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game-programmer.dot
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subgraph cluster_toc {
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toctop [fixedsize=true,width=8, height=1, shape=plaintext,fontsize=30,label=<<TABLE BORDER="0"><TR><TD>Game Programmer's Study Path</TD></TR></TABLE>>]
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math [color="#d9ebc6", label=<4. Mathematics for<br/>Game Porgramming>]
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csapp3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="csapp3.jpg"/></TD></TR><TR><TD>Computer Systems:<br/>A Programmer's<br/>Perspective 3rd Ed (2015)</TD></TR></TABLE>>]
comparch5 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="comparch5.jpg"/></TD></TR><TR><TD>Computer Architecture<br/>5th Ed (2011)</TD></TR></TABLE>>]
modernos4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="modernos4.jpg"/></TD></TR><TR><TD>Modern Operating<br/>System 4th Ed (2014)</TD></TR></TABLE>>]
clrs3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="clrs3.jpg"/></TD></TR><TR><TD>Introduction to<br/>Algorithms 3rd Ed (2009)</TD></TR></TABLE>>]
algorithms4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="algorithms4.jpg"/></TD></TR><TR><TD>algorithms<br/>4th Ed (2011)</TD></TR></TABLE>>]
concretemaths2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="concretemaths2.jpg"/></TD></TR><TR><TD>Concrete Mathematics<br/>2nd Ed (1994)</TD></TR></TABLE>>]
computationalscieng [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="computationalscieng.jpg"/></TD></TR><TR><TD>Computational Science<br/>and Engineering (2007)</TD></TR></TABLE>>]
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algorithm -> { clrs3; algorithms4 }
csmath -> concretemaths2 -> computationalscieng
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{
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cppbegin [label="Beginning C++"]
lua [label="Lua"]
csharp [label="C#"]
}
cpppractice [label="C++ Practice"]
cpplibrary [label="C++ Standard Library"]
cppadvance [label="Advanced C++"]
}
cppprimer5 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="cppprimer5.jpg"/></TD></TR><TR><TD>C++ Primer<br/>5th Ed (2012)</TD></TR></TABLE>>]
tcpppl4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="tcpppl4.jpg"/></TD></TR><TR><TD>The C++ Programming<br/>Language 4th Ed (2014)</TD></TR></TABLE>>]
cppstandardlibrary2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="cppstandardlibrary2.jpg"/></TD></TR><TR><TD>The C++ Standard<br/>Library 2nd Ed (2012)</TD></TR></TABLE>>]
effectivestl [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="effectivestl.jpg"/></TD></TR><TR><TD>Effective STL (2001)</TD></TR></TABLE>>]
exceptionalcpp [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="exceptionalcpp.jpg"/></TD></TR><TR><TD>Exceptional C++ (1999)</TD></TR></TABLE>>]
moreexceptionalcpp [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="moreexceptionalcpp.jpg"/></TD></TR><TR><TD>More Exceptional<br/>C++ (2001)</TD></TR></TABLE>>]
exceptionalcppstyle [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="exceptionalcppstyle.jpg"/></TD></TR><TR><TD>Exceptional C++<br/>Style (2004)</TD></TR></TABLE>>]
cppcodingstandard [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="cppcodingstandard.jpg"/></TD></TR><TR><TD>C++ Coding<br/>Standards (2004)</TD></TR></TABLE>>]
effectivecpp3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="effectivecpp3.jpg"/></TD></TR><TR><TD>Effective C++<br/>3rd Ed (2005)</TD></TR></TABLE>>]
moreeffectivecpp3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="moreeffectivecpp.jpg"/></TD></TR><TR><TD>More Effective<br/>C++ (1996)</TD></TR></TABLE>>]
effectivemoderncpp [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="effectivemoderncpp.jpg"/></TD></TR><TR><TD>Effective Modern<br/>C++ (2014)</TD></TR></TABLE>>]
optimizedcpp [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="optimizedcpp.jpg"/></TD></TR><TR><TD>Optimized C++ (2016)</TD></TR></TABLE>>]
cpptemplates [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="cpptemplates.jpg"/></TD></TR><TR><TD>C++ Templates (2002)</TD></TR></TABLE>>]
insidecppobjectmodel [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="insidecppobjectmodel.jpg"/></TD></TR><TR><TD>Inside the C++<br/>Object Model (1996)</TD></TR></TABLE>>]
moderncppdesign [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="moderncppdesign.jpg"/></TD></TR><TR><TD>Modern C++ Design (2001)</TD></TR></TABLE>>]
programminginlua4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="programminginlua4.jpg"/></TD></TR><TR><TD>Programming in Lua<br/>4th Ed (2016)</TD></TR></TABLE>>]
