diff --git a/campaigns/eoe/eoe_epilogue.json b/campaigns/eoe/eoe_epilogue.json index 7d484a762..8d4286bca 100644 --- a/campaigns/eoe/eoe_epilogue.json +++ b/campaigns/eoe/eoe_epilogue.json @@ -161,7 +161,7 @@ { "id": "dyer_and_danforth_story", "type": "story", - "text": "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\nDanforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." + "text": "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\nDanforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." }, { "id": "check_hiroko_and_cookie", @@ -211,7 +211,7 @@ { "id": "hiroko_and_cookie_story", "type": "story", - "text": "To your surprise, you spot both Takada and Cookie in the workshop below deck. Cookie has taken apart his revolver and is cleaning each piece individually, while Takada goes through the aeroplane parts the crew managed to break down during your hasty escape. You watch in secret for a short while as the two banter.\n\"Hand me that cloth, will yeh?\"\n\"I am not your employee, Cookie.\"\n\"C'mon, Roko, it's right there. Jus' grab it and fling it over here.\"\n\"Yes sir, do you wish for me to fetch you a spot of tea as well?\"\n\"Very funny—why the hell'd you throw it all the way over there?\"\n\"You told me to fling it.\"\n\"To me, ya blasted—to me!\"\nYou smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n\"Roko wants to—you tell 'em,\" Cookie says.\nTakada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\nYou nod and excuse yourself. As long as they have each other, you think the two of them will be all right." + "text": "To your surprise, you spot both Takada and Cookie in the workshop below deck. Cookie has taken apart his revolver and is cleaning each piece individually, while Takada goes through the aeroplane parts the crew managed to break down during your hasty escape. You watch in secret for a short while as the two banter.\n\"Hand me that cloth, will yeh?\"\n\"I am not your employee, Cookie.\"\n\"C'mon, Roko, it's right there. Jus' grab it and fling it over here.\"\n\"Yes sir, do you wish for me to fetch you a spot of tea as well?\"\n\"Very funny—why the hell'd you throw it all the way over there?\"\n\"You told me to fling it.\"\n\"To me, ya blasted—to me!\"\nYou smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n\"Roko wants to—you tell 'em,\" Cookie says.\nTakada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\nYou nod and excuse yourself. As long as they have each other, you think the two of them will be all right." }, { "id": "check_ashevak_alone", diff --git a/campaigns/eoe/fatal_mirage.json b/campaigns/eoe/fatal_mirage.json index a325e8ddd..2051b0df4 100644 --- a/campaigns/eoe/fatal_mirage.json +++ b/campaigns/eoe/fatal_mirage.json @@ -1286,7 +1286,7 @@ "physical", "mental" ], - "text": "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it.", + "text": "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it.", "steps": [ "eliminate_partners", "no_say_in_the_matter", @@ -1300,7 +1300,7 @@ { "id": "R1", "title": "Resolution 1", - "text": "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?", + "text": "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?", "steps": [ "eliminate_partners", "is_there_a_difference", diff --git a/campaigns/eoe/the_heart_of_madness.json b/campaigns/eoe/the_heart_of_madness.json index 2e9fd0c67..541c9b742 100644 --- a/campaigns/eoe/the_heart_of_madness.json +++ b/campaigns/eoe/the_heart_of_madness.json @@ -55,7 +55,7 @@ { "id": "amy_yes_story", "type": "story", - "text": "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." + "text": "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." }, { "id": "no_ill_effects", @@ -109,7 +109,7 @@ { "id": "scouted_no_story", "type": "story", - "text": "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." + "text": "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" }, { "id": "intro_2", @@ -205,7 +205,7 @@ { "id": "intro_3", "type": "story", - "text": "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\nBeyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." + "text": "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\nBeyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" }, { "id": "choose_door", diff --git a/campaigns/eoe/the_heart_of_madness_part_1.json b/campaigns/eoe/the_heart_of_madness_part_1.json index be28d1184..ee8e37c5d 100644 --- a/campaigns/eoe/the_heart_of_madness_part_1.json +++ b/campaigns/eoe/the_heart_of_madness_part_1.json @@ -394,7 +394,7 @@ { "id": "amy_victim_story", "type": "story", - "text": "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." + "text": "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" }, { "id": "check_amy_mala_alive", @@ -422,7 +422,7 @@ { "id": "amy_mala_alive_story", "type": "story", - "text": "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\nDr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." + "text": "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\nDr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." }, { "id": "kill_female_effect", @@ -441,7 +441,7 @@ { "id": "dyer_victim_story", "type": "story", - "text": "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." + "text": "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" }, { "id": "check_dyer_amy_alive", @@ -469,7 +469,7 @@ { "id": "dyer_amy_alive_story", "type": "story", - "text": "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." + "text": "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." }, { "id": "kill_male_effect", @@ -488,7 +488,7 @@ { "id": "danforth_victim_story", "type": "story", - "text": "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." + "text": "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" }, { "id": "check_danforth_dyer_alive", @@ -516,7 +516,7 @@ { "id": "danforth_dyer_alive_story", "type": "story", - "text": "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." + "text": "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." }, { "id": "kill_danforth", @@ -530,7 +530,7 @@ { "id": "claypool_victim_story", "type": "story", - "text": "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." + "text": "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" }, { "id": "check_claypool_ellsworth_alive", @@ -572,7 +572,7 @@ { "id": "takada_victim_story", "type": "story", - "text": "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." + "text": "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" }, { "id": "check_takada_ashevak_alive", @@ -614,7 +614,7 @@ { "id": "ellsworth_victim_story", "type": "story", - "text": "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." + "text": "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" }, { "id": "check_ellsworth_cookie_alive", @@ -656,7 +656,7 @@ { "id": "cookie_victim_story", "type": "story", - "text": "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." + "text": "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" }, { "id": "check_cookie_takada_alive", @@ -700,7 +700,7 @@ { "id": "ashevak_victim_story", "type": "story", - "text": "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." + "text": "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" }, { "id": "check_ashevak_claypool_alive", @@ -728,7 +728,7 @@ { "id": "ashevak_claypool_alive_story", "type": "story", - "text": "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\nSilence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." + "text": "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\nSilence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." }, { "id": "kill_ashevak_effect", @@ -743,7 +743,7 @@ { "id": "mala_victim_story", "type": "story", - "text": "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." + "text": "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" }, { "id": "check_mala_danforth_alive", @@ -902,7 +902,7 @@ "type": "campaign_log", "section": "campaign_notes", "id": "the_seal_was_used_improperly", - "text": "the seal was used... improperly." + "text": "the seal was used… improperly." } ] }, diff --git a/campaigns/eoe/the_heart_of_madness_part_2.json b/campaigns/eoe/the_heart_of_madness_part_2.json index ee5627b46..3b2b43a8f 100644 --- a/campaigns/eoe/the_heart_of_madness_part_2.json +++ b/campaigns/eoe/the_heart_of_madness_part_2.json @@ -17,7 +17,7 @@ { "id": "intro", "type": "story", - "text": "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\nDim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\nYour party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." + "text": "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\nDim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\nYour party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." }, { "id": "check_kensler_understands", @@ -66,7 +66,7 @@ { "id": "intro_2", "type": "story", - "text": "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\nYou ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\nThis newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\nYou object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." + "text": "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\nYou ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\nThis newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\nYou object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." }, { "id": "dr_kensler_has_a_plan", @@ -367,7 +367,7 @@ "type": "campaign_log", "section": "campaign_notes", "id": "nameless_madness_is_contained_safely_within_its_host_for_now", - "text": "the nameless madness is contained safely within its host... for now." + "text": "the nameless madness is contained safely within its host… for now." } ] }, @@ -442,7 +442,7 @@ }, { "id": "maybe_win_campaign", - "text": "The investigators win the campaign...?", + "text": "The investigators win the campaign…?", "effects": [ { "type": "campaign_data", @@ -591,7 +591,7 @@ }, { "id": "record_surviving_members", - "text": "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name.", + "text": "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name.", "effects": [ { "type": "campaign_log", @@ -669,7 +669,7 @@ "physical", "mental" ], - "text": "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\nBack in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\nStill, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n...Is any of this real?", + "text": "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\nBack in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\nStill, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n…Is any of this real?", "steps": [ "nameless_madness_escaped", "kill_expedition_team", @@ -681,7 +681,7 @@ { "id": "R1", "title": "Resolution 1", - "text": "Suddenly, there is blast of warm air, and a sound like a tremendous exhalation. The air shimmers with the distortion of a mirage, and you watch in shock as the rushing miasma suddenly recoils. It collapses upon itself and retreats back into the mountainside just as the avalanche begins. Bright blue cracks spread rapidly along the walls. Without the pylons, the integrity of not just the facility within the mountain, but the entire city, is compromised. The icy floor cracks open. The cyclopean architecture of the alien city begins to sink into the snow.\nThen you hear it: the roaring engine of an aeroplane overhead. The last of Takada's three planes soars over the city, and familiar shouts echo throughout the ancient, ruinous streets. \"There they are! By that tunnel! Quickly!\" Two sledges slide into view, pulled by the remainder of the dogs Eliyah left at the barrier camp, and manned by several members of the crew of the Theodosia. You cannot hold back your surprise or joy at the sight. They motion frantically for you to join them, their gazes fixed on the collapsing mountain.\nAt the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\nOne of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\nThe moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\nBut still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"", + "text": "Suddenly, there is blast of warm air, and a sound like a tremendous exhalation. The air shimmers with the distortion of a mirage, and you watch in shock as the rushing miasma suddenly recoils. It collapses upon itself and retreats back into the mountainside just as the avalanche begins. Bright blue cracks spread rapidly along the walls. Without the pylons, the integrity of not just the facility within the mountain, but the entire city, is compromised. The icy floor cracks open. The cyclopean architecture of the alien city begins to sink into the snow.\nThen you hear it: the roaring engine of an aeroplane overhead. The last of Takada's three planes soars over the city, and familiar shouts echo throughout the ancient, ruinous streets. \"There they are! By that tunnel! Quickly!\" Two sledges slide into view, pulled by the remainder of the dogs Eliyah left at the barrier camp, and manned by several members of the crew of the Theodosia. You cannot hold back your surprise or joy at the sight. They motion frantically for you to join them, their gazes fixed on the collapsing mountain.\nAt the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\nOne of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\nThe moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\nBut still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"", "steps": [ "eliminate_partners", "nameless_madness_is_contained_safely_within_its_host_for_now", @@ -698,7 +698,7 @@ { "id": "R2", "title": "Resolution 2", - "text": "Suddenly, a droning hum emerges.from the tunnel, and hope renews in your heart. You take flight from beneath the archway as bright blue cracks spread rapidly along the walls. Without the pylons, the integrity of not just the facility within the mountain, but the entire city, is compromised. The icy floor cracks open. The cyclopean architecture of the alien city begins to sink into the snow. This might be your burial place, but at least you will take this entity and the rest of this damnable city with you.\nThen you hear it: the roaring engine of an aeroplane overhead. The last of Takada's three planes soars over the city, and familiar shouts echo throughout the ancient, ruinous streets. \"There they are! By that tunnel! Quickly!\" Two sledges slide into view, pulled by the remainder of the dogs Eliyah left at the barrier camp, and manned by several members of the crew of the Theodosia. You cannot hold back your surprise or joy at the sight. They motion frantically for you to join them, their gazes fixed on the collapsing mountain.\nOne of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect. Together, you race off into the foothills as the city collapses into the ice behind you.\nThe moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\nThe voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\nOnly time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n...Right?", + "text": "Suddenly, a droning hum emerges.from the tunnel, and hope renews in your heart. You take flight from beneath the archway as bright blue cracks spread rapidly along the walls. Without the pylons, the integrity of not just the facility within the mountain, but the entire city, is compromised. The icy floor cracks open. The cyclopean architecture of the alien city begins to sink into the snow. This might be your burial place, but at least you will take this entity and the rest of this damnable city with you.\nThen you hear it: the roaring engine of an aeroplane overhead. The last of Takada's three planes soars over the city, and familiar shouts echo throughout the ancient, ruinous streets. \"There they are! By that tunnel! Quickly!\" Two sledges slide into view, pulled by the remainder of the dogs Eliyah left at the barrier camp, and manned by several members of the crew of the Theodosia. You cannot hold back your surprise or joy at the sight. They motion frantically for you to join them, their gazes fixed on the collapsing mountain.\nOne of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect. Together, you race off into the foothills as the city collapses into the ice behind you.\nThe moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\nThe voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\nOnly time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n…Right?", "steps": [ "eliminate_partners", "facility_was_destroyed", diff --git a/campaigns/zaw/a_sea_of_troubles.json b/campaigns/zaw/a_sea_of_troubles.json index 97bfe4b2a..f17434816 100644 --- a/campaigns/zaw/a_sea_of_troubles.json +++ b/campaigns/zaw/a_sea_of_troubles.json @@ -20,7 +20,7 @@ { "id": "intro", "type": "story", - "text": "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\nThe dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\nYou take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\nBefore you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." + "text": "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\nThe dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\nYou take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\nBefore you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." }, { "id": "gather_encounter_sets", @@ -400,7 +400,7 @@ { "id": "R2", "title": "Resolution 2", - "text": "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\nFurther back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them.", + "text": "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\nFurther back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them.", "steps": [ "earn_xp", "count_oysters", diff --git a/campaigns/zaw/arkham_in_wonderland.json b/campaigns/zaw/arkham_in_wonderland.json index 173c56454..b85bd108a 100644 --- a/campaigns/zaw/arkham_in_wonderland.json +++ b/campaigns/zaw/arkham_in_wonderland.json @@ -17,7 +17,7 @@ { "id": "intro", "type": "story", - "text": "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\nHer story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\nYou reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" + "text": "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\nHer story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\nYou reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" }, { "id": "gather_encounter_sets", diff --git a/campaigns/zaw/aw_prologue.json b/campaigns/zaw/aw_prologue.json index ca74eabd8..d9671ac80 100644 --- a/campaigns/zaw/aw_prologue.json +++ b/campaigns/zaw/aw_prologue.json @@ -12,7 +12,7 @@ { "id": "intro", "type": "story", - "text": "The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\nYou depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\nArkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\nYour own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." + "text": "The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\nYou depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\nArkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\nYour own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." } ] } \ No newline at end of file diff --git a/campaigns/zaw/bleeding_hearts.json b/campaigns/zaw/bleeding_hearts.json index 07eca8caf..30904facd 100644 --- a/campaigns/zaw/bleeding_hearts.json +++ b/campaigns/zaw/bleeding_hearts.json @@ -20,7 +20,7 @@ { "id": "intro", "type": "story", - "text": "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\nThe other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\nAnother regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\nThe Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." + "text": "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\nThe other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\nAnother regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\nThe Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." }, { "id": "gather_encounter_sets", @@ -462,7 +462,7 @@ { "id": "R4", "title": "Resolution 4", - "text": "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time.", + "text": "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time.", "steps": [ "add_1_strength_of_wonderland", "earn_knave", @@ -481,7 +481,7 @@ { "id": "R6", "title": "Resolution 6", - "text": "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\nThe Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same.", + "text": "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\nThe Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same.", "steps": [ "add_1_strength_of_wonderland", "earn_knave", diff --git a/campaigns/zaw/gryphon_and_mock_turtle.json b/campaigns/zaw/gryphon_and_mock_turtle.json index 949ccf9cb..5bca6b241 100644 --- a/campaigns/zaw/gryphon_and_mock_turtle.json +++ b/campaigns/zaw/gryphon_and_mock_turtle.json @@ -344,7 +344,7 @@ "id": "sadder_but_wiser", "type": "story", "title": "Sadder but Wiser", - "text": "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\nYou describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." + "text": "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\nYou describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." }, { "id": "add_1_strength_of_wonderland", @@ -374,7 +374,7 @@ "id": "ignorance_is_bliss", "title": "Ignorance is Bliss", "type": "story", - "text": "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\nWisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\nYour steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." + "text": "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\nWisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\nYour steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." }, { "id": "banes_gryphon_and_mock_turtle", diff --git a/campaigns/zaw/humpty_dumpty.json b/campaigns/zaw/humpty_dumpty.json index acfbf5c45..bbef5cdf5 100644 --- a/campaigns/zaw/humpty_dumpty.json +++ b/campaigns/zaw/humpty_dumpty.json @@ -50,7 +50,7 @@ "id": "unpredictability", "title": "Unpredictability", "type": "story", - "text": "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." + "text": "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." }, { "id": "add_1_strength_of_wonderland", diff --git a/campaigns/zaw/lucid_nightmare.json b/campaigns/zaw/lucid_nightmare.json index b3788acc2..08bce8704 100644 --- a/campaigns/zaw/lucid_nightmare.json +++ b/campaigns/zaw/lucid_nightmare.json @@ -1661,7 +1661,7 @@ "physical", "mental" ], - "text": "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\nWhen your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible.", + "text": "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\nWhen your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible.", "steps": [ "separated_alices_dreams_from_the_real_world", "gurathnaka_and_its_shadows_were_banished_from_arkham", diff --git a/campaigns/zaw/sibling_rivalry.json b/campaigns/zaw/sibling_rivalry.json index e4941b531..59bf75d4d 100644 --- a/campaigns/zaw/sibling_rivalry.json +++ b/campaigns/zaw/sibling_rivalry.json @@ -372,7 +372,7 @@ { "id": "R2", "title": "Resolution 2", - "text": "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully.", + "text": "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully.", "steps": [ "decide_fate" ] @@ -401,7 +401,7 @@ { "id": "R5", "title": "Resolution 5", - "text": "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\nA pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all.", + "text": "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\nA pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all.", "steps": [ "add_2_strength_of_wonderland", "tweedles_learned_that_there_are_worse_things_than_fighting_each_other", diff --git a/campaigns/zaw/tempest_in_a_teapot.json b/campaigns/zaw/tempest_in_a_teapot.json index cc16a3314..147bb99fc 100644 --- a/campaigns/zaw/tempest_in_a_teapot.json +++ b/campaigns/zaw/tempest_in_a_teapot.json @@ -790,7 +790,7 @@ { "id": "R3", "title": "Resolution 3", - "text": "The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\nThe Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"", + "text": "The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\nThe Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"", "steps": [ "hare_couldnt_cope_with_hatters_death", "earn_xp", @@ -800,7 +800,7 @@ { "id": "R4", "title": "Resolution 4", - "text": "The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\nThe Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"", + "text": "The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\nThe Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"", "steps": [ "hatter_couldnt_cope_with_hares_death", "earn_xp", diff --git a/campaigns/zaw/the_dodo.json b/campaigns/zaw/the_dodo.json index 725ca42d3..a7e8346c5 100644 --- a/campaigns/zaw/the_dodo.json +++ b/campaigns/zaw/the_dodo.json @@ -67,7 +67,7 @@ "id": "caucus_race", "type": "story", "title": "The Caucus Race", - "text": "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\nDry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" + "text": "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\nDry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" }, { "id": "decide_situation", @@ -100,7 +100,7 @@ "id": "resting_on_laurels", "title": "Resting on Laurels", "type": "story", - "text": "You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\nAs the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" + "text": "You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\nAs the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" }, { "id": "add_1_strength_of_wonderland", @@ -142,7 +142,7 @@ "id": "a_dead_heat", "title": "A Dead Heat", "type": "story", - "text": "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." + "text": "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." }, { "id": "banes_the_dodo", diff --git a/campaigns/zaw/the_duchess.json b/campaigns/zaw/the_duchess.json index 487c937ee..c4912abdb 100644 --- a/campaigns/zaw/the_duchess.json +++ b/campaigns/zaw/the_duchess.json @@ -17,7 +17,7 @@ { "id": "intro", "type": "story", - "text": "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\nAn awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\nThe inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\nYou burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." + "text": "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\nAn awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\nThe inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\nYou burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." }, { "id": "decide_situation", @@ -27,7 +27,7 @@ "choices": [ { "id": "accept", - "text": "\"Pepper the pig? I mean... sure, might as well try it.\"", + "text": "\"Pepper the pig? I mean… sure, might as well try it.\"", "steps": [ "shaken_up", "add_1_strength_of_wonderland", @@ -50,7 +50,7 @@ "id": "shaken_up", "title": "Shaken Up", "type": "story", - "text": "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\nIn the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" + "text": "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\nIn the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" }, { "id": "add_1_strength_of_wonderland", diff --git a/campaigns/zaw/the_white_queen.json b/campaigns/zaw/the_white_queen.json index 975004558..3c5f3d3b7 100644 --- a/campaigns/zaw/the_white_queen.json +++ b/campaigns/zaw/the_white_queen.json @@ -142,7 +142,7 @@ "id": "foreshadowed", "title": "Foreshadowed", "type": "story", - "text": "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" + "text": "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" }, { "id": "banes_the_white_queen", diff --git a/campaigns/zaw/wild_snark_chase.json b/campaigns/zaw/wild_snark_chase.json index 14a4afa75..3cc4cab9a 100644 --- a/campaigns/zaw/wild_snark_chase.json +++ b/campaigns/zaw/wild_snark_chase.json @@ -21,7 +21,7 @@ { "id": "intro", "type": "story", - "text": "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\nNot an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" + "text": "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\nNot an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" }, { "id": "gather_encounter_sets", diff --git a/campaigns/zce/barors_gifts.json b/campaigns/zce/barors_gifts.json index 9c6d0180f..3d69074f7 100644 --- a/campaigns/zce/barors_gifts.json +++ b/campaigns/zce/barors_gifts.json @@ -71,7 +71,7 @@ "id": "ward_story", "type": "story", "title": "The Ward", - "text": "\"The power in runes... is passed down through story... as words become wards.\"" + "text": "\"The power in runes… is passed down through story… as words become wards.\"" }, { "id": "ward_effects", @@ -134,7 +134,7 @@ "id": "cursed_blade_story", "type": "story", "title": "The Cursed Blade", - "text": "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" + "text": "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" }, { "id": "cursed_blade_effects", @@ -197,7 +197,7 @@ "id": "memento_mori_story", "type": "story", "title": "Memento Mori", - "text": "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" + "text": "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" }, { "id": "memento_mori_effects", @@ -348,7 +348,7 @@ "id": "perfect_disguise_story", "type": "story", "title": "Perfect Disguise", - "text": "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" + "text": "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" }, { "id": "perfect_disguise_effects", @@ -392,7 +392,7 @@ "id": "barors_will_story", "type": "story", "title": "Bárðr's Will", - "text": "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" + "text": "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" }, { "id": "barors_will_effects", diff --git a/campaigns/zce/campaign.json b/campaigns/zce/campaign.json index 672a1182e..98a4d5a70 100644 --- a/campaigns/zce/campaign.json +++ b/campaigns/zce/campaign.json @@ -68,7 +68,7 @@ "id": "saga", "type": "rule_reminder", "title": "Additional Rules - Saga", - "text": "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." + "text": "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" }, { "id": "listening", diff --git a/campaigns/zce/ce_epilogue.json b/campaigns/zce/ce_epilogue.json index 722f98fb7..9fec69bd9 100644 --- a/campaigns/zce/ce_epilogue.json +++ b/campaigns/zce/ce_epilogue.json @@ -14,7 +14,7 @@ { "id": "check_intro", "bullet_type": "none", - "text": "Check Chaos Bag. If the investigators have added or removed..." + "text": "Check Chaos Bag. If the investigators have added or removed…" }, { "id": "check_oblivion", @@ -179,7 +179,7 @@ "id": "redemption_story", "type": "story", "title": "Redemption", - "text": "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\nTogether, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." + "text": "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\nTogether, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" }, { "id": "enlightenment_story", diff --git a/campaigns/zce/the_crown.json b/campaigns/zce/the_crown.json index 93ac43f12..51aaa8426 100644 --- a/campaigns/zce/the_crown.json +++ b/campaigns/zce/the_crown.json @@ -129,7 +129,7 @@ { "id": "intro_1", "type": "story", - "text": "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\nYou know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." + "text": "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\nYou know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." }, { "id": "search_for_saga_asset", @@ -138,7 +138,7 @@ { "id": "intro_2", "type": "story", - "text": "Bárðr stands before you, deep in thought.\n\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\nBárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." + "text": "Bárðr stands before you, deep in thought.\n\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\nBárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." }, { "id": "2_additional_resources", @@ -438,7 +438,7 @@ { "id": "R1", "title": "Resolution 1", - "text": "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist.", + "text": "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist.", "steps": [ "all_insane", "lose_campaign" diff --git a/campaigns/zce/the_fallen.json b/campaigns/zce/the_fallen.json index 630053e31..16344d496 100644 --- a/campaigns/zce/the_fallen.json +++ b/campaigns/zce/the_fallen.json @@ -47,7 +47,7 @@ { "id": "intro_1", "type": "story", - "text": "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\nAround noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\nThe professor chimes in, \"Snæfellsjökull. It all makes sense...\"" + "text": "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\nAround noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\nThe professor chimes in, \"Snæfellsjökull. It all makes sense…\"" }, { "id": "place_2_doom", @@ -126,7 +126,7 @@ { "id": "setup_locations_intro", "bullet_type": "none", - "text": "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." + "text": "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" }, { "id": "check_thingvellir", @@ -444,7 +444,7 @@ { "id": "R2", "title": "Resolution 2", - "text": "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n\"You... are weak... But you have suffered... to come here.\"\nThe gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"", + "text": "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n\"You… are weak… But you have suffered… to come here.\"\nThe gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"", "steps": [ "on_their_own", "earn_xp", @@ -455,7 +455,7 @@ { "id": "R3", "title": "Resolution 3", - "text": "\"So be it.\"\nBárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\nYou ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\nThe gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n\"I trust... you will know what to do... when you meet him.\"", + "text": "\"So be it.\"\nBárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\nYou ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\nThe gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n\"I trust… you will know what to do… when you meet him.\"", "steps": [ "earned_barors_trust", "ask_proven", diff --git a/campaigns/zce/the_golden_circle.json b/campaigns/zce/the_golden_circle.json index 7ecf0901b..9911235f8 100644 --- a/campaigns/zce/the_golden_circle.json +++ b/campaigns/zce/the_golden_circle.json @@ -59,7 +59,7 @@ { "id": "intro_1", "type": "story", - "text": "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n\"No... she says. We need to think bigger.\"\nShe approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" + "text": "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n\"No… she says. We need to think bigger.\"\nShe approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" }, { "id": "place_1_doom", @@ -476,7 +476,7 @@ { "id": "R2", "title": "Resolution 2", - "text": "Professor Day Morris ponders your discoveries in the passenger seat.\n\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\nYou ask why the cultists didn't follow you out of Reykjavik.\nProfessor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"", + "text": "Professor Day Morris ponders your discoveries in the passenger seat.\n\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\nYou ask why the cultists didn't follow you out of Reykjavik.\nProfessor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"", "steps": [ "found_the_ritual_site", "ask_photographs", diff --git a/campaigns/zce/the_warning.json b/campaigns/zce/the_warning.json index 8aecb049b..e072f899f 100644 --- a/campaigns/zce/the_warning.json +++ b/campaigns/zce/the_warning.json @@ -341,7 +341,7 @@ "physical", "mental" ], - "text": "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle.", + "text": "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle.", "steps": [ "mapped_the_golden_circle", "earn_xp" diff --git a/campaigns/zdm/dm_prologue.json b/campaigns/zdm/dm_prologue.json index bbcb5f09c..dcc22aff1 100644 --- a/campaigns/zdm/dm_prologue.json +++ b/campaigns/zdm/dm_prologue.json @@ -1,7 +1,7 @@ { "id": "dm_prologue", - "scenario_name": "Prologue...", - "full_name": "Prologue...", + "scenario_name": "Prologue…", + "full_name": "Prologue…", "header": "", "type": "interlude", "icon": "delusions", diff --git a/errata/en/errata.json b/errata/en/errata.json index c9a723968..2ab0f6e77 100644 --- a/errata/en/errata.json +++ b/errata/en/errata.json @@ -155,7 +155,7 @@ "cards": [ { "code": ["07315"], - "text": "This card’s Objective ability should read: “...you may choose to advance” instead of “...advance.”" + "text": "This card’s Objective ability should read: “…you may choose to advance” instead of “…advance.”" } ] } diff --git a/errata/es/errata.json b/errata/es/errata.json index b2a77ddee..3ba512ca6 100644 --- a/errata/es/errata.json +++ b/errata/es/errata.json @@ -122,7 +122,7 @@ "text": "Esta carta debería decir: “Aparición – Palcos.”" } ] - }, + }, { "encounter_code": "return_to_the_last_king", "cards": [ @@ -212,7 +212,7 @@ "cards": [ { "code": ["07315"], - "text": "La capacidad Objetivo de esta carta debería decir: “...puedes elegir hacer avanzar” en lugar de “...haz avanzar”." + "text": "La capacidad Objetivo de esta carta debería decir: “…puedes elegir hacer avanzar” en lugar de “…haz avanzar”." } ] } diff --git a/faq/en/books.json b/faq/en/books.json index 1eeeea17f..b7dd838f1 100644 --- a/faq/en/books.json +++ b/faq/en/books.json @@ -6,7 +6,7 @@ }, { "code": "98007", - "text": "- Norman’s ability doesn’t kick in until the game actually begins play, so the top card of his deck should be revealed after setup is complete (including setting up the scenario and drawing your opening hand).\n\n- **\"As If\":** Some card effects allow an investigator to resolve an ability or perform an action as if a certain aspect of the game state were altered, using the text “as if…” to indicate the difference. The indicated ability or action is resolved with the altered game state in mind, but the actual game state remains unchanged.\n - This includes all steps of the indicated ability/action, including the paying of its costs, attacks of opportunity (where applicable), and resolving each aspect of its effect.\n - Other card abilities or game effects do not resolve with the altered game state in mind; only the indicated ability/action. - FAQ, v.1.7, March 2020\n\n\n- **Erratum**: This card's Deckbuilding Options should read: \"...up to 5 other Mystic cards ([mystic]) level 0.\" - FAQ, v.1.9, June 2021", + "text": "- Norman’s ability doesn’t kick in until the game actually begins play, so the top card of his deck should be revealed after setup is complete (including setting up the scenario and drawing your opening hand).\n\n- **\"As If\":** Some card effects allow an investigator to resolve an ability or perform an action as if a certain aspect of the game state were altered, using the text “as if…” to indicate the difference. The indicated ability or action is resolved with the altered game state in mind, but the actual game state remains unchanged.\n - This includes all steps of the indicated ability/action, including the paying of its costs, attacks of opportunity (where applicable), and resolving each aspect of its effect.\n - Other card abilities or game effects do not resolve with the altered game state in mind; only the indicated ability/action. - FAQ, v.1.7, March 2020\n\n\n- **Erratum**: This card's Deckbuilding Options should read: \"…up to 5 other Mystic cards ([mystic]) level 0.\" - FAQ, v.1.9, June 2021", "updated_at": "2021-06-29T17:59:20.000Z" }, { diff --git a/faq/en/core.json b/faq/en/core.json index c0198abda..06c81df07 100644 --- a/faq/en/core.json +++ b/faq/en/core.json @@ -61,7 +61,7 @@ }, { "code": "01014", - "text": "- 'Play' and 'Commit' are two different game terms. Wendy's Amulet allows you to 'play' the topmost event card in your discard pile, but it does not allow you to 'commit' it to a skill test.\n\n- The **Forced** effect triggers after you play an event from either your hand or your discard pile. It does not trigger after you commit an event card from hand to a skill test.\n\n- You can only have 1 copy of your investigator's signature card in your deck. These cards have no level, which is different from having level 0, and the deckbuilding rules only allow you to add cards of level 0-5 to your main deck. *(**Note:** Signature cards in the Core Set were accidentally misprinted using the same template as level 0 cards. Starting with The Dunwich Legacy deluxe, signature cards will be printed as cards with no level (e.g. [Duke](/card/02014)).*\n\n- The **Forced** effect triggers after the event is played, before it is placed in your discard pile. If the event would not enter the discard pile at this time (for example an event that attaches to a location, such as [Lure](/card/02156), or stays in play for a period of time), then this **Forced** effect does not trigger. In other words, Lure would be discarded as normal, because it is being discarded at a time other than 'after you play it'.\n\n- **\"As If\":** This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page [here](/rules#As_If). (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.)\n\n- **Erratum**: This card’s **Forced** ability should read \"**Forced** - After you play an event or discard an event from play:...