Skip to content

Latest commit

 

History

History

tgui

tgui

Introduction

tgui is a robust user interface framework of /tg/station.

tgui is very different from most UIs you will encounter in BYOND programming. It is heavily reliant on Javascript and web technologies as opposed to DM. If you are familiar with NanoUI (a library which can be found on almost every other SS13 codebase), tgui should be fairly easy to pick up.

Learn tgui

People come to tgui from different backgrounds and with different learning styles. Whether you prefer a more theoretical or a practical approach, we hope you’ll find this section helpful.

Practical Tutorial

If you are completely new to frontend and prefer to learn by doing, start with our practical tutorial.

Guides

This project uses Inferno - a very fast UI rendering engine with a similar API to React. Take your time to read these guides:

If you were already familiar with an older, Ractive-based tgui, and want to translate concepts between old and new tgui, read this interface conversion guide.

Pre-requisites

You will need these programs to start developing in tgui:

DO NOT install Chocolatey if Node installer asks you to!

Usage

For Git Bash, MSys2, WSL, Linux or macOS users:

Change your directory to tgui.

Run bin/tgui --install-git-hooks to install merge drivers which will assist you in conflict resolution when rebasing your branches. Only has to be done once.

Run bin/tgui with any of the options listed below.

For Windows CMD or PowerShell users:

If you haven't opened the console already, you can do that by holding Shift and right clicking on the tgui folder, then pressing either Open command window here or Open PowerShell window here.

Run .\bin\tgui.bat with any of the options listed below.

If using PowerShell, you will receive errors if trying to run .\bin\tgui.ps1, because default Windows policy does not allow direct execution of PS1 scripts. Run .\bin\tgui.bat instead.

Available commands:

  • bin/tgui - Build the project in production mode.
  • bin/tgui --dev - Launch a development server.
    • tgui development server provides you with incremental compilation, hot module replacement and logging facilities in all running instances of tgui. In short, this means that you will instantly see changes in the game as you code it. Very useful, highly recommended.
    • In order to use it, you should start the game server first, connect to it and wait until the world has been properly loaded and you are no longer in the lobby. Start tgui dev server, and once it has finished building, press F5 on any tgui window. You'll know that it's hooked correctly if you see a green bug icon in titlebar and data gets dumped to the console.
  • bin/tgui --dev --reload - Reload byond cache once.
  • bin/tgui --dev --debug - Run server with debug logging enabled.
  • bin/tgui --dev --no-hot - Disable hot module replacement (helps when doing development on IE8).
  • bin/tgui --lint - Show problems with the code.
  • bin/tgui --fix - Auto-fix problems with the code.
  • bin/tgui --test - Run tests.
  • bin/tgui --analyze - Run a bundle analyzer.
  • bin/tgui --clean - Clean up project repo.
  • bin/tgui [webpack options] - Build the project with custom webpack options.

For everyone else:

You can double-click these batch files to achieve the same thing:

  • bin\tgui.bat - Build the project in production mode.
  • bin\tgui-dev-server.bat - Launch a development server.

Remember to always run a full build before submitting a PR. It creates a compressed javascript bundle which is then referenced from DM code. We prefer to keep it version controlled, so that people could build the game just by using Dream Maker.

Troubleshooting

Development server is crashing

Make sure path to your working directory does not contain spaces or special unicode characters. If so, move codebase to a location which does not contain spaces or unicode characters.

This is a known issue with Yarn Berry, and fix is going to happen someday.

Development server doesn't find my BYOND cache!

This happens if your Documents folder in Windows has a custom location, for example in E:\Libraries\Documents. Development server tries its best to find this non-standard location (searches for a Windows Registry key), but it can fail. You have to run the dev server with an additional environmental variable, with a full path to BYOND cache.

BYOND_CACHE="E:/Libraries/Documents/BYOND/cache"

Note that in Windows, you have to go through Advanced System Settings, System Properties and then open Environment Variables window to do the same thing. You may need to reboot after this.

