Stars
Unity C# reference source code.
One framework for creating powerful cross-platform games.
Provides an efficient allocation free async/await integration for Unity.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Create advanced Excel spreadsheets using .NET
A class-leading water system implemented in Unity
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Zero Allocation StringBuilder for .NET and Unity.
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects