-
Notifications
You must be signed in to change notification settings - Fork 0
/
grid.lua
50 lines (40 loc) · 1.12 KB
/
grid.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
include("asset://vector2.lua")
include("asset://define.lua")
Grid = {}
Grid.new = function()
local this = {}
this.gridHeight = 64
this.gridWidth = 64
local gridName = "asset://assets/item.png.imag"
this.obj = UI_SimpleItem(nil, 7000, 400, 600, gridName)
this.position = Vector2.new(0, 0)
this.parentPosition = Vector2.new(0, 0)
this.setPosition = function(position)
this.position.x = position.x
this.position.y = position.y
end
this.setParentPosition = function(position)
this.parentPosition.x = position.x
this.parentPosition.y = position.y
end
this.WorldPosition = function()
return Vector2.new(this.position.x + this.parentPosition.x,
this.position.y + this.parentPosition.y)
end
-- TODO 未実装
this.setColor = function(color)
this.color = color
end
this.Down = function(times)
this.position.y = this.position.y + times
this.Update()
end
this.update = function()
local prop = TASK_getProperty(this.obj)
prop.color = this.color
prop.x = this.WorldPosition().x * SquareSize
prop.y = this.WorldPosition().y * SquareSize
TASK_setProperty(this.obj, prop)
end
return this
end