diff --git a/assets/environment/crab-nebula-ibl.env b/assets/environment/crab-nebula-ibl.env new file mode 100644 index 0000000..9734886 Binary files /dev/null and b/assets/environment/crab-nebula-ibl.env differ diff --git a/assets/environment/crab-nebula-pbr-hdr.env b/assets/environment/crab-nebula-pbr-hdr.env new file mode 100644 index 0000000..95c9c60 Binary files /dev/null and b/assets/environment/crab-nebula-pbr-hdr.env differ diff --git a/src/driving/gameData.js b/src/driving/gameData.js index c9f9e43..fbb8881 100644 --- a/src/driving/gameData.js +++ b/src/driving/gameData.js @@ -17,7 +17,7 @@ const screenConfig = { lowerRadiusLimit: 80.0, upperRadiusLimit: 100.0 }, - numberOfRoadSegments: 12 + numberOfRoadSegments: 16 }; const truckSetup = { modelUrl: truckModelUrl, diff --git a/src/driving/sample-route4.json b/src/driving/sample-route4.json new file mode 100644 index 0000000..67b626f --- /dev/null +++ b/src/driving/sample-route4.json @@ -0,0 +1,5361 @@ +{ + "route": [ + { + 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-1,5 +1,5 @@ import { Scene } from "@babylonjs/core/scene"; -import { Vector3 } from "@babylonjs/core/Maths"; +import { Vector3, Matrix } from "@babylonjs/core/Maths"; import { Viewport } from "@babylonjs/core/Maths/math.viewport"; import { Mesh } from "@babylonjs/core/Meshes/mesh"; import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder"; @@ -41,21 +41,12 @@ import createScoringDialog from "../scoring/scoringDialog"; import SpaceTruckerSoundManager from "../spaceTruckerSoundManager"; import computeScores from "../scoring/spaceTruckerScoreManager"; import truckExploderSPS from "./truckExploderSPS"; +import postProcesses from "../post-processes"; const { GUI_MASK, SCENE_MASK } = screenConfig; const { followCamSetup } = screenConfig; -const inputMapPatches = { - w: "MOVE_IN", W: "MOVE_IN", - s: "MOVE_OUT", S: "MOVE_OUT", - ArrowUp: 'MOVE_UP', - ArrowDown: 'MOVE_DOWN', - ArrowLeft: 'ROTATE_LEFT', - ArrowRight: 'ROTATE_RIGHT', - -}; - -const actionList = [ + const actionList = [ { action: 'ACTIVATE', shouldBounce: () => true }, { action: 'MOVE_UP', shouldBounce: () => false }, { action: 'MOVE_DOWN', shouldBounce: () => false }, @@ -127,7 +118,7 @@ class SpaceTruckerDrivingScreen { this.tempObstacleMesh.layerMask = 0; this.scene.clearColor = new Color3(0, 0, 0); - SpaceTruckerInputManager.patchControlMap(inputMapPatches); + this.inputManager = inputManager; this.actionProcessor = new SpaceTruckerInputProcessor(this, inputManager, actionList); @@ -141,6 +132,7 @@ class SpaceTruckerDrivingScreen { this.followCamera.layerMask = SCENE_MASK; //this.followCamera.attachControl(undefined, true); this.scene.activeCameras.push(this.followCamera); + this.scene.cameraToUseForPointers = this.followCamera; initializeEnvironment(this); this.route = this.calculateRouteParameters(routeData); @@ -163,7 +155,8 @@ class SpaceTruckerDrivingScreen { this.ground = MeshBuilder.CreateRibbon("road", { pathArray: route.paths, sideOrientation: Mesh.DOUBLESIDE, - closeArray: true + closeArray: true, + closePath: false }, this.scene); this.ground.layerMask = SCENE_MASK; @@ -191,6 +184,8 @@ class SpaceTruckerDrivingScreen { this.gui = await gP; this.currentState = DRIVING_STATE.Initialized; this.onReadyObservable.notifyObservers(this); + let renderPipeline = postProcesses.applyPostProcessesToScene(this.scene, this.followCamera); + this._renderPipeline = renderPipeline; } onTruckDestroyed() { @@ -242,25 +237,25 @@ class SpaceTruckerDrivingScreen { paths.push([]); } let tmpVector = new Vector3(); - for (let i = 0; i < curve.length; i++) { - let { gravity, velocity, rotationQuaternion } = pathPoints[i]; - let position = curve[i]; - let speed = Scalar.Clamp(velocity.length(), 25, 100); - + let radiix = Scalar.TwoPi / numberOfRoadSegments; + for (let i = 0; i < pathPoints.length; i++) { + let { gravity, velocity, rotationQuaternion, position } = pathPoints[i]; + + let speed = Scalar.Clamp(velocity.length(), 45, 250); + let velN = velocity.normalizeToNew(); + let rotQ = Quaternion.FromLookDirectionRH(velN, Vector3.Cross(velN, Axis.Y)); + let xMatrix = Matrix.Compose(new Vector3(speed, speed, speed), rotQ, position); for (let pathIdx = 0; pathIdx < numberOfRoadSegments; pathIdx++) { - tmpVector.copyFromFloats( - position.x, - position.y, - position.z); - let radiix = (pathIdx / numberOfRoadSegments) * Scalar.TwoPi; + tmpVector.setAll(0); + let path = paths[pathIdx]; - let xScale = Math.cos(radiix) * speed; - let yScale = Math.sin(radiix) * speed; + let xScale = Math.cos(radiix * pathIdx); + let yScale = Math.sin(radiix * pathIdx); let zScale = 0; - tmpVector.addInPlaceFromFloats(xScale, yScale, zScale); - - - + tmpVector.x = xScale; + tmpVector.y = yScale; + tmpVector.z = zScale; + Vector3.TransformCoordinatesToRef(tmpVector, xMatrix, tmpVector); path.push(tmpVector.clone()); } } @@ -312,17 +307,22 @@ class SpaceTruckerDrivingScreen { this.sps.vars.boom = false; const point = path3d.getPointAt(0); const tang = path3d.getTangentAt(0); - - currentVelocity.copyFrom(pathPoints[0].velocity); + let firstPoint = pathPoints[0]; + currentVelocity.copyFrom(firstPoint.velocity); currentAngularVelocity.setAll(0); - mesh.position.copyFrom(point); + mesh.position.copyFrom(firstPoint.position); physicsImpostor.setLinearVelocity(Vector3.Zero()); - - mesh.rotationQuaternion = Quaternion.FromLookDirectionRH(tang, up); + let firstVelocityNorm = firstPoint.velocity.normalizeToNew(); + mesh.rotationQuaternion = Quaternion.FromLookDirectionRH(firstVelocityNorm, up); physicsImpostor.setAngularVelocity(Vector3.Zero()); this.currentState = DRIVING_STATE.RouteStart; - this.gui.guiCamera.layerMask = GUI_MASK; + this.gui.fsGui.isForeground = true; + this.gui.radarMesh.isVisible = true; + if (this.scoreDialog) { + this.scoreDialog.hide(); + this.scene.onBeforeRenderObservable.cancelAllCoroutines(); // I'll regret this later... need a way to cancel a single coRoutine + } } killTruck() { @@ -332,16 +332,16 @@ class SpaceTruckerDrivingScreen { // check to see if the player has completed the route or if it's just blown through the tube let closestPathPosition = path3d.getClosestPositionTo(mesh.absolutePosition); // not close enough! - if (closestPathPosition < 0.976) { - this.truck.kill(); + if (closestPathPosition >= 0.976) { + this.completeRound(); return; } - this.completeRound(); + this.truck.kill(); } completeRound() { - this.gui.isForeground = false; - this.gui.guiCamera.layerMask = 0x0; + this.gui.fsGui.isForeground = false; + this.gui.radarMesh.isVisible = false; this.currentState = DRIVING_STATE.RouteComplete; this.route.actualTransitTime = this.currentTransitTime; // gather data for score computation @@ -412,6 +412,9 @@ class SpaceTruckerDrivingScreen { console.log('starting...'); this.start(); } + if (this.currentState === DRIVING_STATE.RouteComplete && this.scoreDialog) { + this.scoreDialog.userActionSkip = true; + } } MOVE_UP(state) { diff --git a/src/guis/fs-driving-gui.json b/src/guis/fs-driving-gui.json index 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\ No newline at end of file diff --git a/src/index.js b/src/index.js index d78c69d..9f3dc02 100644 --- a/src/index.js +++ b/src/index.js @@ -55,6 +55,7 @@ window.addEventListener("keydown", (ev) => { } else { scene.debugLayer.show(); - } + } + return false; } }); \ No newline at end of file diff --git a/src/mainMenuScene.js b/src/mainMenuScene.js index 9eff3fd..b284030 100644 --- a/src/mainMenuScene.js +++ b/src/mainMenuScene.js @@ -131,7 +131,7 @@ class MainMenuScene { } // indicate interest in maintaining state by returning anything other than 0, null, undefined, or false - return true; + return false; } GO_BACK() { @@ -142,7 +142,7 @@ class MainMenuScene { const light = new HemisphericLight("light", new Vector3(0, 0.5, 0), this._scene); const starfieldPT = new StarfieldProceduralTexture("starfieldPT", 512, this._scene); const starfieldMat = new StandardMaterial("starfield", this._scene); - const space = CylinderBuilder.CreateCylinder("space", { height: 100, diameterTop: 0, diameterBottom: 60 }, this._scene); + const space = CylinderBuilder.CreateCylinder("space", { height: 100, diameterTop: 0, diameterBottom: 60, tessellation: 12 }, this._scene); starfieldMat.diffuseTexture = starfieldPT; starfieldMat.diffuseTexture.coordinatesMode = Texture.SKYBOX_MODE; starfieldMat.backFaceCulling = false; @@ -154,6 +154,7 @@ class MainMenuScene { _setupUi() { const gui = AdvancedDynamicTexture.CreateFullscreenUI("UI"); gui.renderAtIdealSize = true; + gui.isForeground = true; this._guiMenu = gui; const menuContainer = new Rectangle("menuContainer"); menuContainer.width = 0.8; diff --git a/src/post-processes.js b/src/post-processes.js new file mode 100644 index 0000000..d6100a7 --- /dev/null +++ b/src/post-processes.js @@ -0,0 +1,30 @@ +import { ImageProcessingConfiguration } from "@babylonjs/core/Materials/imageProcessingConfiguration"; +import { DefaultRenderingPipeline } from "@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline"; + +function applyPostProcessesToScene(scene, camera) { + // Create the default pipeline + let defaultPipeline = new DefaultRenderingPipeline("default", true, scene, [camera]); + defaultPipeline.samples = 4; + defaultPipeline.fxaaEnabled = true; + + let imageProcessing = defaultPipeline.imageProcessing; + defaultPipeline.imageProcessingEnabled = true; + imageProcessing.toneMappingEnabled = true; + imageProcessing.toneMappingType = ImageProcessingConfiguration.TONEMAPPING_ACES; + imageProcessing.colorCurvesEnabled = true; + imageProcessing.colorGradingEnabled = true; + + + defaultPipeline.grainEnabled = true; + defaultPipeline.grainAmount = 0.5; + defaultPipeline.grain.animated = true; + defaultPipeline.sharpenEnabled = true; + defaultPipeline.bloomEnabled = true; + return defaultPipeline; +} + +let postProcesses = { + applyPostProcessesToScene: applyPostProcessesToScene +}; + +export default postProcesses; \ No newline at end of file diff --git a/src/randomGenerator.js b/src/randomGenerator.js new file mode 100644 index 0000000..099fab3 --- /dev/null +++ b/src/randomGenerator.js @@ -0,0 +1,10 @@ +const NUM_SAMPLES = 6; +let getGaussianRandom = function() { + let sum = 0; + for (let i = 0; i < NUM_SAMPLES; ++i) { + sum += Math.random(); + } + return sum / NUM_SAMPLES; +} + +export default getGaussianRandom; \ No newline at end of file diff --git a/src/route-planning/asteroidBelt.js b/src/route-planning/asteroidBelt.js index edb521b..0dc71cb 100644 --- a/src/route-planning/asteroidBelt.js +++ b/src/route-planning/asteroidBelt.js @@ -9,6 +9,9 @@ import rockTextureUrl from "../../assets/textures/rock.png"; import rockNormalUrl from "../../assets/textures/rockn.png"; import { Matrix, Quaternion, Vector3 } from "@babylonjs/core"; +import getGaussianRandom from "../randomGenerator"; + + class AsteroidBelt extends OrbitingGameObject { asteroidData; rockMat; @@ -36,7 +39,10 @@ class AsteroidBelt extends OrbitingGameObject { const outerBeltRadius = asteroidBeltOptions.outerBeltRadius; const maxScale = asteroidBeltOptions.maxScale; + super.setOrbitalParameters(outerBeltRadius + innerBeltRadius / 2); + const rockMat = new PBRMaterial("rockMat", this.scene); + rockMat.forceIrradianceInFragment = true; rockMat.albedoTexture = new Texture(rockTextureUrl, this.scene); rockMat.bumpTexture = new Texture(rockNormalUrl, this.scene); rockMat.roughness = 0.9; @@ -45,14 +51,14 @@ class AsteroidBelt extends OrbitingGameObject { aSphere.material = rockMat; for (let i = 0; i < numAsteroids; ++i) { - this.scalings.push(new Vector3(Math.random() * 2 + 1, Math.random() + 1, Math.random() * 2 + 1)); + this.scalings.push(new Vector3(getGaussianRandom() * 2 + 1, getGaussianRandom() + 1, getGaussianRandom() * 2 + 1)); let theta = Math.random() * 2 * Math.PI; let rTheta = Scalar.RandomRange(innerBeltRadius + density * 0.5, outerBeltRadius - density * 0.5); this.positions.push(new Vector3( Math.sin(theta) * rTheta, - (Math.random() - 0.5) * density, + (getGaussianRandom() - 0.5) * density, Math.cos(theta) * rTheta )); @@ -82,11 +88,11 @@ class AsteroidBelt extends OrbitingGameObject { }; update(deltaTime) { - this.rotation.y = Scalar.Repeat(this.rotation.y + 0.0009, Scalar.TwoPi); + this.rotation.y = Scalar.Repeat(this.rotation.y + (this.angularVelocity * deltaTime), Scalar.TwoPi); for (let i = 0; i < this.numAsteroids; ++i) { this.rotations[i].x += Math.random() * 0.01; - this.rotations[i].y += Math.random() * 0.01; + this.rotations[i].y += Math.random() * 0.02; this.rotations[i].z += Math.random() * 0.01; } this.updateMatrices(); diff --git a/src/route-planning/cargoUnit.js b/src/route-planning/cargoUnit.js index 006fdb7..b4e4545 100644 --- a/src/route-planning/cargoUnit.js +++ b/src/route-planning/cargoUnit.js @@ -1,4 +1,4 @@ -import { TrailMesh, TransformNode } from "@babylonjs/core"; +import { PBRMaterial, TrailMesh, TransformNode } from "@babylonjs/core"; import { Quaternion, Vector3 } from "@babylonjs/core/Maths/math.vector"; import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder"; @@ -19,8 +19,9 @@ class CargoUnit extends OrbitingGameObject { routePath = []; launchForce = 0.0; encounterManager; - samplingFrequency = 5; //Hz + samplingFrequency = 8; //Hz samplingCounter = 0; + trailMeshMaterial; get lastFlightPoint() { return this.routePath[this.routePath.length - 1]; } @@ -38,12 +39,15 @@ class CargoUnit extends OrbitingGameObject { this.mesh = MeshBuilder.CreateBox("cargo", { width: 1, height: 1, depth: 2 }, this.scene); this.mesh.rotation = Vector3.Zero(); this.encounterManager = new SpaceTruckerEncounterManager(this, scene); + this.trailMeshMaterial = new PBRMaterial("cargoTrailMaterial", this.scene); + this.mesh.material = this.trailMeshMaterial; } launch(impulse) { this.isInFlight = true; this.trailMesh = new TrailMesh("cargoTrail", this.mesh, this.scene, 3, 10000); + this.trailMesh.material = this.trailMeshMaterial; this.physicsImpostor.applyImpulse(impulse, this.mesh.getAbsolutePosition()); } diff --git a/src/route-planning/gameData.js b/src/route-planning/gameData.js index 0835c48..a10e4f8 100644 --- a/src/route-planning/gameData.js +++ b/src/route-planning/gameData.js @@ -16,7 +16,7 @@ import neptuneUrl from "../../assets/textures/nep0fds1.jpg"; import sunTextureUrl from "../../assets/textures/2k_sun.jpg"; -import environmentTextureUrl from "../../assets/environment/milkyway-pbr-hdr.env"; +import environmentTextureUrl from "../../assets/environment/crab-nebula-ibl.env"; import hazard_icon from '../../assets/Space-trucker-ui-asteroid-warning.png'; @@ -33,10 +33,10 @@ const planetData = [ name: "hermes", posRadians: Scalar.RandomRange(0, 2 * Math.PI), posRadius: 450 * distanceMultiplier, - scale: 10 * scaleMultiplier, + scale: 40 * scaleMultiplier, color: new Color3(0.45, 0.33, 0.18), diffuseTexture: ceresDiffuseUrl, - normalTexture: ceresBumpUrl, + normalTexture: null, specularTexture: null, lightMapUrl: null, directIntensity: 0.25, @@ -46,7 +46,7 @@ const planetData = [ name: "tellus", posRadians: Scalar.RandomRange(0, 2 * Math.PI), posRadius: 750 * distanceMultiplier, - scale: 30 * scaleMultiplier, + scale: 80 * scaleMultiplier, color: new Color3(0.91, 0.89, 0.72), diffuseTexture: earthDiffuseUrl, normalTexture: earthNormalUrl, @@ -58,7 +58,7 @@ const planetData = [ name: "zeus", posRadians: Scalar.RandomRange(0, 2 * Math.PI), posRadius: 2500 * distanceMultiplier, - scale: 200 * scaleMultiplier, + scale: 350 * scaleMultiplier, color: new Color3(0.17, 0.63, 0.05), diffuseTexture: jupiterTextureUrl, normalTexture: null, @@ -70,7 +70,7 @@ const planetData = [ name: "janus", posRadians: Scalar.RandomRange(0, 2 * Math.PI), posRadius: 4000 * distanceMultiplier, - scale: 110 * scaleMultiplier, + scale: 300 * scaleMultiplier, color: new Color3(0.55, 0, 0), diffuseTexture: neptuneUrl, normalTexture: null, @@ -202,9 +202,9 @@ const encounterZones = { const gameData = { planetaryInfo: planetData, asteroidBeltOptions: { - density: 280, + density: 400, maxScale: new Vector3(10.25, 10.25, 10.25), - number: 1000, + number: 880, innerBeltRadius: 1000 * distanceMultiplier, outerBeltRadius: 1700 * distanceMultiplier, posRadians: 0, @@ -219,7 +219,11 @@ const gameData = { mass: primaryReferenceMass }, environment: { - environmentTexture: environmentTextureUrl + environmentTexture: environmentTextureUrl, + blurParameter: 0, + IBLIntensity: 0.42, + lightIntensity: 6000000, + skyboxScale: 16384 } }; diff --git a/src/route-planning/planet.js b/src/route-planning/planet.js index e98d2c5..4cdb544 100644 --- a/src/route-planning/planet.js +++ b/src/route-planning/planet.js @@ -34,6 +34,7 @@ class Planet extends OrbitingGameObject { } if (planData.normalTexture) { planetMat.bumpTexture = new Texture(planData.normalTexture, this.scene); + planetMat.forceIrradianceInFragment = true; } if (planData.specularTexture) { planetMat.reflectivityTexture = new Texture(planData.specularTexture, this.scene); diff --git a/src/route-planning/route-plan-gui.js b/src/route-planning/route-plan-gui.js index 5167f9e..c1d1cd4 100644 --- a/src/route-planning/route-plan-gui.js +++ b/src/route-planning/route-plan-gui.js @@ -5,7 +5,9 @@ import { TextBlock } from "@babylonjs/gui/2D/controls/textBlock"; import { Control } from "@babylonjs/gui/2D/controls/control"; import { PLAN_STATE_KEYS, PLANNING_STATE } from "./spaceTruckerPlanningScreen"; import { Grid, Image, Slider, StackPanel } from "@babylonjs/gui"; - +import { Scalar } from "@babylonjs/core/Maths/math.scalar"; +import { Tools } from "@babylonjs/core/Misc/tools"; +import guiScreen from "../guis/route-planning-gui.json"; class PlanningScreenGui { gui; @@ -16,89 +18,167 @@ class PlanningScreenGui { gameStage; encounterPanels = []; + #launchSlider; + get launchForce() { + return this.#launchSlider.value; + } + set launchForce(value) { + this.#launchSlider.value = value; + } + + #centerText; + get centerText() { + return this.#centerText.text; + } + set centerText(text) { + this.#centerText.text = text; + } + + #currentVelocityText; + get currentVelocityText() { + return this.#currentVelocityText.text; + } + set currentVelocityText(text) { + this.#currentVelocityText.text = `Velocity: ${text} m/s`; + } + + #currentAccelerationText; + get currentAccelerationText() { + return this.#currentAccelerationText.text; + } + set currentAccelerationText(text) { + this.#currentAccelerationText.text = `Acceleration: ${text} m/s/s`; + } + + #distanceText; + get distanceText() { + return this.#distanceText.text; + } + set distanceText(text) { + this.#distanceText.text = `Distance: ${text} m`; + } + + #simTimeText; + get simTimeText() { + return this.#simTimeText.text; + } + set simTimeText(timeInSeconds) { + let timeString = (timeInSeconds / 60).toFixed(0) + "m:" + (timeInSeconds % 60).toFixed(2) + "s"; + this.#simTimeText.text = timeString; + } + #launchResetButton; + get launchResetButton() { + return this.#launchResetButton; + } + + #routeSimulationText; + get routeSimulationTextBox() { + return this.