diff --git a/campaigns/eoe/eoe_epilogue.json b/campaigns/eoe/eoe_epilogue.json
index 7d484a762..8d4286bca 100644
--- a/campaigns/eoe/eoe_epilogue.json
+++ b/campaigns/eoe/eoe_epilogue.json
@@ -161,7 +161,7 @@
{
"id": "dyer_and_danforth_story",
"type": "story",
- "text": "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\nDanforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation."
+ "text": "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\nDanforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation."
},
{
"id": "check_hiroko_and_cookie",
@@ -211,7 +211,7 @@
{
"id": "hiroko_and_cookie_story",
"type": "story",
- "text": "To your surprise, you spot both Takada and Cookie in the workshop below deck. Cookie has taken apart his revolver and is cleaning each piece individually, while Takada goes through the aeroplane parts the crew managed to break down during your hasty escape. You watch in secret for a short while as the two banter.\n\"Hand me that cloth, will yeh?\"\n\"I am not your employee, Cookie.\"\n\"C'mon, Roko, it's right there. Jus' grab it and fling it over here.\"\n\"Yes sir, do you wish for me to fetch you a spot of tea as well?\"\n\"Very funny—why the hell'd you throw it all the way over there?\"\n\"You told me to fling it.\"\n\"To me, ya blasted—to me!\"\nYou smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n\"Roko wants to—you tell 'em,\" Cookie says.\nTakada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\nYou nod and excuse yourself. As long as they have each other, you think the two of them will be all right."
+ "text": "To your surprise, you spot both Takada and Cookie in the workshop below deck. Cookie has taken apart his revolver and is cleaning each piece individually, while Takada goes through the aeroplane parts the crew managed to break down during your hasty escape. You watch in secret for a short while as the two banter.\n\"Hand me that cloth, will yeh?\"\n\"I am not your employee, Cookie.\"\n\"C'mon, Roko, it's right there. Jus' grab it and fling it over here.\"\n\"Yes sir, do you wish for me to fetch you a spot of tea as well?\"\n\"Very funny—why the hell'd you throw it all the way over there?\"\n\"You told me to fling it.\"\n\"To me, ya blasted—to me!\"\nYou smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n\"Roko wants to—you tell 'em,\" Cookie says.\nTakada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\nYou nod and excuse yourself. As long as they have each other, you think the two of them will be all right."
},
{
"id": "check_ashevak_alone",
diff --git a/campaigns/eoe/fatal_mirage.json b/campaigns/eoe/fatal_mirage.json
index a325e8ddd..2051b0df4 100644
--- a/campaigns/eoe/fatal_mirage.json
+++ b/campaigns/eoe/fatal_mirage.json
@@ -1286,7 +1286,7 @@
"physical",
"mental"
],
- "text": "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it.",
+ "text": "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it.",
"steps": [
"eliminate_partners",
"no_say_in_the_matter",
@@ -1300,7 +1300,7 @@
{
"id": "R1",
"title": "Resolution 1",
- "text": "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?",
+ "text": "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?",
"steps": [
"eliminate_partners",
"is_there_a_difference",
diff --git a/campaigns/eoe/the_heart_of_madness.json b/campaigns/eoe/the_heart_of_madness.json
index 2e9fd0c67..541c9b742 100644
--- a/campaigns/eoe/the_heart_of_madness.json
+++ b/campaigns/eoe/the_heart_of_madness.json
@@ -55,7 +55,7 @@
{
"id": "amy_yes_story",
"type": "story",
- "text": "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
+ "text": "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
},
{
"id": "no_ill_effects",
@@ -109,7 +109,7 @@
{
"id": "scouted_no_story",
"type": "story",
- "text": "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..."
+ "text": "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…"
},
{
"id": "intro_2",
@@ -205,7 +205,7 @@
{
"id": "intro_3",
"type": "story",
- "text": "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\nBeyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..."
+ "text": "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\nBeyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…"
},
{
"id": "choose_door",
diff --git a/campaigns/eoe/the_heart_of_madness_part_1.json b/campaigns/eoe/the_heart_of_madness_part_1.json
index be28d1184..ee8e37c5d 100644
--- a/campaigns/eoe/the_heart_of_madness_part_1.json
+++ b/campaigns/eoe/the_heart_of_madness_part_1.json
@@ -394,7 +394,7 @@
{
"id": "amy_victim_story",
"type": "story",
- "text": "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..."
+ "text": "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…"
},
{
"id": "check_amy_mala_alive",
@@ -422,7 +422,7 @@
{
"id": "amy_mala_alive_story",
"type": "story",
- "text": "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\nDr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
+ "text": "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\nDr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
},
{
"id": "kill_female_effect",
@@ -441,7 +441,7 @@
{
"id": "dyer_victim_story",
"type": "story",
- "text": "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..."
+ "text": "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…"
},
{
"id": "check_dyer_amy_alive",
@@ -469,7 +469,7 @@
{
"id": "dyer_amy_alive_story",
"type": "story",
- "text": "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
+ "text": "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
},
{
"id": "kill_male_effect",
@@ -488,7 +488,7 @@
{
"id": "danforth_victim_story",
"type": "story",
- "text": "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..."
+ "text": "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…"
},
{
"id": "check_danforth_dyer_alive",
@@ -516,7 +516,7 @@
{
"id": "danforth_dyer_alive_story",
"type": "story",
- "text": "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled."
+ "text": "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled."
},
{
"id": "kill_danforth",
@@ -530,7 +530,7 @@
{
"id": "claypool_victim_story",
"type": "story",
- "text": "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+ "text": "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
},
{
"id": "check_claypool_ellsworth_alive",
@@ -572,7 +572,7 @@
{
"id": "takada_victim_story",
"type": "story",
- "text": "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..."
+ "text": "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…"
},
{
"id": "check_takada_ashevak_alive",
@@ -614,7 +614,7 @@
{
"id": "ellsworth_victim_story",
"type": "story",
- "text": "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+ "text": "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
},
{
"id": "check_ellsworth_cookie_alive",
@@ -656,7 +656,7 @@
{
"id": "cookie_victim_story",
"type": "story",
- "text": "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..."
+ "text": "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…"
},
{
"id": "check_cookie_takada_alive",
@@ -700,7 +700,7 @@
{
"id": "ashevak_victim_story",
"type": "story",
- "text": "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..."
+ "text": "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…"
},
{
"id": "check_ashevak_claypool_alive",
@@ -728,7 +728,7 @@
{
"id": "ashevak_claypool_alive_story",
"type": "story",
- "text": "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\nSilence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
+ "text": "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\nSilence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
},
{
"id": "kill_ashevak_effect",
@@ -743,7 +743,7 @@
{
"id": "mala_victim_story",
"type": "story",
- "text": "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..."
+ "text": "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…"
},
{
"id": "check_mala_danforth_alive",
@@ -902,7 +902,7 @@
"type": "campaign_log",
"section": "campaign_notes",
"id": "the_seal_was_used_improperly",
- "text": "the seal was used... improperly."
+ "text": "the seal was used… improperly."
}
]
},
diff --git a/campaigns/eoe/the_heart_of_madness_part_2.json b/campaigns/eoe/the_heart_of_madness_part_2.json
index ee5627b46..3b2b43a8f 100644
--- a/campaigns/eoe/the_heart_of_madness_part_2.json
+++ b/campaigns/eoe/the_heart_of_madness_part_2.json
@@ -17,7 +17,7 @@
{
"id": "intro",
"type": "story",
- "text": "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\nDim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\nYour party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined."
+ "text": "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\nDim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\nYour party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined."
},
{
"id": "check_kensler_understands",
@@ -66,7 +66,7 @@
{
"id": "intro_2",
"type": "story",
- "text": "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\nYou ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\nThis newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\nYou object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes."
+ "text": "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\nYou ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\nThis newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\nYou object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes."
},
{
"id": "dr_kensler_has_a_plan",
@@ -367,7 +367,7 @@
"type": "campaign_log",
"section": "campaign_notes",
"id": "nameless_madness_is_contained_safely_within_its_host_for_now",
- "text": "the nameless madness is contained safely within its host... for now."
+ "text": "the nameless madness is contained safely within its host… for now."
}
]
},
@@ -442,7 +442,7 @@
},
{
"id": "maybe_win_campaign",
- "text": "The investigators win the campaign...?",
+ "text": "The investigators win the campaign…?",
"effects": [
{
"type": "campaign_data",
@@ -591,7 +591,7 @@
},
{
"id": "record_surviving_members",
- "text": "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name.",
+ "text": "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name.",
"effects": [
{
"type": "campaign_log",
@@ -669,7 +669,7 @@
"physical",
"mental"
],
- "text": "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\nBack in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\nStill, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n...Is any of this real?",
+ "text": "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\nBack in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\nStill, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n…Is any of this real?",
"steps": [
"nameless_madness_escaped",
"kill_expedition_team",
@@ -681,7 +681,7 @@
{
"id": "R1",
"title": "Resolution 1",
- "text": "Suddenly, there is blast of warm air, and a sound like a tremendous exhalation. The air shimmers with the distortion of a mirage, and you watch in shock as the rushing miasma suddenly recoils. It collapses upon itself and retreats back into the mountainside just as the avalanche begins. Bright blue cracks spread rapidly along the walls. Without the pylons, the integrity of not just the facility within the mountain, but the entire city, is compromised. The icy floor cracks open. The cyclopean architecture of the alien city begins to sink into the snow.\nThen you hear it: the roaring engine of an aeroplane overhead. The last of Takada's three planes soars over the city, and familiar shouts echo throughout the ancient, ruinous streets. \"There they are! By that tunnel! Quickly!\" Two sledges slide into view, pulled by the remainder of the dogs Eliyah left at the barrier camp, and manned by several members of the crew of the Theodosia. You cannot hold back your surprise or joy at the sight. They motion frantically for you to join them, their gazes fixed on the collapsing mountain.\nAt the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\nOne of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\nThe moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\nBut still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"",
+ "text": "Suddenly, there is blast of warm air, and a sound like a tremendous exhalation. The air shimmers with the distortion of a mirage, and you watch in shock as the rushing miasma suddenly recoils. It collapses upon itself and retreats back into the mountainside just as the avalanche begins. Bright blue cracks spread rapidly along the walls. Without the pylons, the integrity of not just the facility within the mountain, but the entire city, is compromised. The icy floor cracks open. The cyclopean architecture of the alien city begins to sink into the snow.\nThen you hear it: the roaring engine of an aeroplane overhead. The last of Takada's three planes soars over the city, and familiar shouts echo throughout the ancient, ruinous streets. \"There they are! By that tunnel! Quickly!\" Two sledges slide into view, pulled by the remainder of the dogs Eliyah left at the barrier camp, and manned by several members of the crew of the Theodosia. You cannot hold back your surprise or joy at the sight. They motion frantically for you to join them, their gazes fixed on the collapsing mountain.\nAt the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\nOne of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\nThe moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\nBut still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"",
"steps": [
"eliminate_partners",
"nameless_madness_is_contained_safely_within_its_host_for_now",
@@ -698,7 +698,7 @@
{
"id": "R2",
"title": "Resolution 2",
- "text": "Suddenly, a droning hum emerges.from the tunnel, and hope renews in your heart. You take flight from beneath the archway as bright blue cracks spread rapidly along the walls. Without the pylons, the integrity of not just the facility within the mountain, but the entire city, is compromised. The icy floor cracks open. The cyclopean architecture of the alien city begins to sink into the snow. This might be your burial place, but at least you will take this entity and the rest of this damnable city with you.\nThen you hear it: the roaring engine of an aeroplane overhead. The last of Takada's three planes soars over the city, and familiar shouts echo throughout the ancient, ruinous streets. \"There they are! By that tunnel! Quickly!\" Two sledges slide into view, pulled by the remainder of the dogs Eliyah left at the barrier camp, and manned by several members of the crew of the Theodosia. You cannot hold back your surprise or joy at the sight. They motion frantically for you to join them, their gazes fixed on the collapsing mountain.\nOne of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect. Together, you race off into the foothills as the city collapses into the ice behind you.\nThe moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\nThe voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\nOnly time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n...Right?",
+ "text": "Suddenly, a droning hum emerges.from the tunnel, and hope renews in your heart. You take flight from beneath the archway as bright blue cracks spread rapidly along the walls. Without the pylons, the integrity of not just the facility within the mountain, but the entire city, is compromised. The icy floor cracks open. The cyclopean architecture of the alien city begins to sink into the snow. This might be your burial place, but at least you will take this entity and the rest of this damnable city with you.\nThen you hear it: the roaring engine of an aeroplane overhead. The last of Takada's three planes soars over the city, and familiar shouts echo throughout the ancient, ruinous streets. \"There they are! By that tunnel! Quickly!\" Two sledges slide into view, pulled by the remainder of the dogs Eliyah left at the barrier camp, and manned by several members of the crew of the Theodosia. You cannot hold back your surprise or joy at the sight. They motion frantically for you to join them, their gazes fixed on the collapsing mountain.\nOne of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect. Together, you race off into the foothills as the city collapses into the ice behind you.\nThe moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\nThe voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\nOnly time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n…Right?",
"steps": [
"eliminate_partners",
"facility_was_destroyed",
diff --git a/campaigns/zaw/a_sea_of_troubles.json b/campaigns/zaw/a_sea_of_troubles.json
index 97bfe4b2a..f17434816 100644
--- a/campaigns/zaw/a_sea_of_troubles.json
+++ b/campaigns/zaw/a_sea_of_troubles.json
@@ -20,7 +20,7 @@
{
"id": "intro",
"type": "story",
- "text": "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\nThe dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\nYou take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\nBefore you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf."
+ "text": "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\nThe dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\nYou take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\nBefore you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf."
},
{
"id": "gather_encounter_sets",
@@ -400,7 +400,7 @@
{
"id": "R2",
"title": "Resolution 2",
- "text": "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\nFurther back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them.",
+ "text": "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\nFurther back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them.",
"steps": [
"earn_xp",
"count_oysters",
diff --git a/campaigns/zaw/arkham_in_wonderland.json b/campaigns/zaw/arkham_in_wonderland.json
index 173c56454..b85bd108a 100644
--- a/campaigns/zaw/arkham_in_wonderland.json
+++ b/campaigns/zaw/arkham_in_wonderland.json
@@ -17,7 +17,7 @@
{
"id": "intro",
"type": "story",
- "text": "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\nHer story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\nYou reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
+ "text": "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\nHer story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\nYou reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
},
{
"id": "gather_encounter_sets",
diff --git a/campaigns/zaw/aw_prologue.json b/campaigns/zaw/aw_prologue.json
index ca74eabd8..d9671ac80 100644
--- a/campaigns/zaw/aw_prologue.json
+++ b/campaigns/zaw/aw_prologue.json
@@ -12,7 +12,7 @@
{
"id": "intro",
"type": "story",
- "text": "The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\nYou depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\nArkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\nYour own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon."
+ "text": "The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\nYou depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\nArkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\nYour own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon."
}
]
}
\ No newline at end of file
diff --git a/campaigns/zaw/bleeding_hearts.json b/campaigns/zaw/bleeding_hearts.json
index 07eca8caf..30904facd 100644
--- a/campaigns/zaw/bleeding_hearts.json
+++ b/campaigns/zaw/bleeding_hearts.json
@@ -20,7 +20,7 @@
{
"id": "intro",
"type": "story",
- "text": "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\nThe other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\nAnother regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\nThe Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
+ "text": "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\nThe other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\nAnother regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\nThe Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
},
{
"id": "gather_encounter_sets",
@@ -462,7 +462,7 @@
{
"id": "R4",
"title": "Resolution 4",
- "text": "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time.",
+ "text": "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time.",
"steps": [
"add_1_strength_of_wonderland",
"earn_knave",
@@ -481,7 +481,7 @@
{
"id": "R6",
"title": "Resolution 6",
- "text": "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\nThe Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same.",
+ "text": "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\nThe Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same.",
"steps": [
"add_1_strength_of_wonderland",
"earn_knave",
diff --git a/campaigns/zaw/gryphon_and_mock_turtle.json b/campaigns/zaw/gryphon_and_mock_turtle.json
index 949ccf9cb..5bca6b241 100644
--- a/campaigns/zaw/gryphon_and_mock_turtle.json
+++ b/campaigns/zaw/gryphon_and_mock_turtle.json
@@ -344,7 +344,7 @@
"id": "sadder_but_wiser",
"type": "story",
"title": "Sadder but Wiser",
- "text": "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\nYou describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
+ "text": "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\nYou describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
},
{
"id": "add_1_strength_of_wonderland",
@@ -374,7 +374,7 @@
"id": "ignorance_is_bliss",
"title": "Ignorance is Bliss",
"type": "story",
- "text": "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\nWisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\nYour steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
+ "text": "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\nWisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\nYour steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
},
{
"id": "banes_gryphon_and_mock_turtle",
diff --git a/campaigns/zaw/humpty_dumpty.json b/campaigns/zaw/humpty_dumpty.json
index acfbf5c45..bbef5cdf5 100644
--- a/campaigns/zaw/humpty_dumpty.json
+++ b/campaigns/zaw/humpty_dumpty.json
@@ -50,7 +50,7 @@
"id": "unpredictability",
"title": "Unpredictability",
"type": "story",
- "text": "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
+ "text": "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
},
{
"id": "add_1_strength_of_wonderland",
diff --git a/campaigns/zaw/lucid_nightmare.json b/campaigns/zaw/lucid_nightmare.json
index b3788acc2..08bce8704 100644
--- a/campaigns/zaw/lucid_nightmare.json
+++ b/campaigns/zaw/lucid_nightmare.json
@@ -1661,7 +1661,7 @@
"physical",
"mental"
],
- "text": "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\nWhen your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible.",
+ "text": "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\nWhen your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible.",
"steps": [
"separated_alices_dreams_from_the_real_world",
"gurathnaka_and_its_shadows_were_banished_from_arkham",
diff --git a/campaigns/zaw/sibling_rivalry.json b/campaigns/zaw/sibling_rivalry.json
index e4941b531..59bf75d4d 100644
--- a/campaigns/zaw/sibling_rivalry.json
+++ b/campaigns/zaw/sibling_rivalry.json
@@ -372,7 +372,7 @@
{
"id": "R2",
"title": "Resolution 2",
- "text": "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully.",
+ "text": "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully.",
"steps": [
"decide_fate"
]
@@ -401,7 +401,7 @@
{
"id": "R5",
"title": "Resolution 5",
- "text": "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\nA pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all.",
+ "text": "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\nA pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all.",
"steps": [
"add_2_strength_of_wonderland",
"tweedles_learned_that_there_are_worse_things_than_fighting_each_other",
diff --git a/campaigns/zaw/tempest_in_a_teapot.json b/campaigns/zaw/tempest_in_a_teapot.json
index cc16a3314..147bb99fc 100644
--- a/campaigns/zaw/tempest_in_a_teapot.json
+++ b/campaigns/zaw/tempest_in_a_teapot.json
@@ -790,7 +790,7 @@
{
"id": "R3",
"title": "Resolution 3",
- "text": "The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\nThe Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"",
+ "text": "The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\nThe Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"",
"steps": [
"hare_couldnt_cope_with_hatters_death",
"earn_xp",
@@ -800,7 +800,7 @@
{
"id": "R4",
"title": "Resolution 4",
- "text": "The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\nThe Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"",
+ "text": "The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\nThe Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"",
"steps": [
"hatter_couldnt_cope_with_hares_death",
"earn_xp",
diff --git a/campaigns/zaw/the_dodo.json b/campaigns/zaw/the_dodo.json
index 725ca42d3..a7e8346c5 100644
--- a/campaigns/zaw/the_dodo.json
+++ b/campaigns/zaw/the_dodo.json
@@ -67,7 +67,7 @@
"id": "caucus_race",
"type": "story",
"title": "The Caucus Race",
- "text": "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\nDry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\""
+ "text": "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\nDry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\""
},
{
"id": "decide_situation",
@@ -100,7 +100,7 @@
"id": "resting_on_laurels",
"title": "Resting on Laurels",
"type": "story",
- "text": "You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\nAs the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\""
+ "text": "You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\nAs the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\""
},
{
"id": "add_1_strength_of_wonderland",
@@ -142,7 +142,7 @@
"id": "a_dead_heat",
"title": "A Dead Heat",
"type": "story",
- "text": "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
+ "text": "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
},
{
"id": "banes_the_dodo",
diff --git a/campaigns/zaw/the_duchess.json b/campaigns/zaw/the_duchess.json
index 487c937ee..c4912abdb 100644
--- a/campaigns/zaw/the_duchess.json
+++ b/campaigns/zaw/the_duchess.json
@@ -17,7 +17,7 @@
{
"id": "intro",
"type": "story",
- "text": "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\nAn awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\nThe inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\nYou burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you."
+ "text": "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\nAn awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\nThe inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\nYou burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you."
},
{
"id": "decide_situation",
@@ -27,7 +27,7 @@
"choices": [
{
"id": "accept",
- "text": "\"Pepper the pig? I mean... sure, might as well try it.\"",
+ "text": "\"Pepper the pig? I mean… sure, might as well try it.\"",
"steps": [
"shaken_up",
"add_1_strength_of_wonderland",
@@ -50,7 +50,7 @@
"id": "shaken_up",
"title": "Shaken Up",
"type": "story",
- "text": "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\nIn the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\""
+ "text": "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\nIn the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\""
},
{
"id": "add_1_strength_of_wonderland",
diff --git a/campaigns/zaw/the_white_queen.json b/campaigns/zaw/the_white_queen.json
index 975004558..3c5f3d3b7 100644
--- a/campaigns/zaw/the_white_queen.json
+++ b/campaigns/zaw/the_white_queen.json
@@ -142,7 +142,7 @@
"id": "foreshadowed",
"title": "Foreshadowed",
"type": "story",
- "text": "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
+ "text": "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
},
{
"id": "banes_the_white_queen",
diff --git a/campaigns/zaw/wild_snark_chase.json b/campaigns/zaw/wild_snark_chase.json
index 14a4afa75..3cc4cab9a 100644
--- a/campaigns/zaw/wild_snark_chase.json
+++ b/campaigns/zaw/wild_snark_chase.json
@@ -21,7 +21,7 @@
{
"id": "intro",
"type": "story",
- "text": "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\nNot an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
+ "text": "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\nNot an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
},
{
"id": "gather_encounter_sets",
diff --git a/campaigns/zce/barors_gifts.json b/campaigns/zce/barors_gifts.json
index 9c6d0180f..3d69074f7 100644
--- a/campaigns/zce/barors_gifts.json
+++ b/campaigns/zce/barors_gifts.json
@@ -71,7 +71,7 @@
"id": "ward_story",
"type": "story",
"title": "The Ward",
- "text": "\"The power in runes... is passed down through story... as words become wards.\""
+ "text": "\"The power in runes… is passed down through story… as words become wards.\""
},
{
"id": "ward_effects",
@@ -134,7 +134,7 @@
"id": "cursed_blade_story",
"type": "story",
"title": "The Cursed Blade",
- "text": "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\""
+ "text": "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\""
},
{
"id": "cursed_blade_effects",
@@ -197,7 +197,7 @@
"id": "memento_mori_story",
"type": "story",
"title": "Memento Mori",
- "text": "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\""
+ "text": "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\""
},
{
"id": "memento_mori_effects",
@@ -348,7 +348,7 @@
"id": "perfect_disguise_story",
"type": "story",
"title": "Perfect Disguise",
- "text": "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\""
+ "text": "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\""
},
{
"id": "perfect_disguise_effects",
@@ -392,7 +392,7 @@
"id": "barors_will_story",
"type": "story",
"title": "Bárðr's Will",
- "text": "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\""
+ "text": "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\""
},
{
"id": "barors_will_effects",
diff --git a/campaigns/zce/campaign.json b/campaigns/zce/campaign.json
index 672a1182e..98a4d5a70 100644
--- a/campaigns/zce/campaign.json
+++ b/campaigns/zce/campaign.json
@@ -68,7 +68,7 @@
"id": "saga",
"type": "rule_reminder",
"title": "Additional Rules - Saga",
- "text": "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..."
+ "text": "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…"
},
{
"id": "listening",
diff --git a/campaigns/zce/ce_epilogue.json b/campaigns/zce/ce_epilogue.json
index 722f98fb7..9fec69bd9 100644
--- a/campaigns/zce/ce_epilogue.json
+++ b/campaigns/zce/ce_epilogue.json
@@ -14,7 +14,7 @@
{
"id": "check_intro",
"bullet_type": "none",
- "text": "Check Chaos Bag. If the investigators have added or removed..."
+ "text": "Check Chaos Bag. If the investigators have added or removed…"
},
{
"id": "check_oblivion",
@@ -179,7 +179,7 @@
"id": "redemption_story",
"type": "story",
"title": "Redemption",
- "text": "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\nTogether, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..."
+ "text": "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\nTogether, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…"
},
{
"id": "enlightenment_story",
diff --git a/campaigns/zce/the_crown.json b/campaigns/zce/the_crown.json
index 93ac43f12..51aaa8426 100644
--- a/campaigns/zce/the_crown.json
+++ b/campaigns/zce/the_crown.json
@@ -129,7 +129,7 @@
{
"id": "intro_1",
"type": "story",
- "text": "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\nYou know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate."
+ "text": "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\nYou know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate."
},
{
"id": "search_for_saga_asset",
@@ -138,7 +138,7 @@
{
"id": "intro_2",
"type": "story",
- "text": "Bárðr stands before you, deep in thought.\n\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\nBárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old."
+ "text": "Bárðr stands before you, deep in thought.\n\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\nBárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old."
},
{
"id": "2_additional_resources",
@@ -438,7 +438,7 @@
{
"id": "R1",
"title": "Resolution 1",
- "text": "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist.",
+ "text": "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist.",
"steps": [
"all_insane",
"lose_campaign"
diff --git a/campaigns/zce/the_fallen.json b/campaigns/zce/the_fallen.json
index 630053e31..16344d496 100644
--- a/campaigns/zce/the_fallen.json
+++ b/campaigns/zce/the_fallen.json
@@ -47,7 +47,7 @@
{
"id": "intro_1",
"type": "story",
- "text": "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\nAround noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\nThe professor chimes in, \"Snæfellsjökull. It all makes sense...\""
+ "text": "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\nAround noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\nThe professor chimes in, \"Snæfellsjökull. It all makes sense…\""
},
{
"id": "place_2_doom",
@@ -126,7 +126,7 @@
{
"id": "setup_locations_intro",
"bullet_type": "none",
- "text": "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..."
+ "text": "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…"
},
{
"id": "check_thingvellir",
@@ -444,7 +444,7 @@
{
"id": "R2",
"title": "Resolution 2",
- "text": "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n\"You... are weak... But you have suffered... to come here.\"\nThe gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"",
+ "text": "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n\"You… are weak… But you have suffered… to come here.\"\nThe gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"",
"steps": [
"on_their_own",
"earn_xp",
@@ -455,7 +455,7 @@
{
"id": "R3",
"title": "Resolution 3",
- "text": "\"So be it.\"\nBárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\nYou ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\nThe gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n\"I trust... you will know what to do... when you meet him.\"",
+ "text": "\"So be it.\"\nBárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\nYou ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\nThe gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n\"I trust… you will know what to do… when you meet him.\"",
"steps": [
"earned_barors_trust",
"ask_proven",
diff --git a/campaigns/zce/the_golden_circle.json b/campaigns/zce/the_golden_circle.json
index 7ecf0901b..9911235f8 100644
--- a/campaigns/zce/the_golden_circle.json
+++ b/campaigns/zce/the_golden_circle.json
@@ -59,7 +59,7 @@
{
"id": "intro_1",
"type": "story",
- "text": "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n\"No... she says. We need to think bigger.\"\nShe approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\""
+ "text": "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n\"No… she says. We need to think bigger.\"\nShe approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\""
},
{
"id": "place_1_doom",
@@ -476,7 +476,7 @@
{
"id": "R2",
"title": "Resolution 2",
- "text": "Professor Day Morris ponders your discoveries in the passenger seat.\n\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\nYou ask why the cultists didn't follow you out of Reykjavik.\nProfessor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"",
+ "text": "Professor Day Morris ponders your discoveries in the passenger seat.\n\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\nYou ask why the cultists didn't follow you out of Reykjavik.\nProfessor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"",
"steps": [
"found_the_ritual_site",
"ask_photographs",
diff --git a/campaigns/zce/the_warning.json b/campaigns/zce/the_warning.json
index 8aecb049b..e072f899f 100644
--- a/campaigns/zce/the_warning.json
+++ b/campaigns/zce/the_warning.json
@@ -341,7 +341,7 @@
"physical",
"mental"
],
- "text": "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle.",
+ "text": "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle.",
"steps": [
"mapped_the_golden_circle",
"earn_xp"
diff --git a/campaigns/zdm/dm_prologue.json b/campaigns/zdm/dm_prologue.json
index bbcb5f09c..dcc22aff1 100644
--- a/campaigns/zdm/dm_prologue.json
+++ b/campaigns/zdm/dm_prologue.json
@@ -1,7 +1,7 @@
{
"id": "dm_prologue",
- "scenario_name": "Prologue...",
- "full_name": "Prologue...",
+ "scenario_name": "Prologue…",
+ "full_name": "Prologue…",
"header": "",
"type": "interlude",
"icon": "delusions",
diff --git a/errata/en/errata.json b/errata/en/errata.json
index c9a723968..2ab0f6e77 100644
--- a/errata/en/errata.json
+++ b/errata/en/errata.json
@@ -155,7 +155,7 @@
"cards": [
{
"code": ["07315"],
- "text": "This card’s Objective ability should read: “...you may choose to advance” instead of “...advance.”"
+ "text": "This card’s Objective ability should read: “…you may choose to advance” instead of “…advance.”"
}
]
}
diff --git a/errata/es/errata.json b/errata/es/errata.json
index b2a77ddee..3ba512ca6 100644
--- a/errata/es/errata.json
+++ b/errata/es/errata.json
@@ -122,7 +122,7 @@
"text": "Esta carta debería decir: “Aparición – Palcos.”"
}
]
- },
+ },
{
"encounter_code": "return_to_the_last_king",
"cards": [
@@ -212,7 +212,7 @@
"cards": [
{
"code": ["07315"],
- "text": "La capacidad Objetivo de esta carta debería decir: “...puedes elegir hacer avanzar” en lugar de “...haz avanzar”."
+ "text": "La capacidad Objetivo de esta carta debería decir: “…puedes elegir hacer avanzar” en lugar de “…haz avanzar”."
}
]
}
diff --git a/faq/en/books.json b/faq/en/books.json
index 1eeeea17f..b7dd838f1 100644
--- a/faq/en/books.json
+++ b/faq/en/books.json
@@ -6,7 +6,7 @@
},
{
"code": "98007",
- "text": "- Norman’s ability doesn’t kick in until the game actually begins play, so the top card of his deck should be revealed after setup is complete (including setting up the scenario and drawing your opening hand).\n\n- **\"As If\":** Some card effects allow an investigator to resolve an ability or perform an action as if a certain aspect of the game state were altered, using the text “as if…” to indicate the difference. The indicated ability or action is resolved with the altered game state in mind, but the actual game state remains unchanged.\n - This includes all steps of the indicated ability/action, including the paying of its costs, attacks of opportunity (where applicable), and resolving each aspect of its effect.\n - Other card abilities or game effects do not resolve with the altered game state in mind; only the indicated ability/action. - FAQ, v.1.7, March 2020\n\n\n- **Erratum**: This card's Deckbuilding Options should read: \"...up to 5 other Mystic cards ([mystic]) level 0.\" - FAQ, v.1.9, June 2021",
+ "text": "- Norman’s ability doesn’t kick in until the game actually begins play, so the top card of his deck should be revealed after setup is complete (including setting up the scenario and drawing your opening hand).\n\n- **\"As If\":** Some card effects allow an investigator to resolve an ability or perform an action as if a certain aspect of the game state were altered, using the text “as if…” to indicate the difference. The indicated ability or action is resolved with the altered game state in mind, but the actual game state remains unchanged.\n - This includes all steps of the indicated ability/action, including the paying of its costs, attacks of opportunity (where applicable), and resolving each aspect of its effect.\n - Other card abilities or game effects do not resolve with the altered game state in mind; only the indicated ability/action. - FAQ, v.1.7, March 2020\n\n\n- **Erratum**: This card's Deckbuilding Options should read: \"…up to 5 other Mystic cards ([mystic]) level 0.\" - FAQ, v.1.9, June 2021",
"updated_at": "2021-06-29T17:59:20.000Z"
},
{
diff --git a/faq/en/core.json b/faq/en/core.json
index c0198abda..06c81df07 100644
--- a/faq/en/core.json
+++ b/faq/en/core.json
@@ -61,7 +61,7 @@
},
{
"code": "01014",
- "text": "- 'Play' and 'Commit' are two different game terms. Wendy's Amulet allows you to 'play' the topmost event card in your discard pile, but it does not allow you to 'commit' it to a skill test.\n\n- The **Forced** effect triggers after you play an event from either your hand or your discard pile. It does not trigger after you commit an event card from hand to a skill test.\n\n- You can only have 1 copy of your investigator's signature card in your deck. These cards have no level, which is different from having level 0, and the deckbuilding rules only allow you to add cards of level 0-5 to your main deck. *(**Note:** Signature cards in the Core Set were accidentally misprinted using the same template as level 0 cards. Starting with The Dunwich Legacy deluxe, signature cards will be printed as cards with no level (e.g. [Duke](/card/02014)).*\n\n- The **Forced** effect triggers after the event is played, before it is placed in your discard pile. If the event would not enter the discard pile at this time (for example an event that attaches to a location, such as [Lure](/card/02156), or stays in play for a period of time), then this **Forced** effect does not trigger. In other words, Lure would be discarded as normal, because it is being discarded at a time other than 'after you play it'.\n\n- **\"As If\":** This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page [here](/rules#As_If). (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.)\n\n- **Erratum**: This card’s **Forced** ability should read \"**Forced** - After you play an event or discard an event from play:...\" - FAQ, v.1.9, June 2021",
+ "text": "- 'Play' and 'Commit' are two different game terms. Wendy's Amulet allows you to 'play' the topmost event card in your discard pile, but it does not allow you to 'commit' it to a skill test.\n\n- The **Forced** effect triggers after you play an event from either your hand or your discard pile. It does not trigger after you commit an event card from hand to a skill test.\n\n- You can only have 1 copy of your investigator's signature card in your deck. These cards have no level, which is different from having level 0, and the deckbuilding rules only allow you to add cards of level 0-5 to your main deck. *(**Note:** Signature cards in the Core Set were accidentally misprinted using the same template as level 0 cards. Starting with The Dunwich Legacy deluxe, signature cards will be printed as cards with no level (e.g. [Duke](/card/02014)).*\n\n- The **Forced** effect triggers after the event is played, before it is placed in your discard pile. If the event would not enter the discard pile at this time (for example an event that attaches to a location, such as [Lure](/card/02156), or stays in play for a period of time), then this **Forced** effect does not trigger. In other words, Lure would be discarded as normal, because it is being discarded at a time other than 'after you play it'.\n\n- **\"As If\":** This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page [here](/rules#As_If). (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.)\n\n- **Erratum**: This card’s **Forced** ability should read \"**Forced** - After you play an event or discard an event from play:…\" - FAQ, v.1.9, June 2021",
"updated_at": "2021-08-25T20:50:38.000Z"
},
{
@@ -206,7 +206,7 @@
},
{
"code": "01060",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T20:21:43.000Z"
},
{
@@ -226,7 +226,7 @@
},
{
"code": "01066",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T20:21:48.000Z"
},
{
@@ -241,7 +241,7 @@
},
{
"code": "01069",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T20:21:45.000Z"
},
{
@@ -256,7 +256,7 @@
},
{
"code": "01074",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).\n\n- When a token is 'cancelled' or 'ignored' **in its entirety** (such as through [Wendy Adams](/card/01005)'s ability or [Grotesque Statue](/card/01071)), treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token (like [Baseball Bat](/card/01074) with [skull] and [auto_fail]) **do not** trigger. However, when a token is only partially ignored or cancelled, as with [Defiance](/card/02190), the token is still considered to have been revealed, and effects that trigger off it being revealed **do** trigger.",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).\n\n- When a token is 'cancelled' or 'ignored' **in its entirety** (such as through [Wendy Adams](/card/01005)'s ability or [Grotesque Statue](/card/01071)), treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token (like [Baseball Bat](/card/01074) with [skull] and [auto_fail]) **do not** trigger. However, when a token is only partially ignored or cancelled, as with [Defiance](/card/02190), the token is still considered to have been revealed, and effects that trigger off it being revealed **do** trigger.",
"updated_at": "2017-05-09T16:39:44.000Z"
},
{
diff --git a/faq/en/dwl.json b/faq/en/dwl.json
index d5254d992..8ab9b84d5 100644
--- a/faq/en/dwl.json
+++ b/faq/en/dwl.json
@@ -1,27 +1,27 @@
[
{
"code": "02001",
- "text": "- If [Zoey Samaras](/card/02001) is dealing with a Massive enemy, the enemy is “considered” engaged with you, so it will enable abilities – like the [Machete](/card/01020)’s – that require you to be engaged with an enemy. However, there is no timing point of engagement, you’re just “considered” engaged with it, so you can’t really trigger reactions to becoming engaged with the enemy, like [Zoey Samaras](/card/02001) or [Zoey's Cross](/card/02006).\n\n- **Erratum:** [Zoey Samaras](/card/02001)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([seeker], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Q:** If a swarming enemy engages Zoey Samaras, can she trigger her [reaction] ability once for each enemy in total, or only once for the entire swarm? **A:** Although swarming enemies move and engage together as a single entity, each swarm card is its own separate enemy. If a swarming enemy engages Zoey, each of its swarm cards are also enemies that have engaged Zoey. Therefore, she may trigger her [reaction] ability once for each of them. - FAQ, v.1.9, June 2021",
+ "text": "- If [Zoey Samaras](/card/02001) is dealing with a Massive enemy, the enemy is “considered” engaged with you, so it will enable abilities – like the [Machete](/card/01020)’s – that require you to be engaged with an enemy. However, there is no timing point of engagement, you’re just “considered” engaged with it, so you can’t really trigger reactions to becoming engaged with the enemy, like [Zoey Samaras](/card/02001) or [Zoey's Cross](/card/02006).\n\n- **Erratum:** [Zoey Samaras](/card/02001)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([seeker], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Q:** If a swarming enemy engages Zoey Samaras, can she trigger her [reaction] ability once for each enemy in total, or only once for the entire swarm? **A:** Although swarming enemies move and engage together as a single entity, each swarm card is its own separate enemy. If a swarming enemy engages Zoey, each of its swarm cards are also enemies that have engaged Zoey. Therefore, she may trigger her [reaction] ability once for each of them. - FAQ, v.1.9, June 2021",
"updated_at": "2021-06-29T18:27:30.000Z"
},
{
"code": "02002",
- "text": "- [List of ***Fortune*** cards](http://arkhamdb.com/find?q=k%3Afortune) that Rex cannot include in his deck.\n\n- You can only 'discover' a clue if there is a clue on your location.\n\n- You can use the reaction ability to discover a clue even if the successful investigation attempt would not result in discovering clues (e.g. when using [Burglary](/card/01045)).\n\n- If you are forced to redraw a chaos token due to [Rex's Curse](/card/02009), and you draw [elder_sign], choosing to automatically fail the test results in the Curse being shuffled back into Rex's deck.\n\n- **Erratum:** [Rex Murphy](/card/02002)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
+ "text": "- [List of ***Fortune*** cards](http://arkhamdb.com/find?q=k%3Afortune) that Rex cannot include in his deck.\n\n- You can only 'discover' a clue if there is a clue on your location.\n\n- You can use the reaction ability to discover a clue even if the successful investigation attempt would not result in discovering clues (e.g. when using [Burglary](/card/01045)).\n\n- If you are forced to redraw a chaos token due to [Rex's Curse](/card/02009), and you draw [elder_sign], choosing to automatically fail the test results in the Curse being shuffled back into Rex's deck.\n\n- **Erratum:** [Rex Murphy](/card/02002)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
"updated_at": "2020-03-17T15:19:11.000Z"
},
{
"code": "02003",
- "text": "- **Erratum:** [Jenny Barnes](/card/02003)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019",
+ "text": "- **Erratum:** [Jenny Barnes](/card/02003)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019",
"updated_at": "2019-06-25T18:56:22.000Z"
},
{
"code": "02004",
- "text": "- Only treat the _modifier_ on [skull] skull tokens as 0, not the whole token. It's still a skull token, so any additional effects (from the scenario reference card, ***Spells***, etc.) trigger.\n\n- **Erratum:** [Jim Culver](/card/02004)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [survivor]).\" - FAQ, v.1.5, April 2019",
+ "text": "- Only treat the _modifier_ on [skull] skull tokens as 0, not the whole token. It's still a skull token, so any additional effects (from the scenario reference card, ***Spells***, etc.) trigger.\n\n- **Erratum:** [Jim Culver](/card/02004)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [survivor]).\" - FAQ, v.1.5, April 2019",
"updated_at": "2019-06-25T18:56:56.000Z"
},
{
"code": "02005",
- "text": "- You don't need to pay [Duke](/card/02014)'s cost when you start the game with him in play.\n\n- **Erratum:** [Ashcan Pete](/card/02001)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [mystic]).\" - FAQ, v.1.5, April 2019",
+ "text": "- You don't need to pay [Duke](/card/02014)'s cost when you start the game with him in play.\n\n- **Erratum:** [Ashcan Pete](/card/02001)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [mystic]).\" - FAQ, v.1.5, April 2019",
"updated_at": "2019-06-25T18:57:27.000Z"
},
{
@@ -86,17 +86,17 @@
},
{
"code": "02026",
- "text": "- First determine the results of the successful test (including any additional effects provided by cards, e.g. bonus damage, effects of committed skill cards, etc.), then resolve these effects twice.\n\n- For [Blinding Light](/card/01069) and similar cards, the *\"if a special symbol is revealed...\"* part will not be doubled, because it is not the effect of the successful test.\n\n- Do not double any **Reactions** to a successful skill test (e.g. [Dr. Milan Christopher](/card/01033), [Scavenging](/card/01073)).\n\n- All cards committed to a test are committed simultaneously. This means you cannot use [Double or Nothing](/card/02026) to double the difficulty of a test and then commit [Rise to the Occasion](/card/02192) based off the doubled difficulty of the test.\n\n- **Q:** Does [Double or Nothing](/card/02026) work with extra action effects like [Quick Thinking](/card/02229) or the level 2 [.41 Derringer](/card/03234)? **A:** Double or Nothing works with both of those effects! Those effects indeed trigger during step 7 [of a skill test], and then create a delayed effect which grants the extra action(s) after the test resolves.",
+ "text": "- First determine the results of the successful test (including any additional effects provided by cards, e.g. bonus damage, effects of committed skill cards, etc.), then resolve these effects twice.\n\n- For [Blinding Light](/card/01069) and similar cards, the *\"if a special symbol is revealed…\"* part will not be doubled, because it is not the effect of the successful test.\n\n- Do not double any **Reactions** to a successful skill test (e.g. [Dr. Milan Christopher](/card/01033), [Scavenging](/card/01073)).\n\n- All cards committed to a test are committed simultaneously. This means you cannot use [Double or Nothing](/card/02026) to double the difficulty of a test and then commit [Rise to the Occasion](/card/02192) based off the doubled difficulty of the test.\n\n- **Q:** Does [Double or Nothing](/card/02026) work with extra action effects like [Quick Thinking](/card/02229) or the level 2 [.41 Derringer](/card/03234)? **A:** Double or Nothing works with both of those effects! Those effects indeed trigger during step 7 [of a skill test], and then create a delayed effect which grants the extra action(s) after the test resolves.",
"updated_at": "2018-04-18T21:53:39.000Z"
},
{
"code": "02028",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).",
"updated_at": "2017-04-17T01:59:24.000Z"
},
{
"code": "02029",
- "text": "- **Q:** I have [Ritual Candles](/card/02029) in play and take a test. Step 3 occurs, where I pull a [cultist] symbol. I trigger Candles as a [reaction]. Step 4 occurs, and the [cultist] effect is to reveal another token. I return to step 3, where I pull a [skull]. Can I trigger Ritual Candles again? (I know you can't when you reveal multiple tokens simultaneously (say through [Olive McBride](/card/04197)) but I'm less certain here.) **A:** You sure can! Actually, you can even when revealing multiple tokens with Olive as well, as long as they aren’t being ignored/canceled. For example, if with Olive you revealed a [skull], a [tablet] and an [elder_thing], and then ignored the [elder_thing], you could still trigger Ritual Candles twice—once for the [skull], and once for the [tablet]. \n\n- **Q:** [part 2, following on from previous Q&A] I thought you can't with Olive because of this rule on [reaction] triggered abilities: \"Each [reaction] triggered ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered \"After X occurs,\" may be used once each time \"X\" occurs. Additionally the FAQ entry [Resolving Multiple Revealed Chaos Tokens](/rules#Resolving_Multiple_Revealed_Chaos_Tokens): \"[...] when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\" **A:** [part 2] Each [reaction] ability can be triggered once each time the specified condition is met. In this case the condition is “after a (symbol) token is revealed during a skill test.” Therefore, if two symbols are revealed during a skill test, the reaction may be triggered twice. (This would be different if it read “1 or more tokens.”) As for the second ruling [the FAQ], that doesn’t apply here. That ruling is specifically talking about effects within another ability that trigger if a chaos token is revealed, such as the horror-dealing effect on [Shrivelling](/card/01060). Those are not independent reaction triggers, they are delayed effects that trigger if a particular type of chaos token is revealed (in other words, they are a binary state; they either trigger or they don’t).",
+ "text": "- **Q:** I have [Ritual Candles](/card/02029) in play and take a test. Step 3 occurs, where I pull a [cultist] symbol. I trigger Candles as a [reaction]. Step 4 occurs, and the [cultist] effect is to reveal another token. I return to step 3, where I pull a [skull]. Can I trigger Ritual Candles again? (I know you can't when you reveal multiple tokens simultaneously (say through [Olive McBride](/card/04197)) but I'm less certain here.) **A:** You sure can! Actually, you can even when revealing multiple tokens with Olive as well, as long as they aren’t being ignored/canceled. For example, if with Olive you revealed a [skull], a [tablet] and an [elder_thing], and then ignored the [elder_thing], you could still trigger Ritual Candles twice—once for the [skull], and once for the [tablet]. \n\n- **Q:** [part 2, following on from previous Q&A] I thought you can't with Olive because of this rule on [reaction] triggered abilities: \"Each [reaction] triggered ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered \"After X occurs,\" may be used once each time \"X\" occurs. Additionally the FAQ entry [Resolving Multiple Revealed Chaos Tokens](/rules#Resolving_Multiple_Revealed_Chaos_Tokens): \"[…] when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\" **A:** [part 2] Each [reaction] ability can be triggered once each time the specified condition is met. In this case the condition is “after a (symbol) token is revealed during a skill test.” Therefore, if two symbols are revealed during a skill test, the reaction may be triggered twice. (This would be different if it read “1 or more tokens.”) As for the second ruling [the FAQ], that doesn’t apply here. That ruling is specifically talking about effects within another ability that trigger if a chaos token is revealed, such as the horror-dealing effect on [Shrivelling](/card/01060). Those are not independent reaction triggers, they are delayed effects that trigger if a particular type of chaos token is revealed (in other words, they are a binary state; they either trigger or they don’t).",
"updated_at": "2021-07-14T17:20:51.000Z"
},
{
@@ -126,7 +126,7 @@
},
{
"code": "02040",
- "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in his or her deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card...\" - FAQ v.1.3, May 2018",
+ "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in his or her deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card…\" - FAQ v.1.3, May 2018",
"updated_at": "2018-06-05T17:52:37.000Z"
},
{
@@ -401,7 +401,7 @@
},
{
"code": "02221",
- "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage...\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when...\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.",
+ "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage…\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when…\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.",
"updated_at": "2017-06-15T18:46:38.000Z"
},
{
@@ -531,7 +531,7 @@
},
{
"code": "02302",
- "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck...\" - FAQ v1.2, Jan 2018.",
+ "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck…\" - FAQ v1.2, Jan 2018.",
"updated_at": "2018-01-05T14:35:22.000Z"
},
{
diff --git a/faq/en/investigator.json b/faq/en/investigator.json
index 85ce9157e..a072ddc3a 100644
--- a/faq/en/investigator.json
+++ b/faq/en/investigator.json
@@ -6,7 +6,7 @@
},
{
"code": "60227",
- "text": "- **Erratum**: This card's ability should read \"...If you succeed, instead of discovering a clue at your location, discover 2 total clues from among your location and connecting locations.\" - FAQ, v.1.9, June 2021",
+ "text": "- **Erratum**: This card's ability should read \"…If you succeed, instead of discovering a clue at your location, discover 2 total clues from among your location and connecting locations.\" - FAQ, v.1.9, June 2021",
"updated_at": "2021-06-29T17:57:49.000Z"
},
{
diff --git a/faq/en/ptc.json b/faq/en/ptc.json
index a19ec9755..4e3fce2fb 100644
--- a/faq/en/ptc.json
+++ b/faq/en/ptc.json
@@ -121,7 +121,7 @@
},
{
"code": "03102",
- "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand...\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.",
+ "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand…\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.",
"updated_at": "2018-07-11T14:45:51.000Z"
},
{
@@ -266,12 +266,12 @@
},
{
"code": "03194",
- "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm... Technically you are correct...although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct...but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020",
+ "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm… Technically you are correct…although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct…but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020",
"updated_at": "2020-03-17T15:15:08.000Z"
},
{
"code": "03199",
- "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when...” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after...” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?",
+ "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when…” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after…” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?",
"updated_at": "2020-10-19T12:50:04.000Z"
},
{
@@ -281,7 +281,7 @@
},
{
"code": "03232",
- "text": "- **Erratum:** This card’s [free] ability should read: “...Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018",
+ "text": "- **Erratum:** This card’s [free] ability should read: “…Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018",
"updated_at": "2018-09-25T18:06:25.000Z"
},
{
@@ -291,12 +291,12 @@
},
{
"code": "03252",
- "text": "- **Erratum:** This location’s ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018",
+ "text": "- **Erratum:** This location’s ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018",
"updated_at": "2018-06-05T17:51:06.000Z"
},
{
"code": "03258",
- "text": "- **Erratum:** This enemy's ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018",
+ "text": "- **Erratum:** This enemy's ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018",
"updated_at": "2018-06-05T17:50:51.000Z"
},
{
@@ -316,7 +316,7 @@
},
{
"code": "03272",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T15:47:14.000Z"
},
{
@@ -346,7 +346,7 @@
},
{
"code": "03311",
- "text": "- **Erratum:** The second part of this card’s ability should read: “Undo that action *(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)*.” - FAQ, v.1.4, September 2018\n\nThis card will prompt a lot of crazy rules questions. Here are some answers. The headline, though: \n\n\"The fact of the matter is that 99% of the time, this card is going to be used in quite simple situations, like after failing an attack against a retaliate enemy ... *The only really important thing to remember is if you can’t return the game state to the way it was before you played Time Warp, the effect fails (i.e. you can’t pick and choose which things to reset, it’s all or nothing).*\" [emphasis Frank's]\n\n- **Q:** What happens if the action that's being undone has (as per special symbols in [Rite of Seeking](/card/02028)) immediately ended the investigator's turn? **A:** Even if the action you were performing ended your turn, you can still play [Time Warp](/card/03311) as a reaction to that action resolving. Time Warp doesn’t say \"play only during your turn\" nor does it take an action to play, so there’s no reason why you couldn’t play it even if your turn ended. In playing it, you would return the game state to the way it was before your turn \"immediately ended\"”, so you could then continue to play out your turn, as normal. \n\n- **Q:** Can you play [Time Warp](/card/03311) after an action ends the game? **A:** Note that you could not play Time Warp in reaction to an action that ended the game, because ending the game is immediate, and no more cards can be played once the game has ended.\n\n- **Q:** When returning the game state to 'exactly the way it was before that action was performed': if I use [Scrying](/card/01061), and then play Time Warp, do I put back the scryed cards in the order I saw them? More generally, how does this card interact with scrying? What happens if the action I've performed, like [Calling in Favors](/card/03158), has shuffled my deck? **A:** To the extent that cards can be returned in the same order, they should be. So for example, if you use Scrying to reorder the top 3 cards of the encounter deck and then play Time Warp, you should go back and reorder those cards into their original order. Likewise, if I drew a card and then played Time Warp, the card I drew should be returned to the top of my deck. If you are unable to return the game state to exactly the way it was before the action was performed, the effect fails.To the extent that you know the exact order of things, you should return the game state to exactly the way it was. But for cards whose order you did not know, it’s fine to keep them randomized. For example, if I played No Stone Unturned and searched my deck for any card (let’s say Encyclopedia), it was part of my unknown randomized deck, so if somebody then plays Time Warp, I can (and should) just shuffle Encyclopedia back into my deck and that satisfies the effect of Time Warp. But, as previously noted, if I drew a card from the top of my deck and then played Time Warp, the card I drew should be returned to the top of my deck, because I knew that’s where it was.\n\nHowever, *a randomized deck is a randomized deck* – there’s no way of knowing the exact order of the cards, so keeping it shuffled is fine. You still don’t know what the order of the deck was, so the game state is effectively the same. [this is another super useful point]\n\n- **Q:** How does this card interact with [Quantum Flux](/card/03196)? Do you need to be able to recall what cards were in your discard pile? Or do you just return the drawn card to the top of your deck and proceed from there? **A:** If you know exactly what cards were in your discard pile, you should retrieve those cards and place them back in your discard pile in order to return the game state to exactly the way it was before Quantum Flux was played. If you can’t, the effect fails.\n\n- **Q:** How does this card interact with, say, playing a card in a free trigger window during a skill test? Minh investigates, and plays [Cryptic Research](/card/01043) before committing cards? **A:** Time Warp resets the game state to the way it was immediately before the action was performed. So anything that happened during that action gets reset, as well. That includes the playing of fast cards, the committing of cards to skill tests or spending of resources to boost skills, attacks of opportunity, all of it gets reset.\n\n- **Q:** Can I play [Time Warp](/card/03311) after an action ends with an investigator being defeated?\n **A:** If the action eliminated an investigator, another investigator can't play Time Warp in response to the action because the first investigator is no longer at the same location (they've been defeated).\n\n- **Q:** Do I get [Time Warp](/card/03311) back after I play [Time Warp](/card/03311)? **A:** Time Warp itself is not reset. It is currently being played while you are resetting things, so it is in an in-between state (not quite in play, not in your hand or discard pile, just sort of in limbo). Then once everything is reset, you discard Time Warp, as normal.",
+ "text": "- **Erratum:** The second part of this card’s ability should read: “Undo that action *(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)*.” - FAQ, v.1.4, September 2018\n\nThis card will prompt a lot of crazy rules questions. Here are some answers. The headline, though: \n\n\"The fact of the matter is that 99% of the time, this card is going to be used in quite simple situations, like after failing an attack against a retaliate enemy … *The only really important thing to remember is if you can’t return the game state to the way it was before you played Time Warp, the effect fails (i.e. you can’t pick and choose which things to reset, it’s all or nothing).*\" [emphasis Frank's]\n\n- **Q:** What happens if the action that's being undone has (as per special symbols in [Rite of Seeking](/card/02028)) immediately ended the investigator's turn? **A:** Even if the action you were performing ended your turn, you can still play [Time Warp](/card/03311) as a reaction to that action resolving. Time Warp doesn’t say \"play only during your turn\" nor does it take an action to play, so there’s no reason why you couldn’t play it even if your turn ended. In playing it, you would return the game state to the way it was before your turn \"immediately ended\"”, so you could then continue to play out your turn, as normal. \n\n- **Q:** Can you play [Time Warp](/card/03311) after an action ends the game? **A:** Note that you could not play Time Warp in reaction to an action that ended the game, because ending the game is immediate, and no more cards can be played once the game has ended.\n\n- **Q:** When returning the game state to 'exactly the way it was before that action was performed': if I use [Scrying](/card/01061), and then play Time Warp, do I put back the scryed cards in the order I saw them? More generally, how does this card interact with scrying? What happens if the action I've performed, like [Calling in Favors](/card/03158), has shuffled my deck? **A:** To the extent that cards can be returned in the same order, they should be. So for example, if you use Scrying to reorder the top 3 cards of the encounter deck and then play Time Warp, you should go back and reorder those cards into their original order. Likewise, if I drew a card and then played Time Warp, the card I drew should be returned to the top of my deck. If you are unable to return the game state to exactly the way it was before the action was performed, the effect fails.To the extent that you know the exact order of things, you should return the game state to exactly the way it was. But for cards whose order you did not know, it’s fine to keep them randomized. For example, if I played No Stone Unturned and searched my deck for any card (let’s say Encyclopedia), it was part of my unknown randomized deck, so if somebody then plays Time Warp, I can (and should) just shuffle Encyclopedia back into my deck and that satisfies the effect of Time Warp. But, as previously noted, if I drew a card from the top of my deck and then played Time Warp, the card I drew should be returned to the top of my deck, because I knew that’s where it was.\n\nHowever, *a randomized deck is a randomized deck* – there’s no way of knowing the exact order of the cards, so keeping it shuffled is fine. You still don’t know what the order of the deck was, so the game state is effectively the same. [this is another super useful point]\n\n- **Q:** How does this card interact with [Quantum Flux](/card/03196)? Do you need to be able to recall what cards were in your discard pile? Or do you just return the drawn card to the top of your deck and proceed from there? **A:** If you know exactly what cards were in your discard pile, you should retrieve those cards and place them back in your discard pile in order to return the game state to exactly the way it was before Quantum Flux was played. If you can’t, the effect fails.\n\n- **Q:** How does this card interact with, say, playing a card in a free trigger window during a skill test? Minh investigates, and plays [Cryptic Research](/card/01043) before committing cards? **A:** Time Warp resets the game state to the way it was immediately before the action was performed. So anything that happened during that action gets reset, as well. That includes the playing of fast cards, the committing of cards to skill tests or spending of resources to boost skills, attacks of opportunity, all of it gets reset.\n\n- **Q:** Can I play [Time Warp](/card/03311) after an action ends with an investigator being defeated?\n **A:** If the action eliminated an investigator, another investigator can't play Time Warp in response to the action because the first investigator is no longer at the same location (they've been defeated).\n\n- **Q:** Do I get [Time Warp](/card/03311) back after I play [Time Warp](/card/03311)? **A:** Time Warp itself is not reset. It is currently being played while you are resetting things, so it is in an in-between state (not quite in play, not in your hand or discard pile, just sort of in limbo). Then once everything is reset, you discard Time Warp, as normal.",
"updated_at": "2018-09-25T18:09:11.000Z"
},
{
diff --git a/faq/en/tcu.json b/faq/en/tcu.json
index c0de0d924..638761f6e 100644
--- a/faq/en/tcu.json
+++ b/faq/en/tcu.json
@@ -26,7 +26,7 @@
},
{
"code": "05009",
- "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
+ "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
"updated_at": "2021-02-18T12:23:57.000Z"
},
{
@@ -56,12 +56,12 @@
},
{
"code": "05022",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T15:46:37.000Z"
},
{
"code": "05026",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T15:48:32.000Z"
},
{
@@ -76,7 +76,7 @@
},
{
"code": "05030",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T15:47:26.000Z"
},
{
@@ -91,7 +91,7 @@
},
{
"code": "05034",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T15:48:06.000Z"
},
{
@@ -101,7 +101,7 @@
},
{
"code": "05038",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T15:47:52.000Z"
},
{
diff --git a/faq/en/tde.json b/faq/en/tde.json
index cf537ac46..0a8cecb97 100644
--- a/faq/en/tde.json
+++ b/faq/en/tde.json
@@ -21,7 +21,7 @@
},
{
"code": "06018",
- "text": "- **Erratum**: The additional cost on this card should read: \"As an additional cost to play this card...\". - FAQ, v.1.9, June 2021 [see also [Crystallizer of Dreams](/card/06024)]",
+ "text": "- **Erratum**: The additional cost on this card should read: \"As an additional cost to play this card…\". - FAQ, v.1.9, June 2021 [see also [Crystallizer of Dreams](/card/06024)]",
"updated_at": "2021-06-29T17:49:07.000Z"
},
{
@@ -36,7 +36,7 @@
},
{
"code": "06024",
- "text": "- **\"As If\":** This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page [here](/rules#As_If). (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.) \n\n- **Q:** How does [The Painted World](/card/03012) interact with [Crystallizer of Dreams](/card/06024), as they both replace the discard effect? **A:** \"Both effects are replacement effects, and since The Painted World’s replacement effect is forced and Crystallizer of Dreams is optional, the forced effect would take priority and resolves first. Therefore The Painted World must be removed from the game after it is played and cannot be placed underneath Crystallizer of Dreams.\"\n\n- **Erratum**: The additional cost on this card should read: \"As an additional cost to play this card...\". - FAQ, v.1.9, June 2021 [see also [The Hungering Blade](/card/06018)]",
+ "text": "- **\"As If\":** This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page [here](/rules#As_If). (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.) \n\n- **Q:** How does [The Painted World](/card/03012) interact with [Crystallizer of Dreams](/card/06024), as they both replace the discard effect? **A:** \"Both effects are replacement effects, and since The Painted World’s replacement effect is forced and Crystallizer of Dreams is optional, the forced effect would take priority and resolves first. Therefore The Painted World must be removed from the game after it is played and cannot be placed underneath Crystallizer of Dreams.\"\n\n- **Erratum**: The additional cost on this card should read: \"As an additional cost to play this card…\". - FAQ, v.1.9, June 2021 [see also [The Hungering Blade](/card/06018)]",
"updated_at": "2021-06-29T17:49:35.000Z"
},
{
diff --git a/faq/en/tfa.json b/faq/en/tfa.json
index 80ebabe71..21c4113de 100644
--- a/faq/en/tfa.json
+++ b/faq/en/tfa.json
@@ -11,12 +11,12 @@
},
{
"code": "04004",
- "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token...\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
+ "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token…\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
"updated_at": "2020-03-17T15:17:12.000Z"
},
{
"code": "04006",
- "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
+ "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
"updated_at": "2018-06-05T17:51:31.000Z"
},
{
@@ -61,7 +61,7 @@
},
{
"code": "04035",
- "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-07-19T17:03:20.000Z"
},
{
@@ -86,7 +86,7 @@
},
{
"code": "04062",
- "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm... Technically you are correct... although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct... but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.",
+ "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm… Technically you are correct… although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct… but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.",
"updated_at": "2019-04-12T13:55:13.000Z"
},
{
@@ -116,12 +116,12 @@
},
{
"code": "04108",
- "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.",
+ "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.",
"updated_at": "2018-09-14T18:51:54.000Z"
},
{
"code": "04109",
- "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign...\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]",
+ "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign…\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]",
"updated_at": "2018-05-01T14:18:44.000Z"
},
{
@@ -186,7 +186,7 @@
},
{
"code": "04197",
- "text": "- **Clarification:** When you use multiple effects that replace “revealing a chaos token” with something, else, you must first declare your intention so you are reacting to what you draw from the bag, because each of these effects are meant to be triggered before you draw tokens from the bag. If you declare you’re going to trigger [Olive McBride's](/card/04197) ability first, you should then declare which of the 3 tokens you’re about to reveal from Olive’s ability will be turned into 2 tokens from the [Grotesque Statue](/card/01071) (For example, “I’m going to reveal 3 tokens using Olive, and for the first token, I’m going to reveal 2 instead of 1 using my statue). Then you’ll ignore one of the 2 statue tokens, and be left with 3 total tokens, which you’ll then ignore 1 of. (All of these tokens are considered to be revealed simultaneously, so you are not allowed to reveal the\nfirst 2 tokens with Olive, and then decide whether or not to use the statue). \nIf you instead trigger the statue’s ability first, you would do the same thing, declaring your intent. (For example, “I’m going to reveal 2 tokens using my statue, but for the second token, I’m going to use Olive’s ability to reveal 3 instead of 1”.) Then you would choose between resolving the first token or the 3 Olive tokens. (Here this may seem a little strange, because Grotesque Statue says “Choose 1 of those tokens to resolve, and ignore the other,” which implies that you only get to resolve 1 token and ignore 1 token, but for the purposes of resolving these types of effects, the 3 tokens revealed from Olive’s ability should be treated as 1 revealed token.) If you decide to resolve the 3 Olive tokens you would then choose 2 to resolve and resolve the other, as usual. - FAQ, v.1.3, May 2018\n\n- **Clarification:** If an investigator is instructed to “resolve” multiple revealed chaos tokens, any game or card effects which refer to “the revealed chaos token” in the singular should be construed to apply to each of the revealed chaos tokens. For example, when applying chaos symbol effects during Step 4 of a skill test or applying modifiers to an investigator’s skill value during Step 5 of a skill test, the effects and modifiers of all of the resolved chaos tokens should be applied, even though the rules state “the revealed chaos token.” Similarly, any card effects that refer to “the revealed chaos token” refer to all of the\nresolved tokens. For example: An investigator plays [Premonition](/card/04199) , which reads: “Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.” That investigator then uses [Olive McBride](/card/04197) to “reveal 3 chaos tokens instead of 1, choose 2 of those tokens to resolve, and ignore the other.” In this case, both of the resolved tokens would be sealed on Premonition, even though Premonition only refers to the revealed token as\na singular token. Likewise, when Premonition instructs that investigator to “Resolve the token sealed here as if it were just revealed from the chaos bag,” the investigator should resolve both of the tokens sealed on it. Additionally, when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\nNote that this entry only applies when multiple chaos tokens are “resolved.” If multiple chaos tokens are revealed and all but 1 of them are canceled or ignored, this entry does not apply. - FAQ, v.1.4, September 2018\n\n- **Q:** I have [Ritual Candles](/card/02029) in play and take a test. Step 3 occurs, where I pull a [cultist] symbol. I trigger Candles as a [reaction]. Step 4 occurs, and the [cultist] effect is to reveal another token. I return to step 3, where I pull a [skull]. Can I trigger Ritual Candles again? (I know you can't when you reveal multiple tokens simultaneously (say through [Olive McBride](/card/04197)) but I'm less certain here.) **A:** You sure can! Actually, you can even when revealing multiple tokens with Olive as well, as long as they aren’t being ignored/canceled. For example, if with Olive you revealed a [skull], a [tablet] and an [elder_thing], and then ignored the [elder_thing], you could still trigger Ritual Candles twice—once for the [skull], and once for the [tablet]. \n\n- **Q:** [part 2, following on from previous Q&A] I thought you can't with Olive because of this rule on [reaction] triggered abilities: \"Each [reaction] triggered ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered \"After X occurs,\" may be used once each time \"X\" occurs. Additionally the FAQ entry [Resolving Multiple Revealed Chaos Tokens](/rules#Resolving_Multiple_Revealed_Chaos_Tokens): \"[...] when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\" **A:** [part 2] Each [reaction] ability can be triggered once each time the specified condition is met. In this case the condition is “after a (symbol) token is revealed during a skill test.” Therefore, if two symbols are revealed during a skill test, the reaction may be triggered twice. (This would be different if it read “1 or more tokens.”) As for the second ruling [the FAQ], that doesn’t apply here. That ruling is specifically talking about effects within another ability that trigger if a chaos token is revealed, such as the horror-dealing effect on [Shrivelling](/card/01060). Those are not independent reaction triggers, they are delayed effects that trigger if a particular type of chaos token is revealed (in other words, they are a binary state; they either trigger or they don’t).",
+ "text": "- **Clarification:** When you use multiple effects that replace “revealing a chaos token” with something, else, you must first declare your intention so you are reacting to what you draw from the bag, because each of these effects are meant to be triggered before you draw tokens from the bag. If you declare you’re going to trigger [Olive McBride's](/card/04197) ability first, you should then declare which of the 3 tokens you’re about to reveal from Olive’s ability will be turned into 2 tokens from the [Grotesque Statue](/card/01071) (For example, “I’m going to reveal 3 tokens using Olive, and for the first token, I’m going to reveal 2 instead of 1 using my statue). Then you’ll ignore one of the 2 statue tokens, and be left with 3 total tokens, which you’ll then ignore 1 of. (All of these tokens are considered to be revealed simultaneously, so you are not allowed to reveal the\nfirst 2 tokens with Olive, and then decide whether or not to use the statue). \nIf you instead trigger the statue’s ability first, you would do the same thing, declaring your intent. (For example, “I’m going to reveal 2 tokens using my statue, but for the second token, I’m going to use Olive’s ability to reveal 3 instead of 1”.) Then you would choose between resolving the first token or the 3 Olive tokens. (Here this may seem a little strange, because Grotesque Statue says “Choose 1 of those tokens to resolve, and ignore the other,” which implies that you only get to resolve 1 token and ignore 1 token, but for the purposes of resolving these types of effects, the 3 tokens revealed from Olive’s ability should be treated as 1 revealed token.) If you decide to resolve the 3 Olive tokens you would then choose 2 to resolve and resolve the other, as usual. - FAQ, v.1.3, May 2018\n\n- **Clarification:** If an investigator is instructed to “resolve” multiple revealed chaos tokens, any game or card effects which refer to “the revealed chaos token” in the singular should be construed to apply to each of the revealed chaos tokens. For example, when applying chaos symbol effects during Step 4 of a skill test or applying modifiers to an investigator’s skill value during Step 5 of a skill test, the effects and modifiers of all of the resolved chaos tokens should be applied, even though the rules state “the revealed chaos token.” Similarly, any card effects that refer to “the revealed chaos token” refer to all of the\nresolved tokens. For example: An investigator plays [Premonition](/card/04199) , which reads: “Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.” That investigator then uses [Olive McBride](/card/04197) to “reveal 3 chaos tokens instead of 1, choose 2 of those tokens to resolve, and ignore the other.” In this case, both of the resolved tokens would be sealed on Premonition, even though Premonition only refers to the revealed token as\na singular token. Likewise, when Premonition instructs that investigator to “Resolve the token sealed here as if it were just revealed from the chaos bag,” the investigator should resolve both of the tokens sealed on it. Additionally, when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\nNote that this entry only applies when multiple chaos tokens are “resolved.” If multiple chaos tokens are revealed and all but 1 of them are canceled or ignored, this entry does not apply. - FAQ, v.1.4, September 2018\n\n- **Q:** I have [Ritual Candles](/card/02029) in play and take a test. Step 3 occurs, where I pull a [cultist] symbol. I trigger Candles as a [reaction]. Step 4 occurs, and the [cultist] effect is to reveal another token. I return to step 3, where I pull a [skull]. Can I trigger Ritual Candles again? (I know you can't when you reveal multiple tokens simultaneously (say through [Olive McBride](/card/04197)) but I'm less certain here.) **A:** You sure can! Actually, you can even when revealing multiple tokens with Olive as well, as long as they aren’t being ignored/canceled. For example, if with Olive you revealed a [skull], a [tablet] and an [elder_thing], and then ignored the [elder_thing], you could still trigger Ritual Candles twice—once for the [skull], and once for the [tablet]. \n\n- **Q:** [part 2, following on from previous Q&A] I thought you can't with Olive because of this rule on [reaction] triggered abilities: \"Each [reaction] triggered ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered \"After X occurs,\" may be used once each time \"X\" occurs. Additionally the FAQ entry [Resolving Multiple Revealed Chaos Tokens](/rules#Resolving_Multiple_Revealed_Chaos_Tokens): \"[…] when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\" **A:** [part 2] Each [reaction] ability can be triggered once each time the specified condition is met. In this case the condition is “after a (symbol) token is revealed during a skill test.” Therefore, if two symbols are revealed during a skill test, the reaction may be triggered twice. (This would be different if it read “1 or more tokens.”) As for the second ruling [the FAQ], that doesn’t apply here. That ruling is specifically talking about effects within another ability that trigger if a chaos token is revealed, such as the horror-dealing effect on [Shrivelling](/card/01060). Those are not independent reaction triggers, they are delayed effects that trigger if a particular type of chaos token is revealed (in other words, they are a binary state; they either trigger or they don’t).",