luaprogramminggems [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="luaprogramminggems.jpg"/></TD></TR><TR><TD>Lua Programming<br/>Gems (2008)</TD></TR></TABLE>>]
mvcsharpstepbystep8 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="mvcsharpstepbystep8.jpg"/></TD></TR><TR><TD>Microsoft Visual C#<br/>Step by Step<br/>8th Ed (2015)</TD></TR></TABLE>>]
csharpindepth3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="csharpindepth3.jpg"/></TD></TR><TR><TD>C# in Depth<br/>3rd Ed (2013)</TD></TR></TABLE>>]
clrviacsharp4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="clrviacsharp4.jpg"/></TD></TR><TR><TD>CLR via C#<br/>4th Ed (2012)</TD></TR></TABLE>>]
cppbegin -> cppprimer5 -> cpppractice [penwidth=2, arrowhead=normal]
cppbegin -> tcpppl4
{ cppprimer5; tcpppl4 } -> cpplibrary
cpplibrary -> cppstandardlibrary2 [penwidth=2, arrowhead=normal]
cppstandardlibrary2 -> effectivestl
cpppractice -> effectivecpp3 -> moreeffectivecpp3 -> effectivemoderncpp [penwidth=2, arrowhead=normal]
effectivemoderncpp -> optimizedcpp -> cppadvance
cpppractice -> exceptionalcpp -> moreexceptionalcpp -> exceptionalcppstyle -> cppcodingstandard
cppadvance -> { insidecppobjectmodel; cpptemplates; moderncppdesign }
lua -> programminginlua4 -> luaprogramminggems
csharp -> mvcsharpstepbystep8 -> csharpindepth3 -> clrviacsharp4
progtop [fixedsize=true,width=8,height=0.1,style=invis,label=""]
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{
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sebegin [label="Beginning Software Development"]
dp [label="Design Pattern"]
uml [label="UML"]
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codecomplete2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="codecomplete2.jpg"/></TD></TR><TR><TD>Code Complete 2 (2004)</TD></TR></TABLE>>]
apidesignforcpp [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="apidesignforcpp.jpg"/></TD></TR><TR><TD>API Design for C++ (2011)</TD></TR></TABLE>>]
designpatterns [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="designpatterns.jpg"/></TD></TR><TR><TD>Design Patterns (1994)</TD></TR></TABLE>>]
headfirstdesignpatterns [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="headfirstdesignpatterns.jpg"/></TD></TR><TR><TD>Head First<br/>Design Patterns (2004)</TD></TR></TABLE>>]
practiceofprogramming [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="practiceofprogramming.jpg"/></TD></TR><TR><TD>The Practice of<br/>Porgramming (1999)</TD></TR></TABLE>>]
cleancode [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="cleancode.jpg"/></TD></TR><TR><TD>Clean Code (2008)</TD></TR></TABLE>>]
refactoring [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="refactoring.jpg"/></TD></TR><TR><TD>Refactoring (1999)</TD></TR></TABLE>>]
umldistilled3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="umldistilled3.jpg"/></TD></TR><TR><TD>UML Distilled<br/>3rd Ed (2003)</TD></TR></TABLE>>]
umluserguide2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="umluserguide2.jpg"/></TD></TR><TR><TD>The Unified Modeling<br/>Language User Guide<br/>2nd Ed (2005)</TD></TR></TABLE>>]
ooadwa3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="ooadwa3.jpg"/></TD></TR><TR><TD>Object-Oriented Analysis and<br/>Design with Applications 3rd Ed (2007)</TD></TR></TABLE>>]
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sebegin -> practiceofprogramming
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dp -> headfirstdesignpatterns -> designpatterns
codecomplete2 -> uml -> umldistilled3 -> umluserguide2 -> ooadwa3
setop [fixedsize=true,width=8,height=0.1,style=invis,label=""]
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label=<<TABLE BORDER="0" CELLPADDING="10"><TR><TD>4. Mathematics for Game Porgramming</TD></TR></TABLE>>
{
node [shape="box", style="rounded,filled", color="#d9ebc6"]
mathbegin [label="Beginning Mathematics for Game Programming"]
mathadvanced [label="Advanced Mathematics for Game Programming"]
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foundationsgedmath [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="foundationsgedmath.jpg"/></TD></TR><TR><TD>Foundations of Game<br/>Engine Development,<br/>Vol 1: Mathematics<br/>(2016)</TD></TR></TABLE>>]
math3dcpcg3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="math3dcpcg3.jpg"/></TD></TR><TR><TD>Mathematics for 3D<br/>Game Programming and<br/>Computer Graphics<br/>3rd Ed (2011)</TD></TR></TABLE>>]
"3dmathprimer2" [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="3dmathprimer2.jpg"/></TD></TR><TR><TD>3D Math Primer for<br/>Graphics and Game<br/>Development 2nd Ed (2011)</TD></TR></TABLE>>]
essentialmaths3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="essentialmaths3.jpg"/></TD></TR><TR><TD>Essential Mathematics<br/>for Games and<br/>Interactive Applications<br/>3rd Ed (2011)</TD></TR></TABLE>>]