\" - FAQ, v.1.9, June 2021", + "text": "- 'Play' and 'Commit' are two different game terms. Wendy's Amulet allows you to 'play' the topmost event card in your discard pile, but it does not allow you to 'commit' it to a skill test.\n\n- The **Forced** effect triggers after you play an event from either your hand or your discard pile. It does not trigger after you commit an event card from hand to a skill test.\n\n- You can only have 1 copy of your investigator's signature card in your deck. These cards have no level, which is different from having level 0, and the deckbuilding rules only allow you to add cards of level 0-5 to your main deck. *(**Note:** Signature cards in the Core Set were accidentally misprinted using the same template as level 0 cards. Starting with The Dunwich Legacy deluxe, signature cards will be printed as cards with no level (e.g. [Duke](/card/02014)).*\n\n- The **Forced** effect triggers after the event is played, before it is placed in your discard pile. If the event would not enter the discard pile at this time (for example an event that attaches to a location, such as [Lure](/card/02156), or stays in play for a period of time), then this **Forced** effect does not trigger. In other words, Lure would be discarded as normal, because it is being discarded at a time other than 'after you play it'.\n\n- **\"As If\":** This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page [here](/rules#As_If). (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.)\n\n- **Erratum**: This card’s **Forced** ability should read \"**Forced** - After you play an event or discard an event from play:…\" - FAQ, v.1.9, June 2021", "updated_at": "2021-08-25T20:50:38.000Z" }, { @@ -206,7 +206,7 @@ }, { "code": "01060", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T20:21:43.000Z" }, { @@ -226,7 +226,7 @@ }, { "code": "01066", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T20:21:48.000Z" }, { @@ -241,7 +241,7 @@ }, { "code": "01069", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T20:21:45.000Z" }, { @@ -256,7 +256,7 @@ }, { "code": "01074", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).\n\n- When a token is 'cancelled' or 'ignored' **in its entirety** (such as through [Wendy Adams](/card/01005)'s ability or [Grotesque Statue](/card/01071)), treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token (like [Baseball Bat](/card/01074) with [skull] and [auto_fail]) **do not** trigger. However, when a token is only partially ignored or cancelled, as with [Defiance](/card/02190), the token is still considered to have been revealed, and effects that trigger off it being revealed **do** trigger.", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).\n\n- When a token is 'cancelled' or 'ignored' **in its entirety** (such as through [Wendy Adams](/card/01005)'s ability or [Grotesque Statue](/card/01071)), treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token (like [Baseball Bat](/card/01074) with [skull] and [auto_fail]) **do not** trigger. However, when a token is only partially ignored or cancelled, as with [Defiance](/card/02190), the token is still considered to have been revealed, and effects that trigger off it being revealed **do** trigger.", "updated_at": "2017-05-09T16:39:44.000Z" }, { diff --git a/faq/en/dwl.json b/faq/en/dwl.json index d5254d992..8ab9b84d5 100644 --- a/faq/en/dwl.json +++ b/faq/en/dwl.json @@ -1,27 +1,27 @@ [ { "code": "02001", - "text": "- If [Zoey Samaras](/card/02001) is dealing with a Massive enemy, the enemy is “considered” engaged with you, so it will enable abilities – like the [Machete](/card/01020)’s – that require you to be engaged with an enemy. However, there is no timing point of engagement, you’re just “considered” engaged with it, so you can’t really trigger reactions to becoming engaged with the enemy, like [Zoey Samaras](/card/02001) or [Zoey's Cross](/card/02006).\n\n- **Erratum:** [Zoey Samaras](/card/02001)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([seeker], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Q:** If a swarming enemy engages Zoey Samaras, can she trigger her [reaction] ability once for each enemy in total, or only once for the entire swarm? **A:** Although swarming enemies move and engage together as a single entity, each swarm card is its own separate enemy. If a swarming enemy engages Zoey, each of its swarm cards are also enemies that have engaged Zoey. Therefore, she may trigger her [reaction] ability once for each of them. - FAQ, v.1.9, June 2021", + "text": "- If [Zoey Samaras](/card/02001) is dealing with a Massive enemy, the enemy is “considered” engaged with you, so it will enable abilities – like the [Machete](/card/01020)’s – that require you to be engaged with an enemy. However, there is no timing point of engagement, you’re just “considered” engaged with it, so you can’t really trigger reactions to becoming engaged with the enemy, like [Zoey Samaras](/card/02001) or [Zoey's Cross](/card/02006).\n\n- **Erratum:** [Zoey Samaras](/card/02001)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([seeker], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Q:** If a swarming enemy engages Zoey Samaras, can she trigger her [reaction] ability once for each enemy in total, or only once for the entire swarm? **A:** Although swarming enemies move and engage together as a single entity, each swarm card is its own separate enemy. If a swarming enemy engages Zoey, each of its swarm cards are also enemies that have engaged Zoey. Therefore, she may trigger her [reaction] ability once for each of them. - FAQ, v.1.9, June 2021", "updated_at": "2021-06-29T18:27:30.000Z" }, { "code": "02002", - "text": "- [List of ***Fortune*** cards](http://arkhamdb.com/find?q=k%3Afortune) that Rex cannot include in his deck.\n\n- You can only 'discover' a clue if there is a clue on your location.\n\n- You can use the reaction ability to discover a clue even if the successful investigation attempt would not result in discovering clues (e.g. when using [Burglary](/card/01045)).\n\n- If you are forced to redraw a chaos token due to [Rex's Curse](/card/02009), and you draw [elder_sign], choosing to automatically fail the test results in the Curse being shuffled back into Rex's deck.\n\n- **Erratum:** [Rex Murphy](/card/02002)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", + "text": "- [List of ***Fortune*** cards](http://arkhamdb.com/find?q=k%3Afortune) that Rex cannot include in his deck.\n\n- You can only 'discover' a clue if there is a clue on your location.\n\n- You can use the reaction ability to discover a clue even if the successful investigation attempt would not result in discovering clues (e.g. when using [Burglary](/card/01045)).\n\n- If you are forced to redraw a chaos token due to [Rex's Curse](/card/02009), and you draw [elder_sign], choosing to automatically fail the test results in the Curse being shuffled back into Rex's deck.\n\n- **Erratum:** [Rex Murphy](/card/02002)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", "updated_at": "2020-03-17T15:19:11.000Z" }, { "code": "02003", - "text": "- **Erratum:** [Jenny Barnes](/card/02003)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019", + "text": "- **Erratum:** [Jenny Barnes](/card/02003)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019", "updated_at": "2019-06-25T18:56:22.000Z" }, { "code": "02004", - "text": "- Only treat the _modifier_ on [skull] skull tokens as 0, not the whole token. It's still a skull token, so any additional effects (from the scenario reference card, ***Spells***, etc.) trigger.\n\n- **Erratum:** [Jim Culver](/card/02004)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [survivor]).\" - FAQ, v.1.5, April 2019", + "text": "- Only treat the _modifier_ on [skull] skull tokens as 0, not the whole token. It's still a skull token, so any additional effects (from the scenario reference card, ***Spells***, etc.) trigger.\n\n- **Erratum:** [Jim Culver](/card/02004)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [survivor]).\" - FAQ, v.1.5, April 2019", "updated_at": "2019-06-25T18:56:56.000Z" }, { "code": "02005", - "text": "- You don't need to pay [Duke](/card/02014)'s cost when you start the game with him in play.\n\n- **Erratum:** [Ashcan Pete](/card/02001)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [mystic]).\" - FAQ, v.1.5, April 2019", + "text": "- You don't need to pay [Duke](/card/02014)'s cost when you start the game with him in play.\n\n- **Erratum:** [Ashcan Pete](/card/02001)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [mystic]).\" - FAQ, v.1.5, April 2019", "updated_at": "2019-06-25T18:57:27.000Z" }, { @@ -86,17 +86,17 @@ }, { "code": "02026", - "text": "- First determine the results of the successful test (including any additional effects provided by cards, e.g. bonus damage, effects of committed skill cards, etc.), then resolve these effects twice.\n\n- For [Blinding Light](/card/01069) and similar cards, the *\"if a special symbol is revealed...\"* part will not be doubled, because it is not the effect of the successful test.\n\n- Do not double any **Reactions** to a successful skill test (e.g. [Dr. Milan Christopher](/card/01033), [Scavenging](/card/01073)).\n\n- All cards committed to a test are committed simultaneously. This means you cannot use [Double or Nothing](/card/02026) to double the difficulty of a test and then commit [Rise to the Occasion](/card/02192) based off the doubled difficulty of the test.\n\n- **Q:** Does [Double or Nothing](/card/02026) work with extra action effects like [Quick Thinking](/card/02229) or the level 2 [.41 Derringer](/card/03234)? **A:** Double or Nothing works with both of those effects! Those effects indeed trigger during step 7 [of a skill test], and then create a delayed effect which grants the extra action(s) after the test resolves.", + "text": "- First determine the results of the successful test (including any additional effects provided by cards, e.g. bonus damage, effects of committed skill cards, etc.), then resolve these effects twice.\n\n- For [Blinding Light](/card/01069) and similar cards, the *\"if a special symbol is revealed…\"* part will not be doubled, because it is not the effect of the successful test.\n\n- Do not double any **Reactions** to a successful skill test (e.g. [Dr. Milan Christopher](/card/01033), [Scavenging](/card/01073)).\n\n- All cards committed to a test are committed simultaneously. This means you cannot use [Double or Nothing](/card/02026) to double the difficulty of a test and then commit [Rise to the Occasion](/card/02192) based off the doubled difficulty of the test.\n\n- **Q:** Does [Double or Nothing](/card/02026) work with extra action effects like [Quick Thinking](/card/02229) or the level 2 [.41 Derringer](/card/03234)? **A:** Double or Nothing works with both of those effects! Those effects indeed trigger during step 7 [of a skill test], and then create a delayed effect which grants the extra action(s) after the test resolves.", "updated_at": "2018-04-18T21:53:39.000Z" }, { "code": "02028", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).", "updated_at": "2017-04-17T01:59:24.000Z" }, { "code": "02029", - "text": "- **Q:** I have [Ritual Candles](/card/02029) in play and take a test. Step 3 occurs, where I pull a [cultist] symbol. I trigger Candles as a [reaction]. Step 4 occurs, and the [cultist] effect is to reveal another token. I return to step 3, where I pull a [skull]. Can I trigger Ritual Candles again? (I know you can't when you reveal multiple tokens simultaneously (say through [Olive McBride](/card/04197)) but I'm less certain here.) **A:** You sure can! Actually, you can even when revealing multiple tokens with Olive as well, as long as they aren’t being ignored/canceled. For example, if with Olive you revealed a [skull], a [tablet] and an [elder_thing], and then ignored the [elder_thing], you could still trigger Ritual Candles twice—once for the [skull], and once for the [tablet]. \n\n- **Q:** [part 2, following on from previous Q&A] I thought you can't with Olive because of this rule on [reaction] triggered abilities: \"Each [reaction] triggered ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered \"After X occurs,\" may be used once each time \"X\" occurs. Additionally the FAQ entry [Resolving Multiple Revealed Chaos Tokens](/rules#Resolving_Multiple_Revealed_Chaos_Tokens): \"[...] when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\" **A:** [part 2] Each [reaction] ability can be triggered once each time the specified condition is met. In this case the condition is “after a (symbol) token is revealed during a skill test.” Therefore, if two symbols are revealed during a skill test, the reaction may be triggered twice. (This would be different if it read “1 or more tokens.”) As for the second ruling [the FAQ], that doesn’t apply here. That ruling is specifically talking about effects within another ability that trigger if a chaos token is revealed, such as the horror-dealing effect on [Shrivelling](/card/01060). Those are not independent reaction triggers, they are delayed effects that trigger if a particular type of chaos token is revealed (in other words, they are a binary state; they either trigger or they don’t).", + "text": "- **Q:** I have [Ritual Candles](/card/02029) in play and take a test. Step 3 occurs, where I pull a [cultist] symbol. I trigger Candles as a [reaction]. Step 4 occurs, and the [cultist] effect is to reveal another token. I return to step 3, where I pull a [skull]. Can I trigger Ritual Candles again? (I know you can't when you reveal multiple tokens simultaneously (say through [Olive McBride](/card/04197)) but I'm less certain here.) **A:** You sure can! Actually, you can even when revealing multiple tokens with Olive as well, as long as they aren’t being ignored/canceled. For example, if with Olive you revealed a [skull], a [tablet] and an [elder_thing], and then ignored the [elder_thing], you could still trigger Ritual Candles twice—once for the [skull], and once for the [tablet]. \n\n- **Q:** [part 2, following on from previous Q&A] I thought you can't with Olive because of this rule on [reaction] triggered abilities: \"Each [reaction] triggered ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered \"After X occurs,\" may be used once each time \"X\" occurs. Additionally the FAQ entry [Resolving Multiple Revealed Chaos Tokens](/rules#Resolving_Multiple_Revealed_Chaos_Tokens): \"[…] when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\" **A:** [part 2] Each [reaction] ability can be triggered once each time the specified condition is met. In this case the condition is “after a (symbol) token is revealed during a skill test.” Therefore, if two symbols are revealed during a skill test, the reaction may be triggered twice. (This would be different if it read “1 or more tokens.”) As for the second ruling [the FAQ], that doesn’t apply here. That ruling is specifically talking about effects within another ability that trigger if a chaos token is revealed, such as the horror-dealing effect on [Shrivelling](/card/01060). Those are not independent reaction triggers, they are delayed effects that trigger if a particular type of chaos token is revealed (in other words, they are a binary state; they either trigger or they don’t).", "updated_at": "2021-07-14T17:20:51.000Z" }, { @@ -126,7 +126,7 @@ }, { "code": "02040", - "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in his or her deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card...\" - FAQ v.1.3, May 2018", + "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in his or her deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card…\" - FAQ v.1.3, May 2018", "updated_at": "2018-06-05T17:52:37.000Z" }, { @@ -401,7 +401,7 @@ }, { "code": "02221", - "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage...\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when...\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.", + "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage…\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when…\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.", "updated_at": "2017-06-15T18:46:38.000Z" }, { @@ -531,7 +531,7 @@ }, { "code": "02302", - "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck...\" - FAQ v1.2, Jan 2018.", + "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck…\" - FAQ v1.2, Jan 2018.", "updated_at": "2018-01-05T14:35:22.000Z" }, { diff --git a/faq/en/investigator.json b/faq/en/investigator.json index 85ce9157e..a072ddc3a 100644 --- a/faq/en/investigator.json +++ b/faq/en/investigator.json @@ -6,7 +6,7 @@ }, { "code": "60227", - "text": "- **Erratum**: This card's ability should read \"...If you succeed, instead of discovering a clue at your location, discover 2 total clues from among your location and connecting locations.\" - FAQ, v.1.9, June 2021", + "text": "- **Erratum**: This card's ability should read \"…If you succeed, instead of discovering a clue at your location, discover 2 total clues from among your location and connecting locations.\" - FAQ, v.1.9, June 2021", "updated_at": "2021-06-29T17:57:49.000Z" }, { diff --git a/faq/en/ptc.json b/faq/en/ptc.json index a19ec9755..4e3fce2fb 100644 --- a/faq/en/ptc.json +++ b/faq/en/ptc.json @@ -121,7 +121,7 @@ }, { "code": "03102", - "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand...\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.", + "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand…\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.", "updated_at": "2018-07-11T14:45:51.000Z" }, { @@ -266,12 +266,12 @@ }, { "code": "03194", - "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm... Technically you are correct...although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct...but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020", + "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm… Technically you are correct…although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct…but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020", "updated_at": "2020-03-17T15:15:08.000Z" }, { "code": "03199", - "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when...” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after...” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?", + "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when…” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after…” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?", "updated_at": "2020-10-19T12:50:04.000Z" }, { @@ -281,7 +281,7 @@ }, { "code": "03232", - "text": "- **Erratum:** This card’s [free] ability should read: “...Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018", + "text": "- **Erratum:** This card’s [free] ability should read: “…Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018", "updated_at": "2018-09-25T18:06:25.000Z" }, { @@ -291,12 +291,12 @@ }, { "code": "03252", - "text": "- **Erratum:** This location’s ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018", + "text": "- **Erratum:** This location’s ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018", "updated_at": "2018-06-05T17:51:06.000Z" }, { "code": "03258", - "text": "- **Erratum:** This enemy's ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018", + "text": "- **Erratum:** This enemy's ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018", "updated_at": "2018-06-05T17:50:51.000Z" }, { @@ -316,7 +316,7 @@ }, { "code": "03272", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T15:47:14.000Z" }, { @@ -346,7 +346,7 @@ }, { "code": "03311", - "text": "- **Erratum:** The second part of this card’s ability should read: “Undo that action *(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)*.” - FAQ, v.1.4, September 2018\n\nThis card will prompt a lot of crazy rules questions. Here are some answers. The headline, though: \n\n\"The fact of the matter is that 99% of the time, this card is going to be used in quite simple situations, like after failing an attack against a retaliate enemy ... *The only really important thing to remember is if you can’t return the game state to the way it was before you played Time Warp, the effect fails (i.e. you can’t pick and choose which things to reset, it’s all or nothing).*\" [emphasis Frank's]\n\n- **Q:** What happens if the action that's being undone has (as per special symbols in [Rite of Seeking](/card/02028)) immediately ended the investigator's turn? **A:** Even if the action you were performing ended your turn, you can still play [Time Warp](/card/03311) as a reaction to that action resolving. Time Warp doesn’t say \"play only during your turn\" nor does it take an action to play, so there’s no reason why you couldn’t play it even if your turn ended. In playing it, you would return the game state to the way it was before your turn \"immediately ended\"”, so you could then continue to play out your turn, as normal. \n\n- **Q:** Can you play [Time Warp](/card/03311) after an action ends the game? **A:** Note that you could not play Time Warp in reaction to an action that ended the game, because ending the game is immediate, and no more cards can be played once the game has ended.\n\n- **Q:** When returning the game state to 'exactly the way it was before that action was performed': if I use [Scrying](/card/01061), and then play Time Warp, do I put back the scryed cards in the order I saw them? More generally, how does this card interact with scrying? What happens if the action I've performed, like [Calling in Favors](/card/03158), has shuffled my deck? **A:** To the extent that cards can be returned in the same order, they should be. So for example, if you use Scrying to reorder the top 3 cards of the encounter deck and then play Time Warp, you should go back and reorder those cards into their original order. Likewise, if I drew a card and then played Time Warp, the card I drew should be returned to the top of my deck. If you are unable to return the game state to exactly the way it was before the action was performed, the effect fails.To the extent that you know the exact order of things, you should return the game state to exactly the way it was. But for cards whose order you did not know, it’s fine to keep them randomized. For example, if I played No Stone Unturned and searched my deck for any card (let’s say Encyclopedia), it was part of my unknown randomized deck, so if somebody then plays Time Warp, I can (and should) just shuffle Encyclopedia back into my deck and that satisfies the effect of Time Warp. But, as previously noted, if I drew a card from the top of my deck and then played Time Warp, the card I drew should be returned to the top of my deck, because I knew that’s where it was.\n\nHowever, *a randomized deck is a randomized deck* – there’s no way of knowing the exact order of the cards, so keeping it shuffled is fine. You still don’t know what the order of the deck was, so the game state is effectively the same. [this is another super useful point]\n\n- **Q:** How does this card interact with [Quantum Flux](/card/03196)? Do you need to be able to recall what cards were in your discard pile? Or do you just return the drawn card to the top of your deck and proceed from there? **A:** If you know exactly what cards were in your discard pile, you should retrieve those cards and place them back in your discard pile in order to return the game state to exactly the way it was before Quantum Flux was played. If you can’t, the effect fails.\n\n- **Q:** How does this card interact with, say, playing a card in a free trigger window during a skill test? Minh investigates, and plays [Cryptic Research](/card/01043) before committing cards? **A:** Time Warp resets the game state to the way it was immediately before the action was performed. So anything that happened during that action gets reset, as well. That includes the playing of fast cards, the committing of cards to skill tests or spending of resources to boost skills, attacks of opportunity, all of it gets reset.\n\n- **Q:** Can I play [Time Warp](/card/03311) after an action ends with an investigator being defeated?\n **A:** If the action eliminated an investigator, another investigator can't play Time Warp in response to the action because the first investigator is no longer at the same location (they've been defeated).\n\n- **Q:** Do I get [Time Warp](/card/03311) back after I play [Time Warp](/card/03311)? **A:** Time Warp itself is not reset. It is currently being played while you are resetting things, so it is in an in-between state (not quite in play, not in your hand or discard pile, just sort of in limbo). Then once everything is reset, you discard Time Warp, as normal.", + "text": "- **Erratum:** The second part of this card’s ability should read: “Undo that action *(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)*.” - FAQ, v.1.4, September 2018\n\nThis card will prompt a lot of crazy rules questions. Here are some answers. The headline, though: \n\n\"The fact of the matter is that 99% of the time, this card is going to be used in quite simple situations, like after failing an attack against a retaliate enemy … *The only really important thing to remember is if you can’t return the game state to the way it was before you played Time Warp, the effect fails (i.e. you can’t pick and choose which things to reset, it’s all or nothing).*\" [emphasis Frank's]\n\n- **Q:** What happens if the action that's being undone has (as per special symbols in [Rite of Seeking](/card/02028)) immediately ended the investigator's turn? **A:** Even if the action you were performing ended your turn, you can still play [Time Warp](/card/03311) as a reaction to that action resolving. Time Warp doesn’t say \"play only during your turn\" nor does it take an action to play, so there’s no reason why you couldn’t play it even if your turn ended. In playing it, you would return the game state to the way it was before your turn \"immediately ended\"”, so you could then continue to play out your turn, as normal. \n\n- **Q:** Can you play [Time Warp](/card/03311) after an action ends the game? **A:** Note that you could not play Time Warp in reaction to an action that ended the game, because ending the game is immediate, and no more cards can be played once the game has ended.\n\n- **Q:** When returning the game state to 'exactly the way it was before that action was performed': if I use [Scrying](/card/01061), and then play Time Warp, do I put back the scryed cards in the order I saw them? More generally, how does this card interact with scrying? What happens if the action I've performed, like [Calling in Favors](/card/03158), has shuffled my deck? **A:** To the extent that cards can be returned in the same order, they should be. So for example, if you use Scrying to reorder the top 3 cards of the encounter deck and then play Time Warp, you should go back and reorder those cards into their original order. Likewise, if I drew a card and then played Time Warp, the card I drew should be returned to the top of my deck. If you are unable to return the game state to exactly the way it was before the action was performed, the effect fails.To the extent that you know the exact order of things, you should return the game state to exactly the way it was. But for cards whose order you did not know, it’s fine to keep them randomized. For example, if I played No Stone Unturned and searched my deck for any card (let’s say Encyclopedia), it was part of my unknown randomized deck, so if somebody then plays Time Warp, I can (and should) just shuffle Encyclopedia back into my deck and that satisfies the effect of Time Warp. But, as previously noted, if I drew a card from the top of my deck and then played Time Warp, the card I drew should be returned to the top of my deck, because I knew that’s where it was.\n\nHowever, *a randomized deck is a randomized deck* – there’s no way of knowing the exact order of the cards, so keeping it shuffled is fine. You still don’t know what the order of the deck was, so the game state is effectively the same. [this is another super useful point]\n\n- **Q:** How does this card interact with [Quantum Flux](/card/03196)? Do you need to be able to recall what cards were in your discard pile? Or do you just return the drawn card to the top of your deck and proceed from there? **A:** If you know exactly what cards were in your discard pile, you should retrieve those cards and place them back in your discard pile in order to return the game state to exactly the way it was before Quantum Flux was played. If you can’t, the effect fails.\n\n- **Q:** How does this card interact with, say, playing a card in a free trigger window during a skill test? Minh investigates, and plays [Cryptic Research](/card/01043) before committing cards? **A:** Time Warp resets the game state to the way it was immediately before the action was performed. So anything that happened during that action gets reset, as well. That includes the playing of fast cards, the committing of cards to skill tests or spending of resources to boost skills, attacks of opportunity, all of it gets reset.\n\n- **Q:** Can I play [Time Warp](/card/03311) after an action ends with an investigator being defeated?\n **A:** If the action eliminated an investigator, another investigator can't play Time Warp in response to the action because the first investigator is no longer at the same location (they've been defeated).\n\n- **Q:** Do I get [Time Warp](/card/03311) back after I play [Time Warp](/card/03311)? **A:** Time Warp itself is not reset. It is currently being played while you are resetting things, so it is in an in-between state (not quite in play, not in your hand or discard pile, just sort of in limbo). Then once everything is reset, you discard Time Warp, as normal.", "updated_at": "2018-09-25T18:09:11.000Z" }, { diff --git a/faq/en/tcu.json b/faq/en/tcu.json index c0de0d924..638761f6e 100644 --- a/faq/en/tcu.json +++ b/faq/en/tcu.json @@ -26,7 +26,7 @@ }, { "code": "05009", - "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", + "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", "updated_at": "2021-02-18T12:23:57.000Z" }, { @@ -56,12 +56,12 @@ }, { "code": "05022", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T15:46:37.000Z" }, { "code": "05026", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T15:48:32.000Z" }, { @@ -76,7 +76,7 @@ }, { "code": "05030", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T15:47:26.000Z" }, { @@ -91,7 +91,7 @@ }, { "code": "05034", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T15:48:06.000Z" }, { @@ -101,7 +101,7 @@ }, { "code": "05038", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T15:47:52.000Z" }, { diff --git a/faq/en/tde.json b/faq/en/tde.json index cf537ac46..0a8cecb97 100644 --- a/faq/en/tde.json +++ b/faq/en/tde.json @@ -21,7 +21,7 @@ }, { "code": "06018", - "text": "- **Erratum**: The additional cost on this card should read: \"As an additional cost to play this card...\". - FAQ, v.1.9, June 2021 [see also [Crystallizer of Dreams](/card/06024)]", + "text": "- **Erratum**: The additional cost on this card should read: \"As an additional cost to play this card…\". - FAQ, v.1.9, June 2021 [see also [Crystallizer of Dreams](/card/06024)]", "updated_at": "2021-06-29T17:49:07.000Z" }, { @@ -36,7 +36,7 @@ }, { "code": "06024", - "text": "- **\"As If\":** This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page [here](/rules#As_If). (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.) \n\n- **Q:** How does [The Painted World](/card/03012) interact with [Crystallizer of Dreams](/card/06024), as they both replace the discard effect? **A:** \"Both effects are replacement effects, and since The Painted World’s replacement effect is forced and Crystallizer of Dreams is optional, the forced effect would take priority and resolves first. Therefore The Painted World must be removed from the game after it is played and cannot be placed underneath Crystallizer of Dreams.\"\n\n- **Erratum**: The additional cost on this card should read: \"As an additional cost to play this card...\". - FAQ, v.1.9, June 2021 [see also [The Hungering Blade](/card/06018)]", + "text": "- **\"As If\":** This was added to the FAQ (v.1.7, March 2020) and then amended (v.1.8, October 2020). You can read the October ruling on the ArkhamDB rules page [here](/rules#As_If). (I'm adding a hyperlink rather than retyping the rules in case in future the ruling is changed or amended - at that point, the rules page will be updated and all ArkhamDB FAQ entries will link to the correct ruling.) \n\n- **Q:** How does [The Painted World](/card/03012) interact with [Crystallizer of Dreams](/card/06024), as they both replace the discard effect? **A:** \"Both effects are replacement effects, and since The Painted World’s replacement effect is forced and Crystallizer of Dreams is optional, the forced effect would take priority and resolves first. Therefore The Painted World must be removed from the game after it is played and cannot be placed underneath Crystallizer of Dreams.\"\n\n- **Erratum**: The additional cost on this card should read: \"As an additional cost to play this card…\". - FAQ, v.1.9, June 2021 [see also [The Hungering Blade](/card/06018)]", "updated_at": "2021-06-29T17:49:35.000Z" }, { diff --git a/faq/en/tfa.json b/faq/en/tfa.json index 80ebabe71..21c4113de 100644 --- a/faq/en/tfa.json +++ b/faq/en/tfa.json @@ -11,12 +11,12 @@ }, { "code": "04004", - "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token...\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", + "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token…\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", "updated_at": "2020-03-17T15:17:12.000Z" }, { "code": "04006", - "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", + "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", "updated_at": "2018-06-05T17:51:31.000Z" }, { @@ -61,7 +61,7 @@ }, { "code": "04035", - "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-07-19T17:03:20.000Z" }, { @@ -86,7 +86,7 @@ }, { "code": "04062", - "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm... Technically you are correct... although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct... but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.", + "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm… Technically you are correct… although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct… but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.", "updated_at": "2019-04-12T13:55:13.000Z" }, { @@ -116,12 +116,12 @@ }, { "code": "04108", - "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.", + "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.", "updated_at": "2018-09-14T18:51:54.000Z" }, { "code": "04109", - "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign...\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]", + "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign…\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]", "updated_at": "2018-05-01T14:18:44.000Z" }, { @@ -186,7 +186,7 @@ }, { "code": "04197", - "text": "- **Clarification:** When you use multiple effects that replace “revealing a chaos token” with something, else, you must first declare your intention so you are reacting to what you draw from the bag, because each of these effects are meant to be triggered before you draw tokens from the bag. If you declare you’re going to trigger [Olive McBride's](/card/04197) ability first, you should then declare which of the 3 tokens you’re about to reveal from Olive’s ability will be turned into 2 tokens from the [Grotesque Statue](/card/01071) (For example, “I’m going to reveal 3 tokens using Olive, and for the first token, I’m going to reveal 2 instead of 1 using my statue). Then you’ll ignore one of the 2 statue tokens, and be left with 3 total tokens, which you’ll then ignore 1 of. (All of these tokens are considered to be revealed simultaneously, so you are not allowed to reveal the\nfirst 2 tokens with Olive, and then decide whether or not to use the statue). \nIf you instead trigger the statue’s ability first, you would do the same thing, declaring your intent. (For example, “I’m going to reveal 2 tokens using my statue, but for the second token, I’m going to use Olive’s ability to reveal 3 instead of 1”.) Then you would choose between resolving the first token or the 3 Olive tokens. (Here this may seem a little strange, because Grotesque Statue says “Choose 1 of those tokens to resolve, and ignore the other,” which implies that you only get to resolve 1 token and ignore 1 token, but for the purposes of resolving these types of effects, the 3 tokens revealed from Olive’s ability should be treated as 1 revealed token.) If you decide to resolve the 3 Olive tokens you would then choose 2 to resolve and resolve the other, as usual. - FAQ, v.1.3, May 2018\n\n- **Clarification:** If an investigator is instructed to “resolve” multiple revealed chaos tokens, any game or card effects which refer to “the revealed chaos token” in the singular should be construed to apply to each of the revealed chaos tokens. For example, when applying chaos symbol effects during Step 4 of a skill test or applying modifiers to an investigator’s skill value during Step 5 of a skill test, the effects and modifiers of all of the resolved chaos tokens should be applied, even though the rules state “the revealed chaos token.” Similarly, any card effects that refer to “the revealed chaos token” refer to all of the\nresolved tokens. For example: An investigator plays [Premonition](/card/04199) , which reads: “Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.” That investigator then uses [Olive McBride](/card/04197) to “reveal 3 chaos tokens instead of 1, choose 2 of those tokens to resolve, and ignore the other.” In this case, both of the resolved tokens would be sealed on Premonition, even though Premonition only refers to the revealed token as\na singular token. Likewise, when Premonition instructs that investigator to “Resolve the token sealed here as if it were just revealed from the chaos bag,” the investigator should resolve both of the tokens sealed on it. Additionally, when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\nNote that this entry only applies when multiple chaos tokens are “resolved.” If multiple chaos tokens are revealed and all but 1 of them are canceled or ignored, this entry does not apply. - FAQ, v.1.4, September 2018\n\n- **Q:** I have [Ritual Candles](/card/02029) in play and take a test. Step 3 occurs, where I pull a [cultist] symbol. I trigger Candles as a [reaction]. Step 4 occurs, and the [cultist] effect is to reveal another token. I return to step 3, where I pull a [skull]. Can I trigger Ritual Candles again? (I know you can't when you reveal multiple tokens simultaneously (say through [Olive McBride](/card/04197)) but I'm less certain here.) **A:** You sure can! Actually, you can even when revealing multiple tokens with Olive as well, as long as they aren’t being ignored/canceled. For example, if with Olive you revealed a [skull], a [tablet] and an [elder_thing], and then ignored the [elder_thing], you could still trigger Ritual Candles twice—once for the [skull], and once for the [tablet]. \n\n- **Q:** [part 2, following on from previous Q&A] I thought you can't with Olive because of this rule on [reaction] triggered abilities: \"Each [reaction] triggered ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered \"After X occurs,\" may be used once each time \"X\" occurs. Additionally the FAQ entry [Resolving Multiple Revealed Chaos Tokens](/rules#Resolving_Multiple_Revealed_Chaos_Tokens): \"[...] when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\" **A:** [part 2] Each [reaction] ability can be triggered once each time the specified condition is met. In this case the condition is “after a (symbol) token is revealed during a skill test.” Therefore, if two symbols are revealed during a skill test, the reaction may be triggered twice. (This would be different if it read “1 or more tokens.”) As for the second ruling [the FAQ], that doesn’t apply here. That ruling is specifically talking about effects within another ability that trigger if a chaos token is revealed, such as the horror-dealing effect on [Shrivelling](/card/01060). Those are not independent reaction triggers, they are delayed effects that trigger if a particular type of chaos token is revealed (in other words, they are a binary state; they either trigger or they don’t).", + "text": "- **Clarification:** When you use multiple effects that replace “revealing a chaos token” with something, else, you must first declare your intention so you are reacting to what you draw from the bag, because each of these effects are meant to be triggered before you draw tokens from the bag. If you declare you’re going to trigger [Olive McBride's](/card/04197) ability first, you should then declare which of the 3 tokens you’re about to reveal from Olive’s ability will be turned into 2 tokens from the [Grotesque Statue](/card/01071) (For example, “I’m going to reveal 3 tokens using Olive, and for the first token, I’m going to reveal 2 instead of 1 using my statue). Then you’ll ignore one of the 2 statue tokens, and be left with 3 total tokens, which you’ll then ignore 1 of. (All of these tokens are considered to be revealed simultaneously, so you are not allowed to reveal the\nfirst 2 tokens with Olive, and then decide whether or not to use the statue). \nIf you instead trigger the statue’s ability first, you would do the same thing, declaring your intent. (For example, “I’m going to reveal 2 tokens using my statue, but for the second token, I’m going to use Olive’s ability to reveal 3 instead of 1”.) Then you would choose between resolving the first token or the 3 Olive tokens. (Here this may seem a little strange, because Grotesque Statue says “Choose 1 of those tokens to resolve, and ignore the other,” which implies that you only get to resolve 1 token and ignore 1 token, but for the purposes of resolving these types of effects, the 3 tokens revealed from Olive’s ability should be treated as 1 revealed token.) If you decide to resolve the 3 Olive tokens you would then choose 2 to resolve and resolve the other, as usual. - FAQ, v.1.3, May 2018\n\n- **Clarification:** If an investigator is instructed to “resolve” multiple revealed chaos tokens, any game or card effects which refer to “the revealed chaos token” in the singular should be construed to apply to each of the revealed chaos tokens. For example, when applying chaos symbol effects during Step 4 of a skill test or applying modifiers to an investigator’s skill value during Step 5 of a skill test, the effects and modifiers of all of the resolved chaos tokens should be applied, even though the rules state “the revealed chaos token.” Similarly, any card effects that refer to “the revealed chaos token” refer to all of the\nresolved tokens. For example: An investigator plays [Premonition](/card/04199) , which reads: “Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition.” That investigator then uses [Olive McBride](/card/04197) to “reveal 3 chaos tokens instead of 1, choose 2 of those tokens to resolve, and ignore the other.” In this case, both of the resolved tokens would be sealed on Premonition, even though Premonition only refers to the revealed token as\na singular token. Likewise, when Premonition instructs that investigator to “Resolve the token sealed here as if it were just revealed from the chaos bag,” the investigator should resolve both of the tokens sealed on it. Additionally, when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\nNote that this entry only applies when multiple chaos tokens are “resolved.” If multiple chaos tokens are revealed and all but 1 of them are canceled or ignored, this entry does not apply. - FAQ, v.1.4, September 2018\n\n- **Q:** I have [Ritual Candles](/card/02029) in play and take a test. Step 3 occurs, where I pull a [cultist] symbol. I trigger Candles as a [reaction]. Step 4 occurs, and the [cultist] effect is to reveal another token. I return to step 3, where I pull a [skull]. Can I trigger Ritual Candles again? (I know you can't when you reveal multiple tokens simultaneously (say through [Olive McBride](/card/04197)) but I'm less certain here.) **A:** You sure can! Actually, you can even when revealing multiple tokens with Olive as well, as long as they aren’t being ignored/canceled. For example, if with Olive you revealed a [skull], a [tablet] and an [elder_thing], and then ignored the [elder_thing], you could still trigger Ritual Candles twice—once for the [skull], and once for the [tablet]. \n\n- **Q:** [part 2, following on from previous Q&A] I thought you can't with Olive because of this rule on [reaction] triggered abilities: \"Each [reaction] triggered ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered \"After X occurs,\" may be used once each time \"X\" occurs. Additionally the FAQ entry [Resolving Multiple Revealed Chaos Tokens](/rules#Resolving_Multiple_Revealed_Chaos_Tokens): \"[…] when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on [Recall the Future](/card/04158)—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved.\" **A:** [part 2] Each [reaction] ability can be triggered once each time the specified condition is met. In this case the condition is “after a (symbol) token is revealed during a skill test.” Therefore, if two symbols are revealed during a skill test, the reaction may be triggered twice. (This would be different if it read “1 or more tokens.”) As for the second ruling [the FAQ], that doesn’t apply here. That ruling is specifically talking about effects within another ability that trigger if a chaos token is revealed, such as the horror-dealing effect on [Shrivelling](/card/01060). Those are not independent reaction triggers, they are delayed effects that trigger if a particular type of chaos token is revealed (in other words, they are a binary state; they either trigger or they don’t).", "updated_at": "2021-07-14T17:21:09.000Z" }, { @@ -216,7 +216,7 @@ }, { "code": "04233", - "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)", + "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)", "updated_at": "2020-05-11T14:41:42.000Z" }, { diff --git a/faq/en/tic.json b/faq/en/tic.json index a5c2ccea8..a63d1643a 100644 --- a/faq/en/tic.json +++ b/faq/en/tic.json @@ -16,7 +16,7 @@ }, { "code": "07223", - "text": "- **Erratum**: This card's [fast] ability should read: \"... (Limit once per test.)\" - FAQ, v.1.9, June 2021", + "text": "- **Erratum**: This card's [fast] ability should read: \"… (Limit once per test.)\" - FAQ, v.1.9, June 2021", "updated_at": "2021-06-29T17:59:48.000Z" }, { diff --git a/faq/ko/core.json b/faq/ko/core.json index 30380cd6f..f4d78381e 100644 --- a/faq/ko/core.json +++ b/faq/ko/core.json @@ -206,7 +206,7 @@ }, { "code": "01060", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T21:21:43.000Z" }, { @@ -226,7 +226,7 @@ }, { "code": "01066", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T21:21:48.000Z" }, { @@ -241,7 +241,7 @@ }, { "code": "01069", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T21:21:45.000Z" }, { @@ -256,7 +256,7 @@ }, { "code": "01074", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).\n\n- When a token is 'cancelled' or 'ignored' **in its entirety** (such as through [Wendy Adams](/card/01005)'s ability or [Grotesque Statue](/card/01071)), treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token (like [Baseball Bat](/card/01074) with [skull] and [auto_fail]) **do not** trigger. However, when a token is only partially ignored or cancelled, as with [Defiance](/card/02190), the token is still considered to have been revealed, and effects that trigger off it being revealed **do** trigger.", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing](/rules#Skill_Test_Timing).\n\n- When a token is 'cancelled' or 'ignored' **in its entirety** (such as through [Wendy Adams](/card/01005)'s ability or [Grotesque Statue](/card/01071)), treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token (like [Baseball Bat](/card/01074) with [skull] and [auto_fail]) **do not** trigger. However, when a token is only partially ignored or cancelled, as with [Defiance](/card/02190), the token is still considered to have been revealed, and effects that trigger off it being revealed **do** trigger.", "updated_at": "2017-05-09T17:39:44.000Z" }, { diff --git a/faq/ko/dwl.json b/faq/ko/dwl.json index 250a9b797..6db6e02d2 100644 --- a/faq/ko/dwl.json +++ b/faq/ko/dwl.json @@ -6,22 +6,22 @@ }, { "code": "02002", - "text": "- [List of ***Fortune*** cards](https://arkhamdb.com/find?q=k%3Afortune) that Rex cannot include in his deck.\n\n- You can only 'discover' a clue if there is a clue on your location.\n\n- You can use the reaction ability to discover a clue even if the successful investigation attempt would not result in discovering clues (e.g. when using [Burglary](/card/01045)).\n\n- If you are forced to redraw a chaos token due to [Rex's Curse](/card/02009), and you draw [elder_sign], choosing to automatically fail the test results in the Curse being shuffled back into Rex's deck.\n\n- **Erratum:** [Rex Murphy](/card/02002)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", + "text": "- [List of ***Fortune*** cards](https://arkhamdb.com/find?q=k%3Afortune) that Rex cannot include in his deck.\n\n- You can only 'discover' a clue if there is a clue on your location.\n\n- You can use the reaction ability to discover a clue even if the successful investigation attempt would not result in discovering clues (e.g. when using [Burglary](/card/01045)).\n\n- If you are forced to redraw a chaos token due to [Rex's Curse](/card/02009), and you draw [elder_sign], choosing to automatically fail the test results in the Curse being shuffled back into Rex's deck.\n\n- **Erratum:** [Rex Murphy](/card/02002)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [rogue], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", "updated_at": "2020-03-17T16:19:11.000Z" }, { "code": "02003", - "text": "- **Erratum:** [Jenny Barnes](/card/02003)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019", + "text": "- **Erratum:** [Jenny Barnes](/card/02003)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [mystic], and/or [survivor]).\" - FAQ, v.1.5, April 2019", "updated_at": "2019-06-25T19:56:22.000Z" }, { "code": "02004", - "text": "- Only treat the _modifier_ on [skull] skull tokens as 0, not the whole token. It's still a skull token, so any additional effects (from the scenario reference card, ***Spells***, etc.) trigger.\n\n- **Erratum:** [Jim Culver](/card/02004)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [survivor]).\" - FAQ, v.1.5, April 2019", + "text": "- Only treat the _modifier_ on [skull] skull tokens as 0, not the whole token. It's still a skull token, so any additional effects (from the scenario reference card, ***Spells***, etc.) trigger.\n\n- **Erratum:** [Jim Culver](/card/02004)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [survivor]).\" - FAQ, v.1.5, April 2019", "updated_at": "2019-06-25T19:56:56.000Z" }, { "code": "02005", - "text": "- You don't need to pay [Duke](/card/02014)'s cost when you start the game with him in play.\n\n- **Erratum:** [Ashcan Pete](/card/02001)'s **Deckbuilding Options** should read: \"... up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [mystic]).\" - FAQ, v.1.5, April 2019", + "text": "- You don't need to pay [Duke](/card/02014)'s cost when you start the game with him in play.\n\n- **Erratum:** [Ashcan Pete](/card/02001)'s **Deckbuilding Options** should read: \"… up to five other level 0 cards from any other classes ([guardian], [seeker], [rogue], and/or [mystic]).\" - FAQ, v.1.5, April 2019", "updated_at": "2019-06-25T19:57:27.000Z" }, { @@ -91,7 +91,7 @@ }, { "code": "02028", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).", "updated_at": "2017-04-17T02:59:24.000Z" }, { @@ -126,7 +126,7 @@ }, { "code": "02040", - "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in their deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card...\" - FAQ v.1.3, 2018년 5월", + "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in their deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card…\" - FAQ v.1.3, 2018년 5월", "updated_at": "2018-06-05T18:52:37.000Z" }, { @@ -406,7 +406,7 @@ }, { "code": "02221", - "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage...\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when...\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.", + "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage…\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when…\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.", "updated_at": "2017-06-15T19:46:38.000Z" }, { @@ -536,7 +536,7 @@ }, { "code": "02302", - "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck...\" - FAQ v1.2, Jan 2018.", + "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck…\" - FAQ v1.2, Jan 2018.", "updated_at": "2018-01-05T15:35:22.000Z" }, { diff --git a/faq/ko/investigator.json b/faq/ko/investigator.json index bc699bf44..82a6c035a 100644 --- a/faq/ko/investigator.json +++ b/faq/ko/investigator.json @@ -21,7 +21,7 @@ }, { "code": "60317", - "text": "- **질문:** '재빠름'의 효과인 \"성공하면, 이번 능력 테스트를 해결한 후, 능력값이 난이도를 초과한 만큼...\"은 성공 효과인가요? '[대박 아니면 쪽박](/card/02026)'과 같이 소모한 경우, 해당 효과는 두번 해결하나요? **답변:** 해당 효과는 성공 효과입니다. '대박 아니면 쪽박'과 같이 소모한 경우, 해당 효과는 두번 해결합니다. 또한, \"~하면\"과 동일한 시점을 가집니다. 즉, [능력 테스트 7단계](/rules#Skill_Test_7)에 해당 효과가 발동되며, 발동 순서 역시 동일 시점을 가진 효과끼리 선택할 수 있습니다. 다만, '재빠름'은 지연 효과를 야기하므로 실제적으로 이동하는 것은 능력 테스트를 다 해결한 후라는 것을 참고하세요.", + "text": "- **질문:** '재빠름'의 효과인 \"성공하면, 이번 능력 테스트를 해결한 후, 능력값이 난이도를 초과한 만큼…\"은 성공 효과인가요? '[대박 아니면 쪽박](/card/02026)'과 같이 소모한 경우, 해당 효과는 두번 해결하나요? **답변:** 해당 효과는 성공 효과입니다. '대박 아니면 쪽박'과 같이 소모한 경우, 해당 효과는 두번 해결합니다. 또한, \"~하면\"과 동일한 시점을 가집니다. 즉, [능력 테스트 7단계](/rules#Skill_Test_7)에 해당 효과가 발동되며, 발동 순서 역시 동일 시점을 가진 효과끼리 선택할 수 있습니다. 다만, '재빠름'은 지연 효과를 야기하므로 실제적으로 이동하는 것은 능력 테스트를 다 해결한 후라는 것을 참고하세요.", "updated_at": "2021-02-18T13:23:59.000Z" }, { diff --git a/faq/ko/ptc.json b/faq/ko/ptc.json index 05d85b548..e11059256 100644 --- a/faq/ko/ptc.json +++ b/faq/ko/ptc.json @@ -121,7 +121,7 @@ }, { "code": "03102", - "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand...\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.", + "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand…\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.", "updated_at": "2018-07-11T15:45:51.000Z" }, { @@ -266,12 +266,12 @@ }, { "code": "03194", - "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm... Technically you are correct...although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct...but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020", + "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm… Technically you are correct…although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct…but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020", "updated_at": "2020-03-17T16:15:08.000Z" }, { "code": "03199", - "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when...” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after...” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?", + "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when…” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after…” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?", "updated_at": "2020-10-19T13:50:04.000Z" }, { @@ -281,7 +281,7 @@ }, { "code": "03232", - "text": "- **Erratum:** This card’s [free] ability should read: “...Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018", + "text": "- **Erratum:** This card’s [free] ability should read: “…Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018", "updated_at": "2018-09-25T19:06:25.000Z" }, { @@ -291,12 +291,12 @@ }, { "code": "03252", - "text": "- **Erratum:** This location’s ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, 2018년 5월", + "text": "- **Erratum:** This location’s ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, 2018년 5월", "updated_at": "2018-06-05T18:51:06.000Z" }, { "code": "03258", - "text": "- **Erratum:** This enemy's ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, 2018년 5월", + "text": "- **Erratum:** This enemy's ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, 2018년 5월", "updated_at": "2018-06-05T18:50:51.000Z" }, { @@ -316,7 +316,7 @@ }, { "code": "03272", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:47:14.000Z" }, { diff --git a/faq/ko/tcu.json b/faq/ko/tcu.json index 11a1f0268..3935f853c 100644 --- a/faq/ko/tcu.json +++ b/faq/ko/tcu.json @@ -26,7 +26,7 @@ }, { "code": "05009", - "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", + "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", "updated_at": "2021-02-18T13:23:57.000Z" }, { @@ -56,12 +56,12 @@ }, { "code": "05022", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:46:37.000Z" }, { "code": "05026", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:48:32.000Z" }, { @@ -76,7 +76,7 @@ }, { "code": "05030", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:47:26.000Z" }, { @@ -91,7 +91,7 @@ }, { "code": "05034", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:48:06.000Z" }, { @@ -101,7 +101,7 @@ }, { "code": "05038", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:47:52.000Z" }, { diff --git a/faq/ko/tfa.json b/faq/ko/tfa.json index 37d842190..7ea1d8579 100644 --- a/faq/ko/tfa.json +++ b/faq/ko/tfa.json @@ -11,12 +11,12 @@ }, { "code": "04004", - "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token...\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, 2018년 5월\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, 2020년 3월", + "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token…\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, 2018년 5월\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, 2020년 3월", "updated_at": "2020-03-17T16:17:12.000Z" }, { "code": "04006", - "text": "- The new FAQ (v.1.3, 2018년 5월) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", + "text": "- The new FAQ (v.1.3, 2018년 5월) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", "updated_at": "2018-06-05T18:51:31.000Z" }, { @@ -66,7 +66,7 @@ }, { "code": "04035", - "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-07-19T18:03:20.000Z" }, { @@ -91,7 +91,7 @@ }, { "code": "04062", - "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm... Technically you are correct... although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct... but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.", + "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm… Technically you are correct… although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct… but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.", "updated_at": "2019-04-12T14:55:13.000Z" }, { @@ -121,12 +121,12 @@ }, { "code": "04108", - "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.", + "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.", "updated_at": "2018-09-14T19:51:54.000Z" }, { "code": "04109", - "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign...\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]", + "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign…\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]", "updated_at": "2018-05-01T15:18:44.000Z" }, { @@ -221,7 +221,7 @@ }, { "code": "04233", - "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)", + "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)", "updated_at": "2020-05-11T15:41:42.000Z" }, { diff --git a/faq/ru/core.json b/faq/ru/core.json index 787331000..56868dacd 100644 --- a/faq/ru/core.json +++ b/faq/ru/core.json @@ -191,7 +191,7 @@ }, { "code": "01060", - "text": "- Эффект «Если вытянут символ...» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).", + "text": "- Эффект «Если вытянут символ…» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T21:21:43.000Z" }, { @@ -211,7 +211,7 @@ }, { "code": "01066", - "text": "- Эффект «Если вытянут символ...» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).", + "text": "- Эффект «Если вытянут символ…» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T21:21:48.000Z" }, { @@ -226,7 +226,7 @@ }, { "code": "01069", - "text": "- Эффект «Если вытянут символ...» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).", + "text": "- Эффект «Если вытянут символ…» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).", "updated_at": "2017-01-06T21:21:45.000Z" }, { @@ -241,7 +241,7 @@ }, { "code": "01074", - "text": "- Эффект «Если вытянут символ...» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).\n\n- Когда жетон отменяется или игнорируется **полностью** (например, посредством способности [Венди Адамс](/card/01005) или [«Причудливой статуэтки»](/card/01071)), считайте, что он вообще никогда не был вытянут. Все эффекты жетона отменяются или игнорируются, а любые эффекты, которые могли бы сработать с жетоном хаоса этого типа (например, [«Бейсбольная бита»](/card/01074) с [skull] и [auto_fail]) **не срабатывают**. Однако, когда жетон игнорируется или отменяется лишь частично, как в случае с [«Непокорство»](/card/02190), он все равно считается вытянутым, и эффекты, срабатывающие при его вытягивании, **выполняются**.", + "text": "- Эффект «Если вытянут символ…» срабатывает на 3 этапе [Прохождения проверки](/rules#Skill_Test_Timing).\n\n- Когда жетон отменяется или игнорируется **полностью** (например, посредством способности [Венди Адамс](/card/01005) или [«Причудливой статуэтки»](/card/01071)), считайте, что он вообще никогда не был вытянут. Все эффекты жетона отменяются или игнорируются, а любые эффекты, которые могли бы сработать с жетоном хаоса этого типа (например, [«Бейсбольная бита»](/card/01074) с [skull] и [auto_fail]) **не срабатывают**. Однако, когда жетон игнорируется или отменяется лишь частично, как в случае с [«Непокорство»](/card/02190), он все равно считается вытянутым, и эффекты, срабатывающие при его вытягивании, **выполняются**.", "updated_at": "2017-05-09T17:39:44.000Z" }, { diff --git a/faq/ru/dwl.json b/faq/ru/dwl.json index ce001f3d0..2362e8250 100644 --- a/faq/ru/dwl.json +++ b/faq/ru/dwl.json @@ -1,27 +1,27 @@ [ { "code": "02001", - "text": "- Если [Зои Самарас](/card/02001) имеет дело с Огромным врагом, враг считается сражающимся с вами, поэтому он активирует свойства - как например у [«Мачете»](/card/01020) - которые требуют, чтобы вы были сражающимся с врагом. Однако для Огромного врага нет определённого момента во времени, когда он начинает сражаться с сыщиком; сыщик просто считается сражающимся с таким врагом, когда находится с ним в одной локации. Поэтому такие карты, как [«Незаметность»](/card/03028) и [«Крест Зои»](/card/02006), а также свойство [Зои Самарас](/card/02001) не работают с Огромными врагами: эти свойства активируются в момент, когда сыщик начинает сражаться с врагом, а с Огромными врагами такого момента нет.\n\n- **Эррата:** Раздел **Возможные карты** у [Зои Самарас](/card/02001) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019", + "text": "- Если [Зои Самарас](/card/02001) имеет дело с Огромным врагом, враг считается сражающимся с вами, поэтому он активирует свойства - как например у [«Мачете»](/card/01020) - которые требуют, чтобы вы были сражающимся с врагом. Однако для Огромного врага нет определённого момента во времени, когда он начинает сражаться с сыщиком; сыщик просто считается сражающимся с таким врагом, когда находится с ним в одной локации. Поэтому такие карты, как [«Незаметность»](/card/03028) и [«Крест Зои»](/card/02006), а также свойство [Зои Самарас](/card/02001) не работают с Огромными врагами: эти свойства активируются в момент, когда сыщик начинает сражаться с врагом, а с Огромными врагами такого момента нет.\n\n- **Эррата:** Раздел **Возможные карты** у [Зои Самарас](/card/02001) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019", "updated_at": "2019-06-25T19:55:16.000Z" }, { "code": "02002", - "text": "- [Список карт ***удачи***](https://arkhamdb.com/find?q=k%3Afortune), которые Рекс Мерфи не может включить в колоду.\n\n- «Найти 1 улику в своей локации» вы можете только, если в вашей локации есть улика.\n\n- Можно использовать способность Рекса «Найти 1 улику» даже, если при успешном исследовании вам не удалось получить улики (например, используя [«Кражу со взломом»](/card/01045)).\n\n- Если вы тяните новый жетон из-за слабости [«Проклятие Рекса»](/card/02009) и достаете [elder_sign], вы можете выбрать автоматически провалить проверку, но тогда «Проклятие Рекса» замешивается назад в колоду Рекса.\n\n- **Эррата:** Раздел **Возможные карты** у [Рекса Мерфи](/card/02002) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019\n\n- **Автоматический успех/провал:** Эффекты некоторых карт позволяют сыщику автоматически успешно проходить проверки или автоматически проваливать их. В таком случае, в зависимости от момента активации эффекта, некоторые этапы проверки навыка могут быть полностью пропущены.\n - Если известно, что сыщик автоматически успешно проходит или проваливает проверку до Шага 3 («[Вытяните жетон хаоса](/rules#Skill_Test_Timing)») - пропустите этот шаг, вместе с Шагом 4. Жетон Хаоса из мешка доставать не нужно, а сыщик может сразу переходить к Шагу 5. Все остальные шаги в этой проверке навыка проходят в обычном порядке.\n - Если жетон хаоса указывает сыщику автоматически успешно пройти или провалить проверку навыка, выполняйте Шаг 3 и 4 в обычном порядке. - FAQ, v.1.7, Март 2020", + "text": "- [Список карт ***удачи***](https://arkhamdb.com/find?q=k%3Afortune), которые Рекс Мерфи не может включить в колоду.\n\n- «Найти 1 улику в своей локации» вы можете только, если в вашей локации есть улика.\n\n- Можно использовать способность Рекса «Найти 1 улику» даже, если при успешном исследовании вам не удалось получить улики (например, используя [«Кражу со взломом»](/card/01045)).\n\n- Если вы тяните новый жетон из-за слабости [«Проклятие Рекса»](/card/02009) и достаете [elder_sign], вы можете выбрать автоматически провалить проверку, но тогда «Проклятие Рекса» замешивается назад в колоду Рекса.\n\n- **Эррата:** Раздел **Возможные карты** у [Рекса Мерфи](/card/02002) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019\n\n- **Автоматический успех/провал:** Эффекты некоторых карт позволяют сыщику автоматически успешно проходить проверки или автоматически проваливать их. В таком случае, в зависимости от момента активации эффекта, некоторые этапы проверки навыка могут быть полностью пропущены.\n - Если известно, что сыщик автоматически успешно проходит или проваливает проверку до Шага 3 («[Вытяните жетон хаоса](/rules#Skill_Test_Timing)») - пропустите этот шаг, вместе с Шагом 4. Жетон Хаоса из мешка доставать не нужно, а сыщик может сразу переходить к Шагу 5. Все остальные шаги в этой проверке навыка проходят в обычном порядке.\n - Если жетон хаоса указывает сыщику автоматически успешно пройти или провалить проверку навыка, выполняйте Шаг 3 и 4 в обычном порядке. - FAQ, v.1.7, Март 2020", "updated_at": "2020-03-17T16:19:11.000Z" }, { "code": "02003", - "text": "- **Эррата:** Раздел **Возможные карты** у [Дженни Барнс](/card/02003) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019", + "text": "- **Эррата:** Раздел **Возможные карты** у [Дженни Барнс](/card/02003) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019", "updated_at": "2019-06-25T19:56:22.000Z" }, { "code": "02004", - "text": "- Только _модификатор_ на жетонах [skull] следует считать равным 0. Сам жетон все еще остается [skull] и все другие эффекты (например, от карт сценариев, ***Заклинаний***, и т.д) должны срабатывать.\n\n- **Эррата:** Раздел **Возможные карты** у [Джима Кальвера](/card/02004) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019", + "text": "- Только _модификатор_ на жетонах [skull] следует считать равным 0. Сам жетон все еще остается [skull] и все другие эффекты (например, от карт сценариев, ***Заклинаний***, и т.д) должны срабатывать.\n\n- **Эррата:** Раздел **Возможные карты** у [Джима Кальвера](/card/02004) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019", "updated_at": "2019-06-25T19:56:56.000Z" }, { "code": "02005", - "text": "- Когда вы начинаете игру с активом [Дюк](/card/02014) в игре, вам не нужно платить его стоимость.\n\n- **Эррата:** Раздел **Возможные карты** у [Пита Мусорщика](/card/02005) следует читать так: «... до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019", + "text": "- Когда вы начинаете игру с активом [Дюк](/card/02014) в игре, вам не нужно платить его стоимость.\n\n- **Эррата:** Раздел **Возможные карты** у [Пита Мусорщика](/card/02005) следует читать так: «… до 5 карт любых других классов уровня 0 ([guardian], [rogue], [mystic], и/или [survivor]).» - FAQ, v.1.5, Апрель 2019", "updated_at": "2019-06-25T19:57:27.000Z" }, { @@ -81,17 +81,17 @@ }, { "code": "02025", - "text": "- Различия между «Враг *Выходит*», «*выложите врага в игру*» и другими случаями: «Выходит» используется, когда враг был взят с колоды контактов или когда эффект использует термин «Выходит», чтобы выложить врага в игру (Например: «Найдите в колоде контактов врага и выложите его в...»). Во всех остальных случаях, если враг должен быть введен в игру другими способами (например, когда *Посторонние* карты должны перевернуться стороной врага вверх), это не считатется «Выходом» врага.", + "text": "- Различия между «Враг *Выходит*», «*выложите врага в игру*» и другими случаями: «Выходит» используется, когда враг был взят с колоды контактов или когда эффект использует термин «Выходит», чтобы выложить врага в игру (Например: «Найдите в колоде контактов врага и выложите его в…»). Во всех остальных случаях, если враг должен быть введен в игру другими способами (например, когда *Посторонние* карты должны перевернуться стороной врага вверх), это не считатется «Выходом» врага.", "updated_at": "2017-10-13T20:16:36.000Z" }, { "code": "02026", - "text": "- Сначала определите результат успешной проверки (учитывая любые дополнительные эффекты карт, такие как: дополнительный урон, эффекты добавленных к проверкам карт, и т.д), затем разыграйте эти эффекты дважды.\n\n- For [Blinding Light](/card/01069) and similar cards, the *\"if a special symbol is revealed...\"* part will not be doubled, because it is not the effect of the successful test.\n\n- Do not double any **Reactions** to a successful skill test (e.g. [Dr. Milan Christopher](/card/01033), [Scavenging](/card/01073)).\n\n- All cards committed to a test are committed simultaneously. This means you cannot use [Double or Nothing](/card/02026) to double the difficulty of a test and then commit [Rise to the Occasion](/card/02192) based off the doubled difficulty of the test.\n\n- **Q:** Does [Double or Nothing](/card/02026) work with extra action effects like [Quick Thinking](/card/02229) or the level 2 [.41 Derringer](/card/03234)? **A:** Double or Nothing works with both of those effects! Those effects indeed trigger during step 7 [of a skill test], and then create a delayed effect which grants the extra action(s) after the test resolves.", + "text": "- Сначала определите результат успешной проверки (учитывая любые дополнительные эффекты карт, такие как: дополнительный урон, эффекты добавленных к проверкам карт, и т.д), затем разыграйте эти эффекты дважды.\n\n- For [Blinding Light](/card/01069) and similar cards, the *\"if a special symbol is revealed…\"* part will not be doubled, because it is not the effect of the successful test.\n\n- Do not double any **Reactions** to a successful skill test (e.g. [Dr. Milan Christopher](/card/01033), [Scavenging](/card/01073)).\n\n- All cards committed to a test are committed simultaneously. This means you cannot use [Double or Nothing](/card/02026) to double the difficulty of a test and then commit [Rise to the Occasion](/card/02192) based off the doubled difficulty of the test.\n\n- **Q:** Does [Double or Nothing](/card/02026) work with extra action effects like [Quick Thinking](/card/02229) or the level 2 [.41 Derringer](/card/03234)? **A:** Double or Nothing works with both of those effects! Those effects indeed trigger during step 7 [of a skill test], and then create a delayed effect which grants the extra action(s) after the test resolves.", "updated_at": "2018-04-18T22:53:39.000Z" }, { "code": "02028", - "text": "- The *\"If a symbol is revealed...\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).", + "text": "- The *\"If a symbol is revealed…\"* effect triggers during Step 3 of the [Skill Test Timing]( [arkhamdb.com](/rules#Skill_Test_Timing) ).", "updated_at": "2017-04-17T02:59:24.000Z" }, { @@ -121,7 +121,7 @@ }, { "code": "02040", - "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in their deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card...\" - FAQ v.1.3, May 2018", + "text": "- When you are given the chance whether or not to include a particular card in an investigator’s deck, that is the only chance you get to make that decision. If at that point you choose not to include that card, you aren’t given the chance to include it later (unless stated otherwise). If you do choose to include that card in an investigator’s deck, it is recorded under “Earned Story Assets/Weaknesses,” and that investigator must then continue to include it in their deck (unless stated otherwise).\n\n- Unless otherwise specified 'drawing a card' always refers to drawing a card from your investigator's deck. Armitage's ability cannot be used on encounter cards.\n\n- **Q:** \"Retiring investigators has been the subject of some discussion lately, and you were quoted as ruling you could freely retire investigators by treating yourself as a new 'player' (per the campaign rules on joining and leaving a campaign). Is it legit, then, to 'retire' an investigator with story assets, then 'rejoin' with that investigator later, strictly to avoid risking the story asset (such as on The Essex County Express), and not because that player is sitting out the game? And for that matter, can a 4-player campaign load all the story assets onto one player, and have that player sit Essex County for this purpose?\" **A:** \"I don’t think there’s anything explicitly preventing players from doing this as far as the rules are concerned, but I think doing so would go against the spirit of the rules. The ability to retire from and/or join an in-progress campaign exists to give players more freedom when playing through a campaign with friends. Schedules can sometimes be hectic, and when it comes to gaming, real life comes first. Sometimes players cannot make it to a play session, and sometimes you'd like to include a friend mid-campaign without having to start over. These rules were written in such a way as to allow players the freedom to have players drop in and out with relative ease, without compromising the integrity of any player’s deck, or the story. I would urge players to not intentionally abuse these rules to try and get around specific story resolution effects.\"\n\n- **Erratum:** This card's [reaction] should read: After you draw a non-weakness card, discard that card…\" - FAQ v.1.3, May 2018", "updated_at": "2018-06-05T18:52:37.000Z" }, { @@ -396,7 +396,7 @@ }, { "code": "02221", - "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage...\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when...\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.", + "text": "- [Psychopomp's Song](/card/02221) reads \"When you would take 1 or more damage: Take 2 additional damage…\" This means that this effect is essentially modifying the amount of damage you were about to take (but have not yet taken, as this is a \"when…\" effect). If you were about to take 2 damage and then Psychopomp's Song caused you to take 2 additional damage, you could cancel all 4 of it with [\"I've had worse…\"](/card/02261).\n\n- Note that this would be different if Psychopomp's Song read something like \"After you take 1 or more damage: Take 2 damage\" or something like that.", "updated_at": "2017-06-15T19:46:38.000Z" }, { @@ -526,7 +526,7 @@ }, { "code": "02302", - "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck...\" - FAQ v1.2, Jan 2018.", + "text": "- **Erratum:** This card’s [reaction] ability should read: \"When you draw an encounter card from\nthe encounter deck…\" - FAQ v1.2, Jan 2018.", "updated_at": "2018-01-05T15:35:22.000Z" }, { diff --git a/faq/ru/ptc.json b/faq/ru/ptc.json index e48b92fad..bbb2a2a83 100644 --- a/faq/ru/ptc.json +++ b/faq/ru/ptc.json @@ -121,7 +121,7 @@ }, { "code": "03102", - "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand...\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.", + "text": "- [Corrosion](/card/03102) compels you to discard Item assets from play and/or from your hand until a certain threshold is reached. Whether or not you must discard 0 cost assets depends on whether or not you can reach this threshold:\n - If you can reach this threshold, you may pick and choose which Item assets are discarded, and as long as the X value is reached, it doesn’t matter which ones are discarded. For example, if X was 5 and you had a 2-cost item, a 3-cost item, and a 0-cost item, you could discard the 2 and the 3 and be done with it. You’re not compelled to discard the 0-cost item.\n - However, let’s say X was 6. In this example, you cannot reach the threshold, so you are compelled to do as much of the effect as you can. This will force you to discard 0-cost assets as well, as you attempt to resolve as much of the effect as you possibly can. Ouch!\n\n\n- **Erratum:** [Corrosion](/card/03102)'s **Revelation** ability should read: \"Discard Item assets from your play area and/or from your hand…\" - FAQ v1.2, Jan 2018.\n\n- **Q:** Can you discard [Clasp of Black Onyx](/card/03142) to [Corrosion](/card/03102) or [Realm of Madness](/card/03338) if you can't reach the discard threshold with other cards in hand? **A:** No, in this case, Corrosion would not discard the Clasp, because weaknesses cannot be discarded from your hand except when it is at random. Even if there are no other options for Corrosion to discard, the Clasp would remain in your hand.", "updated_at": "2018-07-11T15:45:51.000Z" }, { @@ -266,12 +266,12 @@ }, { "code": "03194", - "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm... Technically you are correct...although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct...but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020", + "text": "- **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. **SEE BELOW**\n\n- **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the harbinger requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't Cheap Shot apply only one resource token to the Harbinger?\" **A:** Hm… Technically you are correct…although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct…but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest. **SEE BELOW - updated FAQ, v.1.7, March 2020**\n\n- **Automatic Success/Failure & Automatic Evasion:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.\n - If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “[Evade](/rules#Evade_Action)” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking\nits engagement).\n - For example: Patrice uses the ability on [Hope](/card/06031), which reads: “[action] If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base [agility] value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on [Stray Cat](/card/01076), which reads: “[free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020", "updated_at": "2020-03-17T16:15:08.000Z" }, { "code": "03199", - "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when...” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after...” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?", + "text": "- **Q:** How does [Snare Trap](/card/03199) interact with abilities that trigger upon an enemy becoming engaged when the enemy is spawned at the location with the Snare Trap? Since enemies spawn engaged with the investigator who drew them (unless they have a different Spawn) does this trigger before the Snare Trap? For example, would a [Maniac](/card/03095) deal damage to himself and the investigator before the Snare Trap exhaust and disengages him? **A:** This question actually leads to a Nested Sequence, so in order to fully understand my answer it may help to take a look at rule 1.4 in the FAQ, “[Nested Sequences](/rules#Nested_Sequences).”\n\n Each time a triggering condition occurs, the following sequence is followed: (1) execute “when…” effects that interrupt that triggering condition, (2) resolve the triggering condition, and then, (3) execute “after…” effects in response to that triggering condition… It is possible that a nested sequence generates further triggering conditions (and hence more nested sequences). There is no limit to the number of nested sequences that may occur, but each nested sequence must complete before returning to the sequence that spawned it. In effect, these sequences are resolved in a Last In, First Out (LIFO) manner.\n\n Now let’s take a look at the cards. Snare Trap says “**Forced** - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it.” This is a forced ability that triggers after the enemy enters the attached location. However, any time a ready unengaged enemy is at the same location as an investigator, it engages that investigator (\"[Enemy Engagement](/rules#Enemy_Engagement),\" RR page 10). This is a constant effect that the game is always checking and therefore has timing priority over Forced abilities. As a result, the enemy would enter your location and immediately engage you before you could trigger any “after” effects in response to the enemy entering your location. Then, since engaging you is a triggering condition for another ability, this begins a nested sequence. You must execute any abilities that respond to the enemy engaging you before you can return to the original triggering condition (the enemy entering your location). So then you would execute the Maniac’s **Forced** effect (as well as any other **Forced** effects in response to Maniac engaging you). Finally, you would return to the original triggering condition and respond to the enemy entering your location, triggering the Forced ability on Snare Trap. So, to sum up:\n\n 1) Maniac enters your location.