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全局悬浮窗显示-配置信息.js
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全局悬浮窗显示-配置信息.js
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let currentEngine = engines.myEngine()
let runningEngines = engines.all()
let runningSize = runningEngines.length
let currentSource = currentEngine.getSource() + ''
if (runningSize > 1) {
runningEngines.forEach(engine => {
let compareEngine = engine
let compareSource = compareEngine.getSource() + ''
if (currentEngine.id !== compareEngine.id && compareSource === currentSource) {
engines.myEngine().forceStop()
}
})
}
let { config } = require('../config.js')(runtime, this)
let sRequire = require('../lib/SingletonRequirer.js')(runtime, this)
let automator = sRequire('Automator')
let { debugInfo, warnInfo, errorInfo, infoLog, logInfo, debugForDev } = sRequire('LogUtils')
let fileUtils = sRequire('FileUtils')
let commonFunction = sRequire('CommonFunction')
commonFunction.autoSetUpBangOffset(true)
let offset = config.bang_offset
var window = floaty.rawWindow(
<canvas id="canvas" layout_weight="1" />
);
window.setSize(config.device_width, config.device_height)
window.setTouchable(false)
function convertArrayToRect (a) {
// origin array left top width height
// left top right bottom
return new android.graphics.Rect(a[0], a[1] + offset, (a[0] + a[2]), (a[1] + offset + a[3]))
}
function getPositionDesc (position) {
return position[0] + ', ' + position[1] + ' w:' + position[2] + ',h:' + position[3]
}
function getRectCenter (position) {
return {
x: parseInt(position[0] + position[2] / 2),
y: parseInt(position[1] + position[3] / 2)
}
}
function drawRectAndText (desc, position, colorStr, canvas, paint) {
let color = colors.parseColor(colorStr)
paint.setStrokeWidth(1)
paint.setStyle(Paint.Style.STROKE)
// 反色
paint.setARGB(255, 255 - (color >> 16 & 0xff), 255 - (color >> 8 & 0xff), 255 - (color & 0xff))
canvas.drawRect(convertArrayToRect(position), paint)
paint.setARGB(255, color >> 16 & 0xff, color >> 8 & 0xff, color & 0xff)
paint.setStrokeWidth(1)
paint.setTextSize(20)
paint.setStyle(Paint.Style.FILL)
canvas.drawText(desc, position[0], position[1] + offset, paint)
paint.setTextSize(10)
paint.setStrokeWidth(1)
paint.setARGB(255, 0, 0, 0)
// let center = getRectCenter(position)
// canvas.drawText(getPositionDesc(position), center.x, center.y, paint)
}
function drawText (text, position, canvas, paint) {
paint.setARGB(255, 0, 0, 255)
paint.setStrokeWidth(1)
paint.setStyle(Paint.Style.FILL)
canvas.drawText(text, position.x, position.y + offset, paint)
}
function drawCoordinateAxis (canvas, paint) {
let width = canvas.width
let height = canvas.height
paint.setStyle(Paint.Style.FILL)
paint.setTextSize(10)
let colorVal = colors.parseColor('#65f4fb')
paint.setARGB(255, colorVal >> 16 & 0xFF, colorVal >> 8 & 0xFF, colorVal & 0xFF)
for (let x = 50; x < width; x += 50) {
paint.setStrokeWidth(0)
canvas.drawText(x, x + offset, 10, paint)
paint.setStrokeWidth(0.5)
canvas.drawLine(x, 0 + offset, x, height + offset, paint)
}
for (let y = 50; y < height; y += 50) {
paint.setStrokeWidth(0)
canvas.drawText(y, 0 + offset, y, paint)
paint.setStrokeWidth(0.5)
canvas.drawLine(0, y + offset, width, y + offset, paint)
}
}
let converted = false
let startTime = new Date().getTime()
// 两分钟后自动关闭
let targetEndTime = startTime + 120000
let passwindow = 0
let showAxis = false