geometrictools [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="geometrictools.jpg"/></TD></TR><TR><TD>Geometric Tools for<br/>Computer Graphics<br/>(2002)</TD></TR></TABLE>>]
geometricalgebra [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="geometricalgebra.jpg"/></TD></TR><TR><TD>Geometric Algebra for<br/>Computer Science (2007)</TD></TR></TABLE>>]
visualizingquaternions [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="visualizingquaternions.jpg"/></TD></TR><TR><TD>Visualizing Quaternions<br/>(2006)</TD></TR></TABLE>>]
divgradcurl4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="divgradcurl4.jpg"/></TD></TR><TR><TD>Div, Grad, Curl<br/>and all That<br/>4th Ed (2004)</TD></TR></TABLE>>]
mathbegin -> foundationsgedmath
mathbegin -> math3dcpcg3 -> mathadvanced [penwidth=2, arrowhead=normal]
mathbegin -> "3dmathprimer2"
mathbegin -> essentialmaths3
{ foundationsgedmath; "3dmathprimer2"; essentialmaths3 } -> mathadvanced
mathadvanced -> geometrictools [penwidth=2, arrowhead=normal]
mathadvanced -> geometricalgebra
mathadvanced -> visualizingquaternions
mathadvanced -> divgradcurl4
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subgraph cluster_gameprog {
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label=<<TABLE BORDER="0" CELLPADDING="10"><TR><TD>5. Game Porgramming</TD></TR></TABLE>>
{
node [shape="box", style="rounded,filled", color="#c5edc5"]
gpbegin [label="Beginning Game Programming"]
scratch [label="From Windows/DirectX"]
unity [label="From Unity"]
unreal [label="From Unreal"]
cocos2dx [label="From Cocos2d-X"]
gpintermediate [label="Intermediate Game Programming"]
gpmisc [label="Game Programming Articles"]
}
windowsgp2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="windowsgp2.jpg"/></TD></TR><TR><TD>Tricks of the Windows<br/>Game Programming<br/>Gurus 2nd Ed (2002)</TD></TR></TABLE>>]
gamecodingcomplete4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gamecodingcomplete4.jpg"/></TD></TR><TR><TD>Game Coding<br/>Complete<br/>4th Ed (2012)</TD></TR></TABLE>>]
gpalgorithmstechniques [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpalgorithmstechniques.jpg"/></TD></TR><TR><TD>Game Programming<BR/>Algorithms and<BR/>Techniques (2013)</TD></TR></TABLE>>]
gameprogrammingpatterns [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameprogrammingpatterns.jpg"/></TD></TR><TR><TD>Game Programming<br/>Patterns (2014)</TD></TR></TABLE>>]
multiplayergp [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="multiplayergp.jpg"/></TD></TR><TR><TD>Multiplayer Game<br/>Programming (2015)</TD></TR></TABLE>>]
crossplatformgp [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="crossplatformgp.jpg"/></TD></TR><TR><TD>Cross-Platform Game<br/>Programming (2005)</TD></TR></TABLE>>]
introtogdprodev [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="introtogdprodev.jpg"/></TD></TR><TR><TD>Introduction to Game<br/>Design, Prototyping,<br/>and Development (2014)</TD></TR></TABLE>>]
unityinaction [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="unityinaction.jpg"/></TD></TR><TR><TD>Unity in Action (2015)</TD></TR></TABLE>>]
learninguegd [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="learninguegd.jpg"/></TD></TR><TR><TD>Learning Unreal Engine<br/>Game Development (2015)</TD></TR></TABLE>>]
blueprintsvisualscripting [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="blueprintsvisualscripting.jpg"/></TD></TR><TR><TD>Blueprints Visual Scripting<br/>for Unreal Engine (2015)</TD></TR></TABLE>>]
cocos2dxbyexample2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="cocos2dxbyexample2.jpg"/></TD></TR><TR><TD>Cocos2d-X<br/>by Example (2015)</TD></TR></TABLE>>]
gpgemsbest [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgemsbest.jpg"/></TD></TR><TR><TD>Best of Game<br/>Programming<br/>Gems (2008)</TD></TR></TABLE>>]
{
rank=same
gpgems [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgems.jpg"/></TD></TR><TR><TD>Game Programming<br/>Gems (2000)</TD></TR></TABLE>>]
gpgems2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgems2.jpg"/></TD></TR><TR><TD>Game Programming<br/>Gems (2001)</TD></TR></TABLE>>]
gpgems3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgems3.jpg"/></TD></TR><TR><TD>Game Programming<br/>Gems (2002)</TD></TR></TABLE>>]
gpgems4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgems4.jpg"/></TD></TR><TR><TD>Game Programming<br/>Gems (2004)</TD></TR></TABLE>>]
}
{
rank=same
gpgems5 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgems5.jpg"/></TD></TR><TR><TD>Game Programming<br/>Gems (2005)</TD></TR></TABLE>>]
gpgems6 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgems6.jpg"/></TD></TR><TR><TD>Game Programming<br/>Gems (2006)</TD></TR></TABLE>>]
