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Common Sense Machines
- Boston, MA
- https://nitinagarwal.github.io/
Stars
Efficiently Fine-Tune 100+ LLMs in WebUI (ACL 2024)
From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
A unified framework for 3D content generation.
An invigorating blend of 3D geometry tools in Python.
Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self-intersections, degenerate and non-manifold elements are all…
Lightweight Physically-Based Renderer designed for ease of use and fast prototyping
🧑🏫 60+ Implementations/tutorials of deep learning papers with side-by-side notes 📝; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, sophia, ...), ga…
Productive, portable, and performant GPU programming in Python.
A collaboration friendly studio for NeRFs
High dynamic range (HDR) image viewer for graphics people
Composable transformations of Python+NumPy programs: differentiate, vectorize, JIT to GPU/TPU, and more
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.
Visual localization made easy with hloc
Implementation of Reliable Feature-Line Driven Quad-Remeshing
Instant neural graphics primitives: lightning fast NeRF and more
Calculate signed distance fields for arbitrary meshes
A curated list of awesome neural radiance fields papers
Object-oriented pure Python B-Spline and NURBS library
Python library to compute geodesic distance over a triangular based surface mesh
QuadriFlow: A Scalable and Robust Method for Quadrangulation
A python module for scientific analysis of 3D data based on VTK and Numpy
Graphs and Graph Algorithms in C++, including Minimum Cost (Lifted) Multicuts
Flexible and powerful tensor operations for readable and reliable code (for pytorch, jax, TF and others)
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.