[BUG] Colonists that are hurt, when no hospital is present, go into a weird "being sick" cycle #10062
Open
4 of 5 tasks
Labels
Bug
Gotta squash 'em all!
Is there an existing issue for this?
Are you using the latest MineColonies Version?
Did you check on the Wiki? or ask on Discord?
What were you playing at the time? Were you able to reproduce it in both settings?
Minecraft Version
1.20.1
MineColonies Version
1.1.609-BETA
Structurize Version
1.0.742-RELEASE
Related Mods and their Versions
N/A
Current Behavior
When a colonist is hurt, they go into the being sick state. Only a hospital can heal the citizens again, but if there is no hospital present, they will continue into a false state of being sick, giving a weird impression of what is going on.
Expected Behavior
When a colonist is hurt, they should state that they are hurt, and not sick.
Reproduction Steps
Logs
N/A
Anything else?
Found during a lengthy conversation on Discord, starting here: https://discord.com/channels/139070364159311872/1125094832143077456/1264289580648235170
My thought is that we should split the sick and hurt behaviour into 2 separate AI states, so that we can have visually distinctive icons and separate logic handling of what should happen.
The text was updated successfully, but these errors were encountered: