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A tiling window manager for macOS based on binary space partitioning
A simple and easy-to-use library to enjoy videogames programming
BlackHole is a modern macOS audio loopback driver that allows applications to pass audio to other applications with zero additional latency.
darktable is an open source photography workflow application and raw developer
GPU & Accelerator process monitoring for AMD, Apple, Huawei, Intel, NVIDIA and Qualcomm
A web-friendly way for anyone to build unusual displays
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Procedural Noise Shader Routines compatible with WebGL
OpenGL ES 3.0 Programming Guide Sample Code
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
The papers and books I've read or am about to read.
g-truc / ogl-samples
Forked from Groovounet/ogl-samplesThe OpenGL Samples Pack
📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)
legacy openFrameworks wrapper for the xbox kinect (OF pre-0.8.0+ only) - ofxKinect is now included and is being maintained in OF releases
Source code for OpenGL SupeBible 6th Edition examples
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
Optimized GPU noise functions and utilities
Code accompanying the blog post on bvh construction.
A Curriculum for a Semester Course in Computational & Expanded ███ography