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hiddenwalls.py
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hiddenwalls.py
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#!/usr/bin/env python
#
#
#
#
import pygame
import collections
import os
import re
import sys
class HiddenWalls:
def __init__(self):
self.directory = "hiddenwalls"
self.names = {"6_hidden_wall1.png" : (303, 223),
"6_hidden_wall2_1.png" : (382, 47),
"6_hidden_wall2_2.png" : (288, 47),
"6_hidden_wall3.png" : (167, 0),
"7_hidden_wall1_1.png" : (152, 279),
"7_hidden_wall1_2.png" : (240, 303),
"21_hidden_wall1.png" : (7, 287)}
self.hiddenwalls = collections.defaultdict()
self._load_hiddenwalls()
def _load_hiddenwalls(self):
self.hiddenwalls[6] = [HiddenWall(*self.names["6_hidden_wall1.png"], self.directory, "6_hidden_wall1.png"),
HiddenWall(*self.names["6_hidden_wall2_2.png"], self.directory, "6_hidden_wall2_2.png"),
HiddenWall(*self.names["6_hidden_wall2_1.png"], self.directory, "6_hidden_wall2_1.png"),
HiddenWall(*self.names["6_hidden_wall3.png"], self.directory, "6_hidden_wall3.png")]
self.hiddenwalls[7] = [HiddenWall(*self.names["7_hidden_wall1_2.png"], self.directory, "7_hidden_wall1_2.png"),
HiddenWall(*self.names["7_hidden_wall1_1.png"], self.directory, "7_hidden_wall1_1.png")]
self.hiddenwalls[21] = [HiddenWall(*self.names["21_hidden_wall1.png"], self.directory, "21_hidden_wall1.png")]
class HiddenWall:
def __init__(self, x, y, directory, file):
self.image = pygame.image.load(f"{directory}\\{file}")
self.fake = pygame.Surface((self.image.get_width(), self.image.get_height())).convert()
self.fake.set_colorkey((0, 0, 0))
self.fake.blit(self.image, (0, 0))
self.found_channel = pygame.mixer.Channel(6)
self.found_audio = pygame.mixer.Sound("Audio\\Misc\\new_location.wav")
self.found_audio.set_volume(1.0)
self.found = False
self.x, self.y = x, y
self.mask = pygame.mask.from_surface(self.image)
self.opacity = 255
def blitme(self, screen):
self.fake.set_alpha(self.opacity)
screen.blit(self.fake, (self.x, self.y))
def check_collision(self, king):
king.mask = pygame.mask.from_surface(king.current_image)
if king.mask.overlap(self.mask, (self.x - king.x, self.y - king.y)):
if not self.found:
self.found_channel.play(self.found_audio)
self.found = True
if self.opacity > 0:
self.opacity -= 55
else:
if self.opacity < 255:
self.opacity += 55