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lovr-ui

An immediate mode VR GUI library for LÖVR

How to use:

  • Put the ui folder inside your project and do UI = require "ui/ui"
  • Initialize the library by calling UI.Init() on lovr.load()
  • Handle controller input by calling UI.InputInfo() on lovr.update()
  • Everything inside NewFrame()/RenderFrame() is your GUI

Input:

  • Change the dominant hand by pushing the corresponding trigger button.
  • Scroll in ListBox with the Y-axis of the analog stick.
  • Text entry is done by an on-screen keyboard (appears when a TextBox has focus)

Widgets:

  • Button
  • ImageButton
  • TextBox
  • ListBox
  • SliderInt
  • SliderFloat
  • Label
  • CheckBox
  • RadioButton

General Info: UI.Begin()/UI.End() defines a window. Widget function calls placed inside this block, are then part of this window. lovr-ui currently uses a row-based auto-layout. That means that there are limits to how widgets are positioned. Widget sizes are mostly character-width based. This is done for simplicity. This library borrows concepts from the outstanding Dear ImGui library

lovr-ui