-
Notifications
You must be signed in to change notification settings - Fork 0
/
dextersim.js
310 lines (296 loc) · 16.6 KB
/
dextersim.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
/* Created by Fry on 3/30/16.*/
//whole file loaded in ui env only as is tcp
DexterSim = class DexterSim{
constructor(robot_name){ //called once per DDE session per robot_name by create_or_just_init
this.robot_name = robot_name
this.robot = Robot[robot_name] //only used by predict_move_dur
this.rs = Dexter.make_default_status_array()
this.parameters = {}
this.write_array = new Array(128)
DexterSim.robot_name_to_dextersim_instance_map[robot_name] = this
}
static init_all(){ //called once per DDE session (normally)
DexterSim.robot_name_to_dextersim_instance_map = {}
DexterSim.set_interval_id = setInterval(DexterSim.process_next_instructions, 10)
}
init(sim_actual){
this.sim_actual = sim_actual
this.ending_time_of_cur_instruction = 0
this.instruction_queue = []
this.completed_instructions = []
this.status = "before_first_send"
this.ready_to_start_new_instruction = true //true at beginning and when we've just completed an instruction but not started another
this.sent_instructions_count = 0
this.now_processing_instruction = null // a Dexter can only be doing at most 1 instruction at a time. This is it.
if (this.sim_actual === true) { //do not call new_socket_callback if simulate is "both" because we don't want to call it twice
Socket.new_socket_callback(this.robot_name)
}
}
static create_or_just_init(robot_name, sim_actual = "required"){
if (!DexterSim.robot_name_to_dextersim_instance_map){
DexterSim.init_all()
}
var sim_inst = DexterSim.robot_name_to_dextersim_instance_map[robot_name]
if(!sim_inst) { sim_inst = new DexterSim(robot_name) }
sim_inst.init(sim_actual)
}
static stop_all_sims(){
for(var sim_inst in Dextersim.sim_inst_next_inst_time_map){
sim_inst.stop_sim()
}
}
stop_sim(){
this.status = "closed"
}
//typically adds instruction to sim_inst.instruction_queue
static send(robot_name, instruction_array){
//out("Sim.send passed instruction_array: " + instruction_array + " robot_name: " + robot_name)
let sim_inst = DexterSim.robot_name_to_dextersim_instance_map[robot_name]
sim_inst.sent_instructions_count += 1
if (sim_inst.status == "closing"){
shouldnt("In a_DexterSim.send with robot_name: " + robot_name +
" passed instruction_array: " + instruction_array +
" but it shouldn't be called at all because a_DexterSim.status == 'closing'.")
}
sim_inst.status = "after_first_send"
let oplet = instruction_array[Dexter.INSTRUCTION_TYPE]
switch(oplet){
//case "E": //empty_instruction_queue_immediately
//now handled by the default clause below, and add_instruction_to_queue
case "F": //empty_instruction_queue, //waits to be "executed" when instruction is processed
sim_inst.add_instruction_to_queue(instruction_array)
break;
case "g": //get naturally. This is like "F" in that it lets the buffer empty out.
//so like F, don't ack_reply. This is automatically sent as the last instruction in a job.
//it always returns a full robot_status in order.
sim_inst.add_instruction_to_queue(instruction_array)
break;
case "G": //get immediate. The very first instruction sent to send should be "G",
//so let it be the first call to process_next_instruction & start out the setTimeout chain
sim_inst.add_instruction_to_queue(instruction_array) //stick it on the front of the queue so it will be done next
break;
case "h": //doesn't go on instruction queue, just immediate ack
sim_inst.ack_reply(instruction_array)
break;
default:
sim_inst.add_instruction_to_queue(instruction_array)
sim_inst.ack_reply(instruction_array)
break;
}
}
ack_reply(instruction_array){
let ack_array = new Array(Dexter.robot_ack_labels.length)
ack_array[Dexter.JOB_ID] = instruction_array[Instruction.JOB_ID]
ack_array[Dexter.INSTRUCTION_ID] = instruction_array[Instruction.INSTRUCTION_ID]
ack_array[Dexter.START_TIME] = Date.now()
ack_array[Dexter.STOP_TIME] = Date.now()
ack_array[Dexter.INSTRUCTION_TYPE] = instruction_array[Instruction.INSTRUCTION_TYPE] //leave this as a 1 char string for now. helpful for debugging
ack_array[Dexter.ERROR_CODE] = 0
if (this.sim_actual === true){
setTimeout(function(){
Dexter.robot_done_with_instruction(ack_array)
}, 1)
}
}
//this is the method that moves an instrucction from the "DDE side"
//to the "hardware side"
add_instruction_to_queue(instruction_array){
const oplet = instruction_array[Dexter.INSTRUCTION_TYPE]
if (oplet == "E") { //empty_instruction_queue_immediately
out("In simulating Dexter at robot_name: " + this.robot_name +
", an E instruction (empty_instruction_queue_immediately),<br/> is " +
"deleting " + this.instruction_queue.length + " instructions:<br/>" +
this.instruction_queue.join("<br/>") +
"<br/>from the queue. They will never be run.")