\n\n 2) Maniac immediately engages you. This is a constant ability, so it has timing priority over “after” effects that respond to the enemy entering your location.\n\n 3) Execute abilities that respond to enemy engagement (such as Maniac’s ability) \n\n 4) Return to original triggering condition and execute abilities that respond to the Maniac entering your location (such as Snare Trap’s ability).\n\n That’s a nested sequence for you! It would be even more complicated if you had abilities that responded to taking damage! (Those abilities would trigger in between steps 3 and 4, for the record.)\n\n- **Q:** Can you please illustrate how [Snare Trap](/card/03199) interacts with an investigator failing the test for [Dance of the Yellow King](/card/03097)? Two scenarios: a) A Lunatic enemy has the Snare Trap attached when Dance of the Yellow King affects them; b) a Lunatic enemy trips a Snare Trap on the way to the target investigator. Thanks for your help! **A:** Great question. Let’s look at the text of Dance of the Yellow King for a moment: “**Revelation** - If there are no Lunatic enemies in play, Dance of the Yellow King gains surge. Otherwise, test [willpower] (3). If you fail, the nearest Lunatic enemy readies, moves (one location at a time) until it reaches your location, engages you, and makes an immediate attack.” \n\n This effect forces an enemy to do 4 effects (ready, move, engage, and attack). Generally speaking, effects that are listed with the word “and” are not dependent on one another (for example, if an effect said “draw 1 card and gain 1 resource” I could still gain 1 resource even if I could not draw cards). However, in this case, some of these effects are dependent on one another simply by virtue of what they are. For example, if an enemy that is not at your location cannot move, it also cannot engage you, because engaging you would cause it to move to your location. Likewise, if an enemy was not engaged with an investigator, “make an attack” would not do anything, because the game has no way of knowing who the enemy attacks. (Note that this would be different had the card read “makes an immediate attack against you.”) That being said, neither movement nor attacks are dependent on the enemy being ready – enemies don’t normally move from the hunter keyword while exhausted or attack during the enemy phase while exhausted, but exhausted enemies can still move or attack from on card effects.\n \n So, here’s what would happen in this circumstance: If a Lunatic has Snare Trap attached when you draw Dance of the Yellow King, it would not ready because it would instead discard the Snare Trap, but it would still move towards you, engage and attack, because these effects are not dependent on the enemy remaining ready. If a Lunatic is moving toward you from Dance of the Yellow King and enters a location with a Snare Trap, it would immediately exhaust, disengage, and have Snare Trap attached to it… But then it would continue moving towards you, engage you, and attack.\n\n Man, Lunatics are pretty relentless when being manipulated by Him Who Is Not To Be Named, aren’t they?", "updated_at": "2020-10-19T13:50:04.000Z" }, { @@ -281,7 +281,7 @@ }, { "code": "03232", - "text": "- **Erratum:** This card’s [free] ability should read: “...Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018", + "text": "- **Erratum:** This card’s [free] ability should read: “…Any investigator at this location may trigger this ability.” - FAQ, v.1.4, September 2018", "updated_at": "2018-09-25T19:06:25.000Z" }, { @@ -291,12 +291,12 @@ }, { "code": "03252", - "text": "- **Erratum:** This location’s ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018", + "text": "- **Erratum:** This location’s ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018", "updated_at": "2018-06-05T18:51:06.000Z" }, { "code": "03258", - "text": "- **Erratum:** This enemy's ability should read: “... If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018", + "text": "- **Erratum:** This enemy's ability should read: “… If you succeed, look at the revealed side of any Catacombs location in play.” - FAQ v.1.3, May 2018", "updated_at": "2018-06-05T18:50:51.000Z" }, { @@ -316,7 +316,7 @@ }, { "code": "03272", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [\"Not without a fight!\"](/card/03272) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:47:14.000Z" }, { @@ -346,7 +346,7 @@ }, { "code": "03311", - "text": "- **Erratum:** The second part of this card’s ability should read: “Undo that action *(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)*.” - FAQ, v.1.4, September 2018\n\nThis card will prompt a lot of crazy rules questions. Here are some answers. The headline, though: \n\n\"The fact of the matter is that 99% of the time, this card is going to be used in quite simple situations, like after failing an attack against a retaliate enemy ... *The only really important thing to remember is if you can’t return the game state to the way it was before you played Time Warp, the effect fails (i.e. you can’t pick and choose which things to reset, it’s all or nothing).*\" [emphasis Frank's]\n\n- **Q:** What happens if the action that's being undone has (as per special symbols in [Rite of Seeking](/card/02028)) immediately ended the investigator's turn? **A:** Even if the action you were performing ended your turn, you can still play [Time Warp](/card/03311) as a reaction to that action resolving. Time Warp doesn’t say \"play only during your turn\" nor does it take an action to play, so there’s no reason why you couldn’t play it even if your turn ended. In playing it, you would return the game state to the way it was before your turn \"immediately ended\"”, so you could then continue to play out your turn, as normal. \n\n- **Q:** Can you play [Time Warp](/card/03311) after an action ends the game? **A:** Note that you could not play Time Warp in reaction to an action that ended the game, because ending the game is immediate, and no more cards can be played once the game has ended.\n\n- **Q:** When returning the game state to 'exactly the way it was before that action was performed': if I use [Scrying](/card/01061), and then play Time Warp, do I put back the scryed cards in the order I saw them? More generally, how does this card interact with scrying? What happens if the action I've performed, like [Calling in Favors](/card/03158), has shuffled my deck? **A:** To the extent that cards can be returned in the same order, they should be. So for example, if you use Scrying to reorder the top 3 cards of the encounter deck and then play Time Warp, you should go back and reorder those cards into their original order. Likewise, if I drew a card and then played Time Warp, the card I drew should be returned to the top of my deck. If you are unable to return the game state to exactly the way it was before the action was performed, the effect fails.To the extent that you know the exact order of things, you should return the game state to exactly the way it was. But for cards whose order you did not know, it’s fine to keep them randomized. For example, if I played No Stone Unturned and searched my deck for any card (let’s say Encyclopedia), it was part of my unknown randomized deck, so if somebody then plays Time Warp, I can (and should) just shuffle Encyclopedia back into my deck and that satisfies the effect of Time Warp. But, as previously noted, if I drew a card from the top of my deck and then played Time Warp, the card I drew should be returned to the top of my deck, because I knew that’s where it was.\n\nHowever, *a randomized deck is a randomized deck* – there’s no way of knowing the exact order of the cards, so keeping it shuffled is fine. You still don’t know what the order of the deck was, so the game state is effectively the same. [this is another super useful point]\n\n- **Q:** How does this card interact with [Quantum Flux](/card/03196)? Do you need to be able to recall what cards were in your discard pile? Or do you just return the drawn card to the top of your deck and proceed from there? **A:** If you know exactly what cards were in your discard pile, you should retrieve those cards and place them back in your discard pile in order to return the game state to exactly the way it was before Quantum Flux was played. If you can’t, the effect fails.\n\n- **Q:** How does this card interact with, say, playing a card in a free trigger window during a skill test? Minh investigates, and plays [Cryptic Research](/card/01043) before committing cards? **A:** Time Warp resets the game state to the way it was immediately before the action was performed. So anything that happened during that action gets reset, as well. That includes the playing of fast cards, the committing of cards to skill tests or spending of resources to boost skills, attacks of opportunity, all of it gets reset.\n\n- **Q:** Can I play [Time Warp](/card/03311) after an action ends with an investigator being defeated?\n **A:** If the action eliminated an investigator, another investigator can't play Time Warp in response to the action because the first investigator is no longer at the same location (they've been defeated).\n\n- **Q:** Do I get [Time Warp](/card/03311) back after I play [Time Warp](/card/03311)? **A:** Time Warp itself is not reset. It is currently being played while you are resetting things, so it is in an in-between state (not quite in play, not in your hand or discard pile, just sort of in limbo). Then once everything is reset, you discard Time Warp, as normal.", + "text": "- **Erratum:** The second part of this card’s ability should read: “Undo that action *(return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs)*.” - FAQ, v.1.4, September 2018\n\nThis card will prompt a lot of crazy rules questions. Here are some answers. The headline, though: \n\n\"The fact of the matter is that 99% of the time, this card is going to be used in quite simple situations, like after failing an attack against a retaliate enemy … *The only really important thing to remember is if you can’t return the game state to the way it was before you played Time Warp, the effect fails (i.e. you can’t pick and choose which things to reset, it’s all or nothing).*\" [emphasis Frank's]\n\n- **Q:** What happens if the action that's being undone has (as per special symbols in [Rite of Seeking](/card/02028)) immediately ended the investigator's turn? **A:** Even if the action you were performing ended your turn, you can still play [Time Warp](/card/03311) as a reaction to that action resolving. Time Warp doesn’t say \"play only during your turn\" nor does it take an action to play, so there’s no reason why you couldn’t play it even if your turn ended. In playing it, you would return the game state to the way it was before your turn \"immediately ended\"”, so you could then continue to play out your turn, as normal. \n\n- **Q:** Can you play [Time Warp](/card/03311) after an action ends the game? **A:** Note that you could not play Time Warp in reaction to an action that ended the game, because ending the game is immediate, and no more cards can be played once the game has ended.\n\n- **Q:** When returning the game state to 'exactly the way it was before that action was performed': if I use [Scrying](/card/01061), and then play Time Warp, do I put back the scryed cards in the order I saw them? More generally, how does this card interact with scrying? What happens if the action I've performed, like [Calling in Favors](/card/03158), has shuffled my deck? **A:** To the extent that cards can be returned in the same order, they should be. So for example, if you use Scrying to reorder the top 3 cards of the encounter deck and then play Time Warp, you should go back and reorder those cards into their original order. Likewise, if I drew a card and then played Time Warp, the card I drew should be returned to the top of my deck. If you are unable to return the game state to exactly the way it was before the action was performed, the effect fails.To the extent that you know the exact order of things, you should return the game state to exactly the way it was. But for cards whose order you did not know, it’s fine to keep them randomized. For example, if I played No Stone Unturned and searched my deck for any card (let’s say Encyclopedia), it was part of my unknown randomized deck, so if somebody then plays Time Warp, I can (and should) just shuffle Encyclopedia back into my deck and that satisfies the effect of Time Warp. But, as previously noted, if I drew a card from the top of my deck and then played Time Warp, the card I drew should be returned to the top of my deck, because I knew that’s where it was.\n\nHowever, *a randomized deck is a randomized deck* – there’s no way of knowing the exact order of the cards, so keeping it shuffled is fine. You still don’t know what the order of the deck was, so the game state is effectively the same. [this is another super useful point]\n\n- **Q:** How does this card interact with [Quantum Flux](/card/03196)? Do you need to be able to recall what cards were in your discard pile? Or do you just return the drawn card to the top of your deck and proceed from there? **A:** If you know exactly what cards were in your discard pile, you should retrieve those cards and place them back in your discard pile in order to return the game state to exactly the way it was before Quantum Flux was played. If you can’t, the effect fails.\n\n- **Q:** How does this card interact with, say, playing a card in a free trigger window during a skill test? Minh investigates, and plays [Cryptic Research](/card/01043) before committing cards? **A:** Time Warp resets the game state to the way it was immediately before the action was performed. So anything that happened during that action gets reset, as well. That includes the playing of fast cards, the committing of cards to skill tests or spending of resources to boost skills, attacks of opportunity, all of it gets reset.\n\n- **Q:** Can I play [Time Warp](/card/03311) after an action ends with an investigator being defeated?\n **A:** If the action eliminated an investigator, another investigator can't play Time Warp in response to the action because the first investigator is no longer at the same location (they've been defeated).\n\n- **Q:** Do I get [Time Warp](/card/03311) back after I play [Time Warp](/card/03311)? **A:** Time Warp itself is not reset. It is currently being played while you are resetting things, so it is in an in-between state (not quite in play, not in your hand or discard pile, just sort of in limbo). Then once everything is reset, you discard Time Warp, as normal.", "updated_at": "2018-09-25T19:09:11.000Z" }, { diff --git a/faq/ru/tcu.json b/faq/ru/tcu.json index 847c056af..ccf7875eb 100644 --- a/faq/ru/tcu.json +++ b/faq/ru/tcu.json @@ -26,7 +26,7 @@ }, { "code": "05009", - "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", + "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", "updated_at": "2021-02-18T13:23:57.000Z" }, { @@ -56,12 +56,12 @@ }, { "code": "05022", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:46:37.000Z" }, { "code": "05026", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:48:32.000Z" }, { @@ -76,7 +76,7 @@ }, { "code": "05030", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:47:26.000Z" }, { @@ -91,7 +91,7 @@ }, { "code": "05034", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:48:06.000Z" }, { @@ -101,7 +101,7 @@ }, { "code": "05038", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:47:52.000Z" }, { diff --git a/faq/ru/tfa.json b/faq/ru/tfa.json index d56a8f98f..0d7e3f1cb 100644 --- a/faq/ru/tfa.json +++ b/faq/ru/tfa.json @@ -11,12 +11,12 @@ }, { "code": "04004", - "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token...\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", + "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token…\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", "updated_at": "2020-03-17T16:17:12.000Z" }, { "code": "04006", - "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", + "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", "updated_at": "2018-06-05T18:51:31.000Z" }, { @@ -61,7 +61,7 @@ }, { "code": "04035", - "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-07-19T18:03:20.000Z" }, { @@ -86,7 +86,7 @@ }, { "code": "04062", - "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm... Technically you are correct... although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct... but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.", + "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm… Technically you are correct… although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct… but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.", "updated_at": "2019-04-12T14:55:13.000Z" }, { @@ -116,12 +116,12 @@ }, { "code": "04108", - "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.", + "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.", "updated_at": "2018-09-14T19:51:54.000Z" }, { "code": "04109", - "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign...\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]", + "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign…\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]", "updated_at": "2018-05-01T15:18:44.000Z" }, { @@ -216,7 +216,7 @@ }, { "code": "04233", - "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)", + "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)", "updated_at": "2020-05-11T15:41:42.000Z" }, { diff --git a/faq/zh/tcu.json b/faq/zh/tcu.json index 847c056af..ccf7875eb 100644 --- a/faq/zh/tcu.json +++ b/faq/zh/tcu.json @@ -26,7 +26,7 @@ }, { "code": "05009", - "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", + "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", "updated_at": "2021-02-18T13:23:57.000Z" }, { @@ -56,12 +56,12 @@ }, { "code": "05022", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Steadfast](/card/05022) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:46:37.000Z" }, { "code": "05026", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Curiosity](/card/05026) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:48:32.000Z" }, { @@ -76,7 +76,7 @@ }, { "code": "05030", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Cunning](/card/05030) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:47:26.000Z" }, { @@ -91,7 +91,7 @@ }, { "code": "05034", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Prophesy](/card/05034) will only have its printed icon while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:48:06.000Z" }, { @@ -101,7 +101,7 @@ }, { "code": "05038", - "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Q:** How does this skill work in combination with the [survivor] ally [Yaotl](/card/04035) (which has an ability that gives you skill boost based on the number of matching icons on the top card of your discard pile)? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case [Able Bodied](/card/05038) will only have its printed icons while it is in your discard pile, hand, or any other state other than while it is being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-02-26T16:47:52.000Z" }, { diff --git a/faq/zh/tfa.json b/faq/zh/tfa.json index d56a8f98f..0d7e3f1cb 100644 --- a/faq/zh/tfa.json +++ b/faq/zh/tfa.json @@ -11,12 +11,12 @@ }, { "code": "04004", - "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token...\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", + "text": "- **Erratum:** This card’s [reaction] ability should read: “When an investigator reveals an [auto_fail] chaos token…\" - FAQ, v.1.4, September 2018\n\n- **Clarification:** If a skill test both automatically succeeds and automatically fails, [for instance by drawing [auto_fail] and [elder_sign] with [Olive McBride](/card/04197) while playing as [Father Mateo](/card/04004)], the automatic failure takes precedence, and the test automatically fails. - FAQ, v.1.3, May 2018\n\n- **Automatic Success/Failure:** Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.\n - If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“[Reveal Chaos Token](/rules#Skill_Test_Timing)”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.\n - If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020", "updated_at": "2020-03-17T16:17:12.000Z" }, { "code": "04006", - "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", + "text": "- The new FAQ (v.1.3, May 2018) entry changes the slot rule to the following: \"If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.\" This is different from the previous rule, which said \"If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot…\" The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit. This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.", "updated_at": "2018-06-05T18:51:31.000Z" }, { @@ -61,7 +61,7 @@ }, { "code": "04035", - "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons...\")", + "text": "- **Erratum:** This card’s [second] [free] ability should read: “Discard the top card of your deck. (Limit once per phase.)” - FAQ, v.1.4, September 2018\n\n- **Q:** Can you use [Yaotl](/card/04035) to discard cards during the mythos phase, or outside of any player's turn? If so, is there any limit to how many times you can trigger Yaotl's ability (i.e. is there any limit to how many cards you can discard outside of players' turns)? **A:** If a card has a limit which specifies a particular period of time (such as a phase or a turn), it can only be activated during that period. For example, if a card had a limit of “once per phase,” then it can only be activated during a phase, and not outside of a phase or in between two phases. In the case of Yaotl, his ability can only be activated during an investigator’s turn. <- [*NB Answer out of date in line of erratum, above.*]\n\n- **Q:** How does [Yaotl](/card/04035) work in combination with [Steadfast](/card/05022), [Curiosity](/card/05026), [Cunning](/card/05030), [Prophesy](/card/05034) or [Able Bodied](/card/05038), or other skill cards that gain icons while committed to tests? **A:** The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified. In this case the skill cards will only have their printed icons while they are in your discard pile, hand, or any other state other than while they are being committed to a skill test. (This includes an effect that says something like \"discard a card from your hand with at least X icons…\")", "updated_at": "2019-07-19T18:03:20.000Z" }, { @@ -86,7 +86,7 @@ }, { "code": "04062", - "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm... Technically you are correct... although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct... but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.", + "text": "- **Reversal of ruling:** Original **Q:** If I use [Cheap Shot](/card/03194) against [Harbinger of Valusia](/card/04062), do I add one resource or two? **A:** Both the attack and the evasion will add a resource to it, so [Harbinger of Valusia](/card/04062) will gain 2 resources from Cheap Shot if you succeed by 2 or more. Reversal (for now, at least) on Cheap Shot re: the Harbinger. It only gives you a token for the combat skill test, since the automatic evasion is neither successful nor unsuccessful, but automatic (which doesn't trigger \"successful\" effects). \n\n - Clarification came from this. Note reversed ruling may be reversed again! **Q:** I seem to recall a discussion indicating that automatic evasion wasn't \"successful\" evasion, though, since there's no skill test involved. And since the [Harbinger](/card/04062) requires a successful attack or evasion (and bearing in mind the rule that qualifiers apply to each term in a list), wouldn't [Cheap Shot](/card/03194) apply only one resource token to the Harbinger? **A:** Hm… Technically you are correct… although I've been wondering about that ruling regarding \"automatic\" evasion and \"successful\" evasion. I don't know how intuitive it is. For now, you are correct… but know that I may reverse that ruling at some point. It's kind of confusing either way, to be honest.", "updated_at": "2019-04-12T14:55:13.000Z" }, { @@ -116,12 +116,12 @@ }, { "code": "04108", - "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.", + "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event, such as [Pay Day](/card/04233)) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.", "updated_at": "2018-09-14T19:51:54.000Z" }, { "code": "04109", - "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign...\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]", + "text": "- **Q:** Does [Arcane Research](/card/04109) with [Archaic Glyphs](/card/03025), where you're upgrading a non-Spell into a Spell? **A:** Arcane Research reads \"After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.\" In order to gain the experience discount from Arcane Research, you must be upgrading a card with the Spell trait. You would not get the experience discount if you are purchasing a new Spell, nor would you get the discount if you are upgrading a card that does not have the Spell trait (even if that card would upgrade into a card with the Spell trait). \n\n- Additionally, the minimum experience cost for upgrading any card is always 1 (see [Experience](/rules#Experience)), so you would need to be paying 2 or more experience in order for the discount to apply. **Ruling overturned**: I will reverse my earlier ruling to suit the language in the FAQ, as this directly contradicts the minimum stated in the Rules Reference. The 1xp minimum does not apply to upgrading cards, and Arcane Research can therefore decrease the xp cost to upgrade a card to 0. \n\n- **Q:** Can you include [Arcane Research](/card/04109) in your deck at the start of the campaign? If so, do you take the mental trauma? **A:** Yes, you can, and yes, you should. Any card effects that resolve when a card is purchased should be resolved when that card is chosen to be included in your starting deck.\n\n- **Q:** If you decide to purchase [Arcane Research](/card/04109) after a scenario, can you take advantage of the discount it provides immediately? **A:** No, you cannot. The text \"After each scenario of a campaign…\" indicates that Arcane Research must be in your deck at the time the scenario concludes in order to take advantage of its text. (Essentially, it triggers immediately after the scenario, and creates a lasting effect.) If you purchase it in between two scenarios, it is too late to trigger its ability for the scenario just played. [Note that this is different from a card like [Adaptable](/card/02110) which simply reads \"In between each game of a campaign…\" At the time you purchase Adaptable you are still in between two games of a campaign, so you may take advantage of its ability immediately.]", "updated_at": "2018-05-01T15:18:44.000Z" }, { @@ -216,7 +216,7 @@ }, { "code": "04233", - "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card... But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)", + "text": "- **Q:** With [Fence](/card/04108), can I play an Illicit asset (or appropriate event) in the [free] after my last action? This seems a bit more prickly as I need to initiate a play action before I can give fast to the card… But then also fast cards don't use the play Action to enter play? **A:** Yes, you can. Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence.\n\n- **Q:** [Double, Double](/card/05320) vs [Pay Day](/card/04233). Can the [reaction] of Double, Double be initiated despite the end of the turn [from Pay Day]? If the turn immediately ends, does this mean even if Pay Day is played again, no actions were performed and the second pay day will grant no resources? **A:** Technically, you can use Double, Double to play a card that ends your turn twice, even though it ends your turn. Ending your turn doesn’t mean that you can’t trigger effects, it just means that you can no longer take actions. Since the second playing of the card doesn’t cost an action in this case, you can go ahead and resolve it even though your turn has ended. HOWEVER, due to the specific text on Pay Day, doing so would essentially do nothing. It says that you gain 1 resource for each action you performed this turn. Since you are playing it outside of your turn, you would gain 0 resources from the second copy of Pay Day (since the first copy ended your turn.)", "updated_at": "2020-05-11T15:41:42.000Z" }, { diff --git a/i18n/de/campaigns/eoe/eoe_epilogue.po b/i18n/de/campaigns/eoe/eoe_epilogue.po index 09a59a137..c444a54ff 100644 --- a/i18n/de/campaigns/eoe/eoe_epilogue.po +++ b/i18n/de/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/de/campaigns/eoe/fatal_mirage.po b/i18n/de/campaigns/eoe/fatal_mirage.po index 0bf1be72a..e3713895a 100644 --- a/i18n/de/campaigns/eoe/fatal_mirage.po +++ b/i18n/de/campaigns/eoe/fatal_mirage.po @@ -197,8 +197,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/de/campaigns/eoe/ice_and_death_part_1.po b/i18n/de/campaigns/eoe/ice_and_death_part_1.po index 116a78f19..3d8d50f8f 100644 --- a/i18n/de/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/de/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/de/campaigns/eoe/the_heart_of_madness.po b/i18n/de/campaigns/eoe/the_heart_of_madness.po index 96a9a8dbb..abaf402b6 100644 --- a/i18n/de/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/de/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po index ff2c43f7c..9bb460d59 100644 --- a/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late." diff --git a/i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po index 4db0f66ce..a0d615b06 100644 --- a/i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -115,9 +115,6 @@ msgstr "" msgid "the facility was destroyed." msgstr "" -msgid "The investigators win the campaign...?" -msgstr "" - msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." msgstr "" @@ -136,7 +133,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -149,7 +146,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -158,7 +155,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -168,7 +165,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/de/campaigns/zaw/a_sea_of_troubles.po b/i18n/de/campaigns/zaw/a_sea_of_troubles.po index f0898c8e4..3be98c1b2 100644 --- a/i18n/de/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/de/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/de/campaigns/zaw/arkham_in_wonderland.po b/i18n/de/campaigns/zaw/arkham_in_wonderland.po index dfe2b71e3..6ecdbb467 100644 --- a/i18n/de/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/de/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/de/campaigns/zaw/aw_prologue.po b/i18n/de/campaigns/zaw/aw_prologue.po index b839ef658..0632c35fd 100644 --- a/i18n/de/campaigns/zaw/aw_prologue.po +++ b/i18n/de/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/de/campaigns/zaw/bleeding_hearts.po b/i18n/de/campaigns/zaw/bleeding_hearts.po index 586dc434b..23cbc63ae 100644 --- a/i18n/de/campaigns/zaw/bleeding_hearts.po +++ b/i18n/de/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po index 77d36a636..4aa4f6f78 100644 --- a/i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po @@ -72,7 +72,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -87,7 +87,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/de/campaigns/zaw/humpty_dumpty.po b/i18n/de/campaigns/zaw/humpty_dumpty.po index 2648dbb9a..a11fd668a 100644 --- a/i18n/de/campaigns/zaw/humpty_dumpty.po +++ b/i18n/de/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/de/campaigns/zaw/lucid_nightmare.po b/i18n/de/campaigns/zaw/lucid_nightmare.po index 7bd833393..0e2d63b92 100644 --- a/i18n/de/campaigns/zaw/lucid_nightmare.po +++ b/i18n/de/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/de/campaigns/zaw/sibling_rivalry.po b/i18n/de/campaigns/zaw/sibling_rivalry.po index 3504da0b8..921552d5f 100644 --- a/i18n/de/campaigns/zaw/sibling_rivalry.po +++ b/i18n/de/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/de/campaigns/zaw/tempest_in_a_teapot.po b/i18n/de/campaigns/zaw/tempest_in_a_teapot.po index 20b8cb2e6..0ea39ac6c 100644 --- a/i18n/de/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/de/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/de/campaigns/zaw/the_dodo.po b/i18n/de/campaigns/zaw/the_dodo.po index 5eba564a8..0e7d7da05 100644 --- a/i18n/de/campaigns/zaw/the_dodo.po +++ b/i18n/de/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/de/campaigns/zaw/the_duchess.po b/i18n/de/campaigns/zaw/the_duchess.po index 34b777424..68d288770 100644 --- a/i18n/de/campaigns/zaw/the_duchess.po +++ b/i18n/de/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/de/campaigns/zaw/the_white_queen.po b/i18n/de/campaigns/zaw/the_white_queen.po index ffdd4ee1c..2e35d68a4 100644 --- a/i18n/de/campaigns/zaw/the_white_queen.po +++ b/i18n/de/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/de/campaigns/zaw/wild_snark_chase.po b/i18n/de/campaigns/zaw/wild_snark_chase.po index 7e3478e0c..7384a114f 100644 --- a/i18n/de/campaigns/zaw/wild_snark_chase.po +++ b/i18n/de/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/de/campaigns/zce/barors_gifts.po b/i18n/de/campaigns/zce/barors_gifts.po index 2eabce4fa..e5968e432 100644 --- a/i18n/de/campaigns/zce/barors_gifts.po +++ b/i18n/de/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/de/campaigns/zce/campaign.po b/i18n/de/campaigns/zce/campaign.po index debc45b34..4c2dc9467 100644 --- a/i18n/de/campaigns/zce/campaign.po +++ b/i18n/de/campaigns/zce/campaign.po @@ -35,7 +35,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/de/campaigns/zce/ce_epilogue.po b/i18n/de/campaigns/zce/ce_epilogue.po index 239a603ee..6b8df7c1c 100644 --- a/i18n/de/campaigns/zce/ce_epilogue.po +++ b/i18n/de/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -38,7 +38,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/de/campaigns/zce/the_crown.po b/i18n/de/campaigns/zce/the_crown.po index 212e73523..72edba54d 100644 --- a/i18n/de/campaigns/zce/the_crown.po +++ b/i18n/de/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/de/campaigns/zce/the_fallen.po b/i18n/de/campaigns/zce/the_fallen.po index f0f3db156..d5dca9036 100644 --- a/i18n/de/campaigns/zce/the_fallen.po +++ b/i18n/de/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/de/campaigns/zce/the_golden_circle.po b/i18n/de/campaigns/zce/the_golden_circle.po index f0a6119aa..e32597db1 100644 --- a/i18n/de/campaigns/zce/the_golden_circle.po +++ b/i18n/de/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/de/campaigns/zce/the_warning.po b/i18n/de/campaigns/zce/the_warning.po index 0588dd84c..a5270b2a0 100644 --- a/i18n/de/campaigns/zce/the_warning.po +++ b/i18n/de/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/de/campaigns/zdm/dm_prologue.po b/i18n/de/campaigns/zdm/dm_prologue.po index 1ef86b9ba..bdf172f97 100644 --- a/i18n/de/campaigns/zdm/dm_prologue.po +++ b/i18n/de/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n/es/campaigns/eoe/eoe_epilogue.po b/i18n/es/campaigns/eoe/eoe_epilogue.po index 0ef0e92a8..16183319b 100644 --- a/i18n/es/campaigns/eoe/eoe_epilogue.po +++ b/i18n/es/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/es/campaigns/eoe/fatal_mirage.po b/i18n/es/campaigns/eoe/fatal_mirage.po index ee336b110..7e43a1231 100644 --- a/i18n/es/campaigns/eoe/fatal_mirage.po +++ b/i18n/es/campaigns/eoe/fatal_mirage.po @@ -197,8 +197,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/es/campaigns/eoe/ice_and_death_part_1.po b/i18n/es/campaigns/eoe/ice_and_death_part_1.po index 43f65a9a8..f8631bd76 100644 --- a/i18n/es/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/es/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/es/campaigns/eoe/the_heart_of_madness.po b/i18n/es/campaigns/eoe/the_heart_of_madness.po index c27db532b..c7cc4e701 100644 --- a/i18n/es/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/es/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po index 922b8ca3c..e83c2bbb5 100644 --- a/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late." diff --git a/i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po index a6769c151..486556793 100644 --- a/i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -115,9 +115,6 @@ msgstr "" msgid "the facility was destroyed." msgstr "" -msgid "The investigators win the campaign...?" -msgstr "" - msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." msgstr "" @@ -136,7 +133,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -149,7 +146,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -158,7 +155,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -168,7 +165,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/es/campaigns/side/bad_blood.po b/i18n/es/campaigns/side/bad_blood.po index 0d7cf7c9b..77f1425d5 100644 --- a/i18n/es/campaigns/side/bad_blood.po +++ b/i18n/es/campaigns/side/bad_blood.po @@ -25,13 +25,13 @@ msgid "" "Elspeth was no normal patron. She wasn’t making small talk. She was looking for answers, just the same as you. So you did some digging of your own. But there were no records of Elspeth being a resident of Arkham, and the few people you found who knew of her spoke only in hushed, frightened voices, and gave you very little to work with.\n" "Then came a call from the Curiositie Shoppe in Northside. Elspeth had been searching for more artifacts like your own “hierloom,” even going so far as to utter the name Hyperborea. She is searching for something that can unlock more of her memories, just like you…but she is not like you. That sinister smirk of hers, the way her contacts trembled with fear at the mention of her name—you shudder to think what somebody with foul intentions could do with the sort of powers your memories hold…" msgstr "" -"Siempre has sabido que había algo... distinto... en ti. Veías otro reino en tus sueños desde muy corta edad. Otra vida, una de magia y majestuosidad, de conquistas y persecuciones. En el instante en el que encontraste esa extraña llave vieja, en el instante en el que reconociste la filigrana de su cuerpo y el diseño de sus dientes, supiste que esos sueños no eran tales, sino recuerdos. Recuerdos de otra vida. De un lugar llamado “Hiperbórea”. Y cuando los recuerdos regresaron, también lo hizo la magia.\n" +"Siempre has sabido que había algo… distinto… en ti. Veías otro reino en tus sueños desde muy corta edad. Otra vida, una de magia y majestuosidad, de conquistas y persecuciones. En el instante en el que encontraste esa extraña llave vieja, en el instante en el que reconociste la filigrana de su cuerpo y el diseño de sus dientes, supiste que esos sueños no eran tales, sino recuerdos. Recuerdos de otra vida. De un lugar llamado “Hiperbórea”. Y cuando los recuerdos regresaron, también lo hizo la magia.\n" "Practicaste en secreto durante meses, ahondando en tus recuerdos y perfeccionando tus poderes. Pero tus sueños se han vuelto oscuros y siniestros últimamente. Tu antigua yo no era tan amable e indulgente como tú. Era implacable, ávida de poder y de aspecto terrible. Has decidido emplear estos extraños poderes únicamente para ayudar a los demás, y no para hacerles daño.\n" "Pero no eres la única persona que ha empezado a recuperar sus recuerdos. Elspeth Baudin fue al restaurante por primera vez hace unas semanas. Al principio, era una clienta como cualquier otra. Pedía huevos, panceta y café solo, igual que muchos otros habituales del Restaurante de Velma. Pero viste algo en sus ojos, una chispa de reconocimiento o de curiosidad, que te hizo ser cautelosa frente a ella.\n" "Y luego llegaron las preguntas.\n" -"Primero te preguntó por la llave que llevabas unida a una cadena al cuello. Le dedicaste tu mejor sonrisa y le constaste la mentira que sueles contar: que se trataba de una herencia familiar sin más valor que el sentimental. Pero eso no la disuadió. Empezó a indagar sobre tu vida, sobre tu familia... sobre tus sueños.\n" +"Primero te preguntó por la llave que llevabas unida a una cadena al cuello. Le dedicaste tu mejor sonrisa y le constaste la mentira que sueles contar: que se trataba de una herencia familiar sin más valor que el sentimental. Pero eso no la disuadió. Empezó a indagar sobre tu vida, sobre tu familia… sobre tus sueños.\n" "Elspeth no era una clienta normal que busca palique. Lo que buscaba eran respuestas, igual que tú. Así que te pusiste a indagar tú también, pero no hay ningún registro de que Elspeth sea habitante de Arkham, y las pocas personas que encontraste que la conocieran te hablaron de ella en voz queda y asustada y apenas te proporcionaron información.