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StudentWorld.h
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StudentWorld.h
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#ifndef STUDENTWORLD_H_
#define STUDENTWORLD_H_
#include "GameWorld.h"
#include "Level.h"
#include <string>
#include <vector>
class Actor;
class Peach;
class StudentWorld : public GameWorld
{
public:
StudentWorld(std::string assetPath);
~StudentWorld();
virtual int init();
virtual int move();
virtual void cleanUp();
void addActor(Level::GridEntry ge, int i, int j);
void addObject(int object, int x, int y, int dir);
void bonkObject(double x, double y);
void bonkPeach();
void getPeachLocation(double& x, double y);
bool overlapsPeach(Actor* a) const;
bool isPeachInvincibleStar();
bool isPeachTempInvincibleStar();
void reachedFlag();
void reachedMario();
void grantShootPower() const;
void grantJumpPower() const;
void grantInvincibility(int ticks) const;
void setPeachHP(int hp) const;
void damagePeach();
void damageObject(Actor* a);
bool isPeachMovePossible(int x, int y);
bool isMovePossible(Actor* a, int x, int y);
bool damageIfPossible(Actor* a, int x, int y);
private:
void gameStat();
bool overlapsAt(Actor* a, double x, double y) const;
Peach* m_peach;
std::vector<Actor*> m_actor;
bool m_nextLevel;
bool m_win;
};
#endif // STUDENTWORLD_H_