#routeSimulationText; + } + constructor(planningScreen) { this.scene = planningScreen.scene; //this.scene.autoClear = false; this.planningScreen = planningScreen; - this.gui = AdvancedDynamicTexture.CreateFullscreenUI("ui", true, this.planningScreen.scene); - - - this.planningScreen.onStateChangeObservable.add(state => { - const currentState = state.currentState; - this.onScreenStateChange(currentState); - }); + let gui = this.gui = AdvancedDynamicTexture.CreateFullscreenUI("ui", + true, + this.planningScreen.scene, + AdvancedDynamicTexture.NEAREST_NEAREST, + true); + gui.parseContent(guiScreen); + this.#launchSlider = gui.getControlByName("launchSlider"); + this.#centerText = gui.getControlByName("centerText"); + this.#currentAccelerationText = gui.getControlByName("currentAccelerationText"); + this.#currentVelocityText = gui.getControlByName("currentVelocityText"); + this.#distanceText = gui.getControlByName("distanceText"); + this.#simTimeText = gui.getControlByName("simTimeText"); + this.#launchResetButton = gui.getControlByName("launchResetButton"); + this.#routeSimulationText = gui.getControlByName("routeSimulationText"); - this.scene.onBeforeRenderObservable.add(() => { - this.update(); - }); } update() { - if (this.planningScreen.gameState === PLANNING_STATE.Initialized) { + let { gameState } = this.planningScreen; + if (gameState === PLANNING_STATE.Created || gameState === PLANNING_STATE.Initialized) { return; } - const gameStage = PLAN_STATE_KEYS[this.planningScreen.gameState], - transitTime = this.planningScreen.cargo.timeInTransit, + if (!this.gui) { + return; + } + const transitTime = this.planningScreen.cargo.timeInTransit, transitDistance = this.planningScreen.cargo.distanceTraveled, - launchForce = this.planningScreen.launchForce, + launchF = this.planningScreen.launchForce, currentVelocity = this.planningScreen.cargo.lastVelocity.length(), - currentGravity = this.planningScreen.cargo.lastGravity, - encounterManager = this.planningScreen.encounterManager; - - this.launchSlider.value = launchForce; - this.launchForce.text = `Launch Force: ${launchForce.toFixed(2)} N`; + currentAcceleration = this.planningScreen.cargo.lastGravity.length(); - this.transitTime.text = `Time in transit: ${transitTime.toFixed(2)} s`; - this.transitDistance.text = `Transit distance: ${transitDistance.toFixed(2)} m`; - this.currentVelocity.text = `Current velocity: ${currentVelocity.toFixed(2)} m/s`; - this.gameStage.text = `Current State: ${gameStage}`; - this.currentGravity.text = `Grav. Accel.: ${currentGravity.length().toFixed(3)} m/s^2`; - this.currentZone.text = `Current Zone (in/out): ${encounterManager.currentZone?.name}`; + this.launchForce = launchF; + this.distanceText = transitDistance.toFixed(2); + this.currentVelocityText = currentVelocity.toFixed(2); + this.currentAccelerationText = currentAcceleration.toFixed(2); + this.simTimeText = transitTime.toFixed(4); - this.planningScreen.launchArrow.scaling.setAll(launchForce * 0.05); + this.planningScreen.launchArrow.scaling.setAll(launchF * 0.05); } onScreenStateChange(newState) { switch (newState) { case PLANNING_STATE.ReadyToLaunch: - this.gameStage.color = "white"; - - this.currentVelocity.isVisible = false; - this.transitDistance.isVisible = false; - this.transitTime.isVisible = false; - this.currentZone.isVisible = false; - - this.launchForce.isVisible = true; - this.launchSlider.isVisible = true; - this.encounterPanels.forEach(panel => { - panel.children.forEach(child => child.dispose()); - panel.dispose(); - }); + this.centerText = ""; + this.launchResetButton.text = "LAUNCH"; break; case PLANNING_STATE.InFlight: - this.gameStage.color = "lightblue"; - - this.currentVelocity.isVisible = true; - this.transitDistance.isVisible = true; - this.transitTime.isVisible = true; - this.currentGravity.isVisible = true; - this.currentZone.isVisible = true; - - - this.launchSlider.isVisible = false; + this.centerText = ""; + this.launchResetButton.text = "RESET"; break; case PLANNING_STATE.CargoDestroyed: - this.gameStage.color = "red"; + this.centerText = "Invalid Route - Cargo Destroyed"; + this.launchResetButton.text = "RESET"; break; default: break; } } + *routeSimulationTextCoroutine() { + const routeSimulationCornerText = this.#routeSimulationText; + let frameCount = 0; + const totalFrames = 30; + let direction = 1; + while (true) { + let { gameState } = this.planningScreen; + if (gameState === PLANNING_STATE.CargoDestroyed) { + routeSimulationCornerText.text = "CARGO DESTROYED"; + yield; + } + if (gameState === PLANNING_STATE.ReadyToLaunch || gameState === PLANNING_STATE.InFlight) { + routeSimulationCornerText.text = "SIMULATING ROUTE..."; + let progress = frameCount / totalFrames; + if (direction > 0) { + routeSimulationCornerText.alpha = Scalar.SmoothStep(0, 1, progress); + } + else { + routeSimulationCornerText.alpha = Scalar.SmoothStep(1, 0, progress); + } + if (frameCount >= totalFrames) { + direction *= -1; + frameCount = 0; + } + frameCount++; + yield; + } + else { + routeSimulationCornerText.alpha = 1; + routeSimulationCornerText.text = "SIMULATION PAUSED"; + } + yield; + } + } + bindToScreen() { console.log("initializing route planning UI"); + const cargo = this.planningScreen.cargo; const planets = this.planningScreen.planets; @@ -107,105 +187,36 @@ class PlanningScreenGui { cargoDisplay.linkWithMesh(cargo.mesh); planets.forEach(p => { - let marker = this.createDisplayCageUi(p.mesh.name); - let planetRec = marker.children[0]; + if (this.planningScreen.destination === p) { + let marker = this.createDisplayCageUi(p.mesh.name); - if (this.planningScreen.origin === p) { - planetRec.color = "blue"; - } - else if (this.planningScreen.destination === p) { + let planetRec = marker.children[0]; planetRec.color = "yellow"; + marker.linkWithMesh(p.mesh); + marker.linkOffsetY = "6px"; } - marker.linkWithMesh(p.mesh); - marker.linkOffsetY = "6px"; + }); - this.screenUi = new Grid("screen-ui"); - this.screenUi.setPadding(20, 20, 20, 20); - this.screenUi.addRowDefinition(0.2, false); - this.screenUi.addRowDefinition(0.4, false); - this.screenUi.addRowDefinition(0.4, false); - this.screenUi.isHitTestVisible = false; - this.screenUi.isPointerBlocker = false; - this.gui.addControl(this.screenUi); - - this.bottomDisplayPanel = new StackPanel("bottom-display-panel"); - this.bottomDisplayPanel.height = "100%"; - this.bottomDisplayPanel.isVertical = false; - this.bottomDisplayPanel.