gpgems7 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgems7.jpg"/></TD></TR><TR><TD>Game Programming<br/>Gems (2008)</TD></TR></TABLE>>]
gpgems8 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgems8.jpg"/></TD></TR><TR><TD>Game Programming<br/>Gems (2010)</TD></TR></TABLE>>]
}
gpbegin -> { scratch; unity; unreal; cocos2dx }
scratch -> gamecodingcomplete4 -> gpintermediate[penwidth=2, arrowhead=normal]
scratch -> windowsgp2
windowsgp2 -> gamecodingcomplete4[style=invis]
unity -> introtogdprodev -> unityinaction -> gpintermediate
unreal -> learninguegd -> blueprintsvisualscripting -> gpintermediate
cocos2dx -> cocos2dxbyexample2 -> gpintermediate
gpintermediate -> gpalgorithmstechniques -> gameprogrammingpatterns -> gpmisc [penwidth=2, arrowhead=normal]
gpintermediate -> { multiplayergp; crossplatformgp }
gpmisc -> gpgemsbest [penwidth=2, arrowhead=normal]
gpgemsbest -> gpgems
gpgems -> gpgems2 -> gpgems3 -> gpgems4
gpgems4 -> gpgems5
gpgems5 -> gpgems6 -> gpgems7 -> gpgems8
gametop [fixedsize=true,width=8,height=0.1,style=invis,label=""]
gamebottom [fixedsize=true,width=8,height=0.1,style=invis,label=""]
gametop -> { gpbegin; unity } [style=invis]
gpgems7 -> gamebottom [style=invis]
}
subgraph cluster_engine {
fillcolor="#ecf9f5"
label=<<TABLE BORDER="0" CELLPADDING="10"><TR><TD>6. Game Engine Development</TD></TR></TABLE>>
{
node [shape="box", style="rounded,filled", color="#c5ede1"]
gebegin [label="Beginning Game Engine Development"]
gearticles [label="Game Engine Articles"]
gescript [label="Script Engine"]
geoptimization [label="Optimization"]
getool [label="Tool Development"]
}
{
rank=same
gameenginearchitecture2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameenginearchitecture2.jpg"/></TD></TR><TR><TD>Game Engine<br/>Architecture<br/>2nd Ed (2014)</TD></TR></TABLE>>]
"3dgameenginearchitecture" [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="3dgameenginearchitecture.jpg"/></TD></TR><TR><TD>3D Game Engine<br/>Architecture (2004)</TD></TR></TABLE>>]
gameenginedesign2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameenginedesign2.jpg"/></TD></TR><TR><TD>Game Engine<br/>Design 2nd Ed (2014)</TD></TR></TABLE>>]
}
gameenginegems1 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameenginegems1.jpg"/></TD></TR><TR><TD>Game Engine<br/>Gems 1 (2010)</TD></TR></TABLE>>]
gameenginegems2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameenginegems2.jpg"/></TD></TR><TR><TD>Game Engine<br/>Gems 2 (2011)</TD></TR></TABLE>>]
gameenginegems3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameenginegems3.jpg"/></TD></TR><TR><TD>Game Engine<br/>Gems 3 (2016)</TD></TR></TABLE>>]
gamescriptingmastery [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gamescriptingmastery.jpg"/></TD></TR><TR><TD>Game Scripting<br/>Mastery (2002)</TD></TR></TABLE>>]
languageimplpatterns [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="languageimplpatterns.jpg"/></TD></TR><TR><TD>Language Implementation<br/>Patterns (2010)</TD></TR></TABLE>>]
garbagecollectionhandbook [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="garbagecollectionhandbook.jpg"/></TD></TR><TR><TD>The Garbage Collection<br/>Handbook (2011)</TD></TR></TABLE>>]
videogameoptimization [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="videogameoptimization.jpg"/></TD></TR><TR><TD>Video Game<br/>Optimization (2010)</TD></TR></TABLE>>]
hackersdelight2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="hackersdelight2.jpg"/></TD></TR><TR><TD>Hacker's Delight<br/>2nd Ed (2012)</TD></TR></TABLE>>]
gpgpu [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpgpu.jpg"/></TD></TR><TR><TD>GPGPU Programming<br/>for Games and Science<br/>(2014)</TD></TR></TABLE>>]
gamedevtools [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gamedevtools.jpg"/></TD></TR><TR><TD>Game Development<br/>Tools (2011)</TD></TR></TABLE>>]
designinguxgamedevtools [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="designinguxgamedevtools.jpg"/></TD></TR><TR><TD>Designing the User<br/>Experience of Game<br/>Development Tools (2015)</TD></TR></TABLE>>]
gebegin -> gameenginearchitecture2 [penwidth=2, arrowhead=normal]
gameenginearchitecture2 -> { gearticles; gescript; geoptimization; getool }
gameenginearchitecture2 -> "3dgameenginearchitecture" -> gameenginedesign2
gearticles -> gameenginegems1 -> gameenginegems2 -> gameenginegems3
gescript -> gamescriptingmastery -> languageimplpatterns -> garbagecollectionhandbook
geoptimization -> videogameoptimization -> hackersdelight2 -> gpgpu
getool -> gamedevtools -> designinguxgamedevtools
getop [fixedsize=true,width=8,height=0.1,style=invis,label=""]
gebottom [fixedsize=true,width=8,height=0.1,style=invis,label=""]
