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sdlmain_osx.m
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sdlmain_osx.m
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/*
pygame - Python Game Library
Copyright (C) 2009 Brian Fisher
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Mac OS X functions to accommodate the fact SDLMain.m is not included */
#include "pygame.h"
#include <Carbon/Carbon.h>
#include <Foundation/Foundation.h>
#include <AppKit/NSApplication.h>
#include <AppKit/NSMenuItem.h>
#include <AppKit/NSMenu.h>
#include <AppKit/NSEvent.h>
#include <Foundation/NSData.h>
#include <AppKit/NSImage.h>
#include "pgcompat.h"
#include "scrap.h"
#include <AvailabilityMacros.h>
/* We dont support OSX 10.6 and below. */
#if __MAC_OS_X_VERSION_MAX_ALLOWED <= 1060
#define PYGAME_MAC_SCRAP_OLD 1
#endif
struct CPSProcessSerNum {
UInt32 lo;
UInt32 hi;
};
typedef struct CPSProcessSerNum CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess(CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation(CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess(CPSProcessSerNum *psn);
extern OSErr CPSSetProcessName(CPSProcessSerNum *psn, const char *processname);
static NSString *
getApplicationName(void)
{
const NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
static PyObject *
_WMEnable(PyObject *self)
{
CPSProcessSerNum psn;
const char* nameString;
NSString* nameNSString;
if (!CPSGetCurrentProcess(&psn)) {
nameNSString = getApplicationName();
nameString = [nameNSString UTF8String];
CPSSetProcessName(&psn, nameString);
if (!CPSEnableForegroundOperation(&psn, 0x03, 0x3C, 0x2C, 0x1103)) {
if (CPSSetFrontProcess(&psn))
return RAISE(pgExc_SDLError, "CPSSetFrontProcess failed");
}
else
return RAISE(pgExc_SDLError, "CPSEnableForegroundOperation failed");
}
else
return RAISE(pgExc_SDLError, "CPSGetCurrentProcess failed");
Py_RETURN_TRUE;
}
//#############################################################################
// Defining the NSApplication class we will use
//#############################################################################
@interface PYGSDLApplication : NSApplication
@end
/* For some reason, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
@implementation PYGSDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The below functions are unused for now, hence commented
static void
setApplicationMenu(void)
{
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
#else
[menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption|NSEventModifierFlagCommand)];
#endif
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
[NSApp setAppleMenu:appleMenu];
[appleMenu release];
[menuItem release];
}
static void
setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem, *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
[NSApp setWindowsMenu:windowMenu];
[windowMenu release];
[windowMenuItem release];
}
*/
static PyObject *
_ScrapInit(PyObject *self)
{
Py_RETURN_TRUE;
}
static PyObject*
_ScrapGet(PyObject *self, PyObject *args)
{
#if defined (PYGAME_MAC_SCRAP_OLD)
Py_RETURN_NONE;
#else
char *scrap_type;
if (!PyArg_ParseTuple(args, "s", &scrap_type))
return NULL;
// anything else than text is not implemented
if (strcmp(scrap_type, PYGAME_SCRAP_TEXT))
Py_RETURN_NONE;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *info = [[NSPasteboard generalPasteboard]stringForType:NSPasteboardTypeString];
PyObject *ret = NULL;
if (info != nil)
ret = PyUnicode_FromString([info UTF8String]);
[pool release];
if (!ret)
Py_RETURN_NONE;
return ret;
#endif
}
static PyObject *
