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vector_renderer.go
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/
vector_renderer.go
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package chart
import (
"bytes"
"fmt"
"io"
"math"
"strings"
"golang.org/x/image/font"
"github.com/golang/freetype/truetype"
"github.com/wcharczuk/go-chart/drawing"
)
// SVG returns a new png/raster renderer.
func SVG(width, height int) (Renderer, error) {
buffer := bytes.NewBuffer([]byte{})
canvas := newCanvas(buffer)
canvas.Start(width, height)
return &vectorRenderer{
b: buffer,
c: canvas,
s: &Style{},
p: []string{},
}, nil
}
// vectorRenderer renders chart commands to a bitmap.
type vectorRenderer struct {
dpi float64
b *bytes.Buffer
c *canvas
s *Style
p []string
fc *font.Drawer
}
// GetDPI returns the dpi.
func (vr *vectorRenderer) GetDPI() float64 {
return vr.dpi
}
// SetDPI implements the interface method.
func (vr *vectorRenderer) SetDPI(dpi float64) {
vr.dpi = dpi
vr.c.dpi = dpi
}
// SetStrokeColor implements the interface method.
func (vr *vectorRenderer) SetStrokeColor(c drawing.Color) {
vr.s.StrokeColor = c
}
// SetFillColor implements the interface method.
func (vr *vectorRenderer) SetFillColor(c drawing.Color) {
vr.s.FillColor = c
}
// SetLineWidth implements the interface method.
func (vr *vectorRenderer) SetStrokeWidth(width float64) {
vr.s.StrokeWidth = width
}
// StrokeDashArray sets the stroke dash array.
func (vr *vectorRenderer) SetStrokeDashArray(dashArray []float64) {
vr.s.StrokeDashArray = dashArray
}
// MoveTo implements the interface method.
func (vr *vectorRenderer) MoveTo(x, y int) {
vr.p = append(vr.p, fmt.Sprintf("M %d %d", x, y))
}
// LineTo implements the interface method.
func (vr *vectorRenderer) LineTo(x, y int) {
vr.p = append(vr.p, fmt.Sprintf("L %d %d", x, y))
}
// QuadCurveTo draws a quad curve.
func (vr *vectorRenderer) QuadCurveTo(cx, cy, x, y int) {
vr.p = append(vr.p, fmt.Sprintf("Q%d,%d %d,%d", cx, cy, x, y))
}
func (vr *vectorRenderer) ArcTo(cx, cy int, rx, ry, startAngle, delta float64) {
startAngle = RadianAdd(startAngle, _pi2)
endAngle := RadianAdd(startAngle, delta)
startx := cx + int(rx*math.Sin(startAngle))
starty := cy - int(ry*math.Cos(startAngle))
if len(vr.p) > 0 {
vr.p = append(vr.p, fmt.Sprintf("L %d %d", startx, starty))
} else {
vr.p = append(vr.p, fmt.Sprintf("M %d %d", startx, starty))
}
endx := cx + int(rx*math.Sin(endAngle))
endy := cy - int(ry*math.Cos(endAngle))
dd := RadiansToDegrees(delta)
vr.p = append(vr.p, fmt.Sprintf("A %d %d %0.2f 0 1 %d %d", int(rx), int(ry), dd, endx, endy))
}
// Close closes a shape.
func (vr *vectorRenderer) Close() {
vr.p = append(vr.p, fmt.Sprintf("Z"))
}
// Stroke draws the path with no fill.
func (vr *vectorRenderer) Stroke() {
vr.drawPath(vr.s.SVGStroke())
}
// Fill draws the path with no stroke.
func (vr *vectorRenderer) Fill() {
vr.drawPath(vr.s.SVGFill())
}
// FillStroke draws the path with both fill and stroke.
func (vr *vectorRenderer) FillStroke() {
s := vr.s.SVGFillAndStroke()
vr.drawPath(s)
}
// drawPath draws a path.
func (vr *vectorRenderer) drawPath(s Style) {
vr.c.Path(strings.Join(vr.p, "\n"), &s)
vr.p = []string{} // clear the path
}
// Circle implements the interface method.
func (vr *vectorRenderer) Circle(radius float64, x, y int) {
style := vr.s.SVGFillAndStroke()
vr.c.Circle(x, y, int(radius), &style)
}
// SetFont implements the interface method.
func (vr *vectorRenderer) SetFont(f *truetype.Font) {
vr.s.Font = f
}
// SetFontColor implements the interface method.
func (vr *vectorRenderer) SetFontColor(c drawing.Color) {
vr.s.FontColor = c
}
// SetFontSize implements the interface method.
func (vr *vectorRenderer) SetFontSize(size float64) {
vr.s.FontSize = size
}
// Text draws a text blob.
func (vr *vectorRenderer) Text(body string, x, y int) {
style := vr.s.SVGText()
vr.c.Text(x, y, body, &style)
}
// MeasureText uses the truetype font drawer to measure the width of text.
func (vr *vectorRenderer) MeasureText(body string) (box Box) {
if vr.s.GetFont() != nil {
vr.fc = &font.Drawer{
Face: truetype.NewFace(vr.s.GetFont(), &truetype.Options{
DPI: vr.dpi,
Size: vr.s.FontSize,
}),
}
w := vr.fc.MeasureString(body).Ceil()
box.Right = w
box.Bottom = int(drawing.PointsToPixels(vr.dpi, vr.s.FontSize))
}
return
}
// Save saves the renderer's contents to a writer.
func (vr *vectorRenderer) Save(w io.Writer) error {
vr.c.End()
_, err := w.Write(vr.b.Bytes())
return err
}
func newCanvas(w io.Writer) *canvas {
return &canvas{
w: w,
}
}
type canvas struct {
w io.Writer
dpi float64
width int
height int
}
func (c *canvas) Start(width, height int) {
c.width = width
c.height = height
c.w.Write([]byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="%d" height="%d">\n`, c.width, c.height)))
}
func (c *canvas) Path(d string, style *Style) {
var strokeDashArrayProperty string
if len(style.StrokeDashArray) > 0 {
strokeDashArrayProperty = style.SVGStrokeDashArray()
}
c.w.Write([]byte(fmt.Sprintf(`<path %s d="%s" style="%s"/>\n`, strokeDashArrayProperty, d, style.SVG(c.dpi))))
}
func (c *canvas) Text(x, y int, body string, style *Style) {
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s">%s</text>`, x, y, style.SVG(c.dpi), body)))
}
func (c *canvas) Circle(x, y, r int, style *Style) {
c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" style="%s">`, x, y, r, style.SVG(c.dpi))))
}
func (c *canvas) End() {
c.w.Write([]byte("</svg>"))
}