\n" -"Después recibiste una llamada de la Tienda de curiosidades del Barrio Norte. Elspeth había estado buscando más artefactos como tu “herencia”, llegando incluso a pronunciar el nombre de “Hiperbórea”. Está buscando algo que pueda desbloquear más recuerdos suyos, igual que tú... pero no es como tú. Esa siniestra sonrisilla suya, la forma en la que temblaban sus contactos al oír su nombre... Te estremeces al pensar lo que podría hacer alguien con aviesas intenciones si contara con el tipo de poderes que encierran tus recuerdos…" +"Después recibiste una llamada de la Tienda de curiosidades del Barrio Norte. Elspeth había estado buscando más artefactos como tu “herencia”, llegando incluso a pronunciar el nombre de “Hiperbórea”. Está buscando algo que pueda desbloquear más recuerdos suyos, igual que tú… pero no es como tú. Esa siniestra sonrisilla suya, la forma en la que temblaban sus contactos al oír su nombre… Te estremeces al pensar lo que podría hacer alguien con aviesas intenciones si contara con el tipo de poderes que encierran tus recuerdos…" msgid "Remove the original scenario reference card from the Threads of Fate encounter set from the game. Use the new scenario reference card provided in the downloadable Bad Blood encounter set." msgstr "Retira de la partida la carta de referencia de escenario original del conjunto de encuentros Los hilos del destino. Usa la nueva carta de referencia de escenario que se proporciona con el conjunto de encuentros descargable Mala sangre." @@ -119,13 +119,13 @@ msgstr "Agnes Baker obtiene una cantidad de experiencia igual al valor combinado msgid "It would be so simple. You could end her right now. Prevent her from menacing others with her powers…But then, would you be any different? You lower your hand, and the magic disperses into the cold air. “Why?” she asks, her voice cracked with pain. You shake your head and tell her that she is wrong. True power is the ability to make peace, not the ability to wage war. “Fool,” she barks, clambering to her feet. “You are a weakling, after all. And you will regret letting me live.” You watch her amble off with only fragments of her former life in her head. Her powers are considerably drained, but she still poses a problem. Perhaps you should have dealt with her, as she said. Still, you breathe a sigh of relief. You don’t want this power to change who you are. You won’t let yourself become like her. No matter what." msgstr "" -"Sería muy sencillo. Podrías acabar con ella ahora mismo y evitar que amenace a más gente con sus poderes... Pero ¿entonces qué te diferenciaría de ella? Bajas la mano y la magia se dispersa en el aire frío.\n" +"Sería muy sencillo. Podrías acabar con ella ahora mismo y evitar que amenace a más gente con sus poderes… Pero ¿entonces qué te diferenciaría de ella? Bajas la mano y la magia se dispersa en el aire frío.\n" "–¿Por qué? –te pregunta con la voz rota por el dolor. Sacudes la cabeza y le dices que se equivoca. El verdadero poder es la capacidad de lograr la paz, no de librar guerras.\n" "–Necia –te espeta mientras se pone en pie tambaleante–. No eres más que una debilucha a fin de cuentas. Y lamentarás haberme dejado con vida.\n" "Observas cómo se aleja trastabillando, con sólo unos fragmentos de su vida anterior en la cabeza. Sus poderes se han visto considerablemente reducidos, pero aún supone un problema. Tal vez tendrías que haberte encargado de ella como te dijo. Aun así, das un suspiro de alivio. No quieres que este poder cambie el tipo de persona que eres. No vas a permitir que acabes como ella, cueste lo que cueste." msgid "Elspeth has you at her mercy. She raises her hand, her magic threatening to tear you apart. She smirks. You close your eyes and brace yourself…but no killing blow comes. Instead, she yanks you to your feet and wipes dust off your apron. “Come now,” she purrs with a devilish grin. “You are no whimpering animal. Don’t you remember what you truly are? What we truly are?” Then, without any further punishment, she departs, leaving you with only fragments of your former life." msgstr "" -"Elspeth te tiene a su merced. Levanta la mano y su magia amenaza con hacerte pedazos. Sonríe burlona. Cierras los ojos y te preparas... pero el golpe final no llega. En vez de eso, te pone en pie de un tirón y te sacude el polvo del delantal.\n" +"Elspeth te tiene a su merced. Levanta la mano y su magia amenaza con hacerte pedazos. Sonríe burlona. Cierras los ojos y te preparas… pero el golpe final no llega. En vez de eso, te pone en pie de un tirón y te sacude el polvo del delantal.\n" "–Venga –susurra con una mueca infernal–. No eres un animal gimoteante. ¿No recuerdas lo que eres de verdad? ¿Lo que somos de verdad?\n" "Y se marcha sin seguir castigándote y dejándote únicamente con fragmentos de tu vida anterior." diff --git a/i18n/es/campaigns/side/by_the_book.po b/i18n/es/campaigns/side/by_the_book.po index ab44c38a3..01895dcc9 100644 --- a/i18n/es/campaigns/side/by_the_book.po +++ b/i18n/es/campaigns/side/by_the_book.po @@ -91,7 +91,7 @@ msgid "Victory display (locations only):" msgstr "Zona de victoria (solo Lugares):" msgid "If the number of [[Cultist]] enemies in the victory display is (choose one)…" -msgstr "Si la cantidad de Enemigos [[Sectario]] que hay en la zona de victoria es..." +msgstr "Si la cantidad de Enemigos [[Sectario]] que hay en la zona de victoria es…" msgid "0-3" msgstr "0-3" diff --git a/i18n/es/campaigns/side/meddling_of_meowlathotep.po b/i18n/es/campaigns/side/meddling_of_meowlathotep.po index 7d370f0c7..cc0ec833c 100644 --- a/i18n/es/campaigns/side/meddling_of_meowlathotep.po +++ b/i18n/es/campaigns/side/meddling_of_meowlathotep.po @@ -66,7 +66,7 @@ msgid "" msgstr "" "La tormenta oscurece la célebre y escalofriante ciudad de Barkham. Cuando sales a la calle, hace una noche de perros. Pero tu olfato te dice que se cuece algo gordo, y cuando le hincas el diente a una historia, no la sueltas. Un poco de pelaje mojado nunca te ha impedido ir en busca de la verdad.\n" "Están teniendo lugar extraños sucesos en Barkham. Los avistamientos de gatos han alcanzado un máximo histórico, y cada día que pasa desaparecen más palomas. Aunque esto no sería demasiado relevante por sí solo, sabes que en esta historia hay gato encerrado. Al fin y al cabo, si bien algunos gatos son inofensivos y adorables, la mayoría son viles maquinadores. Has oído los susurros y aullidos que lleva el viento. La Orden de los Roedores Muertos en el Umbral ha vuelto, y sólo tú puedes detener lo que quiera que estén tramando.\n" -"Estás volviendo a tu hogar en el Barrio Babeal, el distrito más cercano a los muelles, cuando percibes algo fétido y agrio en el aire. Lo que sea que emite ese hedor tan fuerte debe de estar cerca. Pero en ese momento, ¡hueles otra cosa...!" +"Estás volviendo a tu hogar en el Barrio Babeal, el distrito más cercano a los muelles, cuando percibes algo fétido y agrio en el aire. Lo que sea que emite ese hedor tan fuerte debe de estar cerca. Pero en ese momento, ¡hueles otra cosa…!" msgid "Follow the foul stench." msgstr "Seguir el olor fétido." @@ -84,7 +84,7 @@ msgid "Follow the cat to its lair." msgstr "Seguir el gato hasta su cubil." msgid "The investigation can wait. Bacon is eternal. You follow that lovely smell northeast to Velma’s Doghouse in Beasttown. The sounds of revelry and the sizzling of grilled food make your tail wag faster than the cracking of a whip. And yet, something else tugs at the back of your dog-brain… What was it you were doing before?" -msgstr "La investigación puede esperar. La panceta es eterna. Sigues ese atrayente olor en dirección noreste, hacia la Caseta de Velma situada en el Barrio Peste. Los sonidos de jovial animación y el chisporroteo de la comida a la parrilla te hacen mover el rabo más rápido que el restallido de un látigo. Aun así, notas como un cosquilleo en tu cerebro perruno... ¿Qué estabas haciendo antes?" +msgstr "La investigación puede esperar. La panceta es eterna. Sigues ese atrayente olor en dirección noreste, hacia la Caseta de Velma situada en el Barrio Peste. Los sonidos de jovial animación y el chisporroteo de la comida a la parrilla te hacen mover el rabo más rápido que el restallido de un látigo. Aun así, notas como un cosquilleo en tu cerebro perruno… ¿Qué estabas haciendo antes?" msgid "Nope, food." msgstr "Nada, comida." @@ -101,7 +101,7 @@ msgstr "" "–¿Qué está planeando la Orden? –preguntas sin rodeos.\n" "–¿Por qué iba a decírtelo, perrete? –responde el gato con cierto tono apático–. Pronto seréis nuestras presas.\n" "Dicho esto, el gato salta grácilmente desde la calle hacia una rama baja y desaparece.\n" -"¿Presas? Reflexionas sobre las palabras del gato. El conflicto entre tu especie y la suya se pierde en los albores del tiempo, pero nunca habéis sido sus presas. ¿A qué están jugando exactamente...?" +"¿Presas? Reflexionas sobre las palabras del gato. El conflicto entre tu especie y la suya se pierde en los albores del tiempo, pero nunca habéis sido sus presas. ¿A qué están jugando exactamente…?" msgid "Proceed to Setup. You will begin play in Slobbertown." msgstr "Pasa a la Preparación. Comenzarás la partida en el Barrio Babeal." diff --git a/i18n/es/campaigns/tcu/the_inner_circle.po b/i18n/es/campaigns/tcu/the_inner_circle.po index 5592c518d..617d757c8 100644 --- a/i18n/es/campaigns/tcu/the_inner_circle.po +++ b/i18n/es/campaigns/tcu/the_inner_circle.po @@ -146,7 +146,7 @@ msgid "Where are the four missing people from the charity gala?" msgstr "¿Dónde están los cuatro desaparecidos en la gala benéfica?" msgid "Why are you looking at me like that?" -msgstr "¿Por qué nos mira así...?" +msgstr "¿Por qué nos mira así…?" msgid "The Inner Circle 5" msgstr "Círculo Interno 5" diff --git a/i18n/es/campaigns/zaw/a_sea_of_troubles.po b/i18n/es/campaigns/zaw/a_sea_of_troubles.po index 1355b7cc2..7581512a6 100644 --- a/i18n/es/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/es/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/es/campaigns/zaw/arkham_in_wonderland.po b/i18n/es/campaigns/zaw/arkham_in_wonderland.po index 20047d8fa..32111832d 100644 --- a/i18n/es/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/es/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/es/campaigns/zaw/aw_prologue.po b/i18n/es/campaigns/zaw/aw_prologue.po index 9e63158d1..1beeb540b 100644 --- a/i18n/es/campaigns/zaw/aw_prologue.po +++ b/i18n/es/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/es/campaigns/zaw/bleeding_hearts.po b/i18n/es/campaigns/zaw/bleeding_hearts.po index cbba7c8e8..c515fd945 100644 --- a/i18n/es/campaigns/zaw/bleeding_hearts.po +++ b/i18n/es/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po index 17abdc6d4..bd0ff57e0 100644 --- a/i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po @@ -72,7 +72,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -87,7 +87,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/es/campaigns/zaw/humpty_dumpty.po b/i18n/es/campaigns/zaw/humpty_dumpty.po index 14263bdd8..6c3b1aa9c 100644 --- a/i18n/es/campaigns/zaw/humpty_dumpty.po +++ b/i18n/es/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/es/campaigns/zaw/lucid_nightmare.po b/i18n/es/campaigns/zaw/lucid_nightmare.po index 2d83771e6..48e001051 100644 --- a/i18n/es/campaigns/zaw/lucid_nightmare.po +++ b/i18n/es/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/es/campaigns/zaw/sibling_rivalry.po b/i18n/es/campaigns/zaw/sibling_rivalry.po index bf9979ac5..951053318 100644 --- a/i18n/es/campaigns/zaw/sibling_rivalry.po +++ b/i18n/es/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/es/campaigns/zaw/tempest_in_a_teapot.po b/i18n/es/campaigns/zaw/tempest_in_a_teapot.po index 2dd19e1af..d4b57304a 100644 --- a/i18n/es/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/es/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/es/campaigns/zaw/the_dodo.po b/i18n/es/campaigns/zaw/the_dodo.po index fc8de5c7c..885f13773 100644 --- a/i18n/es/campaigns/zaw/the_dodo.po +++ b/i18n/es/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/es/campaigns/zaw/the_duchess.po b/i18n/es/campaigns/zaw/the_duchess.po index 6f05773a7..cc5692a34 100644 --- a/i18n/es/campaigns/zaw/the_duchess.po +++ b/i18n/es/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/es/campaigns/zaw/the_white_queen.po b/i18n/es/campaigns/zaw/the_white_queen.po index 21a94408e..6067ef201 100644 --- a/i18n/es/campaigns/zaw/the_white_queen.po +++ b/i18n/es/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/es/campaigns/zaw/wild_snark_chase.po b/i18n/es/campaigns/zaw/wild_snark_chase.po index 2543b56f4..7e342e583 100644 --- a/i18n/es/campaigns/zaw/wild_snark_chase.po +++ b/i18n/es/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/es/campaigns/zce/barors_gifts.po b/i18n/es/campaigns/zce/barors_gifts.po index 554d7f215..1502a527c 100644 --- a/i18n/es/campaigns/zce/barors_gifts.po +++ b/i18n/es/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/es/campaigns/zce/campaign.po b/i18n/es/campaigns/zce/campaign.po index 9ca281b4b..ee0c1db6f 100644 --- a/i18n/es/campaigns/zce/campaign.po +++ b/i18n/es/campaigns/zce/campaign.po @@ -32,7 +32,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/es/campaigns/zce/ce_epilogue.po b/i18n/es/campaigns/zce/ce_epilogue.po index 032f74527..1f889cee6 100644 --- a/i18n/es/campaigns/zce/ce_epilogue.po +++ b/i18n/es/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -38,7 +38,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/es/campaigns/zce/the_crown.po b/i18n/es/campaigns/zce/the_crown.po index 45a5a1e86..652af5b70 100644 --- a/i18n/es/campaigns/zce/the_crown.po +++ b/i18n/es/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/es/campaigns/zce/the_fallen.po b/i18n/es/campaigns/zce/the_fallen.po index 7c9d1b142..cac76c356 100644 --- a/i18n/es/campaigns/zce/the_fallen.po +++ b/i18n/es/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/es/campaigns/zce/the_golden_circle.po b/i18n/es/campaigns/zce/the_golden_circle.po index 0ead83dfb..4828f49d4 100644 --- a/i18n/es/campaigns/zce/the_golden_circle.po +++ b/i18n/es/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/es/campaigns/zce/the_warning.po b/i18n/es/campaigns/zce/the_warning.po index 85d30685c..9852f217a 100644 --- a/i18n/es/campaigns/zce/the_warning.po +++ b/i18n/es/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/es/campaigns/zdm/dm_prologue.po b/i18n/es/campaigns/zdm/dm_prologue.po index f5f5ea5a0..9fea2e73e 100644 --- a/i18n/es/campaigns/zdm/dm_prologue.po +++ b/i18n/es/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n/es/return_campaigns/rttcu/return_to_the_wages_of_sin.po b/i18n/es/return_campaigns/rttcu/return_to_the_wages_of_sin.po index 7b917e24c..c4522762f 100644 --- a/i18n/es/return_campaigns/rttcu/return_to_the_wages_of_sin.po +++ b/i18n/es/return_campaigns/rttcu/return_to_the_wages_of_sin.po @@ -56,4 +56,4 @@ msgid "As part of the tarot campaign reading you performed, place \"The Hanged M msgstr "Como parte de la lectura de campaña que realizaste, coloca \"El Ahorcado · XII\" de pie." msgid "As you depart Hangman's Hill, the unnatural mist lingers behind—a reminder that you chose information and power over the safety of the city. The last thing you see as you cross the brook is the blood streaking down the bark of the trees flanking the bridge. The sight is repulsive, and yet… perhaps there is information to be gathered here, as well. Hoping you've done the right thing, you study the strange carving for a moment before continuing to your next destination." -msgstr "Cuando os marcháis de la Colina del Ahorcado, la niebla antinatural permanece como un recordatorio de que elegisteis la información y el poder antes que la seguridad de la ciudad. Lo último que veis al cruzar el arroyo es la sangre que baja por la corteza de los árboles que flanquean el puente. La visión es repulsiva, y sin embargo... Tal vez podáis conseguir información por aquí. Antes de seguir hacia vuestro próximo destino, estudiáis las extrañas marcas durante un momento, con la esperanza de que hayáis hecho lo correcto." +msgstr "Cuando os marcháis de la Colina del Ahorcado, la niebla antinatural permanece como un recordatorio de que elegisteis la información y el poder antes que la seguridad de la ciudad. Lo último que veis al cruzar el arroyo es la sangre que baja por la corteza de los árboles que flanquean el puente. La visión es repulsiva, y sin embargo… Tal vez podáis conseguir información por aquí. Antes de seguir hacia vuestro próximo destino, estudiáis las extrañas marcas durante un momento, con la esperanza de que hayáis hecho lo correcto." diff --git a/i18n/es/return_campaigns/rttcu/return_to_the_witching_hour.po b/i18n/es/return_campaigns/rttcu/return_to_the_witching_hour.po index 0bbba38e9..4ef2ef526 100644 --- a/i18n/es/return_campaigns/rttcu/return_to_the_witching_hour.po +++ b/i18n/es/return_campaigns/rttcu/return_to_the_witching_hour.po @@ -67,7 +67,7 @@ msgid "" "The witch named Erynn lingers for a moment, peering into your eyes as though to discern your intent. \"If you are true, meet me where our ancestors lie buried. There we can talk.\" Then, she is gone. You are left with only the soft glow of moonlight to guide you home." msgstr "" "Observáis como Anette, la líder del aquelarre, vuelve a reunir a sus sacerdotisas en torno al fuego. Juntas, completan los últimos ritos de su hechizo. El gélido viento se convierte en ventisca, y sus cánticos resuenan por todo el bosque.\n" -"Una vez completado su hechizo, una oscura ráfaga de viento apaga la hoguera del centro del claro. Las sombras que hay tras la línea de árboles se retuercen y enroscan repentinamente, entrando en el claro y tirando del borde de las capas de las brujas. Una a una, las sombras retuercen y tiran de cada una de las brujas hasta meterlas en la oscuridad... a todas excepto a una.\n" +"Una vez completado su hechizo, una oscura ráfaga de viento apaga la hoguera del centro del claro. Las sombras que hay tras la línea de árboles se retuercen y enroscan repentinamente, entrando en el claro y tirando del borde de las capas de las brujas. Una a una, las sombras retuercen y tiran de cada una de las brujas hasta meterlas en la oscuridad… a todas excepto a una.\n" "La bruja llamada Erynn permanece allí un momento y os mira a los ojos como si tratara de averiguar vuestras intenciones.\n" "–Si estáis diciendo la verdad, reuníos conmigo donde yacen enterradas nuestras antepasadas. Allí podremos hablar.\n" "Dicho esto, desaparece. Sólo queda el pálido brillo de la luna para guiaros de vuelta a casa." diff --git a/i18n/es/return_campaigns/rttcu/return_to_union_and_disillusion.po b/i18n/es/return_campaigns/rttcu/return_to_union_and_disillusion.po index ece95cecc..6fe0a1c6a 100644 --- a/i18n/es/return_campaigns/rttcu/return_to_union_and_disillusion.po +++ b/i18n/es/return_campaigns/rttcu/return_to_union_and_disillusion.po @@ -75,7 +75,7 @@ msgstr "" "–Hermanas, regocijaos, pues he renacido –dice Keziah.\n" "Carl Sanford le da un golpecito con su bastón a uno de vosotros. Estabais tan ensimismados por los acontecimientos que tenían lugar frente a vosotros que no os habíais dado cuenta de que los miembros de la Logia se retiraban sigilosamente hacia el borde del claro. Uno de los miembros del Círculo Interno de la Logia levanta un revólver e intenta disparar, pero la suma sacerdotisa se limita a mirarlo, y el brazo del hombre se aja y pudre ante vuestro ojos. Su arma cae con estrépito al suelo, y el sectario emite un último gemido ronco antes de quedar como una cáscara marchita en el suelo.\n" "–Debemos irnos de este lugar de inmediato –dice Sanford con seriedad–. Este ser posee poder sobre la vida y la muerte. No tolerará nuestra presencia por más tiempo.\n" -"Anette... No, Keziah… vuelve su atención hacia vosotros, y sus ojos se iluminan: –Me parecéis familiares, hijos. Venid, venid. No tengáis miedo. No tenéis nada que temer de mí –sonríe de forma malévola. Su voz es como cuchillos que se clavan en vuestra alma..., pero tal vez esta sea la oportunidad que estabais esperando." +"Anette… No, Keziah… vuelve su atención hacia vosotros, y sus ojos se iluminan: –Me parecéis familiares, hijos. Venid, venid. No tengáis miedo. No tenéis nada que temer de mí –sonríe de forma malévola. Su voz es como cuchillos que se clavan en vuestra alma…, pero tal vez esta sea la oportunidad que estabais esperando." msgid "Resolution 9" msgstr "Resolución 9" diff --git a/i18n/fr/campaigns/eoe/eoe_epilogue.po b/i18n/fr/campaigns/eoe/eoe_epilogue.po index d412618a6..2c4d627c0 100644 --- a/i18n/fr/campaigns/eoe/eoe_epilogue.po +++ b/i18n/fr/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/fr/campaigns/eoe/fatal_mirage.po b/i18n/fr/campaigns/eoe/fatal_mirage.po index 93dc00cdf..644f50ada 100644 --- a/i18n/fr/campaigns/eoe/fatal_mirage.po +++ b/i18n/fr/campaigns/eoe/fatal_mirage.po @@ -197,8 +197,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/fr/campaigns/eoe/ice_and_death_part_1.po b/i18n/fr/campaigns/eoe/ice_and_death_part_1.po index 0a089db46..3c86c57ca 100644 --- a/i18n/fr/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/fr/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/fr/campaigns/eoe/the_heart_of_madness.po b/i18n/fr/campaigns/eoe/the_heart_of_madness.po index 6c9b4b46c..44b8c8902 100644 --- a/i18n/fr/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/fr/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po index becb96ffa..e907a54a9 100644 --- a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late." diff --git a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po index f5b1e1874..08b7b7f75 100644 --- a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -115,9 +115,6 @@ msgstr "" msgid "the facility was destroyed." msgstr "" -msgid "The investigators win the campaign...?" -msgstr "" - msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." msgstr "" @@ -136,7 +133,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -149,7 +146,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -158,7 +155,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -168,7 +165,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/fr/campaigns/zaw/a_sea_of_troubles.po b/i18n/fr/campaigns/zaw/a_sea_of_troubles.po index 251de09b6..6d9943f01 100644 --- a/i18n/fr/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/fr/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/fr/campaigns/zaw/arkham_in_wonderland.po b/i18n/fr/campaigns/zaw/arkham_in_wonderland.po index 90381e3d1..e6b4d3796 100644 --- a/i18n/fr/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/fr/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/fr/campaigns/zaw/aw_prologue.po b/i18n/fr/campaigns/zaw/aw_prologue.po index 8f18d79ad..12d26e3be 100644 --- a/i18n/fr/campaigns/zaw/aw_prologue.po +++ b/i18n/fr/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/fr/campaigns/zaw/bleeding_hearts.po b/i18n/fr/campaigns/zaw/bleeding_hearts.po index d17543200..51e0dc3c6 100644 --- a/i18n/fr/campaigns/zaw/bleeding_hearts.po +++ b/i18n/fr/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po index b9c3f773c..20d7cc93c 100644 --- a/i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po @@ -72,7 +72,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -87,7 +87,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/fr/campaigns/zaw/humpty_dumpty.po b/i18n/fr/campaigns/zaw/humpty_dumpty.po index 35665b0b0..afa450662 100644 --- a/i18n/fr/campaigns/zaw/humpty_dumpty.po +++ b/i18n/fr/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/fr/campaigns/zaw/lucid_nightmare.po b/i18n/fr/campaigns/zaw/lucid_nightmare.po index eaa7a26a8..403c15a55 100644 --- a/i18n/fr/campaigns/zaw/lucid_nightmare.po +++ b/i18n/fr/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/fr/campaigns/zaw/sibling_rivalry.po b/i18n/fr/campaigns/zaw/sibling_rivalry.po index 62491b2bc..7159f73f8 100644 --- a/i18n/fr/campaigns/zaw/sibling_rivalry.po +++ b/i18n/fr/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/fr/campaigns/zaw/tempest_in_a_teapot.po b/i18n/fr/campaigns/zaw/tempest_in_a_teapot.po index 62a6458fa..bbdfd8642 100644 --- a/i18n/fr/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/fr/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/fr/campaigns/zaw/the_dodo.po b/i18n/fr/campaigns/zaw/the_dodo.po index b11de1083..8266f0096 100644 --- a/i18n/fr/campaigns/zaw/the_dodo.po +++ b/i18n/fr/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/fr/campaigns/zaw/the_duchess.po b/i18n/fr/campaigns/zaw/the_duchess.po index 1e47ce2d7..0d937bc2f 100644 --- a/i18n/fr/campaigns/zaw/the_duchess.po +++ b/i18n/fr/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/fr/campaigns/zaw/the_white_queen.po b/i18n/fr/campaigns/zaw/the_white_queen.po index 0c80964ca..ce26baa4d 100644 --- a/i18n/fr/campaigns/zaw/the_white_queen.po +++ b/i18n/fr/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/fr/campaigns/zaw/wild_snark_chase.po b/i18n/fr/campaigns/zaw/wild_snark_chase.po index c1a8bd493..b3f2fb4ab 100644 --- a/i18n/fr/campaigns/zaw/wild_snark_chase.po +++ b/i18n/fr/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/fr/campaigns/zce/barors_gifts.po b/i18n/fr/campaigns/zce/barors_gifts.po index 391bad861..7902b85eb 100644 --- a/i18n/fr/campaigns/zce/barors_gifts.po +++ b/i18n/fr/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/fr/campaigns/zce/campaign.po b/i18n/fr/campaigns/zce/campaign.po index 1c5f6e33c..7407604c4 100644 --- a/i18n/fr/campaigns/zce/campaign.po +++ b/i18n/fr/campaigns/zce/campaign.po @@ -32,7 +32,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/fr/campaigns/zce/ce_epilogue.po b/i18n/fr/campaigns/zce/ce_epilogue.po index ff48d8018..2648d10d9 100644 --- a/i18n/fr/campaigns/zce/ce_epilogue.po +++ b/i18n/fr/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -38,7 +38,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/fr/campaigns/zce/the_crown.po b/i18n/fr/campaigns/zce/the_crown.po index 2e9abeb9b..252d2edd5 100644 --- a/i18n/fr/campaigns/zce/the_crown.po +++ b/i18n/fr/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/fr/campaigns/zce/the_fallen.po b/i18n/fr/campaigns/zce/the_fallen.po index 433fd8fbb..b014ca732 100644 --- a/i18n/fr/campaigns/zce/the_fallen.po +++ b/i18n/fr/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/fr/campaigns/zce/the_golden_circle.po b/i18n/fr/campaigns/zce/the_golden_circle.po index 42da1865a..fc885bb33 100644 --- a/i18n/fr/campaigns/zce/the_golden_circle.po +++ b/i18n/fr/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/fr/campaigns/zce/the_warning.po b/i18n/fr/campaigns/zce/the_warning.po index d72d961e1..f85f6aa2c 100644 --- a/i18n/fr/campaigns/zce/the_warning.po +++ b/i18n/fr/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/fr/campaigns/zdm/dm_prologue.po b/i18n/fr/campaigns/zdm/dm_prologue.po index c2cf5dc70..3e5198a7c 100644 --- a/i18n/fr/campaigns/zdm/dm_prologue.po +++ b/i18n/fr/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n/it/campaigns/dwl/essex_county_express.po b/i18n/it/campaigns/dwl/essex_county_express.po index a4dbfec49..34eba92b7 100644 --- a/i18n/it/campaigns/dwl/essex_county_express.po +++ b/i18n/it/campaigns/dwl/essex_county_express.po @@ -32,7 +32,7 @@ msgid "" "You pack everything you think you might need and manage to get some rest for the night. In the morning, you head to the train station in Northside and purchase a last-minute express ticket. Dunwich is several hours by train northwest along the Miskatonic River Valley. There is no train station in Dunwich, but you manage to phone one of Armitage’s acquaintances in the small village: a man by the name of Zebulon Whateley who was present during the events several months ago.\n" "Armitage’s notes indicate that the Whateley family is spread across many branches, some decadent and unscrupulous, others “undecayed” or otherwise untouched by nefarious and diabolic rites. According to Armitage, Zebulon’s branch of the family lay somewhere between the decayed and undecayed Whateleys, who knew of the traditions of his ancestors, but was not corrupted by them. He agrees to pick you up at the closest station and drive you into town\n" "As the train departs from Arkham, you feel the events of the previous night catching up to you, and exhaustion sets in. But before you can safely reach your destination, the train car suddenly rumbles and shakes, startling you out of your reverie. The train loudly skids to a violent halt, and you hear a rattling noise behind you…" -msgstr "I recenti eventi al museo vi hanno costretto a rivalutare le vicende di Dunwich raccontatevi da Armitage. Non può trattarsi di semplici coincidenze: Wilbur Whateley, il Necronomicon, l'essere di Dunwich e gli individui e le creature che hanno attaccato qui e Arkham... Tutto deve essere collegato. Non avete dubbi sulla vostra prossima destinazione: il remoto e lugubre villaggio di Dunwich.Riflettete sulla possibilità di contattare la Polizia di Stato del Massachusetts, ma le conseguenze negative sarebbero di gran lunga superiori ai vantaggi: considerata la natura della vostra storia, probabilmente archivierebbero il vostro racconto come una menzogna o un'assurdità o, peggio ancora, potrebbero mettervi in prigione. Dopotutto eravate tra gli avventori di una rivendita clandestina di alcolici e siete anche penetrati illegalmente nel museo. Scegliete invece di dirigervi a Dunwich per proseguire le indagini di persona.Mettete in valigia tutto ciò che vi potrebbe servire e tentate di riposare almeno per qualche ora durante la notte. Al mattino vi dirigete alla stazione ferroviaria del Northside e acquistate un biglietto dell'ultimo momento per l'espresso locale. Dunwich dista alcune ore di viaggio in treno verso nord-ovest, lungo la Miskatonic River Valley; a Dunwich non c'è una stazione ferroviaria, ma riuscite a telefonare a uno dei conoscenti di Armitage che vive nel villaggio, un uomo di nome Zebulon Whateley che era presente agli eventi di alcuni mesi fa.Gli appunti di Armitage rivelano che la famiglia Whateley è suddivisa in varie branche, alcune corrotte e prive di scrupoli, altre “sane” o totalmente estranee ai riti diabolici o sacrileghi. Stando ad Armitage, la branca della famiglia di Zebulon era all'incirca a metà strada tra le due categorie di Whateley: era al corrente delle tradizioni dei suoi antenati, ma non ne era stata assorbita. Zebulon accetta di venirvi a prendere alla stazione più vicina e di accompagnarvi in auto fino alla cittadina.Quando il treno parte da Arkham, il peso degli eventi della notte precedente si fa sentire e la stanchezza vi reclama... ma prima che giungiate a destinazione sani e salvi, il treno inizia a rombare e tremare violentemente, riscuotendovi dal vostro torpore. Poi il convoglio si arresta con violenza e alle vostre spalle echeggia un improvviso stridore metallico." +msgstr "I recenti eventi al museo vi hanno costretto a rivalutare le vicende di Dunwich raccontatevi da Armitage. Non può trattarsi di semplici coincidenze: Wilbur Whateley, il Necronomicon, l'essere di Dunwich e gli individui e le creature che hanno attaccato qui e Arkham… Tutto deve essere collegato. Non avete dubbi sulla vostra prossima destinazione: il remoto e lugubre villaggio di Dunwich.Riflettete sulla possibilità di contattare la Polizia di Stato del Massachusetts, ma le conseguenze negative sarebbero di gran lunga superiori ai vantaggi: considerata la natura della vostra storia, probabilmente archivierebbero il vostro racconto come una menzogna o un'assurdità o, peggio ancora, potrebbero mettervi in prigione. Dopotutto eravate tra gli avventori di una rivendita clandestina di alcolici e siete anche penetrati illegalmente nel museo. Scegliete invece di dirigervi a Dunwich per proseguire le indagini di persona.Mettete in valigia tutto ciò che vi potrebbe servire e tentate di riposare almeno per qualche ora durante la notte. Al mattino vi dirigete alla stazione ferroviaria del Northside e acquistate un biglietto dell'ultimo momento per l'espresso locale. Dunwich dista alcune ore di viaggio in treno verso nord-ovest, lungo la Miskatonic River Valley; a Dunwich non c'è una stazione ferroviaria, ma riuscite a telefonare a uno dei conoscenti di Armitage che vive nel villaggio, un uomo di nome Zebulon Whateley che era presente agli eventi di alcuni mesi fa.Gli appunti di Armitage rivelano che la famiglia Whateley è suddivisa in varie branche, alcune corrotte e prive di scrupoli, altre “sane” o totalmente estranee ai riti diabolici o sacrileghi. Stando ad Armitage, la branca della famiglia di Zebulon era all'incirca a metà strada tra le due categorie di Whateley: era al corrente delle tradizioni dei suoi antenati, ma non ne era stata assorbita. Zebulon accetta di venirvi a prendere alla stazione più vicina e di accompagnarvi in auto fino alla cittadina.Quando il treno parte da Arkham, il peso degli eventi della notte precedente si fa sentire e la stanchezza vi reclama… ma prima che giungiate a destinazione sani e salvi, il treno inizia a rombare e tremare violentemente, riscuotendovi dal vostro torpore. Poi il convoglio si arresta con violenza e alle vostre spalle echeggia un improvviso stridore metallico." msgid "Put one of the three Engine Car locations into play at random. Remove the other versions of Engine Car from the game. Then, put six of the eight Train Car locations into play at random, in a straight line to the left of the Engine Car. Remove the remaining two Train Car locations from the game." msgstr "Mettete in gioco 1 Locomotiva casuale e rimuovete dal gioco le altre copie di quel luogo. Poi mettete in gioco 6 copie del Vagone del Treno a caso, disponendole lungo una linea retta a sinistra della Locomotiva, e rimuovete dal gioco le altre copie di quel luogo." diff --git a/i18n/it/campaigns/eoe/eoe_epilogue.po b/i18n/it/campaigns/eoe/eoe_epilogue.po index 1526b418d..54e47ab1c 100644 --- a/i18n/it/campaigns/eoe/eoe_epilogue.po +++ b/i18n/it/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/it/campaigns/eoe/fatal_mirage.po b/i18n/it/campaigns/eoe/fatal_mirage.po index e4853b315..75937421b 100644 --- a/i18n/it/campaigns/eoe/fatal_mirage.po +++ b/i18n/it/campaigns/eoe/fatal_mirage.po @@ -206,8 +206,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/it/campaigns/eoe/ice_and_death_part_1.po b/i18n/it/campaigns/eoe/ice_and_death_part_1.po index 3a9cf9faa..e52a27796 100644 --- a/i18n/it/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/it/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/it/campaigns/eoe/the_heart_of_madness.po b/i18n/it/campaigns/eoe/the_heart_of_madness.po index c11041114..129e20713 100644 --- a/i18n/it/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/it/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po index aee72c410..597584bdc 100644 --- a/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Each investigator is killed." diff --git a/i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po index c28b13a02..abc164a32 100644 --- a/i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -118,7 +118,7 @@ msgstr "" msgid "Each investigator is driven insane." msgstr "" -msgid "The investigators win the campaign...?" +msgid "The investigators win the campaign…?" msgstr "" msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." @@ -139,7 +139,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -152,7 +152,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -161,7 +161,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -171,7 +171,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/it/campaigns/tcu/before_the_black_throne.po b/i18n/it/campaigns/tcu/before_the_black_throne.po index 98fb67c11..ee9a47c39 100644 --- a/i18n/it/campaigns/tcu/before_the_black_throne.po +++ b/i18n/it/campaigns/tcu/before_the_black_throne.po @@ -115,9 +115,6 @@ msgstr "" msgid "Each investigator suffers 2 physical trauma and 2 mental trauma—the consequences of their pact with Azathoth’s messenger." msgstr "" -msgid "The investigators win the campaign…?" -msgstr "" - msgid "Your steed does not catch you when you fall. Down and down and down, through endless voids of sentient blackness, you fall. And fall. And fall. And fall. You beg and scream and plead and pray for an end, even for a floor upon which to crash upon, but it never comes. You will still be falling when the universe ends." msgstr "" diff --git a/i18n/it/campaigns/zaw/a_sea_of_troubles.po b/i18n/it/campaigns/zaw/a_sea_of_troubles.po index 26046a0e7..03c939d79 100644 --- a/i18n/it/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/it/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/it/campaigns/zaw/arkham_in_wonderland.po b/i18n/it/campaigns/zaw/arkham_in_wonderland.po index 37dcc3456..4d7a37eb6 100644 --- a/i18n/it/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/it/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/it/campaigns/zaw/aw_prologue.po b/i18n/it/campaigns/zaw/aw_prologue.po index a77fb257d..8772aed4c 100644 --- a/i18n/it/campaigns/zaw/aw_prologue.po +++ b/i18n/it/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/it/campaigns/zaw/bleeding_hearts.po b/i18n/it/campaigns/zaw/bleeding_hearts.po index 92da17d8e..4459f6a70 100644 --- a/i18n/it/campaigns/zaw/bleeding_hearts.po +++ b/i18n/it/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po index 754063ed0..4e589ecd0 100644 --- a/i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po @@ -72,7 +72,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -87,7 +87,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/it/campaigns/zaw/humpty_dumpty.po b/i18n/it/campaigns/zaw/humpty_dumpty.po index 0c55cc65e..0cabfd284 100644 --- a/i18n/it/campaigns/zaw/humpty_dumpty.po +++ b/i18n/it/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/it/campaigns/zaw/lucid_nightmare.po b/i18n/it/campaigns/zaw/lucid_nightmare.po index de042fe97..bde3c153b 100644 --- a/i18n/it/campaigns/zaw/lucid_nightmare.po +++ b/i18n/it/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/it/campaigns/zaw/sibling_rivalry.po b/i18n/it/campaigns/zaw/sibling_rivalry.po index 4edac986d..00b602ec9 100644 --- a/i18n/it/campaigns/zaw/sibling_rivalry.po +++ b/i18n/it/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/it/campaigns/zaw/tempest_in_a_teapot.po b/i18n/it/campaigns/zaw/tempest_in_a_teapot.po index 468b8506f..e90e90148 100644 --- a/i18n/it/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/it/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/it/campaigns/zaw/the_dodo.po b/i18n/it/campaigns/zaw/the_dodo.po index 01eb8f555..013c25248 100644 --- a/i18n/it/campaigns/zaw/the_dodo.po +++ b/i18n/it/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/it/campaigns/zaw/the_duchess.po b/i18n/it/campaigns/zaw/the_duchess.po index 271aa42ff..01f46006e 100644 --- a/i18n/it/campaigns/zaw/the_duchess.po +++ b/i18n/it/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/it/campaigns/zaw/the_white_queen.po b/i18n/it/campaigns/zaw/the_white_queen.po index 6fb996689..9d2457254 100644 --- a/i18n/it/campaigns/zaw/the_white_queen.po +++ b/i18n/it/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/it/campaigns/zaw/wild_snark_chase.po b/i18n/it/campaigns/zaw/wild_snark_chase.po index 2642e218c..0dd040de8 100644 --- a/i18n/it/campaigns/zaw/wild_snark_chase.po +++ b/i18n/it/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/it/campaigns/zce/barors_gifts.po b/i18n/it/campaigns/zce/barors_gifts.po index 09bb099a2..2f8bad3b4 100644 --- a/i18n/it/campaigns/zce/barors_gifts.po +++ b/i18n/it/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/it/campaigns/zce/campaign.po b/i18n/it/campaigns/zce/campaign.po index bc8c0e8e4..eb577d9ab 100644 --- a/i18n/it/campaigns/zce/campaign.po +++ b/i18n/it/campaigns/zce/campaign.po @@ -35,7 +35,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/it/campaigns/zce/ce_epilogue.po b/i18n/it/campaigns/zce/ce_epilogue.po index cba6d9ec9..396cf0a15 100644 --- a/i18n/it/campaigns/zce/ce_epilogue.po +++ b/i18n/it/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -38,7 +38,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/it/campaigns/zce/the_crown.po b/i18n/it/campaigns/zce/the_crown.po index eddbf2a7b..f4e151043 100644 --- a/i18n/it/campaigns/zce/the_crown.po +++ b/i18n/it/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/it/campaigns/zce/the_fallen.po b/i18n/it/campaigns/zce/the_fallen.po index b700161ca..86d259612 100644 --- a/i18n/it/campaigns/zce/the_fallen.po +++ b/i18n/it/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/it/campaigns/zce/the_golden_circle.po b/i18n/it/campaigns/zce/the_golden_circle.po index 637d2c6ad..6065c5610 100644 --- a/i18n/it/campaigns/zce/the_golden_circle.po +++ b/i18n/it/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/it/campaigns/zce/the_warning.po b/i18n/it/campaigns/zce/the_warning.po index 115f18f4c..0be7f850a 100644 --- a/i18n/it/campaigns/zce/the_warning.po +++ b/i18n/it/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/it/campaigns/zdm/dm_prologue.po b/i18n/it/campaigns/zdm/dm_prologue.po index d11d9354b..72106eef7 100644 --- a/i18n/it/campaigns/zdm/dm_prologue.po +++ b/i18n/it/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n/ko/campaigns/dwl/essex_county_express.po b/i18n/ko/campaigns/dwl/essex_county_express.po index 4831480f6..eede447e5 100644 --- a/i18n/ko/campaigns/dwl/essex_county_express.po +++ b/i18n/ko/campaigns/dwl/essex_county_express.po @@ -32,7 +32,7 @@ msgstr "" "박물관에서의 일을 겪고 난 당신은 던위치에 얽힌 아미티지의 이야기를 재고하게 되었습니다. 이런 일련의 사건이 단지 우연일 리가 없습니다. 윌버 웨이틀리, 네크로노미콘, 던위치의 괴물, 그리고 이곳 아컴에서 사람들을 습격한 괴물과 인간들. 이 모든 것은 연결되어 있습니다. 이제 어디로 향해야 할지가 분명해졌습니다. 음울한 외딴 마을, 던위치로 가야 합니다. 처음엔 지금껏 조사한 바를 매사추세츠 주 경찰에게 알릴까 생각도 해 보았으나, 그리 좋은 결과를 얻진 못할 거라고 잠정적인 결론을 내렸습니다. 경찰은 당신의 이야기를 말도 안 되는 농담 짓거리 정도로 받아들일 게 뻔합니다. 사실 더 최악의 상황을 가정하자면, 당신이 그 자리에서 체포될지도 모를 일입니다. 어쨌든 당신은 불법 주점에 들어갔고, 박물관에 침입했으니 말입니다. 당신은 더 깊이 조사하기 위해 직접 던위치로 향합니다.\n" "당신은 필요하다 싶은 것들을 죄다 짐가방에 쑤셔 넣고 하룻밤의 짧은 휴식을 취합니다. 날이 밝아온 후, 당신은 북부의 기차역으로 가서 출발 시각이 임박한 특급 열차표를 아슬아슬하게 구매했습니다. 