_ScrapGetTypes(PyObject *self)
{
#ifdef PYGAME_MAC_SCRAP_OLD
Py_RETURN_NONE;
#else
PyObject *list = PyList_New(0);
if (!list)
return NULL;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSPasteboard *pb = [NSPasteboard generalPasteboard];
NSArray *types = [pb types];
for (NSString *type in types) {
if (PyList_Append(list, PyUnicode_FromString([type UTF8String]))) {
Py_DECREF(list);
[pool release];
return NULL;
}
}
[pool release];
return list;
#endif
}
static PyObject *
_ScrapPut(PyObject *self, PyObject *args)
{
#ifndef PYGAME_MAC_SCRAP_OLD
char *scrap_type, *data;
if (!PyArg_ParseTuple(args, "ss", &scrap_type, &data))
return NULL;
// anything else than text is not implemented
if (strcmp(scrap_type, PYGAME_SCRAP_TEXT))
Py_RETURN_NONE;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSPasteboard *pb = [NSPasteboard generalPasteboard];
NSString *ndata = [NSString stringWithCString:(char *)data encoding:NSUTF8StringEncoding];
[pb declareTypes: [NSArray arrayWithObject:NSPasteboardTypeString] owner: pb];
[pb setString:ndata forType: NSPasteboardTypeString];
[pool release];
#endif
Py_RETURN_NONE;
}
static PyObject*
_ScrapSetMode(PyObject *self, PyObject *args)
{
#ifndef PYGAME_MAC_SCRAP_OLD
char *mode;
if (!PyArg_ParseTuple(args, "s", &mode))
return NULL;
/* ankith26:
* TODO - Someone who understands what's going on here, pls fill code
* here. Im just doing cleanup, I dont understand this stuff */
#endif
Py_RETURN_NONE;
}
static PyObject*
_ScrapContains(PyObject *self, PyObject *args)
{
#ifdef PYGAME_MAC_SCRAP_OLD
Py_RETURN_NONE;
#else
char *mode;
PyObject *ret = Py_False;
if (!PyArg_ParseTuple (args, "s", &mode))
return NULL;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSPasteboard *pb = [NSPasteboard generalPasteboard];
NSArray *types = [pb types];
for (NSString *type in types) {
if (strcmp([type UTF8String], mode) == 0)
ret = Py_True;
}
[pool release];
Py_INCREF(ret);
return ret;
#endif
}
static PyObject *
_ScrapLost(PyObject *self)
{
#ifdef PYGAME_MAC_SCRAP_OLD
Py_RETURN_NONE;
#else
PyObject *ret;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSArray *supportedTypes =
[NSArray arrayWithObjects: NSPasteboardTypeString, nil];
NSString *bestType = [[NSPasteboard generalPasteboard]
availableTypeFromArray:supportedTypes];
ret = (bestType == nil) ? Py_True : Py_False;
[pool release];
Py_INCREF(ret);
return ret;
#endif
}
static PyMethodDef macosx_builtins[] =
{
{"WMEnable", (PyCFunction)_WMEnable, METH_NOARGS, "Enables Foreground Operation when Window Manager is not available" },
{"ScrapInit", (PyCFunction)_ScrapInit, METH_NOARGS, "Initialize scrap for osx" },
{"ScrapGet", (PyCFunction)_ScrapGet, METH_VARARGS, "Get a element from the scrap for osx" },
{"ScrapPut", (PyCFunction)_ScrapPut, METH_VARARGS, "Set a element from the scrap for osx" },
{"ScrapGetTypes", (PyCFunction)_ScrapGetTypes, METH_NOARGS, "Get scrap types for osx" },
{"ScrapSetMode", (PyCFunction)_ScrapSetMode, METH_VARARGS, "Set mode for osx scrap (not used)" },
{"ScrapContains", (PyCFunction)_ScrapContains, METH_VARARGS, "Check if a type is allowed on osx scrap (not used)" },
{"ScrapLost", (PyCFunction)_ScrapLost, METH_NOARGS, "Check if our type is lost from scrap for osx" },
{NULL, NULL, 0, NULL}
};
MODINIT_DEFINE (sdlmain_osx)
{
/* create the module */
static struct PyModuleDef _module = {
PyModuleDef_HEAD_INIT,
"sdlmain_osx",
NULL,
-1,
macosx_builtins,
NULL,
NULL,
NULL,
NULL
};
/*imported needed apis*/
import_pygame_base();
if (PyErr_Occurred()) {
return NULL;
}
return PyModule_Create(&_module);
}