this.instruction_queue = []
}
else { this.instruction_queue.push(instruction_array) }
}
//hardware side methods below
static process_next_instructions(){
const the_now = Date.now() //in milliseconds
//for(var sim_inst in DexterSim.robot_name_to_dextersim_instance_map.values()){
for(var robot_name in DexterSim.robot_name_to_dextersim_instance_map){
const sim_inst = DexterSim.robot_name_to_dextersim_instance_map[robot_name]
//hits when just ending an instruction
if (sim_inst.now_processing_instruction &&
(sim_inst.ending_time_of_cur_instruction <= the_now)) { //end the cur instruction and move to the next
let rs_copy = sim_inst.rs.slice() //make a copy to return as some subseqent call to this meth will modify the one "model of dexter" that we're saving in the instance
rs_copy[Dexter.STOP_TIME] = Date.now() //in milliseconds
const oplet = sim_inst.now_processing_instruction[Dexter.INSTRUCTION_TYPE]
if ((sim_inst.sim_actual === true) && ["F", "G", "g"].includes(oplet)) { //dont do when sim == "both"
Socket.convert_robot_status_to_degrees(rs_copy)
Dexter.robot_done_with_instruction(rs_copy)
}
sim_inst.completed_instructions.push(sim_inst.now_processing_instruction)
sim_inst.now_processing_instruction = null //Done with cur ins,
sim_inst.ready_to_start_new_instruction = true
}
//hits when there's more on the queue to do
if(sim_inst.ready_to_start_new_instruction &&
(sim_inst.instruction_queue.length > 0) &&
(sim_inst.status != "closed")) {
sim_inst.ready_to_start_new_instruction = false
sim_inst.process_next_instruction()
}
if((sim_inst.instruction_queue.length == 0) && //nothing in the queue,
(sim_inst.status == "closing")) { //and no more coming from DDE.
sim_inst.ready_to_start_new_instruction = false
DexterSim.close(sim_inst.robot_name) //cleaner to set "closed" in one place.
}
}
}
process_next_instruction(){
let dur = 10 // in ms
this.now_processing_instruction = this.instruction_queue.shift() //pop off next inst from front of the list
let instruction_array = this.now_processing_instruction
var robot_status = this.rs
var oplet = instruction_array[Dexter.INSTRUCTION_TYPE]
robot_status[Dexter.JOB_ID] = instruction_array[Instruction.JOB_ID]
robot_status[Dexter.INSTRUCTION_ID] = instruction_array[Instruction.INSTRUCTION_ID]
robot_status[Dexter.START_TIME] = Date.now() //in ms
robot_status[Dexter.INSTRUCTION_TYPE] = instruction_array[Instruction.INSTRUCTION_TYPE] //leave this as a 1 char string for now. helpful for debugging
robot_status[Dexter.ERROR_CODE] = 0
let ins_args = Instruction.args(instruction_array) //in arcseconds
let angle
switch (oplet){
case "a": //move_all_joints
let orig_angles = [robot_status[Dexter.J1_ANGLE],
robot_status[Dexter.J2_ANGLE],
robot_status[Dexter.J3_ANGLE],
robot_status[Dexter.J4_ANGLE],
robot_status[Dexter.J5_ANGLE]] //these are in arcseconds
angle = ins_args[0]
if (!isNaN(angle)){ robot_status[Dexter.J1_ANGLE] = angle}
angle = ins_args[1]
if (!isNaN(angle)){ robot_status[Dexter.J2_ANGLE] = angle}
angle = ins_args[2]
if (!isNaN(angle)){ robot_status[Dexter.J3_ANGLE] = angle}
angle = ins_args[3]
if (!isNaN(angle)){ robot_status[Dexter.J4_ANGLE] = angle}
angle = ins_args[4]
if (!isNaN(angle)){ robot_status[Dexter.J5_ANGLE] = angle}
//predict needs its angles in degrees but ins_args are in arcseconds
const orig_angles_in_deg = orig_angles.map(function(ang) { return ang / 3600 })
const ins_args_in_deg = ins_args.map(function(ang) { return ang / 3600 })
dur = Math.abs(Kin.predict_move_dur(orig_angles_in_deg, ins_args_in_deg, this.robot)) * 1000
//we convert from arcseconds to degrees, pass in the angles to preduct,
// which returns a dur in seconds, then convert that to milliseconds
break;
//case "b": //move_to xyz
/*if (!isNaN(instruction_array[2])) robot_status[Dexter.ds_j5_x_index] = instruction_array[2]
if (!isNaN(instruction_array[3])) robot_status[Dexter.ds_j5_y_index] = instruction_array[3]
if (!isNaN(instruction_array[4])) robot_status[Dexter.ds_j5_z_index] = instruction_array[4]
if (!isNaN(instruction_array[5])) robot_status[Dexter.ds_j4_angle_index] = instruction_array[5]
DexterSim.fill_in_robot_status_joint_angles(robot_status)
*/
// break;
// case "B": //move_to_relative xyz
/*if (!isNaN(instruction_array[2])) robot_status[Dexter.ds_j5_x_index] = robot_status[Dexter.ds_j5_x_index] + instruction_array[2]
if (!isNaN(instruction_array[3])) robot_status[Dexter.ds_j5_y_index] = robot_status[Dexter.ds_j5_y_index] + instruction_array[3]
if (!isNaN(instruction_array[4])) robot_status[Dexter.ds_j5_z_index] = robot_status[Dexter.ds_j5_z_index] + instruction_array[4]
if (!isNaN(instruction_array[5])) robot_status[Dexter.ds_j4_angle_index] = instruction_array[5] //not relative
DexterSim.fill_in_robot_status_joint_angles(robot_status)*/
// break;
case "e": //cause an error. Used for testing only
robot_status[Dexter.ERROR_CODE] = instruction_array[2]
break;
case "F":
dur = 0
break;
case "g": //get_robot_status
dur = 0;
break;
case "G": //get_robot_status
dur = 0;
break;
//handled by send. h never gets to this fn
case "h": //heartbeat get robot status
//dur = 0;
shouldnt("In dextersim.process_next_instruction, got an 'h' oplet but this fn shouldn't get 'h' instructions.")