"updated_at": "2021-07-14T17:21:09.000Z"
},
{
@@ -216,7 +216,7 @@
},
{
"code": "04233",
- "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)",
+ "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)",
"updated_at": "2020-05-11T14:41:42.000Z"
},
{
diff --git a/faq/en/tic.json b/faq/en/tic.json
index a5c2ccea8..a63d1643a 100644
--- a/faq/en/tic.json
+++ b/faq/en/tic.json
@@ -16,7 +16,7 @@
},
{
"code": "07223",
- "text": "- **Erratum**: This card's [fast] ability should read: \"... (Limit once per test.)\" - FAQ, v.1.9, June 2021",
+ "text": "- **Erratum**: This card's [fast] ability should read: \"… (Limit once per test.)\" - FAQ, v.1.9, June 2021",
"updated_at": "2021-06-29T17:59:48.000Z"
},
{
diff --git a/faq/ko/core.json b/faq/ko/core.json
index 30380cd6f..f4d78381e 100644
--- a/faq/ko/core.json
+++ b/faq/ko/core.json
@@ -206,7 +206,7 @@
},
{
"code": "01060",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T21:21:43.000Z"
},
{
@@ -226,7 +226,7 @@
},
{
"code": "01066",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T21:21:48.000Z"
},
{
@@ -241,7 +241,7 @@
},
{
"code": "01069",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T21:21:45.000Z"
},
{
@@ -256,7 +256,7 @@
},
{
"code": "01074",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).\n\n- When a token is 'cancelled' or 'ignored' **in its entirety** (such as through [Wendy Adams](/card/01005)'s ability or [Grotesque Statue](/card/01071)), treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token (like [Baseball Bat](/card/01074) with [skull] and [auto_fail]) **do not** trigger. However, when a token is only partially ignored or cancelled, as with [Defiance](/card/02190), the token is still considered to have been revealed, and effects that trigger off it being revealed **do** trigger.",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).\n\n- When a token is 'cancelled' or 'ignored' **in its entirety** (such as through [Wendy Adams](/card/01005)'s ability or [Grotesque Statue](/card/01071)), treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token (like [Baseball Bat](/card/01074) with [skull] and [auto_fail]) **do not** trigger. However, when a token is only partially ignored or cancelled, as with [Defiance](/card/02190), the token is still considered to have been revealed, and effects that trigger off it being revealed **do** trigger.",
"updated_at": "2017-05-09T17:39:44.000Z"
},
{
diff --git a/faq/ko/dwl.json b/faq/ko/dwl.json
index 250a9b797..6db6e02d2 100644
--- a/faq/ko/dwl.json
+++ b/faq/ko/dwl.json
@@ -6,22 +6,22 @@
},
{
"code": "02002",
- "text": "- [List of ***Fortune*** cards](https://arkhamdb.com/find?q=k%3Afortune) that Rex cannot include in his deck.\n\n- You can only 'discover' a clue if there is a clue on your location.\n\n- You can use the reaction ability to discover a clue even if the successful investigation attempt would not result in discovering clues (e.g. when using [Burglary](/card/01045)).\n\n- If you are forced to redraw a chaos token due to [Rex's Curse](/card/02009), and you draw [elder_sign], choosing to automatically fail the test results in the Curse being shuffled back into Rex's deck.\n\n- **Erratum:** [Rex Murphy](/card/02002)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
+ "text": "- [List of ***Fortune*** cards](https://arkhamdb.com/find?q=k%3Afortune) that Rex cannot include in his deck.\n\n- You can only 'discover' a clue if there is a clue on your location.\n\n- You can use the reaction ability to discover a clue even if the successful investigation attempt would not result in discovering clues (e.g. when using [Burglary](/card/01045)).\n\n- If you are forced to redraw a chaos token due to [Rex's Curse](/card/02009), and you draw [elder_sign], choosing to automatically fail the test results in the Curse being shuffled back into Rex's deck.\n\n- **Erratum:** [Rex Murphy](/card/02002)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
"updated_at": "2020-03-17T16:19:11.000Z"
},
{
"code": "02003",
- "text": "- **Erratum:** [Jenny Barnes](/card/02003)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019",
+ "text": "- **Erratum:** [Jenny Barnes](/card/02003)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019",
"updated_at": "2019-06-25T19:56:22.000Z"
},
{
"code": "02004",
- "text": "- Only treat the _modifier_ on [skull] skull tokens as 0, not the whole token. It's still a skull token, so any additional effects (from the scenario reference card, ***Spells***, etc.) trigger.\n\n- **Erratum:** [Jim Culver](/card/02004)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [survivor]).\" - FAQ, v.1.5, April 2019",
+ "text": "- Only treat the _modifier_ on [skull] skull tokens as 0, not the whole token. It's still a skull token, so any additional effects (from the scenario reference card, ***Spells***, etc.) trigger.\n\n- **Erratum:** [Jim Culver](/card/02004)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [survivor]).\" - FAQ, v.1.5, April 2019",
"updated_at": "2019-06-25T19:56:56.000Z"
},
{
"code": "02005",
- "text": "- You don't need to pay [Duke](/card/02014)'s cost when you start the game with him in play.\n\n- **Erratum:** [Ashcan Pete](/card/02001)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [mystic]).\" - FAQ, v.1.5, April 2019",
+ "text": "- You don't need to pay [Duke](/card/02014)'s cost when you start the game with him in play.\n\n- **Erratum:** [Ashcan Pete](/card/02001)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [mystic]).\" - FAQ, v.1.5, April 2019",
"updated_at": "2019-06-25T19:57:27.000Z"
},
{
@@ -91,7 +91,7 @@
},
{
"code": "02028",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).",
"updated_at": "2017-04-17T02:59:24.000Z"
},
{
@@ -126,7 +126,7 @@
},
{
"code": "02040",
- "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in their deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card...\" - FAQ v.1.3, 2018년 5월",
+ "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in their deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card…\" - FAQ v.1.3, 2018년 5월",
"updated_at": "2018-06-05T18:52:37.000Z"
},
{
@@ -406,7 +406,7 @@
},
{
"code": "02221",
- "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage...\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when...\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.",
+ "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage…\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when…\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.",
"updated_at": "2017-06-15T19:46:38.000Z"
},
{
@@ -536,7 +536,7 @@
},
{
"code": "02302",
- "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck...\" - FAQ v1.2, Jan 2018.",
+ "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck…\" - FAQ v1.2, Jan 2018.",
"updated_at": "2018-01-05T15:35:22.000Z"
},
{
diff --git a/faq/ko/investigator.json b/faq/ko/investigator.json
index bc699bf44..82a6c035a 100644
--- a/faq/ko/investigator.json
+++ b/faq/ko/investigator.json
@@ -21,7 +21,7 @@
},
{
"code": "60317",
- "text": "- **질문:** '재빠름'의 효과인 \"성공하면, 이번 능력 테스트를 해결한 후, 능력값이 난이도를 초과한 만큼...\"은 성공 효과인가요? '[대박 아니면 쪽박](/card/02026)'과 같이 소모한 경우, 해당 효과는 두번 해결하나요? **답변:** 해당 효과는 성공 효과입니다. '대박 아니면 쪽박'과 같이 소모한 경우, 해당 효과는 두번 해결합니다. 또한, \"~하면\"과 동일한 시점을 가집니다. 즉, [능력 테스트 7단계](/rules#Skill_Test_7)에 해당 효과가 발동되며, 발동 순서 역시 동일 시점을 가진 효과끼리 선택할 수 있습니다. 다만, '재빠름'은 지연 효과를 야기하므로 실제적으로 이동하는 것은 능력 테스트를 다 해결한 후라는 것을 참고하세요.",
+ "text": "- **질문:** '재빠름'의 효과인 \"성공하면, 이번 능력 테스트를 해결한 후, 능력값이 난이도를 초과한 만큼…\"은 성공 효과인가요? '[대박 아니면 쪽박](/card/02026)'과 같이 소모한 경우, 해당 효과는 두번 해결하나요? **답변:** 해당 효과는 성공 효과입니다. '대박 아니면 쪽박'과 같이 소모한 경우, 해당 효과는 두번 해결합니다. 또한, \"~하면\"과 동일한 시점을 가집니다. 즉, [능력 테스트 7단계](/rules#Skill_Test_7)에 해당 효과가 발동되며, 발동 순서 역시 동일 시점을 가진 효과끼리 선택할 수 있습니다. 다만, '재빠름'은 지연 효과를 야기하므로 실제적으로 이동하는 것은 능력 테스트를 다 해결한 후라는 것을 참고하세요.",
"updated_at": "2021-02-18T13:23:59.000Z"
},
{
diff --git a/faq/ko/ptc.json b/faq/ko/ptc.json
index 05d85b548..e11059256 100644
--- a/faq/ko/ptc.json
+++ b/faq/ko/ptc.json
@@ -121,7 +121,7 @@
},
{
"code": "03102",
- "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand...\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.",
+ "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand…\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.",
"updated_at": "2018-07-11T15:45:51.000Z"
},
{
@@ -266,12 +266,12 @@
},
{
"code": "03194",
- "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm... Technically you are correct...although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct...but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020",
+ "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm… Technically you are correct…although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct…but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020",
"updated_at": "2020-03-17T16:15:08.000Z"
},
{
"code": "03199",
- "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when...” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after...” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?",
+ "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when…” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after…” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?",
"updated_at": "2020-10-19T13:50:04.000Z"
},
{
@@ -281,7 +281,7 @@
},
{
"code": "03232",
- "text": "- **Erratum:** This card’s [free] ability should read: “...Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018",
+ "text": "- **Erratum:** This card’s [free] ability should read: “…Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018",
"updated_at": "2018-09-25T19:06:25.000Z"
},
{
@@ -291,12 +291,12 @@
},
{
"code": "03252",
- "text": "- **Erratum:** This location’s ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, 2018년 5월",
+ "text": "- **Erratum:** This location’s ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, 2018년 5월",
"updated_at": "2018-06-05T18:51:06.000Z"
},
{
"code": "03258",
- "text": "- **Erratum:** This enemy's ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, 2018년 5월",
+ "text": "- **Erratum:** This enemy's ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, 2018년 5월",
"updated_at": "2018-06-05T18:50:51.000Z"
},
{
@@ -316,7 +316,7 @@
},
{
"code": "03272",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:47:14.000Z"
},
{
diff --git a/faq/ko/tcu.json b/faq/ko/tcu.json
index 11a1f0268..3935f853c 100644
--- a/faq/ko/tcu.json
+++ b/faq/ko/tcu.json
@@ -26,7 +26,7 @@
},
{
"code": "05009",
- "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
+ "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
"updated_at": "2021-02-18T13:23:57.000Z"
},
{
@@ -56,12 +56,12 @@
},
{
"code": "05022",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:46:37.000Z"
},
{
"code": "05026",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:48:32.000Z"
},
{
@@ -76,7 +76,7 @@
},
{
"code": "05030",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:47:26.000Z"
},
{
@@ -91,7 +91,7 @@
},
{
"code": "05034",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:48:06.000Z"
},
{
@@ -101,7 +101,7 @@
},
{
"code": "05038",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:47:52.000Z"
},
{
diff --git a/faq/ko/tfa.json b/faq/ko/tfa.json
index 37d842190..7ea1d8579 100644
--- a/faq/ko/tfa.json
+++ b/faq/ko/tfa.json
@@ -11,12 +11,12 @@
},
{
"code": "04004",
- "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token...\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, 2018년 5월\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, 2020년 3월",
+ "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token…\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, 2018년 5월\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, 2020년 3월",
"updated_at": "2020-03-17T16:17:12.000Z"
},
{
"code": "04006",
- "text": "- The new FAQ (v.1.3, 2018년 5월) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
+ "text": "- The new FAQ (v.1.3, 2018년 5월) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
"updated_at": "2018-06-05T18:51:31.000Z"
},
{
@@ -66,7 +66,7 @@
},
{
"code": "04035",
- "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-07-19T18:03:20.000Z"
},
{
@@ -91,7 +91,7 @@
},
{
"code": "04062",
- "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm... Technically you are correct... although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct... but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.",
+ "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm… Technically you are correct… although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct… but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.",
"updated_at": "2019-04-12T14:55:13.000Z"
},
{
@@ -121,12 +121,12 @@
},
{
"code": "04108",
- "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.",
+ "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.",
"updated_at": "2018-09-14T19:51:54.000Z"
},
{
"code": "04109",
- "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign...\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]",
+ "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign…\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]",
"updated_at": "2018-05-01T15:18:44.000Z"
},
{
@@ -221,7 +221,7 @@
},
{
"code": "04233",
- "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)",
+ "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)",
"updated_at": "2020-05-11T15:41:42.000Z"
},
{
diff --git a/faq/ru/core.json b/faq/ru/core.json
index 787331000..56868dacd 100644
--- a/faq/ru/core.json
+++ b/faq/ru/core.json
@@ -191,7 +191,7 @@
},
{
"code": "01060",
- "text": "- Эффект «Если вытянут символ...» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).",
+ "text": "- Эффект «Если вытянут символ…» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T21:21:43.000Z"
},
{
@@ -211,7 +211,7 @@
},
{
"code": "01066",
- "text": "- Эффект «Если вытянут символ...» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).",
+ "text": "- Эффект «Если вытянут символ…» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T21:21:48.000Z"
},
{
@@ -226,7 +226,7 @@
},
{
"code": "01069",
- "text": "- Эффект «Если вытянут символ...» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).",
+ "text": "- Эффект «Если вытянут символ…» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).",
"updated_at": "2017-01-06T21:21:45.000Z"
},
{
@@ -241,7 +241,7 @@
},
{
"code": "01074",
- "text": "- Эффект «Если вытянут символ...» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).\n\n- Когда жетон отменяется или игнорируется **полностью** (например, посредством способности [Венди Адамс](/card/01005) или [«Причудливой статуэтки»](/card/01071)), считайте, что он вообще никогда не был вытянут. Все эффекты жетона отменяются или игнорируются, а любые эффекты, которые могли бы сработать с жетоном хаоса этого типа (например, [«Бейсбольная бита»](/card/01074) с [skull] и [auto_fail]) **не срабатывают**. Однако, когда жетон игнорируется или отменяется лишь частично, как в случае с [«Непокорство»](/card/02190), он все равно считается вытянутым, и эффекты, срабатывающие при его вытягивании, **выполняются**.",
+ "text": "- Эффект «Если вытянут символ…» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).\n\n- Когда жетон отменяется или игнорируется **полностью** (например, посредством способности [Венди Адамс](/card/01005) или [«Причудливой статуэтки»](/card/01071)), считайте, что он вообще никогда не был вытянут. Все эффекты жетона отменяются или игнорируются, а любые эффекты, которые могли бы сработать с жетоном хаоса этого типа (например, [«Бейсбольная бита»](/card/01074) с [skull] и [auto_fail]) **не срабатывают**. Однако, когда жетон игнорируется или отменяется лишь частично, как в случае с [«Непокорство»](/card/02190), он все равно считается вытянутым, и эффекты, срабатывающие при его вытягивании, **выполняются**.",
"updated_at": "2017-05-09T17:39:44.000Z"
},
{
diff --git a/faq/ru/dwl.json b/faq/ru/dwl.json
index ce001f3d0..2362e8250 100644
--- a/faq/ru/dwl.json
+++ b/faq/ru/dwl.json
@@ -1,27 +1,27 @@
[
{
"code": "02001",
- "text": "- Если [Зои Самарас](/card/02001) имеет дело с Огромным врагом, враг считается сражающимся с вами, поэтому он активирует свойства - как например у [«Мачете»](/card/01020) - которые требуют, чтобы вы были сражающимся с врагом. Однако для Огромного врага нет определённого момента во времени, когда он начинает сражаться с сыщиком; сыщик просто считается сражающимся с таким врагом, когда находится с ним в одной локации. Поэтому такие карты, как [«Незаметность»](/card/03028) и [«Крест Зои»](/card/02006), а также свойство [Зои Самарас](/card/02001) не работают с Огромными врагами: эти свойства активируются в момент, когда сыщик начинает сражаться с врагом, а с Огромными врагами такого момента нет.\n\n- **Эррата:** Раздел **Возможные карты** у [Зои Самарас](/card/02001) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019",
+ "text": "- Если [Зои Самарас](/card/02001) имеет дело с Огромным врагом, враг считается сражающимся с вами, поэтому он активирует свойства - как например у [«Мачете»](/card/01020) - которые требуют, чтобы вы были сражающимся с врагом. Однако для Огромного врага нет определённого момента во времени, когда он начинает сражаться с сыщиком; сыщик просто считается сражающимся с таким врагом, когда находится с ним в одной локации. Поэтому такие карты, как [«Незаметность»](/card/03028) и [«Крест Зои»](/card/02006), а также свойство [Зои Самарас](/card/02001) не работают с Огромными врагами: эти свойства активируются в момент, когда сыщик начинает сражаться с врагом, а с Огромными врагами такого момента нет.\n\n- **Эррата:** Раздел **Возможные карты** у [Зои Самарас](/card/02001) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019",
"updated_at": "2019-06-25T19:55:16.000Z"
},
{
"code": "02002",
- "text": "- [Список карт ***удачи***](https://arkhamdb.com/find?q=k%3Afortune), которые Рекс Мерфи не может включить в колоду.\n\n- «Найти 1 улику в своей локации» вы можете только, если в вашей локации есть улика.\n\n- Можно использовать способность Рекса «Найти 1 улику» даже, если при успешном исследовании вам не удалось получить улики (например, используя [«Кражу со взломом»](/card/01045)).\n\n- Если вы тяните новый жетон из-за слабости [«Проклятие Рекса»](/card/02009) и достаете [elder_sign], вы можете выбрать автоматически провалить проверку, но тогда «Проклятие Рекса» замешивается назад в колоду Рекса.\n\n- **Эррата:** Раздел **Возможные карты** у [Рекса Мерфи](/card/02002) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019\n\n- **Автоматический успех/провал:** Эффекты некоторых карт позволяют сыщику автоматически успешно проходить проверки или автоматически проваливать их. В таком случае, в зависимости от момента активации эффекта, некоторые этапы проверки навыка могут быть полностью пропущены.\n - Если известно, что сыщик автоматически успешно проходит или проваливает проверку до Шага 3 («[Вытяните жетон хаоса](/rules#Skill_Test_Timing)») - пропустите этот шаг, вместе с Шагом 4. Жетон Хаоса из мешка доставать не нужно, а сыщик может сразу переходить к Шагу 5. Все остальные шаги в этой проверке навыка проходят в обычном порядке.\n - Если жетон хаоса указывает сыщику автоматически успешно пройти или провалить проверку навыка, выполняйте Шаг 3 и 4 в обычном порядке. - FAQ, v.1.7, Март 2020",
+ "text": "- [Список карт ***удачи***](https://arkhamdb.com/find?q=k%3Afortune), которые Рекс Мерфи не может включить в колоду.\n\n- «Найти 1 улику в своей локации» вы можете только, если в вашей локации есть улика.\n\n- Можно использовать способность Рекса «Найти 1 улику» даже, если при успешном исследовании вам не удалось получить улики (например, используя [«Кражу со взломом»](/card/01045)).\n\n- Если вы тяните новый жетон из-за слабости [«Проклятие Рекса»](/card/02009) и достаете [elder_sign], вы можете выбрать автоматически провалить проверку, но тогда «Проклятие Рекса» замешивается назад в колоду Рекса.\n\n- **Эррата:** Раздел **Возможные карты** у [Рекса Мерфи](/card/02002) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019\n\n- **Автоматический успех/провал:** Эффекты некоторых карт позволяют сыщику автоматически успешно проходить проверки или автоматически проваливать их. В таком случае, в зависимости от момента активации эффекта, некоторые этапы проверки навыка могут быть полностью пропущены.\n - Если известно, что сыщик автоматически успешно проходит или проваливает проверку до Шага 3 («[Вытяните жетон хаоса](/rules#Skill_Test_Timing)») - пропустите этот шаг, вместе с Шагом 4. Жетон Хаоса из мешка доставать не нужно, а сыщик может сразу переходить к Шагу 5. Все остальные шаги в этой проверке навыка проходят в обычном порядке.\n - Если жетон хаоса указывает сыщику автоматически успешно пройти или провалить проверку навыка, выполняйте Шаг 3 и 4 в обычном порядке. - FAQ, v.1.7, Март 2020",
"updated_at": "2020-03-17T16:19:11.000Z"
},
{
"code": "02003",
- "text": "- **Эррата:** Раздел **Возможные карты** у [Дженни Барнс](/card/02003) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019",
+ "text": "- **Эррата:** Раздел **Возможные карты** у [Дженни Барнс](/card/02003) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019",
"updated_at": "2019-06-25T19:56:22.000Z"
},
{
"code": "02004",
- "text": "- Только _модификатор_ на жетонах [skull] следует считать равным 0. Сам жетон все еще остается [skull] и все другие эффекты (например, от карт сценариев, ***Заклинаний***, и т.д) должны срабатывать.\n\n- **Эррата:** Раздел **Возможные карты** у [Джима Кальвера](/card/02004) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019",
+ "text": "- Только _модификатор_ на жетонах [skull] следует считать равным 0. Сам жетон все еще остается [skull] и все другие эффекты (например, от карт сценариев, ***Заклинаний***, и т.д) должны срабатывать.\n\n- **Эррата:** Раздел **Возможные карты** у [Джима Кальвера](/card/02004) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019",
"updated_at": "2019-06-25T19:56:56.000Z"
},
{
"code": "02005",
- "text": "- Когда вы начинаете игру с активом [Дюк](/card/02014) в игре, вам не нужно платить его стоимость.\n\n- **Эррата:** Раздел **Возможные карты** у [Пита Мусорщика](/card/02005) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019",
+ "text": "- Когда вы начинаете игру с активом [Дюк](/card/02014) в игре, вам не нужно платить его стоимость.\n\n- **Эррата:** Раздел **Возможные карты** у [Пита Мусорщика](/card/02005) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019",
"updated_at": "2019-06-25T19:57:27.000Z"
},
{
@@ -81,17 +81,17 @@
},
{
"code": "02025",
- "text": "- Различия между «Враг *Выходит*», «*выложите врага в игру*» и другими случаями: «Выходит» используется, когда враг был взят с колоды контактов или когда эффект использует термин «Выходит», чтобы выложить врага в игру (Например: «Найдите в колоде контактов врага и выложите его в...»). Во всех остальных случаях, если враг должен быть введен в игру другими способами (например, когда *Посторонние* карты должны перевернуться стороной врага вверх), это не считатется «Выходом» врага.",
+ "text": "- Различия между «Враг *Выходит*», «*выложите врага в игру*» и другими случаями: «Выходит» используется, когда враг был взят с колоды контактов или когда эффект использует термин «Выходит», чтобы выложить врага в игру (Например: «Найдите в колоде контактов врага и выложите его в…»). Во всех остальных случаях, если враг должен быть введен в игру другими способами (например, когда *Посторонние* карты должны перевернуться стороной врага вверх), это не считатется «Выходом» врага.",
"updated_at": "2017-10-13T20:16:36.000Z"
},
{
"code": "02026",
- "text": "- Сначала определите результат успешной проверки (учитывая любые дополнительные эффекты карт, такие как: дополнительный урон, эффекты добавленных к проверкам карт, и т.д), затем разыграйте эти эффекты дважды.\n\n- For [Blinding Light](/card/01069) and similar cards, the *\"if a special symbol is revealed...\"* part will not be doubled, because it is not the effect of the successful test.\n\n- Do not double any **Reactions** to a successful skill test (e.g. [Dr. Milan Christopher](/card/01033), [Scavenging](/card/01073)).\n\n- All cards committed to a test are committed simultaneously. This means you cannot use [Double or Nothing](/card/02026) to double the difficulty of a test and then commit [Rise to the Occasion](/card/02192) based off the doubled difficulty of the test.\n\n- **Q:** Does [Double or Nothing](/card/02026) work with extra action effects like [Quick Thinking](/card/02229) or the level 2 [.41 Derringer](/card/03234)? **A:** Double or Nothing works with both of those effects! Those effects indeed trigger during step 7 [of a skill test], and then create a delayed effect which grants the extra action(s) after the test resolves.",
+ "text": "- Сначала определите результат успешной проверки (учитывая любые дополнительные эффекты карт, такие как: дополнительный урон, эффекты добавленных к проверкам карт, и т.д), затем разыграйте эти эффекты дважды.\n\n- For [Blinding Light](/card/01069) and similar cards, the *\"if a special symbol is revealed…\"* part will not be doubled, because it is not the effect of the successful test.\n\n- Do not double any **Reactions** to a successful skill test (e.g. [Dr. Milan Christopher](/card/01033), [Scavenging](/card/01073)).\n\n- All cards committed to a test are committed simultaneously. This means you cannot use [Double or Nothing](/card/02026) to double the difficulty of a test and then commit [Rise to the Occasion](/card/02192) based off the doubled difficulty of the test.\n\n- **Q:** Does [Double or Nothing](/card/02026) work with extra action effects like [Quick Thinking](/card/02229) or the level 2 [.41 Derringer](/card/03234)? **A:** Double or Nothing works with both of those effects! Those effects indeed trigger during step 7 [of a skill test], and then create a delayed effect which grants the extra action(s) after the test resolves.",
"updated_at": "2018-04-18T22:53:39.000Z"
},
{
"code": "02028",
- "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).",
+ "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).",
"updated_at": "2017-04-17T02:59:24.000Z"
},
{
@@ -121,7 +121,7 @@
},
{
"code": "02040",
- "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in their deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card...\" - FAQ v.1.3, May 2018",
+ "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in their deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card…\" - FAQ v.1.3, May 2018",
"updated_at": "2018-06-05T18:52:37.000Z"
},
{
@@ -396,7 +396,7 @@
},
{
"code": "02221",
- "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage...\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when...\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.",
+ "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage…\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when…\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.",
"updated_at": "2017-06-15T19:46:38.000Z"
},
{
@@ -526,7 +526,7 @@
},
{
"code": "02302",
- "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck...\" - FAQ v1.2, Jan 2018.",
+ "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck…\" - FAQ v1.2, Jan 2018.",
"updated_at": "2018-01-05T15:35:22.000Z"
},
{
diff --git a/faq/ru/ptc.json b/faq/ru/ptc.json
index e48b92fad..bbb2a2a83 100644
--- a/faq/ru/ptc.json
+++ b/faq/ru/ptc.json
@@ -121,7 +121,7 @@
},
{
"code": "03102",
- "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand...\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.",
+ "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand…\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.",
"updated_at": "2018-07-11T15:45:51.000Z"
},
{
@@ -266,12 +266,12 @@
},
{
"code": "03194",
- "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm... Technically you are correct...although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct...but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020",
+ "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm… Technically you are correct…although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct…but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020",
"updated_at": "2020-03-17T16:15:08.000Z"
},
{
"code": "03199",
- "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when...” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after...” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?",
+ "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when…” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after…” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?",
"updated_at": "2020-10-19T13:50:04.000Z"
},
{
@@ -281,7 +281,7 @@
},
{
"code": "03232",
- "text": "- **Erratum:** This card’s [free] ability should read: “...Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018",
+ "text": "- **Erratum:** This card’s [free] ability should read: “…Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018",
"updated_at": "2018-09-25T19:06:25.000Z"
},
{
@@ -291,12 +291,12 @@
},
{
"code": "03252",
- "text": "- **Erratum:** This location’s ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018",
+ "text": "- **Erratum:** This location’s ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018",
"updated_at": "2018-06-05T18:51:06.000Z"
},
{
"code": "03258",
- "text": "- **Erratum:** This enemy's ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018",
+ "text": "- **Erratum:** This enemy's ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018",
"updated_at": "2018-06-05T18:50:51.000Z"
},
{
@@ -316,7 +316,7 @@
},
{
"code": "03272",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:47:14.000Z"
},
{
@@ -346,7 +346,7 @@
},
{
"code": "03311",
- "text": "- **Erratum:** The second part of this card’s ability should read: “Undo that action *(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)*.” - FAQ, v.1.4, September 2018\n\nThis card will prompt a lot of crazy rules questions. Here are some answers. The headline, though: \n\n\"The fact of the matter is that 99% of the time, this card is going to be used in quite simple situations, like after failing an attack against a retaliate enemy ... *The only really important thing to remember is if you can’t return the game state to the way it was before you played Time Warp, the effect fails (i.e. you can’t pick and choose which things to reset, it’s all or nothing).*\" [emphasis Frank's]\n\n- **Q:** What happens if the action that's being undone has (as per special symbols in [Rite of Seeking](/card/02028)) immediately ended the investigator's turn? **A:** Even if the action you were performing ended your turn, you can still play [Time Warp](/card/03311) as a reaction to that action resolving. Time Warp doesn’t say \"play only during your turn\" nor does it take an action to play, so there’s no reason why you couldn’t play it even if your turn ended. In playing it, you would return the game state to the way it was before your turn \"immediately ended\"”, so you could then continue to play out your turn, as normal. \n\n- **Q:** Can you play [Time Warp](/card/03311) after an action ends the game? **A:** Note that you could not play Time Warp in reaction to an action that ended the game, because ending the game is immediate, and no more cards can be played once the game has ended.\n\n- **Q:** When returning the game state to 'exactly the way it was before that action was performed': if I use [Scrying](/card/01061), and then play Time Warp, do I put back the scryed cards in the order I saw them? More generally, how does this card interact with scrying? What happens if the action I've performed, like [Calling in Favors](/card/03158), has shuffled my deck? **A:** To the extent that cards can be returned in the same order, they should be. So for example, if you use Scrying to reorder the top 3 cards of the encounter deck and then play Time Warp, you should go back and reorder those cards into their original order. Likewise, if I drew a card and then played Time Warp, the card I drew should be returned to the top of my deck. If you are unable to return the game state to exactly the way it was before the action was performed, the effect fails.To the extent that you know the exact order of things, you should return the game state to exactly the way it was. But for cards whose order you did not know, it’s fine to keep them randomized. For example, if I played No Stone Unturned and searched my deck for any card (let’s say Encyclopedia), it was part of my unknown randomized deck, so if somebody then plays Time Warp, I can (and should) just shuffle Encyclopedia back into my deck and that satisfies the effect of Time Warp. But, as previously noted, if I drew a card from the top of my deck and then played Time Warp, the card I drew should be returned to the top of my deck, because I knew that’s where it was.\n\nHowever, *a randomized deck is a randomized deck* – there’s no way of knowing the exact order of the cards, so keeping it shuffled is fine. You still don’t know what the order of the deck was, so the game state is effectively the same. [this is another super useful point]\n\n- **Q:** How does this card interact with [Quantum Flux](/card/03196)? Do you need to be able to recall what cards were in your discard pile? Or do you just return the drawn card to the top of your deck and proceed from there? **A:** If you know exactly what cards were in your discard pile, you should retrieve those cards and place them back in your discard pile in order to return the game state to exactly the way it was before Quantum Flux was played. If you can’t, the effect fails.\n\n- **Q:** How does this card interact with, say, playing a card in a free trigger window during a skill test? Minh investigates, and plays [Cryptic Research](/card/01043) before committing cards? **A:** Time Warp resets the game state to the way it was immediately before the action was performed. So anything that happened during that action gets reset, as well. That includes the playing of fast cards, the committing of cards to skill tests or spending of resources to boost skills, attacks of opportunity, all of it gets reset.\n\n- **Q:** Can I play [Time Warp](/card/03311) after an action ends with an investigator being defeated?\n **A:** If the action eliminated an investigator, another investigator can't play Time Warp in response to the action because the first investigator is no longer at the same location (they've been defeated).\n\n- **Q:** Do I get [Time Warp](/card/03311) back after I play [Time Warp](/card/03311)? **A:** Time Warp itself is not reset. It is currently being played while you are resetting things, so it is in an in-between state (not quite in play, not in your hand or discard pile, just sort of in limbo). Then once everything is reset, you discard Time Warp, as normal.",
+ "text": "- **Erratum:** The second part of this card’s ability should read: “Undo that action *(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)*.” - FAQ, v.1.4, September 2018\n\nThis card will prompt a lot of crazy rules questions. Here are some answers. The headline, though: \n\n\"The fact of the matter is that 99% of the time, this card is going to be used in quite simple situations, like after failing an attack against a retaliate enemy … *The only really important thing to remember is if you can’t return the game state to the way it was before you played Time Warp, the effect fails (i.e. you can’t pick and choose which things to reset, it’s all or nothing).*\" [emphasis Frank's]\n\n- **Q:** What happens if the action that's being undone has (as per special symbols in [Rite of Seeking](/card/02028)) immediately ended the investigator's turn? **A:** Even if the action you were performing ended your turn, you can still play [Time Warp](/card/03311) as a reaction to that action resolving. Time Warp doesn’t say \"play only during your turn\" nor does it take an action to play, so there’s no reason why you couldn’t play it even if your turn ended. In playing it, you would return the game state to the way it was before your turn \"immediately ended\"”, so you could then continue to play out your turn, as normal. \n\n- **Q:** Can you play [Time Warp](/card/03311) after an action ends the game? **A:** Note that you could not play Time Warp in reaction to an action that ended the game, because ending the game is immediate, and no more cards can be played once the game has ended.\n\n- **Q:** When returning the game state to 'exactly the way it was before that action was performed': if I use [Scrying](/card/01061), and then play Time Warp, do I put back the scryed cards in the order I saw them? More generally, how does this card interact with scrying? What happens if the action I've performed, like [Calling in Favors](/card/03158), has shuffled my deck? **A:** To the extent that cards can be returned in the same order, they should be. So for example, if you use Scrying to reorder the top 3 cards of the encounter deck and then play Time Warp, you should go back and reorder those cards into their original order. Likewise, if I drew a card and then played Time Warp, the card I drew should be returned to the top of my deck. If you are unable to return the game state to exactly the way it was before the action was performed, the effect fails.To the extent that you know the exact order of things, you should return the game state to exactly the way it was. But for cards whose order you did not know, it’s fine to keep them randomized. For example, if I played No Stone Unturned and searched my deck for any card (let’s say Encyclopedia), it was part of my unknown randomized deck, so if somebody then plays Time Warp, I can (and should) just shuffle Encyclopedia back into my deck and that satisfies the effect of Time Warp. But, as previously noted, if I drew a card from the top of my deck and then played Time Warp, the card I drew should be returned to the top of my deck, because I knew that’s where it was.\n\nHowever, *a randomized deck is a randomized deck* – there’s no way of knowing the exact order of the cards, so keeping it shuffled is fine. You still don’t know what the order of the deck was, so the game state is effectively the same. [this is another super useful point]\n\n- **Q:** How does this card interact with [Quantum Flux](/card/03196)? Do you need to be able to recall what cards were in your discard pile? Or do you just return the drawn card to the top of your deck and proceed from there? **A:** If you know exactly what cards were in your discard pile, you should retrieve those cards and place them back in your discard pile in order to return the game state to exactly the way it was before Quantum Flux was played. If you can’t, the effect fails.\n\n- **Q:** How does this card interact with, say, playing a card in a free trigger window during a skill test? Minh investigates, and plays [Cryptic Research](/card/01043) before committing cards? **A:** Time Warp resets the game state to the way it was immediately before the action was performed. So anything that happened during that action gets reset, as well. That includes the playing of fast cards, the committing of cards to skill tests or spending of resources to boost skills, attacks of opportunity, all of it gets reset.\n\n- **Q:** Can I play [Time Warp](/card/03311) after an action ends with an investigator being defeated?\n **A:** If the action eliminated an investigator, another investigator can't play Time Warp in response to the action because the first investigator is no longer at the same location (they've been defeated).\n\n- **Q:** Do I get [Time Warp](/card/03311) back after I play [Time Warp](/card/03311)? **A:** Time Warp itself is not reset. It is currently being played while you are resetting things, so it is in an in-between state (not quite in play, not in your hand or discard pile, just sort of in limbo). Then once everything is reset, you discard Time Warp, as normal.",
"updated_at": "2018-09-25T19:09:11.000Z"
},
{
diff --git a/faq/ru/tcu.json b/faq/ru/tcu.json
index 847c056af..ccf7875eb 100644
--- a/faq/ru/tcu.json
+++ b/faq/ru/tcu.json
@@ -26,7 +26,7 @@
},
{
"code": "05009",
- "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
+ "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
"updated_at": "2021-02-18T13:23:57.000Z"
},
{
@@ -56,12 +56,12 @@
},
{
"code": "05022",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:46:37.000Z"
},
{
"code": "05026",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:48:32.000Z"
},
{
@@ -76,7 +76,7 @@
},
{
"code": "05030",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:47:26.000Z"
},
{
@@ -91,7 +91,7 @@
},
{
"code": "05034",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:48:06.000Z"
},
{
@@ -101,7 +101,7 @@
},
{
"code": "05038",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:47:52.000Z"
},
{
diff --git a/faq/ru/tfa.json b/faq/ru/tfa.json
index d56a8f98f..0d7e3f1cb 100644
--- a/faq/ru/tfa.json
+++ b/faq/ru/tfa.json
@@ -11,12 +11,12 @@
},
{
"code": "04004",
- "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token...\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
+ "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token…\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
"updated_at": "2020-03-17T16:17:12.000Z"
},
{
"code": "04006",
- "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
+ "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
"updated_at": "2018-06-05T18:51:31.000Z"
},
{
@@ -61,7 +61,7 @@
},
{
"code": "04035",
- "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-07-19T18:03:20.000Z"
},
{
@@ -86,7 +86,7 @@
},
{
"code": "04062",
- "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm... Technically you are correct... although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct... but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.",
+ "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm… Technically you are correct… although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct… but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.",
"updated_at": "2019-04-12T14:55:13.000Z"
},
{
@@ -116,12 +116,12 @@
},
{
"code": "04108",
- "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.",
+ "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.",
"updated_at": "2018-09-14T19:51:54.000Z"
},
{
"code": "04109",
- "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign...\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]",
+ "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign…\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]",
"updated_at": "2018-05-01T15:18:44.000Z"
},
{
@@ -216,7 +216,7 @@
},
{
"code": "04233",
- "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)",
+ "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)",
"updated_at": "2020-05-11T15:41:42.000Z"
},
{
diff --git a/faq/zh/tcu.json b/faq/zh/tcu.json
index 847c056af..ccf7875eb 100644
--- a/faq/zh/tcu.json
+++ b/faq/zh/tcu.json
@@ -26,7 +26,7 @@
},
{
"code": "05009",
- "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
+ "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
"updated_at": "2021-02-18T13:23:57.000Z"
},
{
@@ -56,12 +56,12 @@
},
{
"code": "05022",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:46:37.000Z"
},
{
"code": "05026",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:48:32.000Z"
},
{
@@ -76,7 +76,7 @@
},
{
"code": "05030",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:47:26.000Z"
},
{
@@ -91,7 +91,7 @@
},
{
"code": "05034",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:48:06.000Z"
},
{
@@ -101,7 +101,7 @@
},
{
"code": "05038",
- "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-02-26T16:47:52.000Z"
},
{
diff --git a/faq/zh/tfa.json b/faq/zh/tfa.json
index d56a8f98f..0d7e3f1cb 100644
--- a/faq/zh/tfa.json
+++ b/faq/zh/tfa.json
@@ -11,12 +11,12 @@
},
{
"code": "04004",
- "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token...\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
+ "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token…\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020",
"updated_at": "2020-03-17T16:17:12.000Z"
},
{
"code": "04006",
- "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
+ "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.",
"updated_at": "2018-06-05T18:51:31.000Z"
},
{
@@ -61,7 +61,7 @@
},
{
"code": "04035",
- "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")",
+ "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")",
"updated_at": "2019-07-19T18:03:20.000Z"
},
{
@@ -86,7 +86,7 @@
},
{
"code": "04062",
- "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm... Technically you are correct... although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct... but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.",
+ "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm… Technically you are correct… although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct… but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.",
"updated_at": "2019-04-12T14:55:13.000Z"
},
{
@@ -116,12 +116,12 @@
},
{
"code": "04108",
- "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.",
+ "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.",
"updated_at": "2018-09-14T19:51:54.000Z"
},
{
"code": "04109",
- "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign...\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]",
+ "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign…\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]",
"updated_at": "2018-05-01T15:18:44.000Z"
},
{
@@ -216,7 +216,7 @@
},
{
"code": "04233",
- "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)",
+ "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)",
"updated_at": "2020-05-11T15:41:42.000Z"
},
{
diff --git a/i18n/de/campaigns/eoe/eoe_epilogue.po b/i18n/de/campaigns/eoe/eoe_epilogue.po
index 09a59a137..c444a54ff 100644
--- a/i18n/de/campaigns/eoe/eoe_epilogue.po
+++ b/i18n/de/campaigns/eoe/eoe_epilogue.po
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n"
-"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
+"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
"\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation."
