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I am running the latest beta version of MineColonies for my Minecraft version.
Did you check on the Wiki? or ask on Discord?
I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
Single Player
Multi Player
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.605-BETA
Structurize Version
1.20.1-1.0.742-RELEASE
Related Mods and their Versions
Forge: 47.3.5
Domum Ornamentum: 1.20.1-1.0.188-BETA
Current Behavior
Florist just breaks ferns and grass without using shears, not generating actual items in their inventory.
Expected Behavior
When florist finds grown ferns or grass, they should check if shear is in their inventory and use it on those shearable plants to obtain them properly, not destroying them by hand.
Reproduction Steps
Build a flower shop which is above level three.
Set the other flowers except fern, large fern, and tall grass to off at the filter setting of the hut.
Assign a worker and supply a bunch of composts.
Set pick up priority to never so you can properly check its inventory contents.
Now you can see the florist breaks plants when they grow, but nothing is generated in their inventory nor in their hut inventory.
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Add a comment if you have any insights or background information that isn't already part of the conversation.
I used Medieval Spruce style for the flower shop.
Composter was set to not use ferns or grass while the test so this should not be the cause.
I recreated the same problem on the clean instance only jei, minecolonies and its dependencies are installed. Attached log is from this instance.
A bug report about 2 years ago (#8304), which is marked as solved in #8305, looks similar to this problem.
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Are you using the latest MineColonies Version?
Did you check on the Wiki? or ask on Discord?
What were you playing at the time? Were you able to reproduce it in both settings?
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.605-BETA
Structurize Version
1.20.1-1.0.742-RELEASE
Related Mods and their Versions
Forge: 47.3.5
Domum Ornamentum: 1.20.1-1.0.188-BETA
Current Behavior
Florist just breaks ferns and grass without using shears, not generating actual items in their inventory.
Expected Behavior
When florist finds grown ferns or grass, they should check if shear is in their inventory and use it on those shearable plants to obtain them properly, not destroying them by hand.
Reproduction Steps
Logs
https://gist.github.com/jinwoo829/e3db508f7c69a831a3af40dce5e0b60d
Anything else?
I used Medieval Spruce style for the flower shop.
Composter was set to not use ferns or grass while the test so this should not be the cause.
I recreated the same problem on the clean instance only jei, minecolonies and its dependencies are installed. Attached log is from this instance.
A bug report about 2 years ago (#8304), which is marked as solved in #8305, looks similar to this problem.
The text was updated successfully, but these errors were encountered: