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Releases: mapbox/mapbox-gl-js

v3.0.0-rc.2

13 Nov 14:04
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v3.0.0-rc.2 Pre-release
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Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-rc.1:

Features and improvements ✨

  • Improve performance for styles that use both hillshade layers and terrain.

Bug fixes 🐞

  • Fix an issue with setConfigProperty not taking effect for certain properties.
  • Fix rendering issues when a style and its imports share the same source IDs.
  • Fix symbol-z-elevate elevating symbols over invisible fill extrusions (with zero opacity).
  • Fix an issue with style validation accepting a style import with an empty ID.
  • Fix an issue with validation of unknown properties in lights objects.

v3.0.0-rc.1

07 Nov 18:33
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v3.0.0-rc.1 Pre-release
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Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-beta.5:

Features and improvements ✨

  • Enable zoom-based expressions for model rotation, scale and translation.
  • Optimize shader compilation to reduce stuttering on complex 3D styles.
  • Reduce stuttering when loading 3D tiles with models.
  • Improve memory footprint when rendering ground lighting effects.
  • Reduce flickering of symbols along lines due to rounding errors.
  • Improve panning over bumpy terrain so that it feels smooth.
  • Optimize switching between styles that have imports.
  • Add support for slot in custom layers.

Bug fixes 🐞

  • Fix rendering of line layers with data-driven line-border.
  • Fix an issue with lighting inconsistency between rendering with and without terrain.
  • Fix an issue with symbols sometimes not rendering correctly over terrain on top-down view.
  • Fix an issue with raster-color sometimes causing memory issues.
  • Fix an issue with non-1 alpha in fill-extrusion-color causing rendering issues in 3D lighting mode.
  • Disallow duplicate style import IDs.
  • Disallow duplicate directional and ambient lights.
  • Fix wireframe debug mode for model rendering.
  • Fix root style top-level properties not taking precedence over children import top-level properties.

v3.0.0-beta.5

20 Oct 09:21
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v3.0.0-beta.5 Pre-release
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Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-beta.4:

✨ Features and improvements

  • Improve shadow and fog rendering performance.
  • Slightly improve performance of 3D layers on highly pitched views by rendering front to back.
  • Make zooming over dynamic terrain (that pops in as you zoom) smoother.
  • Add renderstart event, which combined with render event can be used to measure rendering frame duration.

Bug fixes 🐞

  • Fix shadows sometimes flickering when zooming in on the Standard style.
  • Fix flickering when using GeoJSON setData to animate 3D models.
  • Fix symbols elevated over 3D layers jumping to ground level and back during zoom.
  • Fix an error when loading a 3D tile where multiple materials reference the same texture.
  • Fix several edge cases when smoothing terrain under 3D landmarks.
  • Fix hillshade-illumination-direction to align with light direction if hillshade-illumination-anchor is not set to viewport.
  • Fix precision issues when rendering ground flood light.
  • Fix styles with fragment: false not to be loaded as basemap imports.
  • Fix an error on map hasImage and updateImage after the map was removed.

v3.0.0-beta.4

05 Oct 14:15
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v3.0.0-beta.4 Pre-release
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Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-beta.3:

✨ Features and improvements

  • Significantly improve map loading performance on views with 3D models.
  • Significantly reduce the loaded bundle size on 3D styles by implementing a custom 3D model parsing pipeline.
  • Improve shadow rendering performance.
  • Improve flood light and ground ambient occlusion performance and rendering quality.
  • Improve rendering of stars on globe view.
  • Add hillshade-emissive-strength property for styling the hillshade layer with the new lighting API.

Bug fixes 🐞

  • Fix collisions when rendering 3D models on top of terrain.
  • Correct half-texel misalignment in raster-color lookup texture sampling.
  • Fix level of detail selection for models in the distance.
  • Fix the order of layers in queryRenderedFeatures results on maps with globe and terrain.
  • Fix an error when zooming out on certain globe views when using GL JS development bundle.

v3.0.0-beta.3

21 Sep 13:38
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v3.0.0-beta.3 Pre-release
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Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide. Changes since v3.0.0-beta.2:

✨ Features and improvements

  • ⚠️ Breaking: drop support for WebGL 1. WebGL 2 support is now required to use GL JS v3 (thankfully it is now universally supported across browsers).
  • Add support for fading out 3D layers in the distance with fill-extrusion-cutoff-fade-range and model-cutoff-fade-range style properties.
  • Add support for controlling the vertical fog range with vertical-range style property.
  • Add support for elevating symbols over buildings & other 3D layers with symbol-z-elevate style property.
  • Improve rendering performance of the new 3D features (shadows, models and the new lighting model).

Bug fixes 🐞

  • Fix issues with light transitions when using map setLights or setConfigProperty.
  • Fix issues with shadows popping in abruptly when moving the map.
  • Fix a bug with horizon rendering on Windows/NVidia.
  • Fix map transformRequest option not being applied to model URLs.
  • Fix an edge case when rendering ground flood effect on very large buildings.
  • Fix an issue that could cause GL_INVALID_OPERATION: Vertex buffer is not big enough for the draw call warnings in certain map views.
  • Fix an issue with rendering of mipmapped non-square textures on models.
  • Fix an issue with light-dependent expressions not being re-evaluated on features without IDs.
  • Fix visibility not being re-evaluated when using setConfigProperty.
  • Fix various issues when calling setStyle on a map with style imports.
  • Accessibility fixes: remove tabindex when the map is not interactive; remove role="list" from the attribution control; add role="img" to markers (h/t @kumiko-haraguchi and @aviroopjana).
  • Fix an issue with styles not inheriting transition options from imports.
  • Fix an issue where an error loading Draco decompression library from CDN wasn't handled gracefully.

v3.0.0-beta.2

06 Sep 14:30
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v3.0.0-beta.2 Pre-release
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Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide.

Changes since v3.0.0-beta.1:

✨ Features and improvements

  • Improve performance of fill extrusion ground flood light & ambient occlusion effect.
  • Improve terrain sampling accuracy.
  • Add style.import.load event to track loading of imported style fragments and ensure style.load is only called once per style.
  • Allow adding symbol layers to styles with imports if they don't have a glyphs endpoint specified (falling back to a default Mapbox endpoint).
  • Make sure API methods that return features or layers don't leak internals of imported styles.
  • Remove optimizeForTerrain map option (layer rendering on terrain is always optimized now).

Bug fixes 🐞

  • Fix accuracy of atmosphere gradient when rendering globe.
  • Fix a bug where circle & heatmap layers rendered incorrectly in some situations.
  • Fix a bug where model colors weren't always re-evaluated when light properties changed.
  • Fix a bug where calling setStyle when using the Standard style failed.
  • Fix a bug where map.removeSource didn't work properly with the Standard style.
  • Fix a bug with map.setLayoutProperty not working on a custom layer.
  • Fix a bug with hillshade rendering on terrain when combined with new light API.
  • Fix a bug where fill extrusion flood light effect sometimes caused visible seams between tiles.
  • Fix a bug with horizon placement when map padding is used.

v3.0.0-beta.1

07 Aug 15:30
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v3.0.0-beta.1 Pre-release
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Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows, nested, configurable styles, and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide.

✨ Features and improvements

  • Introduced a new 3D Lights API that supports directional and ambient light sources to give you control of lighting and shadows in your map when using 3D objects.
  • Added new APIs for fill-extrusion and other layers to support 3D lighting styling.
  • Added support for shadows, casted from fill extrusions.
  • Introduced flood lighting for both the walls of the extruded buildings and the ground beneath them.
  • Introduced ambient occlusion to affect the ground beneath the extruded buildings.
  • Introduced rounding fill extrusion edges for a smoother appearance.
  • Introduced the icon-image-cross-fade property, which controls the transitioning between the two variants of an icon image.
  • Introduced raster colorization via raster-color paint properties.
  • Introduced hsl and hsla color expressions: These expressions allow you to define colors using hue, saturation, and lightness format.
  • Introduced random expression: Generate random values using this expression. Use this expression to generate random values, which can be particularly helpful for introducing randomness into your map data.
  • Introduced measureLight expression lights configuration property: Create dynamic styles based on lighting conditions.
  • Introduced config expression: Retrieves the configuration value for the given option.
  • Introduced raster-value expression: Returns the raster value of a pixel computed via raster-color-mix.
  • Introduced distance expression: Returns the shortest distance in meters between the evaluated feature and the input geometry.
  • Introducing support for nested and configurable styles. You can now import other styles into your main style, with updates to imported styles automatically reflected in your main style. Configuration properties can be set for imported styles, making them customizable.
  • Introduced concept of slots, pre-specified locations in the style, where your layer can be added (e.g., on top of existing land layers but below all labels).
  • When no style option is provided to the Map constructor, the Mapbox Standard Style is now enabled as a default.

v2.15.0

25 May 09:40
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Features ✨ and improvements 🏁

  • Improve performance of symbol layers with identical or no text. Eliminate stuttering when zooming on maps with many identical symbols. (#12669)
  • Improve performance of clustered sources: 20% faster loading & 40–60% less memory overhead. Improve performance of symbol collisions. (#12682)
  • Add respectPrefersReducedMotion map option (#12694)
  • Add the isPointOnSurface map method to determine if the given point is located on a visible map surface. (#12695)

Bug fixes 🐞

  • Fix inconsistent spacing in the Scale control (#12644) (h/t kathirgounder)
  • Fix tiles preloading when a source is not yet loaded (#12699)

v2.15.0-beta.1

17 May 15:12
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v2.15.0-beta.1 Pre-release
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Update package version and the CHANGELOG for the 2.15.0-beta.1 releas…

v2.14.1

14 Apr 09:27
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Bug fixes 🐞

  • Fix a bug where certain bundling configurations involving Vite or ESBuild could produce a broken build. #12658