msgstr ""
@@ -56,7 +56,7 @@ msgid ""
"\"To me, ya blasted—to me!\"\n"
"You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n"
"\"Roko wants to—you tell 'em,\" Cookie says.\n"
-"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
+"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
"\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n"
"You nod and excuse yourself. As long as they have each other, you think the two of them will be all right."
msgstr ""
diff --git a/i18n/de/campaigns/eoe/fatal_mirage.po b/i18n/de/campaigns/eoe/fatal_mirage.po
index 0bf1be72a..e3713895a 100644
--- a/i18n/de/campaigns/eoe/fatal_mirage.po
+++ b/i18n/de/campaigns/eoe/fatal_mirage.po
@@ -197,8 +197,11 @@ msgstr ""
msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\""
msgstr ""
-msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgid "Add Frost token to chaos bag"
msgstr ""
-msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
+msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgstr ""
+
+msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
msgstr ""
diff --git a/i18n/de/campaigns/eoe/ice_and_death_part_1.po b/i18n/de/campaigns/eoe/ice_and_death_part_1.po
index 116a78f19..3d8d50f8f 100644
--- a/i18n/de/campaigns/eoe/ice_and_death_part_1.po
+++ b/i18n/de/campaigns/eoe/ice_and_death_part_1.po
@@ -255,9 +255,6 @@ msgstr ""
msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death."
msgstr ""
-msgid "Add Frost token to chaos bag"
-msgstr ""
-
msgid "Recover Supplies"
msgstr ""
diff --git a/i18n/de/campaigns/eoe/the_heart_of_madness.po b/i18n/de/campaigns/eoe/the_heart_of_madness.po
index 96a9a8dbb..abaf402b6 100644
--- a/i18n/de/campaigns/eoe/the_heart_of_madness.po
+++ b/i18n/de/campaigns/eoe/the_heart_of_madness.po
@@ -17,7 +17,7 @@ msgstr ""
msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths."
msgstr ""
-msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
+msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
msgstr ""
msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy."
@@ -32,7 +32,7 @@ msgstr ""
msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play."
msgstr ""
-msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..."
+msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…"
msgstr ""
msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor."
@@ -58,7 +58,7 @@ msgstr ""
msgid ""
"Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n"
-"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..."
+"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…"
msgstr ""
msgid "Stay here and study the great door to learn more."
diff --git a/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po
index ff2c43f7c..9bb460d59 100644
--- a/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po
+++ b/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po
@@ -73,7 +73,7 @@ msgstr ""
msgid "Beause the victim is Dr. Amy Kensler:"
msgstr ""
-msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..."
+msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…"
msgstr ""
msgid "If Dr. Mala Sinha is still alive:"
@@ -81,7 +81,7 @@ msgstr ""
msgid ""
"\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n"
-"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
+"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
msgstr ""
msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again."
@@ -93,7 +93,7 @@ msgstr ""
msgid "Beause the victim is Professor William Dyer:"
msgstr ""
-msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Dr. Amy Kensler is still alive:"
@@ -101,7 +101,7 @@ msgstr ""
msgid ""
"\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n"
-"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
+"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
msgstr ""
msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again."
@@ -113,7 +113,7 @@ msgstr ""
msgid "Beause the victim is Danforth:"
msgstr ""
-msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Professor William Dyer is still alive:"
@@ -121,7 +121,7 @@ msgstr ""
msgid ""
"\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n"
-"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n"
+"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n"
"\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled."
msgstr ""
@@ -131,7 +131,7 @@ msgstr ""
msgid "Beause the victim is Avery Claypool:"
msgstr ""
-msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Roald Ellsworth is still alive:"
@@ -148,7 +148,7 @@ msgstr ""
msgid "Beause the victim is Takada Hiroko:"
msgstr ""
-msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..."
+msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…"
msgstr ""
msgid "If Eliyah Ashevak is still alive:"
@@ -165,7 +165,7 @@ msgstr ""
msgid "Beause the victim is Roald Ellsworth:"
msgstr ""
-msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If James \"Cookie\" Fredericks is still alive:"
@@ -182,7 +182,7 @@ msgstr ""
msgid "Beause the victim is James \"Cookie\" Fredericks:"
msgstr ""
-msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Takada Hiroko is still alive:"
@@ -200,7 +200,7 @@ msgstr ""
msgid "Beause the victim is Eliyah Ashevak:"
msgstr ""
-msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Avery Claypool is still alive:"
@@ -208,7 +208,7 @@ msgstr ""
msgid ""
"Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n"
-"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
+"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
msgstr ""
msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game."
@@ -217,7 +217,7 @@ msgstr ""
msgid "Beause the victim is Dr. Mala Sinha:"
msgstr ""
-msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..."
+msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…"
msgstr ""
msgid "If Danforth is still alive:"
@@ -239,7 +239,7 @@ msgstr ""
msgid "Oops."
msgstr ""
-msgid "the seal was used... improperly."
+msgid "the seal was used… improperly."
msgstr ""
msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late."
diff --git a/i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po
index 4db0f66ce..a0d615b06 100644
--- a/i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po
+++ b/i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po
@@ -16,7 +16,7 @@ msgstr ""
msgid ""
"The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n"
-"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n"
+"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n"
"Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined."
msgstr ""
@@ -25,10 +25,10 @@ msgstr ""
msgid ""
"Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n"
-"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
+"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
"This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n"
-"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n"
-"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes."
+"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n"
+"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes."
msgstr ""
msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game."
@@ -106,7 +106,7 @@ msgstr ""
msgid "the nameless madness escaped."
msgstr ""
-msgid "the nameless madness is contained safely within its host... for now."
+msgid "the nameless madness is contained safely within its host… for now."
msgstr ""
msgid "the team escaped the facility."
@@ -115,9 +115,6 @@ msgstr ""
msgid "the facility was destroyed."
msgstr ""
-msgid "The investigators win the campaign...?"
-msgstr ""
-
msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate."
msgstr ""
@@ -136,7 +133,7 @@ msgstr ""
msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\""
msgstr ""
-msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
+msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
msgstr ""
msgid "the survivors of the expedition were:"
@@ -149,7 +146,7 @@ msgid ""
"When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n"
"Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n"
"Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n"
-"...Is any of this real?"
+"…Is any of this real?"
msgstr ""
msgid ""
@@ -158,7 +155,7 @@ msgid ""
"At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n"
"One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n"
"The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
-"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\""
+"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\""
msgstr ""
msgid ""
@@ -168,7 +165,7 @@ msgid ""
"The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
"The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n"
"Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n"
-"...Right?"
+"…Right?"
msgstr ""
msgid ""
diff --git a/i18n/de/campaigns/zaw/a_sea_of_troubles.po b/i18n/de/campaigns/zaw/a_sea_of_troubles.po
index f0898c8e4..3be98c1b2 100644
--- a/i18n/de/campaigns/zaw/a_sea_of_troubles.po
+++ b/i18n/de/campaigns/zaw/a_sea_of_troubles.po
@@ -20,7 +20,7 @@ msgstr ""
msgid ""
"The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n"
"The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n"
-"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n"
+"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n"
"You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n"
"\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n"
"Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf."
@@ -111,7 +111,7 @@ msgstr ""
msgid ""
"The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n"
-"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them."
+"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them."
msgstr ""
msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details."
diff --git a/i18n/de/campaigns/zaw/arkham_in_wonderland.po b/i18n/de/campaigns/zaw/arkham_in_wonderland.po
index dfe2b71e3..6ecdbb467 100644
--- a/i18n/de/campaigns/zaw/arkham_in_wonderland.po
+++ b/i18n/de/campaigns/zaw/arkham_in_wonderland.po
@@ -19,9 +19,9 @@ msgstr ""
msgid ""
"You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n"
-"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n"
+"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n"
"Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n"
-"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
+"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
msgstr ""
msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass."
diff --git a/i18n/de/campaigns/zaw/aw_prologue.po b/i18n/de/campaigns/zaw/aw_prologue.po
index b839ef658..0632c35fd 100644
--- a/i18n/de/campaigns/zaw/aw_prologue.po
+++ b/i18n/de/campaigns/zaw/aw_prologue.po
@@ -12,7 +12,7 @@ msgstr ""
"Content-Transfer-Encoding: \n"
msgid ""
-"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n"
+"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n"
"You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n"
"Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n"
"Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon."
diff --git a/i18n/de/campaigns/zaw/bleeding_hearts.po b/i18n/de/campaigns/zaw/bleeding_hearts.po
index 586dc434b..23cbc63ae 100644
--- a/i18n/de/campaigns/zaw/bleeding_hearts.po
+++ b/i18n/de/campaigns/zaw/bleeding_hearts.po
@@ -24,7 +24,7 @@ msgid ""
"Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n"
"The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n"
"Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n"
-"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
+"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
msgstr ""
msgid "Set The Knave of Hearts card aside, out of play."
@@ -109,7 +109,7 @@ msgstr ""
msgid ""
"Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n"
-"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time."
+"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time."
msgstr ""
msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive."
@@ -117,7 +117,7 @@ msgstr ""
msgid ""
"Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n"
-"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same."
+"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same."
msgstr ""
msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk."
diff --git a/i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po
index 77d36a636..4aa4f6f78 100644
--- a/i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po
+++ b/i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po
@@ -72,7 +72,7 @@ msgstr ""
msgid ""
"The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n"
"You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n"
-"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
+"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle."
@@ -87,7 +87,7 @@ msgstr ""
msgid ""
"\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n"
"Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n"
-"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
+"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle."
diff --git a/i18n/de/campaigns/zaw/humpty_dumpty.po b/i18n/de/campaigns/zaw/humpty_dumpty.po
index 2648dbb9a..a11fd668a 100644
--- a/i18n/de/campaigns/zaw/humpty_dumpty.po
+++ b/i18n/de/campaigns/zaw/humpty_dumpty.po
@@ -33,7 +33,7 @@ msgstr ""
msgid "Unpredictability"
msgstr ""
-msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
+msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty."
diff --git a/i18n/de/campaigns/zaw/lucid_nightmare.po b/i18n/de/campaigns/zaw/lucid_nightmare.po
index 7bd833393..0e2d63b92 100644
--- a/i18n/de/campaigns/zaw/lucid_nightmare.po
+++ b/i18n/de/campaigns/zaw/lucid_nightmare.po
@@ -312,5 +312,5 @@ msgstr ""
msgid ""
"Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n"
-"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible."
+"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible."
msgstr ""
diff --git a/i18n/de/campaigns/zaw/sibling_rivalry.po b/i18n/de/campaigns/zaw/sibling_rivalry.po
index 3504da0b8..921552d5f 100644
--- a/i18n/de/campaigns/zaw/sibling_rivalry.po
+++ b/i18n/de/campaigns/zaw/sibling_rivalry.po
@@ -99,7 +99,7 @@ msgstr ""
msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with."
msgstr ""
-msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully."
+msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully."
msgstr ""
msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders."
@@ -110,7 +110,7 @@ msgstr ""
msgid ""
"You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n"
-"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all."
+"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all."
msgstr ""
msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate."
diff --git a/i18n/de/campaigns/zaw/tempest_in_a_teapot.po b/i18n/de/campaigns/zaw/tempest_in_a_teapot.po
index 20b8cb2e6..0ea39ac6c 100644
--- a/i18n/de/campaigns/zaw/tempest_in_a_teapot.po
+++ b/i18n/de/campaigns/zaw/tempest_in_a_teapot.po
@@ -112,12 +112,12 @@ msgid ""
msgstr ""
msgid ""
-"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n"
+"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n"
"The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\""
msgstr ""
msgid ""
-"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n"
+"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n"
"The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\""
msgstr ""
diff --git a/i18n/de/campaigns/zaw/the_dodo.po b/i18n/de/campaigns/zaw/the_dodo.po
index 5eba564a8..0e7d7da05 100644
--- a/i18n/de/campaigns/zaw/the_dodo.po
+++ b/i18n/de/campaigns/zaw/the_dodo.po
@@ -37,7 +37,7 @@ msgstr ""
msgid ""
"A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n"
-"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\""
+"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\""
msgstr ""
msgid "\"We have to stop them from hurting themselves.\""
@@ -50,7 +50,7 @@ msgid "Resting on Laurels"
msgstr ""
msgid ""
-"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n"
+"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n"
"As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\""
msgstr ""
@@ -63,7 +63,7 @@ msgstr ""
msgid "A Dead Heat"
msgstr ""
-msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
+msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo."
diff --git a/i18n/de/campaigns/zaw/the_duchess.po b/i18n/de/campaigns/zaw/the_duchess.po
index 34b777424..68d288770 100644
--- a/i18n/de/campaigns/zaw/the_duchess.po
+++ b/i18n/de/campaigns/zaw/the_duchess.po
@@ -19,13 +19,13 @@ msgstr ""
msgid ""
"It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n"
-"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n"
+"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n"
"The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n"
"You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n"
"\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you."
msgstr ""
-msgid "\"Pepper the pig? I mean... sure, might as well try it.\""
+msgid "\"Pepper the pig? I mean… sure, might as well try it.\""
msgstr ""
msgid "\"Pepper won't do a damn thing against this monster.\""
@@ -36,7 +36,7 @@ msgstr ""
msgid ""
"You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n"
-"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\""
+"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\""
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess."
diff --git a/i18n/de/campaigns/zaw/the_white_queen.po b/i18n/de/campaigns/zaw/the_white_queen.po
index ffdd4ee1c..2e35d68a4 100644
--- a/i18n/de/campaigns/zaw/the_white_queen.po
+++ b/i18n/de/campaigns/zaw/the_white_queen.po
@@ -52,7 +52,7 @@ msgstr ""
msgid "Foreshadowed"
msgstr ""
-msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
+msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen."
diff --git a/i18n/de/campaigns/zaw/wild_snark_chase.po b/i18n/de/campaigns/zaw/wild_snark_chase.po
index 7e3478e0c..7384a114f 100644
--- a/i18n/de/campaigns/zaw/wild_snark_chase.po
+++ b/i18n/de/campaigns/zaw/wild_snark_chase.po
@@ -22,8 +22,8 @@ msgstr ""
msgid ""
"The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n"
-"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n"
-"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
+"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n"
+"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
msgstr ""
msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play."
diff --git a/i18n/de/campaigns/zce/barors_gifts.po b/i18n/de/campaigns/zce/barors_gifts.po
index 2eabce4fa..e5968e432 100644
--- a/i18n/de/campaigns/zce/barors_gifts.po
+++ b/i18n/de/campaigns/zce/barors_gifts.po
@@ -26,7 +26,7 @@ msgstr ""
msgid "The Ward"
msgstr ""
-msgid "\"The power in runes... is passed down through story... as words become wards.\""
+msgid "\"The power in runes… is passed down through story… as words become wards.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign."
@@ -41,7 +41,7 @@ msgstr ""
msgid "The Cursed Blade"
msgstr ""
-msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\""
+msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign."
@@ -56,7 +56,7 @@ msgstr ""
msgid "Memento Mori"
msgstr ""
-msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\""
+msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign."
@@ -71,7 +71,7 @@ msgstr ""
msgid "Perfect Disguise"
msgstr ""
-msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\""
+msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign."
@@ -86,7 +86,7 @@ msgstr ""
msgid "Bárðr's Will"
msgstr ""
-msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\""
+msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\""
msgstr ""
msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size."
diff --git a/i18n/de/campaigns/zce/campaign.po b/i18n/de/campaigns/zce/campaign.po
index debc45b34..4c2dc9467 100644
--- a/i18n/de/campaigns/zce/campaign.po
+++ b/i18n/de/campaigns/zce/campaign.po
@@ -35,7 +35,7 @@ msgstr ""
msgid "Additional Rules - Saga"
msgstr ""
-msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..."
+msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…"
msgstr ""
msgid "Recommended Listening"
diff --git a/i18n/de/campaigns/zce/ce_epilogue.po b/i18n/de/campaigns/zce/ce_epilogue.po
index 239a603ee..6b8df7c1c 100644
--- a/i18n/de/campaigns/zce/ce_epilogue.po
+++ b/i18n/de/campaigns/zce/ce_epilogue.po
@@ -11,7 +11,7 @@ msgstr ""
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
-msgid "Check Chaos Bag. If the investigators have added or removed..."
+msgid "Check Chaos Bag. If the investigators have added or removed…"
msgstr ""
msgid "2 [per_investigator] or fewer tokens:"
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n"
"\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n"
-"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..."
+"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…"
msgstr ""
msgid "Enlightenment"
diff --git a/i18n/de/campaigns/zce/the_crown.po b/i18n/de/campaigns/zce/the_crown.po
index 212e73523..72edba54d 100644
--- a/i18n/de/campaigns/zce/the_crown.po
+++ b/i18n/de/campaigns/zce/the_crown.po
@@ -22,7 +22,7 @@ msgstr ""
msgid ""
"You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n"
-"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n"
+"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n"
"You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate."
msgstr ""
@@ -31,7 +31,7 @@ msgstr ""
msgid ""
"Bárðr stands before you, deep in thought.\n"
-"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n"
+"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n"
"Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old."
msgstr ""
@@ -86,7 +86,7 @@ msgstr ""
msgid "Each investigator earns 5 bonus experience from their harrowing ordeal."
msgstr ""
-msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist."
+msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist."
msgstr ""
msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson."
diff --git a/i18n/de/campaigns/zce/the_fallen.po b/i18n/de/campaigns/zce/the_fallen.po
index f0f3db156..d5dca9036 100644
--- a/i18n/de/campaigns/zce/the_fallen.po
+++ b/i18n/de/campaigns/zce/the_fallen.po
@@ -23,7 +23,7 @@ msgstr ""
msgid ""
"You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n"
"Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n"
-"The professor chimes in, \"Snæfellsjökull. It all makes sense...\""
+"The professor chimes in, \"Snæfellsjökull. It all makes sense…\""
msgstr ""
msgid "Place 2 doom on agenda 1A."
@@ -47,7 +47,7 @@ msgstr ""
msgid "Set aside each of the four double-sided [[Saga]] story cards."
msgstr ""
-msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..."
+msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…"
msgstr ""
msgid "Thingvellir"
@@ -120,17 +120,17 @@ msgstr ""
msgid ""
"The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n"
-"\"You... are weak... But you have suffered... to come here.\"\n"
+"\"You… are weak… But you have suffered… to come here.\"\n"
"The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n"
-"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\""
+"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\""
msgstr ""
msgid ""
"\"So be it.\"\n"
"Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n"
-"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n"
+"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n"
"You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n"
-"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n"
+"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n"
"The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n"
-"\"I trust... you will know what to do... when you meet him.\""
+"\"I trust… you will know what to do… when you meet him.\""
msgstr ""
diff --git a/i18n/de/campaigns/zce/the_golden_circle.po b/i18n/de/campaigns/zce/the_golden_circle.po
index f0a6119aa..e32597db1 100644
--- a/i18n/de/campaigns/zce/the_golden_circle.po
+++ b/i18n/de/campaigns/zce/the_golden_circle.po
@@ -22,7 +22,7 @@ msgstr ""
msgid ""
"You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n"
-"\"No... she says. We need to think bigger.\"\n"
+"\"No… she says. We need to think bigger.\"\n"
"She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n"
"\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\""
msgstr ""
@@ -116,7 +116,7 @@ msgstr ""
msgid ""
"Professor Day Morris ponders your discoveries in the passenger seat.\n"
-"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n"
+"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n"
"You ask why the cultists didn't follow you out of Reykjavik.\n"
-"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\""
+"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\""
msgstr ""
diff --git a/i18n/de/campaigns/zce/the_warning.po b/i18n/de/campaigns/zce/the_warning.po
index 0588dd84c..a5270b2a0 100644
--- a/i18n/de/campaigns/zce/the_warning.po
+++ b/i18n/de/campaigns/zce/the_warning.po
@@ -76,5 +76,5 @@ msgstr ""
msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\""
msgstr ""
-msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle."
+msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle."
msgstr ""
diff --git a/i18n/de/campaigns/zdm/dm_prologue.po b/i18n/de/campaigns/zdm/dm_prologue.po
index 1ef86b9ba..bdf172f97 100644
--- a/i18n/de/campaigns/zdm/dm_prologue.po
+++ b/i18n/de/campaigns/zdm/dm_prologue.po
@@ -11,5 +11,5 @@ msgstr ""
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
-msgid "Prologue..."
+msgid "Prologue…"
msgstr ""
diff --git a/i18n/es/campaigns/eoe/eoe_epilogue.po b/i18n/es/campaigns/eoe/eoe_epilogue.po
index 0ef0e92a8..16183319b 100644
--- a/i18n/es/campaigns/eoe/eoe_epilogue.po
+++ b/i18n/es/campaigns/eoe/eoe_epilogue.po
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n"
-"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
+"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
"\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation."
msgstr ""
@@ -56,7 +56,7 @@ msgid ""
"\"To me, ya blasted—to me!\"\n"
"You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n"
"\"Roko wants to—you tell 'em,\" Cookie says.\n"
-"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
+"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
"\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n"
"You nod and excuse yourself. As long as they have each other, you think the two of them will be all right."
msgstr ""
diff --git a/i18n/es/campaigns/eoe/fatal_mirage.po b/i18n/es/campaigns/eoe/fatal_mirage.po
index ee336b110..7e43a1231 100644
--- a/i18n/es/campaigns/eoe/fatal_mirage.po
+++ b/i18n/es/campaigns/eoe/fatal_mirage.po
@@ -197,8 +197,11 @@ msgstr ""
msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\""
msgstr ""
-msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgid "Add Frost token to chaos bag"
msgstr ""
-msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
+msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgstr ""
+
+msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
msgstr ""
diff --git a/i18n/es/campaigns/eoe/ice_and_death_part_1.po b/i18n/es/campaigns/eoe/ice_and_death_part_1.po
index 43f65a9a8..f8631bd76 100644
--- a/i18n/es/campaigns/eoe/ice_and_death_part_1.po
+++ b/i18n/es/campaigns/eoe/ice_and_death_part_1.po
@@ -255,9 +255,6 @@ msgstr ""
msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death."
msgstr ""
-msgid "Add Frost token to chaos bag"
-msgstr ""
-
msgid "Recover Supplies"
msgstr ""
diff --git a/i18n/es/campaigns/eoe/the_heart_of_madness.po b/i18n/es/campaigns/eoe/the_heart_of_madness.po
index c27db532b..c7cc4e701 100644
--- a/i18n/es/campaigns/eoe/the_heart_of_madness.po
+++ b/i18n/es/campaigns/eoe/the_heart_of_madness.po
@@ -17,7 +17,7 @@ msgstr ""
msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths."
msgstr ""
-msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
+msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
msgstr ""
msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy."
@@ -32,7 +32,7 @@ msgstr ""
msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play."
msgstr ""
-msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..."
+msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…"
msgstr ""
msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor."
@@ -58,7 +58,7 @@ msgstr ""
msgid ""
"Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n"
-"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..."
+"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…"
msgstr ""
msgid "Stay here and study the great door to learn more."
diff --git a/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po
index 922b8ca3c..e83c2bbb5 100644
--- a/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po
+++ b/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po
@@ -73,7 +73,7 @@ msgstr ""
msgid "Beause the victim is Dr. Amy Kensler:"
msgstr ""
-msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..."
+msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…"
msgstr ""
msgid "If Dr. Mala Sinha is still alive:"
@@ -81,7 +81,7 @@ msgstr ""
msgid ""
"\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n"
-"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
+"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
msgstr ""
msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again."
@@ -93,7 +93,7 @@ msgstr ""
msgid "Beause the victim is Professor William Dyer:"
msgstr ""
-msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Dr. Amy Kensler is still alive:"
@@ -101,7 +101,7 @@ msgstr ""
msgid ""
"\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n"
-"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
+"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
msgstr ""
msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again."
@@ -113,7 +113,7 @@ msgstr ""
msgid "Beause the victim is Danforth:"
msgstr ""
-msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Professor William Dyer is still alive:"
@@ -121,7 +121,7 @@ msgstr ""
msgid ""
"\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n"
-"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n"
+"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n"
"\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled."
msgstr ""
@@ -131,7 +131,7 @@ msgstr ""
msgid "Beause the victim is Avery Claypool:"
msgstr ""
-msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Roald Ellsworth is still alive:"
@@ -148,7 +148,7 @@ msgstr ""
msgid "Beause the victim is Takada Hiroko:"
msgstr ""
-msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..."
+msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…"
msgstr ""
msgid "If Eliyah Ashevak is still alive:"
@@ -165,7 +165,7 @@ msgstr ""
msgid "Beause the victim is Roald Ellsworth:"
msgstr ""
-msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If James \"Cookie\" Fredericks is still alive:"
@@ -182,7 +182,7 @@ msgstr ""
msgid "Beause the victim is James \"Cookie\" Fredericks:"
msgstr ""
-msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Takada Hiroko is still alive:"
@@ -200,7 +200,7 @@ msgstr ""
msgid "Beause the victim is Eliyah Ashevak:"
msgstr ""
-msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Avery Claypool is still alive:"
@@ -208,7 +208,7 @@ msgstr ""
msgid ""
"Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n"
-"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
+"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
msgstr ""
msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game."
@@ -217,7 +217,7 @@ msgstr ""
msgid "Beause the victim is Dr. Mala Sinha:"
msgstr ""
-msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..."
+msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…"
msgstr ""
msgid "If Danforth is still alive:"
@@ -239,7 +239,7 @@ msgstr ""
msgid "Oops."
msgstr ""
-msgid "the seal was used... improperly."
+msgid "the seal was used… improperly."
msgstr ""
msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late."
diff --git a/i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po
index a6769c151..486556793 100644
--- a/i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po
+++ b/i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po
@@ -16,7 +16,7 @@ msgstr ""
msgid ""
"The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n"
-"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n"
+"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n"
"Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined."
msgstr ""
@@ -25,10 +25,10 @@ msgstr ""
msgid ""
"Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n"
-"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
+"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
"This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n"
-"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n"
-"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes."
+"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n"
+"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes."
msgstr ""
msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game."
@@ -106,7 +106,7 @@ msgstr ""
msgid "the nameless madness escaped."
msgstr ""
-msgid "the nameless madness is contained safely within its host... for now."
+msgid "the nameless madness is contained safely within its host… for now."
msgstr ""
msgid "the team escaped the facility."
@@ -115,9 +115,6 @@ msgstr ""
msgid "the facility was destroyed."
msgstr ""
-msgid "The investigators win the campaign...?"
-msgstr ""
-
msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate."
msgstr ""
@@ -136,7 +133,7 @@ msgstr ""
msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\""
msgstr ""
-msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
+msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
msgstr ""
msgid "the survivors of the expedition were:"
@@ -149,7 +146,7 @@ msgid ""
"When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n"
"Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n"
"Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n"
-"...Is any of this real?"
+"…Is any of this real?"
msgstr ""
msgid ""
@@ -158,7 +155,7 @@ msgid ""
"At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n"
"One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n"
"The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
-"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\""
+"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\""
msgstr ""
msgid ""
@@ -168,7 +165,7 @@ msgid ""
"The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
"The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n"
"Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n"
-"...Right?"
+"…Right?"
msgstr ""
msgid ""
diff --git a/i18n/es/campaigns/side/bad_blood.po b/i18n/es/campaigns/side/bad_blood.po
index 0d7cf7c9b..77f1425d5 100644
--- a/i18n/es/campaigns/side/bad_blood.po
+++ b/i18n/es/campaigns/side/bad_blood.po
@@ -25,13 +25,13 @@ msgid ""
"Elspeth was no normal patron. She wasn’t making small talk. She was looking for answers, just the same as you. So you did some digging of your own. But there were no records of Elspeth being a resident of Arkham, and the few people you found who knew of her spoke only in hushed, frightened voices, and gave you very little to work with.\n"
"Then came a call from the Curiositie Shoppe in Northside. Elspeth had been searching for more artifacts like your own “hierloom,” even going so far as to utter the name Hyperborea. She is searching for something that can unlock more of her memories, just like you…but she is not like you. That sinister smirk of hers, the way her contacts trembled with fear at the mention of her name—you shudder to think what somebody with foul intentions could do with the sort of powers your memories hold…"
msgstr ""
-"Siempre has sabido que había algo... distinto... en ti. Veías otro reino en tus sueños desde muy corta edad. Otra vida, una de magia y majestuosidad, de conquistas y persecuciones. En el instante en el que encontraste esa extraña llave vieja, en el instante en el que reconociste la filigrana de su cuerpo y el diseño de sus dientes, supiste que esos sueños no eran tales, sino recuerdos. Recuerdos de otra vida. De un lugar llamado “Hiperbórea”. Y cuando los recuerdos regresaron, también lo hizo la magia.\n"
+"Siempre has sabido que había algo… distinto… en ti. Veías otro reino en tus sueños desde muy corta edad. Otra vida, una de magia y majestuosidad, de conquistas y persecuciones. En el instante en el que encontraste esa extraña llave vieja, en el instante en el que reconociste la filigrana de su cuerpo y el diseño de sus dientes, supiste que esos sueños no eran tales, sino recuerdos. Recuerdos de otra vida. De un lugar llamado “Hiperbórea”. Y cuando los recuerdos regresaron, también lo hizo la magia.\n"
"Practicaste en secreto durante meses, ahondando en tus recuerdos y perfeccionando tus poderes. Pero tus sueños se han vuelto oscuros y siniestros últimamente. Tu antigua yo no era tan amable e indulgente como tú. Era implacable, ávida de poder y de aspecto terrible. Has decidido emplear estos extraños poderes únicamente para ayudar a los demás, y no para hacerles daño.\n"
"Pero no eres la única persona que ha empezado a recuperar sus recuerdos. Elspeth Baudin fue al restaurante por primera vez hace unas semanas. Al principio, era una clienta como cualquier otra. Pedía huevos, panceta y café solo, igual que muchos otros habituales del Restaurante de Velma. Pero viste algo en sus ojos, una chispa de reconocimiento o de curiosidad, que te hizo ser cautelosa frente a ella.\n"
"Y luego llegaron las preguntas.\n"
-"Primero te preguntó por la llave que llevabas unida a una cadena al cuello. Le dedicaste tu mejor sonrisa y le constaste la mentira que sueles contar: que se trataba de una herencia familiar sin más valor que el sentimental. Pero eso no la disuadió. Empezó a indagar sobre tu vida, sobre tu familia... sobre tus sueños.\n"
+"Primero te preguntó por la llave que llevabas unida a una cadena al cuello. Le dedicaste tu mejor sonrisa y le constaste la mentira que sueles contar: que se trataba de una herencia familiar sin más valor que el sentimental. Pero eso no la disuadió. Empezó a indagar sobre tu vida, sobre tu familia… sobre tus sueños.\n"
"Elspeth no era una clienta normal que busca palique. Lo que buscaba eran respuestas, igual que tú. Así que te pusiste a indagar tú también, pero no hay ningún registro de que Elspeth sea habitante de Arkham, y las pocas personas que encontraste que la conocieran te hablaron de ella en voz queda y asustada y apenas te proporcionaron información.\n"
-"Después recibiste una llamada de la Tienda de curiosidades del Barrio Norte. Elspeth había estado buscando más artefactos como tu “herencia”, llegando incluso a pronunciar el nombre de “Hiperbórea”. Está buscando algo que pueda desbloquear más recuerdos suyos, igual que tú... pero no es como tú. Esa siniestra sonrisilla suya, la forma en la que temblaban sus contactos al oír su nombre... Te estremeces al pensar lo que podría hacer alguien con aviesas intenciones si contara con el tipo de poderes que encierran tus recuerdos…"
+"Después recibiste una llamada de la Tienda de curiosidades del Barrio Norte. Elspeth había estado buscando más artefactos como tu “herencia”, llegando incluso a pronunciar el nombre de “Hiperbórea”. Está buscando algo que pueda desbloquear más recuerdos suyos, igual que tú… pero no es como tú. Esa siniestra sonrisilla suya, la forma en la que temblaban sus contactos al oír su nombre… Te estremeces al pensar lo que podría hacer alguien con aviesas intenciones si contara con el tipo de poderes que encierran tus recuerdos…"
msgid "Remove the original scenario reference card from the Threads of Fate encounter set from the game. Use the new scenario reference card provided in the downloadable Bad Blood encounter set."
msgstr "Retira de la partida la carta de referencia de escenario original del conjunto de encuentros Los hilos del destino. Usa la nueva carta de referencia de escenario que se proporciona con el conjunto de encuentros descargable Mala sangre."
@@ -119,13 +119,13 @@ msgstr "Agnes Baker obtiene una cantidad de experiencia igual al valor combinado
msgid "It would be so simple. You could end her right now. Prevent her from menacing others with her powers…But then, would you be any different? You lower your hand, and the magic disperses into the cold air. “Why?” she asks, her voice cracked with pain. You shake your head and tell her that she is wrong. True power is the ability to make peace, not the ability to wage war. “Fool,” she barks, clambering to her feet. “You are a weakling, after all. And you will regret letting me live.” You watch her amble off with only fragments of her former life in her head. Her powers are considerably drained, but she still poses a problem. Perhaps you should have dealt with her, as she said. Still, you breathe a sigh of relief. You don’t want this power to change who you are. You won’t let yourself become like her. No matter what."
msgstr ""
-"Sería muy sencillo. Podrías acabar con ella ahora mismo y evitar que amenace a más gente con sus poderes... Pero ¿entonces qué te diferenciaría de ella? Bajas la mano y la magia se dispersa en el aire frío.\n"
+"Sería muy sencillo. Podrías acabar con ella ahora mismo y evitar que amenace a más gente con sus poderes… Pero ¿entonces qué te diferenciaría de ella? Bajas la mano y la magia se dispersa en el aire frío.\n"
"–¿Por qué? –te pregunta con la voz rota por el dolor. Sacudes la cabeza y le dices que se equivoca. El verdadero poder es la capacidad de lograr la paz, no de librar guerras.\n"
"–Necia –te espeta mientras se pone en pie tambaleante–. No eres más que una debilucha a fin de cuentas. Y lamentarás haberme dejado con vida.\n"
"Observas cómo se aleja trastabillando, con sólo unos fragmentos de su vida anterior en la cabeza. Sus poderes se han visto considerablemente reducidos, pero aún supone un problema. Tal vez tendrías que haberte encargado de ella como te dijo. Aun así, das un suspiro de alivio. No quieres que este poder cambie el tipo de persona que eres. No vas a permitir que acabes como ella, cueste lo que cueste."
msgid "Elspeth has you at her mercy. She raises her hand, her magic threatening to tear you apart. She smirks. You close your eyes and brace yourself…but no killing blow comes. Instead, she yanks you to your feet and wipes dust off your apron. “Come now,” she purrs with a devilish grin. “You are no whimpering animal. Don’t you remember what you truly are? What we truly are?” Then, without any further punishment, she departs, leaving you with only fragments of your former life."
msgstr ""
-"Elspeth te tiene a su merced. Levanta la mano y su magia amenaza con hacerte pedazos. Sonríe burlona. Cierras los ojos y te preparas... pero el golpe final no llega. En vez de eso, te pone en pie de un tirón y te sacude el polvo del delantal.\n"
+"Elspeth te tiene a su merced. Levanta la mano y su magia amenaza con hacerte pedazos. Sonríe burlona. Cierras los ojos y te preparas… pero el golpe final no llega. En vez de eso, te pone en pie de un tirón y te sacude el polvo del delantal.\n"
"–Venga –susurra con una mueca infernal–. No eres un animal gimoteante. ¿No recuerdas lo que eres de verdad? ¿Lo que somos de verdad?\n"
"Y se marcha sin seguir castigándote y dejándote únicamente con fragmentos de tu vida anterior."
diff --git a/i18n/es/campaigns/side/by_the_book.po b/i18n/es/campaigns/side/by_the_book.po
index ab44c38a3..01895dcc9 100644
--- a/i18n/es/campaigns/side/by_the_book.po
+++ b/i18n/es/campaigns/side/by_the_book.po
@@ -91,7 +91,7 @@ msgid "Victory display (locations only):"
msgstr "Zona de victoria (solo Lugares):"
msgid "If the number of [[Cultist]] enemies in the victory display is (choose one)…"
-msgstr "Si la cantidad de Enemigos [[Sectario]] que hay en la zona de victoria es..."
+msgstr "Si la cantidad de Enemigos [[Sectario]] que hay en la zona de victoria es…"
msgid "0-3"
msgstr "0-3"
diff --git a/i18n/es/campaigns/side/meddling_of_meowlathotep.po b/i18n/es/campaigns/side/meddling_of_meowlathotep.po
index 7d370f0c7..cc0ec833c 100644
--- a/i18n/es/campaigns/side/meddling_of_meowlathotep.po
+++ b/i18n/es/campaigns/side/meddling_of_meowlathotep.po
@@ -66,7 +66,7 @@ msgid ""
msgstr ""
"La tormenta oscurece la célebre y escalofriante ciudad de Barkham. Cuando sales a la calle, hace una noche de perros. Pero tu olfato te dice que se cuece algo gordo, y cuando le hincas el diente a una historia, no la sueltas. Un poco de pelaje mojado nunca te ha impedido ir en busca de la verdad.\n"
"Están teniendo lugar extraños sucesos en Barkham. Los avistamientos de gatos han alcanzado un máximo histórico, y cada día que pasa desaparecen más palomas. Aunque esto no sería demasiado relevante por sí solo, sabes que en esta historia hay gato encerrado. Al fin y al cabo, si bien algunos gatos son inofensivos y adorables, la mayoría son viles maquinadores. Has oído los susurros y aullidos que lleva el viento. La Orden de los Roedores Muertos en el Umbral ha vuelto, y sólo tú puedes detener lo que quiera que estén tramando.\n"
-"Estás volviendo a tu hogar en el Barrio Babeal, el distrito más cercano a los muelles, cuando percibes algo fétido y agrio en el aire. Lo que sea que emite ese hedor tan fuerte debe de estar cerca. Pero en ese momento, ¡hueles otra cosa...!"
+"Estás volviendo a tu hogar en el Barrio Babeal, el distrito más cercano a los muelles, cuando percibes algo fétido y agrio en el aire. Lo que sea que emite ese hedor tan fuerte debe de estar cerca. Pero en ese momento, ¡hueles otra cosa…!"
msgid "Follow the foul stench."
msgstr "Seguir el olor fétido."
@@ -84,7 +84,7 @@ msgid "Follow the cat to its lair."
msgstr "Seguir el gato hasta su cubil."
msgid "The investigation can wait. Bacon is eternal. You follow that lovely smell northeast to Velma’s Doghouse in Beasttown. The sounds of revelry and the sizzling of grilled food make your tail wag faster than the cracking of a whip. And yet, something else tugs at the back of your dog-brain… What was it you were doing before?"
-msgstr "La investigación puede esperar. La panceta es eterna. Sigues ese atrayente olor en dirección noreste, hacia la Caseta de Velma situada en el Barrio Peste. Los sonidos de jovial animación y el chisporroteo de la comida a la parrilla te hacen mover el rabo más rápido que el restallido de un látigo. Aun así, notas como un cosquilleo en tu cerebro perruno... ¿Qué estabas haciendo antes?"
+msgstr "La investigación puede esperar. La panceta es eterna. Sigues ese atrayente olor en dirección noreste, hacia la Caseta de Velma situada en el Barrio Peste. Los sonidos de jovial animación y el chisporroteo de la comida a la parrilla te hacen mover el rabo más rápido que el restallido de un látigo. Aun así, notas como un cosquilleo en tu cerebro perruno… ¿Qué estabas haciendo antes?"
msgid "Nope, food."
msgstr "Nada, comida."
@@ -101,7 +101,7 @@ msgstr ""
"–¿Qué está planeando la Orden? –preguntas sin rodeos.\n"
"–¿Por qué iba a decírtelo, perrete? –responde el gato con cierto tono apático–. Pronto seréis nuestras presas.\n"
"Dicho esto, el gato salta grácilmente desde la calle hacia una rama baja y desaparece.\n"
-"¿Presas? Reflexionas sobre las palabras del gato. El conflicto entre tu especie y la suya se pierde en los albores del tiempo, pero nunca habéis sido sus presas. ¿A qué están jugando exactamente...?"
+"¿Presas? Reflexionas sobre las palabras del gato. El conflicto entre tu especie y la suya se pierde en los albores del tiempo, pero nunca habéis sido sus presas. ¿A qué están jugando exactamente…?"
msgid "Proceed to Setup. You will begin play in Slobbertown."
msgstr "Pasa a la Preparación. Comenzarás la partida en el Barrio Babeal."
diff --git a/i18n/es/campaigns/tcu/the_inner_circle.po b/i18n/es/campaigns/tcu/the_inner_circle.po
index 5592c518d..617d757c8 100644
--- a/i18n/es/campaigns/tcu/the_inner_circle.po
+++ b/i18n/es/campaigns/tcu/the_inner_circle.po
@@ -146,7 +146,7 @@ msgid "Where are the four missing people from the charity gala?"
msgstr "¿Dónde están los cuatro desaparecidos en la gala benéfica?"
msgid "Why are you looking at me like that?"
-msgstr "¿Por qué nos mira así...?"
+msgstr "¿Por qué nos mira así…?"
msgid "The Inner Circle 5"
msgstr "Círculo Interno 5"
diff --git a/i18n/es/campaigns/zaw/a_sea_of_troubles.po b/i18n/es/campaigns/zaw/a_sea_of_troubles.po
index 1355b7cc2..7581512a6 100644
--- a/i18n/es/campaigns/zaw/a_sea_of_troubles.po
+++ b/i18n/es/campaigns/zaw/a_sea_of_troubles.po
@@ -20,7 +20,7 @@ msgstr ""
msgid ""
"The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n"
"The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n"
-"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n"
+"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n"
"You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n"
"\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n"
"Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf."
@@ -111,7 +111,7 @@ msgstr ""
msgid ""
"The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n"
-"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them."
+"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them."
msgstr ""
msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details."
diff --git a/i18n/es/campaigns/zaw/arkham_in_wonderland.po b/i18n/es/campaigns/zaw/arkham_in_wonderland.po
index 20047d8fa..32111832d 100644
--- a/i18n/es/campaigns/zaw/arkham_in_wonderland.po
+++ b/i18n/es/campaigns/zaw/arkham_in_wonderland.po
@@ -19,9 +19,9 @@ msgstr ""
msgid ""
"You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n"
-"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n"
+"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n"
"Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n"
-"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
+"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
msgstr ""
msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass."
diff --git a/i18n/es/campaigns/zaw/aw_prologue.po b/i18n/es/campaigns/zaw/aw_prologue.po
index 9e63158d1..1beeb540b 100644
--- a/i18n/es/campaigns/zaw/aw_prologue.po
+++ b/i18n/es/campaigns/zaw/aw_prologue.po
@@ -12,7 +12,7 @@ msgstr ""
"Content-Transfer-Encoding: \n"
msgid ""
-"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n"
+"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n"
"You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n"
"Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n"
"Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon."
diff --git a/i18n/es/campaigns/zaw/bleeding_hearts.po b/i18n/es/campaigns/zaw/bleeding_hearts.po
index cbba7c8e8..c515fd945 100644
--- a/i18n/es/campaigns/zaw/bleeding_hearts.po
+++ b/i18n/es/campaigns/zaw/bleeding_hearts.po
@@ -24,7 +24,7 @@ msgid ""
"Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n"
"The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n"
"Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n"
-"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
+"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
msgstr ""
msgid "Set The Knave of Hearts card aside, out of play."
@@ -109,7 +109,7 @@ msgstr ""
msgid ""
"Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n"
-"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time."
+"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time."
msgstr ""
msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive."
@@ -117,7 +117,7 @@ msgstr ""
msgid ""
"Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n"
-"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same."
+"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same."
msgstr ""
msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk."
diff --git a/i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po
index 17abdc6d4..bd0ff57e0 100644
--- a/i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po
+++ b/i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po
@@ -72,7 +72,7 @@ msgstr ""
msgid ""
"The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n"
"You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n"
-"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
+"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle."
@@ -87,7 +87,7 @@ msgstr ""
msgid ""
"\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n"
"Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n"
-"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
+"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle."
diff --git a/i18n/es/campaigns/zaw/humpty_dumpty.po b/i18n/es/campaigns/zaw/humpty_dumpty.po
index 14263bdd8..6c3b1aa9c 100644
--- a/i18n/es/campaigns/zaw/humpty_dumpty.po
+++ b/i18n/es/campaigns/zaw/humpty_dumpty.po
@@ -33,7 +33,7 @@ msgstr ""
msgid "Unpredictability"
msgstr ""
-msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
+msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty."
diff --git a/i18n/es/campaigns/zaw/lucid_nightmare.po b/i18n/es/campaigns/zaw/lucid_nightmare.po
index 2d83771e6..48e001051 100644
--- a/i18n/es/campaigns/zaw/lucid_nightmare.po
+++ b/i18n/es/campaigns/zaw/lucid_nightmare.po
@@ -312,5 +312,5 @@ msgstr ""
msgid ""
"Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n"
-"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible."
+"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible."
msgstr ""
diff --git a/i18n/es/campaigns/zaw/sibling_rivalry.po b/i18n/es/campaigns/zaw/sibling_rivalry.po
index bf9979ac5..951053318 100644
--- a/i18n/es/campaigns/zaw/sibling_rivalry.po
+++ b/i18n/es/campaigns/zaw/sibling_rivalry.po
@@ -99,7 +99,7 @@ msgstr ""
msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with."
msgstr ""
-msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully."
+msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully."
msgstr ""
msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders."
@@ -110,7 +110,7 @@ msgstr ""
msgid ""
"You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n"
-"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all."
+"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all."
msgstr ""
msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate."
diff --git a/i18n/es/campaigns/zaw/tempest_in_a_teapot.po b/i18n/es/campaigns/zaw/tempest_in_a_teapot.po
index 2dd19e1af..d4b57304a 100644
--- a/i18n/es/campaigns/zaw/tempest_in_a_teapot.po
+++ b/i18n/es/campaigns/zaw/tempest_in_a_teapot.po
@@ -112,12 +112,12 @@ msgid ""
msgstr ""
msgid ""
-"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n"
+"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n"
"The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\""
msgstr ""
msgid ""
-"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n"
+"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n"
"The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\""
msgstr ""
diff --git a/i18n/es/campaigns/zaw/the_dodo.po b/i18n/es/campaigns/zaw/the_dodo.po
index fc8de5c7c..885f13773 100644
--- a/i18n/es/campaigns/zaw/the_dodo.po
+++ b/i18n/es/campaigns/zaw/the_dodo.po
@@ -37,7 +37,7 @@ msgstr ""
msgid ""
"A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n"
-"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\""
+"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\""
msgstr ""
msgid "\"We have to stop them from hurting themselves.\""
@@ -50,7 +50,7 @@ msgid "Resting on Laurels"
msgstr ""
msgid ""
-"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n"
+"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n"
"As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\""
msgstr ""
@@ -63,7 +63,7 @@ msgstr ""
msgid "A Dead Heat"
msgstr ""
-msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
+msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo."
diff --git a/i18n/es/campaigns/zaw/the_duchess.po b/i18n/es/campaigns/zaw/the_duchess.po
index 6f05773a7..cc5692a34 100644
--- a/i18n/es/campaigns/zaw/the_duchess.po
+++ b/i18n/es/campaigns/zaw/the_duchess.po
@@ -19,13 +19,13 @@ msgstr ""
msgid ""
"It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n"
-"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n"
+"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n"
"The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n"
"You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n"
"\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you."
msgstr ""
-msgid "\"Pepper the pig? I mean... sure, might as well try it.\""
+msgid "\"Pepper the pig? I mean… sure, might as well try it.\""
msgstr ""
msgid "\"Pepper won't do a damn thing against this monster.\""
@@ -36,7 +36,7 @@ msgstr ""
msgid ""
"You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n"
-"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\""
+"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\""
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess."
diff --git a/i18n/es/campaigns/zaw/the_white_queen.po b/i18n/es/campaigns/zaw/the_white_queen.po
index 21a94408e..6067ef201 100644
--- a/i18n/es/campaigns/zaw/the_white_queen.po
+++ b/i18n/es/campaigns/zaw/the_white_queen.po
@@ -52,7 +52,7 @@ msgstr ""
msgid "Foreshadowed"
msgstr ""
-msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
+msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen."
diff --git a/i18n/es/campaigns/zaw/wild_snark_chase.po b/i18n/es/campaigns/zaw/wild_snark_chase.po
index 2543b56f4..7e342e583 100644
--- a/i18n/es/campaigns/zaw/wild_snark_chase.po
+++ b/i18n/es/campaigns/zaw/wild_snark_chase.po
@@ -22,8 +22,8 @@ msgstr ""
msgid ""
"The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n"
-"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n"
-"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
+"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n"
+"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
msgstr ""
msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play."
diff --git a/i18n/es/campaigns/zce/barors_gifts.po b/i18n/es/campaigns/zce/barors_gifts.po
index 554d7f215..1502a527c 100644
--- a/i18n/es/campaigns/zce/barors_gifts.po
+++ b/i18n/es/campaigns/zce/barors_gifts.po
@@ -26,7 +26,7 @@ msgstr ""
msgid "The Ward"
msgstr ""
-msgid "\"The power in runes... is passed down through story... as words become wards.\""
+msgid "\"The power in runes… is passed down through story… as words become wards.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign."
@@ -41,7 +41,7 @@ msgstr ""
msgid "The Cursed Blade"
msgstr ""
-msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\""
+msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign."
@@ -56,7 +56,7 @@ msgstr ""
msgid "Memento Mori"
msgstr ""
-msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\""
+msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign."
@@ -71,7 +71,7 @@ msgstr ""
msgid "Perfect Disguise"
msgstr ""
-msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\""
+msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign."
@@ -86,7 +86,7 @@ msgstr ""
msgid "Bárðr's Will"
msgstr ""
-msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\""
+msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\""
msgstr ""
msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size."
diff --git a/i18n/es/campaigns/zce/campaign.po b/i18n/es/campaigns/zce/campaign.po
index 9ca281b4b..ee0c1db6f 100644
--- a/i18n/es/campaigns/zce/campaign.po
+++ b/i18n/es/campaigns/zce/campaign.po
@@ -32,7 +32,7 @@ msgstr ""
msgid "Additional Rules - Saga"
msgstr ""
-msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..."
+msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…"
msgstr ""
msgid "Recommended Listening"
diff --git a/i18n/es/campaigns/zce/ce_epilogue.po b/i18n/es/campaigns/zce/ce_epilogue.po
index 032f74527..1f889cee6 100644
--- a/i18n/es/campaigns/zce/ce_epilogue.po
+++ b/i18n/es/campaigns/zce/ce_epilogue.po
@@ -11,7 +11,7 @@ msgstr ""
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
-msgid "Check Chaos Bag. If the investigators have added or removed..."
+msgid "Check Chaos Bag. If the investigators have added or removed…"
msgstr ""
msgid "2 [per_investigator] or fewer tokens:"
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n"
"\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n"
-"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..."
+"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…"
msgstr ""
msgid "Enlightenment"
diff --git a/i18n/es/campaigns/zce/the_crown.po b/i18n/es/campaigns/zce/the_crown.po
index 45a5a1e86..652af5b70 100644
--- a/i18n/es/campaigns/zce/the_crown.po
+++ b/i18n/es/campaigns/zce/the_crown.po
@@ -22,7 +22,7 @@ msgstr ""
msgid ""
"You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n"
-"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n"
+"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n"
"You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate."
msgstr ""
@@ -31,7 +31,7 @@ msgstr ""
msgid ""
"Bárðr stands before you, deep in thought.\n"
-"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n"
+"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n"
"Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old."
msgstr ""
@@ -86,7 +86,7 @@ msgstr ""
msgid "Each investigator earns 5 bonus experience from their harrowing ordeal."
msgstr ""
-msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist."
+msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist."
msgstr ""
msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson."
diff --git a/i18n/es/campaigns/zce/the_fallen.po b/i18n/es/campaigns/zce/the_fallen.po
index 7c9d1b142..cac76c356 100644
--- a/i18n/es/campaigns/zce/the_fallen.po
+++ b/i18n/es/campaigns/zce/the_fallen.po
@@ -23,7 +23,7 @@ msgstr ""
msgid ""
"You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n"
"Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n"
-"The professor chimes in, \"Snæfellsjökull. It all makes sense...\""
+"The professor chimes in, \"Snæfellsjökull. It all makes sense…\""
msgstr ""
msgid "Place 2 doom on agenda 1A."
@@ -47,7 +47,7 @@ msgstr ""
msgid "Set aside each of the four double-sided [[Saga]] story cards."
msgstr ""
-msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..."
+msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…"
msgstr ""
msgid "Thingvellir"
@@ -120,17 +120,17 @@ msgstr ""
msgid ""
"The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n"
-"\"You... are weak... But you have suffered... to come here.\"\n"
+"\"You… are weak… But you have suffered… to come here.\"\n"
"The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n"
-"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\""
+"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\""
msgstr ""
msgid ""
"\"So be it.\"\n"
"Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n"
-"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n"
+"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n"
"You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n"
-"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n"
+"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n"
"The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n"
-"\"I trust... you will know what to do... when you meet him.\""
+"\"I trust… you will know what to do… when you meet him.\""
msgstr ""
diff --git a/i18n/es/campaigns/zce/the_golden_circle.po b/i18n/es/campaigns/zce/the_golden_circle.po
index 0ead83dfb..4828f49d4 100644
--- a/i18n/es/campaigns/zce/the_golden_circle.po
+++ b/i18n/es/campaigns/zce/the_golden_circle.po
@@ -22,7 +22,7 @@ msgstr ""
msgid ""
"You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n"
-"\"No... she says. We need to think bigger.\"\n"
+"\"No… she says. We need to think bigger.\"\n"
"She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n"
"\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\""
msgstr ""
@@ -116,7 +116,7 @@ msgstr ""
msgid ""
"Professor Day Morris ponders your discoveries in the passenger seat.\n"
-"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n"
+"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n"
"You ask why the cultists didn't follow you out of Reykjavik.\n"
-"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\""
+"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\""
msgstr ""
diff --git a/i18n/es/campaigns/zce/the_warning.po b/i18n/es/campaigns/zce/the_warning.po
index 85d30685c..9852f217a 100644
--- a/i18n/es/campaigns/zce/the_warning.po
+++ b/i18n/es/campaigns/zce/the_warning.po
@@ -76,5 +76,5 @@ msgstr ""
msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\""
msgstr ""
-msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle."
+msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle."
msgstr ""
diff --git a/i18n/es/campaigns/zdm/dm_prologue.po b/i18n/es/campaigns/zdm/dm_prologue.po
index f5f5ea5a0..9fea2e73e 100644
--- a/i18n/es/campaigns/zdm/dm_prologue.po
+++ b/i18n/es/campaigns/zdm/dm_prologue.po
@@ -11,5 +11,5 @@ msgstr ""
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
-msgid "Prologue..."
+msgid "Prologue…"
msgstr ""
diff --git a/i18n/es/return_campaigns/rttcu/return_to_the_wages_of_sin.po b/i18n/es/return_campaigns/rttcu/return_to_the_wages_of_sin.po
index 7b917e24c..c4522762f 100644
--- a/i18n/es/return_campaigns/rttcu/return_to_the_wages_of_sin.po
+++ b/i18n/es/return_campaigns/rttcu/return_to_the_wages_of_sin.po
@@ -56,4 +56,4 @@ msgid "As part of the tarot campaign reading you performed, place \"The Hanged M
msgstr "Como parte de la lectura de campaña que realizaste, coloca \"El Ahorcado · XII\" de pie."
msgid "As you depart Hangman's Hill, the unnatural mist lingers behind—a reminder that you chose information and power over the safety of the city. The last thing you see as you cross the brook is the blood streaking down the bark of the trees flanking the bridge. The sight is repulsive, and yet… perhaps there is information to be gathered here, as well. Hoping you've done the right thing, you study the strange carving for a moment before continuing to your next destination."
-msgstr "Cuando os marcháis de la Colina del Ahorcado, la niebla antinatural permanece como un recordatorio de que elegisteis la información y el poder antes que la seguridad de la ciudad. Lo último que veis al cruzar el arroyo es la sangre que baja por la corteza de los árboles que flanquean el puente. La visión es repulsiva, y sin embargo... Tal vez podáis conseguir información por aquí. Antes de seguir hacia vuestro próximo destino, estudiáis las extrañas marcas durante un momento, con la esperanza de que hayáis hecho lo correcto."
+msgstr "Cuando os marcháis de la Colina del Ahorcado, la niebla antinatural permanece como un recordatorio de que elegisteis la información y el poder antes que la seguridad de la ciudad. Lo último que veis al cruzar el arroyo es la sangre que baja por la corteza de los árboles que flanquean el puente. La visión es repulsiva, y sin embargo… Tal vez podáis conseguir información por aquí. Antes de seguir hacia vuestro próximo destino, estudiáis las extrañas marcas durante un momento, con la esperanza de que hayáis hecho lo correcto."
diff --git a/i18n/es/return_campaigns/rttcu/return_to_the_witching_hour.po b/i18n/es/return_campaigns/rttcu/return_to_the_witching_hour.po
index 0bbba38e9..4ef2ef526 100644
--- a/i18n/es/return_campaigns/rttcu/return_to_the_witching_hour.po
+++ b/i18n/es/return_campaigns/rttcu/return_to_the_witching_hour.po
@@ -67,7 +67,7 @@ msgid ""
"The witch named Erynn lingers for a moment, peering into your eyes as though to discern your intent. \"If you are true, meet me where our ancestors lie buried. There we can talk.\" Then, she is gone. You are left with only the soft glow of moonlight to guide you home."
msgstr ""
"Observáis como Anette, la líder del aquelarre, vuelve a reunir a sus sacerdotisas en torno al fuego. Juntas, completan los últimos ritos de su hechizo. El gélido viento se convierte en ventisca, y sus cánticos resuenan por todo el bosque.\n"
-"Una vez completado su hechizo, una oscura ráfaga de viento apaga la hoguera del centro del claro. Las sombras que hay tras la línea de árboles se retuercen y enroscan repentinamente, entrando en el claro y tirando del borde de las capas de las brujas. Una a una, las sombras retuercen y tiran de cada una de las brujas hasta meterlas en la oscuridad... a todas excepto a una.\n"
+"Una vez completado su hechizo, una oscura ráfaga de viento apaga la hoguera del centro del claro. Las sombras que hay tras la línea de árboles se retuercen y enroscan repentinamente, entrando en el claro y tirando del borde de las capas de las brujas. Una a una, las sombras retuercen y tiran de cada una de las brujas hasta meterlas en la oscuridad… a todas excepto a una.\n"
"La bruja llamada Erynn permanece allí un momento y os mira a los ojos como si tratara de averiguar vuestras intenciones.\n"
"–Si estáis diciendo la verdad, reuníos conmigo donde yacen enterradas nuestras antepasadas. Allí podremos hablar.\n"
"Dicho esto, desaparece. Sólo queda el pálido brillo de la luna para guiaros de vuelta a casa."
diff --git a/i18n/es/return_campaigns/rttcu/return_to_union_and_disillusion.po b/i18n/es/return_campaigns/rttcu/return_to_union_and_disillusion.po
index ece95cecc..6fe0a1c6a 100644
--- a/i18n/es/return_campaigns/rttcu/return_to_union_and_disillusion.po
+++ b/i18n/es/return_campaigns/rttcu/return_to_union_and_disillusion.po
@@ -75,7 +75,7 @@ msgstr ""
"–Hermanas, regocijaos, pues he renacido –dice Keziah.\n"
"Carl Sanford le da un golpecito con su bastón a uno de vosotros. Estabais tan ensimismados por los acontecimientos que tenían lugar frente a vosotros que no os habíais dado cuenta de que los miembros de la Logia se retiraban sigilosamente hacia el borde del claro. Uno de los miembros del Círculo Interno de la Logia levanta un revólver e intenta disparar, pero la suma sacerdotisa se limita a mirarlo, y el brazo del hombre se aja y pudre ante vuestro ojos. Su arma cae con estrépito al suelo, y el sectario emite un último gemido ronco antes de quedar como una cáscara marchita en el suelo.\n"
"–Debemos irnos de este lugar de inmediato –dice Sanford con seriedad–. Este ser posee poder sobre la vida y la muerte. No tolerará nuestra presencia por más tiempo.\n"
-"Anette... No, Keziah… vuelve su atención hacia vosotros, y sus ojos se iluminan: –Me parecéis familiares, hijos. Venid, venid. No tengáis miedo. No tenéis nada que temer de mí –sonríe de forma malévola. Su voz es como cuchillos que se clavan en vuestra alma..., pero tal vez esta sea la oportunidad que estabais esperando."
+"Anette… No, Keziah… vuelve su atención hacia vosotros, y sus ojos se iluminan: –Me parecéis familiares, hijos. Venid, venid. No tengáis miedo. No tenéis nada que temer de mí –sonríe de forma malévola. Su voz es como cuchillos que se clavan en vuestra alma…, pero tal vez esta sea la oportunidad que estabais esperando."
msgid "Resolution 9"
msgstr "Resolución 9"
diff --git a/i18n/fr/campaigns/eoe/eoe_epilogue.po b/i18n/fr/campaigns/eoe/eoe_epilogue.po
index d412618a6..2c4d627c0 100644
--- a/i18n/fr/campaigns/eoe/eoe_epilogue.po
+++ b/i18n/fr/campaigns/eoe/eoe_epilogue.po
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n"
-"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
+"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
"\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation."
msgstr ""
@@ -56,7 +56,7 @@ msgid ""
"\"To me, ya blasted—to me!\"\n"
"You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n"
"\"Roko wants to—you tell 'em,\" Cookie says.\n"
-"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
+"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
"\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n"
"You nod and excuse yourself. As long as they have each other, you think the two of them will be all right."
msgstr ""
diff --git a/i18n/fr/campaigns/eoe/fatal_mirage.po b/i18n/fr/campaigns/eoe/fatal_mirage.po
index 93dc00cdf..644f50ada 100644
--- a/i18n/fr/campaigns/eoe/fatal_mirage.po
+++ b/i18n/fr/campaigns/eoe/fatal_mirage.po
@@ -197,8 +197,11 @@ msgstr ""
msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\""
msgstr ""
-msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgid "Add Frost token to chaos bag"
msgstr ""
-msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
+msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgstr ""
+
+msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
msgstr ""
diff --git a/i18n/fr/campaigns/eoe/ice_and_death_part_1.po b/i18n/fr/campaigns/eoe/ice_and_death_part_1.po
index 0a089db46..3c86c57ca 100644
--- a/i18n/fr/campaigns/eoe/ice_and_death_part_1.po
+++ b/i18n/fr/campaigns/eoe/ice_and_death_part_1.po
@@ -255,9 +255,6 @@ msgstr ""
msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death."
msgstr ""
-msgid "Add Frost token to chaos bag"
-msgstr ""
-
msgid "Recover Supplies"
msgstr ""
diff --git a/i18n/fr/campaigns/eoe/the_heart_of_madness.po b/i18n/fr/campaigns/eoe/the_heart_of_madness.po
index 6c9b4b46c..44b8c8902 100644
--- a/i18n/fr/campaigns/eoe/the_heart_of_madness.po
+++ b/i18n/fr/campaigns/eoe/the_heart_of_madness.po
@@ -17,7 +17,7 @@ msgstr ""
msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths."
msgstr ""
-msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
+msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
msgstr ""
msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy."
