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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
KodeLife shader sketches I wrote while commuting
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
As part of CODAME Code Art Together, a series of ART+TECH e-vents, with Char Stiles
Source code and samples for the RISC Chip album (music). Made with TidalCycles.