Script error. on CDN-originating .js files

Add crossorigin="anonymous" to the script tags in your downloaded tgui-window-x.html file found in your BYOND cache.

Webpack errors out with some cryptic messages!

Example: No template for dependency: PureExpressionDependency Webpack stores its cache on disk since tgui 4.3, and it is very sensitive to build configuration. So if you update webpack, or share the same cache directory between development and production build, it will start hallucinating.

To fix this kind of problem, run bin/tgui --clean and try again.

Error: Unable to locate pnpapi, the module '...\goonstation\tgui\packages\tgui-dev-server\index.js' is controlled by multiple pnpapi instances.

At present, due to an issue with yarn the dev server cannot be ran if the path to your repo contains spaces. This could be caused if you have the repo in your Documents folder and your Windows user is your first name and last name (e.g. C:\Users\Firstname Lastname\Documents\goonstation).

For now, you'll have to move the whole repo to a different location without spaces (e.g. C:\Dev\goonstation). Moving the whole goonstation folder in this way shouldn't cause any issues, but make sure to close down VS Code and anything else you have that might be accessing the files within.

Developer Tools

When developing with tgui-dev-server, you will have access to certain development only features.

Debug Logs. When running server via bin/tgui --dev --debug, server will print debug logs and time spent on rendering. Use this information to optimize your code, and try to keep re-renders below 16ms.

Kitchen Sink. Press F12 or click the green bug to open the KitchenSink interface. This interface is a playground to test various tgui components.

Layout Debugger. Press F11 to toggle the layout debugger. It will show outlines of all tgui elements, which makes it easy to understand how everything comes together, and can reveal certain layout bugs which are not normally visible.

Project Structure

  • /packages - Each folder here represents a self-contained Node module.
  • /packages/common - Helper functions
  • /packages/tgui/index.js - Application entry point.
  • /packages/tgui/components - Basic UI building blocks.
  • /packages/tgui/interfaces - Actual in-game interfaces. Interface takes data via the state prop and outputs an html-like stucture, which you can build using existing UI components.
  • /packages/tgui/layouts - Root level UI components, that affect the final look and feel of the browser window. They usually hold various window elements, like the titlebar and resize handlers, and control the UI theme.
  • /packages/tgui/routes.js - This is where tgui decides which interface to pull and render.
  • /packages/tgui/layout.js - A root-level component, holding the window elements, like the titlebar, buttons, resize handlers. Calls routes.js to decide which component to render.
  • /packages/tgui/styles/main.scss - CSS entry point.
  • /packages/tgui/styles/functions.scss - Useful SASS functions. Stuff like lighten, darken, luminance are defined here.
  • /packages/tgui/styles/atomic - Atomic CSS classes. These are very simple, tiny, reusable CSS classes which you can use and combine to change appearance of your elements. Keep them small.
  • /packages/tgui/styles/components - CSS classes which are used in UI components. These stylesheets closely follow the BEM methodology.
  • /packages/tgui/styles/interfaces - Custom stylesheets for your interfaces. Add stylesheets here if you really need a fine control over your UI styles.
  • /packages/tgui/styles/layouts - Layout-related styles.
  • /packages/tgui/styles/themes - Contains all the various themes you can use in tgui. Each theme must be registered in webpack.config.js file.

Component Reference

See: Component Reference.

FontAwesome Icon

For a list of all the icons you can use, see the FontAwesome website

License

All tgui code in the Goonstation repository is licensed under MIT unless otherwise indicated. The original source code on the tgstation repository is covered by /tg/station's parent license - AGPL-3.0 (see their main README).

However, tgui files from tgstation used by us are annotated with a copyright header, which explicitly states the copyright holder and license of the file. Most of the tgui source code is available under the MIT or ISC license.

The Authors retain all copyright to their respective work here submitted.