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Some problems raise again from the order of things are executed.
First: Rename IUpdateEntity -> PlatformerEntity
Now we have two events: PlatformerUpdate & LatePlatformerUpdate
Moving Character in PlatformerUpdate is not always viable, ex: while pushing boxes, because Character is always using the last-frame contact (not a real problem) but when you chain MovingPlaforms movement there is...
Study an solve the case for 4-5 boxes.
Some magic must be done to handle those cases...
Alternative: is that MovingPlatform do not use Translate directly, something like Move, to notify passengers and they can react to that fact.
Alternative: Character broadcast a message to child that it has been moved. children react then...
The problem will be greater when pulling, so review after that...
The text was updated successfully, but these errors were encountered:
hi @Thundros, this library is obsolete I don't have time to fix it myself.
Long time ago I move most of the library to: ECM2 and it's my recomendation.
This library handle all the physics by itself, while good on paper (old-school) it's bad for these kind of simulations or continuos collisions.
Some problems raise again from the order of things are executed.
First: Rename IUpdateEntity -> PlatformerEntity
Now we have two events: PlatformerUpdate & LatePlatformerUpdate
Moving Character in PlatformerUpdate is not always viable, ex: while pushing boxes, because Character is always using the last-frame contact (not a real problem) but when you chain MovingPlaforms movement there is...
Study an solve the case for 4-5 boxes.
Some magic must be done to handle those cases...
Alternative: is that MovingPlatform do not use Translate directly, something like Move, to notify passengers and they can react to that fact.
Alternative: Character broadcast a message to child that it has been moved. children react then...
The problem will be greater when pulling, so review after that...
The text was updated successfully, but these errors were encountered: