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AnimationNodeOneShot.d.ts
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AnimationNodeOneShot.d.ts
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/**
* A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
*
*/
declare class AnimationNodeOneShot extends AnimationNode {
/**
* A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
*
*/
new(): AnimationNodeOneShot;
static "new"(): AnimationNodeOneShot
/** If [code]true[/code], the sub-animation will restart automatically after finishing. */
autorestart: boolean;
/** The delay after which the automatic restart is triggered, in seconds. */
autorestart_delay: float;
/** If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]. */
autorestart_random_delay: float;
/** No documentation provided. */
get_mix_mode(): int;
/** No documentation provided. */
set_mix_mode(mode: int): void;
connect<T extends SignalsOf<AnimationNodeOneShot>>(signal: T, method: SignalFunction<AnimationNodeOneShot[T]>): number;
/** No documentation provided. */
static MIX_MODE_BLEND: any;
/** No documentation provided. */
static MIX_MODE_ADD: any;
}