던위치는 미스캐토닉 강 유역을 따라 북서쪽으로 몇 시간여 기차로 달려야 도착할 거리에 있습니다. 그러나 정작 던위치에는 기차역이 없기에, 그 작은 마을에 있는 아미티지의 지인 중 한 사람에게 전화해 두었습니다. 그의 이름은 지블런 웨이틀리로 몇 달 전의 사태에서 살아남은 이입니다.\n" "아미티지의 기록에 따르면 웨이틀리 가의 혈통은 여러 갈래로 뻗어 있는데, 타락하고 파렴치한 자들이 있는 반면 그들과는 달리 타락하지 않고 사악한 의식에도 영향을 받지 않은 이들도 있다고 합니다. 지블런의 가계는 웨이틀리 가의 부패한 혈통과 부패하지 않은 혈통 사이에 있으며, 선조의 전통을 알고 있긴 하지만 그로 인해 타락하지는 않았다고 합니다. 당신은 던위치에서 가장 가까운 역에서 지블런과 만나 마을까지 픽업을 부탁하기로 했습니다.\n" -"열차가 아컴을 출발하자, 전날 밤 휘말렸던 사건들의 피로가 몰려와 몸이 축 늘어집니다. 그러나 목적지에 무사히 도착하기도 전에, 달리던 열차가 갑자기 요란한 소리를 내며 흔들리는 바람에 당신은 깜짝 놀라 몽상에서 깨어납니다. 열차가 미끄러지면서 거칠게 멈추어 섰고, 등 뒤에서 요란한 소리가 들려옵니다..." +"열차가 아컴을 출발하자, 전날 밤 휘말렸던 사건들의 피로가 몰려와 몸이 축 늘어집니다. 그러나 목적지에 무사히 도착하기도 전에, 달리던 열차가 갑자기 요란한 소리를 내며 흔들리는 바람에 당신은 깜짝 놀라 몽상에서 깨어납니다. 열차가 미끄러지면서 거칠게 멈추어 섰고, 등 뒤에서 요란한 소리가 들려옵니다…" msgid "Put one of the three Engine Car locations into play at random. Remove the other versions of Engine Car from the game. Then, put six of the eight Train Car locations into play at random, in a straight line to the left of the Engine Car. Remove the remaining two Train Car locations from the game." msgstr "무작위로 ‘기관차’ 장소 3장 중 1장을 선택하여 플레이 영역에 둡니다. 선택하지 않은 ‘기관차’는 게임에서 제거합니다. 그런 다음, 무작위로 ‘기차칸’ 장소 8장 중 6장을 선택하여 플레이 영역에 두되, ‘기관차’의 왼쪽에 일렬로 놓습니다. 선택하지 않은 ‘기차칸’ 장소 2장은 게임에서 제거합니다." @@ -87,7 +87,7 @@ msgid "No resolution(each investigator was defeated)" msgstr "아무 결말에도 도달하지 못했다면(모든 조사자가 쓰러졌다면)" msgid "You breathe a sigh of relief as the gate behind the train collapses harmlessly upon itself. The few passengers who survived the ordeal seem unable to comprehend what just happened. One passenger mentions “a pipe bursting in the rear car,” and that quickly becomes the explanation for the innocent and ignorant, those who either cannot or choose not to delve further into the mystery. You, on the other hand, know better… although in hindsight, you wish you didn’t." -msgstr "열차 뒤편의 차원문이 마침내 저 스스로 붕괴하는 것을 보자 안도의 한숨이 터져나옵니다. 방금의 참사에서 살아남은 소수의 승객은 무슨 일이 일어난 건지 제대로 이해하지 못하고 있습니다. 한 승객이 “뒤쪽 차량에서 파이프가 폭발했다”라고 말하자, 무지하다시피 순진한 몇몇 승객들은 방금 벌어진 불가해한 일을 파고들 생각이 없는지 그 말에 수긍하고 맙니다. 물론, 당신은 진실을 알고 있습니다. 차라리 모르는 게 약이라는 생각도 들지만, 그러기엔 이미 늦었습니다..." +msgstr "열차 뒤편의 차원문이 마침내 저 스스로 붕괴하는 것을 보자 안도의 한숨이 터져나옵니다. 방금의 참사에서 살아남은 소수의 승객은 무슨 일이 일어난 건지 제대로 이해하지 못하고 있습니다. 한 승객이 “뒤쪽 차량에서 파이프가 폭발했다”라고 말하자, 무지하다시피 순진한 몇몇 승객들은 방금 벌어진 불가해한 일을 파고들 생각이 없는지 그 말에 수긍하고 맙니다. 물론, 당신은 진실을 알고 있습니다. 차라리 모르는 게 약이라는 생각도 들지만, 그러기엔 이미 늦었습니다…" msgid "Rattled, you begin walking alongside the train tracks, making your way towards Dunwich." msgstr "당신은 황망해진 채로 던위치를 향해 열차 선로를 따라 걷기 시작합니다." diff --git a/i18n/ko/campaigns/dwl/lost_in_time_and_space.po b/i18n/ko/campaigns/dwl/lost_in_time_and_space.po index 2a876c068..191db8585 100644 --- a/i18n/ko/campaigns/dwl/lost_in_time_and_space.po +++ b/i18n/ko/campaigns/dwl/lost_in_time_and_space.po @@ -65,7 +65,7 @@ msgid "The investigators win the campaign!" msgstr "조사자는 승리했습니다." msgid "The investigators win the campaign… and are never seen or heard from again." -msgstr "조사자가 승리했습니다...만, 그 후로 당신의 소식을 듣거나 당신을 본 이는 아무도 없습니다." +msgstr "조사자가 승리했습니다…만, 그 후로 당신의 소식을 듣거나 당신을 본 이는 아무도 없습니다." msgid "Each investigator earns 5 bonus experience, as they saved the world from being torn apart." msgstr "세계가 찢겨나갈 위험을 막아내었기 때문에, 각 조사자는 경험치를 추가로 5만큼 얻습니다." @@ -89,10 +89,10 @@ msgid "Each defeated investigator is killed." msgstr "모든 쓰러진 조사자는 사망합니다." msgid "Where did you come from? Why are you here? Are you dreaming, or is this place real? Now that you think about it, haven’t you been here before? Or perhaps you’ve been here all along. Now you remember. This is your real home. The path you now walk is but one ledge, with many more below. You only have to fall and you will be where you belong. One more step…" -msgstr "당신은 어디에서 왔습니까? 당신은 왜 여기 있습니까? 이곳은 꿈 속입니까, 아니면 현실입니까? 지금 와서 돌이켜보건대, 혹시 이전에도 여기에 온 적이 없었습니까? 어쩌면 이곳이야말로 진짜 당신이 속한 세계인지도 모릅니다. 그렇습니다. 이제 기억납니다. 이곳이 진짜 당신의 집입니다. 지금 당신이 걷고 있는 길은 그저 벼랑 끄트머리일 뿐, 저 아래에는 더욱더 많은 것들이 있습니다. 이제 저 아래로 내려가면, 원래 당신이 있어야 할 곳으로 돌아가는 겁니다. 한 발짝만 더 떼면..." +msgstr "당신은 어디에서 왔습니까? 당신은 왜 여기 있습니까? 이곳은 꿈 속입니까, 아니면 현실입니까? 지금 와서 돌이켜보건대, 혹시 이전에도 여기에 온 적이 없었습니까? 어쩌면 이곳이야말로 진짜 당신이 속한 세계인지도 모릅니다. 그렇습니다. 이제 기억납니다. 이곳이 진짜 당신의 집입니다. 지금 당신이 걷고 있는 길은 그저 벼랑 끄트머리일 뿐, 저 아래에는 더욱더 많은 것들이 있습니다. 이제 저 아래로 내려가면, 원래 당신이 있어야 할 곳으로 돌아가는 겁니다. 한 발짝만 더 떼면…" msgid "Lying on your back in a patch of wet grass, you find yourself staring longingly at the night sky. Somehow, you are once again atop Sentinel Hill, unable to recall exactly how you got here. You are mesmerized by the night sky. Seconds become minutes, and minutes become hours. Eventually, you are found and lifted to your feet by a group of Dunwich citizens. “What happened? What are ya doin’ here?” they ask you, frightened but curious. You can’t seem to find the right words to describe the events that occurred beyond the gate…if they ever truly occurred. There doesn’t appear to be any trace of Seth Bishop, of the creatures you fought earlier, or of the phantasmal and otherworldly gate. But every time you sleep, you dream—and when you dream, it all comes rushing back." -msgstr "당신은 젖은 잔디밭에 등을 대고 누워서 그리운 듯 밤하늘을 바라봅니다. 그러고 보니, 당신은 다시 파수꾼 언덕 위에 있습니다. 어떻게 돌아오게 되었는지 정확히 기억나지 않습니다. 밤하늘을 보고 있으려니 몽롱해집니다. 몇 초... 몇 분... 아니 몇 시간이... 지났을까... 마침내 던위치 주민들이 당신을 발견했습니다. 그들은 당신을 부축해서 일으켜 세웁니다. “무슨 일입니까? 당신은 여기서 뭘 하고 계셨던 거죠?” 그들의 목소리에서는 두려움 섞인 호기심이 느껴집니다. 저 차원문 너머에서 일어났던 일에 대해서 뭐라 설명할 수 있을까요. 정말로 그런 일이 일어났는지조차 확실치 않은데 말입니다... 세스 비숍이나 당신이 맞부닥쳐 싸웠던 괴물, 그리고 비현실적이고 이계적인 차원문의 흔적은 어디에서도 찾아볼 수 없습니다. 그러나 잠이 들 때마다 언제나 꿈이 찾아들고, 그 꿈을 꿀 때면 모든 기억이 밀물처럼 밀려 들어옵니다." +msgstr "당신은 젖은 잔디밭에 등을 대고 누워서 그리운 듯 밤하늘을 바라봅니다. 그러고 보니, 당신은 다시 파수꾼 언덕 위에 있습니다. 어떻게 돌아오게 되었는지 정확히 기억나지 않습니다. 밤하늘을 보고 있으려니 몽롱해집니다. 몇 초… 몇 분… 아니 몇 시간이… 지났을까… 마침내 던위치 주민들이 당신을 발견했습니다. 그들은 당신을 부축해서 일으켜 세웁니다. “무슨 일입니까? 당신은 여기서 뭘 하고 계셨던 거죠?” 그들의 목소리에서는 두려움 섞인 호기심이 느껴집니다. 저 차원문 너머에서 일어났던 일에 대해서 뭐라 설명할 수 있을까요. 정말로 그런 일이 일어났는지조차 확실치 않은데 말입니다… 세스 비숍이나 당신이 맞부닥쳐 싸웠던 괴물, 그리고 비현실적이고 이계적인 차원문의 흔적은 어디에서도 찾아볼 수 없습니다. 그러나 잠이 들 때마다 언제나 꿈이 찾아들고, 그 꿈을 꿀 때면 모든 기억이 밀물처럼 밀려 들어옵니다." msgid "" "Several of the villagers from Dunwich heard the ruckus on Sentinel Hill and went to investigate. What they found there answered none of their questions.\n" @@ -103,7 +103,7 @@ msgid "" msgstr "" "몇몇 던위치 주민이 파수꾼 언덕에서 소란이 벌어지는 것을 보고 올라왔습니다. 그러나 이곳에는 이들의 의문을 해소해줄 만한 건 아무것도 보이지 않습니다.\n" "“무슨 일이 일어난 거지?” 커티스 웨이틀리가 언덕마루를 살펴보면서 겁에 질려 묻습니다. 다른 주민들은 말을 잇지 못하고 고개만 내젓습니다. “내가 마지막으로 본 건, 하늘이 갈라지더니 섬광이 번쩍이는 거였어.” 한 사람이 파수꾼 언덕 위에 서서 별이 총총한 하늘을 올려다보며 말합니다.\n" -"“아컴에서 온 친구들은 안 보이는구만.” 커티스가 금이 간 돌 제단을 내려다보며 말을 덧붙입니다. “이건 뭐, 흔적도 하나 없는데 말이지... 비숍 양반과 이 친구들은, 이야기가 좀 다르긴 하겠구만.” 젊은 남자가 바닥에 놓인 시체들을 향해 다가갑니다.\n" +"“아컴에서 온 친구들은 안 보이는구만.” 커티스가 금이 간 돌 제단을 내려다보며 말을 덧붙입니다. “이건 뭐, 흔적도 하나 없는데 말이지… 비숍 양반과 이 친구들은, 이야기가 좀 다르긴 하겠구만.” 젊은 남자가 바닥에 놓인 시체들을 향해 다가갑니다.\n" "“에일즈베리 외부의 경찰에 연락하는 게 나으려나?”\n" "“뭣하려고? 저번에 우릴 보고 비웃던 꼴을 또 당하고 싶어서?” 커티스가 쏘아붙입니다. “그놈들이 우리 말을 믿을 리가 없지.” 그는 날카롭게 곤두선 채로 초조하게 돌 제단을 바라봅니다. “다 잊어. 아무 일도 없었던 거야. 얼른 시체나 묻고 내려가자고.”" diff --git a/i18n/ko/campaigns/dwl/survivors.po b/i18n/ko/campaigns/dwl/survivors.po index ad21cbf23..d8a49256e 100644 --- a/i18n/ko/campaigns/dwl/survivors.po +++ b/i18n/ko/campaigns/dwl/survivors.po @@ -21,7 +21,7 @@ msgid "Inside the chamber that contained the terrible beast, you find the missin msgstr "끔찍한 괴물이 있던 방 안에서 당신은 실종된 마을 주민들과 더불어 아컴에서 온 다른 이들까지 발견했습니다. 그들은 족쇄를 찬 채로 묶여 있었습니다. 문서도 몇 장 발견했는데, 그 문서에 따르면 던위치에는 당신이 발견한 괴물과 비슷한 것들이 더 있는 것 같습니다. 괴물에게 희생될 뻔한 이들을 풀어주자 그들이 감사의 뜻을 표합니다. 이제 다음 동선을 계획할 때입니다." msgid "“It is far worse than we had thought,” Dr. Armitage says, pale and trembling. “Wilbur Whateley was only the beginning. There were more, many more in Dunwich, who knew of the ‘Great Old Ones’ and who desired power and knowledge above all else, the Earth be damned. I knew I should have burned that wretch’s journal. But thanks to its contents, I know how we can stop them. We are the only ones who can! Now quickly, help me with this solution—the powder is the key, yes, the powder is the only way…”" -msgstr "“예상보다 훨씬 나쁜 상황이로군.” 아미티지 박사가 파리한 얼굴로 벌벌 떨며 말합니다. “윌버 웨이틀리는 시작이었을 뿐이네. 던위치에는 ‘위대한 고대의 존재’에 대해 알고 그들의 힘과 지식을 그 무엇보다도 탐하면서 이 세계를 파멸로 몰아넣으려는 이들이 많이 있다네. 한둘이 아냐. 그 망할 일지를 태워 버렸어야 했는데... 그렇지만 그 일지 덕택에 그들을 저지할 방법도 알게 된 건 사실이지. 우리만이 그들을 저지할 수 있네! 이제 서두르게. 이븐 가지의 분말이 핵심이라네. 맞아, 그 가루만이 유일한 해결책이야...”" +msgstr "“예상보다 훨씬 나쁜 상황이로군.” 아미티지 박사가 파리한 얼굴로 벌벌 떨며 말합니다. “윌버 웨이틀리는 시작이었을 뿐이네. 던위치에는 ‘위대한 고대의 존재’에 대해 알고 그들의 힘과 지식을 그 무엇보다도 탐하면서 이 세계를 파멸로 몰아넣으려는 이들이 많이 있다네. 한둘이 아냐. 그 망할 일지를 태워 버렸어야 했는데… 그렇지만 그 일지 덕택에 그들을 저지할 방법도 알게 된 건 사실이지. 우리만이 그들을 저지할 수 있네! 이제 서두르게. 이븐 가지의 분말이 핵심이라네. 맞아, 그 가루만이 유일한 해결책이야…”" msgid "Professor Rice adjusts his glasses and studies the documents and arcane manuscripts left in the chamber. “I thought this nightmare was over and done with,” he sighs. “But we have a duty to see this through. We have to stop these creatures, or it won’t be just Dunwich in trouble. The powder mixture Armitage created to see the creatures will be our saving grace,” he explains, and sets off to the task of recreating the powder." msgstr "라이스 교수는 안경을 끼고는 방안에 남아 있던 문서와 비전 기록물들을 살폈습니다. “이 악몽은 끝난 듯 하구려.” 그가 한숨을 쉬었습니다. “그래도 이것들을 좀 살펴보는 게 좋을 것 같소. 이 괴물들을 막지 않으면 던위치 말고 다른 곳에서도 이처럼 끔찍한 사태가 벌어질 테니까. 아미티지가 만든 분말 혼합물이 저 괴물에 맞설 유일한 희망이오.” 그는 이렇게 말하면서 분말을 다시 만들기 시작합니다." @@ -30,7 +30,7 @@ msgid "Professor Warren Rice survived The Dunwich Legacy." msgstr "워렌 라이스 교수가 던위치의 유산에서 살아남았다" msgid "“Thank you for everything you’ve done,” Dr. Morgan says, taking count of your provisions and ammunition. “Last time, we needed some of that strange powder Armitage concocted to even see the beast that terrorized Dunwich. If there’s more of those things out there, we’re going to need that powder. I think I remember how he made it…”" -msgstr "“지금까지 정말 수고 많았네, 고맙네.” 모건 박사가 당신의 보급품과 탄약을 세면서 말합니다. “지난번에 아미티지 박사가 어떤 괴상한 분말을 만들어 줬는데 그것 덕분에 던위치를 공포로 몰아넣은 야수를 볼 수 있었지. 저런 괴물들이 밖에 더 있다면, 그때 그 분말이 필요할 걸세. 그걸 만드는 방법이 기억날 듯도 하네만...”" +msgstr "“지금까지 정말 수고 많았네, 고맙네.” 모건 박사가 당신의 보급품과 탄약을 세면서 말합니다. “지난번에 아미티지 박사가 어떤 괴상한 분말을 만들어 줬는데 그것 덕분에 던위치를 공포로 몰아넣은 야수를 볼 수 있었지. 저런 괴물들이 밖에 더 있다면, 그때 그 분말이 필요할 걸세. 그걸 만드는 방법이 기억날 듯도 하네만…”" msgid "Dr. Francis Morgan survived The Dunwich Legacy." msgstr "프랜시스 모건 박사가 던위치의 유산에서 살아남았다" @@ -39,7 +39,7 @@ msgid "Any one investigator may choose to add Dr. Francis Morgan to their deck. msgstr "‘프랜시스 모건 박사’ 카드가 그 어느 조사자의 덱에도 있지 않으면 조사자 중 한 명이 이 카드를 자기 덱에 추가해도 됩니다. 이 카드는 조사자의 덱 크기를 계산할 때 포함되지 않습니다." msgid "“Dunwich’s had its fair share of oddities,” Zebulon explains to you with a quavering voice, “but I ain’t ever seen anything as sick and twisted as this…this…thing.” He gives the creature’s remains one last sickened glance before closing the door to the chamber behind him, shuddering. He locks eyes with you, his expression grim. “Whoever dun this gotta pay. I’ll do all I can to help.”" -msgstr "“던위치엔 괴상한 것들이 아주 골고루구만.” 지블런이 떨리는 목소리로 말합니다. “근데 이래 구역질이 나고 속이 뒤틀리는 건 첨 봤소. 이.. 이런... 괴물은.” 그가 메스꺼운 듯이 괴물의 유해를 마지막으로 한번 쳐다보더니 방문을 닫고 나와서는 몸서리를 칩니다. 그는 당신에게서 눈을 떼지 않은 채 살벌한 분위기로 말합니다. “이 짓거릴 한 놈들, 대가를 치를 거요. 뭐든 할 테니 말만 해주시오.”" +msgstr "“던위치엔 괴상한 것들이 아주 골고루구만.” 지블런이 떨리는 목소리로 말합니다. “근데 이래 구역질이 나고 속이 뒤틀리는 건 첨 봤소. 이.. 이런… 괴물은.” 그가 메스꺼운 듯이 괴물의 유해를 마지막으로 한번 쳐다보더니 방문을 닫고 나와서는 몸서리를 칩니다. 그는 당신에게서 눈을 떼지 않은 채 살벌한 분위기로 말합니다. “이 짓거릴 한 놈들, 대가를 치를 거요. 뭐든 할 테니 말만 해주시오.”" msgid "Zebulon Whateley survived The Dunwich Legacy." msgstr "지블런 웨이틀리가 던위치의 유산에서 살아남았다" @@ -48,7 +48,7 @@ msgid "Any one investigator may choose to add Zebulon Whateley to their deck. Th msgstr "조사자 중 한 명이 ‘지블런 웨이틀리’를 자기 덱에 추가해도 됩니다. 이 카드는 조사자의 덱 크기를 계산할 때 포함되지 않습니다." msgid "“I never could’a made it if it weren’t for you,” Earl says with a stammer, shaking your hand repeatedly. “If ’n there’s anything I can do to repay yeh, just ask away. I ain’t much of a fighter or anythin’, but I’ll do all I can. Jus’…don’t make me look at anythin’ like that beast again, a’right?”" -msgstr "“당신 아니었음 죽었을 겁니다.” 얼이 당신의 손을 잡고 몇 번이고 흔들면서 말을 더듬습니다. “은혜 갚을 길이 있다면 뭐든 할 테니 말만 해요. 난 뭐 싸움도 못하고 뭣도 아니지만, 뭐든 할 테니깐. 그냥... 저런 짐승 같은 것들만 더 안 보게 해 주세요. 알겠죠?”" +msgstr "“당신 아니었음 죽었을 겁니다.” 얼이 당신의 손을 잡고 몇 번이고 흔들면서 말을 더듬습니다. “은혜 갚을 길이 있다면 뭐든 할 테니 말만 해요. 난 뭐 싸움도 못하고 뭣도 아니지만, 뭐든 할 테니깐. 그냥… 저런 짐승 같은 것들만 더 안 보게 해 주세요. 알겠죠?”" msgid "Earl Sawyer survived The Dunwich Legacy." msgstr "얼 소여가 던위치의 유산에서 살아남았다" diff --git a/i18n/ko/campaigns/dwl/the_miskatonic_museum.po b/i18n/ko/campaigns/dwl/the_miskatonic_museum.po index 869f587da..fbe4e7919 100644 --- a/i18n/ko/campaigns/dwl/the_miskatonic_museum.po +++ b/i18n/ko/campaigns/dwl/the_miskatonic_museum.po @@ -28,7 +28,7 @@ msgid "The notes written by Dr. Armitage in the journal stress Whateley’s desi msgstr "아미티지 박사의 일지에는, 웨이틀리가 어떤 끔찍한 목적을 이루고자 네크로노미콘을 손에 넣으려 했다고 기록되어 있습니다. 계속 읽어보니, 아미티지 박사는 대학에 있던 네크로노미콘 올라우스 워미우스 번역본을 미스캐토닉 박물관 큐레이터인 해럴드 월스테드에게 맡겼고, 이후 그 책은 박물관의 제한 구역에 보관되었다고 합니다. 당신으로서는 스승의 안위도 걱정되기는 하지만, 아미티지 박사를 납치한 자들이 네크로노미콘까지 탐낼까 우려가 됩니다. 당신은 그들이 네크로노미콘을 손에 넣는 걸 막기 위해 박물관으로 향합니다." msgid "“My colleagues and I were quick to put the ordeal behind us,” Armitage says with a sigh. “But it seems that things haven’t fully resolved themselves. I’ll tell you the rest later, but for now, it is imperative that we get our hands on that copy of the Necronomicon. If my instincts are correct, the assailants you’ve encountered will be searching for it. After all that transpired, I didn’t feel safe keeping it at the library, so I brought it to my good friend, Harold Walsted. He is the current curator of the Miskatonic Museum. I thought it would be safe in the museum’s Restricted Hall, but now I’m not so sure. You must retrieve it at all costs! I fear terribly what they could do with the rites contained in its pages…”" -msgstr "“나와 동료 교수들은 그 끔찍한 사건을 되도록 빨리 잊으려 노력했었다네.” 아미티지가 한숨을 쉬며 말합니다. “하지만 일이 아직 완전히 매듭지어진 건 아닌가 보군. 자세한 건 나중에 이야기해 주겠지만, 일단 지금은 올라우스 워미우스가 번역한 라틴어판 네크로노미콘을 확보하는 게 최우선일세. 내 직감이 맞다면, 자네를 공격한 자들은 분명 그걸 찾고 있을 게야. 몇 달 전 벌어진 사태 이후로, 도서관에서는 그 책을 안전하게 보관하기가 어렵겠다 싶어서 내 친구인 해럴드 월스테드에게 가져갔다네. 그는 미스캐토닉 박물관의 현직 큐레이터일세. 그 당시엔 박물관의 제한 구역에 보관해 두는 게 더 안전할 거라 생각했지만, 지금 생각해 보니 그렇지 않을 수도 있겠네. 무슨 수를 써서라도 그걸 확보해야 하네! 그자들이 네크로노미콘에 나와 있는 의식을 거행하면 무슨 끔찍한 일이 벌어질지 생각만 해도 소름이 끼친다네...”" +msgstr "“나와 동료 교수들은 그 끔찍한 사건을 되도록 빨리 잊으려 노력했었다네.” 아미티지가 한숨을 쉬며 말합니다. “하지만 일이 아직 완전히 매듭지어진 건 아닌가 보군. 자세한 건 나중에 이야기해 주겠지만, 일단 지금은 올라우스 워미우스가 번역한 라틴어판 네크로노미콘을 확보하는 게 최우선일세. 내 직감이 맞다면, 자네를 공격한 자들은 분명 그걸 찾고 있을 게야. 몇 달 전 벌어진 사태 이후로, 도서관에서는 그 책을 안전하게 보관하기가 어렵겠다 싶어서 내 친구인 해럴드 월스테드에게 가져갔다네. 그는 미스캐토닉 박물관의 현직 큐레이터일세. 그 당시엔 박물관의 제한 구역에 보관해 두는 게 더 안전할 거라 생각했지만, 지금 생각해 보니 그렇지 않을 수도 있겠네. 무슨 수를 써서라도 그걸 확보해야 하네! 그자들이 네크로노미콘에 나와 있는 의식을 거행하면 무슨 끔찍한 일이 벌어질지 생각만 해도 소름이 끼친다네…”" msgid "Put one of the two Administration Office locations and one of the two Security Office locations into play at random. Remove the other versions of Administration Office and Security Office from the game. Then, put the Museum Entrance and Museum Halls locations into play. Each investigator begins play at the Museum Entrance." msgstr "무작위로 ‘관리실’ 장소 2장 중 1장과 ‘경비실’ 장소 2장 중 1장을 선택하여 플레이 영역에 둡니다. 선택하지 않은 ‘관리실’과 ‘경비실’은 게임에서 제거합니다. 그런 다음, ‘박물관 입구’, ‘박물관 로비’ 장소를 플레이 영역에 둡니다. 모든 조사자는 ‘박물관 입구’에서 시작합니다." diff --git a/i18n/ko/campaigns/dwl/undimensioned_and_unseen.po b/i18n/ko/campaigns/dwl/undimensioned_and_unseen.po index 1157f0e7a..e28171634 100644 --- a/i18n/ko/campaigns/dwl/undimensioned_and_unseen.po +++ b/i18n/ko/campaigns/dwl/undimensioned_and_unseen.po @@ -24,7 +24,7 @@ msgid "" msgstr "" "당신은 던위치 마을을 수색한 끝에 몇 건의 문서, 일지, 그리고 불가사의한 이론서를 발견했습니다. 이 자료를 검토하며 읽고 있자니 정신적으로 점차 지쳐가는 것만 같습니다. 이러한 글의 대부분은 바로 세스 비숍이라는 남자가 쓴 것입니다. 당신은 마을 여기저기를 탐문하고 다니다 그가 던위치의 주민이란 사실을 알아냈습니다. 몇몇 주민과 마찬가지로, 세스 역시 아미티지가 “던위치의 공포”라고 명명한 사건 현장에 있었다고 합니다. 흥미롭게도 그 사건 이후 마을 인근에서 세스를 본 사람들은 얼마 되지 않는데, 그 사람들은 하나같이 세스의 눈이 충혈되고 얼굴이 축축하니 창백했다고 증언하고 있습니다.\n" "물론 그런 것을 목도하고 나면 그 누구라도 겁을 집어먹고 편집증적이 되는 것은 이해할 만합니다. 그러나 세스가 평정심을 잃고 미친 듯이 써 내려간 글을 읽어갈수록, 그가 최근의 사건과 연관되었으리라는 심증이 커집니다. 그의 글들에는 “유해를 모으는” 일이라든가, 불가해한 수단을 동원하여 다른 생물, 혹은 다른 사람에게까지 “아버지의 정수를 불어넣는” 등의 내용이 적혀 있습니다. 이에 따른 설명과 도표는 말도 안 되게 복잡하여 도저히 이해할 수가 없을 지경입니다.\n" -"당신이 세스를 찾아내서 대적하기 위해 움직이려는 찰나, 남녀 몇몇이 공포에 질려 달려옵니다. “놈... 놈이 돌아왔어요!” 누군가가 울부짖습니다. 그는 웨이틀리 가문에서도 타락하지 않은 쪽의 집안사람인 커티스입니다. “프라이 일가를 죽인 놈이 돌아왔습니다! 갑자기 나타나서는 비숍의 집을 무슨 종이 찢듯 박살을 내버렸어요!” 커티스와 다른 주민들은 아우성치며 떠들고, 그럴수록 공황은 들불처럼 번져나갑니다." +"당신이 세스를 찾아내서 대적하기 위해 움직이려는 찰나, 남녀 몇몇이 공포에 질려 달려옵니다. “놈… 놈이 돌아왔어요!” 누군가가 울부짖습니다. 그는 웨이틀리 가문에서도 타락하지 않은 쪽의 집안사람인 커티스입니다. “프라이 일가를 죽인 놈이 돌아왔습니다! 갑자기 나타나서는 비숍의 집을 무슨 종이 찢듯 박살을 내버렸어요!” 커티스와 다른 주민들은 아우성치며 떠들고, 그럴수록 공황은 들불처럼 번져나갑니다." msgid "You try to calm down the townsfolk in order to learn more." msgstr "좀 더 알아보기 위해 마을 주민들을 진정시켜 봅니다." @@ -37,13 +37,13 @@ msgid "" "“We couldn’t even see that hellish thing until the old professor sprayed that there powder on it,” He says. “To this day,I wish I hadn’t seen it at all…” Something must be done to stop the monster’s rampage. But, if the documents you found are true, there may be more than one such creature on the loose…." msgstr "" "당신은 마을 주민들을 진정시키고는 무슨 일이 일어난 건지 설명해 달라고 말합니다. 그들이 말하길, 북쪽에서 요란한 소리가 나기에 무슨 일인지 살펴보러 갔더니 비숍의 농가가 가루가 되고 있었다고 합니다. 또한, 육중한 무언가가 이동한 자취가 인근의 냉천 계곡으로 이어졌다고 합니다. “어떻게 하면 놈을 막을 수 있는지 알고 있죠? 당신들 아컴 사람들이 지난 번에 저놈을 막았잖아요.” 주민 한 명이 말합니다. 커티스는 고개를 저으며 입술을 깨뭅니다.\n" -"“지난번엔 노교수님이 무슨 가루를 뿌리기 전까지 저 끔찍한 놈은 보이지도 않았어요.” 커티스가 말합니다. “저놈이 다시는 나타나지 않길 그렇게 빌었는데...” 괴물의 난동을 저지하려면 어떻게든 해야만 합니다. 하지만, 당신이 찾아낸 문서의 내용이 사실이라면 저렇게 온 마을을 헤집고 다니는 괴물은 분명 하나가 아닐 겁니다..." +"“지난번엔 노교수님이 무슨 가루를 뿌리기 전까지 저 끔찍한 놈은 보이지도 않았어요.” 커티스가 말합니다. “저놈이 다시는 나타나지 않길 그렇게 빌었는데…” 괴물의 난동을 저지하려면 어떻게든 해야만 합니다. 하지만, 당신이 찾아낸 문서의 내용이 사실이라면 저렇게 온 마을을 헤집고 다니는 괴물은 분명 하나가 아닐 겁니다…" msgid "you calmed the townsfolk." msgstr "마을 주민들을 진정시켰다" msgid "You warn the townsfolk that they are in grave danger, and urge them to flee Dunwich while they can. Several of them immediately heed your advice, remembering the terrible monstrosity that had previously endangered the town. Curtis drops to his knees in despair, sweating feverishly. “It’s that thing again, ain’t it? It’s come back fer us,” Curtis stutters. “I hope you’ve got some of that powder the old professor had last time. We couldn’t even see the damned thing until he sprayed it. To this day, I wish I hadn’t seen it at all…” Something must be done to stop the monster’s rampage. But, if the documents you found are true, there may be more than one such creature on the loose…." -msgstr "당신은 마을 주민들에게 지금 치명적인 위험에 처했다고 경고하면서 도망칠 수 있을 때 던위치에서 달아나라고 말합니다. 몇몇 주민은 이전에 마을을 위험에 빠뜨렸던 끔찍한 괴물을 상기하면서 즉각 당신의 조언에 따릅니다. 커티스는 절망에 빠져 무릎을 꿇은 채로 열병에 걸린 것처럼 땀을 흘립니다. “그... 그놈이 돌아온 거, 마... 맞죠? 놈이 우리에게 도... 돌아온 거예요.” 커티스가 더듬었습니다. “지난번에 노교수님이 사용했던 가루를 당신이 가지고 있어야 할 텐데요. 그 가루를 뿌리기 전까지 저 끔찍한 놈은 보이지도 않았어요. 저놈이 다시는 나타나지 않길 그렇게 빌었는데...” 괴물의 난동을 저지하려면 어떻게든 해야만 합니다. 하지만, 당신이 찾아낸 문서의 내용이 사실이라면 저렇게 온 마을을 헤집고 다니는 괴물은 분명 하나가 아닐 겁니다..." +msgstr "당신은 마을 주민들에게 지금 치명적인 위험에 처했다고 경고하면서 도망칠 수 있을 때 던위치에서 달아나라고 말합니다. 몇몇 주민은 이전에 마을을 위험에 빠뜨렸던 끔찍한 괴물을 상기하면서 즉각 당신의 조언에 따릅니다. 커티스는 절망에 빠져 무릎을 꿇은 채로 열병에 걸린 것처럼 땀을 흘립니다. “그… 그놈이 돌아온 거, 마… 맞죠? 놈이 우리에게 도… 돌아온 거예요.” 커티스가 더듬었습니다. “지난번에 노교수님이 사용했던 가루를 당신이 가지고 있어야 할 텐데요. 그 가루를 뿌리기 전까지 저 끔찍한 놈은 보이지도 않았어요. 저놈이 다시는 나타나지 않길 그렇게 빌었는데…” 괴물의 난동을 저지하려면 어떻게든 해야만 합니다. 하지만, 당신이 찾아낸 문서의 내용이 사실이라면 저렇게 온 마을을 헤집고 다니는 괴물은 분명 하나가 아닐 겁니다…" msgid "you warned the townsfolk." msgstr "마을 주민들에게 경고했다" diff --git a/i18n/ko/campaigns/dwl/where_doom_awaits.po b/i18n/ko/campaigns/dwl/where_doom_awaits.po index e496f34bd..41d3aeb48 100644 --- a/i18n/ko/campaigns/dwl/where_doom_awaits.po +++ b/i18n/ko/campaigns/dwl/where_doom_awaits.po @@ -22,7 +22,7 @@ msgid "" "Flocks of whippoorwills perch on the rooftops of the village around you, watching ominously as you climb inside Zebulon’s old and beat-up truck. As you drive towards Sentinel Hill, more screeching fills the sky with an awful pitch that is painful to your ears. Everything you have read about and experienced in Dunwich has led to this. If the foul ritual Seth seeks to perform has anything to do with what Armitage and his colleagues prevented several months back, it involves the favor of an ancient creature — Yog‐Sothoth. Failing to stop this ritual may spell doom…not only Dunwich, but for the entire world." msgstr "" "창밖에서 들려오는 쏙독새 울음 소리에 잠에서 깬 당신은, 최악의 상황이 닥쳤을 것을 우려하며 장비를 쥐고는 던위치 거리로 나갑니다. 밖으로 나가자마자 피부로 파고드는 차가운 밤공기에서 악의 존재가 느껴집니다. 형용할 수 없을 정도로 끔찍하게 코를 찌르는 냄새와 당신을 무겁게 짓누르는 공기 탓에 숨이 턱턱 막혀옵니다. 주민들이 집 문을 꽉 걸어닫은 던위치 마을은 고요하고 황량합니다. 멀리 마을 너머의 언덕 꼭대기에서 희미한 빛이 보입니다. 저 언덕이 바로, 지블런이 말했고 아미티지의 기록에도 적혀 있던 파수꾼 언덕입니다. 구전에 따르면 저곳에서 극악무도한 의식이 거행되어 왔다고 합니다. 그렇게 의식을 치를 때면 거대한 의식용 장작불이 밤하늘을 환히 밝히고 발아래 땅이 격렬하게 우르릉거렸다는 말도 있습니다.\n" -"쏙독새 떼가 당신을 둘러싼 마을 건물 지붕 위에 내려앉아서는, 당신이 지블런의 낡아빠진 트럭에 타는 모습을 불길하게 지켜봅니다. 파수꾼 언덕으로 차를 내달리자, 더욱 크고 기괴한 음정으로 울리는 쏙독새 소리에 귀가 아플 지경입니다. 그간 당신이 읽었던 내용과 던위치에서 겪은 일들 모두가 바로 이곳으로 당신을 인도하고 있습니다. 만약 세스가 벌이려는 사악한 의식이 몇 달 전 아미티지와 동료들이 막아내고자 했던 의식의 연장선상에 있다면... 세스는 분명 고대 괴물인 요그 소토스를 불러내려는 겁니다. 이 의식을 제때 막아내지 못한다면 던위치는... 아니 온 세계가 파멸을 맞이하게 될 것입니다." +"쏙독새 떼가 당신을 둘러싼 마을 건물 지붕 위에 내려앉아서는, 당신이 지블런의 낡아빠진 트럭에 타는 모습을 불길하게 지켜봅니다. 파수꾼 언덕으로 차를 내달리자, 더욱 크고 기괴한 음정으로 울리는 쏙독새 소리에 귀가 아플 지경입니다. 그간 당신이 읽었던 내용과 던위치에서 겪은 일들 모두가 바로 이곳으로 당신을 인도하고 있습니다. 만약 세스가 벌이려는 사악한 의식이 몇 달 전 아미티지와 동료들이 막아내고자 했던 의식의 연장선상에 있다면… 세스는 분명 고대 괴물인 요그 소토스를 불러내려는 겁니다. 이 의식을 제때 막아내지 못한다면 던위치는… 아니 온 세계가 파멸을 맞이하게 될 것입니다." msgid "" "The path leading up Sentinel Hill is narrow and too torn up for Zebulon’s truck, so you park at the base of the hill and prepare to make the rest of the trip on foot. Just then, you notice that you are not alone. Several men and women emerge from the woods behind you, brandishing firearms and lining you up in their sights. You raise your hands and brace for the worst. “Wait,” one of them says, raising his hand to the others. “I recognize you from the Clover Club.” He grins toothily and lowers his weapon. “Naomi sends her regards.”\n" diff --git a/i18n/ko/campaigns/eoe/eoe_epilogue.po b/i18n/ko/campaigns/eoe/eoe_epilogue.po index cb87810c7..770504725 100644 --- a/i18n/ko/campaigns/eoe/eoe_epilogue.po +++ b/i18n/ko/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/ko/campaigns/eoe/fatal_mirage.po b/i18n/ko/campaigns/eoe/fatal_mirage.po index b81923549..f5e0887bf 100644 --- a/i18n/ko/campaigns/eoe/fatal_mirage.po +++ b/i18n/ko/campaigns/eoe/fatal_mirage.po @@ -194,8 +194,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/ko/campaigns/eoe/ice_and_death_part_1.po b/i18n/ko/campaigns/eoe/ice_and_death_part_1.po index 0681deee6..59af32db4 100644 --- a/i18n/ko/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/ko/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/ko/campaigns/eoe/the_heart_of_madness.po b/i18n/ko/campaigns/eoe/the_heart_of_madness.po index f682a0032..6bb6daa9a 100644 --- a/i18n/ko/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/ko/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -55,7 +55,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po index 6ef7f956b..a781fb9a7 100644 --- a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late." diff --git a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po index 3cd597bd1..17125bee3 100644 --- a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -115,9 +115,6 @@ msgstr "" msgid "the facility was destroyed." msgstr "" -msgid "The investigators win the campaign...?" -msgstr "" - msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." msgstr "" @@ -136,7 +133,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -149,7 +146,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -158,7 +155,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -168,7 +165,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/ko/campaigns/ptc/a_phantom_of_truth.po b/i18n/ko/campaigns/ptc/a_phantom_of_truth.po index d7aed2a67..f5cb21af8 100644 --- a/i18n/ko/campaigns/ptc/a_phantom_of_truth.po +++ b/i18n/ko/campaigns/ptc/a_phantom_of_truth.po @@ -31,7 +31,7 @@ msgid "It has been several weeks since the events in the asylum, and you are sti msgstr "정신병원에서의 사건이 끝나고 몇 주가 흘렀는데도, 『황색의 왕』과 카르코사에 대한 진실에는 한발짝도 다가가지 못했습니다. 대니얼이 언급했던 “카르코사로 가는 길을 열려고 하는 이들”에 대한 흔적을 찾아 온 도시를 뛰어다녔지만 헛일이었습니다. 실마리를 잃은건지 그들이 아컴을 떠난 건지는 알 수 없습니다. 어쩌면 대니얼은 정말로 실성한 것이고, 당신은 그저 실성한 사람을 따라 토끼굴로 더 깊이 들어가 버린 건지도 모릅니다. 매일 밤, 당신은 카르코사의 풍광이 펼쳐지는 생생한 꿈 때문에 제대로 숙면을 취하지 못하고 몸을 뒤척입니다. 꿈속에서는 검은 별과 두 개의 태양, 부서진 달과 뒤틀린 첨탑이 보입니다." msgid "Smoke and embers float upwards into the starless night sky. The screams of burning creatures fill you with a horrid sense of accomplishment. They almost sound human, you consider. But you know that isn’t true." -msgstr "연기와 불씨가 별 하나 없는 밤하늘로 피어오릅니다. 괴물들이 불에 타며 내지르는 비명을 들으며 당신은 끔찍한 성취감에 빠져들었습니다. 저것들이 내지르는 비명이 마치 사람의 목소리처럼 들린다는 생각을 하지만... 당신은 알고 있습니다. 저들은 인간이 아님을." +msgstr "연기와 불씨가 별 하나 없는 밤하늘로 피어오릅니다. 괴물들이 불에 타며 내지르는 비명을 들으며 당신은 끔찍한 성취감에 빠져들었습니다. 저것들이 내지르는 비명이 마치 사람의 목소리처럼 들린다는 생각을 하지만… 당신은 알고 있습니다. 저들은 인간이 아님을." msgid "You peer in the mirror, and the Stranger peers back at you. His gaze drills into your mind. The mirror shatters." msgstr "당신은 거울을 엿봅니다. 하지만 거울에는 이방인의 모습이 비칩니다. 이방인의 시선이 당신의 정신 깊숙이 파고듭니다. 거울이 산산조각납니다." @@ -55,7 +55,7 @@ msgid "You chase the Stranger through dark, chilly passageways composed of hundr msgstr "당신은 어둡고 차가운 통로를 지나며 이방인을 뒤쫓고 있습니다. 그곳은 수백 수천의 뼈로 만들어진 굴입니다. 해골은 당신이 내달리는 것을 보고 있다가, 그 앞을 지나칠 때 부르르 떨면서 조롱과 악담을 퍼붓습니다. 뼈를 쌓아 만든 벽에 이방인이 닿자, 뼈다귀 손 무더기가 이방인을 움켜쥐고 벽 안으로 끌어당깁니다. 해골이 조롱하듯 웃는 소리가 끔찍하게도 점점 커집니다." msgid "You find yourself inside the Arkham Police Department, desperately trying to explain to the desk sergeant what happened in the Ward Theatre. He scoffs and refuses to believe you. “We know what you’re really up to,” he says, and claps a pair of handcuffs over your wrists. “You’re under arrest for larceny. Boys, take ‘em away.” Several other cops flank you and prevent any escape. Your protests go unheard as you are firmly escorted down a flight of concrete stairs and hurled into a cold jail cell. “Maybe some time in lockup will change your story,” the desk sergeant shouts. He slams the door behind him, leaving you with your spiraling thoughts. How did they find out? How could they possibly know?" -msgstr "어느 순간 당신은 아컴 경찰서 안에 있습니다. 당신은 와드 극장에서 일어난 사건을 안내 데스크의 경사에게 설명하려고 안간힘을 쓰는 중입니다. 그는 당신을 믿기는커녕 비웃습니다. “네가 진짜 무슨 일을 저질렀는지 다 알고 있다.” 경사가 당신의 손목에 수갑을 채우면서 말합니다. “널 절도죄로 체포한다. 이봐. 이자들을 끌고 가.” 다른 경찰들이 양옆으로 와서 당신이 달아나지 못하게 꽉 붙잡습니다. 당신은 반발했으나 그들은 들은 체도 하지 않고 콘크리트 계단 쪽으로 당신을 끌고 내려가 차가운 감방에 내던집니다. “거기 갇혀서 진짜 무슨 짓을 저질렀나 잘 생각해 보라고.” 안내 데스크의 경사가 외칩니다. 그는 문을 쾅 닫고 나갑니다. 그들이 어떻게 그걸 알아냈을까... 그게 가능하긴 한가... 이런 생각이 머릿속을 끝없이 맴돕니다." +msgstr "어느 순간 당신은 아컴 경찰서 안에 있습니다. 당신은 와드 극장에서 일어난 사건을 안내 데스크의 경사에게 설명하려고 안간힘을 쓰는 중입니다. 그는 당신을 믿기는커녕 비웃습니다. “네가 진짜 무슨 일을 저질렀는지 다 알고 있다.” 경사가 당신의 손목에 수갑을 채우면서 말합니다. “널 절도죄로 체포한다. 이봐. 이자들을 끌고 가.” 다른 경찰들이 양옆으로 와서 당신이 달아나지 못하게 꽉 붙잡습니다. 당신은 반발했으나 그들은 들은 체도 하지 않고 콘크리트 계단 쪽으로 당신을 끌고 내려가 차가운 감방에 내던집니다. “거기 갇혀서 진짜 무슨 짓을 저질렀나 잘 생각해 보라고.” 안내 데스크의 경사가 외칩니다. 그는 문을 쾅 닫고 나갑니다. 그들이 어떻게 그걸 알아냈을까… 그게 가능하긴 한가… 이런 생각이 머릿속을 끝없이 맴돕니다." msgid "Choose an investigator. The chosen investigator has earned the Paranoia weakness (Core 97) (does not count toward deck size). Shuffle 1 copy of this weakness into that investigator’s deck, if able." msgstr "조사자 한 명을 선택합니다. 그 조사자는 ‘편집증’ 약점(기본판 97)을 얻습니다(이 카드는 조사자의 덱 크기를 계산할 때 포함되지 않습니다). 가능하다면 이 약점 사본 1장을 그 조사자의 덱에 합쳐 섞습니다." @@ -91,7 +91,7 @@ msgid "Check Campaign Log. If Jordan Perry is listed under VIPs Interviewed“대담을 나눈 VIP” 아래에 조던 페리가 적혀 있다면:" msgid "According to Mr. Jordan Perry, who had financed several performances of The King in Yellow across the world, Nigel Engram was an eccentric and impassioned man, almost to the point of mania. Rumor was, he hadn’t directed any other works since discovering The King in Yellow. Jordan had first met with Mr. Engram at a café in Montparnasse, “L’agneau Perdu.” You travel there first, hoping to find Mr. Engram…" -msgstr "세계 각지에서 몇 차 례 상연된 『황색의 왕』에 자금을 댄 적이 있는 조던 페리 씨의 말에 따르면, 나이젤 잉그램은 괴짜인 것은 물론이고 극성이라고 해도 과언이 아닐 만큼 열정적인 인물입니다. 소문에 따르면 그는 『황색의 왕』을 발견한 이후로는 다른 작품은 전혀 손대지 않는다고 합니다. 조던은 몽파르나스에 있는 카페 “라뇨 페르뒤(길 잃은 어린 양)”에서 잉그램을 처음 만났습니다. 당신은 잉그램을 찾을 수 있길 바라며 제일 먼저 그곳으로 향하기로 합니다..." +msgstr "세계 각지에서 몇 차 례 상연된 『황색의 왕』에 자금을 댄 적이 있는 조던 페리 씨의 말에 따르면, 나이젤 잉그램은 괴짜인 것은 물론이고 극성이라고 해도 과언이 아닐 만큼 열정적인 인물입니다. 소문에 따르면 그는 『황색의 왕』을 발견한 이후로는 다른 작품은 전혀 손대지 않는다고 합니다. 조던은 몽파르나스에 있는 카페 “라뇨 페르뒤(길 잃은 어린 양)”에서 잉그램을 처음 만났습니다. 당신은 잉그램을 찾을 수 있길 바라며 제일 먼저 그곳으로 향하기로 합니다…" msgid "Each investigator begins the game with 3 additional resources. Instead of the normal starting location, each investigator begins play at Montparnasse." msgstr "모든 조사자는 추가로 자원을 3개씩 더 갖고서 게임을 시작합니다. 그리고, 모든 조사자는 일반적인 시작 장소 대신 ‘몽파르나스’에서 시작합니다." @@ -182,7 +182,7 @@ msgid "" "Inside, Nigel’s home is a mess of notes, old books, and strange diagrams. Covering the coffee table in his living room is an old, faded map, bearing many fold creases and tattered edges. It looks to be an incomplete map of the catacombs beneath Paris, or at least a section of it. The food in his pantry is old and rotten. There is no sign of anyone having lived here for years, and yet the ink upon the living room walls is wet and fresh. Over and over, across nearly every inch of the wallpaper, it reads:\n" "
He is already here.
" msgstr "" -"이곳이 『황색의 왕』의 감독인 나이젤 잉그램의 집이 확실합니다. 마침내 사흘 밤에 걸친 추적이 결실을 거둔 겁니다... 그렇다고 해서 그리 쉽게 긴장감을 누그러뜨릴 순 없습니다. 당신은 목줄이 매여 끌려가는 개처럼, 당신을 어둠 속에 늘 가두어 두었던 잔혹한 주인이 당신의 운명마저 결정짓는 것처럼 느껴집니다. 당신은 이 우울한 생각을 꾹꾹 눌러 삼키고 잉그램 씨의 집 문을 두드립니다. 그러나 대답은 들려오지 않고, 그 대신 지붕 위에 앉은 까치 떼가 갑작스러운 소리에 놀라 사방으로 흩어집니다. 무력을 쓰는 일 없이 해결되길 바라며 손잡이를 돌려보지만, 놀랍게도 문은 잠겨있지 않습니다.\n" +"이곳이 『황색의 왕』의 감독인 나이젤 잉그램의 집이 확실합니다. 마침내 사흘 밤에 걸친 추적이 결실을 거둔 겁니다… 그렇다고 해서 그리 쉽게 긴장감을 누그러뜨릴 순 없습니다. 당신은 목줄이 매여 끌려가는 개처럼, 당신을 어둠 속에 늘 가두어 두었던 잔혹한 주인이 당신의 운명마저 결정짓는 것처럼 느껴집니다. 당신은 이 우울한 생각을 꾹꾹 눌러 삼키고 잉그램 씨의 집 문을 두드립니다. 그러나 대답은 들려오지 않고, 그 대신 지붕 위에 앉은 까치 떼가 갑작스러운 소리에 놀라 사방으로 흩어집니다. 무력을 쓰는 일 없이 해결되길 바라며 손잡이를 돌려보지만, 놀랍게도 문은 잠겨있지 않습니다.\n" "안으로 들어가 보니 나이젤의 집 안은 기록물과 낡은 책, 기이한 그림 등으로 엉망진창입니다. 거실의 커피 테이블 위에는 낡고 빛바랜 지도가 펼쳐져 있는데, 접힌 자국투성이에 모서리는 너덜너덜합니다. 아무래도 파리 지하에 있는 카타콤의 미완성 지도 내지는 어느 일부 구역의 지도인 듯합니다. 식료품 창고에서 음식 썩는 냄새가 진동하는 걸 보아, 여기에 누군가가 살았던 지는 이미 몇 년이나 지난 듯합니다. 하지만 거실 벽에 선명하게 새겨진 글씨는 최근에 잉크로 칠한 것처럼 축축합니다. 벽지 위에 아주 촘촘하게 똑같은 문장이 여러 번 반복되어 적혀 있습니다.\n" "
“그가 이미 여기 있다.”
" @@ -191,9 +191,9 @@ msgid "" "Across the threshold of the doorway stands a tall man with a thick, brown mustache. A familiar silver-handled cane leans against the wall next to his coat hanger. “So it’s you,” he says. “Come in. I have expected you for some time now.” He turns away and walks toward his kitchen. You can hear a teapot whistling, as though he’d been preparing for your arrival.\n" "You enter his home, unsure of what to do next. This gentle, unassuming man is not quite what you had expected. Nigel’s home is a mess of notes, old books, and strange diagrams. Covering the coffee table in his living room is an old, faded map, bearing many fold creases and tattered edges. It looks to be an incomplete map of the catacombs beneath Paris, or at least a section of it. Mr. Engram returns moments later with hot tea and a plate of cheese and crackers. “I assume you are here to find the path to Carcosa?” he asks, wearing an excited grin. You shake your head in response, but he doesn’t seem to notice. He paces back and forth around the room as he speaks rapidly. “He told me that you would be arriving soon. That I should… Prepare.” Nigel turns toward you as he reaches the wooden door across from you, his eyes flashing. “Don’t worry. All is ready. The way is paved.” He opens the door to his study and steps inside, leaving you behind to interpret his cryptic comments. You wait a few minutes for him to return, but when he does not, you begin to worry. Then you notice that mold has already begun to grow over the cheese he’d brought you. “Mr. Engram?” you call out, and you hesitantly knock on the door to his study. There is no response. When you enter the room, you find him hanging from the ceiling fan, his body rotting from weeks of decomposition." msgstr "" -"이곳이 『황색의 왕』의 감독인 나이젤 잉그램의 집이 확실합니다. 마침내 사흘 밤에 걸친 추적이 결실을 거둔 겁니다... 그렇다고 해서 그리 쉽게 긴장감을 누그러뜨릴 순 없습니다. 당신은 목줄이 매여 끌려가는 개처럼, 당신을 어둠 속에 늘 가두어 두었던 잔혹한 주인이 당신의 운명마저 결정짓는 것처럼 느껴집니다. 당신은 이 우울한 생각을 꾹꾹 눌러 삼키고 나이젤의 집 문을 두드립니다. 그러자 지붕 위에 앉은 까치 떼가 갑작스러운 소리에 놀라 사방으로 흩어집니다. 그러더니 놀랍게도 문이 열립니다.\n" +"이곳이 『황색의 왕』의 감독인 나이젤 잉그램의 집이 확실합니다. 마침내 사흘 밤에 걸친 추적이 결실을 거둔 겁니다… 그렇다고 해서 그리 쉽게 긴장감을 누그러뜨릴 순 없습니다. 당신은 목줄이 매여 끌려가는 개처럼, 당신을 어둠 속에 늘 가두어 두었던 잔혹한 주인이 당신의 운명마저 결정짓는 것처럼 느껴집니다. 당신은 이 우울한 생각을 꾹꾹 눌러 삼키고 나이젤의 집 문을 두드립니다. 그러자 지붕 위에 앉은 까치 떼가 갑작스러운 소리에 놀라 사방으로 흩어집니다. 그러더니 놀랍게도 문이 열립니다.\n" "갈색 콧수염을 촘촘히 기른 키 큰 남자가 현관 문턱에서 맞이합니다. 옷걸이 옆 벽에는 낯익은 은제 손잡이 지팡이가 기대어 있습니다. “아, 당신이군요. 들어오세요. 지금쯤 올 거라 예상했습니다.” 그가 돌아서서 부엌으로 걸어갑니다. 찻주전자가 끓어오르는 소리로 보아하니 나이젤은 정말로 당신이 도착할 것을 미리 알고서 준비한 듯합니다.\n" -"찾아 헤매던 나이젤 잉그램의 점잖고도 겸손한 모습은 당신이 상상하던 것과 크게 달랐습니다. 당신은 뭘 어떡해야 할지 모르는 채 잉그램을 따 라 안으로 들어갔습니다. 집 안은 기록물과 낡은 책, 기이한 그림 등으로 엉망진창입니다. 거실의 커피 테이블 위에는 낡고 빛바랜 지도가 펼쳐져 있는데, 접힌 자국투성이에 모서리는 너덜너덜합니다. 아무래도 파리 지하에 있는 카타콤의 미완성 지도 내지는 어느 일부 구역의 지도인 듯합니다. 잉그램은 잠시 후 치즈와 과자를 담은 접시와 함께 따뜻한 차를 가지고 돌아옵니다. “카르코사로 가는 길을 찾아서 여기까지 온 거겠죠?” 그가 흥미로운 듯 웃으면서 묻습니다. 당신은 대답 대신 고개를 저었으나, 그는 당신의 대답에는 별 관심이 없는 듯 방을 왔다갔다하면서 다급히 말합니다. “그는 당신들이 곧 도착할 거라고 했습니다. 그러니까 절 보고... 준비하라고요.”맞은편 문으로 걸어가 돌아서는 나이젤의 눈에 안광이 서립니다. “걱정 말아요. 다 준비해 두었으니까요. 길도 잘 닦아 놓았습니다.” 나이젤은 서재 문을 열고 들어갔고, 당신은 거실에 앉아 수수께끼 같은 나이젤의 마지막 말을 곰곰이 해석해 봅니다. 그가 돌아오길 몇 분간 기다렸지만 그는 돌아올 기미가 보이지 않았습니다. 걱정스러운 마음이 들 즈음 당신은 그가 가져온 치즈에 이미 곰팡이가 자라기 시작했음을 알아차렸습니다. “잉그램 씨?” 당신은 그를 부르면서 서재 문을 다급히 두드렸으나 대답이 없습니다. 방 안에 들어서자 천장 선풍기에 목을 매단 나이젤이 보입니다. 그의 시신은 이미 썩은 지 몇 주는 지난 상태입니다." +"찾아 헤매던 나이젤 잉그램의 점잖고도 겸손한 모습은 당신이 상상하던 것과 크게 달랐습니다. 당신은 뭘 어떡해야 할지 모르는 채 잉그램을 따 라 안으로 들어갔습니다. 집 안은 기록물과 낡은 책, 기이한 그림 등으로 엉망진창입니다. 거실의 커피 테이블 위에는 낡고 빛바랜 지도가 펼쳐져 있는데, 접힌 자국투성이에 모서리는 너덜너덜합니다. 아무래도 파리 지하에 있는 카타콤의 미완성 지도 내지는 어느 일부 구역의 지도인 듯합니다. 잉그램은 잠시 후 치즈와 과자를 담은 접시와 함께 따뜻한 차를 가지고 돌아옵니다. “카르코사로 가는 길을 찾아서 여기까지 온 거겠죠?” 그가 흥미로운 듯 웃으면서 묻습니다. 당신은 대답 대신 고개를 저었으나, 그는 당신의 대답에는 별 관심이 없는 듯 방을 왔다갔다하면서 다급히 말합니다. “그는 당신들이 곧 도착할 거라고 했습니다. 그러니까 절 보고… 준비하라고요.”맞은편 문으로 걸어가 돌아서는 나이젤의 눈에 안광이 서립니다. “걱정 말아요. 다 준비해 두었으니까요. 길도 잘 닦아 놓았습니다.” 나이젤은 서재 문을 열고 들어갔고, 당신은 거실에 앉아 수수께끼 같은 나이젤의 마지막 말을 곰곰이 해석해 봅니다. 그가 돌아오길 몇 분간 기다렸지만 그는 돌아올 기미가 보이지 않았습니다. 걱정스러운 마음이 들 즈음 당신은 그가 가져온 치즈에 이미 곰팡이가 자라기 시작했음을 알아차렸습니다. “잉그램 씨?” 당신은 그를 부르면서 서재 문을 다급히 두드렸으나 대답이 없습니다. 방 안에 들어서자 천장 선풍기에 목을 매단 나이젤이 보입니다. 그의 시신은 이미 썩은 지 몇 주는 지난 상태입니다." msgid "As the sun rises once more over the skyline of Paris, you lose sight of the mysterious figure. Frustrated at your failure, you return to your hotel to sleep and recover from the horrors of the past few nights. Your fitful dreams return— dreams of Carcosa, of the King in Tatters, and of the shadowy figure whom you had pursued through the streets of Paris. When you awaken, you are no longer in your hotel room." -msgstr "파리의 지평선 위로 해는 다시금 떠올랐고, 그 불가사의한 인물은 사라져 버렸습니다. 실패로 인한 좌절감에 빠진 당신은 호텔로 돌아가 지난 며칠 밤 동안 겪은 무시무시한 일들을 조금이라도 잊기 위해 잠을 청했습니다. 그 혼란스러운 꿈은 또 다시 되풀이되었습니다. 카르코사, 누더기를 걸친 왕, 그리고 파리의 거리에서 당신이 뒤쫓았던 어두운 인영... 꿈에서 깨어나 보니, 당신이 있는 곳은 호텔 방이 아닙니다." +msgstr "파리의 지평선 위로 해는 다시금 떠올랐고, 그 불가사의한 인물은 사라져 버렸습니다. 실패로 인한 좌절감에 빠진 당신은 호텔로 돌아가 지난 며칠 밤 동안 겪은 무시무시한 일들을 조금이라도 잊기 위해 잠을 청했습니다. 그 혼란스러운 꿈은 또 다시 되풀이되었습니다. 카르코사, 누더기를 걸친 왕, 그리고 파리의 거리에서 당신이 뒤쫓았던 어두운 인영… 꿈에서 깨어나 보니, 당신이 있는 곳은 호텔 방이 아닙니다." diff --git a/i18n/ko/campaigns/ptc/black_stars_rise.po b/i18n/ko/campaigns/ptc/black_stars_rise.po index 28495983f..88bf500d1 100644 --- a/i18n/ko/campaigns/ptc/black_stars_rise.po +++ b/i18n/ko/campaigns/ptc/black_stars_rise.po @@ -24,7 +24,7 @@ msgid "Check Campaign Log. If Ashleigh Clarke is listed under VIPs Interviewe msgstr "캠페인 기록지를 확인합니다. “대담을 나눈 VIP” 아래에 애쉴레이 클라크가 적혀 있다면:" msgid "You recall the night where this all began, and your thoughts drift to the mesmerizing song Ashleigh sang that night. Somehow you remember the lyrics perfectly after all this time, and its haunting melody is ingrained in your mind. “Above the city the storm clouds rage, and waves crash through the gilded cage… Below the earth the salt water seeps, the shadows fall as the red sun sleeps…” Studying the island that lies before you, illuminated by flashes of lighting and assaulted by tumultuous waves, you can’t help but wonder if Ashleigh was singing about this very moment." -msgstr "이 모든 일이 시작된 날 밤을 상기하면서, 당신은 그날 밤 애쉴레이가 불렀던 그 매혹적인 노랫가락을 떠올립니다. 어찌 된 일인지 몰라도 그 노랫말이 빠짐없이 기억납니다. 사람을 홀리는 음률이 뇌리에 박혀 있습니다. “도시 위로 폭풍 구름 몰아치네, 파도가 금빛 새장에 부딪치며... 대지 아래로 바닷물이 스며드네, 잠든 붉은 태양이 그림자 내리며...” 지금 눈앞에는 번개의 섬광이 번뜩이고 요란한 파도가 섬으로 밀려들고 있습니다. 애쉴레이가 바로 이 순간을 노래하고 있었다는 생각을 떨칠 수가 없습니다." +msgstr "이 모든 일이 시작된 날 밤을 상기하면서, 당신은 그날 밤 애쉴레이가 불렀던 그 매혹적인 노랫가락을 떠올립니다. 어찌 된 일인지 몰라도 그 노랫말이 빠짐없이 기억납니다. 사람을 홀리는 음률이 뇌리에 박혀 있습니다. “도시 위로 폭풍 구름 몰아치네, 파도가 금빛 새장에 부딪치며… 대지 아래로 바닷물이 스며드네, 잠든 붉은 태양이 그림자 내리며…” 지금 눈앞에는 번개의 섬광이 번뜩이고 요란한 파도가 섬으로 밀려들고 있습니다. 애쉴레이가 바로 이 순간을 노래하고 있었다는 생각을 떨칠 수가 없습니다." msgid "During this scenario, as a [fast] triggered ability, an investigator may remove 1 doom from an agenda in play. (Group limit once per game.)" msgstr "이 시나리오 동안, [fast] 격발 기능으로서, 조사자 한 명이 플레이 상태인 주요사건 하나에서 파멸을 1개 제거해도 됩니다(게임당 1번 그룹 한정)." diff --git a/i18n/ko/campaigns/ptc/dim_carcosa.po b/i18n/ko/campaigns/ptc/dim_carcosa.po index ae506c06d..593e1f3d5 100644 --- a/i18n/ko/campaigns/ptc/dim_carcosa.po +++ b/i18n/ko/campaigns/ptc/dim_carcosa.po @@ -134,7 +134,7 @@ msgid "" "A roar of applause startles you awake. The crowd of the theatre rises to their feet, cheering endlessly. Several patrons in the front row are throwing roses to the actors on stage, who are bowing with wide smiles across their faces. A searing headache crawls through your temples. How did you get back here? Were you in the theatre all along? What about the dinner party? The asylum? The catacombs?… Carcosa? Was it all just a terrible dream?\n" "You exit the auditorium before the crowd rushes to do the same. Dizziness and exhaustion harries your senses. The weight of your lengthy investigation is crushing your mind. By the time you finally reach the lobby, you are clawing your way across the ground. Just then, a man in an elegant suit reaches down and grabs you by your arm, pulling you to your feet. You are about to thank him when you realize who he is. The sight of him causes you to stagger backward in horror momentarily. The actor who plays the role of the Stranger is still wearing his pale, featureless mask. He gives you a wordless bow, then turns and leaves through the Ward Theatre’s front entrance." msgstr "" -"당신은 박수갈채 소리에 놀라 깨어납니다. 극장의 관객들이 자리에서 일어나 끊임없는 갈채를 퍼붓습니다. 앞줄에 있던 관객 가운데 몇몇은 무대 위의 배우를 향해 장미꽃을 던지고, 배우들은 만면에 미소를 띤 채로 인사를 합니다. 머리가 타들어 가는 듯한 두통이 관자놀이를 찌릅니다. 어떻게 여기로 돌아온 걸까요? 지금껏 내내 극장에 있었던 걸까요? 만찬회는? 정신병원은? 카타콤은?... 카르코사는? 그게 전부 그냥 악몽에 불과했던 걸까요?\n" +"당신은 박수갈채 소리에 놀라 깨어납니다. 극장의 관객들이 자리에서 일어나 끊임없는 갈채를 퍼붓습니다. 앞줄에 있던 관객 가운데 몇몇은 무대 위의 배우를 향해 장미꽃을 던지고, 배우들은 만면에 미소를 띤 채로 인사를 합니다. 머리가 타들어 가는 듯한 두통이 관자놀이를 찌릅니다. 어떻게 여기로 돌아온 걸까요? 지금껏 내내 극장에 있었던 걸까요? 만찬회는? 정신병원은? 카타콤은?… 카르코사는? 그게 전부 그냥 악몽에 불과했던 걸까요?\n" "공연이 끝나 귀가하려는 관객들이 우르르 몰려나오기 전에, 당신은 한 발 먼저 객석에서 빠져나왔습니다. 탈진에 가까운 현기증이 일어 아직 몸을 제대로 가누기가 어렵습니다. 기나긴 조사의 압박감이 정신을 짓누릅니다. 마침내 로비에 도착했을 즈음에는 거의 땅바닥을 기다시피합니다. 바로 그때, 우아한 정장을 갖춰 입은 남자가 몸을 숙여 당신의 팔을 잡고 일으켜 세웁니다. 그에게 감사 인사를 전하려는 찰나 당신은 그를 알아봅니다. 그의 모습을 본 당신은 순간적으로 공포감에 휩싸여 비틀비틀 뒷걸음질을 칩니다. 이방인을 연기했던 배우는 창백하고 질감 없는 가면을 그대로 쓰고 있습니다. 그는 말없이 꾸벅 인사를 하고는, 돌아서서 와드 극장 정면 출입문으로 걸어나갑니다." msgid "" @@ -151,4 +151,4 @@ msgid "Resolution 5" msgstr "결말 5" msgid "The outside world will never know how you tried to save them. They treat you with pity, with scorn and contempt, but you know the truth. They are resigned to their hideous fate, but still you try day after day to bring them your message. You must warn them of The King in Yellow, of Hastur and of Carcosa. “Another lost soul,” they say, but they cannot possibly fathom what you have gone through in your attempt to save them. You warn them that he is coming to claim them, but they never believe you. You write of Aldebaran and of the black stars on the wall of your cell, but the words become faded as the years go by. Your warning is never heeded." -msgstr "저 밖의 사람들은 당신이 세상을 구하기 위해 안간힘을 썼다는 사실을 결코 알지 못할 것입니다. 저들은 당신을 가엽게 여기거나 또는 조롱을 하고 무시하겠지만, 당신은 진실을 압니다. 저들은 자신들이 처한 끔찍한 운명에 복종했지만, 당신은 아직 저들에게 메시지를 전하려 매일매일 노력하고 있습니다. 저들에게 경고해 주어야 합니다. 『황색의 왕』에 대해, 하스터와 카르코사에 대해. “길 잃은 가여운 영혼이 또 늘었구만...” 저들은 그렇게 말할 테지만, 당신이 저들을 구하기 위해 어떤 시도를 해 왔는지는 알 리가 없습니다. 그가 이곳을 지배하러 온다고 경고를 해 줘도 저들은 믿지 않습니다. 병실 벽에다 알데바란과 검은 별에 대해 써 놓기도 했으나, 그 경고문도 해가 지날수록 차차 사라져갑니다. 그 누구도 당신의 경고에 귀 기울이지 않습니다." +msgstr "저 밖의 사람들은 당신이 세상을 구하기 위해 안간힘을 썼다는 사실을 결코 알지 못할 것입니다. 저들은 당신을 가엽게 여기거나 또는 조롱을 하고 무시하겠지만, 당신은 진실을 압니다. 저들은 자신들이 처한 끔찍한 운명에 복종했지만, 당신은 아직 저들에게 메시지를 전하려 매일매일 노력하고 있습니다. 저들에게 경고해 주어야 합니다. 『황색의 왕』에 대해, 하스터와 카르코사에 대해. “길 잃은 가여운 영혼이 또 늘었구만…” 저들은 그렇게 말할 테지만, 당신이 저들을 구하기 위해 어떤 시도를 해 왔는지는 알 리가 없습니다. 그가 이곳을 지배하러 온다고 경고를 해 줘도 저들은 믿지 않습니다. 병실 벽에다 알데바란과 검은 별에 대해 써 놓기도 했으나, 그 경고문도 해가 지날수록 차차 사라져갑니다. 그 누구도 당신의 경고에 귀 기울이지 않습니다." diff --git a/i18n/ko/campaigns/ptc/echoes_of_the_past.po b/i18n/ko/campaigns/ptc/echoes_of_the_past.po index 7ad928c58..8056de49a 100644 --- a/i18n/ko/campaigns/ptc/echoes_of_the_past.po +++ b/i18n/ko/campaigns/ptc/echoes_of_the_past.po @@ -96,17 +96,17 @@ msgid "You barely escape the building with your body and mind intact, and flee t msgstr "당신은 간신히 몸과 정신을 부지하고서 사학회 건물에서 빠져나와 안전한 곳으로 도피합니다." msgid "There are no coincidences when it comes to The King in Yellow. There is no doubt in your mind that the object you’ve found is important. You decide to take it with you before continuing your investigation. The last record you find related to the original production of The King in Yellow is a psychiatric evaluation of one Daniel Chesterfield, a stagehand who lost his wits after the final show. It seems he was admitted to the asylum after the production ended. Perhaps he’s still there…" -msgstr "『황색의 왕』에 얽힌 일련의 사건은 결코 우연이 아닙니다. 