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TODO: Remove PAUSESTATE_BUG #11

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mcclure opened this issue Dec 26, 2019 · 0 comments
Open

TODO: Remove PAUSESTATE_BUG #11

mcclure opened this issue Dec 26, 2019 · 0 comments

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@mcclure
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mcclure commented Dec 26, 2019

Used to, Oculus Mobile had a horrific bug related to the reported time. There is an entire complicated workaround for this system you can find if you look for PAUSESTATE_BUG in the source.

According to https://developer.oculus.com/bugs/bug/189155031962759/ this is now fixed. We should remove PAUSESTATE_BUG and test that things still work (you can test by pausing and resuming the app while printing out dt on every frame and verifying the clock never went backward).

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