Skip to content

Latest commit

 

History

History
8 lines (6 loc) · 424 Bytes

README.md

File metadata and controls

8 lines (6 loc) · 424 Bytes

Inconvenient-Nodes

An application of Dijkstra's algorithm to find the least convenient nodes of a directed graph (w/ PyGame)

The idea behind this method is to optimize procedurally-generated game design by placing rewards in the areas of the map that are furthest from the least-cost paths through the level. Game designers routinely do this manually, but this method allows it to be done automatically.