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Schematic Issues #5006
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I came to comment about the dyer, but Moobien beat me to it lol. |
Hmmm. I know I fixed it.. actually. Break the the deco controller and rebuild over the top of itself. The file name was changed to prevent the wall corner issue |
Tried that initially, Queued it to be done again. I'm not sure how much i'll be playing for the next few weeks though. I'll report back if/when it's still not working (with relevent updates to pack/mod done :) ) |
Checked again this morning, breaking the deco controller and having it be rebuilt, provides same issue as screenshot above. |
I cant see where the door is supposed to go. Is it there when you preview the lvl 5 schematic? |
And is it there in the preview for level 5? |
I reported ages ago that a whole bunch of Level 5 Minecolonies Original schems are missing blocks! It seems like all the level 5 builds were selected and a certain percentage of stone bricks were chosen to be changed to cracked stone bricks but it was derped to air instead. This will be the 5th time I've mentioned this! Can someone fix it lol? |
The Apiary is also missing a ladder on the wall too. |
Shoot me a dm in 3 hours to remind me |
fixed |
need full list of buildings with issues and what the issues are please |
I'd need to go on the server and look. From memory it was Hospital, Composter, Plantation, Graveyard, Concreter, Glassblower, Apiary, Mechanic. Maybe others. All Level 5. Missing blocks, mostly from floors. As I said above I'm pretty sure they were supposed to be cracked stone bricks. |
Are you using optifine? |
My first thought is it might be the Fluidlogged mod. Its the only mod I think that changes how waterlogging works |
Not using that mod, and have experienced the waterlogged gates. Rescanning the buildings myself fixed it for me. |
This is a catchall issue for bugs with the schematics.
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