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT; - this.screenUi.addControl(this.bottomDisplayPanel, 2); - - this.topDisplayPanel = new StackPanel("top-display-panel"); - this.topDisplayPanel.width = "100%"; - this.screenUi.addControl(this.topDisplayPanel, 0); - - this.gameStage = new TextBlock("route-planning-stage", "Current State: Unknown"); - this.gameStage.fontSize = "48pt"; - this.gameStage.color = "white"; - this.gameStage.height = "60px"; - this.topDisplayPanel.addControl(this.gameStage); - - this.transitTime = new TextBlock("transit-time", "Transit time: 0s"); - this.transitTime.fontSize = "36pt"; - this.transitTime.color = "white"; - this.transitTime.height = "40px"; - this.topDisplayPanel.addControl(this.transitTime); - this.transitTime.isVisible = false; - - this.transitDistance = new TextBlock("transit-distance", "Transit distance: 0m"); - this.transitDistance.fontSize = "36pt"; - this.transitDistance.color = "white"; - this.transitDistance.height = "40px"; - this.topDisplayPanel.addControl(this.transitDistance); - this.transitDistance.isVisible = false; - - this.launchForce = new TextBlock("launch-force", "Launch force: 0 N"); - this.launchForce.fontSize = "36pt"; - this.launchForce.color = "white"; - this.launchForce.height = "40px"; - - this.topDisplayPanel.addControl(this.launchForce); - - this.currentVelocity = new TextBlock("current-velocity", "Current velocity: 0 m/s"); - this.currentVelocity.fontSize = "36pt"; - this.currentVelocity.color = "white"; - this.currentVelocity.height = "40px"; - this.currentVelocity.isVisible = false; - this.topDisplayPanel.addControl(this.currentVelocity); - - this.currentGravity = new TextBlock("current-gravity", "Current gravity: 0 m/s^2"); - this.currentGravity.fontSize = "36pt"; - this.currentGravity.color = "white"; - this.currentGravity.height = "40px"; - this.currentGravity.isVisible = false; - this.topDisplayPanel.addControl(this.currentGravity); - - this.currentZone = new TextBlock("current-zone", "Current zone: Unknown"); - this.currentZone.fontSize = "36pt"; - this.currentZone.color = "white"; - this.currentZone.height = "40px"; - this.currentZone.isVisible = false; - this.topDisplayPanel.addControl(this.currentZone); - - this.launchSlider = new Slider("launchSlider"); - this.launchSlider.height = "600px"; - this.launchSlider.width = "90px"; - //this.launchSlider.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT; - this.launchSlider.isThumbClamped = true; - this.launchSlider.isVertical = true; - this.launchSlider.thumbColor = "black"; - this.launchSlider.barOffset = "15px" - this.launchSlider.color = "white"; - this.launchSlider.maximum = this.planningScreen.launchForceMax; - this.launchSlider.minimum = 10; - this.launchSlider.displayValueBar = true; - this.launchSlider.step = this.planningScreen.launchIncrement; - this.launchSlider.value = this.planningScreen.launchForce; - this.launchSlider.onValueChangedObservable.add((ev, es) => { + this.#launchSlider.maximum = this.planningScreen.launchForceMax; + this.#launchSlider.minimum = 10; + this.#launchSlider.displayValueBar = true; + this.#launchSlider.step = this.planningScreen.launchIncrement; + this.#launchSlider.value = this.planningScreen.launchForce; + this.#launchSlider.onValueChangedObservable.add((ev, es) => { this.planningScreen.launchForce = ev; }); - this.bottomDisplayPanel.addControl(this.launchSlider); + + this.planningScreen.onStateChangeObservable.add(state => { + const currentState = state.currentState; + this.onScreenStateChange(currentState); + }); + + this.scene.onBeforeRenderObservable.add(() => { + this.update(); + }); + this.scene.onBeforeRenderObservable.runCoroutineAsync(this.routeSimulationTextCoroutine()); } diff --git a/src/route-planning/spaceTruckerEncounterManager.js b/src/route-planning/spaceTruckerEncounterManager.js index 060a80a..0421523 100644 --- a/src/route-planning/spaceTruckerEncounterManager.js +++ b/src/route-planning/spaceTruckerEncounterManager.js @@ -60,6 +60,9 @@ class SpaceTruckerEncounterManager { return; } const cargoData = this.cargo.lastFlightPoint; + if (!cargoData) { + return; + } cargoData.encounter = encounter; const idx = this.encounterEvents.push({ encounter, cargoData }); this.onNewEncounterObservable.notifyObservers(idx - 1); diff --git a/src/route-planning/spaceTruckerPlanningScreen.js b/src/route-planning/spaceTruckerPlanningScreen.js index 89fadf0..91e5ff3 100644 --- a/src/route-planning/spaceTruckerPlanningScreen.js +++ b/src/route-planning/spaceTruckerPlanningScreen.js @@ -25,10 +25,12 @@ import gameData from "./gameData"; import { ActionManager } from "@babylonjs/core/Actions/actionManager"; import { Ray } from "@babylonjs/core/Culling/ray"; // used by ActionManager import { ExecuteCodeAction } from "@babylonjs/core/Actions/directActions"; -import { Axis, Scalar, Space } from "@babylonjs/core"; +import { ArcFollowCamera, Axis, Scalar, Space } from "@babylonjs/core"; import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder"; import DialogBox from "../guis/guiDialog"; +import postProcesses from "../post-processes"; + const preFlightActionList = [ { action: 'ACTIVATE', shouldBounce: () => true }, { action: 'MOVE_OUT', shouldBounce: () => false }, @@ -110,6 +112,7 @@ class SpaceTruckerPlanningScreen { this.scene = new Scene(engine); this.config = config; + const { blurParameter, environmentTexture, IBLIntensity, lightIntensity, skyboxScale } = config.environment; this.soundManager = new SpaceTruckerSoundManager(this.scene, overworldMusic, ambientSound); @@ -127,18 +130,18 @@ class SpaceTruckerPlanningScreen { this.asteroidBelt = new AsteroidBelt(this.scene, config.asteroidBeltOptions); //let skyTexture = CubeTexture.CreateFromImages(skyBoxfiles, this.scene); - const skyTexture = new CubeTexture(config.environment.environmentTexture, this.scene); + const skyTexture = new CubeTexture(environmentTexture, this.scene); skyTexture.coordinatesMode = Texture.SKYBOX_MODE; this.scene.reflectionTexture = skyTexture; - this.skybox = this.scene.createDefaultSkybox(skyTexture, false, 20000); - + this.skybox = this.scene.createDefaultSkybox(skyTexture, true, skyboxScale, blurParameter, true); + this.scene.environmentIntensity = IBLIntensity; this.camera = new ArcRotateCamera("cam", 0, 1.35, 3000, Vector3.Zero(), this.scene); this.camera.maxZ = 100000; this.camera.position.y += 10000; - this.light = new PointLight("starLight", new Vector3(), this.scene); - this.light.intensity = 10000000; - + let light = this.light = new PointLight("starLight", new Vector3(), this.scene); + this.light.intensity = lightIntensity; + light.radius = config.starData.scale / 2; this.origin = this.planets.filter(p => p.name === this.config.startingPlanet)[0]; @@ -168,17 +171,19 @@ class SpaceTruckerPlanningScreen { this.destinationMesh = MeshBuilder.CreateIcoSphere("destination", { radius: this.destination.diameter * 1.5, - subdivisions: 6, + subdivisions: 4, flat: false }, this.scene); - this.destinationMesh.visibility = 0.38; + this.destinationMesh.visibility = 0; this.destinationMesh.parent = this.destination.mesh; this.destinationMesh.actionManager = new ActionManager(this.scene); this.destinationMesh.actionManager.registerAction( new ExecuteCodeAction( { trigger: ActionManager.OnIntersectionEnterTrigger, - parameter: this.cargo.mesh + parameter: this.cargo.mesh, + usePreciseIntersection: true + }, (ev) => { console.log('mesh intersection triggered!', ev); @@ -218,7 +223,8 @@ class SpaceTruckerPlanningScreen { this.routeConfirmationDialog.hide(); this.setReadyToLaunchState(); }); - + let renderPipeline = postProcesses.applyPostProcessesToScene(this.scene, this.camera); + this._renderPipeline = renderPipeline; } update(deltaTime) { @@ -259,19 +265,13 @@ class SpaceTruckerPlanningScreen { } ACTIVATE(state, args) { - if (state) { + if (args.pointerType || this.gameState !== PLANNING_STATE.ReadyToLaunch) { return; } - const what = args?.pickInfo; - if (what?.pickInfo) { - console.log(args); - } - const shouldActivate = this.gameState === PLANNING_STATE.ReadyToLaunch && (!what - || what && what.hit && what.pickedMesh === this.cargo.mesh); + console.log(state, args); + + this.launchCargo(this.cargo.forward.scale(this.launchForce)); - if (shouldActivate) { - this.launchCargo(this.cargo.forward.scale(this.launchForce)); - } return true; } diff --git a/src/route-planning/star.js b/src/route-planning/star.js index f812ea0..d161246 100644 --- a/src/route-planning/star.js +++ b/src/route-planning/star.js @@ -1,12 +1,15 @@ -import { SphereBuilder} from "@babylonjs/core/Meshes/Builders/sphereBuilder"; -import {StandardMaterial} from "@babylonjs/core/Materials/standardMaterial"; +import { CreateSphere } from "@babylonjs/core/Meshes/Builders/sphereBuilder"; +import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial"; import { Texture } from "@babylonjs/core/Materials/Textures/texture"; import OrbitingGameObject from "../orbitingGameObject"; import sunParticles from "../systems/sun.json"; -import { ParticleSystemSet } from "@babylonjs/core"; +import { ParticleSystemSet } from "@babylonjs/core/Particles/particleSystemSet"; +import { Color3 } from "@babylonjs/core/Maths/math.color"; + import T_SunFlare from "../../assets/textures/T_SunFlare.png"; import T_SunSurface from "../../assets/textures/T_SunSurface.png"; import T_sun from "../../assets/textures/2k_sun.jpg"; +import { VolumetricLightScatteringPostProcess } from "@babylonjs/core/PostProcesses/volumetricLightScatteringPostProcess"; // HACK: The ParticleSystemSet doesn't always handle URL paths correctly, adding slashes const baseAppUri = document.baseURI.substr(0, document.baseURI.lastIndexOf("/")); @@ -20,24 +23,36 @@ class Star extends OrbitingGameObject { super(scene, options); this.autoUpdatePosition = false; const starData = options; - - this.mesh = SphereBuilder.CreateSphere("star", { diameter: starData.scale }, this.scene); + + this.mesh = CreateSphere("star", { diameter: starData.scale }, this.scene); this.material = new StandardMaterial("starMat", this.scene); this.material.diffuseTexture = new Texture(starData.diffuseTexture, this.scene); - + this.material.ambientTexture = this.material.diffuseTexture; + this.material.emissiveColor = Color3.White(); this.scene.onReadyObservable.add(() => { this.starParticleSystem = ParticleSystemSet.Parse(sunParticles, this.scene, true); this.starParticleSystem.name = sunParticles.name; this.starParticleSystem.emitter = this.mesh; this.starParticleSystem.start(); - + var godrays = new VolumetricLightScatteringPostProcess( + 'godrays', + 1.0, + this.scene.activeCamera, + this.mesh, 50, + Texture.BILINEAR_SAMPLINGMODE, + this.scene.getEngine(), + false, + this.scene); + godrays._volumetricLightScatteringRTT.renderParticles = true; + + }); } update(deltaTime) { this.rotation.y += deltaTime * 0.0735; - + } } diff --git a/src/scoring/scoringDialog.js b/src/scoring/scoringDialog.js index bb76003..9d77195 100644 --- a/src/scoring/scoringDialog.js +++ b/src/scoring/scoringDialog.js @@ -46,13 +46,11 @@ function createScoringDialog(scoreData, drivingScreen) { }; const { scene, soundManager } = drivingScreen; const sound = soundManager.sound('scoring'); - let scoreDialog = new DialogBox(opts, scene); - let dialog = { scoreDialog }; - dialog.height = "98%"; + scoreDialog.userActionSkip = false; + scoreDialog.dialogContainer.height = "98%"; let scoringCo = scoringAnimationCo(); - - scene.onBeforeRenderObservable.runCoroutineAsync(scoringCo); + scoreDialog.scoreCoInvoke = scene.onBeforeRenderObservable.runCoroutineAsync(scoringCo); return scoreDialog; function* scoringAnimationCo() { @@ -61,6 +59,7 @@ function createScoringDialog(scoreData, drivingScreen) { let scrollBar = scoreDialog.bodyContainer.verticalBar; bodyStack.height = '100%'; let computedHeight = 0; + for (let i in finalScores) { yield Tools.DelayAsync(500); scoreDialog.bodyText = ''; @@ -75,21 +74,21 @@ function createScoringDialog(scoreData, drivingScreen) { yield Tools.DelayAsync(1800); let skipCountUp = label.toLowerCase().includes("bonus"); - if (skipCountUp) { - scoreBlock.text = `${label}.........${score.toFixed().toLocaleString()}`; + const MAX_COUNT = (60 / (60 + scene.getEngine().getFps())) * 60; + while (frameCounter <= MAX_COUNT) { sound.play(); - } - else { - const MAX_COUNT = 50; - while (frameCounter <= MAX_COUNT) { - let currProgress = frameCounter / MAX_COUNT; - sound.play(); - let speed = Scalar.SmoothStep(0, score, currProgress); - scoreBlock.text = `${label}.........${speed.toFixed().toLocaleString()}`; - frameCounter++; - yield Tools.DelayAsync(50); + if (scoreDialog.userActionSkip || skipCountUp) { + scoreDialog.userActionSkip = false; + break; } + let currProgress = frameCounter / MAX_COUNT; + let speed = Scalar.SmoothStep(0, score, currProgress); + scoreBlock.text = `${label}.........