기록물과 함께 보관되어 있던 장식 고리가 중요하다는 것에는 의심의 여지조차 없으니, 당신은 조사를 이어가기 전에 검은 오닉스 장식 고리를 챙기기로 합니다. 이전 『황색의 왕』공연과 관련해서 마지막으로 찾아낸 기록에 따르면, 대니얼 체스터필드라는 이가 정신감정평가를 받았다고 합니다. 대니얼은 극단 무대 담당자였으나 상연을 마친 이후로 미쳐버렸으며, 이로 인해 정신병원으로 이송된 것으로 보입니다. 아직 대니얼이 그 곳에 있을 가능성이 높습니다..." +msgstr "『황색의 왕』에 얽힌 일련의 사건은 결코 우연이 아닙니다. 기록물과 함께 보관되어 있던 장식 고리가 중요하다는 것에는 의심의 여지조차 없으니, 당신은 조사를 이어가기 전에 검은 오닉스 장식 고리를 챙기기로 합니다. 이전 『황색의 왕』공연과 관련해서 마지막으로 찾아낸 기록에 따르면, 대니얼 체스터필드라는 이가 정신감정평가를 받았다고 합니다. 대니얼은 극단 무대 담당자였으나 상연을 마친 이후로 미쳐버렸으며, 이로 인해 정신병원으로 이송된 것으로 보입니다. 아직 대니얼이 그 곳에 있을 가능성이 높습니다…" msgid "This investigation would make anybody paranoid. Attributing some greater meaning to everything you find can be a dangerous proposition. You’re sure that this clasp is meaningless, perhaps even a prop from the original play. You leave it behind and continue your investigation. The last record you find related to the original production of The King in Yellow is a psychiatric evaluation of one Daniel Chesterfield, a stagehand who lost his wits after the final show. It seems he was admitted to the asylum after the production ended. Perhaps he’s still there…" -msgstr "누구라도 이런 걸 접하다 보면 편집증에 걸릴 판입니다. 발견한 것 하나하나마다 큰 의미를 부여하는 짓은 위험하며, 기존 공연에서 사용한 소품처럼 보이는 장식 고리에 어떤 의미가 있을 리 만무합니다. 이전 『황색의 왕』 공연과 관련해서 마지막으로 찾아낸 기록에 따르면, 대니얼 체스터필드라는 이가 정신감정평가를 받았다고 합니다. 대니얼은 극단 무대 담당자였으나 상연을 마친 이후로 미쳐버렸으며, 이로 인해 정신병원으로 이송된 것으로 보입니다. 아직 대니얼이 그곳에 있을 가능성이 높습니다..." +msgstr "누구라도 이런 걸 접하다 보면 편집증에 걸릴 판입니다. 발견한 것 하나하나마다 큰 의미를 부여하는 짓은 위험하며, 기존 공연에서 사용한 소품처럼 보이는 장식 고리에 어떤 의미가 있을 리 만무합니다. 이전 『황색의 왕』 공연과 관련해서 마지막으로 찾아낸 기록에 따르면, 대니얼 체스터필드라는 이가 정신감정평가를 받았다고 합니다. 대니얼은 극단 무대 담당자였으나 상연을 마친 이후로 미쳐버렸으며, 이로 인해 정신병원으로 이송된 것으로 보입니다. 아직 대니얼이 그곳에 있을 가능성이 높습니다…" msgid "The figure collapses to the ground, its warped, melting body writhing in agony. It wheezes and cries out, a yellow glow emanating from inside its mouth and behind its eyes. “Daniel,” the thing says in its cracking voice. “Seek Daniel… Daniel Chesterfield, the stagehand, he remembers!” Deep inside the man’s words, there is another voice behind it, whispering faintly in a melodic language. “Find him… He too has spoken the oath… The oath that doomed us all…!” With those final words, the skin melts off the man’s bones, and he rattles to the floor." -msgstr "그자가 바닥으로 쓰러지면서 끔찍한 고통에 몸부림치며 뒤틀리다가 마침내 녹아내리기 시작합니다. 헐떡거리면서 비명을 질러 대는 그의 입과 눈에서는 노란빛이 뿜어져 나옵니다. “대니얼!” 그가 갈라진 목소리로 말합니다. “대니얼을 찾아라... 대니얼 체스터필드, 무대 담당자, 그가 기억하고 있을 테니!” 남자의 목소리에 다른 누군가의 목소리가 겹쳐 들려옵니다. 그 목소리는 곡조와 같은 언어를 희미하게 속삭입니다. “대니얼을 찾아라... 그 역시 맹세를 입에 담았으니... 그 맹세가 우리 모두를 파멸로 몰아갔도다...!” 그 한 마디를 끝으로 남자는 피부가 녹아내리고, 마루 위에 덩그러니 남은 뼈만이 부르르 떨립니다." +msgstr "그자가 바닥으로 쓰러지면서 끔찍한 고통에 몸부림치며 뒤틀리다가 마침내 녹아내리기 시작합니다. 헐떡거리면서 비명을 질러 대는 그의 입과 눈에서는 노란빛이 뿜어져 나옵니다. “대니얼!” 그가 갈라진 목소리로 말합니다. “대니얼을 찾아라… 대니얼 체스터필드, 무대 담당자, 그가 기억하고 있을 테니!” 남자의 목소리에 다른 누군가의 목소리가 겹쳐 들려옵니다. 그 목소리는 곡조와 같은 언어를 희미하게 속삭입니다. “대니얼을 찾아라… 그 역시 맹세를 입에 담았으니… 그 맹세가 우리 모두를 파멸로 몰아갔도다…!” 그 한 마디를 끝으로 남자는 피부가 녹아내리고, 마루 위에 덩그러니 남은 뼈만이 부르르 떨립니다." msgid "" "The night’s events have left you exhausted. You were unable to learn anything at the Historical Society’s manor that could drive your investigation forward. Whoever those intruders were, they must have been looking for the same information you were. Distraught, you find your way to the closest bed you can find—in Ma’s Boarding House, not too far from the Historical Society. Dawn breaks as you reach the boarding house, the front doorknob and ferns on the porch covered in dew. You are lucky enough to get a vacant room for the day, and soon you are fast asleep.\n" "Suddenly, you are falling. Above and all around you, a blinding radiance flares like an inferno. Your head twinges with pain and your vision swims with brilliant colors. Your skin is singed by the flames. Below you, the abyss opens and swallows you whole. You then find yourself in a dank, windowless cell, filled with a putrid stench. A man is huddled in a corner of the room, shivering from the cold, or from the hopelessness of his situation, or perhaps both. “No mask,” he mutters over and over, “no mask, no mask…” You take a few tentative steps forward, but before you can reach him, the metal slot on his cell door slides open, and you hear an orderly call to him. “Daniel, it’s time,” he says. “Daniel, wake up. Wake up, Daniel.” Then, you awaken." msgstr "" "오늘 밤의 일을 겪고 나서 당신은 완전히 녹초가 되어버렸습니다. 게다가 아컴 사학회에서도 조사에 도움이 될 법한 것은 찾지 못한 채 헛물만 켜고 말았습니다. 하지만 저 정체 모를 침입자들 역시 당신과 같은 정보를 찾고 있던 게 틀림없습니다. 심란해진 당신은 잠을 청할 만한 가장 가까운 곳을 찾아, 사학회에서 그리 멀리 떨어지지 않은 마 매시슨의 하숙집으로 향했습니다. 당신은 동이 터 오를 무렵 하숙집에 도착했습니다. 앞문 손잡이와 현관 앞에 자란 고사리 위에는 이슬이 맺혔습니다. 그날따라 운 좋게도 빈방이 많아, 당신은 빠르게 잠에 빠져듭니다.\n" -"불현듯, 당신은 추락하고 있습니다. 지옥처럼 타오르는 불길에서 빛이 뿜어져 나와 사방을 둘러쌉니다. 머리를 찌르는 통증이 이어지고, 눈앞에서는 온갖 색채가 번뜩입니다. 피부에 불이 붙어 지글거리는 소리가 들려옵니다. 아래를 보니 심연이 쩍하니 입을 벌리고 당신을 통째로 삼키려 합니다. 바로 다음 순간, 당신은 창 없는 컴컴한 감방 안에 있습니다. 뭔가가 썩는 악취가 가득한 방구석에서 남자가 몸을 웅크린 채로 떨고 있습니다. 추위 때문이거나, 가망 없는 자신의 처지 때문이거나, 혹은 둘 다인지도 모릅니다. 그가 계속해서 웅얼거립니다. “가면은 안 돼, 가면은 안 돼, 가면은 안 돼...” 당신은 조심조심 다가갑니다. 그러나 그에게 닿기도 전에 감방 쪽문이 스르륵 열립니다. 남간호사가 대니얼을 부르는 목소리가 들립니다. “대니얼 씨, 시간이 됐습니다.” 목소리가 이어집니다. “대니얼 씨, 일어나세요. 대니얼 씨. 일어나라, 대니얼.” 그리고, 당신은 잠에서 깨어납니다." +"불현듯, 당신은 추락하고 있습니다. 지옥처럼 타오르는 불길에서 빛이 뿜어져 나와 사방을 둘러쌉니다. 머리를 찌르는 통증이 이어지고, 눈앞에서는 온갖 색채가 번뜩입니다. 피부에 불이 붙어 지글거리는 소리가 들려옵니다. 아래를 보니 심연이 쩍하니 입을 벌리고 당신을 통째로 삼키려 합니다. 바로 다음 순간, 당신은 창 없는 컴컴한 감방 안에 있습니다. 뭔가가 썩는 악취가 가득한 방구석에서 남자가 몸을 웅크린 채로 떨고 있습니다. 추위 때문이거나, 가망 없는 자신의 처지 때문이거나, 혹은 둘 다인지도 모릅니다. 그가 계속해서 웅얼거립니다. “가면은 안 돼, 가면은 안 돼, 가면은 안 돼…” 당신은 조심조심 다가갑니다. 그러나 그에게 닿기도 전에 감방 쪽문이 스르륵 열립니다. 남간호사가 대니얼을 부르는 목소리가 들립니다. “대니얼 씨, 시간이 됐습니다.” 목소리가 이어집니다. “대니얼 씨, 일어나세요. 대니얼 씨. 일어나라, 대니얼.” 그리고, 당신은 잠에서 깨어납니다." diff --git a/i18n/ko/campaigns/ptc/the_unspeakable_oath.po b/i18n/ko/campaigns/ptc/the_unspeakable_oath.po index 410335fe1..3eede0ebc 100644 --- a/i18n/ko/campaigns/ptc/the_unspeakable_oath.po +++ b/i18n/ko/campaigns/ptc/the_unspeakable_oath.po @@ -41,8 +41,8 @@ msgid "" "As you enter the asylum, you stop to speak with the receptionist, though you feel your body urged to step deeper into the clutches of this madhouse. He gives you a confused expression as you tell him of The King in Yellow and of Daniel. But at your insistence, he pores through his file cabinet, eventually pulling out a stark white folder. Inside is a wealth of information about the patients admitted to the asylum—medical records, psychiatric evaluations, and the like. You recognize a few of the faces as he flips through the pages. “Daniel… Daniel Chesterfield, yes? He is admitted under the special care of Doctor Mintz. But you can’t see him; his level is restricted to staff only.” You argue and insist to be let into the patient wing, knowing that Daniel must hold the key to understanding what is really going on.\n" "The receptionist gives a pitying smile and relents, nodding to the security guards nearby. “Oh, of course, of course,” he says with all the honesty of a street peddler. “I will schedule a meeting for you with Doctor Mintz so you can speak with him about Daniel. These gentlemen will see you in.” Relieved that you will soon get the answers you seek, you are escorted into the patient wing of Arkham Asylum…" msgstr "" -"정신병원에 들 어선 당신은 접수계원에게로 다가갑니다. 마 음 같아선 정신병원 원내로 한달음에 들어가고 싶은 심정입니다. 당신이 『황색의 왕』과 대니얼에 대해 이야기를 꺼내자 접수계원의 얼굴에 당혹스러운 표정이 번집니다. 당신이 농담이 아니라며 진중한 목소리로 대니얼에 대한 정보를 요청하니, 그가 서류 보관함을 열어 찬찬히 살피다가 새하얀 서류철을 꺼내 듭니다. 서류철 안에는 의료 기록, 정신감정평가 소견 등 병원의 입원 환자와 관련된 각종 정보가 총망라되어 있습니다. 그가 종이를 넘기고 있는 와중에 몇몇 친숙한 얼굴이 눈에 들어옵니다. “대니얼... 대니얼 체스터필드라고 하셨죠? 그 환자는 민츠 선생님의 특별 관리 하에 입원 중입니다. 하지만 면회는 안 되겠네요. 직원 외 출입금지 구역층에 격리수용 중이라서요.” 대니얼이라면 지금 벌어지고 있는 사건의 실체를 알고 있을 것입니다. 당신은 언성을 높이며 입원 병동으로 들여보내 달라고 요청합니다.\n" -"접수계원은 딱한 눈빛으로 웃으면서, 가까이에 있던 경비원에게 고개를 까딱합니다. “네, 그럼요, 그럼요.” 그는 잡상인이 고객을 응대하듯 시종일관 친절하고 정중하게 당신을 대합니다. “민츠 선생님과 만날 수 있도록 지금 바로 일정을 잡아보겠습니다. 선생님과 함께 대니엘에 대한 이야기를 나눠 보시죠. 우선, 경비원을 따라 들어가세요.” 당신은 지금껏 찾아다닌 해답을 곧 얻게 되리라는 희망을 품은 채로, 경비원의 안내를 따라 입원 병동으로 향합니다..." +"정신병원에 들 어선 당신은 접수계원에게로 다가갑니다. 마 음 같아선 정신병원 원내로 한달음에 들어가고 싶은 심정입니다. 당신이 『황색의 왕』과 대니얼에 대해 이야기를 꺼내자 접수계원의 얼굴에 당혹스러운 표정이 번집니다. 당신이 농담이 아니라며 진중한 목소리로 대니얼에 대한 정보를 요청하니, 그가 서류 보관함을 열어 찬찬히 살피다가 새하얀 서류철을 꺼내 듭니다. 서류철 안에는 의료 기록, 정신감정평가 소견 등 병원의 입원 환자와 관련된 각종 정보가 총망라되어 있습니다. 그가 종이를 넘기고 있는 와중에 몇몇 친숙한 얼굴이 눈에 들어옵니다. “대니얼… 대니얼 체스터필드라고 하셨죠? 그 환자는 민츠 선생님의 특별 관리 하에 입원 중입니다. 하지만 면회는 안 되겠네요. 직원 외 출입금지 구역층에 격리수용 중이라서요.” 대니얼이라면 지금 벌어지고 있는 사건의 실체를 알고 있을 것입니다. 당신은 언성을 높이며 입원 병동으로 들여보내 달라고 요청합니다.\n" +"접수계원은 딱한 눈빛으로 웃으면서, 가까이에 있던 경비원에게 고개를 까딱합니다. “네, 그럼요, 그럼요.” 그는 잡상인이 고객을 응대하듯 시종일관 친절하고 정중하게 당신을 대합니다. “민츠 선생님과 만날 수 있도록 지금 바로 일정을 잡아보겠습니다. 선생님과 함께 대니엘에 대한 이야기를 나눠 보시죠. 우선, 경비원을 따라 들어가세요.” 당신은 지금껏 찾아다닌 해답을 곧 얻게 되리라는 희망을 품은 채로, 경비원의 안내를 따라 입원 병동으로 향합니다…" msgid "Check Campaign Log. If Constance Dumaine is listed under VIPs Interviewed:" msgstr "캠페인 기록지를 확인합니다. “대담을 나눈 VIP” 아래에 콘스탄스 듀메인이 적혀 있다면:" @@ -117,7 +117,7 @@ msgstr "" "“누군들 알겠습니까?” 민츠 의사가 한숨을 쉬면서 일어나 책상 위의 서류철을 집어 듭니다. “저는 치료하는 사람이지 이해하는 사람이 아닙니다. 이번 환자에게는 현재 실험 중인 수술이 효과가 있을 법하군요.” 헤더는 온몸에 소름이 돋습니다. 그녀는 민츠의 수술이라는 게 뭔지 알고 있습니다. 헤더가 아는 한, 그 수술로는 그 무엇도 입증하지 못할 것입니다." msgid "…And so ended the madness of The King in Yellow." -msgstr "... 『황색의 왕』의 광기는 이렇게 끝이 났습니다." +msgstr "… 『황색의 왕』의 광기는 이렇게 끝이 났습니다." msgid "You are confronted by a number of orderlies and security guards, who bar your escape. Feeling cornered and trapped, you have no choice but to fight your way through them. As you struggle to escape, several of the patients nearby see their opportunity, and attack the guards with a crazed fury. Nurse Heather shrieks and retreats, and in the ruckus you are able to escape, bruised and battered but free once more. It will take some time for your wounds to heal, but you have no time for that yet." msgstr "당신은 탈출을 막으려는 남간호사와 경비원을 헤치고 달려나갑니다. 궁지에 몰린 상황을 타개할 길은 싸워서 뚫고 가는 것 외는 없습니다. 당신이 탈출하려 발악을 하는 동안, 기회를 엿보던 다른 환자들이 광기 어린 분노를 내뿜으며 경비원을 공격합니다. 헤더 간호사는 비명을 지르면서 달아났고, 난장판을 틈타 당신은 온몸을 두들겨 맞고 멍이 들어가면서도 정신병원에서 빠져나올 수 있었습니다. 부상이 나으려면 시간이 좀 필요하겠지만, 그러길 기다릴 시간이 없습니다." diff --git a/i18n/ko/campaigns/side/all_or_nothing.po b/i18n/ko/campaigns/side/all_or_nothing.po index 9b9794ab9..f2736e3ec 100644 --- a/i18n/ko/campaigns/side/all_or_nothing.po +++ b/i18n/ko/campaigns/side/all_or_nothing.po @@ -37,7 +37,7 @@ msgstr "" "블랙잭이야 말로 당신의 18번이었습니다. 야릇하게도 손에 원하는 패가 딱딱 붙었고, 딜러가 버스트를 당해서 죽을 쑤더라도 당신은 얼굴에 웃음기를 숨기려 꾹꾹 참았습니다. 당신의 앞에 쌓인 칩 더미는 점점 높아져만 갔고, 판 전체가 당신의 무대가 된 것만 같았습니다. 승리의 물살을 타고 빚을 꽤나 청산할 수야 있었지만, 누군가의 행운은 다른 도박꾼이나 딜러의 공분을 사는 법. 당신은 적절한 때에 손을 털어야 한다는 점도 잘 알고 있습니다.\n" "지난 몇 년간 당신은 타고난 도박사로 명성을 얻었지만, 혹자는 당신을 두고 사기나 치는 “타짜”라고도 했습니다. 그렇다 보니 어쩔 수 없이 여러 도박장을 전전하며 몸을 사릴 수밖에 없었습니다. 다른 곳보다도 당신이 제대로 한 번 이겨먹어 볼 만한 도박장이 한 군데 있었으니, 바로 클로버 클럽이었습니다. 이 불법 주점에서는 매일 밤 태산같은 판돈이 오가지만, 문제는 이곳이 오베니언 갱단의 업장이라는 점입니다. 인면수심에 겁박이나 일삼는 오베니언 갱단의 눈에 띄어서 좋을 일이 하나도 없는 판국에 당신의 명성이야 오죽하겠습니까.\n" "그런 클로버 클럽에서도 한 가지 원칙만큼은 반드시 고수합니다. 이 뻔뻔한 갱단은 손해를 보는 것을 납득하지 못하므로 이를 막기 위해선 수단과 방법을 가리지 않습니다. 그것이 바로, ‘도박장은 언제나 이긴다’는 원칙입니다.\n" -"오늘밤 그 원칙은 깨질 겁니다. 당신은 옷깃을 세우고 라 벨라 루나로 걸어 들어갑니다. 식당 안은 으레 그렇듯 손님이라곤 거의 보이지 않았습니다. 건물 저 안쪽에서는 흥겨운 노래가 희미하게 들려옵니다. 손님들이 다들 어디 박혀있는지 알 만합니다. 이제 술 한 잔 들이키고 크게 한 방 터뜨릴 시간입니다..." +"오늘밤 그 원칙은 깨질 겁니다. 당신은 옷깃을 세우고 라 벨라 루나로 걸어 들어갑니다. 식당 안은 으레 그렇듯 손님이라곤 거의 보이지 않았습니다. 건물 저 안쪽에서는 흥겨운 노래가 희미하게 들려옵니다. 손님들이 다들 어디 박혀있는지 알 만합니다. 이제 술 한 잔 들이키고 크게 한 방 터뜨릴 시간입니다…" msgid "Scenario Setup" msgstr "시나리오 준비" @@ -158,4 +158,4 @@ msgid "" "You end up in a heap of trash outside the back alley entrance of the club. All things considered, it could have been worse. Bruised and battered, you remove the Clover Club from your rotating list. Gambling isn’t worth it if the stake is your life. You know firsthand that, at the Clover Club, the house always wins…" msgstr "" "눈에 띄지 않게 빠져나가려던 작전은 보기 좋게 침몰했습니다. 당신은 비정한 오베니언 갱단원에게 순식간에 둘러싸여 어두운 방으로 끌려갔습니다. 우락부락한 떡대들이 주먹을 움켜쥐고 소매를 걷어올립니다. 당신은 눈을 감은 채로 저들이 고통과 함께 가르쳐 줄 교훈을 받아들이려 합니다. 클로버 클럽에서는 행운의 여신도 소용이 없다는 것을 말입니다.\n" -"마침내 당신은 클럽 뒷골목으로 난 후문 밖으로 끌려가 쓰레기더미 위에 던져집니다. 사실 생각해 보면, 이 정도면 최악은 면한 셈입니다. 흠씬 두들겨맞아 멍투성이가 되어 버린 당신은 순회 도박장 목록에서 클로버 클럽을 지웠습니다. 판돈으로 목숨을 걸 생각은 추호도 없습니다. 클로버 클럽에서는 ‘도박장이 언제나 이긴다’는 사실을 몸소 알게 되었을 뿐입니다..." +"마침내 당신은 클럽 뒷골목으로 난 후문 밖으로 끌려가 쓰레기더미 위에 던져집니다. 사실 생각해 보면, 이 정도면 최악은 면한 셈입니다. 흠씬 두들겨맞아 멍투성이가 되어 버린 당신은 순회 도박장 목록에서 클로버 클럽을 지웠습니다. 판돈으로 목숨을 걸 생각은 추호도 없습니다. 클로버 클럽에서는 ‘도박장이 언제나 이긴다’는 사실을 몸소 알게 되었을 뿐입니다…" diff --git a/i18n/ko/campaigns/side/bad_blood.po b/i18n/ko/campaigns/side/bad_blood.po index 1ab2ea124..03e13561e 100644 --- a/i18n/ko/campaigns/side/bad_blood.po +++ b/i18n/ko/campaigns/side/bad_blood.po @@ -23,13 +23,13 @@ msgid "" "Elspeth was no normal patron. She wasn’t making small talk. She was looking for answers, just the same as you. So you did some digging of your own. But there were no records of Elspeth being a resident of Arkham, and the few people you found who knew of her spoke only in hushed, frightened voices, and gave you very little to work with.\n" "Then came a call from the Curiositie Shoppe in Northside. Elspeth had been searching for more artifacts like your own “hierloom,” even going so far as to utter the name Hyperborea. She is searching for something that can unlock more of her memories, just like you…but she is not like you. That sinister smirk of hers, the way her contacts trembled with fear at the mention of her name—you shudder to think what somebody with foul intentions could do with the sort of powers your memories hold…" msgstr "" -"당신은 자신이 뭔가... 특별하다는 걸... 알고 있었습니다. 소싯적부터 꿈속에 다른 왕국이 펼쳐졌으니, 이는 또 다른 삶의 모습이었습니다. 마법과 위엄으로 가득 찬 삶. 정복과 박해로 가득 찬 삶. 기묘하고 낡은 열쇠를 발견한 그 날, 열쇠의 손잡이를 따라 난 섬세한 세공 선과 이빨 무늬를 만지던 순간, 당신은 지금까지 꿈을 꿨던 것이 아니라 오랜 기억을 헤매고 있었음을 깨달았습니다. 그것도 단순한 기억이 아니라 전생의 기억 말입니다. 그리고 그 날, “하이퍼보리아”라 불리는 왕국의 기억과 함께 당신의 마법까지 밀물처럼 돌아왔습니다.\n" +"당신은 자신이 뭔가… 특별하다는 걸… 알고 있었습니다. 소싯적부터 꿈속에 다른 왕국이 펼쳐졌으니, 이는 또 다른 삶의 모습이었습니다. 마법과 위엄으로 가득 찬 삶. 정복과 박해로 가득 찬 삶. 기묘하고 낡은 열쇠를 발견한 그 날, 열쇠의 손잡이를 따라 난 섬세한 세공 선과 이빨 무늬를 만지던 순간, 당신은 지금까지 꿈을 꿨던 것이 아니라 오랜 기억을 헤매고 있었음을 깨달았습니다. 그것도 단순한 기억이 아니라 전생의 기억 말입니다. 그리고 그 날, “하이퍼보리아”라 불리는 왕국의 기억과 함께 당신의 마법까지 밀물처럼 돌아왔습니다.\n" "그로부터 수개월 동안 당신은 비밀리에 기억을 파고들었고 마력을 연마해 왔습니다. 하지만 최근 들어 꿈은 이상하리만치 어둡고 끔찍하게 변하고 말았고, 전생의 당신은 현생의 당신처럼 너그럽지도 자상하지도 않아 보였습니다. 무자비하고 힘에 굶주렸으며 눈에 담기조차 무시무시한 존재였습니다. 하지만 당신은 이 힘을 받아들일 때, 다른 이들을 돕기 위해서만 마력을 사용하고 누구를 해치기 위해 마법을 걸지는 않겠다고 다짐했습니다.\n" "하지만 기억을 되찾은 사람이 당신만은 아니었나 봅니다. 몇 주 전 엘스페스 보딘이란 자가 벨마네 식당에 찾아왔습니다. 처음에는 다른 손님과 다를 바가 없이, 계란과 베이컨 그리고 블랙커피를 주문해서 식사하곤 했습니다. 하지만 그자의 눈은 그렇지 않았습니다. 불꽃처럼 튀는 호기심과 당신을 살피는 듯한 눈초리를 느끼며 한껏 경계하지 않을 수가 없었습니다.\n" "어느 날, 엘스페스가 먼저 말을 걸어왔습니다.\n" -"당신의 목에 쇠사슬로 걸린 열쇠를 가리키며 물어온 겁니다. 당신은 얼굴에 태평한 미소를 띄우며 거짓말을 했습니다. 가보로 내려오는 단순한 장신구인데 값어치는 얼마 안될지언정 큰 의미가 있는 물건이라고 둘러댔습니다. 하지만 그걸로는 엘스페스를 단념시키지 못했습니다. 뒤이어 그녀는 당신의 삶, 가족과 관련된 이야기를 캐묻더니... 이윽고 꿈에 관한 화두에 이르렀습니다.\n" +"당신의 목에 쇠사슬로 걸린 열쇠를 가리키며 물어온 겁니다. 당신은 얼굴에 태평한 미소를 띄우며 거짓말을 했습니다. 가보로 내려오는 단순한 장신구인데 값어치는 얼마 안될지언정 큰 의미가 있는 물건이라고 둘러댔습니다. 하지만 그걸로는 엘스페스를 단념시키지 못했습니다. 뒤이어 그녀는 당신의 삶, 가족과 관련된 이야기를 캐묻더니… 이윽고 꿈에 관한 화두에 이르렀습니다.\n" "이자는 단순한 손님이 아니었습니다. 단지 한담이나 하러 온 게 아니었습니다. 당신과 마찬가지로 답을 찾고 있었던 겁니다. 그래서 당신도 나름 엘스페스의 뒷조사를 해봤습니다. 하지만 아컴 시 주거 기록 어디에도 엘스페스에 관한 내역은 없었으며, 심지어 그녀를 아는 소수의 사람들조차도 겁에 질려 기어들어가는 목소리로 이렇다 할 이야기조차 하길 꺼렸습니다. 꽁무니를 무는 질문만 이어졌지 아무런 소용이 없었습니다.\n" -"그러던 어느 날, 아컴 북부에 있는 골동품 상점에서 연락이 왔습니다. 엘스페스가 당신이 차고 있는 “가보” 같은 유물을 찾으면서 하이퍼보리아니 뭐니 하는 말까지 했다는 겁니다. 엘스페스는 당신과 마찬가지로 기억을 되찾아줄 물건을 찾고 있습니다. 하지만 저자의 목적은 당신과 다릅니다. 저자의 얼굴에 피어오르는 불길한 미소, 엘스페스라는 이름만 언급해도 두려움에 떠는 사람들... 당신의 기억에 잠재된 힘으로 저자가 사악한 짓을 저지를 거라 생각하니 두려움에 몸서리쳐집니다." +"그러던 어느 날, 아컴 북부에 있는 골동품 상점에서 연락이 왔습니다. 엘스페스가 당신이 차고 있는 “가보” 같은 유물을 찾으면서 하이퍼보리아니 뭐니 하는 말까지 했다는 겁니다. 엘스페스는 당신과 마찬가지로 기억을 되찾아줄 물건을 찾고 있습니다. 하지만 저자의 목적은 당신과 다릅니다. 저자의 얼굴에 피어오르는 불길한 미소, 엘스페스라는 이름만 언급해도 두려움에 떠는 사람들… 당신의 기억에 잠재된 힘으로 저자가 사악한 짓을 저지를 거라 생각하니 두려움에 몸서리쳐집니다." msgid "When gathering The Midnight Masks encounter set, only gather the 5 treachery cards (2x False Lead and 3x Hunting Shadow) and the following locations: Northside, Downtown (First Bank of Arkham), Easttown, Miskatonic University, and Rivertown. Do not gather the rest of the locations or the act, agenda, and scenario reference cards from that set." msgstr "한밤의 가면 조우 세트의 카드를 모을 때, 해당 조우 세트에서 오직 음모 카드 5장(‘수사가 난항에 빠지다’ 2장, ‘추적해오는 그림자’ 3장) 및 다음 장소들만 모읍니다: ‘아컴 북부’, ‘아컴 번화가(제일 아컴 은행)’, ‘아컴 동부’, ‘미스캐토닉 대학’, ‘아컴 강변’. 한밤의 가면 조우 세트에 속한 나머지 장소, 주요목적, 주요사건, 시나리오 참조 카드는 모으지 않습니다." @@ -119,7 +119,7 @@ msgid "Agnes Baker earns experience equal to either the combined Victory X value msgstr "‘애그니스 베이커’는 승점 더미에 있는 카드의 승점값 합계 또는 이번 게임 동안 ‘애그니스 베이커’가 회수한 기억 개수 중에 더 높은 값만큼 경험치를 얻습니다." msgid "It would be so simple. You could end her right now. Prevent her from menacing others with her powers…But then, would you be any different? You lower your hand, and the magic disperses into the cold air. “Why?” she asks, her voice cracked with pain. You shake your head and tell her that she is wrong. True power is the ability to make peace, not the ability to wage war. “Fool,” she barks, clambering to her feet. “You are a weakling, after all. And you will regret letting me live.” You watch her amble off with only fragments of her former life in her head. Her powers are considerably drained, but she still poses a problem. Perhaps you should have dealt with her, as she said. Still, you breathe a sigh of relief. You don’t want this power to change who you are. You won’t let yourself become like her. No matter what." -msgstr "손가락 한 번만 놀리면 당장 저자의 목숨을 끝낼 수 있습니다. 식은 죽 먹기나 마찬가지입니다. 엘스페스가 더는 자신의 마법으로 사람들을 위협할 수 없게 끝장낼 수 있습니다. 하지만 그렇게 한들... 당신은 저자와 다른 사람이 될 수 있을까요? 당신은 끝내 손을 거둡니다. 손 안에 모여들었던 마법이 차가운 공기 중으로 흩어집니다. “왜지?” 엘스페스가 고통에 신음하며 갈라진 목소리로 묻습니다. 당신은 고개를 내저으며 그녀가 잘못되었다고, 진정한 힘은 평화를 이룩하는 것이지 전쟁을 초래하는 것이 아니라고 말합니다. “머저리 같은 것.” 엘스페스가 발악하며 간신히 몸을 일으킵니다. “나약하고 무가치한 것. 언젠가 나를 살려준 걸 뼈저리게 후회하게 될 거다.” 당신은 엘스페스가 전생의 편린만을 품에 안고서 비척비척 걸어가는 걸 지긋이 바라봅니다. 저자의 마력은 쇠진했지만, 아직도 적의는 가시지 않았습니다. 아마 그녀의 말대로 언젠가 또 엘스페스를 상대해야 할 날이 찾아올 겁니다. 이런들 저런들 당신은 안도의 한숨을 내쉽니다. 이 힘이 당신이라는 본질을 바꿔놓진 못할 겁니다. 저자와 같은 사람으로 전락하진 않을 겁니다. 무슨 일이 있더라도." +msgstr "손가락 한 번만 놀리면 당장 저자의 목숨을 끝낼 수 있습니다. 식은 죽 먹기나 마찬가지입니다. 엘스페스가 더는 자신의 마법으로 사람들을 위협할 수 없게 끝장낼 수 있습니다. 하지만 그렇게 한들… 당신은 저자와 다른 사람이 될 수 있을까요? 당신은 끝내 손을 거둡니다. 손 안에 모여들었던 마법이 차가운 공기 중으로 흩어집니다. “왜지?” 엘스페스가 고통에 신음하며 갈라진 목소리로 묻습니다. 당신은 고개를 내저으며 그녀가 잘못되었다고, 진정한 힘은 평화를 이룩하는 것이지 전쟁을 초래하는 것이 아니라고 말합니다. “머저리 같은 것.” 엘스페스가 발악하며 간신히 몸을 일으킵니다. “나약하고 무가치한 것. 언젠가 나를 살려준 걸 뼈저리게 후회하게 될 거다.” 당신은 엘스페스가 전생의 편린만을 품에 안고서 비척비척 걸어가는 걸 지긋이 바라봅니다. 저자의 마력은 쇠진했지만, 아직도 적의는 가시지 않았습니다. 아마 그녀의 말대로 언젠가 또 엘스페스를 상대해야 할 날이 찾아올 겁니다. 이런들 저런들 당신은 안도의 한숨을 내쉽니다. 이 힘이 당신이라는 본질을 바꿔놓진 못할 겁니다. 저자와 같은 사람으로 전락하진 않을 겁니다. 무슨 일이 있더라도." msgid "Elspeth has you at her mercy. She raises her hand, her magic threatening to tear you apart. She smirks. You close your eyes and brace yourself…but no killing blow comes. Instead, she yanks you to your feet and wipes dust off your apron. “Come now,” she purrs with a devilish grin. “You are no whimpering animal. Don’t you remember what you truly are? What we truly are?” Then, without any further punishment, she departs, leaving you with only fragments of your former life." -msgstr "당신의 목숨은 엘스페스의 손에 달려 있습니다. 엘스페스가 손을 뻗자, 그녀의 마법이 당신을 갈기갈기 찢어놓을 듯 소용돌이칩니다. 그녀의 입가에 사악한 미소가 번집니다. 당신은 눈을 감고 최후를 기다렸지만... 최후의 일격은 찾아오지 않았습니다. 대신, 엘스페스가 당신을 일으켜 세우고 앞치마의 먼지를 털어주더니 사악한 미소를 지으며 가르랑댑니다. “나 참, 이래서야 원. 너는 낑낑거리는 한 마리 짐승이 아니지 않느냐. 진정한 너의 모습을 잊었느냐? 진정한 우리가 어떤 존재인지 떠올릴 수 없느냔 말이다.” 엘스페스는 이 말만 남기고서 떠났고, 당신은 전생의 편린만을 떠안은 채로 남겨졌습니다." +msgstr "당신의 목숨은 엘스페스의 손에 달려 있습니다. 엘스페스가 손을 뻗자, 그녀의 마법이 당신을 갈기갈기 찢어놓을 듯 소용돌이칩니다. 그녀의 입가에 사악한 미소가 번집니다. 당신은 눈을 감고 최후를 기다렸지만… 최후의 일격은 찾아오지 않았습니다. 대신, 엘스페스가 당신을 일으켜 세우고 앞치마의 먼지를 털어주더니 사악한 미소를 지으며 가르랑댑니다. “나 참, 이래서야 원. 너는 낑낑거리는 한 마리 짐승이 아니지 않느냐. 진정한 너의 모습을 잊었느냐? 진정한 우리가 어떤 존재인지 떠올릴 수 없느냔 말이다.” 엘스페스는 이 말만 남기고서 떠났고, 당신은 전생의 편린만을 떠안은 채로 남겨졌습니다." diff --git a/i18n/ko/campaigns/side/by_the_book.po b/i18n/ko/campaigns/side/by_the_book.po index 3b79e83ba..09c6b22c2 100644 --- a/i18n/ko/campaigns/side/by_the_book.po +++ b/i18n/ko/campaigns/side/by_the_book.po @@ -20,7 +20,7 @@ msgid "" "One man lies at the center of all of the victims: Mr. Damien Grey. The congressman is not from Arkham, has no relatives or loved ones in the area, and is on no committee that would require his presence in town. And yet, he’s been staying in Arkham for the past few months, his purpose unknown. And he is connected to each of the victims through no more than two degrees of separation, which smells fishy to you. Fishier still is the police escort that follows Mr. Grey through town 24/7, despite the fact that there have been no threats on the congressman’s well-being.\n" "You have to get to the bottom of this mystery, and soon. Now you see that damned tree everywhere. More people go missing by the day, and some have even claimed to see goatlike monsters prowling the alleyways. But if Mr. Grey is indeed behind this, you’ll have to be careful. Falsely accusing a politician would certainly spell the end of your career. Time to do what you came to do: dig up the proof, discover the truth, and bring the culprits in for questioning. Every “i” dotted, every “t” crossed." msgstr "" -"절차... 절차... 절차만큼 답답한 것이 있겠습니까. 당신이 아컴에 도착한 이래로, 사건은 점차 미궁 속으로 빠져들었습니다. 기껏해야 밀수꾼이나 갱단원을 추적할 줄 알았지, 상상 속의 괴물을 쫓게 될 거라고는 생각도 못 했습니다. 그러나 이 터무니없는 사건을 선뜻 종결짓지 못하고 조사를 이어나갈수록, 어쩌면 “터무니없진” 않은 건 아닐까 하는 생각이 들기 시작합니다. 어쩌면 지금까지 상상 속의 것이라 치부했던 괴물마저도 실재하는 것일지도 모를 일입니다.\n" +"절차… 절차… 절차만큼 답답한 것이 있겠습니까. 당신이 아컴에 도착한 이래로, 사건은 점차 미궁 속으로 빠져들었습니다. 기껏해야 밀수꾼이나 갱단원을 추적할 줄 알았지, 상상 속의 괴물을 쫓게 될 거라고는 생각도 못 했습니다. 그러나 이 터무니없는 사건을 선뜻 종결짓지 못하고 조사를 이어나갈수록, 어쩌면 “터무니없진” 않은 건 아닐까 하는 생각이 들기 시작합니다. 어쩌면 지금까지 상상 속의 것이라 치부했던 괴물마저도 실재하는 것일지도 모를 일입니다.\n" "수사국의 수칙에는 온갖 종류의 사건에 관해 하나하나 수도 없을 만큼 다양한 지침이 있지만, 인신공양 사건에 적용되는 수칙따윈 없었습니다. 그래서 당신은 검은 동굴 안에서 시신이 발견되었다는 소식을 들었을 때, 어디서부터 조사를 시작해야 할지 갈피를 잡지 못했습니다. 아컴 토박이와 고인의 지인들에게 수소문해봐야 이렇다 할 소득이 없었으며, 동굴에 남아 있는 증거도 도움이 되지 않았습니다. 그 증거란 것은 기껏 해 봐야 공물과 함께 희생양을 ‘선물’이라 지칭하는 서신 그리고 괴물과 같은 나무의 그림뿐이었습니다. 그래서 일단 최선을 다해보자는 심정으로, 개처럼 땅에 코를 대고 냄새를 맡으며 모든 희생자를 잇는 실 가닥을 이어보기로 했습니다.\n" "모든 희생자를 거꾸로 추적해보다 보니 한 인물로 수렴했습니다. 바로 하원 의원 데미안 그레이였습니다. 데미안은 아컴 출신도 아니었으며, 인근에 친척이나 가까운 지인이 있는 것도 아니었으며 회의나 행사차 아컴에 들린 것도 아니었습니다. 그런데도 알 수 없는 이유로 몇 달을 아컴에서 머무르고 있습니다. 특히나 모든 희생자가 그로부터 두 다리 건너 안에 있는 사람이라는 점에서 구린내가 풀풀 풍겼습니다. 게다가 구리다 못해 비린 점이 하나 더 있었는데, 딱히 데미안 그레이의 안위를 염려할 만한 위협이 없는 데도 경찰 호위대가 그를 24시간 내내 호위하고 있다는 사실이었습니다.\n" "당신이 이 불가사의한 일을 뿌리까지 파헤쳐야 합니다. 얼마 지나지 않아 그 저주받을 나무가 곳곳에 보이기 시작했습니다. 날이 갈수록 더 많은 사람이 실종되었으며, 염소처럼 생긴 괴물이 골목길을 배회한다는 제보도 이어졌습니다. 만약 데미안 그레이가 이 일의 배후에 있다면, 분명 조심해서 접근해야 할 것입니다. 정치인을 잘못 고발했다간 결국 수사국이고 뭐고 당신의 경력은 그대로 박살 날 것입니다. 이제 해야 할 일을 할 시간입니다. 증거를 파내고, 진실을 발견하고, 용의자를 데려와 심문해야 합니다. 늘 그렇듯, 규정과 절차 그리고 수칙에 따라서." @@ -119,7 +119,7 @@ msgid "" msgstr "" "증거를 당국에 제시하고 사건을 종결지었습니다. 이제 다시 밀주업자와 평범한 범죄자를 쫓는 전형적인 일상으로 돌아왔습니다. 당신이 붙잡은 살인 용의자들은 이제 철창신세가 되었으니 더는 위해를 끼치지 못할 것입니다. 제아무리 데미안 그레이의 영향력이 거대할지라도, 당신이 수집한 증거 앞에서는 무용지물이었습니다.\n" "그러나 다시 일상적인 사건 조사로 돌아가기는 쉽지 않았습니다. 머릿속에 떠오르는 우려를 가라앉히기가 힘듭니다. 데미안과 다른 이들을 극악무도한 범죄를 저지르도록 몰아넣은 원흉이 존재할 거라는 생각을 지울 수가 없었습니다. 인간의 목숨을 희생하여 더 사악하고 어두운 목적을 달성하고자 했던 이들이 있습니다.\n" -"낡아 바스러져 가는 집이 주춧돌부터 곰팡이가 슬어 있듯, 아컴의 표면 아래에는 부패의 기운이 서려 있습니다. 기지의 것보다 미지의 것이 더 많은 이곳에서, 지금껏 목도해온 것 앞에 수사국의 지침이 소용이나 있을는지 확신치 못합니다. 진실을 밝히기 위해 규율을 어겨야 할 때가 온다면? 어떻게 해야 할까요..." +"낡아 바스러져 가는 집이 주춧돌부터 곰팡이가 슬어 있듯, 아컴의 표면 아래에는 부패의 기운이 서려 있습니다. 기지의 것보다 미지의 것이 더 많은 이곳에서, 지금껏 목도해온 것 앞에 수사국의 지침이 소용이나 있을는지 확신치 못합니다. 진실을 밝히기 위해 규율을 어겨야 할 때가 온다면? 어떻게 해야 할까요…" msgid "No amount of procedure or training could have prepared you for the monsters that emerged during your investigation—both the human ones and the literal ones. Despite your best efforts, you were forced to close the case and lay low. Any further involvement might have been the very end of you. Mr. Grey and his goons may never face the proper consequences for their heinous acts. But at least now you know of the true rot that lies beneath the surface of this town. You’ll be better prepared next time. Rules or no rules." msgstr "어떠한 수사국의 훈련과 지침으로도 수사 과정에서 접한 괴물을 대비할 수는 없었습니다. 말 그대로의 괴물이든, 괴물이라 불릴 만한 인간이든 당신에게는 아무런 대비책이 없었습니다. 그러한 상황에서도 최선을 다 해봤지만, 결국엔 사건을 종료하고 몸을 숨길 수밖에 없었습니다. 데미안 그레이와 그 일당은 자신들이 저지른 극악무도한 행위에 영영 대가를 치르지 않을지도 모릅니다. 그러나 적어도 아컴의 표면 아래서 부패가 뻗어 나가고 있다는 것만은 알아냈습니다. 다음 번에는 철저히 준비하는 것이 좋겠습니다. 수칙에 있는 내용이든, 없는 내용이든." diff --git a/i18n/ko/campaigns/side/in_the_labyrinths_of_lunacy.po b/i18n/ko/campaigns/side/in_the_labyrinths_of_lunacy.po index d89e94938..dc2de83d3 100644 --- a/i18n/ko/campaigns/side/in_the_labyrinths_of_lunacy.po +++ b/i18n/ko/campaigns/side/in_the_labyrinths_of_lunacy.po @@ -286,7 +286,7 @@ msgstr "" "주모자가 무릎을 꿇고, 그의 가면에 쩍하고 금이 갑니다. 벌어진 상처에서 뚝뚝 떨어지는 피가 시멘트 바닥에 스며듭니다. “탈출할 수 있을 거라 생각했나?” 그가 헐떡입니다. 뒤틀린 목소리에서 고통 섞인 승리감이 느껴집니다.. “정말로 내가… 자네들을 여기서 내보내 줄 거라고 생각했나?” 마침내 주모자의 몸뚱이가 바닥으로 고꾸라집니다. 드디어 탈출할 기회가 찾아왔습니다. 창고를 막아두고 있는 육중한 철문을 향해 내달려간 당신은 안간힘을 쓴 끝에 마침내 자물쇠를 부수고는 철문을 밀어젖힙니다.\n" "돌연 쌀쌀한 저녁 공기가 당신을 휘감습니다. 놀랍게도 이곳은 미스캐토닉 강변에 자리한 목조 선창이었습니다. 오리 몇 마리가 화들짝 놀라 꽥꽥거리며 저멀리 헤엄쳐 갑니다. 물결이 출렁이며 강가로 밀려듭니다. 부두 인부들이 작업하는 소리가 들립니다. 서쪽으로 해가 떨어지고 있으니, 이제 저들의 일과도 거의 다 끝날 시간입니다. 당신은 몇 걸음도 떼지 못하고 바닥으로 쓰러졌습니다. 도저히 몸을 가눌 수 없을 정도로 지치고 다쳤습니다. “거기 누구요?” 부두 인부가 외칩니다. “이 사람 다쳤나 본데. 서둘러, 세인트 메리 병원으로 데려가자고!” 근육질의 남자가 당신을 안아 들고, 당신은 몸이 붕 뜨는 느낌을 받으며 의식을 잃고 말았습니다.\n" "당신은 기묘한 공간에서 눈을 떴습니다. 여기에 어떻게 오게 된 것인지 아무런 기억이 없습니다. 몸에 기운이 하나도 없고 도통 생각대로 따라주지 않습니다. 눈앞이 흐릿합니다. 두 발로 일어서는 것만도 보통 일이 아닌 데다, 힘겹게 몸을 일으켜봐도 후들거리는 다리로는 다시 쓰러지지 않기만도 버겁습니다. 바닥에는 다음과 같은 쪽지가 놓여 있습니다.\n" -"환영하네. 일종의 실험차 자네들을 이곳에 모았지. 인간의 의지를 시험하는 거라 받아들이게. 자네는 살아남을 걸세. 뭐, 죽을 수도 있네..." +"환영하네. 일종의 실험차 자네들을 이곳에 모았지. 인간의 의지를 시험하는 거라 받아들이게. 자네는 살아남을 걸세. 뭐, 죽을 수도 있네…" msgid "" "The mastermind falls to his knees, his mask cracked. Blood drips from his open wounds onto the cement floor. “Do you really think you can kill me?” he wheezes. His distorted voice is pained but proud. “I am everywhere and everywhen. This vessel is but one. There are others. And if even one of them is proven right, I will never truly die.” His body falls limply to the ground. Seeing an opportunity to escape, you rush to the iron doors sealing you in the warehouse. With a desperate effort, you are finally able to break the padlock and push open the heavy doors.\n" diff --git a/i18n/ko/campaigns/side/meddling_of_meowlathotep.po b/i18n/ko/campaigns/side/meddling_of_meowlathotep.po index 94f1a4960..b4c732573 100644 --- a/i18n/ko/campaigns/side/meddling_of_meowlathotep.po +++ b/i18n/ko/campaigns/side/meddling_of_meowlathotep.po @@ -70,7 +70,7 @@ msgid "Follow the scent of bacon." msgstr "베이컨 냄새는 참을 수 없지!" msgid "No! You cannot be dissuaded, not even by thoughts of tasty bacon and ear scratches from all of the humans who congegrate around Velma’s Doghouse. This investigation is too important. You continue tracking the awful odor until you come upon its source: a hairball, hacked up in an alleyway by the docks. Of course. If this isn’t proof of feline involvement, you don’t know what is. Then you hear it: HRRK! HRRRRK! There’s only one thing that could be!" -msgstr "안됩니다! 벨마의 개집에서 풍겨오는 향긋한 베이컨 냄새에 무너질 순 없습니다! 어쩌면 맛있는 베이컨을 먹는 동안 가게에 모인 사람들이 당신을 쓰다듬어주고 귀여워해 줄지도 모르지만요... 아니, 그래도 안됩니다! 이번 조사는 굉장히 중요합니다. 불쾌한 냄새를 꼐속 따라간 긑에, 당신은 냄새의 근원지를 발견합니다. 부두 옆 골목길에 헤어볼이 굴러다니고 있습니다. 대체 이것이 사악한 고양이의 흔적이 아니면 무엇이란 말입니까? 헤어볼을 자세히 관찰하려는 찰나, 어떤 소리가 들립니다: “그르르르릉, 그르릉!” 자, 이제 답은 하나뿐입니다!" +msgstr "안됩니다! 벨마의 개집에서 풍겨오는 향긋한 베이컨 냄새에 무너질 순 없습니다! 어쩌면 맛있는 베이컨을 먹는 동안 가게에 모인 사람들이 당신을 쓰다듬어주고 귀여워해 줄지도 모르지만요… 아니, 그래도 안됩니다! 이번 조사는 굉장히 중요합니다. 불쾌한 냄새를 꼐속 따라간 긑에, 당신은 냄새의 근원지를 발견합니다. 부두 옆 골목길에 헤어볼이 굴러다니고 있습니다. 대체 이것이 사악한 고양이의 흔적이 아니면 무엇이란 말입니까? 헤어볼을 자세히 관찰하려는 찰나, 어떤 소리가 들립니다: “그르르르릉, 그르릉!” 자, 이제 답은 하나뿐입니다!" msgid "Confront the barfy cat." msgstr "역겨운 고양이 녀석과 대면합니다." @@ -79,7 +79,7 @@ msgid "Follow the cat to its lair." msgstr "고양이의 은신처까지 몰래 쫓아갑니다." msgid "The investigation can wait. Bacon is eternal. You follow that lovely smell northeast to Velma’s Doghouse in Beasttown. The sounds of revelry and the sizzling of grilled food make your tail wag faster than the cracking of a whip. And yet, something else tugs at the back of your dog-brain… What was it you were doing before?" -msgstr "조사는 나중에도 할 수 있습니다. 그러나 사랑스러운 베이컨은 그 무엇과도 비견할 수 없습니다. 당신은 향긋한 냄새를 따라 불독타운 북동쪽에 있는 벨마의 개집으로 발걸음을 옮깁니다. 사람들의 말소리와 지글지글 익어가는 베이컨 소리를 듣자 당신의 꼬리가 채찍질하듯 빠르게 흔들립니다. 그런데 잠깐만요. 무언가가 당신의 뇌리를 스칩니다... 조금 전에 뭔가 다른 일을 하고 있지 않았던가요?" +msgstr "조사는 나중에도 할 수 있습니다. 그러나 사랑스러운 베이컨은 그 무엇과도 비견할 수 없습니다. 당신은 향긋한 냄새를 따라 불독타운 북동쪽에 있는 벨마의 개집으로 발걸음을 옮깁니다. 사람들의 말소리와 지글지글 익어가는 베이컨 소리를 듣자 당신의 꼬리가 채찍질하듯 빠르게 흔들립니다. 그런데 잠깐만요. 무언가가 당신의 뇌리를 스칩니다… 조금 전에 뭔가 다른 일을 하고 있지 않았던가요?" msgid "Nope, food." msgstr "아냐, 먹을 게 최고야." @@ -94,7 +94,7 @@ msgid "" msgstr "" "여기서 꼬리를 말고 물러서기엔 당신의 자존심이 용납지 않습니다. 잠시 후, 그 끔찍한 토사물(헤어볼)을 내뱉은 가여운 생물체가 당신의 앞에 나타납니다. 가장 이해가 안 되는 건, 방금 막 고통스럽게 헤어볼을 내뱉은 참인데도 이 고양이가 자기 털을 다시 핥고 있다는 점입니다. 대체 인과관계에 대한 개념이 있기는 한 걸까요? “야용단이 무슨 짓을 꾸미고 있는 거야?” 당신이 날카롭게 묻습니다.\n" "“내가 그걸 왜 너한테 말해야 해? 바보 아냐?” 고양이가 심드렁한 기색을 보이며 답합니다. “너희는 곧 우리의 먹잇감이 될 거야.” 그렇게 말하곤, 고양이는 우아하게 뛰어올라 낮게 드리운 나뭇가지에 착지합니다. 고양이가 당신의 시야에서 사라지기까지는 오랜 시간이 걸리지 않았습니다.\n" -"먹잇감이라고? 당신은 고양이의 말을 곰곰이 생각해봅니다. 당신의 종족과 그들의 종족 간의 갈등은 헤아릴 수 없을 만큼 오래되었지만, 단 한 순간도 당신의 종족이 그들의 먹이가 된 적은 없습니다. 대체 무슨 소리를 하는 걸까요...?" +"먹잇감이라고? 당신은 고양이의 말을 곰곰이 생각해봅니다. 당신의 종족과 그들의 종족 간의 갈등은 헤아릴 수 없을 만큼 오래되었지만, 단 한 순간도 당신의 종족이 그들의 먹이가 된 적은 없습니다. 대체 무슨 소리를 하는 걸까요…?" msgid "Proceed to Setup. You will begin play in Slobbertown." msgstr "게임 준비로 이어집니다. 여러분은 '츄르릅타운'에서 시작합니다." @@ -114,7 +114,7 @@ msgid "" "“What’s the matter?” you bark. They chitter and chirp in response, and it is only then that you remember that rats can’t talk. Still, you glean some of their story from their frantic pantomiming. The Order of Dead Rodents at the Doorstep, as evidenced by their very namesake, has been hunting rats for ages. But now it is not just cats hunting them, but horrid cat-abominations that defy all earthly logic. Sounds like the Order is up to its old tricks once again…" msgstr "" "오랜 시간이 지났습니다. 어느새 당신의 위장은 맛있는 음식으로 가득 찼고, 수많은 사람의 손길이 당신의 배를 거쳐갔습니다. 그제야 당신은 밖을 나돌아다닌 당초 목적이 뭐였는지 겨우 기억해냅니다. 인근 지역을 순찰하던 당신은 하수구에서 허겁지겁 달려오는 겁먹은 쥐 몇 마리를 발견합니다.\n" -"“대체 무슨 일이죠?” 당신이 컹컹 짖자, 쥐들은 찍찍거리며 당신에게 답합니다. 당신은 쥐가 말을 할 줄 모른다는 사실을 떠올립니다. 다행히도 쥐들의 광기에 서린 몸짓 발짓을 보며 그들이 무슨 말을 하고 싶은지 대강 알아챌 수는 있었습니다. '문간에 놓인 죽은 쥐새끼 협회'는 그 이름에서 알 수 있듯 아주 오래전부터 쥐들을 공격해 왔습니다. 하지만 이번에는 고양이뿐만 아니라 기묘한 존재들까지 쥐들을 습격해왔다고 합니다. 그렇습니다, 이 세계의 모든 법칙을 무시한 뒤틀린 존재... '냥물'이 나타난 것입니다. 아무래도 야옹단이 고대의 잊힌 존재를 잠에서 꺠우려 하는 모양입니다..." +"“대체 무슨 일이죠?” 당신이 컹컹 짖자, 쥐들은 찍찍거리며 당신에게 답합니다. 당신은 쥐가 말을 할 줄 모른다는 사실을 떠올립니다. 다행히도 쥐들의 광기에 서린 몸짓 발짓을 보며 그들이 무슨 말을 하고 싶은지 대강 알아챌 수는 있었습니다. '문간에 놓인 죽은 쥐새끼 협회'는 그 이름에서 알 수 있듯 아주 오래전부터 쥐들을 공격해 왔습니다. 하지만 이번에는 고양이뿐만 아니라 기묘한 존재들까지 쥐들을 습격해왔다고 합니다. 그렇습니다, 이 세계의 모든 법칙을 무시한 뒤틀린 존재… '냥물'이 나타난 것입니다. 아무래도 야옹단이 고대의 잊힌 존재를 잠에서 꺠우려 하는 모양입니다…" msgid "Proceed to Setup. You will begin play in Beasttown." msgstr "게임 준비로 이어집니다. 여러분은 '불독타운'에서 시작합니다." diff --git a/i18n/ko/campaigns/side/read_or_die.po b/i18n/ko/campaigns/side/read_or_die.po index d4f4887fb..fd23d481b 100644 --- a/i18n/ko/campaigns/side/read_or_die.po +++ b/i18n/ko/campaigns/side/read_or_die.po @@ -26,11 +26,11 @@ msgid "" "Your throat tightens as you realize what must have occurred. Something has been unleashed, and you are the only one who can figure out how to stop it…" msgstr "" "당신은 평생 책을 끼고 살아왔습니다. 소싯적엔 별로 해로울 것 없는 이야기들에 단순한 호기심을 느끼는 정도였습니다. 사실 좀 섬뜩한 이야기를 좋아했지만, 그런들 해로울 게 있겠습니까? 다만 으스스하고 소름끼치는 이야기에 매료되었던지라 급우와 친구들에게 늘상 “귀신”이라는 별명으로 불렸습니다. 하지만 나이를 먹으면서 이런 관심도 점점 자라나 집착에 가까워졌습니다. 결국 미신과 신비주의적인 공포에 대한 욕심은 점점 자라나, 실존하는 공포를 탐닉하기에 이르렀습니다.\n" -"당신은 존 디 교수의 네크로노미콘 번역본을 발견하고서, 이것이야말로 지금껏 남몰래 갈망해왔던 참된 공포임을 깨달았습니다. 이 무시무시한 책을 읽기 전에 어떤 내용이 담겨 있는지 알았더라면 좋았을 텐데 말입니다... 그 책을 헨리 아미티지 교수가 관리하는 오른 도서관 제한 도서 구역에 처박아 넣고 다시는 열지 말았어야 했습니다.\n" -"그건 그저 생각 뿐일는지도... 키타브 알 아지프, 네크로노미콘, 망자의 서 등등 다양한 이름으로 불려온 이 책을 너무나도 탐했다는 사실만은 부인할 수 없겠습니다. 그래서 아미티지 박사가 당신을 오른 도서관으로 불렀을 때, 무슨 일이 벌어졌을지 직감하며 뼛속까지 사무치는 두려움을 느꼈습니다.\n" -"“어떻게 이런 일이 일어날 수 있단 말이오? 도무지 이해가...” 아미티지 박사가 박살난 도서관 구획을 살펴보며 말했습니다. 제한 구역에 있던 장서 전체가 갈가리 찢겨나가 난장판이 되었습니다. 네크로노미콘은 책을 잠가 둔 금속 걸쇠가 박살난 채로 근처 탁자 위에 펼쳐져 있었습니다. 당신의 손가락은 인간의 피부로 만든 것 같은 종잇장 위를 내달리며, 눈은 이곳저곳을 훑습니다.\n" +"당신은 존 디 교수의 네크로노미콘 번역본을 발견하고서, 이것이야말로 지금껏 남몰래 갈망해왔던 참된 공포임을 깨달았습니다. 이 무시무시한 책을 읽기 전에 어떤 내용이 담겨 있는지 알았더라면 좋았을 텐데 말입니다… 그 책을 헨리 아미티지 교수가 관리하는 오른 도서관 제한 도서 구역에 처박아 넣고 다시는 열지 말았어야 했습니다.\n" +"그건 그저 생각 뿐일는지도… 키타브 알 아지프, 네크로노미콘, 망자의 서 등등 다양한 이름으로 불려온 이 책을 너무나도 탐했다는 사실만은 부인할 수 없겠습니다. 그래서 아미티지 박사가 당신을 오른 도서관으로 불렀을 때, 무슨 일이 벌어졌을지 직감하며 뼛속까지 사무치는 두려움을 느꼈습니다.\n" +"“어떻게 이런 일이 일어날 수 있단 말이오? 도무지 이해가…” 아미티지 박사가 박살난 도서관 구획을 살펴보며 말했습니다. 제한 구역에 있던 장서 전체가 갈가리 찢겨나가 난장판이 되었습니다. 네크로노미콘은 책을 잠가 둔 금속 걸쇠가 박살난 채로 근처 탁자 위에 펼쳐져 있었습니다. 당신의 손가락은 인간의 피부로 만든 것 같은 종잇장 위를 내달리며, 눈은 이곳저곳을 훑습니다.\n" "
“때가 도래하면 적막한 공간에 울부짖는 영창 소리가 퍼지고 보이지 않으나 사악한 존재가 출몰하리니. 바람은 그것의 목소리로 옅게 떨리며, 그것의 의지에 따라 땅이 울리노라.”
\n" -"무슨 일이 일어났는지 깨닫자 목이 메입니다. 네크로노미콘에서 뭔가가 풀려난 겁니다. 오직 당신만이 놈을 저지할 방법을 찾을 수 있습니다..." +"무슨 일이 일어났는지 깨닫자 목이 메입니다. 네크로노미콘에서 뭔가가 풀려난 겁니다. 오직 당신만이 놈을 저지할 방법을 찾을 수 있습니다…" msgid "Investigator Setup" msgstr "조사자 준비" diff --git a/i18n/ko/campaigns/tcu/at_deaths_doorstep.po b/i18n/ko/campaigns/tcu/at_deaths_doorstep.po index f6f77d27a..2f5eb61de 100644 --- a/i18n/ko/campaigns/tcu/at_deaths_doorstep.po +++ b/i18n/ko/campaigns/tcu/at_deaths_doorstep.po @@ -96,7 +96,7 @@ msgid "Are there no clues on the Entry Hall?" msgstr "‘현관’에 단서가 하나도 없습니까?" msgid "The entry hall to the manor is beautifully decorated, but you find it odd that the grand staircase’s wooden balustrade has been recently repaired and, by the looks of it, hastily so. While nobody is looking, you follow the handrail up and down the stairs until you spot what you are looking for: several splinters of wood, perhaps dislodged by a bullet. You ascend the staircase once more and position yourself where one would need to be standing in order to fire such a shot. After a moment of observation, a faint glimmer near one of the decorative ferns on the second floor catches your eye. There, you find proof: a bullet casing from a .45 handgun. A gun was indeed fired in the entry hall of the manor—but if that is true, how did nobody hear the shots?" -msgstr "저택 현관의 멋진 장식을 둘러보던 중 수상한 구석을 발견했습니다. 중앙 계단의 나무 난간이 최근에 수리된 것처럼 보이는데, 꽤나 급하게 고친 티가 납니다. 당신은 남들의 눈에 띄지 않게 계단 난간을 훑으며 위아래로 오르내리다 나무 파편이 이리저리 흩어져 있는 것을 발견했습니다. 아마도 총격에 의해 떨어져 나간 것 같아 보입니다. 계단 위로 다시 올라간 당신은 총알이 난간에 맞으면서 파편이 저렇게 생기게 만들 법한 발사 위치를 찾아 서성이다 자리를 잡습니다. 주변을 잠시 눈 수색하던 도중, 2층에 있는 양치식물 화분 근처에서 반짝거리는 것을 포착했습니다. 드디어 실마리를 찾았습니다. 이건 45구경 권총 탄피입니다. 저택 현관에서 총이 발포되었다는 증거입니다만... 대체, 왜 그 누구도 총성을 듣지 못한 걸까요?" +msgstr "저택 현관의 멋진 장식을 둘러보던 중 수상한 구석을 발견했습니다. 중앙 계단의 나무 난간이 최근에 수리된 것처럼 보이는데, 꽤나 급하게 고친 티가 납니다. 당신은 남들의 눈에 띄지 않게 계단 난간을 훑으며 위아래로 오르내리다 나무 파편이 이리저리 흩어져 있는 것을 발견했습니다. 아마도 총격에 의해 떨어져 나간 것 같아 보입니다. 계단 위로 다시 올라간 당신은 총알이 난간에 맞으면서 파편이 저렇게 생기게 만들 법한 발사 위치를 찾아 서성이다 자리를 잡습니다. 주변을 잠시 눈 수색하던 도중, 2층에 있는 양치식물 화분 근처에서 반짝거리는 것을 포착했습니다. 드디어 실마리를 찾았습니다. 이건 45구경 권총 탄피입니다. 저택 현관에서 총이 발포되었다는 증거입니다만… 대체, 왜 그 누구도 총성을 듣지 못한 걸까요?" msgid "the investigators are on Gavriella’s trail." msgstr "조사자들이 가브리엘라의 흔적을 쫓고 있다" @@ -157,7 +157,7 @@ msgid "" msgstr "" "당신은 얼음장처럼 차가운 손 같은 것이 가슴을 타고 기어올라 목덜미를 움켜쥐는 느낌에 화들짝 놀라 정신을 차립니다. 숨통이 갈라지듯 아파오며 호흡이 가빠지는데도 열린 창으로 불어 드는 쌀쌀한 바람 말고는 아무것도 보이지 않습니다. 날카롭게 윙윙대며 불어드는 바람에 창틀이 덜그럭거립니다. 불협화음을 내며 불가해한 공포로 당신을 가득 채우는, 영원히 잊지 못할 끔찍한 피리 소리 같은 바람 앞에선 이 집안도 안전하지 않습니다. 덜덜 떨리는 손으로 창문을 걸어 잠가 봤지만 정신을 흐트러뜨리는 소리가 여전히 메아리칩니다. 이런 일은 결코 현실일 리가 없다고 당신은 생각합니다. 지금 이곳도, 지금 이 시간도. 그러나 아무리 부정해 본들, 그런다고 안식이 찾아오는 건 아닙니다.\n" "다시 한번 한기가 등줄기를 타고 스멀스멀 기어오릅니다. 옅은 회색 안개가 문틈과 창문 틈으로 쏟아져 들어옵니다. 안개가 기어가듯 바닥 위로 퍼져나가며 천천히 당신의 발목을 휘감자 온몸에 오싹한 기운이 올라옵니다. 당신은 한걸음에 침실로 달려들어가 문을 거세게 닫고 걸어 잠급니다. 하지만 숨을 돌리는 것도 잠시, 안개가 계속 엄습해 오며 육중한 힘이 문을 거듭 강하게 밀쳐낼 때마다 방 전체가 흔들립니다. 문에다 대고 체중을 실어서 밀며 안개를 막아보려 했지만, 굉음이 날 때마다 나무에 금이 가고 그 사이로 어두운 안개가 차차 스며들어옵니다. 그리고 마침내 충돌음과 함께 문이 산산이 조각나며 당신의 몸이 뒤로 날아가 버립니다. 바닥을 뒤덮은 안개구름 위로 무방비한 육신이 떨어지자 수백 개의 유령 팔이 들러붙어 사지를 하나하나 찢어냅니다.\n" -"실제로 그랬을 리가 있겠습니까. 지금 당신은 그저 이 글을 읽고 있는 것일 뿐, 머릿속으로 상상한 것이니 이제 안도해도 됩니다. 물론, 단어 하나하나가 섬뜩한 죽음의 광경을 당신의 뇌리에 고통스럽게 각인시켰을 것입니다. 창밖을 보고 있습니까? 어두운 안개가 거기 있을리도 없는데 말입니다. 이 글이 당신에게 어떠한 말을 전하고 있다면 어떻겠습니까? 어쩌면 그럴지도 모르겠지만... 아니, 그런 게 가능할 리가 있겠습니까?\n" +"실제로 그랬을 리가 있겠습니까. 지금 당신은 그저 이 글을 읽고 있는 것일 뿐, 머릿속으로 상상한 것이니 이제 안도해도 됩니다. 물론, 단어 하나하나가 섬뜩한 죽음의 광경을 당신의 뇌리에 고통스럽게 각인시켰을 것입니다. 창밖을 보고 있습니까? 어두운 안개가 거기 있을리도 없는데 말입니다. 이 글이 당신에게 어떠한 말을 전하고 있다면 어떻겠습니까? 어쩌면 그럴지도 모르겠지만… 아니, 그런 게 가능할 리가 있겠습니까?\n" "“실제이든 상상이든 중요치 않도다. 그대의 운명은 결국 한 길로 귀결될지니.”" msgid "As soon as you emerge onto the patio, you are surrounded by grim men in trench coats. Several of them reach into their coat pockets: a warning not to do anything too hasty. Before any threats can be fulfilled, the silence is broken by an icy voice. “Now gentlemen, there is no need for that.” The men withdraw to reveal an elderly man you recognize as Carl Sanford, the president of the Silver Twilight Lodge. Despite the dangerous situation, his expression is almost too casual. The complete lack of fear in his posture and his actions suggests a confidence backed by substantial power. His bodyguards take several steps back, allowing you to speak with Mr. Sanford in private." diff --git a/i18n/ko/campaigns/tcu/before_the_black_throne.po b/i18n/ko/campaigns/tcu/before_the_black_throne.po index 43a79921f..c10fd6fef 100644 --- a/i18n/ko/campaigns/tcu/before_the_black_throne.po +++ b/i18n/ko/campaigns/tcu/before_the_black_throne.po @@ -19,7 +19,7 @@ msgid "" "There is a rush of air as you breach the turret of a nightmarish onyx barrier and descend into an infinite cavern of black stone and impossible architecture. The music grows as you plunge unswerving through an impossible valley, through shoals of shapeless beings, and between things that lurk and dance in the blackness beyond. You cannot help but listen to the strange music, committing each terrible, dissonant note to memory. No thought or dream of humanity can reach you here, in this place that was long ancient when Earth was born. You can only hope to guide your steed to the place where you must go… The throne upon which Azathoth itself sits." msgstr "" "앞으로 더 앞으로, 당신을 태운 생명체는 악몽과도 같이 새카만 저 너머 공허로 당신을 데려갑니다. 사방에 펼쳐진 모든 것에 함부로 눈을 주었다간 당신의 감성, 그리고 어쩌면 이성까지도 무너져내리고 말 것을 알기에 감히 뒤돌아보지 않습니다. 종양 모양의 공포스러운 존재들이 암흑과 고독으로 가득한 우주 공간을 음울하게 떠다니고 있었습니다. 당신 앞에 펼쳐진 우주란 경이롭고도 아름답게 명멸하는 별무리가 아니라 가도 가도 끝이 없는 차갑고 방대한 어둠으로 짓눌러오는 공간입니다. 그 광경 앞에 뱃속이 허함을 넘어서서 고통스러워질 지경입니다. 저 멀리, 아주 먼 곳에서 어떤 선율이 뒤섞여 들려옵니다. 당신이 아는 그 어떤 악기로도 표현할 수 없을 선율로, 귀로 듣고 음계를 해석하기는커녕 선율이 들려오는 지금 이 순간에도 머릿속으로 되뇔 수조차 없는 소리입니다.\n" -"악몽에서나 볼 법한 오닉스 장벽의 작은 탑을 비집고 들어가 현실에 존재할 리 없는 형태를 한 검은 석굴로 내려가자 세찬 바람이 불어옵니다. 말도 안 되는 골짜기를 헤치고 형체 없는 존재들의 무리를 뚫고, 저 먼 어둠 너머에서 춤추며 도사린 마물들 사이를 통과하며 계속해서 하강하는 동안 음악 소리는 점점 커집니다. 귓가에 들리는 괴상한 음악은 어떻게도 막을 수가 없어, 거슬리는 끔찍한 음정 하나하나가 뇌리에 새겨집니다. 이곳은 지구가 탄생했을 때보다도 훨씬 오래된 공간으로, 인류의 이성으로는 고사하고 꿈에서조차 닿을 수 없을 곳입니다. 당신은 그저 당신을 태운 이 생명체가 당신의 진정한 목적지로까지 잘 날아가 주기만 간절히 바랍니다... 바로 아자토스가 앉은 옥좌로" +"악몽에서나 볼 법한 오닉스 장벽의 작은 탑을 비집고 들어가 현실에 존재할 리 없는 형태를 한 검은 석굴로 내려가자 세찬 바람이 불어옵니다. 말도 안 되는 골짜기를 헤치고 형체 없는 존재들의 무리를 뚫고, 저 먼 어둠 너머에서 춤추며 도사린 마물들 사이를 통과하며 계속해서 하강하는 동안 음악 소리는 점점 커집니다. 귓가에 들리는 괴상한 음악은 어떻게도 막을 수가 없어, 거슬리는 끔찍한 음정 하나하나가 뇌리에 새겨집니다. 이곳은 지구가 탄생했을 때보다도 훨씬 오래된 공간으로, 인류의 이성으로는 고사하고 꿈에서조차 닿을 수 없을 곳입니다. 당신은 그저 당신을 태운 이 생명체가 당신의 진정한 목적지로까지 잘 날아가 주기만 간절히 바랍니다… 바로 아자토스가 앉은 옥좌로" msgid "Find the Hideous Palace, Court of the Great Old Ones, and The Black Throne locations. (They are on the revealed side of 3 of the “Cosmos” locations.) Set those locations aside, out of play." msgstr "‘흉측한 왕궁’, ‘위대한 고대의 존재의 궁정’, ‘검은 옥좌’ 장소를 찾아서 비플레이 상태로 치워 둡니다. (이 카드들은 미공개 면이 “우주”입니다.)" @@ -131,22 +131,22 @@ msgid "Your steed does not catch you when you fall. Down and down and down, thro msgstr "당신은 떨어졌지만 당신을 태우고 있던 괴생명체는 전혀 당신을 붙잡지 않았습니다. 아래로, 또 아래로, 그리고 아래로, 당신은 살아 있는 어둠의 끝없는 공허 속으로 떨어집니다. 떨어지고, 또 떨어지고, 또 떨어집니다. 이 추락이 끝나기를, 심지어는 부딪힐 바닥이 나타나기를 빌고 비명을 지르고 애원하고 기도해봐도, 그런 일은 절대 찾아오지 않았습니다. 우주가 끝나는 날까지 당신의 추락은 멈추지 않을 것입니다." msgid "The Primal Chaos awakens. Its hunger is unbearable. It unhinges its cosmic jaw. The maw opens wide. The universe is silenced. Aeons pass. All is still. At the center of the empty cosmos, the Blind Idiot God is lulled to sleep once more. It dreams. Within its dream, a burst of cosmic energy expands outward in all directions. A universe is born. Nebulae collapse and become stars. New worlds are forged, and new beings evolve to inhabit them. Inevitably, one learns of Azathoth. Its worship grows. In the end, all will succumb to madness or join you in oblivion… For in the grand scheme of fate, we are but specks of dust adrift in the aether, living only by the whim of an uncaring cosmos." -msgstr "태고의 혼돈이 깨어나 끝없는 허기를 채우려 아가리를 벌립니다. 드넓은 나락에 온 우주가 집어삼켜지면서 일순간에 만물이 고요 속으로 침잠합니다. 그렇게 정적 속에서 억겁의 세월이 지나갑니다. 이윽고 텅 빈 우주의 한가운데에서 눈먼 백치 신이 다시 한번 잠에 빠져듭니다. 아자토스가 꿈을 꾸기 시작합니다. 이 꿈속에서 우주의 에너지가 사방으로 폭발해나갑니다. 새로운 우주가 탄생한 겁니다. 성운이 무너지고 별이 태어나며 새로운 행성을 빚어갑니다. 새로운 존재들이 태어나 생존을 위해 진화해 갑니다. 그리고 언젠가는 아자토스의 존재를 느끼는 선각자가 탄생할 것입니다. 아자토스를 숭배하는 자들이 생겨나고, 종국에는 모두 광기에 스러지거나 당신과 같이 잊힌 존재가 될 것입니다... 운명이라는 거대한 계획 속에서 우리는 에테르 위를 표류하는 먼지 덩어리일 뿐. 무정한 우주의 변덕에 살고 죽을 따름입니다." +msgstr "태고의 혼돈이 깨어나 끝없는 허기를 채우려 아가리를 벌립니다. 드넓은 나락에 온 우주가 집어삼켜지면서 일순간에 만물이 고요 속으로 침잠합니다. 그렇게 정적 속에서 억겁의 세월이 지나갑니다. 이윽고 텅 빈 우주의 한가운데에서 눈먼 백치 신이 다시 한번 잠에 빠져듭니다. 아자토스가 꿈을 꾸기 시작합니다. 이 꿈속에서 우주의 에너지가 사방으로 폭발해나갑니다. 새로운 우주가 탄생한 겁니다. 성운이 무너지고 별이 태어나며 새로운 행성을 빚어갑니다. 새로운 존재들이 태어나 생존을 위해 진화해 갑니다. 그리고 언젠가는 아자토스의 존재를 느끼는 선각자가 탄생할 것입니다. 아자토스를 숭배하는 자들이 생겨나고, 종국에는 모두 광기에 스러지거나 당신과 같이 잊힌 존재가 될 것입니다… 운명이라는 거대한 계획 속에서 우리는 에테르 위를 표류하는 먼지 덩어리일 뿐. 무정한 우주의 변덕에 살고 죽을 따름입니다." msgid "" "It was not until recently that you understood the purpose of the awful piping which you have heard constantly throughout your investigation. It is a lullaby of sorts, meant to keep the oblivious god from waking. For just a brief moment, the pipers’ song was interrupted, and Azathoth began to stir. Now you understand why Anna came to you that fateful night and begged to read your fortune. She knew the part you would have to play when you arrived here.