@@ -32,7 +32,7 @@ msgstr ""
msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play."
msgstr ""
-msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..."
+msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…"
msgstr ""
msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor."
@@ -58,7 +58,7 @@ msgstr ""
msgid ""
"Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n"
-"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..."
+"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…"
msgstr ""
msgid "Stay here and study the great door to learn more."
diff --git a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po
index becb96ffa..e907a54a9 100644
--- a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po
+++ b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po
@@ -73,7 +73,7 @@ msgstr ""
msgid "Beause the victim is Dr. Amy Kensler:"
msgstr ""
-msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..."
+msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…"
msgstr ""
msgid "If Dr. Mala Sinha is still alive:"
@@ -81,7 +81,7 @@ msgstr ""
msgid ""
"\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n"
-"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
+"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
msgstr ""
msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again."
@@ -93,7 +93,7 @@ msgstr ""
msgid "Beause the victim is Professor William Dyer:"
msgstr ""
-msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Dr. Amy Kensler is still alive:"
@@ -101,7 +101,7 @@ msgstr ""
msgid ""
"\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n"
-"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
+"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
msgstr ""
msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again."
@@ -113,7 +113,7 @@ msgstr ""
msgid "Beause the victim is Danforth:"
msgstr ""
-msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Professor William Dyer is still alive:"
@@ -121,7 +121,7 @@ msgstr ""
msgid ""
"\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n"
-"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n"
+"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n"
"\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled."
msgstr ""
@@ -131,7 +131,7 @@ msgstr ""
msgid "Beause the victim is Avery Claypool:"
msgstr ""
-msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Roald Ellsworth is still alive:"
@@ -148,7 +148,7 @@ msgstr ""
msgid "Beause the victim is Takada Hiroko:"
msgstr ""
-msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..."
+msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…"
msgstr ""
msgid "If Eliyah Ashevak is still alive:"
@@ -165,7 +165,7 @@ msgstr ""
msgid "Beause the victim is Roald Ellsworth:"
msgstr ""
-msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If James \"Cookie\" Fredericks is still alive:"
@@ -182,7 +182,7 @@ msgstr ""
msgid "Beause the victim is James \"Cookie\" Fredericks:"
msgstr ""
-msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Takada Hiroko is still alive:"
@@ -200,7 +200,7 @@ msgstr ""
msgid "Beause the victim is Eliyah Ashevak:"
msgstr ""
-msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Avery Claypool is still alive:"
@@ -208,7 +208,7 @@ msgstr ""
msgid ""
"Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n"
-"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
+"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
msgstr ""
msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game."
@@ -217,7 +217,7 @@ msgstr ""
msgid "Beause the victim is Dr. Mala Sinha:"
msgstr ""
-msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..."
+msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…"
msgstr ""
msgid "If Danforth is still alive:"
@@ -239,7 +239,7 @@ msgstr ""
msgid "Oops."
msgstr ""
-msgid "the seal was used... improperly."
+msgid "the seal was used… improperly."
msgstr ""
msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late."
diff --git a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po
index f5b1e1874..08b7b7f75 100644
--- a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po
+++ b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po
@@ -16,7 +16,7 @@ msgstr ""
msgid ""
"The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n"
-"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n"
+"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n"
"Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined."
msgstr ""
@@ -25,10 +25,10 @@ msgstr ""
msgid ""
"Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n"
-"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
+"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
"This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n"
-"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n"
-"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes."
+"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n"
+"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes."
msgstr ""
msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game."
@@ -106,7 +106,7 @@ msgstr ""
msgid "the nameless madness escaped."
msgstr ""
-msgid "the nameless madness is contained safely within its host... for now."
+msgid "the nameless madness is contained safely within its host… for now."
msgstr ""
msgid "the team escaped the facility."
@@ -115,9 +115,6 @@ msgstr ""
msgid "the facility was destroyed."
msgstr ""
-msgid "The investigators win the campaign...?"
-msgstr ""
-
msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate."
msgstr ""
@@ -136,7 +133,7 @@ msgstr ""
msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\""
msgstr ""
-msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
+msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
msgstr ""
msgid "the survivors of the expedition were:"
@@ -149,7 +146,7 @@ msgid ""
"When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n"
"Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n"
"Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n"
-"...Is any of this real?"
+"…Is any of this real?"
msgstr ""
msgid ""
@@ -158,7 +155,7 @@ msgid ""
"At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n"
"One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n"
"The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
-"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\""
+"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\""
msgstr ""
msgid ""
@@ -168,7 +165,7 @@ msgid ""
"The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
"The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n"
"Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n"
-"...Right?"
+"…Right?"
msgstr ""
msgid ""
diff --git a/i18n/fr/campaigns/zaw/a_sea_of_troubles.po b/i18n/fr/campaigns/zaw/a_sea_of_troubles.po
index 251de09b6..6d9943f01 100644
--- a/i18n/fr/campaigns/zaw/a_sea_of_troubles.po
+++ b/i18n/fr/campaigns/zaw/a_sea_of_troubles.po
@@ -20,7 +20,7 @@ msgstr ""
msgid ""
"The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n"
"The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n"
-"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n"
+"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n"
"You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n"
"\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n"
"Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf."
@@ -111,7 +111,7 @@ msgstr ""
msgid ""
"The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n"
-"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them."
+"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them."
msgstr ""
msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details."
diff --git a/i18n/fr/campaigns/zaw/arkham_in_wonderland.po b/i18n/fr/campaigns/zaw/arkham_in_wonderland.po
index 90381e3d1..e6b4d3796 100644
--- a/i18n/fr/campaigns/zaw/arkham_in_wonderland.po
+++ b/i18n/fr/campaigns/zaw/arkham_in_wonderland.po
@@ -19,9 +19,9 @@ msgstr ""
msgid ""
"You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n"
-"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n"
+"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n"
"Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n"
-"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
+"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
msgstr ""
msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass."
diff --git a/i18n/fr/campaigns/zaw/aw_prologue.po b/i18n/fr/campaigns/zaw/aw_prologue.po
index 8f18d79ad..12d26e3be 100644
--- a/i18n/fr/campaigns/zaw/aw_prologue.po
+++ b/i18n/fr/campaigns/zaw/aw_prologue.po
@@ -12,7 +12,7 @@ msgstr ""
"Content-Transfer-Encoding: \n"
msgid ""
-"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n"
+"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n"
"You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n"
"Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n"
"Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon."
diff --git a/i18n/fr/campaigns/zaw/bleeding_hearts.po b/i18n/fr/campaigns/zaw/bleeding_hearts.po
index d17543200..51e0dc3c6 100644
--- a/i18n/fr/campaigns/zaw/bleeding_hearts.po
+++ b/i18n/fr/campaigns/zaw/bleeding_hearts.po
@@ -24,7 +24,7 @@ msgid ""
"Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n"
"The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n"
"Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n"
-"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
+"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
msgstr ""
msgid "Set The Knave of Hearts card aside, out of play."
@@ -109,7 +109,7 @@ msgstr ""
msgid ""
"Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n"
-"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time."
+"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time."
msgstr ""
msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive."
@@ -117,7 +117,7 @@ msgstr ""
msgid ""
"Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n"
-"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same."
+"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same."
msgstr ""
msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk."
diff --git a/i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po
index b9c3f773c..20d7cc93c 100644
--- a/i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po
+++ b/i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po
@@ -72,7 +72,7 @@ msgstr ""
msgid ""
"The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n"
"You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n"
-"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
+"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle."
@@ -87,7 +87,7 @@ msgstr ""
msgid ""
"\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n"
"Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n"
-"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
+"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle."
diff --git a/i18n/fr/campaigns/zaw/humpty_dumpty.po b/i18n/fr/campaigns/zaw/humpty_dumpty.po
index 35665b0b0..afa450662 100644
--- a/i18n/fr/campaigns/zaw/humpty_dumpty.po
+++ b/i18n/fr/campaigns/zaw/humpty_dumpty.po
@@ -33,7 +33,7 @@ msgstr ""
msgid "Unpredictability"
msgstr ""
-msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
+msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty."
diff --git a/i18n/fr/campaigns/zaw/lucid_nightmare.po b/i18n/fr/campaigns/zaw/lucid_nightmare.po
index eaa7a26a8..403c15a55 100644
--- a/i18n/fr/campaigns/zaw/lucid_nightmare.po
+++ b/i18n/fr/campaigns/zaw/lucid_nightmare.po
@@ -312,5 +312,5 @@ msgstr ""
msgid ""
"Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n"
-"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible."
+"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible."
msgstr ""
diff --git a/i18n/fr/campaigns/zaw/sibling_rivalry.po b/i18n/fr/campaigns/zaw/sibling_rivalry.po
index 62491b2bc..7159f73f8 100644
--- a/i18n/fr/campaigns/zaw/sibling_rivalry.po
+++ b/i18n/fr/campaigns/zaw/sibling_rivalry.po
@@ -99,7 +99,7 @@ msgstr ""
msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with."
msgstr ""
-msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully."
+msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully."
msgstr ""
msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders."
@@ -110,7 +110,7 @@ msgstr ""
msgid ""
"You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n"
-"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all."
+"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all."
msgstr ""
msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate."
diff --git a/i18n/fr/campaigns/zaw/tempest_in_a_teapot.po b/i18n/fr/campaigns/zaw/tempest_in_a_teapot.po
index 62a6458fa..bbdfd8642 100644
--- a/i18n/fr/campaigns/zaw/tempest_in_a_teapot.po
+++ b/i18n/fr/campaigns/zaw/tempest_in_a_teapot.po
@@ -112,12 +112,12 @@ msgid ""
msgstr ""
msgid ""
-"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n"
+"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n"
"The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\""
msgstr ""
msgid ""
-"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n"
+"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n"
"The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\""
msgstr ""
diff --git a/i18n/fr/campaigns/zaw/the_dodo.po b/i18n/fr/campaigns/zaw/the_dodo.po
index b11de1083..8266f0096 100644
--- a/i18n/fr/campaigns/zaw/the_dodo.po
+++ b/i18n/fr/campaigns/zaw/the_dodo.po
@@ -37,7 +37,7 @@ msgstr ""
msgid ""
"A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n"
-"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\""
+"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\""
msgstr ""
msgid "\"We have to stop them from hurting themselves.\""
@@ -50,7 +50,7 @@ msgid "Resting on Laurels"
msgstr ""
msgid ""
-"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n"
+"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n"
"As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\""
msgstr ""
@@ -63,7 +63,7 @@ msgstr ""
msgid "A Dead Heat"
msgstr ""
-msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
+msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo."
diff --git a/i18n/fr/campaigns/zaw/the_duchess.po b/i18n/fr/campaigns/zaw/the_duchess.po
index 1e47ce2d7..0d937bc2f 100644
--- a/i18n/fr/campaigns/zaw/the_duchess.po
+++ b/i18n/fr/campaigns/zaw/the_duchess.po
@@ -19,13 +19,13 @@ msgstr ""
msgid ""
"It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n"
-"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n"
+"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n"
"The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n"
"You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n"
"\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you."
msgstr ""
-msgid "\"Pepper the pig? I mean... sure, might as well try it.\""
+msgid "\"Pepper the pig? I mean… sure, might as well try it.\""
msgstr ""
msgid "\"Pepper won't do a damn thing against this monster.\""
@@ -36,7 +36,7 @@ msgstr ""
msgid ""
"You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n"
-"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\""
+"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\""
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess."
diff --git a/i18n/fr/campaigns/zaw/the_white_queen.po b/i18n/fr/campaigns/zaw/the_white_queen.po
index 0c80964ca..ce26baa4d 100644
--- a/i18n/fr/campaigns/zaw/the_white_queen.po
+++ b/i18n/fr/campaigns/zaw/the_white_queen.po
@@ -52,7 +52,7 @@ msgstr ""
msgid "Foreshadowed"
msgstr ""
-msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
+msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen."
diff --git a/i18n/fr/campaigns/zaw/wild_snark_chase.po b/i18n/fr/campaigns/zaw/wild_snark_chase.po
index c1a8bd493..b3f2fb4ab 100644
--- a/i18n/fr/campaigns/zaw/wild_snark_chase.po
+++ b/i18n/fr/campaigns/zaw/wild_snark_chase.po
@@ -22,8 +22,8 @@ msgstr ""
msgid ""
"The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n"
-"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n"
-"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
+"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n"
+"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
msgstr ""
msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play."
diff --git a/i18n/fr/campaigns/zce/barors_gifts.po b/i18n/fr/campaigns/zce/barors_gifts.po
index 391bad861..7902b85eb 100644
--- a/i18n/fr/campaigns/zce/barors_gifts.po
+++ b/i18n/fr/campaigns/zce/barors_gifts.po
@@ -26,7 +26,7 @@ msgstr ""
msgid "The Ward"
msgstr ""
-msgid "\"The power in runes... is passed down through story... as words become wards.\""
+msgid "\"The power in runes… is passed down through story… as words become wards.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign."
@@ -41,7 +41,7 @@ msgstr ""
msgid "The Cursed Blade"
msgstr ""
-msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\""
+msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign."
@@ -56,7 +56,7 @@ msgstr ""
msgid "Memento Mori"
msgstr ""
-msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\""
+msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign."
@@ -71,7 +71,7 @@ msgstr ""
msgid "Perfect Disguise"
msgstr ""
-msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\""
+msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign."
@@ -86,7 +86,7 @@ msgstr ""
msgid "Bárðr's Will"
msgstr ""
-msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\""
+msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\""
msgstr ""
msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size."
diff --git a/i18n/fr/campaigns/zce/campaign.po b/i18n/fr/campaigns/zce/campaign.po
index 1c5f6e33c..7407604c4 100644
--- a/i18n/fr/campaigns/zce/campaign.po
+++ b/i18n/fr/campaigns/zce/campaign.po
@@ -32,7 +32,7 @@ msgstr ""
msgid "Additional Rules - Saga"
msgstr ""
-msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..."
+msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…"
msgstr ""
msgid "Recommended Listening"
diff --git a/i18n/fr/campaigns/zce/ce_epilogue.po b/i18n/fr/campaigns/zce/ce_epilogue.po
index ff48d8018..2648d10d9 100644
--- a/i18n/fr/campaigns/zce/ce_epilogue.po
+++ b/i18n/fr/campaigns/zce/ce_epilogue.po
@@ -11,7 +11,7 @@ msgstr ""
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
-msgid "Check Chaos Bag. If the investigators have added or removed..."
+msgid "Check Chaos Bag. If the investigators have added or removed…"
msgstr ""
msgid "2 [per_investigator] or fewer tokens:"
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n"
"\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n"
-"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..."
+"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…"
msgstr ""
msgid "Enlightenment"
diff --git a/i18n/fr/campaigns/zce/the_crown.po b/i18n/fr/campaigns/zce/the_crown.po
index 2e9abeb9b..252d2edd5 100644
--- a/i18n/fr/campaigns/zce/the_crown.po
+++ b/i18n/fr/campaigns/zce/the_crown.po
@@ -22,7 +22,7 @@ msgstr ""
msgid ""
"You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n"
-"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n"
+"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n"
"You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate."
msgstr ""
@@ -31,7 +31,7 @@ msgstr ""
msgid ""
"Bárðr stands before you, deep in thought.\n"
-"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n"
+"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n"
"Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old."
msgstr ""
@@ -86,7 +86,7 @@ msgstr ""
msgid "Each investigator earns 5 bonus experience from their harrowing ordeal."
msgstr ""
-msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist."
+msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist."
msgstr ""
msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson."
diff --git a/i18n/fr/campaigns/zce/the_fallen.po b/i18n/fr/campaigns/zce/the_fallen.po
index 433fd8fbb..b014ca732 100644
--- a/i18n/fr/campaigns/zce/the_fallen.po
+++ b/i18n/fr/campaigns/zce/the_fallen.po
@@ -23,7 +23,7 @@ msgstr ""
msgid ""
"You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n"
"Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n"
-"The professor chimes in, \"Snæfellsjökull. It all makes sense...\""
+"The professor chimes in, \"Snæfellsjökull. It all makes sense…\""
msgstr ""
msgid "Place 2 doom on agenda 1A."
@@ -47,7 +47,7 @@ msgstr ""
msgid "Set aside each of the four double-sided [[Saga]] story cards."
msgstr ""
-msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..."
+msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…"
msgstr ""
msgid "Thingvellir"
@@ -120,17 +120,17 @@ msgstr ""
msgid ""
"The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n"
-"\"You... are weak... But you have suffered... to come here.\"\n"
+"\"You… are weak… But you have suffered… to come here.\"\n"
"The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n"
-"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\""
+"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\""
msgstr ""
msgid ""
"\"So be it.\"\n"
"Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n"
-"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n"
+"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n"
"You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n"
-"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n"
+"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n"
"The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n"
-"\"I trust... you will know what to do... when you meet him.\""
+"\"I trust… you will know what to do… when you meet him.\""
msgstr ""
diff --git a/i18n/fr/campaigns/zce/the_golden_circle.po b/i18n/fr/campaigns/zce/the_golden_circle.po
index 42da1865a..fc885bb33 100644
--- a/i18n/fr/campaigns/zce/the_golden_circle.po
+++ b/i18n/fr/campaigns/zce/the_golden_circle.po
@@ -22,7 +22,7 @@ msgstr ""
msgid ""
"You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n"
-"\"No... she says. We need to think bigger.\"\n"
+"\"No… she says. We need to think bigger.\"\n"
"She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n"
"\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\""
msgstr ""
@@ -116,7 +116,7 @@ msgstr ""
msgid ""
"Professor Day Morris ponders your discoveries in the passenger seat.\n"
-"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n"
+"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n"
"You ask why the cultists didn't follow you out of Reykjavik.\n"
-"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\""
+"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\""
msgstr ""
diff --git a/i18n/fr/campaigns/zce/the_warning.po b/i18n/fr/campaigns/zce/the_warning.po
index d72d961e1..f85f6aa2c 100644
--- a/i18n/fr/campaigns/zce/the_warning.po
+++ b/i18n/fr/campaigns/zce/the_warning.po
@@ -76,5 +76,5 @@ msgstr ""
msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\""
msgstr ""
-msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle."
+msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle."
msgstr ""
diff --git a/i18n/fr/campaigns/zdm/dm_prologue.po b/i18n/fr/campaigns/zdm/dm_prologue.po
index c2cf5dc70..3e5198a7c 100644
--- a/i18n/fr/campaigns/zdm/dm_prologue.po
+++ b/i18n/fr/campaigns/zdm/dm_prologue.po
@@ -11,5 +11,5 @@ msgstr ""
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
-msgid "Prologue..."
+msgid "Prologue…"
msgstr ""
diff --git a/i18n/it/campaigns/dwl/essex_county_express.po b/i18n/it/campaigns/dwl/essex_county_express.po
index a4dbfec49..34eba92b7 100644
--- a/i18n/it/campaigns/dwl/essex_county_express.po
+++ b/i18n/it/campaigns/dwl/essex_county_express.po
@@ -32,7 +32,7 @@ msgid ""
"You pack everything you think you might need and manage to get some rest for the night. In the morning, you head to the train station in Northside and purchase a last-minute express ticket. Dunwich is several hours by train northwest along the Miskatonic River Valley. There is no train station in Dunwich, but you manage to phone one of Armitage’s acquaintances in the small village: a man by the name of Zebulon Whateley who was present during the events several months ago.\n"
"Armitage’s notes indicate that the Whateley family is spread across many branches, some decadent and unscrupulous, others “undecayed” or otherwise untouched by nefarious and diabolic rites. According to Armitage, Zebulon’s branch of the family lay somewhere between the decayed and undecayed Whateleys, who knew of the traditions of his ancestors, but was not corrupted by them. He agrees to pick you up at the closest station and drive you into town\n"
"As the train departs from Arkham, you feel the events of the previous night catching up to you, and exhaustion sets in. But before you can safely reach your destination, the train car suddenly rumbles and shakes, startling you out of your reverie. The train loudly skids to a violent halt, and you hear a rattling noise behind you…"
-msgstr "I recenti eventi al museo vi hanno costretto a rivalutare le vicende di Dunwich raccontatevi da Armitage. Non può trattarsi di semplici coincidenze: Wilbur Whateley, il Necronomicon, l'essere di Dunwich e gli individui e le creature che hanno attaccato qui e Arkham... Tutto deve essere collegato. Non avete dubbi sulla vostra prossima destinazione: il remoto e lugubre villaggio di Dunwich.Riflettete sulla possibilità di contattare la Polizia di Stato del Massachusetts, ma le conseguenze negative sarebbero di gran lunga superiori ai vantaggi: considerata la natura della vostra storia, probabilmente archivierebbero il vostro racconto come una menzogna o un'assurdità o, peggio ancora, potrebbero mettervi in prigione. Dopotutto eravate tra gli avventori di una rivendita clandestina di alcolici e siete anche penetrati illegalmente nel museo. Scegliete invece di dirigervi a Dunwich per proseguire le indagini di persona.Mettete in valigia tutto ciò che vi potrebbe servire e tentate di riposare almeno per qualche ora durante la notte. Al mattino vi dirigete alla stazione ferroviaria del Northside e acquistate un biglietto dell'ultimo momento per l'espresso locale. Dunwich dista alcune ore di viaggio in treno verso nord-ovest, lungo la Miskatonic River Valley; a Dunwich non c'è una stazione ferroviaria, ma riuscite a telefonare a uno dei conoscenti di Armitage che vive nel villaggio, un uomo di nome Zebulon Whateley che era presente agli eventi di alcuni mesi fa.Gli appunti di Armitage rivelano che la famiglia Whateley è suddivisa in varie branche, alcune corrotte e prive di scrupoli, altre “sane” o totalmente estranee ai riti diabolici o sacrileghi. Stando ad Armitage, la branca della famiglia di Zebulon era all'incirca a metà strada tra le due categorie di Whateley: era al corrente delle tradizioni dei suoi antenati, ma non ne era stata assorbita. Zebulon accetta di venirvi a prendere alla stazione più vicina e di accompagnarvi in auto fino alla cittadina.Quando il treno parte da Arkham, il peso degli eventi della notte precedente si fa sentire e la stanchezza vi reclama... ma prima che giungiate a destinazione sani e salvi, il treno inizia a rombare e tremare violentemente, riscuotendovi dal vostro torpore. Poi il convoglio si arresta con violenza e alle vostre spalle echeggia un improvviso stridore metallico."
+msgstr "I recenti eventi al museo vi hanno costretto a rivalutare le vicende di Dunwich raccontatevi da Armitage. Non può trattarsi di semplici coincidenze: Wilbur Whateley, il Necronomicon, l'essere di Dunwich e gli individui e le creature che hanno attaccato qui e Arkham… Tutto deve essere collegato. Non avete dubbi sulla vostra prossima destinazione: il remoto e lugubre villaggio di Dunwich.Riflettete sulla possibilità di contattare la Polizia di Stato del Massachusetts, ma le conseguenze negative sarebbero di gran lunga superiori ai vantaggi: considerata la natura della vostra storia, probabilmente archivierebbero il vostro racconto come una menzogna o un'assurdità o, peggio ancora, potrebbero mettervi in prigione. Dopotutto eravate tra gli avventori di una rivendita clandestina di alcolici e siete anche penetrati illegalmente nel museo. Scegliete invece di dirigervi a Dunwich per proseguire le indagini di persona.Mettete in valigia tutto ciò che vi potrebbe servire e tentate di riposare almeno per qualche ora durante la notte. Al mattino vi dirigete alla stazione ferroviaria del Northside e acquistate un biglietto dell'ultimo momento per l'espresso locale. Dunwich dista alcune ore di viaggio in treno verso nord-ovest, lungo la Miskatonic River Valley; a Dunwich non c'è una stazione ferroviaria, ma riuscite a telefonare a uno dei conoscenti di Armitage che vive nel villaggio, un uomo di nome Zebulon Whateley che era presente agli eventi di alcuni mesi fa.Gli appunti di Armitage rivelano che la famiglia Whateley è suddivisa in varie branche, alcune corrotte e prive di scrupoli, altre “sane” o totalmente estranee ai riti diabolici o sacrileghi. Stando ad Armitage, la branca della famiglia di Zebulon era all'incirca a metà strada tra le due categorie di Whateley: era al corrente delle tradizioni dei suoi antenati, ma non ne era stata assorbita. Zebulon accetta di venirvi a prendere alla stazione più vicina e di accompagnarvi in auto fino alla cittadina.Quando il treno parte da Arkham, il peso degli eventi della notte precedente si fa sentire e la stanchezza vi reclama… ma prima che giungiate a destinazione sani e salvi, il treno inizia a rombare e tremare violentemente, riscuotendovi dal vostro torpore. Poi il convoglio si arresta con violenza e alle vostre spalle echeggia un improvviso stridore metallico."
msgid "Put one of the three Engine Car locations into play at random. Remove the other versions of Engine Car from the game. Then, put six of the eight Train Car locations into play at random, in a straight line to the left of the Engine Car. Remove the remaining two Train Car locations from the game."
msgstr "Mettete in gioco 1 Locomotiva casuale e rimuovete dal gioco le altre copie di quel luogo. Poi mettete in gioco 6 copie del Vagone del Treno a caso, disponendole lungo una linea retta a sinistra della Locomotiva, e rimuovete dal gioco le altre copie di quel luogo."
diff --git a/i18n/it/campaigns/eoe/eoe_epilogue.po b/i18n/it/campaigns/eoe/eoe_epilogue.po
index 1526b418d..54e47ab1c 100644
--- a/i18n/it/campaigns/eoe/eoe_epilogue.po
+++ b/i18n/it/campaigns/eoe/eoe_epilogue.po
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n"
-"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
+"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
"\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation."
msgstr ""
@@ -56,7 +56,7 @@ msgid ""
"\"To me, ya blasted—to me!\"\n"
"You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n"
"\"Roko wants to—you tell 'em,\" Cookie says.\n"
-"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
+"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
"\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n"
"You nod and excuse yourself. As long as they have each other, you think the two of them will be all right."
msgstr ""
diff --git a/i18n/it/campaigns/eoe/fatal_mirage.po b/i18n/it/campaigns/eoe/fatal_mirage.po
index e4853b315..75937421b 100644
--- a/i18n/it/campaigns/eoe/fatal_mirage.po
+++ b/i18n/it/campaigns/eoe/fatal_mirage.po
@@ -206,8 +206,11 @@ msgstr ""
msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\""
msgstr ""
-msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgid "Add Frost token to chaos bag"
msgstr ""
-msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
+msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgstr ""
+
+msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
msgstr ""
diff --git a/i18n/it/campaigns/eoe/ice_and_death_part_1.po b/i18n/it/campaigns/eoe/ice_and_death_part_1.po
index 3a9cf9faa..e52a27796 100644
--- a/i18n/it/campaigns/eoe/ice_and_death_part_1.po
+++ b/i18n/it/campaigns/eoe/ice_and_death_part_1.po
@@ -255,9 +255,6 @@ msgstr ""
msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death."
msgstr ""
-msgid "Add Frost token to chaos bag"
-msgstr ""
-
msgid "Recover Supplies"
msgstr ""
diff --git a/i18n/it/campaigns/eoe/the_heart_of_madness.po b/i18n/it/campaigns/eoe/the_heart_of_madness.po
index c11041114..129e20713 100644
--- a/i18n/it/campaigns/eoe/the_heart_of_madness.po
+++ b/i18n/it/campaigns/eoe/the_heart_of_madness.po
@@ -17,7 +17,7 @@ msgstr ""
msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths."
msgstr ""
-msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
+msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
msgstr ""
msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy."
@@ -32,7 +32,7 @@ msgstr ""
msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play."
msgstr ""
-msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..."
+msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…"
msgstr ""
msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor."
@@ -58,7 +58,7 @@ msgstr ""
msgid ""
"Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n"
-"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..."
+"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…"
msgstr ""
msgid "Stay here and study the great door to learn more."
diff --git a/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po
index aee72c410..597584bdc 100644
--- a/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po
+++ b/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po
@@ -73,7 +73,7 @@ msgstr ""
msgid "Beause the victim is Dr. Amy Kensler:"
msgstr ""
-msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..."
+msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…"
msgstr ""
msgid "If Dr. Mala Sinha is still alive:"
@@ -81,7 +81,7 @@ msgstr ""
msgid ""
"\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n"
-"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
+"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
msgstr ""
msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again."
@@ -93,7 +93,7 @@ msgstr ""
msgid "Beause the victim is Professor William Dyer:"
msgstr ""
-msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Dr. Amy Kensler is still alive:"
@@ -101,7 +101,7 @@ msgstr ""
msgid ""
"\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n"
-"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
+"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
msgstr ""
msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again."
@@ -113,7 +113,7 @@ msgstr ""
msgid "Beause the victim is Danforth:"
msgstr ""
-msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Professor William Dyer is still alive:"
@@ -121,7 +121,7 @@ msgstr ""
msgid ""
"\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n"
-"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n"
+"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n"
"\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled."
msgstr ""
@@ -131,7 +131,7 @@ msgstr ""
msgid "Beause the victim is Avery Claypool:"
msgstr ""
-msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Roald Ellsworth is still alive:"
@@ -148,7 +148,7 @@ msgstr ""
msgid "Beause the victim is Takada Hiroko:"
msgstr ""
-msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..."
+msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…"
msgstr ""
msgid "If Eliyah Ashevak is still alive:"
@@ -165,7 +165,7 @@ msgstr ""
msgid "Beause the victim is Roald Ellsworth:"
msgstr ""
-msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If James \"Cookie\" Fredericks is still alive:"
@@ -182,7 +182,7 @@ msgstr ""
msgid "Beause the victim is James \"Cookie\" Fredericks:"
msgstr ""
-msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Takada Hiroko is still alive:"
@@ -200,7 +200,7 @@ msgstr ""
msgid "Beause the victim is Eliyah Ashevak:"
msgstr ""
-msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Avery Claypool is still alive:"
@@ -208,7 +208,7 @@ msgstr ""
msgid ""
"Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n"
-"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
+"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
msgstr ""
msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game."
@@ -217,7 +217,7 @@ msgstr ""
msgid "Beause the victim is Dr. Mala Sinha:"
msgstr ""
-msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..."
+msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…"
msgstr ""
msgid "If Danforth is still alive:"
@@ -239,7 +239,7 @@ msgstr ""
msgid "Oops."
msgstr ""
-msgid "the seal was used... improperly."
+msgid "the seal was used… improperly."
msgstr ""
msgid "Each investigator is killed."
diff --git a/i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po
index c28b13a02..abc164a32 100644
--- a/i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po
+++ b/i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po
@@ -16,7 +16,7 @@ msgstr ""
msgid ""
"The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n"
-"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n"
+"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n"
"Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined."
msgstr ""
@@ -25,10 +25,10 @@ msgstr ""
msgid ""
"Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n"
-"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
+"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
"This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n"
-"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n"
-"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes."
+"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n"
+"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes."
msgstr ""
msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game."
@@ -106,7 +106,7 @@ msgstr ""
msgid "the nameless madness escaped."
msgstr ""
-msgid "the nameless madness is contained safely within its host... for now."
+msgid "the nameless madness is contained safely within its host… for now."
msgstr ""
msgid "the team escaped the facility."
@@ -118,7 +118,7 @@ msgstr ""
msgid "Each investigator is driven insane."
msgstr ""
-msgid "The investigators win the campaign...?"
+msgid "The investigators win the campaign…?"
msgstr ""
msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate."
@@ -139,7 +139,7 @@ msgstr ""
msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\""
msgstr ""
-msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
+msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
msgstr ""
msgid "the survivors of the expedition were:"
@@ -152,7 +152,7 @@ msgid ""
"When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n"
"Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n"
"Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n"
-"...Is any of this real?"
+"…Is any of this real?"
msgstr ""
msgid ""
@@ -161,7 +161,7 @@ msgid ""
"At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n"
"One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n"
"The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
-"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\""
+"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\""
msgstr ""
msgid ""
@@ -171,7 +171,7 @@ msgid ""
"The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
"The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n"
"Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n"
-"...Right?"
+"…Right?"
msgstr ""
msgid ""
diff --git a/i18n/it/campaigns/tcu/before_the_black_throne.po b/i18n/it/campaigns/tcu/before_the_black_throne.po
index 98fb67c11..ee9a47c39 100644
--- a/i18n/it/campaigns/tcu/before_the_black_throne.po
+++ b/i18n/it/campaigns/tcu/before_the_black_throne.po
@@ -115,9 +115,6 @@ msgstr ""
msgid "Each investigator suffers 2 physical trauma and 2 mental trauma—the consequences of their pact with Azathoth’s messenger."
msgstr ""
-msgid "The investigators win the campaign…?"
-msgstr ""
-
msgid "Your steed does not catch you when you fall. Down and down and down, through endless voids of sentient blackness, you fall. And fall. And fall. And fall. You beg and scream and plead and pray for an end, even for a floor upon which to crash upon, but it never comes. You will still be falling when the universe ends."
msgstr ""
diff --git a/i18n/it/campaigns/zaw/a_sea_of_troubles.po b/i18n/it/campaigns/zaw/a_sea_of_troubles.po
index 26046a0e7..03c939d79 100644
--- a/i18n/it/campaigns/zaw/a_sea_of_troubles.po
+++ b/i18n/it/campaigns/zaw/a_sea_of_troubles.po
@@ -20,7 +20,7 @@ msgstr ""
msgid ""
"The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n"
"The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n"
-"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n"
+"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n"
"You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n"
"\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n"
"Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf."
@@ -111,7 +111,7 @@ msgstr ""
msgid ""
"The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n"
-"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them."
+"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them."
msgstr ""
msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details."
diff --git a/i18n/it/campaigns/zaw/arkham_in_wonderland.po b/i18n/it/campaigns/zaw/arkham_in_wonderland.po
index 37dcc3456..4d7a37eb6 100644
--- a/i18n/it/campaigns/zaw/arkham_in_wonderland.po
+++ b/i18n/it/campaigns/zaw/arkham_in_wonderland.po
@@ -19,9 +19,9 @@ msgstr ""
msgid ""
"You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n"
-"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n"
+"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n"
"Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n"
-"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
+"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\""
msgstr ""
msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass."
diff --git a/i18n/it/campaigns/zaw/aw_prologue.po b/i18n/it/campaigns/zaw/aw_prologue.po
index a77fb257d..8772aed4c 100644
--- a/i18n/it/campaigns/zaw/aw_prologue.po
+++ b/i18n/it/campaigns/zaw/aw_prologue.po
@@ -12,7 +12,7 @@ msgstr ""
"Content-Transfer-Encoding: \n"
msgid ""
-"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n"
+"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n"
"You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n"
"Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n"
"Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon."
diff --git a/i18n/it/campaigns/zaw/bleeding_hearts.po b/i18n/it/campaigns/zaw/bleeding_hearts.po
index 92da17d8e..4459f6a70 100644
--- a/i18n/it/campaigns/zaw/bleeding_hearts.po
+++ b/i18n/it/campaigns/zaw/bleeding_hearts.po
@@ -24,7 +24,7 @@ msgid ""
"Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n"
"The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n"
"Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n"
-"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
+"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe."
msgstr ""
msgid "Set The Knave of Hearts card aside, out of play."
