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miHoYo
- ShangHai
- http://jiangxh1992.github.io
Stars
Wechat Mini Game Unity engine adapter documents.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Demonstrates seven different techniques for order-independent transparency in Vulkan.
One stop solution for all Vulkan samples
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
C++ examples for the Vulkan graphics API
Power usage analysis tools for iOS, similar to the ones available at the Genius Bar
📚 iOS 性能监控 SDK —— Wedjat(华狄特)开发过程的调研和整理
iOS Objective-C headers as derived from runtime introspection
A simple iOS Diagnostics client
You don't have the time to watch all the WWDC session videos yourself? No problem me and many contributors extracted the gist for you 🥳
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
This technique is designed to instance Characters(SkinnedMeshRender).
C++ Rendering Plugin example for Unity
中文版 Apple 官方 Swift 教程《The Swift Programming Language》
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A hair shader for Unity 5 originally built for the sine.space virtual world
4-layer(RGBA) parallax hair shader
Implement Marschner Shading Model In Unity