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ruiview.c
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ruiview.c
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#include <assert.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "pkt.h"
#include "glcv/src/cv.h"
#include "gl.h"
static GLuint g_texbo;
static GLuint g_vertbo;
static GLuint g_colbo;
static GLuint g_indbo;
static GLuint g_trans;
static GLuint g_sca;
static int g_x;
static int g_y;
static int g_w;
static int g_h;
static void config();
static void send_events();
static void
report(const char *name, const char *s)
{
fprintf(stderr, "%s:%s", name, s);
}
static void
init()
{
pkt_init_server();
config();
send_events();
}
static void
glinit()
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
GLuint t;
glGenTextures(1, &t);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, t);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RED, 128, 128, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLint st;
const GLchar *const vss =
"#version 100\n"
"uniform mat4 trans;\n"
"uniform vec2 sca;\n"
"attribute vec2 axy;\n"
"attribute vec2 auv;\n"
"attribute vec4 argba;\n"
"varying vec2 vuv;\n"
"varying vec4 vrgba;\n"
"void main()\n"
"{\n"
" gl_Position = trans * vec4(axy.x, axy.y, 0.0, 1.0);\n"
" vuv = auv*sca;\n"
" vrgba = argba;\n"
"}\n";
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &vss, 0);
glCompileShader(vs);
glGetShaderiv(vs, GL_COMPILE_STATUS, &st);
if (!st) {
char err[1024];
glGetShaderInfoLog(vs, sizeof(err), 0, err);
printf("%s\n", err);
}
const GLchar *const fss =
"#version 100\n"
"precision mediump float;\n"
"uniform sampler2D stex;\n"
"varying vec2 vuv;\n"
"varying vec4 vrgba;\n"
"void main()\n"
"{\n"
" gl_FragColor = vrgba * texture2D(stex,vuv).r;\n"
"}\n";
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, &fss, 0);
glCompileShader(fs);
glGetShaderiv(fs, GL_COMPILE_STATUS, &st);
if (!st) {
char err[1024];
glGetShaderInfoLog(fs, sizeof(err), 0, err);
printf("%s\n", err);
}
GLuint sh = glCreateProgram();
glAttachShader(sh, vs);
glAttachShader(sh, fs);
glLinkProgram(sh);
glGetProgramiv(sh, GL_LINK_STATUS, &st);
if (!st) {
char err[1024];
glGetProgramInfoLog(sh, sizeof(err), 0, err);
printf("%s\n", err);
}
glUseProgram(sh);
GLuint stex = glGetUniformLocation(sh, "stex");
glUniform1i(stex, 0);
g_sca = glGetUniformLocation(sh, "sca");
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
GLint xy = glGetAttribLocation(sh, "axy");
assert(xy >= 0);
GLint uv = glGetAttribLocation(sh, "auv");
assert(uv >= 0);
GLint rgba = glGetAttribLocation(sh, "argba");
assert(rgba >= 0);
glGenBuffers(1, &g_vertbo);
glBindBuffer(GL_ARRAY_BUFFER, g_vertbo);
glVertexAttribPointer(xy, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(xy);
glGenBuffers(1, &g_texbo);
glBindBuffer(GL_ARRAY_BUFFER, g_texbo);
glVertexAttribPointer(uv, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(uv);
glGenBuffers(1, &g_colbo);
glBindBuffer(GL_ARRAY_BUFFER, g_colbo);
glVertexAttribPointer(rgba, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0);
glEnableVertexAttribArray(rgba);
glGenBuffers(1, &g_indbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_indbo);
g_trans = glGetUniformLocation(sh, "trans");
assert(glGetError() == 0);
/* cvReport("%d %d", cvWidth(), cvHeight()); */
/* glViewport(0, 0, cvWidth(), cvHeight()); */
/* glClear(GL_COLOR_BUFFER_BIT); */
}
#include "marshall.h"
#include "eventwire.h"
static uint8_t g_buf[EVWIRE_SZ];
static unsigned g_curr;
static void
up(cvkey k)
{
EVWIRE_UP(k);
DONE;
}
static void
down(cvkey k)
{
EVWIRE_DOWN(k);
DONE;
}
static void
unicode(uint32_t c)
{
EVWIRE_UNICODE(c);
DONE;
}
static void
motion(int x, int y)
{