@@ -109,7 +109,7 @@ msgstr ""
msgid ""
"Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n"
-"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time."
+"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time."
msgstr ""
msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive."
@@ -117,7 +117,7 @@ msgstr ""
msgid ""
"Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n"
-"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same."
+"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same."
msgstr ""
msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk."
diff --git a/i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po
index 754063ed0..4e589ecd0 100644
--- a/i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po
+++ b/i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po
@@ -72,7 +72,7 @@ msgstr ""
msgid ""
"The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n"
"You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n"
-"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
+"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle."
@@ -87,7 +87,7 @@ msgstr ""
msgid ""
"\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n"
"Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n"
-"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
+"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle."
diff --git a/i18n/it/campaigns/zaw/humpty_dumpty.po b/i18n/it/campaigns/zaw/humpty_dumpty.po
index 0c55cc65e..0cabfd284 100644
--- a/i18n/it/campaigns/zaw/humpty_dumpty.po
+++ b/i18n/it/campaigns/zaw/humpty_dumpty.po
@@ -33,7 +33,7 @@ msgstr ""
msgid "Unpredictability"
msgstr ""
-msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
+msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty."
diff --git a/i18n/it/campaigns/zaw/lucid_nightmare.po b/i18n/it/campaigns/zaw/lucid_nightmare.po
index de042fe97..bde3c153b 100644
--- a/i18n/it/campaigns/zaw/lucid_nightmare.po
+++ b/i18n/it/campaigns/zaw/lucid_nightmare.po
@@ -312,5 +312,5 @@ msgstr ""
msgid ""
"Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n"
-"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible."
+"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible."
msgstr ""
diff --git a/i18n/it/campaigns/zaw/sibling_rivalry.po b/i18n/it/campaigns/zaw/sibling_rivalry.po
index 4edac986d..00b602ec9 100644
--- a/i18n/it/campaigns/zaw/sibling_rivalry.po
+++ b/i18n/it/campaigns/zaw/sibling_rivalry.po
@@ -99,7 +99,7 @@ msgstr ""
msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with."
msgstr ""
-msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully."
+msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully."
msgstr ""
msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders."
@@ -110,7 +110,7 @@ msgstr ""
msgid ""
"You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n"
-"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all."
+"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all."
msgstr ""
msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate."
diff --git a/i18n/it/campaigns/zaw/tempest_in_a_teapot.po b/i18n/it/campaigns/zaw/tempest_in_a_teapot.po
index 468b8506f..e90e90148 100644
--- a/i18n/it/campaigns/zaw/tempest_in_a_teapot.po
+++ b/i18n/it/campaigns/zaw/tempest_in_a_teapot.po
@@ -112,12 +112,12 @@ msgid ""
msgstr ""
msgid ""
-"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n"
+"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n"
"The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\""
msgstr ""
msgid ""
-"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n"
+"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n"
"The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\""
msgstr ""
diff --git a/i18n/it/campaigns/zaw/the_dodo.po b/i18n/it/campaigns/zaw/the_dodo.po
index 01eb8f555..013c25248 100644
--- a/i18n/it/campaigns/zaw/the_dodo.po
+++ b/i18n/it/campaigns/zaw/the_dodo.po
@@ -37,7 +37,7 @@ msgstr ""
msgid ""
"A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n"
-"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\""
+"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\""
msgstr ""
msgid "\"We have to stop them from hurting themselves.\""
@@ -50,7 +50,7 @@ msgid "Resting on Laurels"
msgstr ""
msgid ""
-"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n"
+"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n"
"As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\""
msgstr ""
@@ -63,7 +63,7 @@ msgstr ""
msgid "A Dead Heat"
msgstr ""
-msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
+msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point."
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo."
diff --git a/i18n/it/campaigns/zaw/the_duchess.po b/i18n/it/campaigns/zaw/the_duchess.po
index 271aa42ff..01f46006e 100644
--- a/i18n/it/campaigns/zaw/the_duchess.po
+++ b/i18n/it/campaigns/zaw/the_duchess.po
@@ -19,13 +19,13 @@ msgstr ""
msgid ""
"It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n"
-"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n"
+"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n"
"The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n"
"You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n"
"\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you."
msgstr ""
-msgid "\"Pepper the pig? I mean... sure, might as well try it.\""
+msgid "\"Pepper the pig? I mean… sure, might as well try it.\""
msgstr ""
msgid "\"Pepper won't do a damn thing against this monster.\""
@@ -36,7 +36,7 @@ msgstr ""
msgid ""
"You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n"
-"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\""
+"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\""
msgstr ""
msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess."
diff --git a/i18n/it/campaigns/zaw/the_white_queen.po b/i18n/it/campaigns/zaw/the_white_queen.po
index 6fb996689..9d2457254 100644
--- a/i18n/it/campaigns/zaw/the_white_queen.po
+++ b/i18n/it/campaigns/zaw/the_white_queen.po
@@ -52,7 +52,7 @@ msgstr ""
msgid "Foreshadowed"
msgstr ""
-msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
+msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?"
msgstr ""
msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen."
diff --git a/i18n/it/campaigns/zaw/wild_snark_chase.po b/i18n/it/campaigns/zaw/wild_snark_chase.po
index 2642e218c..0dd040de8 100644
--- a/i18n/it/campaigns/zaw/wild_snark_chase.po
+++ b/i18n/it/campaigns/zaw/wild_snark_chase.po
@@ -22,8 +22,8 @@ msgstr ""
msgid ""
"The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n"
-"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n"
-"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
+"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n"
+"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\""
msgstr ""
msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play."
diff --git a/i18n/it/campaigns/zce/barors_gifts.po b/i18n/it/campaigns/zce/barors_gifts.po
index 09bb099a2..2f8bad3b4 100644
--- a/i18n/it/campaigns/zce/barors_gifts.po
+++ b/i18n/it/campaigns/zce/barors_gifts.po
@@ -26,7 +26,7 @@ msgstr ""
msgid "The Ward"
msgstr ""
-msgid "\"The power in runes... is passed down through story... as words become wards.\""
+msgid "\"The power in runes… is passed down through story… as words become wards.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign."
@@ -41,7 +41,7 @@ msgstr ""
msgid "The Cursed Blade"
msgstr ""
-msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\""
+msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign."
@@ -56,7 +56,7 @@ msgstr ""
msgid "Memento Mori"
msgstr ""
-msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\""
+msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign."
@@ -71,7 +71,7 @@ msgstr ""
msgid "Perfect Disguise"
msgstr ""
-msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\""
+msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\""
msgstr ""
msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign."
@@ -86,7 +86,7 @@ msgstr ""
msgid "Bárðr's Will"
msgstr ""
-msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\""
+msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\""
msgstr ""
msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size."
diff --git a/i18n/it/campaigns/zce/campaign.po b/i18n/it/campaigns/zce/campaign.po
index bc8c0e8e4..eb577d9ab 100644
--- a/i18n/it/campaigns/zce/campaign.po
+++ b/i18n/it/campaigns/zce/campaign.po
@@ -35,7 +35,7 @@ msgstr ""
msgid "Additional Rules - Saga"
msgstr ""
-msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..."
+msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…"
msgstr ""
msgid "Recommended Listening"
diff --git a/i18n/it/campaigns/zce/ce_epilogue.po b/i18n/it/campaigns/zce/ce_epilogue.po
index cba6d9ec9..396cf0a15 100644
--- a/i18n/it/campaigns/zce/ce_epilogue.po
+++ b/i18n/it/campaigns/zce/ce_epilogue.po
@@ -11,7 +11,7 @@ msgstr ""
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
-msgid "Check Chaos Bag. If the investigators have added or removed..."
+msgid "Check Chaos Bag. If the investigators have added or removed…"
msgstr ""
msgid "2 [per_investigator] or fewer tokens:"
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n"
"\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n"
-"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..."
+"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…"
msgstr ""
msgid "Enlightenment"
diff --git a/i18n/it/campaigns/zce/the_crown.po b/i18n/it/campaigns/zce/the_crown.po
index eddbf2a7b..f4e151043 100644
--- a/i18n/it/campaigns/zce/the_crown.po
+++ b/i18n/it/campaigns/zce/the_crown.po
@@ -22,7 +22,7 @@ msgstr ""
msgid ""
"You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n"
-"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n"
+"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n"
"You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate."
msgstr ""
@@ -31,7 +31,7 @@ msgstr ""
msgid ""
"Bárðr stands before you, deep in thought.\n"
-"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n"
+"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n"
"Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old."
msgstr ""
@@ -86,7 +86,7 @@ msgstr ""
msgid "Each investigator earns 5 bonus experience from their harrowing ordeal."
msgstr ""
-msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist."
+msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist."
msgstr ""
msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson."
diff --git a/i18n/it/campaigns/zce/the_fallen.po b/i18n/it/campaigns/zce/the_fallen.po
index b700161ca..86d259612 100644
--- a/i18n/it/campaigns/zce/the_fallen.po
+++ b/i18n/it/campaigns/zce/the_fallen.po
@@ -23,7 +23,7 @@ msgstr ""
msgid ""
"You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n"
"Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n"
-"The professor chimes in, \"Snæfellsjökull. It all makes sense...\""
+"The professor chimes in, \"Snæfellsjökull. It all makes sense…\""
msgstr ""
msgid "Place 2 doom on agenda 1A."
@@ -47,7 +47,7 @@ msgstr ""
msgid "Set aside each of the four double-sided [[Saga]] story cards."
msgstr ""
-msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..."
+msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…"
msgstr ""
msgid "Thingvellir"
@@ -120,17 +120,17 @@ msgstr ""
msgid ""
"The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n"
-"\"You... are weak... But you have suffered... to come here.\"\n"
+"\"You… are weak… But you have suffered… to come here.\"\n"
"The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n"
-"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\""
+"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\""
msgstr ""
msgid ""
"\"So be it.\"\n"
"Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n"
-"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n"
+"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n"
"You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n"
-"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n"
+"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n"
"The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n"
-"\"I trust... you will know what to do... when you meet him.\""
+"\"I trust… you will know what to do… when you meet him.\""
msgstr ""
diff --git a/i18n/it/campaigns/zce/the_golden_circle.po b/i18n/it/campaigns/zce/the_golden_circle.po
index 637d2c6ad..6065c5610 100644
--- a/i18n/it/campaigns/zce/the_golden_circle.po
+++ b/i18n/it/campaigns/zce/the_golden_circle.po
@@ -22,7 +22,7 @@ msgstr ""
msgid ""
"You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n"
-"\"No... she says. We need to think bigger.\"\n"
+"\"No… she says. We need to think bigger.\"\n"
"She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n"
"\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\""
msgstr ""
@@ -116,7 +116,7 @@ msgstr ""
msgid ""
"Professor Day Morris ponders your discoveries in the passenger seat.\n"
-"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n"
+"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n"
"You ask why the cultists didn't follow you out of Reykjavik.\n"
-"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\""
+"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\""
msgstr ""
diff --git a/i18n/it/campaigns/zce/the_warning.po b/i18n/it/campaigns/zce/the_warning.po
index 115f18f4c..0be7f850a 100644
--- a/i18n/it/campaigns/zce/the_warning.po
+++ b/i18n/it/campaigns/zce/the_warning.po
@@ -76,5 +76,5 @@ msgstr ""
msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\""
msgstr ""
-msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle."
+msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle."
msgstr ""
diff --git a/i18n/it/campaigns/zdm/dm_prologue.po b/i18n/it/campaigns/zdm/dm_prologue.po
index d11d9354b..72106eef7 100644
--- a/i18n/it/campaigns/zdm/dm_prologue.po
+++ b/i18n/it/campaigns/zdm/dm_prologue.po
@@ -11,5 +11,5 @@ msgstr ""
"Content-Type: \n"
"Content-Transfer-Encoding: \n"
-msgid "Prologue..."
+msgid "Prologue…"
msgstr ""
diff --git a/i18n/ko/campaigns/dwl/essex_county_express.po b/i18n/ko/campaigns/dwl/essex_county_express.po
index 4831480f6..eede447e5 100644
--- a/i18n/ko/campaigns/dwl/essex_county_express.po
+++ b/i18n/ko/campaigns/dwl/essex_county_express.po
@@ -32,7 +32,7 @@ msgstr ""
"박물관에서의 일을 겪고 난 당신은 던위치에 얽힌 아미티지의 이야기를 재고하게 되었습니다. 이런 일련의 사건이 단지 우연일 리가 없습니다. 윌버 웨이틀리, 네크로노미콘, 던위치의 괴물, 그리고 이곳 아컴에서 사람들을 습격한 괴물과 인간들. 이 모든 것은 연결되어 있습니다. 이제 어디로 향해야 할지가 분명해졌습니다. 음울한 외딴 마을, 던위치로 가야 합니다. 처음엔 지금껏 조사한 바를 매사추세츠 주 경찰에게 알릴까 생각도 해 보았으나, 그리 좋은 결과를 얻진 못할 거라고 잠정적인 결론을 내렸습니다. 경찰은 당신의 이야기를 말도 안 되는 농담 짓거리 정도로 받아들일 게 뻔합니다. 사실 더 최악의 상황을 가정하자면, 당신이 그 자리에서 체포될지도 모를 일입니다. 어쨌든 당신은 불법 주점에 들어갔고, 박물관에 침입했으니 말입니다. 당신은 더 깊이 조사하기 위해 직접 던위치로 향합니다.\n"
"당신은 필요하다 싶은 것들을 죄다 짐가방에 쑤셔 넣고 하룻밤의 짧은 휴식을 취합니다. 날이 밝아온 후, 당신은 북부의 기차역으로 가서 출발 시각이 임박한 특급 열차표를 아슬아슬하게 구매했습니다. 던위치는 미스캐토닉 강 유역을 따라 북서쪽으로 몇 시간여 기차로 달려야 도착할 거리에 있습니다. 그러나 정작 던위치에는 기차역이 없기에, 그 작은 마을에 있는 아미티지의 지인 중 한 사람에게 전화해 두었습니다. 그의 이름은 지블런 웨이틀리로 몇 달 전의 사태에서 살아남은 이입니다.\n"
"아미티지의 기록에 따르면 웨이틀리 가의 혈통은 여러 갈래로 뻗어 있는데, 타락하고 파렴치한 자들이 있는 반면 그들과는 달리 타락하지 않고 사악한 의식에도 영향을 받지 않은 이들도 있다고 합니다. 지블런의 가계는 웨이틀리 가의 부패한 혈통과 부패하지 않은 혈통 사이에 있으며, 선조의 전통을 알고 있긴 하지만 그로 인해 타락하지는 않았다고 합니다. 당신은 던위치에서 가장 가까운 역에서 지블런과 만나 마을까지 픽업을 부탁하기로 했습니다.\n"
-"열차가 아컴을 출발하자, 전날 밤 휘말렸던 사건들의 피로가 몰려와 몸이 축 늘어집니다. 그러나 목적지에 무사히 도착하기도 전에, 달리던 열차가 갑자기 요란한 소리를 내며 흔들리는 바람에 당신은 깜짝 놀라 몽상에서 깨어납니다. 열차가 미끄러지면서 거칠게 멈추어 섰고, 등 뒤에서 요란한 소리가 들려옵니다..."
+"열차가 아컴을 출발하자, 전날 밤 휘말렸던 사건들의 피로가 몰려와 몸이 축 늘어집니다. 그러나 목적지에 무사히 도착하기도 전에, 달리던 열차가 갑자기 요란한 소리를 내며 흔들리는 바람에 당신은 깜짝 놀라 몽상에서 깨어납니다. 열차가 미끄러지면서 거칠게 멈추어 섰고, 등 뒤에서 요란한 소리가 들려옵니다…"
msgid "Put one of the three Engine Car locations into play at random. Remove the other versions of Engine Car from the game. Then, put six of the eight Train Car locations into play at random, in a straight line to the left of the Engine Car. Remove the remaining two Train Car locations from the game."
msgstr "무작위로 ‘기관차’ 장소 3장 중 1장을 선택하여 플레이 영역에 둡니다. 선택하지 않은 ‘기관차’는 게임에서 제거합니다. 그런 다음, 무작위로 ‘기차칸’ 장소 8장 중 6장을 선택하여 플레이 영역에 두되, ‘기관차’의 왼쪽에 일렬로 놓습니다. 선택하지 않은 ‘기차칸’ 장소 2장은 게임에서 제거합니다."
@@ -87,7 +87,7 @@ msgid "No resolution(each investigator was defeated)"
msgstr "아무 결말에도 도달하지 못했다면(모든 조사자가 쓰러졌다면)"
msgid "You breathe a sigh of relief as the gate behind the train collapses harmlessly upon itself. The few passengers who survived the ordeal seem unable to comprehend what just happened. One passenger mentions “a pipe bursting in the rear car,” and that quickly becomes the explanation for the innocent and ignorant, those who either cannot or choose not to delve further into the mystery. You, on the other hand, know better… although in hindsight, you wish you didn’t."
-msgstr "열차 뒤편의 차원문이 마침내 저 스스로 붕괴하는 것을 보자 안도의 한숨이 터져나옵니다. 방금의 참사에서 살아남은 소수의 승객은 무슨 일이 일어난 건지 제대로 이해하지 못하고 있습니다. 한 승객이 “뒤쪽 차량에서 파이프가 폭발했다”라고 말하자, 무지하다시피 순진한 몇몇 승객들은 방금 벌어진 불가해한 일을 파고들 생각이 없는지 그 말에 수긍하고 맙니다. 물론, 당신은 진실을 알고 있습니다. 차라리 모르는 게 약이라는 생각도 들지만, 그러기엔 이미 늦었습니다..."
+msgstr "열차 뒤편의 차원문이 마침내 저 스스로 붕괴하는 것을 보자 안도의 한숨이 터져나옵니다. 방금의 참사에서 살아남은 소수의 승객은 무슨 일이 일어난 건지 제대로 이해하지 못하고 있습니다. 한 승객이 “뒤쪽 차량에서 파이프가 폭발했다”라고 말하자, 무지하다시피 순진한 몇몇 승객들은 방금 벌어진 불가해한 일을 파고들 생각이 없는지 그 말에 수긍하고 맙니다. 물론, 당신은 진실을 알고 있습니다. 차라리 모르는 게 약이라는 생각도 들지만, 그러기엔 이미 늦었습니다…"
msgid "Rattled, you begin walking alongside the train tracks, making your way towards Dunwich."
msgstr "당신은 황망해진 채로 던위치를 향해 열차 선로를 따라 걷기 시작합니다."
diff --git a/i18n/ko/campaigns/dwl/lost_in_time_and_space.po b/i18n/ko/campaigns/dwl/lost_in_time_and_space.po
index 2a876c068..191db8585 100644
--- a/i18n/ko/campaigns/dwl/lost_in_time_and_space.po
+++ b/i18n/ko/campaigns/dwl/lost_in_time_and_space.po
@@ -65,7 +65,7 @@ msgid "The investigators win the campaign!"
msgstr "조사자는 승리했습니다."
msgid "The investigators win the campaign… and are never seen or heard from again."
-msgstr "조사자가 승리했습니다...만, 그 후로 당신의 소식을 듣거나 당신을 본 이는 아무도 없습니다."
+msgstr "조사자가 승리했습니다…만, 그 후로 당신의 소식을 듣거나 당신을 본 이는 아무도 없습니다."
msgid "Each investigator earns 5 bonus experience, as they saved the world from being torn apart."
msgstr "세계가 찢겨나갈 위험을 막아내었기 때문에, 각 조사자는 경험치를 추가로 5만큼 얻습니다."
@@ -89,10 +89,10 @@ msgid "Each defeated investigator is killed."
msgstr "모든 쓰러진 조사자는 사망합니다."
msgid "Where did you come from? Why are you here? Are you dreaming, or is this place real? Now that you think about it, haven’t you been here before? Or perhaps you’ve been here all along. Now you remember. This is your real home. The path you now walk is but one ledge, with many more below. You only have to fall and you will be where you belong. One more step…"
-msgstr "당신은 어디에서 왔습니까? 당신은 왜 여기 있습니까? 이곳은 꿈 속입니까, 아니면 현실입니까? 지금 와서 돌이켜보건대, 혹시 이전에도 여기에 온 적이 없었습니까? 어쩌면 이곳이야말로 진짜 당신이 속한 세계인지도 모릅니다. 그렇습니다. 이제 기억납니다. 이곳이 진짜 당신의 집입니다. 지금 당신이 걷고 있는 길은 그저 벼랑 끄트머리일 뿐, 저 아래에는 더욱더 많은 것들이 있습니다. 이제 저 아래로 내려가면, 원래 당신이 있어야 할 곳으로 돌아가는 겁니다. 한 발짝만 더 떼면..."
+msgstr "당신은 어디에서 왔습니까? 당신은 왜 여기 있습니까? 이곳은 꿈 속입니까, 아니면 현실입니까? 지금 와서 돌이켜보건대, 혹시 이전에도 여기에 온 적이 없었습니까? 어쩌면 이곳이야말로 진짜 당신이 속한 세계인지도 모릅니다. 그렇습니다. 이제 기억납니다. 이곳이 진짜 당신의 집입니다. 지금 당신이 걷고 있는 길은 그저 벼랑 끄트머리일 뿐, 저 아래에는 더욱더 많은 것들이 있습니다. 이제 저 아래로 내려가면, 원래 당신이 있어야 할 곳으로 돌아가는 겁니다. 한 발짝만 더 떼면…"
msgid "Lying on your back in a patch of wet grass, you find yourself staring longingly at the night sky. Somehow, you are once again atop Sentinel Hill, unable to recall exactly how you got here. You are mesmerized by the night sky. Seconds become minutes, and minutes become hours. Eventually, you are found and lifted to your feet by a group of Dunwich citizens. “What happened? What are ya doin’ here?” they ask you, frightened but curious. You can’t seem to find the right words to describe the events that occurred beyond the gate…if they ever truly occurred. There doesn’t appear to be any trace of Seth Bishop, of the creatures you fought earlier, or of the phantasmal and otherworldly gate. But every time you sleep, you dream—and when you dream, it all comes rushing back."
-msgstr "당신은 젖은 잔디밭에 등을 대고 누워서 그리운 듯 밤하늘을 바라봅니다. 그러고 보니, 당신은 다시 파수꾼 언덕 위에 있습니다. 어떻게 돌아오게 되었는지 정확히 기억나지 않습니다. 밤하늘을 보고 있으려니 몽롱해집니다. 몇 초... 몇 분... 아니 몇 시간이... 지났을까... 마침내 던위치 주민들이 당신을 발견했습니다. 그들은 당신을 부축해서 일으켜 세웁니다. “무슨 일입니까? 당신은 여기서 뭘 하고 계셨던 거죠?” 그들의 목소리에서는 두려움 섞인 호기심이 느껴집니다. 저 차원문 너머에서 일어났던 일에 대해서 뭐라 설명할 수 있을까요. 정말로 그런 일이 일어났는지조차 확실치 않은데 말입니다... 세스 비숍이나 당신이 맞부닥쳐 싸웠던 괴물, 그리고 비현실적이고 이계적인 차원문의 흔적은 어디에서도 찾아볼 수 없습니다. 그러나 잠이 들 때마다 언제나 꿈이 찾아들고, 그 꿈을 꿀 때면 모든 기억이 밀물처럼 밀려 들어옵니다."
+msgstr "당신은 젖은 잔디밭에 등을 대고 누워서 그리운 듯 밤하늘을 바라봅니다. 그러고 보니, 당신은 다시 파수꾼 언덕 위에 있습니다. 어떻게 돌아오게 되었는지 정확히 기억나지 않습니다. 밤하늘을 보고 있으려니 몽롱해집니다. 몇 초… 몇 분… 아니 몇 시간이… 지났을까… 마침내 던위치 주민들이 당신을 발견했습니다. 그들은 당신을 부축해서 일으켜 세웁니다. “무슨 일입니까? 당신은 여기서 뭘 하고 계셨던 거죠?” 그들의 목소리에서는 두려움 섞인 호기심이 느껴집니다. 저 차원문 너머에서 일어났던 일에 대해서 뭐라 설명할 수 있을까요. 정말로 그런 일이 일어났는지조차 확실치 않은데 말입니다… 세스 비숍이나 당신이 맞부닥쳐 싸웠던 괴물, 그리고 비현실적이고 이계적인 차원문의 흔적은 어디에서도 찾아볼 수 없습니다. 그러나 잠이 들 때마다 언제나 꿈이 찾아들고, 그 꿈을 꿀 때면 모든 기억이 밀물처럼 밀려 들어옵니다."
msgid ""
"Several of the villagers from Dunwich heard the ruckus on Sentinel Hill and went to investigate. What they found there answered none of their questions.\n"
@@ -103,7 +103,7 @@ msgid ""
msgstr ""
"몇몇 던위치 주민이 파수꾼 언덕에서 소란이 벌어지는 것을 보고 올라왔습니다. 그러나 이곳에는 이들의 의문을 해소해줄 만한 건 아무것도 보이지 않습니다.\n"
"“무슨 일이 일어난 거지?” 커티스 웨이틀리가 언덕마루를 살펴보면서 겁에 질려 묻습니다. 다른 주민들은 말을 잇지 못하고 고개만 내젓습니다. “내가 마지막으로 본 건, 하늘이 갈라지더니 섬광이 번쩍이는 거였어.” 한 사람이 파수꾼 언덕 위에 서서 별이 총총한 하늘을 올려다보며 말합니다.\n"
-"“아컴에서 온 친구들은 안 보이는구만.” 커티스가 금이 간 돌 제단을 내려다보며 말을 덧붙입니다. “이건 뭐, 흔적도 하나 없는데 말이지... 비숍 양반과 이 친구들은, 이야기가 좀 다르긴 하겠구만.” 젊은 남자가 바닥에 놓인 시체들을 향해 다가갑니다.\n"
+"“아컴에서 온 친구들은 안 보이는구만.” 커티스가 금이 간 돌 제단을 내려다보며 말을 덧붙입니다. “이건 뭐, 흔적도 하나 없는데 말이지… 비숍 양반과 이 친구들은, 이야기가 좀 다르긴 하겠구만.” 젊은 남자가 바닥에 놓인 시체들을 향해 다가갑니다.\n"
"“에일즈베리 외부의 경찰에 연락하는 게 나으려나?”\n"
"“뭣하려고? 저번에 우릴 보고 비웃던 꼴을 또 당하고 싶어서?” 커티스가 쏘아붙입니다. “그놈들이 우리 말을 믿을 리가 없지.” 그는 날카롭게 곤두선 채로 초조하게 돌 제단을 바라봅니다. “다 잊어. 아무 일도 없었던 거야. 얼른 시체나 묻고 내려가자고.”"
diff --git a/i18n/ko/campaigns/dwl/survivors.po b/i18n/ko/campaigns/dwl/survivors.po
index ad21cbf23..d8a49256e 100644
--- a/i18n/ko/campaigns/dwl/survivors.po
+++ b/i18n/ko/campaigns/dwl/survivors.po
@@ -21,7 +21,7 @@ msgid "Inside the chamber that contained the terrible beast, you find the missin
msgstr "끔찍한 괴물이 있던 방 안에서 당신은 실종된 마을 주민들과 더불어 아컴에서 온 다른 이들까지 발견했습니다. 그들은 족쇄를 찬 채로 묶여 있었습니다. 문서도 몇 장 발견했는데, 그 문서에 따르면 던위치에는 당신이 발견한 괴물과 비슷한 것들이 더 있는 것 같습니다. 괴물에게 희생될 뻔한 이들을 풀어주자 그들이 감사의 뜻을 표합니다. 이제 다음 동선을 계획할 때입니다."
msgid "“It is far worse than we had thought,” Dr. Armitage says, pale and trembling. “Wilbur Whateley was only the beginning. There were more, many more in Dunwich, who knew of the ‘Great Old Ones’ and who desired power and knowledge above all else, the Earth be damned. I knew I should have burned that wretch’s journal. But thanks to its contents, I know how we can stop them. We are the only ones who can! Now quickly, help me with this solution—the powder is the key, yes, the powder is the only way…”"
-msgstr "“예상보다 훨씬 나쁜 상황이로군.” 아미티지 박사가 파리한 얼굴로 벌벌 떨며 말합니다. “윌버 웨이틀리는 시작이었을 뿐이네. 던위치에는 ‘위대한 고대의 존재’에 대해 알고 그들의 힘과 지식을 그 무엇보다도 탐하면서 이 세계를 파멸로 몰아넣으려는 이들이 많이 있다네. 한둘이 아냐. 그 망할 일지를 태워 버렸어야 했는데... 그렇지만 그 일지 덕택에 그들을 저지할 방법도 알게 된 건 사실이지. 우리만이 그들을 저지할 수 있네! 이제 서두르게. 이븐 가지의 분말이 핵심이라네. 맞아, 그 가루만이 유일한 해결책이야...”"
+msgstr "“예상보다 훨씬 나쁜 상황이로군.” 아미티지 박사가 파리한 얼굴로 벌벌 떨며 말합니다. “윌버 웨이틀리는 시작이었을 뿐이네. 던위치에는 ‘위대한 고대의 존재’에 대해 알고 그들의 힘과 지식을 그 무엇보다도 탐하면서 이 세계를 파멸로 몰아넣으려는 이들이 많이 있다네. 한둘이 아냐. 그 망할 일지를 태워 버렸어야 했는데… 그렇지만 그 일지 덕택에 그들을 저지할 방법도 알게 된 건 사실이지. 우리만이 그들을 저지할 수 있네! 이제 서두르게. 이븐 가지의 분말이 핵심이라네. 맞아, 그 가루만이 유일한 해결책이야…”"
msgid "Professor Rice adjusts his glasses and studies the documents and arcane manuscripts left in the chamber. “I thought this nightmare was over and done with,” he sighs. “But we have a duty to see this through. We have to stop these creatures, or it won’t be just Dunwich in trouble. The powder mixture Armitage created to see the creatures will be our saving grace,” he explains, and sets off to the task of recreating the powder."
msgstr "라이스 교수는 안경을 끼고는 방안에 남아 있던 문서와 비전 기록물들을 살폈습니다. “이 악몽은 끝난 듯 하구려.” 그가 한숨을 쉬었습니다. “그래도 이것들을 좀 살펴보는 게 좋을 것 같소. 이 괴물들을 막지 않으면 던위치 말고 다른 곳에서도 이처럼 끔찍한 사태가 벌어질 테니까. 아미티지가 만든 분말 혼합물이 저 괴물에 맞설 유일한 희망이오.” 그는 이렇게 말하면서 분말을 다시 만들기 시작합니다."
@@ -30,7 +30,7 @@ msgid "Professor Warren Rice survived The Dunwich Legacy."
msgstr "워렌 라이스 교수가 던위치의 유산에서 살아남았다"
msgid "“Thank you for everything you’ve done,” Dr. Morgan says, taking count of your provisions and ammunition. “Last time, we needed some of that strange powder Armitage concocted to even see the beast that terrorized Dunwich. If there’s more of those things out there, we’re going to need that powder. I think I remember how he made it…”"
-msgstr "“지금까지 정말 수고 많았네, 고맙네.” 모건 박사가 당신의 보급품과 탄약을 세면서 말합니다. “지난번에 아미티지 박사가 어떤 괴상한 분말을 만들어 줬는데 그것 덕분에 던위치를 공포로 몰아넣은 야수를 볼 수 있었지. 저런 괴물들이 밖에 더 있다면, 그때 그 분말이 필요할 걸세. 그걸 만드는 방법이 기억날 듯도 하네만...”"
+msgstr "“지금까지 정말 수고 많았네, 고맙네.” 모건 박사가 당신의 보급품과 탄약을 세면서 말합니다. “지난번에 아미티지 박사가 어떤 괴상한 분말을 만들어 줬는데 그것 덕분에 던위치를 공포로 몰아넣은 야수를 볼 수 있었지. 저런 괴물들이 밖에 더 있다면, 그때 그 분말이 필요할 걸세. 그걸 만드는 방법이 기억날 듯도 하네만…”"
msgid "Dr. Francis Morgan survived The Dunwich Legacy."
msgstr "프랜시스 모건 박사가 던위치의 유산에서 살아남았다"
@@ -39,7 +39,7 @@ msgid "Any one investigator may choose to add Dr. Francis Morgan to their deck.
msgstr "‘프랜시스 모건 박사’ 카드가 그 어느 조사자의 덱에도 있지 않으면 조사자 중 한 명이 이 카드를 자기 덱에 추가해도 됩니다. 이 카드는 조사자의 덱 크기를 계산할 때 포함되지 않습니다."
msgid "“Dunwich’s had its fair share of oddities,” Zebulon explains to you with a quavering voice, “but I ain’t ever seen anything as sick and twisted as this…this…thing.” He gives the creature’s remains one last sickened glance before closing the door to the chamber behind him, shuddering. He locks eyes with you, his expression grim. “Whoever dun this gotta pay. I’ll do all I can to help.”"
-msgstr "“던위치엔 괴상한 것들이 아주 골고루구만.” 지블런이 떨리는 목소리로 말합니다. “근데 이래 구역질이 나고 속이 뒤틀리는 건 첨 봤소. 이.. 이런... 괴물은.” 그가 메스꺼운 듯이 괴물의 유해를 마지막으로 한번 쳐다보더니 방문을 닫고 나와서는 몸서리를 칩니다. 그는 당신에게서 눈을 떼지 않은 채 살벌한 분위기로 말합니다. “이 짓거릴 한 놈들, 대가를 치를 거요. 뭐든 할 테니 말만 해주시오.”"
+msgstr "“던위치엔 괴상한 것들이 아주 골고루구만.” 지블런이 떨리는 목소리로 말합니다. “근데 이래 구역질이 나고 속이 뒤틀리는 건 첨 봤소. 이.. 이런… 괴물은.” 그가 메스꺼운 듯이 괴물의 유해를 마지막으로 한번 쳐다보더니 방문을 닫고 나와서는 몸서리를 칩니다. 그는 당신에게서 눈을 떼지 않은 채 살벌한 분위기로 말합니다. “이 짓거릴 한 놈들, 대가를 치를 거요. 뭐든 할 테니 말만 해주시오.”"
msgid "Zebulon Whateley survived The Dunwich Legacy."
msgstr "지블런 웨이틀리가 던위치의 유산에서 살아남았다"
@@ -48,7 +48,7 @@ msgid "Any one investigator may choose to add Zebulon Whateley to their deck. Th
msgstr "조사자 중 한 명이 ‘지블런 웨이틀리’를 자기 덱에 추가해도 됩니다. 이 카드는 조사자의 덱 크기를 계산할 때 포함되지 않습니다."
msgid "“I never could’a made it if it weren’t for you,” Earl says with a stammer, shaking your hand repeatedly. “If ’n there’s anything I can do to repay yeh, just ask away. I ain’t much of a fighter or anythin’, but I’ll do all I can. Jus’…don’t make me look at anythin’ like that beast again, a’right?”"