getop -> gebegin [style=invis]
garbagecollectionhandbook -> gebottom [style=invis]
}
subgraph cluster_cg {
fillcolor="#ecf5f9"
label=<<TABLE BORDER="0" CELLPADDING="10"><TR><TD>7. Computer Graphics (CG)</TD></TR></TABLE>>
{
node [shape="box", style="rounded,filled", color="#c5e1ed"]
cgbegin [label="Beginning CG Programming"]
cgtheory [label="Beginning CG theory"]
cgadvanced [label="Advanced CG"]
realtimerendering [label="Real-Time Rendering"]
offlinerendering [label="Offline Rendering"]
d3d [label="Direct3D"]
ogl [label="OpenGL"]
cgtech [label="CG Technologies"]
cgmisc [label="CG Articles"]
}
rt3drendering [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="rt3drendering.jpg"/></TD></TR><TR><TD>Real-Time 3D<br/>Rendering with DirectX<br/>and HLSL (2014)</TD></TR></TABLE>>]
"3dgpdx12" [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="3dgpdx12.jpg"/></TD></TR><TR><TD>Introduction to <br/>3D Game Programming<br/> with DirectX 12 (2016)</TD></TR></TABLE>>]
oglguide9 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="oglguide9.jpg"/></TD></TR><TR><TD>OpenGL Programming<br/>Guide 9th Ed (2016)</TD></TR></TABLE>>]
fundamentalscg4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="fundamentalscg4.jpg"/></TD></TR><TR><TD>Funadmentals of<br/>Computer Graphics<br/>4th Ed (2015)</TD></TR></TABLE>>]
cgpp3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="cgpp3.jpg"/></TD></TR><TR><TD>Computer Graphics<br/>Principles and Practice<br/>3rd Ed (2013)</TD></TR></TABLE>>]
pdis [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="pdis.jpg"/></TD></TR><TR><TD>Principles of Digital<br/>Image Synthesis (1995)</TD></TR></TABLE>>]
digitalimageprocessing3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="digitalimageprocessing3.jpg"/></TD></TR><TR><TD>Digital Image<br/>Processing 3rd Ed (2007)</TD></TR></TABLE>>]
graphicsshaders2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="graphicsshaders2.jpg"/></TD></TR><TR><TD>Graphics Shaders<br/>2nd Ed (2011)</TD></TR></TABLE>>]
glsl3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="glsl3.jpg"/></TD></TR><TR><TD>OpenGL Shading<br/>Language 3rd Ed (2009)</TD></TR></TABLE>>]
oglsuper7 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="oglsuper7.jpg"/></TD></TR><TR><TD>OpenGL Super Bible<br/>7th Ed (2015)</TD></TR></TABLE>>]
ogles3guide2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="ogles3guide2.jpg"/></TD></TR><TR><TD>OpenGL ES 3.0<br/>Programming Guide<br/>2nd Ed (2014)</TD></TR></TABLE>>]
oglinsights [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="oglinsights.jpg"/></TD></TR><TR><TD>OpenGL Insights (2012)</TD></TR></TABLE>>]
vulkanguide [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="vulkanguide.jpg"/></TD></TR><TR><TD>Vulkan Programming<br/>Guide (2016)</TD></TR></TABLE>>]
practiald3d11 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="practiald3d11.jpg"/></TD></TR><TR><TD>Practical Rendering<br/>and Computation<br/>with Direct3D 11 (2011)</TD></TR></TABLE>>]
rtr3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="rtr3.jpg"/></TD></TR><TR><TD>Real-Time Rendering<br/>3rd Ed (2008)</TD></TR></TABLE>>]
tricks3dgpgurus [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="tricks3dgpgurus.jpg"/></TD></TR><TR><TD>Tricks of the 3D<br/>Game Programming<br/>Gurus (2003)</TD></TR></TABLE>>]
realtimeshadows [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="realtimeshadows.jpg"/></TD></TR><TR><TD>Real-Time<br/>Shadows (2011)</TD></TR></TABLE>>]
rtvolumegraphics [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="rtvolumegraphics.jpg"/></TD></TR><TR><TD>Real-Time Volume<br/>Graphics (2006)</TD></TR></TABLE>>]
graphicsprogrammingmethods [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="graphicsprogrammingmethods.jpg"/></TD></TR><TR><TD>Graphics Programming<br/>Methods (2003)</TD></TR></TABLE>>]
gpugems [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpugems.jpg"/></TD></TR><TR><TD>GPU Gems (2004)</TD></TR></TABLE>>]
gpugems2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpugems2.jpg"/></TD></TR><TR><TD>GPU Gems 2 (2005)</TD></TR></TABLE>>]
gpugems3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpugems3.jpg"/></TD></TR><TR><TD>GPU Gems 3 (2007)</TD></TR></TABLE>>]
gpupro [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpupro.jpg"/></TD></TR><TR><TD>GPU Pro (2010)</TD></TR></TABLE>>]
gpupro2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpupro2.jpg"/></TD></TR><TR><TD>GPU Pro 2 (2011)</TD></TR></TABLE>>]
gpupro3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpupro3.jpg"/></TD></TR><TR><TD>GPU Pro 3 (2012)</TD></TR></TABLE>>]
gpupro4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpupro4.jpg"/></TD></TR><TR><TD>GPU Pro 4 (2013)</TD></TR></TABLE>>]
gpupro5 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpupro5.jpg"/></TD></TR><TR><TD>GPU Pro 5 (2014)</TD></TR></TABLE>>]
gpupro6 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpupro6.jpg"/></TD></TR><TR><TD>GPU Pro 6 (2015)</TD></TR></TABLE>>]
gpupro7 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gpupro7.jpg"/></TD></TR><TR><TD>GPU Pro 7 (2016)</TD></TR></TABLE>>]
pbrt3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="pbrt3.jpg"/></TD></TR><TR><TD>Physically Based<br/>Rendering 3rd Ed (2016)</TD></TR></TABLE>>]
raytracingfromgroundup [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="raytracingfromgroundup.jpg"/></TD></TR><TR><TD>Ray Tracing from<br/>the Ground Up (2007)</TD></TR></TABLE>>]
advancedgi2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="advancedgi2.jpg"/></TD></TR><TR><TD>Advanced Global Illumination<br/>2nd Ed (2006)</TD></TR></TABLE>>]
productionvolumerendering [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="productionvolumerendering.jpg"/></TD></TR><TR><TD>Production Volume<br/>Rendering (2012)</TD></TR></TABLE>>]
texturingmodeling3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="texturingmodeling3.jpg"/></TD></TR><TR><TD>Texturing and Modeling<br/>(2002)</TD></TR></TABLE>>]
lod [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="lod.jpg"/></TD></TR><TR><TD>Level of Detail<br/>for 3D Graphics (2002)</TD></TR></TABLE>>]
"3denginedesignvirtualglobes" [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="3denginedesignvirtualglobes.jpg"/></TD></TR><TR><TD>3D Engine Design<br/>for Virtual Globes (2011)</TD></TR></TABLE>>]
polygonmeshprocessing [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="polygonmeshprocessing.jpg"/></TD></TR><TR><TD>Polygon Mesh<br/>Processing (2010)</TD></TR></TABLE>>]
isosurfaces [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="isosurfaces.jpg"/></TD></TR><TR><TD>Isosurfaces (2013)</TD></TR></TABLE>>]
npr [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="npr.jpg"/></TD></TR><TR><TD>Non-Photorealistic<br/>Rendering (2001)</TD></TR></TABLE>>]
npcg [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="npcg.jpg"/></TD></TR><TR><TD>Non-Photorealistic<br/>Computer Graphics (2002)</TD></TR></TABLE>>]
graphicsgems [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="graphicsgems.jpg"/></TD></TR><TR><TD>Graphics Gems (1990)</TD></TR></TABLE>>]
graphicsgems2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="graphicsgems2.jpg"/></TD></TR><TR><TD>Graphics Gems II (1991)</TD></TR></TABLE>>]
graphicsgems3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="graphicsgems3.jpg"/></TD></TR><TR><TD>Graphics Gems III (1994)</TD></TR></TABLE>>]
graphicsgems4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="graphicsgems4.jpg"/></TD></TR><TR><TD>Graphics Gems IV (1994)</TD></TR></TABLE>>]
graphicsgems5 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="graphicsgems5.jpg"/></TD></TR><TR><TD>Graphics Gems V (1995)</TD></TR></TABLE>>]
blinn1 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="blinn1.jpg"/></TD></TR><TR><TD>Jim Blinn's Corner (1997)</TD></TR></TABLE>>]
blinn2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="blinn2.jpg"/></TD></TR><TR><TD>Jim Blinn's Corner (1998)</TD></TR></TABLE>>]
blinn3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="blinn3.jpg"/></TD></TR><TR><TD>Jim Blinn's Corner (2002)</TD></TR></TABLE>>]
glassenernotebook1 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="glassenernotebook1.jpg"/></TD></TR><TR><TD>Andrew Glassner's<br/>Notebook (1999)</TD></TR></TABLE>>]
glassenernotebook2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="glassenernotebook2.jpg"/></TD></TR><TR><TD>Andrew Glassner's<br/>Other Notebook (2002)</TD></TR></TABLE>>]
magiccg [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="magiccg.jpg"/></TD></TR><TR><TD>The Magic of<br/>Computer Graphics (2011)</TD></TR></TABLE>>]
cgbegin -> "3dgpdx12"
cgbegin -> { rt3drendering; oglguide9 }
{ "3dgpdx12"; rt3drendering; oglguide9 } -> cgtheory
cgtheory -> fundamentalscg4 [penwidth=2, arrowhead=normal]
cgtheory-> { cgpp3; pdis; digitalimageprocessing3 }
{ fundamentalscg4; cgpp3; pdis; digitalimageprocessing3} -> cgadvanced
cgadvanced -> { realtimerendering; offlinerendering; cgtech;}
realtimerendering -> rtr3 [penwidth=2, arrowhead=normal]
realtimerendering -> tricks3dgpgurus
rtr3 -> graphicsprogrammingmethods -> gpugems -> gpugems2 -> gpugems3 -> gpupro -> gpupro2 -> gpupro3 -> gpupro4 -> gpupro5 -> gpupro6 -> gpupro7
{ rank=same;rtr3; rtvolumegraphics }
rtr3 -> { realtimeshadows; rtvolumegraphics }
realtimeshadows -> graphicsprogrammingmethods [style=invis]
rtr3 -> { d3d; ogl }
d3d -> practiald3d11
ogl -> oglsuper7 -> { graphicsshaders2; glsl3 } -> ogles3guide2 -> oglinsights -> vulkanguide
offlinerendering -> pbrt3 [penwidth=2, arrowhead=normal]
offlinerendering -> raytracingfromgroundup
raytracingfromgroundup -> pbrt3 -> advancedgi2 -> productionvolumerendering
productionvolumerendering -> cgtech [style=invis]
cgtech -> { cgmisc; texturingmodeling3; lod; npr; }
lod -> "3denginedesignvirtualglobes"
texturingmodeling3 -> polygonmeshprocessing -> isosurfaces
npr -> npcg
polygonmeshprocessing -> npr [style=invis]
cgmisc -> graphicsgems -> graphicsgems2 -> graphicsgems3 -> graphicsgems4 -> graphicsgems5
cgmisc -> blinn1 -> blinn2 -> glassenernotebook1 -> blinn3 -> glassenernotebook2 -> magiccg
vulkanguide -> cgmisc [style=invis]
cgtop [fixedsize=true,width=8,height=0.1,style=invis,label=""]
cgbottom [fixedsize=true,width=8,height=0.1,style=invis,label=""]
cgtop -> cgbegin [style=invis]
magiccg -> cgbottom [style=invis]
}
subgraph cluster_audio {
fillcolor="#eceef9"
label=<<TABLE BORDER="0" CELLPADDING="10"><TR><TD>8. Game Audio</TD></TR></TABLE>>
{
node [shape="box", style="rounded,filled", color="#c5cbed"]
audiobegin [label="Game Audio Programming"]
}
gameaudioprogramming [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameaudioprogramming.jpg"/></TD></TR><TR><TD>Game Audio<br/>Programming (2016)</TD></TR></TABLE>>]
gettingstartedcppaudio [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gettingstartedcppaudio.jpg"/></TD></TR><TR><TD>Getting Started<br/>with C++ Audio Programming<br/>for Game Development (2013)</TD></TR></TABLE>>]
audiobegin -> { gameaudioprogramming; gettingstartedcppaudio }
audiotop [fixedsize=true,width=8,height=0.1,style=invis,label=""]
audiobottom [fixedsize=true,width=8,height=0.1,style=invis,label=""]
audiotop -> audiobegin [style=invis]
{ gameaudioprogramming; gettingstartedcppaudio } -> audiobottom [style=invis]
}
subgraph cluster_physics {
fillcolor="#f2ecf9"
label=<<TABLE BORDER="0" CELLPADDING="10"><TR><TD>9. Game Physics and Animation</TD></TR></TABLE>>
{
node [shape="box", style="rounded,filled",color="#d7c5ed"]
animbegin [label="Beginning Game Animation Programming"]
animadvanced [label="Advanced Game Animation Programming"]
phybegin [label="Beginning Game Physics Programming"]
phyadvanced [label="Advanced Game Physics Programming"]
fluid [label="Fluid Animation/Simulation"]
}
natureofcode [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="natureofcode.jpg"/></TD></TR><TR><TD>The Nature of Code<br/>(2012)</TD></TR></TABLE>>]
characteranimation [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="characteranimation.jpg"/></TD></TR><TR><TD>Character Animation<br/>with Direct3D (2011)</TD></TR></TABLE>>]
rt3dcharacteranimation [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="rt3dcharacteranimation.jpg"/></TD></TR><TR><TD>Real-time 3D<br/>Character Animation<br/>with Visual C++ (2001)</TD></TR></TABLE>>]
computeranimation3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="computeranimation3.jpg"/></TD></TR><TR><TD>Computer Animation<br/>3rd Ed (2012)</TD></TR></TABLE>>]
gameik [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameik.jpg"/></TD></TR><TR><TD>Game Inverse<br/>Kinematics (2013)</TD></TR></TABLE>>]
physicsbasedanimation [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="physicsbasedanimation.jpg"/></TD></TR><TR><TD>Physics Based<br/>Animation (2005)</TD></TR></TABLE>>]
rtcameras [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="rtcameras.jpg"/></TD></TR><TR><TD>Real-Time Cameras<br/>(2009)</TD></TR></TABLE>>]
physicsforgameprogrammers [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="physicsforgameprogrammers.jpg"/></TD></TR><TR><TD>Physics for Game<br/>Programmers (2003)</TD></TR></TABLE>>]
physicsforgamedevelopers2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="physicsforgamedevelopers2.jpg"/></TD></TR><TR><TD>Physics for Game<br/>Developers 2nd Ed (2013)</TD></TR></TABLE>>]
physicsmodeling [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="physicsmodeling.jpg"/></TD></TR><TR><TD>Physics Modeling<br/>for Game Programmers (2004)</TD></TR></TABLE>>]
gamephysicsenginedev2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gamephysicsenginedev2.jpg"/></TD></TR><TR><TD>Game Physics Engine<br/>Development 2nd Ed (2010)</TD></TR></TABLE>>]
gamephysics2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gamephysics2.jpg"/></TD></TR><TR><TD>Game Physics 2nd Ed (2010)</TD></TR></TABLE>>]
collisiondetection3denv [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="collisiondetection3denv.jpg"/></TD></TR><TR><TD>Collision Detection<br/>in Interactive 3D<br/>Environments (2003)</TD></TR></TABLE>>]