break;
case "R": //move_all_joints_relative //no longer used because Dexter.move_all_joints_relative converts to "a" oplet
angle = ins_args[0]
if (!isNaN(angle)){ robot_status[Dexter.J1_ANGLE] += angle}
angle = ins_args[1]
if (!isNaN(angle)){ robot_status[Dexter.J2_ANGLE] += angle}
angle = ins_args[2]
if (!isNaN(angle)){ robot_status[Dexter.J3_ANGLE] += angle}
angle = ins_args[3]
if (!isNaN(angle)){ robot_status[Dexter.J4_ANGLE] += angle}
angle = ins_args[4]
if (!isNaN(angle)){ robot_status[Dexter.J5_ANGLE] += angle}
//DexterSim.fill_in_robot_status_xyzs(robot_status)
break;
case "S": //set_parameter
this.parameters[ins_args[0]] = ins_args[1]
dur = 0
break
case "w": //write
dur = 0
const write_location = ins_args[0]
if (write_location < this.write_array.length) {
this.write_array[write_location] = ins_args[1]
}
else { shouldnt('DexterSim.write_array is too short to accommodate "w" instruction<br/> with write_location of: ' +
write_location + " and value of: " + ins_args[1]) }
break
case "z": //sleep
dur = Math.round(ins_args[0] / 1000) //ins_args z sleep time is in microseconds,
//converted from secs to to usecs in in socket.js
break;
default:
if (Dexter.instruction_type_to_function_name_map[oplet]){
warning("Dextersim.send doesn't know what to do with the legal oplet: " + oplet)
}
else {
warning("DexterSim.send received an instruction array with an illegal oplet: " + instruction_array)
}
}
//if (oplet != "h"){ //never put -1 in instruction_id of robot status except before first instruction is run.
//For heartbeats, we want to leave in robot_status whatever the last "real" instruction was in there.
// ds_copy[0] = instruction_array[0] //instruction id
//}
if (!$("#real_time_sim_checkbox_id").val()){
dur = 0
}
this.ending_time_of_cur_instruction = robot_status[Dexter.START_TIME] + dur
const job_id = robot_status[Dexter.JOB_ID]
const job_instance = Job.job_id_to_job_instance(job_id)
if (job_instance){
SimUtils.render_once(robot_status, "Job: " + job_instance.name) //renders after dur, ie when the dexter move is completed.
}
else {
this.instruction_queue = []
this.now_processing_instruction = null
DexterSim.close(this.name)
dde_error("in Dexter Simulation, could not find a job with job_id: " + job_id)
}
}
static close(robot_name){
//when this is called, no more instructions will be coming from the job, but there might be
//be stragglers left in the instruction_queue
if (DexterSim.robot_name_to_dextersim_instance_map) { //because close might be called before we init the map
let sim_inst = DexterSim.robot_name_to_dextersim_instance_map[robot_name]
if(sim_inst){
if ((sim_inst.instruction_queue.length == 0) &&
(sim_inst.now_processing_instruction == null)){
sim_inst.stop_sim() //also set near bottom of process_next_instruction
}
else { //note: now that I automatically put a "g" instruction as the automatic last instruction
//of a job's do_list, we shouldn't be getting this "closing" state because
//the "g" naturally empties the instruction_queue.
sim_inst.status = "closing"
//setTimeout(function(){DexterSim.close(socket_id)}, 1000) //shouldn't be necessary.
//as process_next_instruction will handle final close in this case.
}
}
}
}
static empty_instruction_queue_now(robot_name){
let sim_inst = DexterSim.robot_name_to_dextersim_instance_map[robot_name]
sim_inst.instruction_queue = []
}
}
DexterSim.robot_name_to_dextersim_instance_map = null
DexterSim.set_interval_id = null