-msgstr "“당신 아니었음 죽었을 겁니다.” 얼이 당신의 손을 잡고 몇 번이고 흔들면서 말을 더듬습니다. “은혜 갚을 길이 있다면 뭐든 할 테니 말만 해요. 난 뭐 싸움도 못하고 뭣도 아니지만, 뭐든 할 테니깐. 그냥... 저런 짐승 같은 것들만 더 안 보게 해 주세요. 알겠죠?”"
+msgstr "“당신 아니었음 죽었을 겁니다.” 얼이 당신의 손을 잡고 몇 번이고 흔들면서 말을 더듬습니다. “은혜 갚을 길이 있다면 뭐든 할 테니 말만 해요. 난 뭐 싸움도 못하고 뭣도 아니지만, 뭐든 할 테니깐. 그냥… 저런 짐승 같은 것들만 더 안 보게 해 주세요. 알겠죠?”"
msgid "Earl Sawyer survived The Dunwich Legacy."
msgstr "얼 소여가 던위치의 유산에서 살아남았다"
diff --git a/i18n/ko/campaigns/dwl/the_miskatonic_museum.po b/i18n/ko/campaigns/dwl/the_miskatonic_museum.po
index 869f587da..fbe4e7919 100644
--- a/i18n/ko/campaigns/dwl/the_miskatonic_museum.po
+++ b/i18n/ko/campaigns/dwl/the_miskatonic_museum.po
@@ -28,7 +28,7 @@ msgid "The notes written by Dr. Armitage in the journal stress Whateley’s desi
msgstr "아미티지 박사의 일지에는, 웨이틀리가 어떤 끔찍한 목적을 이루고자 네크로노미콘을 손에 넣으려 했다고 기록되어 있습니다. 계속 읽어보니, 아미티지 박사는 대학에 있던 네크로노미콘 올라우스 워미우스 번역본을 미스캐토닉 박물관 큐레이터인 해럴드 월스테드에게 맡겼고, 이후 그 책은 박물관의 제한 구역에 보관되었다고 합니다. 당신으로서는 스승의 안위도 걱정되기는 하지만, 아미티지 박사를 납치한 자들이 네크로노미콘까지 탐낼까 우려가 됩니다. 당신은 그들이 네크로노미콘을 손에 넣는 걸 막기 위해 박물관으로 향합니다."
msgid "“My colleagues and I were quick to put the ordeal behind us,” Armitage says with a sigh. “But it seems that things haven’t fully resolved themselves. I’ll tell you the rest later, but for now, it is imperative that we get our hands on that copy of the Necronomicon. If my instincts are correct, the assailants you’ve encountered will be searching for it. After all that transpired, I didn’t feel safe keeping it at the library, so I brought it to my good friend, Harold Walsted. He is the current curator of the Miskatonic Museum. I thought it would be safe in the museum’s Restricted Hall, but now I’m not so sure. You must retrieve it at all costs! I fear terribly what they could do with the rites contained in its pages…”"
-msgstr "“나와 동료 교수들은 그 끔찍한 사건을 되도록 빨리 잊으려 노력했었다네.” 아미티지가 한숨을 쉬며 말합니다. “하지만 일이 아직 완전히 매듭지어진 건 아닌가 보군. 자세한 건 나중에 이야기해 주겠지만, 일단 지금은 올라우스 워미우스가 번역한 라틴어판 네크로노미콘을 확보하는 게 최우선일세. 내 직감이 맞다면, 자네를 공격한 자들은 분명 그걸 찾고 있을 게야. 몇 달 전 벌어진 사태 이후로, 도서관에서는 그 책을 안전하게 보관하기가 어렵겠다 싶어서 내 친구인 해럴드 월스테드에게 가져갔다네. 그는 미스캐토닉 박물관의 현직 큐레이터일세. 그 당시엔 박물관의 제한 구역에 보관해 두는 게 더 안전할 거라 생각했지만, 지금 생각해 보니 그렇지 않을 수도 있겠네. 무슨 수를 써서라도 그걸 확보해야 하네! 그자들이 네크로노미콘에 나와 있는 의식을 거행하면 무슨 끔찍한 일이 벌어질지 생각만 해도 소름이 끼친다네...”"
+msgstr "“나와 동료 교수들은 그 끔찍한 사건을 되도록 빨리 잊으려 노력했었다네.” 아미티지가 한숨을 쉬며 말합니다. “하지만 일이 아직 완전히 매듭지어진 건 아닌가 보군. 자세한 건 나중에 이야기해 주겠지만, 일단 지금은 올라우스 워미우스가 번역한 라틴어판 네크로노미콘을 확보하는 게 최우선일세. 내 직감이 맞다면, 자네를 공격한 자들은 분명 그걸 찾고 있을 게야. 몇 달 전 벌어진 사태 이후로, 도서관에서는 그 책을 안전하게 보관하기가 어렵겠다 싶어서 내 친구인 해럴드 월스테드에게 가져갔다네. 그는 미스캐토닉 박물관의 현직 큐레이터일세. 그 당시엔 박물관의 제한 구역에 보관해 두는 게 더 안전할 거라 생각했지만, 지금 생각해 보니 그렇지 않을 수도 있겠네. 무슨 수를 써서라도 그걸 확보해야 하네! 그자들이 네크로노미콘에 나와 있는 의식을 거행하면 무슨 끔찍한 일이 벌어질지 생각만 해도 소름이 끼친다네…”"
msgid "Put one of the two Administration Office locations and one of the two Security Office locations into play at random. Remove the other versions of Administration Office and Security Office from the game. Then, put the Museum Entrance and Museum Halls locations into play. Each investigator begins play at the Museum Entrance."
msgstr "무작위로 ‘관리실’ 장소 2장 중 1장과 ‘경비실’ 장소 2장 중 1장을 선택하여 플레이 영역에 둡니다. 선택하지 않은 ‘관리실’과 ‘경비실’은 게임에서 제거합니다. 그런 다음, ‘박물관 입구’, ‘박물관 로비’ 장소를 플레이 영역에 둡니다. 모든 조사자는 ‘박물관 입구’에서 시작합니다."
diff --git a/i18n/ko/campaigns/dwl/undimensioned_and_unseen.po b/i18n/ko/campaigns/dwl/undimensioned_and_unseen.po
index 1157f0e7a..e28171634 100644
--- a/i18n/ko/campaigns/dwl/undimensioned_and_unseen.po
+++ b/i18n/ko/campaigns/dwl/undimensioned_and_unseen.po
@@ -24,7 +24,7 @@ msgid ""
msgstr ""
"당신은 던위치 마을을 수색한 끝에 몇 건의 문서, 일지, 그리고 불가사의한 이론서를 발견했습니다. 이 자료를 검토하며 읽고 있자니 정신적으로 점차 지쳐가는 것만 같습니다. 이러한 글의 대부분은 바로 세스 비숍이라는 남자가 쓴 것입니다. 당신은 마을 여기저기를 탐문하고 다니다 그가 던위치의 주민이란 사실을 알아냈습니다. 몇몇 주민과 마찬가지로, 세스 역시 아미티지가 “던위치의 공포”라고 명명한 사건 현장에 있었다고 합니다. 흥미롭게도 그 사건 이후 마을 인근에서 세스를 본 사람들은 얼마 되지 않는데, 그 사람들은 하나같이 세스의 눈이 충혈되고 얼굴이 축축하니 창백했다고 증언하고 있습니다.\n"
"물론 그런 것을 목도하고 나면 그 누구라도 겁을 집어먹고 편집증적이 되는 것은 이해할 만합니다. 그러나 세스가 평정심을 잃고 미친 듯이 써 내려간 글을 읽어갈수록, 그가 최근의 사건과 연관되었으리라는 심증이 커집니다. 그의 글들에는 “유해를 모으는” 일이라든가, 불가해한 수단을 동원하여 다른 생물, 혹은 다른 사람에게까지 “아버지의 정수를 불어넣는” 등의 내용이 적혀 있습니다. 이에 따른 설명과 도표는 말도 안 되게 복잡하여 도저히 이해할 수가 없을 지경입니다.\n"
-"당신이 세스를 찾아내서 대적하기 위해 움직이려는 찰나, 남녀 몇몇이 공포에 질려 달려옵니다. “놈... 놈이 돌아왔어요!” 누군가가 울부짖습니다. 그는 웨이틀리 가문에서도 타락하지 않은 쪽의 집안사람인 커티스입니다. “프라이 일가를 죽인 놈이 돌아왔습니다! 갑자기 나타나서는 비숍의 집을 무슨 종이 찢듯 박살을 내버렸어요!” 커티스와 다른 주민들은 아우성치며 떠들고, 그럴수록 공황은 들불처럼 번져나갑니다."
+"당신이 세스를 찾아내서 대적하기 위해 움직이려는 찰나, 남녀 몇몇이 공포에 질려 달려옵니다. “놈… 놈이 돌아왔어요!” 누군가가 울부짖습니다. 그는 웨이틀리 가문에서도 타락하지 않은 쪽의 집안사람인 커티스입니다. “프라이 일가를 죽인 놈이 돌아왔습니다! 갑자기 나타나서는 비숍의 집을 무슨 종이 찢듯 박살을 내버렸어요!” 커티스와 다른 주민들은 아우성치며 떠들고, 그럴수록 공황은 들불처럼 번져나갑니다."
msgid "You try to calm down the townsfolk in order to learn more."
msgstr "좀 더 알아보기 위해 마을 주민들을 진정시켜 봅니다."
@@ -37,13 +37,13 @@ msgid ""
"“We couldn’t even see that hellish thing until the old professor sprayed that there powder on it,” He says. “To this day,I wish I hadn’t seen it at all…” Something must be done to stop the monster’s rampage. But, if the documents you found are true, there may be more than one such creature on the loose…."
msgstr ""
"당신은 마을 주민들을 진정시키고는 무슨 일이 일어난 건지 설명해 달라고 말합니다. 그들이 말하길, 북쪽에서 요란한 소리가 나기에 무슨 일인지 살펴보러 갔더니 비숍의 농가가 가루가 되고 있었다고 합니다. 또한, 육중한 무언가가 이동한 자취가 인근의 냉천 계곡으로 이어졌다고 합니다. “어떻게 하면 놈을 막을 수 있는지 알고 있죠? 당신들 아컴 사람들이 지난 번에 저놈을 막았잖아요.” 주민 한 명이 말합니다. 커티스는 고개를 저으며 입술을 깨뭅니다.\n"
-"“지난번엔 노교수님이 무슨 가루를 뿌리기 전까지 저 끔찍한 놈은 보이지도 않았어요.” 커티스가 말합니다. “저놈이 다시는 나타나지 않길 그렇게 빌었는데...” 괴물의 난동을 저지하려면 어떻게든 해야만 합니다. 하지만, 당신이 찾아낸 문서의 내용이 사실이라면 저렇게 온 마을을 헤집고 다니는 괴물은 분명 하나가 아닐 겁니다..."
+"“지난번엔 노교수님이 무슨 가루를 뿌리기 전까지 저 끔찍한 놈은 보이지도 않았어요.” 커티스가 말합니다. “저놈이 다시는 나타나지 않길 그렇게 빌었는데…” 괴물의 난동을 저지하려면 어떻게든 해야만 합니다. 하지만, 당신이 찾아낸 문서의 내용이 사실이라면 저렇게 온 마을을 헤집고 다니는 괴물은 분명 하나가 아닐 겁니다…"
msgid "you calmed the townsfolk."
msgstr "마을 주민들을 진정시켰다"
msgid "You warn the townsfolk that they are in grave danger, and urge them to flee Dunwich while they can. Several of them immediately heed your advice, remembering the terrible monstrosity that had previously endangered the town. Curtis drops to his knees in despair, sweating feverishly. “It’s that thing again, ain’t it? It’s come back fer us,” Curtis stutters. “I hope you’ve got some of that powder the old professor had last time. We couldn’t even see the damned thing until he sprayed it. To this day, I wish I hadn’t seen it at all…” Something must be done to stop the monster’s rampage. But, if the documents you found are true, there may be more than one such creature on the loose…."
-msgstr "당신은 마을 주민들에게 지금 치명적인 위험에 처했다고 경고하면서 도망칠 수 있을 때 던위치에서 달아나라고 말합니다. 몇몇 주민은 이전에 마을을 위험에 빠뜨렸던 끔찍한 괴물을 상기하면서 즉각 당신의 조언에 따릅니다. 커티스는 절망에 빠져 무릎을 꿇은 채로 열병에 걸린 것처럼 땀을 흘립니다. “그... 그놈이 돌아온 거, 마... 맞죠? 놈이 우리에게 도... 돌아온 거예요.” 커티스가 더듬었습니다. “지난번에 노교수님이 사용했던 가루를 당신이 가지고 있어야 할 텐데요. 그 가루를 뿌리기 전까지 저 끔찍한 놈은 보이지도 않았어요. 저놈이 다시는 나타나지 않길 그렇게 빌었는데...” 괴물의 난동을 저지하려면 어떻게든 해야만 합니다. 하지만, 당신이 찾아낸 문서의 내용이 사실이라면 저렇게 온 마을을 헤집고 다니는 괴물은 분명 하나가 아닐 겁니다..."
+msgstr "당신은 마을 주민들에게 지금 치명적인 위험에 처했다고 경고하면서 도망칠 수 있을 때 던위치에서 달아나라고 말합니다. 몇몇 주민은 이전에 마을을 위험에 빠뜨렸던 끔찍한 괴물을 상기하면서 즉각 당신의 조언에 따릅니다. 커티스는 절망에 빠져 무릎을 꿇은 채로 열병에 걸린 것처럼 땀을 흘립니다. “그… 그놈이 돌아온 거, 마… 맞죠? 놈이 우리에게 도… 돌아온 거예요.” 커티스가 더듬었습니다. “지난번에 노교수님이 사용했던 가루를 당신이 가지고 있어야 할 텐데요. 그 가루를 뿌리기 전까지 저 끔찍한 놈은 보이지도 않았어요. 저놈이 다시는 나타나지 않길 그렇게 빌었는데…” 괴물의 난동을 저지하려면 어떻게든 해야만 합니다. 하지만, 당신이 찾아낸 문서의 내용이 사실이라면 저렇게 온 마을을 헤집고 다니는 괴물은 분명 하나가 아닐 겁니다…"
msgid "you warned the townsfolk."
msgstr "마을 주민들에게 경고했다"
diff --git a/i18n/ko/campaigns/dwl/where_doom_awaits.po b/i18n/ko/campaigns/dwl/where_doom_awaits.po
index e496f34bd..41d3aeb48 100644
--- a/i18n/ko/campaigns/dwl/where_doom_awaits.po
+++ b/i18n/ko/campaigns/dwl/where_doom_awaits.po
@@ -22,7 +22,7 @@ msgid ""
"Flocks of whippoorwills perch on the rooftops of the village around you, watching ominously as you climb inside Zebulon’s old and beat-up truck. As you drive towards Sentinel Hill, more screeching fills the sky with an awful pitch that is painful to your ears. Everything you have read about and experienced in Dunwich has led to this. If the foul ritual Seth seeks to perform has anything to do with what Armitage and his colleagues prevented several months back, it involves the favor of an ancient creature — Yog‐Sothoth. Failing to stop this ritual may spell doom…not only Dunwich, but for the entire world."
msgstr ""
"창밖에서 들려오는 쏙독새 울음 소리에 잠에서 깬 당신은, 최악의 상황이 닥쳤을 것을 우려하며 장비를 쥐고는 던위치 거리로 나갑니다. 밖으로 나가자마자 피부로 파고드는 차가운 밤공기에서 악의 존재가 느껴집니다. 형용할 수 없을 정도로 끔찍하게 코를 찌르는 냄새와 당신을 무겁게 짓누르는 공기 탓에 숨이 턱턱 막혀옵니다. 주민들이 집 문을 꽉 걸어닫은 던위치 마을은 고요하고 황량합니다. 멀리 마을 너머의 언덕 꼭대기에서 희미한 빛이 보입니다. 저 언덕이 바로, 지블런이 말했고 아미티지의 기록에도 적혀 있던 파수꾼 언덕입니다. 구전에 따르면 저곳에서 극악무도한 의식이 거행되어 왔다고 합니다. 그렇게 의식을 치를 때면 거대한 의식용 장작불이 밤하늘을 환히 밝히고 발아래 땅이 격렬하게 우르릉거렸다는 말도 있습니다.\n"
-"쏙독새 떼가 당신을 둘러싼 마을 건물 지붕 위에 내려앉아서는, 당신이 지블런의 낡아빠진 트럭에 타는 모습을 불길하게 지켜봅니다. 파수꾼 언덕으로 차를 내달리자, 더욱 크고 기괴한 음정으로 울리는 쏙독새 소리에 귀가 아플 지경입니다. 그간 당신이 읽었던 내용과 던위치에서 겪은 일들 모두가 바로 이곳으로 당신을 인도하고 있습니다. 만약 세스가 벌이려는 사악한 의식이 몇 달 전 아미티지와 동료들이 막아내고자 했던 의식의 연장선상에 있다면... 세스는 분명 고대 괴물인 요그 소토스를 불러내려는 겁니다. 이 의식을 제때 막아내지 못한다면 던위치는... 아니 온 세계가 파멸을 맞이하게 될 것입니다."
+"쏙독새 떼가 당신을 둘러싼 마을 건물 지붕 위에 내려앉아서는, 당신이 지블런의 낡아빠진 트럭에 타는 모습을 불길하게 지켜봅니다. 파수꾼 언덕으로 차를 내달리자, 더욱 크고 기괴한 음정으로 울리는 쏙독새 소리에 귀가 아플 지경입니다. 그간 당신이 읽었던 내용과 던위치에서 겪은 일들 모두가 바로 이곳으로 당신을 인도하고 있습니다. 만약 세스가 벌이려는 사악한 의식이 몇 달 전 아미티지와 동료들이 막아내고자 했던 의식의 연장선상에 있다면… 세스는 분명 고대 괴물인 요그 소토스를 불러내려는 겁니다. 이 의식을 제때 막아내지 못한다면 던위치는… 아니 온 세계가 파멸을 맞이하게 될 것입니다."
msgid ""
"The path leading up Sentinel Hill is narrow and too torn up for Zebulon’s truck, so you park at the base of the hill and prepare to make the rest of the trip on foot. Just then, you notice that you are not alone. Several men and women emerge from the woods behind you, brandishing firearms and lining you up in their sights. You raise your hands and brace for the worst. “Wait,” one of them says, raising his hand to the others. “I recognize you from the Clover Club.” He grins toothily and lowers his weapon. “Naomi sends her regards.”\n"
diff --git a/i18n/ko/campaigns/eoe/eoe_epilogue.po b/i18n/ko/campaigns/eoe/eoe_epilogue.po
index cb87810c7..770504725 100644
--- a/i18n/ko/campaigns/eoe/eoe_epilogue.po
+++ b/i18n/ko/campaigns/eoe/eoe_epilogue.po
@@ -38,7 +38,7 @@ msgstr ""
msgid ""
"Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n"
-"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
+"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n"
"\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation."
msgstr ""
@@ -56,7 +56,7 @@ msgid ""
"\"To me, ya blasted—to me!\"\n"
"You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n"
"\"Roko wants to—you tell 'em,\" Cookie says.\n"
-"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
+"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n"
"\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n"
"You nod and excuse yourself. As long as they have each other, you think the two of them will be all right."
msgstr ""
diff --git a/i18n/ko/campaigns/eoe/fatal_mirage.po b/i18n/ko/campaigns/eoe/fatal_mirage.po
index b81923549..f5e0887bf 100644
--- a/i18n/ko/campaigns/eoe/fatal_mirage.po
+++ b/i18n/ko/campaigns/eoe/fatal_mirage.po
@@ -194,8 +194,11 @@ msgstr ""
msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\""
msgstr ""
-msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgid "Add Frost token to chaos bag"
msgstr ""
-msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
+msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it."
+msgstr ""
+
+msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?"
msgstr ""
diff --git a/i18n/ko/campaigns/eoe/ice_and_death_part_1.po b/i18n/ko/campaigns/eoe/ice_and_death_part_1.po
index 0681deee6..59af32db4 100644
--- a/i18n/ko/campaigns/eoe/ice_and_death_part_1.po
+++ b/i18n/ko/campaigns/eoe/ice_and_death_part_1.po
@@ -255,9 +255,6 @@ msgstr ""
msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death."
msgstr ""
-msgid "Add Frost token to chaos bag"
-msgstr ""
-
msgid "Recover Supplies"
msgstr ""
diff --git a/i18n/ko/campaigns/eoe/the_heart_of_madness.po b/i18n/ko/campaigns/eoe/the_heart_of_madness.po
index f682a0032..6bb6daa9a 100644
--- a/i18n/ko/campaigns/eoe/the_heart_of_madness.po
+++ b/i18n/ko/campaigns/eoe/the_heart_of_madness.po
@@ -17,7 +17,7 @@ msgstr ""
msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths."
msgstr ""
-msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
+msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now."
msgstr ""
msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy."
@@ -32,7 +32,7 @@ msgstr ""
msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play."
msgstr ""
-msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..."
+msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…"
msgstr ""
msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor."
@@ -55,7 +55,7 @@ msgstr ""
msgid ""
"Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n"
-"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..."
+"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…"
msgstr ""
msgid "Stay here and study the great door to learn more."
diff --git a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po
index 6ef7f956b..a781fb9a7 100644
--- a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po
+++ b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po
@@ -73,7 +73,7 @@ msgstr ""
msgid "Beause the victim is Dr. Amy Kensler:"
msgstr ""
-msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..."
+msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…"
msgstr ""
msgid "If Dr. Mala Sinha is still alive:"
@@ -81,7 +81,7 @@ msgstr ""
msgid ""
"\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n"
-"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
+"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled."
msgstr ""
msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again."
@@ -93,7 +93,7 @@ msgstr ""
msgid "Beause the victim is Professor William Dyer:"
msgstr ""
-msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Dr. Amy Kensler is still alive:"
@@ -101,7 +101,7 @@ msgstr ""
msgid ""
"\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n"
-"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
+"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled."
msgstr ""
msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again."
@@ -113,7 +113,7 @@ msgstr ""
msgid "Beause the victim is Danforth:"
msgstr ""
-msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Professor William Dyer is still alive:"
@@ -121,7 +121,7 @@ msgstr ""
msgid ""
"\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n"
-"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n"
+"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n"
"\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled."
msgstr ""
@@ -131,7 +131,7 @@ msgstr ""
msgid "Beause the victim is Avery Claypool:"
msgstr ""
-msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Roald Ellsworth is still alive:"
@@ -148,7 +148,7 @@ msgstr ""
msgid "Beause the victim is Takada Hiroko:"
msgstr ""
-msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..."
+msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…"
msgstr ""
msgid "If Eliyah Ashevak is still alive:"
@@ -165,7 +165,7 @@ msgstr ""
msgid "Beause the victim is Roald Ellsworth:"
msgstr ""
-msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..."
+msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If James \"Cookie\" Fredericks is still alive:"
@@ -182,7 +182,7 @@ msgstr ""
msgid "Beause the victim is James \"Cookie\" Fredericks:"
msgstr ""
-msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Takada Hiroko is still alive:"
@@ -200,7 +200,7 @@ msgstr ""
msgid "Beause the victim is Eliyah Ashevak:"
msgstr ""
-msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..."
+msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…"
msgstr ""
msgid "If Avery Claypool is still alive:"
@@ -208,7 +208,7 @@ msgstr ""
msgid ""
"Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n"
-"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
+"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled."
msgstr ""
msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game."
@@ -217,7 +217,7 @@ msgstr ""
msgid "Beause the victim is Dr. Mala Sinha:"
msgstr ""
-msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..."
+msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…"
msgstr ""
msgid "If Danforth is still alive:"
@@ -239,7 +239,7 @@ msgstr ""
msgid "Oops."
msgstr ""
-msgid "the seal was used... improperly."
+msgid "the seal was used… improperly."
msgstr ""
msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late."
diff --git a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po
index 3cd597bd1..17125bee3 100644
--- a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po
+++ b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po
@@ -16,7 +16,7 @@ msgstr ""
msgid ""
"The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n"
-"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n"
+"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n"
"Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined."
msgstr ""
@@ -25,10 +25,10 @@ msgstr ""
msgid ""
"Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n"
-"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
+"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n"
"This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n"
-"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n"
-"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes."
+"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n"
+"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes."
msgstr ""
msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game."
@@ -106,7 +106,7 @@ msgstr ""
msgid "the nameless madness escaped."
msgstr ""
-msgid "the nameless madness is contained safely within its host... for now."
+msgid "the nameless madness is contained safely within its host… for now."
msgstr ""
msgid "the team escaped the facility."
@@ -115,9 +115,6 @@ msgstr ""
msgid "the facility was destroyed."
msgstr ""
-msgid "The investigators win the campaign...?"
-msgstr ""
-
msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate."
msgstr ""
@@ -136,7 +133,7 @@ msgstr ""
msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\""
msgstr ""
-msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
+msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name."
msgstr ""
msgid "the survivors of the expedition were:"
@@ -149,7 +146,7 @@ msgid ""
"When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n"
"Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n"
"Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n"
-"...Is any of this real?"
+"…Is any of this real?"
msgstr ""
msgid ""
@@ -158,7 +155,7 @@ msgid ""
"At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n"
"One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n"
"The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
-"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\""
+"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\""
msgstr ""
msgid ""
@@ -168,7 +165,7 @@ msgid ""
"The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n"
"The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n"
"Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n"
-"...Right?"
+"…Right?"
msgstr ""
msgid ""
diff --git a/i18n/ko/campaigns/ptc/a_phantom_of_truth.po b/i18n/ko/campaigns/ptc/a_phantom_of_truth.po
index d7aed2a67..f5cb21af8 100644
--- a/i18n/ko/campaigns/ptc/a_phantom_of_truth.po
+++ b/i18n/ko/campaigns/ptc/a_phantom_of_truth.po
@@ -31,7 +31,7 @@ msgid "It has been several weeks since the events in the asylum, and you are sti
msgstr "정신병원에서의 사건이 끝나고 몇 주가 흘렀는데도, 『황색의 왕』과 카르코사에 대한 진실에는 한발짝도 다가가지 못했습니다. 대니얼이 언급했던 “카르코사로 가는 길을 열려고 하는 이들”에 대한 흔적을 찾아 온 도시를 뛰어다녔지만 헛일이었습니다. 실마리를 잃은건지 그들이 아컴을 떠난 건지는 알 수 없습니다. 어쩌면 대니얼은 정말로 실성한 것이고, 당신은 그저 실성한 사람을 따라 토끼굴로 더 깊이 들어가 버린 건지도 모릅니다. 매일 밤, 당신은 카르코사의 풍광이 펼쳐지는 생생한 꿈 때문에 제대로 숙면을 취하지 못하고 몸을 뒤척입니다. 꿈속에서는 검은 별과 두 개의 태양, 부서진 달과 뒤틀린 첨탑이 보입니다."
msgid "Smoke and embers float upwards into the starless night sky. The screams of burning creatures fill you with a horrid sense of accomplishment. They almost sound human, you consider. But you know that isn’t true."
-msgstr "연기와 불씨가 별 하나 없는 밤하늘로 피어오릅니다. 괴물들이 불에 타며 내지르는 비명을 들으며 당신은 끔찍한 성취감에 빠져들었습니다. 저것들이 내지르는 비명이 마치 사람의 목소리처럼 들린다는 생각을 하지만... 당신은 알고 있습니다. 저들은 인간이 아님을."
+msgstr "연기와 불씨가 별 하나 없는 밤하늘로 피어오릅니다. 괴물들이 불에 타며 내지르는 비명을 들으며 당신은 끔찍한 성취감에 빠져들었습니다. 저것들이 내지르는 비명이 마치 사람의 목소리처럼 들린다는 생각을 하지만… 당신은 알고 있습니다. 저들은 인간이 아님을."
msgid "You peer in the mirror, and the Stranger peers back at you. His gaze drills into your mind. The mirror shatters."
msgstr "당신은 거울을 엿봅니다. 하지만 거울에는 이방인의 모습이 비칩니다. 이방인의 시선이 당신의 정신 깊숙이 파고듭니다. 거울이 산산조각납니다."
@@ -55,7 +55,7 @@ msgid "You chase the Stranger through dark, chilly passageways composed of hundr
msgstr "당신은 어둡고 차가운 통로를 지나며 이방인을 뒤쫓고 있습니다. 그곳은 수백 수천의 뼈로 만들어진 굴입니다. 해골은 당신이 내달리는 것을 보고 있다가, 그 앞을 지나칠 때 부르르 떨면서 조롱과 악담을 퍼붓습니다. 뼈를 쌓아 만든 벽에 이방인이 닿자, 뼈다귀 손 무더기가 이방인을 움켜쥐고 벽 안으로 끌어당깁니다. 해골이 조롱하듯 웃는 소리가 끔찍하게도 점점 커집니다."
msgid "You find yourself inside the Arkham Police Department, desperately trying to explain to the desk sergeant what happened in the Ward Theatre. He scoffs and refuses to believe you. “We know what you’re really up to,” he says, and claps a pair of handcuffs over your wrists. “You’re under arrest for larceny. Boys, take ‘em away.” Several other cops flank you and prevent any escape. Your protests go unheard as you are firmly escorted down a flight of concrete stairs and hurled into a cold jail cell. “Maybe some time in lockup will change your story,” the desk sergeant shouts. He slams the door behind him, leaving you with your spiraling thoughts. How did they find out? How could they possibly know?"
-msgstr "어느 순간 당신은 아컴 경찰서 안에 있습니다. 당신은 와드 극장에서 일어난 사건을 안내 데스크의 경사에게 설명하려고 안간힘을 쓰는 중입니다. 그는 당신을 믿기는커녕 비웃습니다. “네가 진짜 무슨 일을 저질렀는지 다 알고 있다.” 경사가 당신의 손목에 수갑을 채우면서 말합니다. “널 절도죄로 체포한다. 이봐. 이자들을 끌고 가.” 다른 경찰들이 양옆으로 와서 당신이 달아나지 못하게 꽉 붙잡습니다. 당신은 반발했으나 그들은 들은 체도 하지 않고 콘크리트 계단 쪽으로 당신을 끌고 내려가 차가운 감방에 내던집니다. “거기 갇혀서 진짜 무슨 짓을 저질렀나 잘 생각해 보라고.” 안내 데스크의 경사가 외칩니다. 그는 문을 쾅 닫고 나갑니다. 그들이 어떻게 그걸 알아냈을까... 그게 가능하긴 한가... 이런 생각이 머릿속을 끝없이 맴돕니다."
+msgstr "어느 순간 당신은 아컴 경찰서 안에 있습니다. 당신은 와드 극장에서 일어난 사건을 안내 데스크의 경사에게 설명하려고 안간힘을 쓰는 중입니다. 그는 당신을 믿기는커녕 비웃습니다. “네가 진짜 무슨 일을 저질렀는지 다 알고 있다.” 경사가 당신의 손목에 수갑을 채우면서 말합니다. “널 절도죄로 체포한다. 이봐. 이자들을 끌고 가.” 다른 경찰들이 양옆으로 와서 당신이 달아나지 못하게 꽉 붙잡습니다. 당신은 반발했으나 그들은 들은 체도 하지 않고 콘크리트 계단 쪽으로 당신을 끌고 내려가 차가운 감방에 내던집니다. “거기 갇혀서 진짜 무슨 짓을 저질렀나 잘 생각해 보라고.” 안내 데스크의 경사가 외칩니다. 그는 문을 쾅 닫고 나갑니다. 그들이 어떻게 그걸 알아냈을까… 그게 가능하긴 한가… 이런 생각이 머릿속을 끝없이 맴돕니다."
msgid "Choose an investigator. The chosen investigator has earned the Paranoia weakness (Core 97) (does not count toward deck size). Shuffle 1 copy of this weakness into that investigator’s deck, if able."
msgstr "조사자 한 명을 선택합니다. 그 조사자는 ‘편집증’ 약점(기본판 97)을 얻습니다(이 카드는 조사자의 덱 크기를 계산할 때 포함되지 않습니다). 가능하다면 이 약점 사본 1장을 그 조사자의 덱에 합쳐 섞습니다."
@@ -91,7 +91,7 @@ msgid "Check Campaign Log. If Jordan Perry is listed under VIPs Interviewed
msgstr "캠페인 기록지를 확인합니다. “대담을 나눈 VIP” 아래에 조던 페리가 적혀 있다면:"
msgid "According to Mr. Jordan Perry, who had financed several performances of The King in Yellow across the world, Nigel Engram was an eccentric and impassioned man, almost to the point of mania. Rumor was, he hadn’t directed any other works since discovering The King in Yellow. Jordan had first met with Mr. Engram at a café in Montparnasse, “L’agneau Perdu.” You travel there first, hoping to find Mr. Engram…"
-msgstr "세계 각지에서 몇 차 례 상연된 『황색의 왕』에 자금을 댄 적이 있는 조던 페리 씨의 말에 따르면, 나이젤 잉그램은 괴짜인 것은 물론이고 극성이라고 해도 과언이 아닐 만큼 열정적인 인물입니다. 소문에 따르면 그는 『황색의 왕』을 발견한 이후로는 다른 작품은 전혀 손대지 않는다고 합니다. 조던은 몽파르나스에 있는 카페 “라뇨 페르뒤(길 잃은 어린 양)”에서 잉그램을 처음 만났습니다. 당신은 잉그램을 찾을 수 있길 바라며 제일 먼저 그곳으로 향하기로 합니다..."
+msgstr "세계 각지에서 몇 차 례 상연된 『황색의 왕』에 자금을 댄 적이 있는 조던 페리 씨의 말에 따르면, 나이젤 잉그램은 괴짜인 것은 물론이고 극성이라고 해도 과언이 아닐 만큼 열정적인 인물입니다. 소문에 따르면 그는 『황색의 왕』을 발견한 이후로는 다른 작품은 전혀 손대지 않는다고 합니다. 조던은 몽파르나스에 있는 카페 “라뇨 페르뒤(길 잃은 어린 양)”에서 잉그램을 처음 만났습니다. 당신은 잉그램을 찾을 수 있길 바라며 제일 먼저 그곳으로 향하기로 합니다…"
msgid "Each investigator begins the game with 3 additional resources. Instead of the normal starting location, each investigator begins play at Montparnasse."
msgstr "모든 조사자는 추가로 자원을 3개씩 더 갖고서 게임을 시작합니다. 그리고, 모든 조사자는 일반적인 시작 장소 대신 ‘몽파르나스’에서 시작합니다."
@@ -182,7 +182,7 @@ msgid ""
"Inside, Nigel’s home is a mess of notes, old books, and strange diagrams. Covering the coffee table in his living room is an old, faded map, bearing many fold creases and tattered edges. It looks to be an incomplete map of the catacombs beneath Paris, or at least a section of it. The food in his pantry is old and rotten. There is no sign of anyone having lived here for years, and yet the ink upon the living room walls is wet and fresh. Over and over, across nearly every inch of the wallpaper, it reads:\n"
"