rtcollisiondetection [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="rtcollisiondetection.jpg"/></TD></TR><TR><TD>Real-Time Collision<br/>Detection (2004)</TD></TR></TABLE>>]
gamephysicspearls [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gamephysicspearls.jpg"/></TD></TR><TR><TD>Game Physics Pearls<br/>(2010)</TD></TR></TABLE>>]
taofluidanimation [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="taofluidanimation.jpg"/></TD></TR><TR><TD>The Art of<br/>Fluid Animation (2015)</TD></TR></TABLE>>]
fluidsimulationforcg2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="fluidsimulationforcg2.jpg"/></TD></TR><TR><TD>Fluid Animation<br/>for Computer Graphics<br/>2nd Ed (2015)</TD></TR></TABLE>>]
animbegin -> { characteranimation; rt3dcharacteranimation } -> computeranimation3 -> animadvanced
animadvanced -> { gameik; physicsbasedanimation; rtcameras}
gameik -> rtcameras [style=invis]
phybegin -> physicsforgameprogrammers
phybegin -> physicsforgamedevelopers2
physicsforgameprogrammers -> physicsforgamedevelopers2 -> phyadvanced
physicsforgameprogrammers -> physicsmodeling -> phyadvanced
{ animbegin; phybegin } -> natureofcode
phyadvanced -> gamephysicspearls
gamephysicspearls -> collisiondetection3denv -> rtcollisiondetection
gamephysicspearls -> gamephysicsenginedev2 -> gamephysics2
{ animadvanced; phyadvanced } -> fluid -> taofluidanimation -> fluidsimulationforcg2
phytop [fixedsize=true,width=8,height=0.1,style=invis,label=""]
phybottom [fixedsize=true,width=8,height=0.1,style=invis,label=""]
phytop -> { animbegin; phybegin } [style=invis]
fluidsimulationforcg2 -> phybottom [style=invis]
}
subgraph cluster_ai {
fillcolor="#f9ecf9"
label=<<TABLE BORDER="0" CELLPADDING="10"><TR><TD>10. Game Artificial Intelligence (AI)</TD></TR></TABLE>>
{
node [shape="box", style="rounded,filled" color="#edc5ed"]
aibegin [label="Beginning Game AI"]
aiintermediate [label="Intermediate Game AI"]
aimisc [label="Game AI Articles"]
}
aiforgames2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="aiforgames2.jpg"/></TD></TR><TR><TD>Artificial Intelligence<br/>for Games 2nd Ed (2009)</TD></TR></TABLE>>]
aiforgd [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="aiforgd.jpg"/></TD></TR><TR><TD>AI for Game<br/>Developers (2004)</TD></TR></TABLE>>]
proggameaibyexample [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="proggameaibyexample.jpg"/></TD></TR><TR><TD>Programming Game<br/>AI By Example (2004)</TD></TR></TABLE>>]
unityaigp2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="unityaigp2.jpg"/></TD></TR><TR><TD>Unity AI Game<br/>Programming 2nd Ed (2015)</TD></TR></TABLE>>]
aimodernapproach3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="aimodernapproach3.jpg"/></TD></TR><TR><TD>Artificial Intelligence<br/>Modern Approach 3rd Ed (2009)</TD></TR></TABLE>>]
behavioralmathforgameai [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="behavioralmathforgameai.jpg"/></TD></TR><TR><TD>Behavioral Mathematics<br/>for Game AI (2009)</TD></TR></TABLE>>]
{
rank=same
aigpwisdom [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="aigpwisdom.jpg"/></TD></TR><TR><TD>AI Game Programming<br/>Wisdom (2002)</TD></TR></TABLE>>]
aigpwisdom2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="aigpwisdom2.jpg"/></TD></TR><TR><TD>AI Game Programming<br/>Wisdom 2 (2003)</TD></TR></TABLE>>]
aigpwisdom3 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="aigpwisdom3.jpg"/></TD></TR><TR><TD>AI Game Programming<br/>Wisdom 3 (2006)</TD></TR></TABLE>>]
aigpwisdom4 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="aigpwisdom4.jpg"/></TD></TR><TR><TD>AI Game Programming<br/>Wisdom 4 (2008)</TD></TR></TABLE>>]
}
{
rank=same
gameaipro [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameaipro.jpg"/></TD></TR><TR><TD>Game AI Pro (2013)</TD></TR></TABLE>>]
gameaipro2 [label=<<TABLE BORDER="0"><TR><TD WIDTH="100" HEIGHT="100" FIXEDSIZE="TRUE"><IMG SCALE="TRUE" SRC="gameaipro2.jpg"/></TD></TR><TR><TD>Game AI Pro 2 (2015)</TD></TR></TABLE>>]
}
aibegin -> aiforgames2 -> aiintermediate [penwidth=2, arrowhead=normal]
aibegin -> { aiforgd; proggameaibyexample; unityaigp2 } -> aiintermediate
aiintermediate -> { aimodernapproach3; behavioralmathforgameai } -> aimisc
aimisc -> aigpwisdom
aigpwisdom -> aigpwisdom2 -> aigpwisdom3 -> aigpwisdom4
aigpwisdom4 -> gameaipro -> gameaipro2
aimisc -> aigpwisdom4 [style=invis]
aitop [fixedsize=true,width=8,height=0.1,style=invis,label=""]
aibottom [fixedsize=true,width=8,height=0.1,style=invis,label=""]
aitop -> aibegin [style=invis]
gameaipro2 -> aibottom [style=invis]
}
{
edge [style=invis]
tocbottom -> cstop
csbottom -> progtop
progbottom -> setop
sebottom -> mathtop
mathbottom -> gametop
gamebottom -> getop
gebottom -> cgtop
cgbottom -> audiotop
audiobottom -> phytop
phybottom -> aitop
}
}