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title.c
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title.c
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#include<stdio.h>
#include "./cnsglib/include/cnsg.h"
#include "./include/common.h"
#include "./include/title.h"
#include "./include/race.h"
#include "./include/record.h"
#include "./include/bestTime.h"
static Window titleWindow;
static View titleView;
static Scene titleScene;
static Node titleNode, titleMenuNode;
static Node titleCarNode;
static Node bestTimeNode;
static int titleMenuEntered;
static TitleMenuItem titleMenuSelect;
static Vector titleRecords;
static void escapeEvent(void) {
titleMenuEntered = FALSE;
}
static void upEvent(void) {
titleMenuSelect = titleMenuSelect <= 0 ? 2 : titleMenuSelect - 1;
}
static void downEvent(void) {
titleMenuSelect = titleMenuSelect >= 2 ? 0 : titleMenuSelect + 1;
}
static void enterEvent(void) {
if(titleMenuEntered) {
switch(titleMenuSelect) {
case ONEP_PLAY:
startRace(FALSE);
break;
case TWOP_PLAY:
startRace(TRUE);
break;
case TITLE_QUIT:
deinitCNSG();
break;
}
} else {
titleMenuEntered = TRUE;
titleMenuSelect = 0;
}
}
static int titleMenuBehaviour(Node *node, float elapsed) {
if(titleMenuEntered) {
switch(titleMenuSelect) {
case 0:
drawTextSJIS(&node->texture, &shnm12, 0, 0, " >1P PLAY \n 2P PLAY \n QUIT ");
break;
case 1:
drawTextSJIS(&node->texture, &shnm12, 0, 0, " 1P PLAY \n >2P PLAY \n QUIT ");
break;
case 2:
drawTextSJIS(&node->texture, &shnm12, 0, 0, " 1P PLAY \n 2P PLAY \n >QUIT ");
break;
}
} else {
drawTextSJIS(&node->texture, &shnm12, 0, 0, "PRESS ENTER\n \n ");
}
return TRUE;
}
static int titleCarBehaviour(Node *node, float elapsed) {
if(playCar(&titleRecords, node, titleScene.clock)) titleScene.clock = 0.0F;
return TRUE;
}
void initTitle(void) {
titleWindow = initWindow();
titleView = initView(&titleScene);
push(&titleWindow.views, &titleView);
titleScene = initScene();
titleScene.camera = initCamera(0.0F, 20.0F, 15.0F);
titleScene.camera.parent = &titleCarNode;
titleScene.camera.positionMask[1] = TRUE;
titleScene.camera.farLimit = 3000.0F;
titleScene.background = BLUE;
initControllerEvent(&titleScene.camera.controllerList, VK_ESCAPE, NULL, escapeEvent);
initControllerEvent(&titleScene.camera.controllerList, VK_UP, NULL, upEvent);
initControllerEvent(&titleScene.camera.controllerList, VK_DOWN, NULL, downEvent);
initControllerEvent(&titleScene.camera.controllerList, VK_RETURN, NULL, enterEvent);
titleNode = initNodeText("title", 0.0F, -16.0F, CENTER, CENTER, 104, 16, NULL);
drawTextSJIS(&titleNode.texture, &shnm16b, 0, 0, "COARSE RACING");
titleMenuNode = initNodeText("titleMenu", 0.0F, 22.0F, CENTER, CENTER, 66, 36, titleMenuBehaviour);
pushUntilNull(&titleScene.nodes, &titleNode, &titleMenuNode, &titleCarNode, &courseNode, &stageNode, &bestTimeNode, NULL);
titleCarNode = initNode("titleCar", carImage);
titleCarNode.shape = carShape;
setVec3(titleCarNode.scale, 4.0F, XYZ_MASK);
titleCarNode.behaviour = titleCarBehaviour;
loadRecord(&titleRecords, "./carRecords/title.crd");
bestTimeNode = initNodeText("bestTime", 0.0F, 0.0F, RIGHT, TOP, 102, 12, NULL);
}
void startTitle(void) {
char buffer[32];
int minutes;
float seconds;
StopAllSound();
titleMenuEntered = FALSE;
resetIteration(&titleRecords);
titleCarNode.position[0] = 600.0F;
titleCarNode.position[1] = 75.0F;
titleCarNode.position[2] = 0.0F;
clearVec3(titleCarNode.velocity);
clearVec3(titleCarNode.angle);
clearVec3(titleCarNode.angVelocity);
clearVec3(titleCarNode.angMomentum);
titleScene.clock = 0.0F;
minutes = bestTime / 60;
seconds = bestTime - 60.0F * minutes;
if (minutes > 9) {
minutes = 9;
seconds = 59.999F;
}
sprintf(buffer, "BESTTIME %d`%06.3f", minutes, seconds);
drawTextSJIS(&bestTimeNode.texture, &shnm12, 0, 0, buffer);
setWindow(rootManager, &titleWindow, revoluteTransition, 1.0F);
}