${speed.toFixed().toLocaleString()}`; + frameCounter++; + yield Tools.DelayAsync(5); } + scoreBlock.text = `${label}.........${score.toFixed().toLocaleString()}`; + yield; } return; diff --git a/src/spaceTruckerApplication.js b/src/spaceTruckerApplication.js index d86bb91..1648b2c 100644 --- a/src/spaceTruckerApplication.js +++ b/src/spaceTruckerApplication.js @@ -6,15 +6,34 @@ import SplashScene from "./splashScene"; import SpaceTruckerInputManager from "./spaceTruckerInput"; import appData from "./route-planning/gameData"; -import SpaceTruckerPlanningScreen from "./route-planning/spaceTruckerPlanningScreen"; +import SpaceTruckerPlanningScreen, { PLANNING_STATE } from "./route-planning/spaceTruckerPlanningScreen"; import SpaceTruckerDrivingScreen from "./driving/spaceTruckerDrivingScreen"; // TODO: conditionally include sample data in the build import sampleRoute from "./driving/sample-route.json"; import sampleRoute2 from "./driving/sample-route2.json"; import sampleRoute3 from "./driving/sample-route3.json"; - -const sampleRoutes = { "sample-route": sampleRoute, "sample-route2": sampleRoute2, "sample-route3": sampleRoute3 }; +import sampleRoute4 from "./driving/sample-route4.json"; +import sampleRoute5 from "./driving/sample-route5.json"; +import sampleRoute6 from "./driving/sample-route6.json"; + +const sampleRoutes = { + "sample-route": sampleRoute, + "sample-route2": sampleRoute2, + "sample-route3": sampleRoute3, + "sample-route4": sampleRoute4, + "sample-route5": sampleRoute5, + "sample-route6": sampleRoute6 +}; + +const driveModeInputMapPatches = { + w: "MOVE_IN", W: "MOVE_IN", + s: "MOVE_OUT", S: "MOVE_OUT", + ArrowUp: 'MOVE_UP', + ArrowDown: 'MOVE_DOWN', + ArrowLeft: 'ROTATE_LEFT', + ArrowRight: 'ROTATE_RIGHT', +}; class SpaceTruckerApplication { *appStateMachine() { let previousState = null; @@ -61,7 +80,8 @@ class SpaceTruckerApplication { initialize() { const engine = this._engine; - engine.enterFullscreen(false); + // TODO: conditionally enable or disable fullscreen based on checkbox or config + //engine.enterFullscreen(false); engine.displayLoadingUI(); @@ -72,19 +92,9 @@ class SpaceTruckerApplication { this._engine.loadingUIText = "Loading Splash Scene..."; this._splashScreen = new SplashScene(this._engine, this.inputManager); - this._engine.loadingUIText = "Loading Main Menu..."; - this._mainMenu = new MainMenuScene(this._engine, this.inputManager); this._splashScreen.onReadyObservable.addOnce(() => { this.goToOpeningCutscene(); }); - this._mainMenu.onExitActionObservable.addOnce(() => this.exit()); - this._mainMenu.onPlayActionObservable.add(() => this.goToRunningState()); - - this._engine.loadingUIText = "Loading Route Planning..."; - this._routePlanningScene = new SpaceTruckerPlanningScreen(this._engine, this.inputManager, appData); - this._routePlanningScene.routeAcceptedObservable.add(() => { - this.goToDrivingState(); - }); engine.hideLoadingUI(); } @@ -132,18 +142,20 @@ class SpaceTruckerApplication { // State transition commands goToOpeningCutscene() { this.moveNextAppState(AppStates.CUTSCENE); - this._splashScreen.onReadyObservable.addOnce(() => this._engine.hideLoadingUI()); - this._splashScreen.actionProcessor.attachControl(); this._currentScene = this._splashScreen; this._splashScreen.run(); } goToMainMenu() { - this._currentScene.actionProcessor.detachControl(); - this._splashScreen.scene.dispose(); - this._splashScreen = null; - + this._currentScene?.actionProcessor?.detachControl(); + if (this._currentScene.scene) { + this._currentScene.scene.dispose(); + } + this._currentScene = null; + this._mainMenu = new MainMenuScene(this._engine, this.inputManager); + this._mainMenu.onExitActionObservable.addOnce(() => this.exit()); + this._mainMenu.onPlayActionObservable.addOnce(() => this.goToRunningState()); this._currentScene = this._mainMenu; this.moveNextAppState(AppStates.MENU); this._mainMenu._onMenuEnter(1200); @@ -152,32 +164,51 @@ class SpaceTruckerApplication { goToRunningState() { const queryString = window.location.search; + this._currentScene.actionProcessor.detachControl(); if (queryString.toLowerCase().includes("testdrive")) { let routeParam = queryString.substring(queryString.indexOf("route=") + 6); let lookupRoute = sampleRoutes[routeParam]; this.goToDrivingState(lookupRoute); return; } - - this._currentScene.actionProcessor.detachControl(); - this._currentScene = this._routePlanningScene; - this.moveNextAppState(AppStates.PLANNING); - this._currentScene.actionProcessor.attachControl(); - this._routePlanningScene.setReadyToLaunchState(); + this._engine.loadingUIText = "Loading Route Planning..."; + this._routePlanningScene = new SpaceTruckerPlanningScreen(this._engine, this.inputManager, appData); + this._routePlanningScene.onStateChangeObservable.add((ev, es) => { + if (ev.currentState === PLANNING_STATE.Initialized) { + this._currentScene = this._routePlanningScene; + this.moveNextAppState(AppStates.PLANNING); + this._currentScene.actionProcessor.attachControl(); + this._routePlanningScene.setReadyToLaunchState(); + this._routePlanningScene.routeAcceptedObservable.add(() => { + this.goToDrivingState(); + }); + } + }); } goToDrivingState(routeData) { + this._engine.displayLoadingUI(); routeData = routeData ?? this._routePlanningScene.routeData; this._currentScene.actionProcessor.detachControl(); - this._routePlanningScene?.dispose(); - this._routePlanningScene = null; - this._drivingScene = new SpaceTruckerDrivingScreen(this._engine, routeData, this.inputManager); - this._currentScene = this._drivingScene; + + let driveControls = { ...this.inputManager.controlsMap, ...driveModeInputMapPatches }; + let driveInputManager = new SpaceTruckerInputManager(this._engine, driveControls); + this._drivingScene = new SpaceTruckerDrivingScreen(this._engine, routeData, driveInputManager); + this.moveNextAppState(AppStates.DRIVING); this._drivingScene.initialize().then(() => { + if (this._currentScene.dispose) { + this._currentScene?.dispose(); + } + this._currentScene = null; + this._currentScene = this._drivingScene; this._currentScene.actionProcessor.attachControl(); + this._engine.hideLoadingUI(); this._drivingScene.reset(); }); + this._drivingScene.onExitObservable.addOnce(() => { + this.goToMainMenu(); + }); } exit() { @@ -189,5 +220,4 @@ class SpaceTruckerApplication { } } } - export default SpaceTruckerApplication \ No newline at end of file diff --git a/src/spaceTruckerInput.js b/src/spaceTruckerInput.js index 3b80059..c30c6b0 100644 --- a/src/spaceTruckerInput.js +++ b/src/spaceTruckerInput.js @@ -1,21 +1,13 @@ import { Gamepad, KeyboardEventTypes, Logger, PointerEventTypes } from "@babylonjs/core"; -import {Observable} from "@babylonjs/core/Misc/observable"; +import { Observable } from "@babylonjs/core/Misc/observable"; import logger from "./logger"; import SpaceTruckerControls from "./inputActionMaps"; -const controlsMap = SpaceTruckerControls.inputControlsMap; -let tempControlsMap = {}; +const defaultControlsMap = SpaceTruckerControls.inputControlsMap; class SpaceTruckerInputManager { - static patchControlMap(newMaps) { - tempControlsMap = Object.assign({}, controlsMap); - Object.assign(controlsMap, newMaps); - } - static unPatchControlMap() { - Object.assign(controlsMap, tempControlsMap); - tempControlsMap = {}; - } + get hasInput() { return this._inputKeys?.length > 0; } @@ -37,12 +29,14 @@ class SpaceTruckerInputManager { } return this._inputSubscriptions; } - constructor(engine) { + controlsMap; + constructor(engine, controlsMap = defaultControlsMap) { this._inputMap = {}; this._engine = engine; this._onInputAvailable = new Observable(); this.gamepad = null; this._inputSubscriptions = []; + this.controlsMap = controlsMap; } registerInputForScene(sceneToRegister) { @@ -80,6 +74,7 @@ class SpaceTruckerInputManager { sceneInputHandler.subscriptions.forEach(s => s.checkInputs()); const im = this.inputMap; const ik = Object.keys(im); + let { controlsMap } = this; const inputs = ik .map((key) => { @@ -92,15 +87,21 @@ class SpaceTruckerInputManager { } enableMouse(scene) { + let mouseDown = false; const obs = scene.onPointerObservable.add((pointerInfo) => { - - if (pointerInfo.type === PointerEventTypes.POINTERDOWN) { - this.inputMap["PointerTap"] = pointerInfo; + if (!mouseDown && pointerInfo.type === PointerEventTypes.POINTERDOWN) { + mouseDown = true; + return; } - else if (pointerInfo.type === PointerEventTypes.POINTERUP) { + if (mouseDown && pointerInfo.type === PointerEventTypes.POINTERUP) { + this.inputMap["PointerTap"] = pointerInfo.event; + mouseDown = false; + return; + } + if (!mouseDown) { delete this.inputMap["PointerTap"]; } - + }); const checkInputs = () => { }; @@ -109,6 +110,7 @@ class SpaceTruckerInputManager { enableKeyboard(scene) { const observer = scene.onKeyboardObservable.add((kbInfo) => { + let {controlsMap} = this; const key = kbInfo.event.key; const keyMapped = controlsMap[key]; if (!keyMapped) { @@ -205,7 +207,6 @@ class SpaceTruckerInputManager { this.gamepad = null; manager.onGamepadConnectedObservable.remove(gamepadConnectedObserver); manager.onGamepadDisconnectedObservable.remove(gamepadDisconnectedObserver); - SpaceTruckerInputManager.unPatchControlMap(); } }; } diff --git a/src/splashScene.js b/src/splashScene.js index 676c95d..4da7ce1 100644 --- a/src/splashScene.js +++ b/src/splashScene.js @@ -1,7 +1,7 @@ import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera"; import { Scene } from "@babylonjs/core/scene"; -import { HemisphericLight } from "@babylonjs/core"; +import { HemisphericLight, PointerEventTypes } from "@babylonjs/core"; import { Vector3 } from "@babylonjs/core/Maths/math"; import { Color3 } from "@babylonjs/core/Maths/math"; import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial"; @@ -23,14 +23,11 @@ import spaceTruckerRigUrl from "../assets/space-trucker-and-rig.png"; import babylonLogoUrl from "../assets/babylonjs_identity_color.png"; import SpaceTruckerSoundManager from "./spaceTruckerSoundManager"; - const animationFps = 60; const flipAnimation = new Animation("flip", "rotation.x", animationFps, Animation.ANIMATIONTYPE_FLOAT, 0, true); const fadeAnimation = new Animation("entranceAndExitFade", "visibility", animationFps, Animation.ANIMATIONTYPE_FLOAT, 0, true); const scaleAnimation = new Animation("scaleTarget", "scaling", animationFps, Animation.ANIMATIONTYPE_VECTOR3, Animation.ANIMATIONLOOPMODE_CYCLE, true); -const actionList = [{ action: "ACTIVATE", shouldBounce: () => true }]; - class SplashScene { // currentSegment; // poweredBy; @@ -45,7 +42,7 @@ class SplashScene { get scene() { return this._scene; } - constructor(engine, inputManager) { + constructor(engine) { this.skipRequested = false; this.onReadyObservable = new Observable(); let scene = this._scene = new Scene(engine); @@ -119,11 +116,10 @@ class SplashScene { console.log("callToAction end"); ctaBlock.isVisible = true; }); - - this.actionProcessor = new SpaceTruckerInputProcessor(this, inputManager, actionList); - this.audioManager = new SpaceTruckerSoundManager(scene, 'title'); this.audioManager.onReadyObservable.addOnce(_ => this.onReadyObservable.notifyObservers()); + this.scene.onPointerObservable.add((ev) => ev.type === PointerEventTypes.POINTERUP ? this.ACTIVATE() : null); + this.scene.onKeyboardObservable.add((ev) => ev.type === this.ACTIVATE()); } run() { diff --git a/src/systems/sun.json b/src/systems/sun.json index 329ec25..35606d4 100644 --- a/src/systems/sun.json +++ b/src/systems/sun.json @@ -5,7 +5,7 @@ "name": "sunSystem", "id": "sunSystem", "capacity": 1600, - "renderingGroupId": 3, + "renderingGroupId": 0, "isBillboardBased": false, "particleEmitterType": { "type": "SphereParticleEmitter", @@ -53,7 +53,7 @@ ], "updateSpeed": 0.005, "targetStopDuration": 0, - "blendMode": 4, + "blendMode": 2, "preWarmCycles": 100, "preWarmStepOffset": 10, "minInitialRotation": -6.283185307179586, @@ -116,7 +116,7 @@ "name": "flareParticles", "id": "flareParticles", "capacity": 20, - "renderingGroupId": 2, + "renderingGroupId": 0, "particleEmitterType": { "type": "SphereParticleEmitter", "radius": 250, @@ -163,7 +163,7 @@ ], "updateSpeed": 0.01, "targetStopDuration": 0, - "blendMode": 4, + "blendMode": 2, "preWarmCycles": 100, "preWarmStepOffset": 10, "minInitialRotation": -6.283185307179586, @@ -226,7 +226,7 @@ { "name": "glareParticles", "id": "glareParticles", - "renderingGroupId": 1, + "renderingGroupId": 0, "capacity": 600, "particleEmitterType": { "type": "SphereParticleEmitter", @@ -274,7 +274,7 @@ ], "updateSpeed": 0.01, "targetStopDuration": 0, - "blendMode": 4, + "blendMode": 2, "preWarmCycles": 100, "preWarmStepOffset": 10, "minInitialRotation": -6.283185307179586,