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Sandboxie Plus: restore maximized state from systray #288

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vitidev opened this issue Dec 27, 2020 · 6 comments
Closed

Sandboxie Plus: restore maximized state from systray #288

vitidev opened this issue Dec 27, 2020 · 6 comments
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fixed in next build Fixed in the next Sandboxie version

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@vitidev
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vitidev commented Dec 27, 2020

First, maximize window and close.

systray icon -> contenxt menu -> show/hide = open maximized window, as expected
double left mouse click on systray icon = restore latest manual changed size and position before maximized state.

@typpos
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typpos commented Feb 1, 2021

Related (v0.6.5): Restored-Window-Size is not remembered when closing Sandboxie-Plus main window and then re-opening from tray icon. Interestingly, column widths in sandbox-grid are recalled.

@DavidXanatos DavidXanatos added the fixed in next build Fixed in the next Sandboxie version label Feb 1, 2021
@NewKidOnTheBlock
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NewKidOnTheBlock commented Feb 1, 2021

Can confirm this behaviour for Sandboxie Classic 5.47.0
Whenever I open Sandboxie Control, it always forgets its previous window size and location.
It opens in some limbo state, like this:
SB Control window offscreen
Note how the SB menu bar and the upper part of the window are buried under the taskbar, even if I had left SB Control in a maximized state.
The only thing that helps is pressing Win + Up to maximize :/

@isaak654
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isaak654 commented Feb 1, 2021

@NewKidOnTheBlock Did you try to apply this for Sbiectrl.exe?

@NewKidOnTheBlock
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NewKidOnTheBlock commented Feb 1, 2021

No. I didn't. But I set a text scaling for my entire Windows of 110%.
SB should remember that it was maximized, though.

@isaak654
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isaak654 commented Feb 1, 2021

SB should remember that it was maximized, though.

About the maximized state in Sandboxie Classic, I think it's normal behavior... definitely it looks awful on my monitor (2560x1440).

The only good thing to ask (as a new issue) is to implement high dpi support because Sandboxie Classic wasn't done to support high dpi scaling.

@DavidXanatos
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I wont be fixing minor UI issues with the classic ui that I did not cause myself.
Also the sandman UI seams to handle high DPI ok.

I know many people would like some UI development for the classic UI but that's just to much work for to little improvement.

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fixed in next build Fixed in the next Sandboxie version
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