EVWIRE_MOTION(x, y);
DONE;
}
static void
wclose()
{
cvQuit();
}
static void
quit()
{
EVWIRE_QUIT();
DONE;
// rev_quit();
}
static void
evend()
{
EVWIRE_END();
DONE;
}
#include "unmarshall.h"
#include "renderwire.h"
static void
config()
{
uint8_t buf[RWIRE_SZ];
pkt_recv(buf, sizeof(buf));
UNMARSHALL_BEGIN(buf);
RWIRE_CONFIG(x, y, w, h);
g_x = x;
g_y = y;
g_w = w;
g_h = h;
DONE;
RWIRE_END();
return;
DONE;
UNMARSHALL_END;
}
static void
update()
{
uint8_t buf[RWIRE_SZ];
pkt_recv(buf, sizeof(buf));
#define BUFFER_SIZE 16384
GLfloat uv[BUFFER_SIZE * 8];
GLfloat xy[BUFFER_SIZE * 8];
GLubyte rgba[BUFFER_SIZE * 16];
GLuint ind[BUFFER_SIZE * 6];
unsigned bi = 0;
UNMARSHALL_BEGIN(buf);
RWIRE_BEGIN();
glViewport(0, 0, cvWidth(), cvHeight());
glScissor(0, 0, 0xffff, 0xffff);
DONE;
RWIRE_FLUSH();
// clang-format off
GLfloat t[] = {
2. / cvWidth(), 0, 0, 0,
0, -2. / cvHeight(), 0, 0,
0, 0, -1, 0,
-1, 1, 1, 1,
};
// clang-format on
glUniformMatrix4fv(g_trans, 1, GL_FALSE, t);
glBindBuffer(GL_ARRAY_BUFFER, g_vertbo);
glBufferData(
GL_ARRAY_BUFFER, bi * 8 * sizeof(xy[0]), xy, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, g_texbo);
glBufferData(
GL_ARRAY_BUFFER, bi * 8 * sizeof(uv[0]), uv, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, g_colbo);
glBufferData(
GL_ARRAY_BUFFER, bi * 16 * sizeof(rgba[0]), rgba, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_indbo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, bi * 6 * sizeof(ind[0]), ind,
GL_DYNAMIC_DRAW);
glDrawElements(GL_TRIANGLES, bi * 6, GL_UNSIGNED_INT, 0);
bi = 0;
assert(glGetError() == 0);
DONE;
RWIRE_ATLAS(bytes, sw, sh);
glUniform2f(g_sca, 1.f / sw, 1.f / sh);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, sw, sh, 0, GL_RED,
GL_UNSIGNED_BYTE, bytes);
DONE;
RWIRE_RECT(r, g, b, a, sx, sy, sw, sh, dx, dy, dw, dh);
unsigned vi = bi * 8;
unsigned ci = bi * 16;
unsigned ei = bi * 4;
unsigned ii = bi * 6;
bi++;
ind[ii + 0] = ei + 0;
ind[ii + 1] = ei + 1;
ind[ii + 2] = ei + 2;
ind[ii + 3] = ei + 2;
ind[ii + 4] = ei + 3;
ind[ii + 5] = ei + 1;
uv[vi + 0] = sx;
uv[vi + 1] = sy;
uv[vi + 2] = sx + sw;
uv[vi + 3] = sy;
uv[vi + 4] = sx;
uv[vi + 5] = sy + sh;
uv[vi + 6] = sx + sw;
uv[vi + 7] = sy + sh;
xy[vi + 0] = dx;
xy[vi + 1] = dy;
xy[vi + 2] = dx + dw;
xy[vi + 3] = dy;
xy[vi + 4] = dx;
xy[vi + 5] = dy + dh;
xy[vi + 6] = dx + dw;
xy[vi + 7] = dy + dh;
for (unsigned i = 0; i < 4; i++) {
rgba[ci + 4 * i + 0] = r;
rgba[ci + 4 * i + 1] = g;
rgba[ci + 4 * i + 2] = b;
rgba[ci + 4 * i + 3] = a;
}
DONE;
RWIRE_CLEAR(r, g, b, a);
glClearColor(r / 255., g / 255., b / 255., a / 255.);
glClear(GL_COLOR_BUFFER_BIT);
DONE;
RWIRE_CLIP(sx, sy, sw, sh);
glScissor(sx, cvHeight() - (sy + sh), sw, sh);
DONE;
RWIRE_END();
return;
DONE;
UNMARSHALL_END;
}
static void
send_events()
{
evend();
pkt_send(g_buf, sizeof(g_buf));
g_curr = 0;
}
intptr_t
event(const ev *e)
{
intptr_t ret = 1;
cveventtype t = evType(e);
// cvReport("%s %zu %zu", evName(e), evArg0(e), evArg1(e));
switch (t) {
case CVQ_LOGGER:
ret = (intptr_t)report;
break;
case CVQ_NAME:
ret = (intptr_t) "ruiview";
break;
case CVQ_XPOS:
ret = g_x;
break;
case CVQ_YPOS:
ret = g_y;
break;
case CVQ_WIDTH:
ret = g_w;
break;
case CVQ_HEIGHT:
ret = g_h;
break;
case CVE_QUIT:
quit();
send_events();
ret = 0;
break;
case CVE_INIT:
init();
ret = 0;
break;
case CVE_GLINIT:
glinit();
ret = 0;
break;
case CVE_DOWN:
down(evWhich(e));
ret = 0;
break;
case CVE_UP:
up(evWhich(e));
ret = 0;
break;
case CVE_UNICODE:
unicode(evUnicode(e));
ret = 0;
break;
case CVE_MOTION:
motion(evX(e), evY(e));
ret = 0;
break;
case CVE_CLOSE:
wclose();
ret = 0;
break;
case CVE_UPDATE:
update();
send_events();
ret = 0;
break;
default:
ret = 0;
break;
}
return ret;
}