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C++ examples for the Vulkan graphics API
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
CC0-licensed asset packs for your games
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Renders sky colors with Rayleigh and Mie scattering.
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
A wrapper for DirectXShaderCompiler and SPIRV-cross
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.