let rankRegion = [config.rank_check_left, config.rank_check_top, config.rank_check_width, config.rank_check_height]
let strollButtonRegion = [config.stroll_button_left, config.stroll_button_top, config.stroll_button_width, config.stroll_button_height]
let bottomRegion = [config.bottom_check_left, config.bottom_check_top, config.bottom_check_width, config.bottom_check_height]
let validBallRegion = [config.tree_collect_left, config.tree_collect_top, config.tree_collect_width, config.tree_collect_height]
let scaleRate = config.scaleRate
let refreshThread = threads.start(function () {
while (true) {
// console.log('新获取的配置信息:' + JSON.stringify(config))
rankRegion = [config.rank_check_left, config.rank_check_top, config.rank_check_width, config.rank_check_height]
strollButtonRegion = [config.stroll_button_left, config.stroll_button_top, config.stroll_button_width, config.stroll_button_height]
bottomRegion = [config.bottom_check_left, config.bottom_check_top, config.bottom_check_width, config.bottom_check_height]
validBallRegion = [config.tree_collect_left, config.tree_collect_top, config.tree_collect_width, config.tree_collect_height]
scaleRate = config.scaleRate
sleep(100)
}
})
function exitAndClean () {
if (window !== null) {
window.canvas.removeAllListeners()
toastLog('close in 1 seconds')
sleep(1000)
window.close()
}
refreshThread.interrupt()
exit()
}
let back_img = null
if (files.exists(fileUtils.getCurrentWorkPath() + '/resources/region_check.jpg')) {
back_img = images.read(fileUtils.getCurrentWorkPath() + '/resources/region_check.jpg')
}
window.canvas.on("draw", function (canvas) {
try {
// 清空内容
canvas.drawColor(0xFFFFFF, android.graphics.PorterDuff.Mode.CLEAR);
let width = canvas.getWidth()
let height = canvas.getHeight()
if (!converted) {
toastLog('画布大小:' + width + ', ' + height)
}
// let canvas = new com.stardust.autojs.core.graphics.ScriptCanvas(width, height)
let Typeface = android.graphics.Typeface
let paint = new Paint()
paint.setStrokeWidth(1)
paint.setTypeface(Typeface.DEFAULT_BOLD)
paint.setTextAlign(Paint.Align.LEFT)
paint.setAntiAlias(true)
paint.setStrokeJoin(Paint.Join.ROUND)
paint.setDither(true)
// 打印排行榜判断区域
drawRectAndText('排行榜判断区域', rankRegion, '#FF00FF', canvas, paint)
if (strollButtonRegion[0]) {
drawRectAndText('逛一逛按钮区域', strollButtonRegion, '#FF00FF', canvas, paint)
}
drawRectAndText('底部判断区域', bottomRegion, '#FF00FF', canvas, paint)
drawRectAndText('有效能量球所在区域', validBallRegion, '#FF00FF', canvas, paint)
if (back_img) {
let matrix = new android.graphics.Matrix()
paint.setAlpha(50)
canvas.drawImage(back_img, matrix, paint)
paint.setAlpha(255)
}
paint.setTextSize(30)
let countdown = (targetEndTime - new Date().getTime()) / 1000
drawText('关闭倒计时:' + countdown.toFixed(0) + 's', { x: 100, y: 100 + offset }, canvas, paint)
passwindow = new Date().getTime() - startTime
if (passwindow > 1000) {
startTime = new Date().getTime()
console.verbose('关闭倒计时:' + countdown.toFixed(2))
}
if (showAxis) {
drawCoordinateAxis(canvas, paint)
}
converted = true
} catch (e) {
toastLog(e)
exitAndClean()
}
});
let lastChangedTime = new Date().getTime()
threads.start(function () {
toastLog('按音量上键关闭,音量下切换')
events.observeKey()
events.on("key_down", function (keyCode, event) {
if (keyCode === 24) {
exitAndClean()
} else if (keyCode === 25) {
// 设置最低间隔200毫秒,避免修改太快
if (new Date().getTime() - lastChangedTime > 200) {
lastChangedTime = new Date().getTime()
showAxis = !showAxis
}
}
})
})
setTimeout(function () { exitAndClean() }, 120000)