\n" "Sitting down at the edge of the creature’s nighted throne, you take out your flute, and begin to play.\n" "In this place where time and hunger and age and weariness are mortal aspects of no concern to you, it is your duty to continue to play. Without fail. Without end." msgstr "" -"이번 사태를 조사하는 내내 들려왔던 지독한 피리 소리의 정체를 드디어 깨달았습니다. 그것은 지각없는 신이 잠에서 깨지 못하게 막는 자장가였습니다. 피리꾼의 노래가 끊겼던 찰나의 순간만으로 아자토스가 몸을 뒤척이며 깨어나려 했던 것이었습니다. 운명을 가른 그날 밤, 안나가 찾아와 점을 쳐 주겠다고 했던 한 이유를 이제야 깨달았습니다. 안나는 알고 있었던 겁니다. 바로 당신이 이곳에 당도했을 때 맡아야 할 역할을...\n" +"이번 사태를 조사하는 내내 들려왔던 지독한 피리 소리의 정체를 드디어 깨달았습니다. 그것은 지각없는 신이 잠에서 깨지 못하게 막는 자장가였습니다. 피리꾼의 노래가 끊겼던 찰나의 순간만으로 아자토스가 몸을 뒤척이며 깨어나려 했던 것이었습니다. 운명을 가른 그날 밤, 안나가 찾아와 점을 쳐 주겠다고 했던 한 이유를 이제야 깨달았습니다. 안나는 알고 있었던 겁니다. 바로 당신이 이곳에 당도했을 때 맡아야 할 역할을…\n" "칠흑같이 어두운 옥좌 가장자리, 아자토스의 곁에 자리잡은 당신은 피리를 꺼내어 불기 시작합니다.\n" -"시간, 굶주림, 세월, 피로... 그 어떤 필멸자의 굴레조차도 덧없는 이 공간에서 당신의 연주는 이어집니다. 어김없이 그리고 끝없이." +"시간, 굶주림, 세월, 피로… 그 어떤 필멸자의 굴레조차도 덧없는 이 공간에서 당신의 연주는 이어집니다. 어김없이 그리고 끝없이." msgid "You refuse to allow this creature to destroy everything you have ever loved. You gather together what you need for your ritual—a bit of shadowy essence from the witches’ cloaks, a fragment of spectral mist from the wraiths you banished, and the knowledge you’ve gained from delving into Arkham’s past. Slowly, quietly, you weave your wall together, stitching darkness with blood, blood with souls, souls with onyx stone. It takes ages to complete. When you are done, your reward is oblivion. A stillness and silence so pure, so perfect, no disturbance can penetrate it. The barrier cannot hold Azathoth—nothing truly can—but perhaps now it will not stir when fools on Earth call forth its name or draw from its power. With your task complete, you turn and face the darkness, summoning your steed. It is time to go home." -msgstr "당신이 사랑했던 모든 것이 아자토스의 손에 파괴되도록 두고만 볼 수는 없습니다. 마녀의 망토 자락에서 나온 그림자의 정수 한 방울, 당신이 추방한 악령이 지녔던 혼령 안개 한 가닥, 아컴의 과거를 파고들며 익혀왔던 지식... 이 모든 것을 모아 최후의 의식을 준비합니다. 천천히 그리고 조용히 제방을 쌓아올립니다. 암흑을 피로 엮고 피를 영혼으로 엮고 영혼을 오닉스 조각돌로 엮어갑니다. 긴 세월에 걸쳐 장벽을 쌓아올린 끝에 당신이 얻어 낸 일말의 보상은 무위였습니다. 그 무엇도 방해할 수 없는 너무나도 순수하고도 완벽한 고요와 침묵. 이 장벽이 아자토스를 감히 막을 수는 없습니다. 그 무엇이 그럴 수 있겠습니까. 하지만 적어도 이제 지구에 있는 우둔한 존재들이 이름을 부르거나 힘을 탐하는 정도로 아자토스가 깨어나는 사태는 일어나지 않을 겁니다. 이제 당신의 과업이 끝났습니다. 뒤돌아서서 어둠을 바라보며 이곳으로 타고 온 괴생명체를 불러냅니다. 이제 집으로 돌아갈 시간입니다." +msgstr "당신이 사랑했던 모든 것이 아자토스의 손에 파괴되도록 두고만 볼 수는 없습니다. 마녀의 망토 자락에서 나온 그림자의 정수 한 방울, 당신이 추방한 악령이 지녔던 혼령 안개 한 가닥, 아컴의 과거를 파고들며 익혀왔던 지식… 이 모든 것을 모아 최후의 의식을 준비합니다. 천천히 그리고 조용히 제방을 쌓아올립니다. 암흑을 피로 엮고 피를 영혼으로 엮고 영혼을 오닉스 조각돌로 엮어갑니다. 긴 세월에 걸쳐 장벽을 쌓아올린 끝에 당신이 얻어 낸 일말의 보상은 무위였습니다. 그 무엇도 방해할 수 없는 너무나도 순수하고도 완벽한 고요와 침묵. 이 장벽이 아자토스를 감히 막을 수는 없습니다. 그 무엇이 그럴 수 있겠습니까. 하지만 적어도 이제 지구에 있는 우둔한 존재들이 이름을 부르거나 힘을 탐하는 정도로 아자토스가 깨어나는 사태는 일어나지 않을 겁니다. 이제 당신의 과업이 끝났습니다. 뒤돌아서서 어둠을 바라보며 이곳으로 타고 온 괴생명체를 불러냅니다. 이제 집으로 돌아갈 시간입니다." msgid "You have reached the nighted throne of Azathoth, but there is no easy way to reach the creature from here—and even if you did, you’re not sure what you could do to stop it. You cannot kill it, and even attempting to harm it would only risk stirring it. Desperate, you turn to Keziah’s Black Book for answers. A quill appears in your hands as you open the tome, and a voice from beyond reaches your ears. “Sign it with your blood. Take a new secret name, and your desire shall become truth. You and your world will be spared.” You know it is the voice of evil, the voice Walter Gilman heard which surely led to his demise, the voice which seduced Keziah Mason and led to this path in the first place…but what other choice to you have?" -msgstr "드디어 칠흑같이 어두운 아자토스의 옥좌에 다다랐지만 이곳에서도 그 존재에게 쉬이 닿을 방법은 없었습니다. 설령 닿는다 한들 어떻게 해야 그것을 멈출 수 있을지 확신하지 못합니다. 죽인다는 것 자체가 불가능한 데다, 해를 입히려다 되려 깨우기라도 했다가는 끝장입니다. 절박해진 당신은 정답을 찾아 케지아의 검은 서책을 펼쳐 봅니다. 서책을 펼치자 손에 깃펜이 나타나고 저 광활한 어둠 너머에서 목소리가 들려옵니다. “그대의 피로 서명하라, 새로이 비밀 이름을 정하여라, 그리하면 그대의 열망이 실현되리니. 그대와 이 세상은 살아남을 것이다.” 월터 길먼을 죽음으로 이끈 목소리이며, 케지아 메이슨을 유혹하여 이 길로 이끈 악의 속삭임이 지금 당신을 유혹해옵니다... 하지만 다른 선택지가 있기나 하겠습니까?" +msgstr "드디어 칠흑같이 어두운 아자토스의 옥좌에 다다랐지만 이곳에서도 그 존재에게 쉬이 닿을 방법은 없었습니다. 설령 닿는다 한들 어떻게 해야 그것을 멈출 수 있을지 확신하지 못합니다. 죽인다는 것 자체가 불가능한 데다, 해를 입히려다 되려 깨우기라도 했다가는 끝장입니다. 절박해진 당신은 정답을 찾아 케지아의 검은 서책을 펼쳐 봅니다. 서책을 펼치자 손에 깃펜이 나타나고 저 광활한 어둠 너머에서 목소리가 들려옵니다. “그대의 피로 서명하라, 새로이 비밀 이름을 정하여라, 그리하면 그대의 열망이 실현되리니. 그대와 이 세상은 살아남을 것이다.” 월터 길먼을 죽음으로 이끈 목소리이며, 케지아 메이슨을 유혹하여 이 길로 이끈 악의 속삭임이 지금 당신을 유혹해옵니다… 하지만 다른 선택지가 있기나 하겠습니까?" msgid "Pricking your arm with the quill, you sign in blood." msgstr "당신은 깃펜 끝으로 팔을 깊숙이 찔러 피를 묻힌 뒤 검은 서책에 서명을 합니다." diff --git a/i18n/ko/campaigns/tcu/disappearance_at_the_twilight_estate.po b/i18n/ko/campaigns/tcu/disappearance_at_the_twilight_estate.po index b6df29f82..e35b35f65 100644 --- a/i18n/ko/campaigns/tcu/disappearance_at_the_twilight_estate.po +++ b/i18n/ko/campaigns/tcu/disappearance_at_the_twilight_estate.po @@ -43,7 +43,7 @@ msgid "" "Though All Hallows’ Eve is nearly a month past, a grim melancholy lingers throughout the town. Each morning, a thick fog permeates the streets. Nights are beginning to grow longer, and if you ask around town, you’ll hear people swear that it’s getting darker, too. But despite the gloomy mood, progress continues in the sleepy town of Arkham. The election of Nathaniel Rhodes to the United States Senate has upstanding members of the community feeling optimistic about the town’s future. And tonight, at his well-appointed estate in French Hill, a man named Josef Meiger hosts the Silver Twilight Lodge’s charity gala, an annual members-only event that will turn deadly for several attendees…" msgstr "" "1925년 11월 22일 일요일. 메사추세츠 주, 아컴 시.\n" -"만성절 전야가 지난 지 한 달 가까이 되어 가는데도 도시 곳곳의 분위기는 지독스럽게 우울하기만 합니다. 아침이면 짙은 안개가 거리에 스며들고 밤은 점점 길어져 한층 어둑해진 것을 느낀 건 비단 당신만이 아니어서, 사람들 사이에서도 아컴에 암울한 기운이 맴돈다는 푸념이 들려올 정도입니다. 하지만 이런 침울한 분위기 속에서도, 따분한 도시 아컴은 앞으로 나아가고 있습니다. 최근 너새니얼 로즈가 연방 상원의원으로 선출되면서, 시민들 사이에서도 드디어 아컴에 희망찬 미래가 펼쳐지리라는 기대가 퍼져 나갔습니다. 그리고 오늘 밤, 프랑스 언덕에 위치한 호화로운 저택에서 요제프 마이거가 은빛 황혼회 자선 행사를 주최합니다. 은빛 황혼회 교단원만이 참여할 수 있는 이 연례 자선 행사에서, 몇몇 참석자들에게 무시무시한 사건이 벌어집니다..." +"만성절 전야가 지난 지 한 달 가까이 되어 가는데도 도시 곳곳의 분위기는 지독스럽게 우울하기만 합니다. 아침이면 짙은 안개가 거리에 스며들고 밤은 점점 길어져 한층 어둑해진 것을 느낀 건 비단 당신만이 아니어서, 사람들 사이에서도 아컴에 암울한 기운이 맴돈다는 푸념이 들려올 정도입니다. 하지만 이런 침울한 분위기 속에서도, 따분한 도시 아컴은 앞으로 나아가고 있습니다. 최근 너새니얼 로즈가 연방 상원의원으로 선출되면서, 시민들 사이에서도 드디어 아컴에 희망찬 미래가 펼쳐지리라는 기대가 퍼져 나갔습니다. 그리고 오늘 밤, 프랑스 언덕에 위치한 호화로운 저택에서 요제프 마이거가 은빛 황혼회 자선 행사를 주최합니다. 은빛 황혼회 교단원만이 참여할 수 있는 이 연례 자선 행사에서, 몇몇 참석자들에게 무시무시한 사건이 벌어집니다…" msgid "Each player must choose one of the following neutral investigators to control for the duration of this prologue: Gavriella Mizrah, Jerome Davids, Penny White, or Valentino Rivas. Throughout this prologue, you will play through this character’s story and make choices that will determine their fate. Your choice of investigator has no direct effect on your standard investigator deck, though the results of the prologue will influence the story." msgstr "각 플레이어는 서막에서 사용할 중립 조사자(‘가브리엘라 미즈라’, ‘제롬 데이비즈’, ‘페니 화이트’, ‘발렌티노 리바스’)를 하나씩 선택해야 합니다. 서막에서는 중립 조사자의 이야기를 따라가며, 여러분의 행위가 해당 조사자의 운명을 결정짓게 될 것입니다. 어떤 중립 조사자를 선택하더라도 여러분이 추후에 구성할 일반 조사자 덱에는 아무런 영향을 주지 않지만, 서막 시나리오의 결과는 이번 캠페인의 이야기에 영향을 미칩니다." @@ -135,10 +135,10 @@ msgid "" "Pressed up against the office window is a host of screaming faces emerging from the mist, or perhaps composed of it. Their ghostly hands press against the glass, their eyes hollow and empty. Your reading glasses clatter to the ground and shatter under your heel as you scramble to the other side of the office. You don’t realize that you dropped your pocket journal in the chaos until it is too late." msgstr "" "당신은 마이거 씨의 장부를 조심스럽게 넘겨 가며 마이거 씨가 요청한 내역을 찾아봅니다. 당신은 마이거 씨를 거의 10년째 충직하게 모셔 왔고, 그가 이러한 민감한 정보를 맡길 만큼 당신을 신뢰한다는 것은 늘 당신의 자랑거리였습니다. 고용주의 일에 호기심이 동할 때도 간혹 있었지만, 개인사까지 파고든 적은 없었습니다. 적어도 오늘 밤까지는 말입니다.\n" -"당신은 마이거 씨가 찾는 내용이 있는 면을 펼친 뒤, 안경을 고쳐 쓰고 몸을 숙여 들여다봤습니다. 목록에는 리바스, 겐슬러, 페어몬트, 로즈, 윅 등 알 만한 이름도 몇몇 보였지만, 비서인 당신조차 아예 들어본 적도 없고 업무상으로도 연관성이 없는 인물의 이름도 적혀 있습니다. 린드퀴스트, 콘스탄티노프, 매그로, 앳킨슨, 라마르... 대체 마이거 씨의 연줄은 얼마나 넓은 걸까요?\n" -"그다음 장에 적힌 이상한 명단을 보는 순간 등골이 오싹해졌습니다. 이 앞장에 적혀 있던 이름만 해도 마이거 씨의 조력자 혹은 최소한 은빛 황혼회 요직을 맡은 단원쯤 되어 보였지만, 여기 적힌 이름들은... 당신의 고용주가 노리고 있는 사람들이라고 생각할 수밖에 없습니다. 무슨 목적에서인지는 짐작조차 가지 않았습니다.\n" +"당신은 마이거 씨가 찾는 내용이 있는 면을 펼친 뒤, 안경을 고쳐 쓰고 몸을 숙여 들여다봤습니다. 목록에는 리바스, 겐슬러, 페어몬트, 로즈, 윅 등 알 만한 이름도 몇몇 보였지만, 비서인 당신조차 아예 들어본 적도 없고 업무상으로도 연관성이 없는 인물의 이름도 적혀 있습니다. 린드퀴스트, 콘스탄티노프, 매그로, 앳킨슨, 라마르… 대체 마이거 씨의 연줄은 얼마나 넓은 걸까요?\n" +"그다음 장에 적힌 이상한 명단을 보는 순간 등골이 오싹해졌습니다. 이 앞장에 적혀 있던 이름만 해도 마이거 씨의 조력자 혹은 최소한 은빛 황혼회 요직을 맡은 단원쯤 되어 보였지만, 여기 적힌 이름들은… 당신의 고용주가 노리고 있는 사람들이라고 생각할 수밖에 없습니다. 무슨 목적에서인지는 짐작조차 가지 않았습니다.\n" "당신은 책상 옆에 서서 마이거 씨의 장부에 기록된 이름을 순서 하나 틀림없이 수첩에 신중하게 옮겨 적습니다. 그저 막중한 업무에 시달린 탓에 과대망상이 찾아온 것일 뿐이기만을 바라지만, 분명 켕기는 구석이 있습니다. 바로 그때, 갑자기 방 안으로 한기가 스며들기 시작합니다. 자신도 모르게 창문 쪽으로 눈길을 돌리는 순간, 당신은 충격에 싸여 비명을 지르며 마이거 씨의 책상 쪽으로 뒷걸음치다 균형을 잃고 넘어졌습니다.\n" -"안개에서 나온... 아니 안개 그 자체인 듯한 얼굴들이 비명을 지르며 사무실 창으로 밀려들고 있었습니다. 유령 같은 손이 유리창을 누르고, 눈이 있어야 할 자리는 텅 빈 몰골이었습니다. 끼고 있던 안경이 바닥으로 덜그럭거리며 떨어졌다가, 사무실 반대편으로 허둥지둥 도망치는 당신의 신발에 밟혀 부서집니다. 이 혼란스런 상황 속에서 수첩을 떨어뜨리고 말았지만, 그걸 알아차린 건 이미 한참 늦은 뒤였습니다." +"안개에서 나온… 아니 안개 그 자체인 듯한 얼굴들이 비명을 지르며 사무실 창으로 밀려들고 있었습니다. 유령 같은 손이 유리창을 누르고, 눈이 있어야 할 자리는 텅 빈 몰골이었습니다. 끼고 있던 안경이 바닥으로 덜그럭거리며 떨어졌다가, 사무실 반대편으로 허둥지둥 도망치는 당신의 신발에 밟혀 부서집니다. 이 혼란스런 상황 속에서 수첩을 떨어뜨리고 말았지만, 그걸 알아차린 건 이미 한참 늦은 뒤였습니다." msgid "Penny Intro" msgstr "페니 도입부" @@ -150,7 +150,7 @@ msgid "" msgstr "" "당신은 뉴 잉글랜드의 찬 공기를 온몸으로 맞으며 한숨을 내쉽니다. 오늘 밤은 스트레스를 많이도 받았습니다. 오죽했으면 잠시 일을 멈추고 담배라도 한 대 피우러 저 떠들썩한 실내에서 빠져나올 지경입니다. 당신은 떨리는 손으로 담배를 쥐고서 발코니의 철제 난간에 팔을 올려놓습니다. 저 아래쪽 프랑스 언덕 언저리에는 음울한 박공지붕과 불 꺼진 창문 안에 수많은 비밀을 간직한 빅토리아식 저택들이 펼쳐져 있습니다.\n" "고용주인 마이거 씨가 오늘처럼 모든 것을 일일이 다 신경쓰고 세세하게 지시한 적은 없었습니다. 평소에도 아주 조용하고 차분한 사람이었습니다만, 저렇게 신경이 곤두선 것을 보니 오늘 밤은 뭔가 있는 게 분명합니다. 혹시 샌포드 씨 때문일까요? 샌포드 씨는 왠지 떠올리기만 해도 소름이 끼쳐오는 인물입니다. 하지만 요제프 씨와 샌포드 씨가 한두 번 만난 사이도 아닌지라, 요제프 씨가 날카로운 것을 샌포드 씨 때문으로 보긴 어려울 듯합니다. 마이거 씨는 무얼 그렇게 걱정하는 걸까요?\n" -"회색 구름이 머리 위로 모여들어 빠르게 밤하늘을 가리는 순간 당신은 정신이 번쩍 들었습니다. 구름이 점점 가까이 다가오며 증기 사이로 어떤 형체를 갖추고 있었습니다. 당신은 난간 위로 몸을 쭉 뻗고 눈을 가늘게 뜨고 바라보다, 어떤 형체가 안개 속에 도사리고 있음을 알아차리고 소스라치게 놀랐습니다. 비명 지르는 얼굴, 할퀴는 손이 고통에 몸부림치며 당신을 향해 곧바로 날아들고 있었습니다. 안개가 건물을 뒤덮자, 당신은 공포에 찬 비명을 지르며 벽으로 물러납니다. 발코니 난간 너머의 실안개로부터 피투성이 넝마를 걸친 혼령이 모습을 드러냈고, 그것이 쉰 목소리로 헐떡거리며 안식을 달라고 애원합니다. 당신에게는 저택으로 도망쳐 도움을 요청하는 것 외에 다른 방도가 없었습니다..." +"회색 구름이 머리 위로 모여들어 빠르게 밤하늘을 가리는 순간 당신은 정신이 번쩍 들었습니다. 구름이 점점 가까이 다가오며 증기 사이로 어떤 형체를 갖추고 있었습니다. 당신은 난간 위로 몸을 쭉 뻗고 눈을 가늘게 뜨고 바라보다, 어떤 형체가 안개 속에 도사리고 있음을 알아차리고 소스라치게 놀랐습니다. 비명 지르는 얼굴, 할퀴는 손이 고통에 몸부림치며 당신을 향해 곧바로 날아들고 있었습니다. 안개가 건물을 뒤덮자, 당신은 공포에 찬 비명을 지르며 벽으로 물러납니다. 발코니 난간 너머의 실안개로부터 피투성이 넝마를 걸친 혼령이 모습을 드러냈고, 그것이 쉰 목소리로 헐떡거리며 안식을 달라고 애원합니다. 당신에게는 저택으로 도망쳐 도움을 요청하는 것 외에 다른 방도가 없었습니다…" msgid "Valentino Intro" msgstr "발렌티노 도입부" @@ -429,7 +429,7 @@ msgid "" "Josef leans closer. “It’s here, sir. It’s here in this very house.”\n" "There is a quiet pause between the two men, and then Carl Sanford smiles." msgstr "" -"“샌포드님, 와 주셔서 정말 감사합니다. 굉장히 바쁘신 와중에도 시간을 내어 주셨다는 것을 알고 있습니다. 금일 집회에 참석해주셔서 진심으로 감사드립니다.” 요제프는 칼 샌포드의 손을 굳게 잡았지만, 포드는 그저 고개만 끄덕일 뿐입니다. “이제 막 도착하신 분께 실례지만... 사적으로 의논할 문제가 좀 있습니다. 물론 교단장님께서 개의치 않으시다면 말입니다.” 요제프의 가늘게 뜬 눈이 샌포드가 대동한 두 사내를 번갈아 노려봅니다.\n" +"“샌포드님, 와 주셔서 정말 감사합니다. 굉장히 바쁘신 와중에도 시간을 내어 주셨다는 것을 알고 있습니다. 금일 집회에 참석해주셔서 진심으로 감사드립니다.” 요제프는 칼 샌포드의 손을 굳게 잡았지만, 포드는 그저 고개만 끄덕일 뿐입니다. “이제 막 도착하신 분께 실례지만… 사적으로 의논할 문제가 좀 있습니다. 물론 교단장님께서 개의치 않으시다면 말입니다.” 요제프의 가늘게 뜬 눈이 샌포드가 대동한 두 사내를 번갈아 노려봅니다.\n" "“좋소.” 노인이 수행원을 향해 고개를 끄덕이자 사담을 나눌 수 있도록 그들이 자리를 비킵니다. 샌포드는 머리칼이 성성한 노인인데도, 두 손을 등 뒤로 받치자 정정한 체구가 도드라집니다. 샌포드가 무엇이든 꿰뚫어 보는 듯한 눈빛으로 요제프를 지긋이 바라봅니다. “그래서, 무슨 일을 논의하자는 것이오?”\n" "요제프가 몸을 가까이 기울입니다. “그것이 찾아왔습니다, 교단장님. 바로 이 집안으로 말입니다.”\n" "두 사람 사이에 짧은 침묵이 흐르더니, 곧 칼 샌포드의 입가에 미소가 번져갑니다." diff --git a/i18n/ko/campaigns/tcu/epilogue.po b/i18n/ko/campaigns/tcu/epilogue.po index ec3263118..4af614002 100644 --- a/i18n/ko/campaigns/tcu/epilogue.po +++ b/i18n/ko/campaigns/tcu/epilogue.po @@ -16,17 +16,17 @@ msgid "" "“See for yourself,” the officer replies. He guides the sheriff through a long hallway flanked by holding cells. “She was guarded at all hours, trust me. One moment she was there, the next…” He stops in front of Anette’s cell, and watches as Sheriff Engle’s jaw drops. Smeared along the walls of the cell is a sticky red substance, painted in a delicate pattern. The woman is nowhere to be seen." msgstr "" "사라졌다고? 그게 무슨 소리야?!” 잉글 보안관이 따집니다.\n" -"“직접 보시죠.” 경관은 그렇게 대답하고는 좌우로 유치장이 늘어선 복도를 따라 보안관을 안내합니다. “항상 감시 인력을 붙여 뒀었습니다. 정말이에요. 분명 안에 갇혀 있었단 말입니다. 그런데 정말 눈 깜짝할 사이에...” 경관을 따라 애닛의 유치장 앞에 선 잉글의 입이 쩍 벌어집니다. 유치장 벽에는 끈적끈적하고 붉은 물질로 그려진 복잡한 문양만이 남았을 뿐, 애닛은 온데간데 없었습니다." +"“직접 보시죠.” 경관은 그렇게 대답하고는 좌우로 유치장이 늘어선 복도를 따라 보안관을 안내합니다. “항상 감시 인력을 붙여 뒀었습니다. 정말이에요. 분명 안에 갇혀 있었단 말입니다. 그런데 정말 눈 깜짝할 사이에…” 경관을 따라 애닛의 유치장 앞에 선 잉글의 입이 쩍 벌어집니다. 유치장 벽에는 끈적끈적하고 붉은 물질로 그려진 복잡한 문양만이 남았을 뿐, 애닛은 온데간데 없었습니다." msgid "You nod to the knight as he places the file you had requested onto your hardwood desk. Finding all of Carl Sanford’s records hadn’t been easy, but now all of the secrets of the Order were within your grasp. “What is the next step?” he asks, eager to serve. You inform him that there is to be a meeting in the sanctum this very night. “Very well. I will summon our most loyal members.” You dismiss him and turn to look out the window of your new office. The city of Arkham is as grim and moody as ever…but at least now you can protect it from the forces that lay beyond the Earth." -msgstr "당신이 요청했던 서류철을 가져와 원목 책상 위에 내려놓는 기사에게 묵례를 하고서 서류철을 펼쳐봅니다. 칼 샌포드와 관련된 기록을 모조리 찾아내기란 쉽지 않았지만, 마침내 교단의 모든 비밀을 손에 넣었습니다. “더 필요한 건 없으십니까?” 기사가 당신의 명을 기다리며 묻습니다. 당신은 오늘 밤 성소에서 회합이 있을 것이라고 알렸습니다. “알겠습니다. 황혼회에 진정으로 충성을 다하는 교단원을 소집하겠습니다.” 당신은 기사를 물러가게 한 후에 새 집무실의 창 너머를 지긋이 바라봅니다. 아컴에 드리운 음울한 기운은 여전하기만 합니다... 그래도 이젠 지구 너머에 도사린 것들로부터 아컴을 지켜낼 수는 있을 것입니다." +msgstr "당신이 요청했던 서류철을 가져와 원목 책상 위에 내려놓는 기사에게 묵례를 하고서 서류철을 펼쳐봅니다. 칼 샌포드와 관련된 기록을 모조리 찾아내기란 쉽지 않았지만, 마침내 교단의 모든 비밀을 손에 넣었습니다. “더 필요한 건 없으십니까?” 기사가 당신의 명을 기다리며 묻습니다. 당신은 오늘 밤 성소에서 회합이 있을 것이라고 알렸습니다. “알겠습니다. 황혼회에 진정으로 충성을 다하는 교단원을 소집하겠습니다.” 당신은 기사를 물러가게 한 후에 새 집무실의 창 너머를 지긋이 바라봅니다. 아컴에 드리운 음울한 기운은 여전하기만 합니다… 그래도 이젠 지구 너머에 도사린 것들로부터 아컴을 지켜낼 수는 있을 것입니다." msgid "" "Anna regards you calmly as you enter. As always, her prescience is disconcerting, but by now you have gotten used to it. “I’ve been expecting you for some time,” she admits. “I suppose you have questions for me. Very well. Ask away. Though I imagine that by now you must know the answer.” She neither offers you a seat nor a drink. You begin to describe your situation, though the truth of your condition is plain to see for somebody with her gifts (and few else). You had hoped for another explanation— any explanation at all—but it was only a desperate clinging to hope, without justification. Anna gives you a pitying grimace and shakes her head. “Surely by now you must understand. You have completed your task. Your business here has concluded. Now is the time for you to rest and be at peace.”\n" "Peace? No, you cannot be at peace! There is still so much left for you to do…!" msgstr "" "당신이 들어오자 안나가 물끄러미 쳐다봅니다. 안나의 예언이란 언제 들어도 당혹스럽지만 그도 이젠 슬슬 익숙해져 갑니다. “기다리고 있었어요. 궁금한 게 있는 모양이네요. 좋아요. 마음껏 물어보세요. 물론 지금쯤이면 답을 알고 있을 거라 생각하지만요.” 안나는 당신에게 앉으라는 시늉은 고사하고 마실 것 하나 주는 법 없이 말합니다. 당신의 상황을 장황하게 늘어놓기 시작했지만, 안나같은 재주가 있는 사람(많지는 않겠지만)에게는 당신의 운명이 훤히 보일 겁니다. 당신은 뭐가 되었든 간에 안나가 조금은 다른 풀이를 들려주길 기대했지만, 그야말로 근거 없는 희망사항에 불과했습니다. 안나는 동정하듯 얼굴을 찡그리고는 고개를 젓습니다. “지금쯤이면 확실히 답을 알고 계시겠죠? 당신은 해야 할 일을 마무리지었어요. 당신의 과업은 끝났으니, 이제 영원한 휴식을 받아들이고 평화를 누리세요.”\n" -"평화라니요? 어떻게 편히 눈을 감을 수가 있겠습니까! 아직 못다 이룬 미련이 얼마나 많은데...!" +"평화라니요? 어떻게 편히 눈을 감을 수가 있겠습니까! 아직 못다 이룬 미련이 얼마나 많은데…!" msgid "In your dream, a tall man approaches. His grin is full of malice. “It is time to pay your due,” he announces. “You got what you wanted. Now it is my turn.”" msgstr "꿈속에서 훤칠한 남성이 다가옵니다. 그의 웃음 하나하나에는 악의가 들어차 있습니다. “이제 그대가 의무를 다할 때로다. 그대는 원하는 것을 얻었나니, 이제 내가 받을 것을 거두리라.”" diff --git a/i18n/ko/campaigns/tcu/for_the_greater_good.po b/i18n/ko/campaigns/tcu/for_the_greater_good.po index d61232771..03050c8cb 100644 --- a/i18n/ko/campaigns/tcu/for_the_greater_good.po +++ b/i18n/ko/campaigns/tcu/for_the_greater_good.po @@ -18,10 +18,10 @@ msgid "Ever since your brush with death at Hangman’s Hill, the situation in Ar msgstr "당신이 교수대 언덕에서 죽을 뻔한 고비를 넘긴 이래, 아컴은 더욱 깊은 수렁 속으로 빠져들고 있습니다. 그 뒤로 며칠간, “유령 목격담”도 실종사건도 점점 더 늘어만 갔습니다. 이제 옅은 회색 안개는 24시간 내내 거리에 깔렸으며, 매일 저녁 해가 떨어질 무렵이면 집집마다 문을 단단히 잠가버립니다. 아컴의 시민들 모두, 정확한 연유를 알진 못해도 밤중에 감히 밖에 나돌아다니면 안 된다는 것 정도는 직감한 것입니다. 심지어 일부 상점과 사업체조차도 “날씨 탓”을 하면서 아예 낮부터 문을 닫고 손님을 받지 않는 형국입니다. 점차 상황이 손쓸 수 없이 돌아가고 있습니다." msgid "The creature that appeared at the Lodge’s charity gala is clearly not bound to Josef Meiger’s manor, which means the horrors you’ve experienced could be just the start of something much worse. It is time to report your findings to the Silver Twilight Lodge. Perhaps they can help interpret the knowledge you’ve gathered, and inform you as to what your next step should be. With their help, you may be able to save Arkham…" -msgstr "황혼회 자선 행사에 나타났던 괴생명체는 요제프 마이거의 저택에만 매여 있지만은 않았습니다. 놈이 자유롭게 활보하고 다닌다면 지금껏 겪은 일들은 앞으로 다가올 끔찍한 일의 서막에 불과할지도 모릅니다. 황혼회라면 당신이 모은 정보를 해석하는 데 도움을 주거나, 다음에 무슨 일을 해야 할지 알려줄 테니 지금껏 당신이 찾아낸 것을 은빛 황혼회에 밝히고 도움을 구할 때입니다. 황혼회의 도움으로 아컴을 구할 수 있을 거라는 실낱같은 희망을 걸어봅니다..." +msgstr "황혼회 자선 행사에 나타났던 괴생명체는 요제프 마이거의 저택에만 매여 있지만은 않았습니다. 놈이 자유롭게 활보하고 다닌다면 지금껏 겪은 일들은 앞으로 다가올 끔찍한 일의 서막에 불과할지도 모릅니다. 황혼회라면 당신이 모은 정보를 해석하는 데 도움을 주거나, 다음에 무슨 일을 해야 할지 알려줄 테니 지금껏 당신이 찾아낸 것을 은빛 황혼회에 밝히고 도움을 구할 때입니다. 황혼회의 도움으로 아컴을 구할 수 있을 거라는 실낱같은 희망을 걸어봅니다…" msgid "…though you suspect the Lodge has other interests. The Lodge clearly knows more about what is happening than they care to admit. There is a sinister purpose that lurks beneath the surface of the Lodge, and you intend to discover what that purpose is." -msgstr "...하지만 황혼회에서 뭔가 다른 꿍꿍이가 있다는 의심도 가시지 않습니다. 황혼회는 필시 지금 돌아가는 상황의 내막에 대해 잘 알고 있을 것입니다. 놈들이 등 뒤로 꾸미고 있을 사악한 음모를 밝혀내는 것이야말로 당신이 해야 할 일입니다." +msgstr "…하지만 황혼회에서 뭔가 다른 꿍꿍이가 있다는 의심도 가시지 않습니다. 황혼회는 필시 지금 돌아가는 상황의 내막에 대해 잘 알고 있을 것입니다. 놈들이 등 뒤로 꾸미고 있을 사악한 음모를 밝혀내는 것이야말로 당신이 해야 할 일입니다." msgid "The creature that appeared at the Lodge’s charity gala is clearly not bound to Josef Meiger’s manor, which means the horrors you’ve experienced could be just the start of something much worse. You’re not sure why just yet, but you know the Silver Twilight Lodge is connected to the creature in some way. Perhaps it’s time to pay the Lodge a visit—with or without their permission." msgstr "황혼회 자선 행사에 나타났던 괴생명체는 요제프 마이거의 저택에만 매여 있지만은 않았습니다. 놈이 자유롭게 활보하고 다닌다면 지금껏 겪은 일들은 앞으로 다가올 끔찍한 일의 서막에 불과할지도 모릅니다. 특별한 근거는 없지만, 은빛 황혼회가 그 괴생명체와 어떤 식으로든 연관이 있다는 확신이 듭니다. 그러니 이제 황혼회 집회소로 향할 때입니다. 저들이 순순히 들여 보내주든 말든 상관없습니다." @@ -122,7 +122,7 @@ msgstr "" "“음..” 다른 사람이 말을 멈추고는 침입자의 흔적을 찾아 방을 이리저리 확인해 봅니다. “아무것도 아니었나 봅니다.”\n" "“괜찮습니다. 덫 상자가 사라진 뒤로 우리 모두 긴장한 상태니까요. 갑시다. 오늘 밤은 아주 중요한 밤이니, 의식에 늦어선 안 되겠지요.” 그들이 멀어지면서 발소리도 차차 작아집니다. 남자의 말이 잠시 머리에 맴돕니다. 오늘 밤이 중요한 밤이라는 것은 무슨 의미일까요? 어쩌면 교단이 열려고 기를 쓰던 비밀 상자만큼 중요한 건지도 모릅니다. 당신은 소리를 죽인 채로 두 남자를 뒤따라 집회소 아래 난 비밀 통로를 지나갑니다. 돌바닥을 걸을 때 발소리가 나지 않게 하느라 노심초사하며 따라가다 보니, 화살 세 발이 교차하는 친숙한 은빛 황혼회 문양이 그려진 문에 도달했습니다. 둘이 들어간 문 너머로 의식을 거행하는 영창 소리가 새어 나옵니다. 당신은 조심스럽게 다가가, 문에 귀를 대고 엿듣기 시작했습니다.\n" "“형제자매 여러분, 오늘 이 신성한 회합에 기꺼이 참여해 주셔서 감사합니다. 우리가 오랫동안 기다려 온 시간이 다가왔습니다.” 은빛 황혼회의 교단장인 칼 샌포드의 목소리였습니다. “수십 년 동안, 은빛 황혼회는 인류의 진보를 가져올 지식을 추구해 왔습니다. 교단은 우리의 존재 그 자체를 위협하는 것들에 맞서 왔습니다. 이 신성한 목적을 위해 모든 것을 희생했습니다. 지금, 또 하나의 위협이 우리의 유구한 도시를 공포의 나락으로 몰아가고 있습니다. 이제, 우리는 아컴을 지키기 위해 응당 해야 할 행동을 취해야 합니다.” 청중은 엄숙한 긍정으로 화답합니다. “오늘밤, 우리는 인적 없는 섬의 중심부로 가서 며칠 전에 시작한 의식을 마무리지을 것입니다. 오늘밤, 우리는 마침내 망령을 속박하고서 그것이 지닌 지식을 배울 것입니다. 아자토스의 비밀이 인류를 해하려는 자들의 손아귀에 떨어지게 둘 수 없습니다.”\n" -"교단은 단조로운 찬가로 응답하고, 당신은 이 기회를 틈타 도망칩니다. 음모를 파헤쳐 나갈수록 외려 더 많은 의문이 샘솟았습니다. 샌포드가 말한 망령이 당신이 생각하는 바로 그 괴생명체라면, 샌포드의 주장대로 망령을 속박함으로써 아컴을 지켜낼 수 있을 겁니다. 하지만 황혼회는 망령으로부터 대체 어떤 것을 배우려는 걸까요...? 그리고 그 망할 “아자토스”란 것은 대체 뭘까요?" +"교단은 단조로운 찬가로 응답하고, 당신은 이 기회를 틈타 도망칩니다. 음모를 파헤쳐 나갈수록 외려 더 많은 의문이 샘솟았습니다. 샌포드가 말한 망령이 당신이 생각하는 바로 그 괴생명체라면, 샌포드의 주장대로 망령을 속박함으로써 아컴을 지켜낼 수 있을 겁니다. 하지만 황혼회는 망령으로부터 대체 어떤 것을 배우려는 걸까요…? 그리고 그 망할 “아자토스”란 것은 대체 뭘까요?" msgid "" "The beast that had emerged from the box was a vicious guardian, slaughtering anyone in its path. Somehow you were able to slay the creature, but the consequences were dire. Many Lodge members were gruesomely killed by the creature’s rampage before you were able to put it down. Worse, the device it emerged from was destroyed beyond recognition. You’re not sure whether it broke as a result of the beast’s emergence or as a result of its death, but either way, it is a regretful outcome. “This didn’t work as planned,” one of the robed members of the Order states matter-of-factly as you examine the crushed puzzle box.\n" diff --git a/i18n/ko/campaigns/tcu/in_the_clutches_of_chaos.po b/i18n/ko/campaigns/tcu/in_the_clutches_of_chaos.po index 2423d87b9..9609310a5 100644 --- a/i18n/ko/campaigns/tcu/in_the_clutches_of_chaos.po +++ b/i18n/ko/campaigns/tcu/in_the_clutches_of_chaos.po @@ -187,11 +187,11 @@ msgid "" "“It is time!” The disembodied voice of Keziah declares through Anette’s lips. “The Primal Chaos awaits! Hear us, Daemon Sultan!” Her voice rises into the night, and a breach greater than the sky itself opens. The borders of the horizon frame the empty void above. It reaches into infinity, beyond the confines of three-dimensional space. “I have done as you commanded of me,” she says to a being who is not present, but can hear her every word. “Now reap this world of the living, and let them suffer for their mistakes.” With that, the spectral figures vanish one by one, whisked away by the emptiness above. Anette and her sisters collapse to the ground unceremoniously. A thin, discordant flute warbles throughout the fabric of the world…" msgstr "" "마녀단이 둥글게 둘러선 가운데, 그 원의 중심에 선 애닛의 눈이 끝없는 힘으로 빛납니다. 그녀의 머리 위 허공에서 망자가 된 마녀들의 무수한 영체가 뻗어 나와 마녀단과 강력한 힘의 그물망을 엮어갑니다. 망령들은 그곳에 선 마녀의 몸뚱이로 하나하나 내려앉으며, 그 몸을 하나하나 취합니다. 의식은 정점에 이르고, 예상치 못하게 제 몸을 뺏긴 마녀들은 아무런 저항도 못 하고 그저 눈에서 핏방울만 뚝뚝 떨어뜨렸습니다.\n" -"“시간이 되었노라!” 애닛이 입을 벌리자 케지아의 목소리가 육신의 굴레를 벗어난 것처럼 울려 퍼집니다. “태고의 혼돈께서 기다리신다! 저희의 말을 들어 주십시오, 만악의 군주이시여!” 케지아의 목소리가 밤하늘 높이 솟구치고, 하늘보다도 더 광활한 균열이 허공에 쩍하고 벌어집니다. 텅 빈 무의 공간이 지평선 위의 허공을 꽉 채우고는 3차원의 세계를 넘어서까지 무한히 뻗어 나갑니다. “명하신 대로 행하였나이다.” 케지아는 이곳에 존재하지 않음에도 자신의 말을 낱낱이 듣고 있을 존재를 향해 탄원합니다. “이제 산 자의 세계를 거두어들이시고, 그들이 자신의 실수에 대한 대가로 고통받게 하소서.” 말이 끝나자 혼령들은 허공에 열린 공허에 휩쓸려 하나둘씩 사라집니다. 애닛과 마녀단은 땅으로 픽픽 쓰러지고, 피리의 옅은 불협화음이 현실의 결을 타고 울려 퍼집니다..." +"“시간이 되었노라!” 애닛이 입을 벌리자 케지아의 목소리가 육신의 굴레를 벗어난 것처럼 울려 퍼집니다. “태고의 혼돈께서 기다리신다! 저희의 말을 들어 주십시오, 만악의 군주이시여!” 케지아의 목소리가 밤하늘 높이 솟구치고, 하늘보다도 더 광활한 균열이 허공에 쩍하고 벌어집니다. 텅 빈 무의 공간이 지평선 위의 허공을 꽉 채우고는 3차원의 세계를 넘어서까지 무한히 뻗어 나갑니다. “명하신 대로 행하였나이다.” 케지아는 이곳에 존재하지 않음에도 자신의 말을 낱낱이 듣고 있을 존재를 향해 탄원합니다. “이제 산 자의 세계를 거두어들이시고, 그들이 자신의 실수에 대한 대가로 고통받게 하소서.” 말이 끝나자 혼령들은 허공에 열린 공허에 휩쓸려 하나둘씩 사라집니다. 애닛과 마녀단은 땅으로 픽픽 쓰러지고, 피리의 옅은 불협화음이 현실의 결을 타고 울려 퍼집니다…" msgid "" "Carl Sanford stands at the podium of the Lodge’s Inner Sanctum, clad in silver-and-blue robes. Before him, his subjects kneel in subjugation, ready to receive the power promised to them and claim their rightful place in the new world that they will create. The tome Sanford reads from glows with witch-light. “The bonds of mortality have held us back for too long!” He declares as the ceremony reaches its climax. “We will break these bonds and ascend to a higher plane!”\n" "Above the very building they stand in, a breach greater than the sky itself opens. The borders of the horizon frame the empty void above. It reaches into infinity, beyond the confines of three-dimensional space. Then all of the candles in the Lodge’s sanctum are snuffed out at once, and the chanting ceases, followed by quiet, nervous murmuring. “What is going on?” Sanford demands, trying desperately to read from the tome in front of him. But it is too late. The Lodge has succeeded only in accelerating their doom. True immortality can only be achieved by those who are worthy. A thin, discordant flute warbles throughout the fabric of the world…" msgstr "" "은청색 예복을 두른 칼 샌포드가 집회소 내부 성소 연단에 섰습니다. 그 앞으로는 교단원 몇이 자신에게 약속된 힘을 받고 황혼회가 마련할 신세계에서 정당한 자리를 차지하고자 기꺼이 무릎을 꿇고 있습니다. 샌포드가 읽는 서적에 서린 흑마술이 보랏빛으로 타오릅니다. 식이 최고조에 이르자 샌포드가 외칩니다. “우리는 필멸의 굴레에 얽매여 너무도 오랫동안 진보하지 못하였노라! 이제 이 굴레를 벗어던지고 초월하여 더욱더 높은 차원의 존재로 거듭나리라!”\n" -"그들이 서 있는 집회소 바로 위쪽에 하늘보다도 더 광활한 균열이 허공에 쩍하고 벌어집니다. 텅 빈 무의 공간이 지평선 위의 허공을 꽉 채우고는 3차원의 세계를 넘어서까지 무한히 뻗어 나갑니다. 이와 함께 성소의 모든 양초가 한꺼번에 꺼지고, 주문을 읊던 이들이 영창을 멈추고는 불안한 듯 조용히 속삭입니다. “뭐가 어떻게 되고 있는 거야?” 샌포드는 계속해서 책을 읽어가며 다급하게 힘을 구걸해 보지만, 이미 너무 늦었습니다. 진정한 불멸이란 자격을 갖춘 자에게만 주어질 뿐, 황혼회는 그저 인류의 파멸을 앞당긴 것에 불과했습니다. 피리의 옅은 불협화음이 현실의 결을 타고 울려 퍼집니다..." +"그들이 서 있는 집회소 바로 위쪽에 하늘보다도 더 광활한 균열이 허공에 쩍하고 벌어집니다. 텅 빈 무의 공간이 지평선 위의 허공을 꽉 채우고는 3차원의 세계를 넘어서까지 무한히 뻗어 나갑니다. 이와 함께 성소의 모든 양초가 한꺼번에 꺼지고, 주문을 읊던 이들이 영창을 멈추고는 불안한 듯 조용히 속삭입니다. “뭐가 어떻게 되고 있는 거야?” 샌포드는 계속해서 책을 읽어가며 다급하게 힘을 구걸해 보지만, 이미 너무 늦었습니다. 진정한 불멸이란 자격을 갖춘 자에게만 주어질 뿐, 황혼회는 그저 인류의 파멸을 앞당긴 것에 불과했습니다. 피리의 옅은 불협화음이 현실의 결을 타고 울려 퍼집니다…" diff --git a/i18n/ko/campaigns/tcu/the_inner_circle.po b/i18n/ko/campaigns/tcu/the_inner_circle.po index 6480cdaed..03e5e561c 100644 --- a/i18n/ko/campaigns/tcu/the_inner_circle.po +++ b/i18n/ko/campaigns/tcu/the_inner_circle.po @@ -34,7 +34,7 @@ msgid "Tell him you have nothing to show. (You are lying.)" msgstr "(거짓말로 대답합니다) 보여줄 것이 전혀 없다고 말합니다" msgid "You show Mr. Sanford the evidence you’ve collected. “Hm… Yes, I see. It is as I suspected,” he murmurs as he inspects the trinkets." -msgstr "당신은 샌포드에게 당신이 수집한 증거들을 보여줍니다. “흠... 그래, 알겠군. 생각했던 대로야.” 샌포드가 나지막이 읊조리며 증표를 살핍니다." +msgstr "당신은 샌포드에게 당신이 수집한 증거들을 보여줍니다. “흠… 그래, 알겠군. 생각했던 대로야.” 샌포드가 나지막이 읊조리며 증표를 살핍니다." msgid "Cross off each memento listed under “Mementos Discovered” in your Campaign Log." msgstr "캠페인 기록지의 “발견한 증표” 아래에 기록된 모든 증표에 취소선을 긋습니다." @@ -77,7 +77,7 @@ msgid "“Where are the four missing people from the charity gala?”" msgstr "“자선 행사에서 실종된 네 사람은 어디에 있습니까?”" msgid "“…Why are you looking at me like that?”" -msgstr "“...왜 그런 눈으로 절 바라보고 계신 겁니까?”" +msgstr "“…왜 그런 눈으로 절 바라보고 계신 겁니까?”" msgid "You may only ask this question because the investigators survived the watcher's embrace." msgstr "조사자들이 감시자의 품에서 살아남았다라고 기록되어 있는 경우에만 다음 질문을 할 수 있습니다." @@ -101,7 +101,7 @@ msgid "“God only knows,” Mr. Sanford replies with a sigh. “Taken by the re msgstr "샌포드가 한숨을 쉬며 대답합니다. “신만이 아시겠지. 망령에게 잡혀갔거나, 안개 속으로 삼켜졌거나.” 샌포드가 잠시 고민하더니, 덧붙입니다. “실종자들이 아직 살아 있다면, 망령으로부터 멀리 떨어져 있을 리는 없다고 보네. 좋은 일인지 나쁜 일인지는 모르지만, 그 기현상도 망령의 주변에서만 일어나는 듯하니.”" msgid "Mr. Sanford clears his throat. “I… It is nothing,” he lies." -msgstr "샌포드가 헛기침을 합니다. “아니... 아무것도 아닐세.” 누가 봐도 명백한 거짓말입니다." +msgstr "샌포드가 헛기침을 합니다. “아니… 아무것도 아닐세.” 누가 봐도 명백한 거짓말입니다." msgid "" "Carl Sanford gives the trinkets and strange components to another member of the Inner Circle, who retrieves them with care and brings them upstairs. “Thank you for your assistance in this matter. We are stronger together than apart; don’t you agree?”\n" diff --git a/i18n/ko/campaigns/tcu/the_price_of_progress.po b/i18n/ko/campaigns/tcu/the_price_of_progress.po index 02398d84b..a77e42abb 100644 --- a/i18n/ko/campaigns/tcu/the_price_of_progress.po +++ b/i18n/ko/campaigns/tcu/the_price_of_progress.po @@ -24,10 +24,10 @@ msgid "Because no investigators have the [[Silver Twilight]] trait:" msgstr "[[은빛 황혼회]] 특성을 가진 조사자가 아무도 없습니다:" msgid "“Ah, it’s you. I did not expect you to be here, though perhaps I should have,” Mr. Sanford says with a hint of surprise in his voice. “I regret that you had to be involved in this unfortunate affair. I did not plan for you to be a part of any of this.” You narrow your eyes. You suspect fortune had nothing to do with it. You ask him what will happen to those still trapped inside. “Human progress requires sacrifice,” he recites stoically. “It is lamentable when that sacrifice is in blood, but the price in lamentation does not outweigh the yield of our labor.”" -msgstr "“아, 자네로군. 여기 있을 거라곤 예상 못 했지만... 아니, 예상을 해야 했으려나.” 샌포드가 약간 놀란 듯한 목소리로 말합니다. “불운한 일을 겪게 한 것 같아 유감이라네. 이 일에 자네를 엮을 생각은 없었는데.” 당신은 눈을 찡그립니다. 저 말인즉슨 이 사건은 운이 있고 없고의 문제가 아니었다는 겁니다. 당신은 아직 저 안에 갇혀 있는 사람들에게 무슨 일이 벌어질지 물었습니다. “인류의 진보에는 희생이 필요한 법이네. 그 희생이 피로 치러져야 한다는 것은 통탄할 일이지만, 그 통탄스러운 대가는 우리가 거둘 결실에 비할 바 못 되네.” 샌포드의 답변은 냉정하기만 합니다." +msgstr "“아, 자네로군. 여기 있을 거라곤 예상 못 했지만… 아니, 예상을 해야 했으려나.” 샌포드가 약간 놀란 듯한 목소리로 말합니다. “불운한 일을 겪게 한 것 같아 유감이라네. 이 일에 자네를 엮을 생각은 없었는데.” 당신은 눈을 찡그립니다. 저 말인즉슨 이 사건은 운이 있고 없고의 문제가 아니었다는 겁니다. 당신은 아직 저 안에 갇혀 있는 사람들에게 무슨 일이 벌어질지 물었습니다. “인류의 진보에는 희생이 필요한 법이네. 그 희생이 피로 치러져야 한다는 것은 통탄할 일이지만, 그 통탄스러운 대가는 우리가 거둘 결실에 비할 바 못 되네.” 샌포드의 답변은 냉정하기만 합니다." msgid "“I regret that we must meet under such… unfortunate circumstances,” Mr. Sanford says offhandedly. You narrow your eyes. You suspect fortune had nothing to do with it. You ask him what will happen to those still trapped inside. “Human progress requires sacrifice,” he recites stoically. “It is lamentable when that sacrifice is in blood, but the price in lamentation does not outweigh the yield of our labor.”" -msgstr "“우리가 이런 불운한... 상황에서 마주치게 된 건 안타깝게 생각하고 있네.” 샌포드는 심드렁하게 말합니다. 당신은 눈을 찡그립니다. 지금 이 상황은 운이 있고 없고의 문제가 아니었습니다. 당신은 아직 저 안에 갇혀 있는 사람들에게 무슨 일이 벌어질지 물었습니다. “인류의 진보에는 희생이 필요한 법이네. 그 희생이 피로 치러져야 한다는 것은 통탄할 일이지만, 그 통탄스러운 대가는 우리가 거둘 결실에 비할 바 못 되네.” 샌포드의 답변은 냉정하기만 합니다." +msgstr "“우리가 이런 불운한… 상황에서 마주치게 된 건 안타깝게 생각하고 있네.” 샌포드는 심드렁하게 말합니다. 당신은 눈을 찡그립니다. 지금 이 상황은 운이 있고 없고의 문제가 아니었습니다. 당신은 아직 저 안에 갇혀 있는 사람들에게 무슨 일이 벌어질지 물었습니다. “인류의 진보에는 희생이 필요한 법이네. 그 희생이 피로 치러져야 한다는 것은 통탄할 일이지만, 그 통탄스러운 대가는 우리가 거둘 결실에 비할 바 못 되네.” 샌포드의 답변은 냉정하기만 합니다." msgid "" "You didn’t come here to listen to Mr. Sanford proselytize about sacrifice. You came here for answers. You demand an explanation, but the elderly man cuts you off with a scowl. “Yes, yes. You speak of the incident last week. That was the creature’s first manifestation, and the arrival of the dark mist, which you encountered inside.” He glances at the front door to the manor and clears his throat. “The Lodge was not involved in the disappearances that occurred that night,” he explains after a short pause. “But we couldn’t exactly go to the police and tell them a creature made of mist kidnapped four people in Mr. Meiger’s household, could we? So, we had to take matters into our own hands. We suspected that creature was drawn to the crowd, so we recreated the incident in order to understand what happened—to discern its motives.” The decision to host another event at Mr. Meiger’s estate so soon after the disappearances makes sense to you now. As much as you hate to admit it, there is some logic to the plan the Lodge put into action, although you don’t particularly like being used as bait. Who knows how many innocent bystanders were put in mortal danger? Even if the goal was noble, was it worth the sacrifice?\n" diff --git a/i18n/ko/campaigns/tcu/the_secret_name.po b/i18n/ko/campaigns/tcu/the_secret_name.po index 9edc7401d..ff0b11acd 100644 --- a/i18n/ko/campaigns/tcu/the_secret_name.po +++ b/i18n/ko/campaigns/tcu/the_secret_name.po @@ -79,7 +79,7 @@ msgstr "" "건물로 들어서자, 사학회 연구원 한 명이 당신을 맞이하며 어떤 도움이 필요한지 묻습니다. 당신은 찾고 있는 정보에 대해 대략적으로만 설명했습니다. 연구원으로부터 어디를 찾아보면 될지는 알아내면서, 그걸 왜 찾는지에 대해 호기심은 사지 않을 정도로 애매모호하게 둘러대자 연구원이 말합니다. “왜 그런 소름 끼치는 일을 조사하시려는지는 모르겠지만, 어쨌든 3층 도서관에 있을 겁니다.”\n" "당신은 감사를 표하고 3층으로 올라가 마녀와 관련된 아컴의 역사에 대해 살펴보았습니다. 17세기 말, 많은 뉴 잉글랜드 마을이 그랬듯 아컴에서도 광적인 마녀재판의 열풍이 불었습니다. 흑마술을 쓴다는 고발이 들불처럼 퍼져 갔고, 고발당한 이들은 유죄든 무죄든 따질 것 없이 대부분은 교수대에 오르거나 산 채로 화형을 당했습니다. 하지만 그들 중 누구보다도 더 악명을 떨친 데다 실제로 불가사의한 힘을 부렸다는 마녀가 하나 있었으니, 바로 케지아 메이슨이었습니다.\n" "당신은 곧바로 그 이름을 알아봤습니다. 프랑스 언덕에 있는 오래된 마녀집에 출몰한다는 유령의 이름과 같습니다. 지금껏 케지아에 대한 이야기는 어린애들이 저주받은 흉가에 가까이 가지 않게 하기 위해 지어낸 터무니없는 이야기라고 생각했습니다. 하지만 아컴 사학회의 기록물에 따르면 케지아는 실재했던 사람이었고, 200년도 전에 세일럼 마녀재판에서 도망쳤던 강력한 마녀라 합니다.\n" -"당신은 진짜 마녀와 그들의 흑마술을 몸소 겪어 봤습니다. 숲속에서 마주했던 마녀단이 케지아 메이슨과 엮여 있다면, 정확히 어떤 식으로 연관된 것인지 알아내야만 합니다. 그렇게 할 길은 하나 뿐, 당신은 아컴 사학회를 떠나 마녀집이 기다리는 프랑스 언덕으로 향합니다..." +"당신은 진짜 마녀와 그들의 흑마술을 몸소 겪어 봤습니다. 숲속에서 마주했던 마녀단이 케지아 메이슨과 엮여 있다면, 정확히 어떤 식으로 연관된 것인지 알아내야만 합니다. 그렇게 할 길은 하나 뿐, 당신은 아컴 사학회를 떠나 마녀집이 기다리는 프랑스 언덕으로 향합니다…" msgid "" "Your lead regarding the Silver Twilight Lodge’s charity gala turned out to be a bust, but Anna Kaslow’s reading still plays out over and over in your mind. You cannot help but feel as though you are missing a piece of this puzzle—something you can use to avoid the dire fate the tarot reader described. Turning your attention back to the coven of witches you encountered in the woods last week, you travel to the manor of the Arkham Historical Society in Southside. Perhaps there is some piece of information you have overlooked that will shed light on their identity, or their motives.\n" @@ -92,7 +92,7 @@ msgstr "" "건물로 들어서자, 사학회 연구원 한 명이 당신을 맞이하며 어떤 도움이 필요한지 묻습니다. 당신은 찾고 있는 정보에 대해 대략적으로만 설명했습니다. 연구원으로부터 어디를 찾아보면 될지는 알아내면서, 그걸 왜 찾는지에 대해 호기심은 사지 않을 정도로 애매모호하게 둘러대자 연구원이 말합니다. “왜 그런 소름 끼치는 일을 조사하시려는지는 모르겠지만, 어쨌든 3층 도서관에 있을 겁니다.”\n" "당신은 감사를 표하고 3층으로 올라가 마녀와 관련된 아컴의 역사에 대해 살펴보았습니다. 17세기 말, 많은 뉴 잉글랜드 마을이 그랬듯 아컴에서도 광적인 마녀재판의 열풍이 불었습니다. 흑마술을 쓴다는 고발이 들불처럼 퍼져 갔고, 고발당한 이들은 유죄든 무죄든 따질 것 없이 대부분은 교수대에 오르거나 산 채로 화형을 당했습니다. 하지만 그들 중 누구보다도 더 악명을 떨친 데다 실제로 불가사의한 힘을 부렸다는 마녀가 하나 있었으니, 바로 케지아 메이슨이었습니다.\n" "당신은 곧바로 그 이름을 알아봤습니다. 프랑스 언덕에 있는 오래된 마녀집에 출몰한다는 유령의 이름과 같습니다. 지금껏 케지아에 대한 이야기는 어린애들이 저주받은 흉가에 가까이 가지 않게 하기 위해 지어낸 터무니없는 이야기라고 생각했습니다. 하지만 아컴 사학회의 기록물에 따르면 케지아는 실재했던 사람이었고, 200년도 전에 세일럼 마녀재판에서 도망쳤던 강력한 마녀라 합니다.\n" -"당신은 진짜 마녀와 그들의 흑마술을 몸소 겪어 봤습니다. 숲속에서 마주했던 마녀단이 케지아 메이슨과 엮여 있다면, 정확히 어떤 식으로 연관된 것인지 알아내야만 합니다. 그렇게 할 길은 하나 뿐, 당신은 아컴 사학회를 떠나 마녀집이 기다리는 프랑스 언덕으로 향합니다..." +"당신은 진짜 마녀와 그들의 흑마술을 몸소 겪어 봤습니다. 숲속에서 마주했던 마녀단이 케지아 메이슨과 엮여 있다면, 정확히 어떤 식으로 연관된 것인지 알아내야만 합니다. 그렇게 할 길은 하나 뿐, 당신은 아컴 사학회를 떠나 마녀집이 기다리는 프랑스 언덕으로 향합니다…" msgid "" "You pin the newspaper article up on your wall along with the rest of the evidence you’ve found. Whatever is happening in Josef Meiger’s manor, it’s getting out of hand. First, there were the four disappearances on the twenty-second, at the Silver Twilight Lodge’s annual charity gala. Now more have gone missing after a second event at the same estate. Is the Lodge somehow involved? Why else would they move this dinner to Mr. Meiger’s estate?\n" @@ -153,7 +153,7 @@ msgid "Each investigator earns 2 bonus experience as they gain insight into Arkh msgstr "아컴의 비밀스러운 과거에 대한 통찰을 얻었기 때문에 각 조사자는 경험치를 추가로 2씩 얻습니다." msgid "Flashes of vision spark your memory as you are dragged along the dirty wooden floor. A foul ceremony—the house—Nahab—a rhythmic chant—the spiraling black vortex—a dark revelry—the Primal Chaos—a child’s cries—a writhing tunnel inside your chest." -msgstr "더러운 나무 바닥을 따라 끌려가며 눈앞으로 주마등 같은 광경이 스쳐갑니다. 악독한 의식... 마녀집... 나하브... 울려 퍼지는 주문... 나선형의 검은 소용돌이... 어둠의 향연... 태고의 혼돈... 아이의 울음... 이 모든 것이 뒤틀린 굴처럼 가슴 깊숙히 파고듭니다." +msgstr "더러운 나무 바닥을 따라 끌려가며 눈앞으로 주마등 같은 광경이 스쳐갑니다. 악독한 의식… 마녀집… 나하브… 울려 퍼지는 주문… 나선형의 검은 소용돌이… 어둠의 향연… 태고의 혼돈… 아이의 울음… 이 모든 것이 뒤틀린 굴처럼 가슴 깊숙히 파고듭니다." msgid "You awaken in the muddy lawn at the base of some crooked wooden steps, the front door of the Witch House looming above you. Every fiber of your being is filled with regret. You know you have failed to prevent something awful, though you are not sure exactly what. The evidence of your eyes and ears suggests what you saw inside the Witch House was not concurrent with here and now. Regardless, you’ve learned several things about Keziah Mason, the witch who once inhabited this old and forsaken house. With your spirit diminished and your body aching, this information will have to suffice. You dare not venture back into this infernal house." msgstr "구부러진 계단 아래 진흙탕이 된 잔디밭에서 정신을 차려보니, 마녀집의 음침한 현관문이 당신을 굽어보고 있었습니다. 당신이라는 존재 속으로 낱낱이 후회가 찌르듯 파고듭니다. 당신은 끔찍한 일이 벌어지는 것을 막아내지도 못했을뿐더러, 대체 그 끔찍한 일이 무엇인지조차도 확신할 수가 없습니다. 그저 마녀집에서 본 모든 것들이 현재의 시공간에서 벌어진 일은 아니라는 사실만 온몸으로 깨달았을 뿐입니다. 어쨌든, 이 오래된 흉가에 기거했던 케지아 메이슨이란 마녀에 대해 몇 가지는 알아냈습니다. 만신이 쑤시는 데다 정신마저 어질어질하니 이 정도로 만족할 수밖에 없겠습니다. 저 지옥 같은 흉가로 되돌아갈 생각은 추호도 없으니 말입니다." diff --git a/i18n/ko/campaigns/tcu/the_wages_of_sin.po b/i18n/ko/campaigns/tcu/the_wages_of_sin.po index 0a720d97a..e02926fa3 100644 --- a/i18n/ko/campaigns/tcu/the_wages_of_sin.po +++ b/i18n/ko/campaigns/tcu/the_wages_of_sin.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "마녀집에서 유령을 마주한 후로, 삶과 죽음에 대해 지금껏 알고 있던 모든 것을 돌이켜 봐야만 했습니다. 케지아 메이슨은 200년도 더 전에 죽었지만, 그 영혼은 혼령 안개 속에 남아 있었습니다. 그리고 그 혼령 안개가 요제프 마이거의 저택에 나타났었던 것이었습니다. 지금껏 일어난 사건에 대해 하나하나 짚어보고 있으려니 한 가지 의문이 떠오릅니다. 케지아의 영혼이 안개 때문에 남아 있는 걸까요, 아니면 케지아로 인해 안개가 생겨난 걸까요? 어느 쪽이 원인이고 어느 쪽이 결과일까요?\n" "아컴의 흑마술과 마녀 박해의 역사를 파고들어갈수록 편안한 휴식은 점점 요원해져만 갑니다. 밤이면 밤마다 죽음과 부패, 죄책감과 죄악이 가득한 악몽이 잠자리를 괴롭힙니다. 아컴에는 악이, 도시의 어두운 과거 속에 오랫동안 숨어 있다가 정체를 드러낸 악이 도사리고 있습니다. 엎친 데 덮친 격으로, 이제 더는 꼬리를 물고 조사해 나갈 실마리마저 끊기고 말았습니다. 운명을 점쳤던 그날 밤 당신이 숲속에서 만났던 마녀단을 찾을 수만 있다면, 케지아 메이슨이나 아컴에 도사린 이 미지의 악에 대해 더 알 수 있을 거란 직감이 들었습니다.\n" -"평소와 다름없이 아침 일과를 챙기던 중, 오늘 자 신문에 실린 어느 작은 기사 표제에 눈길이 갑니다. “교수대 언덕에서 유령 목격담? 아컴 외곽의 주민이 교수대 개울에서 뻗어 나오는 짙은 안개 속에서 사람 형체를 보았다고 주장해...” 이게 단순한 우연일 리가 없습니다\n" +"평소와 다름없이 아침 일과를 챙기던 중, 오늘 자 신문에 실린 어느 작은 기사 표제에 눈길이 갑니다. “교수대 언덕에서 유령 목격담? 아컴 외곽의 주민이 교수대 개울에서 뻗어 나오는 짙은 안개 속에서 사람 형체를 보았다고 주장해…” 이게 단순한 우연일 리가 없습니다\n" "갑자기 생각이 머릿속을 가로지릅니다. 교수대 언덕에 출현하는 형체가 당신이 찾던 마녀라면, 수년 전에 마녀라고 공언된 자들이 처형되었던 묫자리에서 찾아보면 될 것이었습니다. 묘지에서 유령을 찾는 것이 안전한 길일 리는 없겠지만, 이러나저러나 이 도시에서 안전을 논하는 게 의미가 있을까 싶습니다." msgid "Randomly choose one of the two The Gallows locations, one of the two Heretics’ Graves locations, one of the two Chapel Attic locations, and one of the two Chapel Crypt locations, and put them into play. Remove the other versions of The Gallows, Heretics’ Graves, Chapel Attic, and Chapel Crypt from the game. Then, put Haunted Fields, Abandoned Chapel, and Hangman’s Brook into play." @@ -96,4 +96,4 @@ msgstr "" "당신은 운명을 받아들이며 무릎을 꿇습니다. 안개가 갈라집니다. 감시자가 나타나자, 시간은 기어가듯 느려집니다. 감시자의 혼령이 땅 위를 미끄러지듯 지나쳐 마치 째깍거리는 시계가 마침내 최후의 순간을 가져올 것처럼 다가옵니다. 당신은 죽음의 전령을 쳐다보지 않으려 눈을 질끈 감습니다. 손가락이 손바닥으로 파고들 만큼 주먹을 꽉 쥐며 담담하게 최후를 준비합니다.\n" "길다면 길고, 짧다면 짧은 순간이 지나갑니다.\n" "눈을 다시 떴으나, 감시자도 혼령 안개도 온데간데없이 사라지고 말았습니다.\n" -"...당신을 살려준 걸까요?" +"…당신을 살려준 걸까요?" diff --git a/i18n/ko/campaigns/tcu/the_witching_hour.po b/i18n/ko/campaigns/tcu/the_witching_hour.po index e8407162b..886040aa7 100644 --- a/i18n/ko/campaigns/tcu/the_witching_hour.po +++ b/i18n/ko/campaigns/tcu/the_witching_hour.po @@ -21,7 +21,7 @@ msgid "" "It is a breezy November evening in Arkham—the perfect night for a walk through Independence Square, or so you had thought, up until the moment Anna Kaslow offered to tell your fortune. You agreed, though you would soon come to regret this decision. For each of the cards the Romani soothsayer draws from her deck, she weaves a tale of despair and misfortune. Judgment. Temperance. Justice. The Hermit. The Hanged Man. The Hierophant. The Lovers. The Chariot. The Wheel of Fortune. To complete her tale, Anna draws the top card and lays it in the center of the formation. Dominating the old, worn card is the ominous image of a towering construct of black onyx. A hellish storm rages over the tower, lightning coursing through the dark clouds. It reads: THE TOWER · XVI. Even if the rest of the reading had gone swimmingly, the sight of the center card would have sent a shiver down your spine. As it stands now, it feels more like the closing of a casket over your body.\n" "“You did tell me to give it to you straight,” the soothsayer says. She sits cross-legged in front of you, wearing a stony, grim expression. From her unwavering gaze and her cold eyes, you can tell Anna derives no satisfaction from this reading. “Simple misfortune is the least of your concerns,” she explains. “This is a matter of life and death.” She motions to the cards surrounding The Tower—each of them laid in the reverse position—and stares at them intently. “Arrayed against you is everything that you cannot see. You alone stand in their way,” she says enigmatically." msgstr "" -"소슬바람이 불어와 산책하기 딱 좋은 11월의 어느 날 밤, 아컴의 독립광장을 걷던 당신을 멈춰 세운 것은 타로 점을 쳐 주겠다며 다가온 안나 캐슬로였습니다. 얼떨결에 제안을 수락했지만, 곧 후회감이 밀려들었습니다. 이 집시 점술가가 타로 카드를 한 장 한 장 뽑을 때마다 절망과 불운이 가득한 점괘만 읊어댔기 때문입니다. 심판. 절제. 정의. 은둔자. 매달린 남자. 법황. 연인. 전차. 운명의 수레바퀴. 점괘 읽기를 마치면서 안나는 닳아 해진 타로 카드를 마지막으로 뽑아, 이미 늘어 둔 카드들 가운데에 놓습니다. “탑·XVI”... 불길한 위용을 떨치며 우뚝 솟은 오닉스 탑 위로 지독한 폭풍이 몰아치는 가운데, 어두운 구름을 뚫고 번개가 내리치는 카드입니다. 다른 모든 카드가 길운을 점쳐 주었더라도 가운데에 이 카드가 떡하니 놓여 있었다면 등골이 오싹해졌을 터인데, 하물며 지금 같이 불운에 불운이 꼬리를 문다는 점괘의 마무리가 저러하니 마치 몸 위에 관짝이 닫히는 것처럼 참담한 기분이 듭니다.\n" +"소슬바람이 불어와 산책하기 딱 좋은 11월의 어느 날 밤, 아컴의 독립광장을 걷던 당신을 멈춰 세운 것은 타로 점을 쳐 주겠다며 다가온 안나 캐슬로였습니다. 얼떨결에 제안을 수락했지만, 곧 후회감이 밀려들었습니다. 이 집시 점술가가 타로 카드를 한 장 한 장 뽑을 때마다 절망과 불운이 가득한 점괘만 읊어댔기 때문입니다. 심판. 절제. 정의. 은둔자. 매달린 남자. 법황. 연인. 전차. 운명의 수레바퀴. 점괘 읽기를 마치면서 안나는 닳아 해진 타로 카드를 마지막으로 뽑아, 이미 늘어 둔 카드들 가운데에 놓습니다. “탑·XVI”… 불길한 위용을 떨치며 우뚝 솟은 오닉스 탑 위로 지독한 폭풍이 몰아치는 가운데, 어두운 구름을 뚫고 번개가 내리치는 카드입니다. 다른 모든 카드가 길운을 점쳐 주었더라도 가운데에 이 카드가 떡하니 놓여 있었다면 등골이 오싹해졌을 터인데, 하물며 지금 같이 불운에 불운이 꼬리를 문다는 점괘의 마무리가 저러하니 마치 몸 위에 관짝이 닫히는 것처럼 참담한 기분이 듭니다.\n" "“솔직하게 말해 달라고 하셨죠?” 책상다리를 하고 앉은 안나는 차갑고 굳은 표정을 지으며 말합니다. 흔들림 없는 시선과 냉정한 눈을 보건대 점을 치는 본인조차도 달갑잖은 듯합니다. “이건 그냥 운이 나쁜 정도가 아니라, 삶과 죽음이 달린 문제로군요.” 안나가 탑 카드를 둘러싸고 거꾸로 놓인 카드 한 장 한 장을 골똘히 응시합니다. “앞길에 놓인 저 모든 것을 당신은 볼 수 없겠지요. 하지만 당신 혼자만이 그 앞길을 막고 서 있군요.” 안나가 수수께끼 같은 말을 합니다." msgid "“What can I do to avoid this fate?”" @@ -56,7 +56,7 @@ msgid "" "Another resounding crack of thunder, and you are suddenly awake. Icy rain pelts your body, soaking you through to the bone. You are lying in the mud beside a wooded trail, and there is no other soul in sight…" msgstr "" "탑 카드를 들여다보는 사이 침묵이 감돕니다. 당신의 시선이 오닉스 탑에 꽂히자 주변의 세계가 녹아내리며 소멸합니다. 저 멀리에서 요란한 천둥소리가 울려퍼지는 가운데, 안나가 묻습니다. “이제 알겠나요?” 안나의 자취는 온데간데없이 사라져 버렸고, 그 점쟁이의 긴장된 목소리만이 울려 퍼집니다. 한 줄기 번개가 하늘을 가릅니다. “제 눈에는 당신 앞에 놓인 운명이 보입니다. 당신 눈에도 보이는지요?”\n" -"찢어지는 듯한 천둥소리가 또 한 번 울려 퍼지는 순간, 당신은 갑작스레 정신을 차립니다. 얼음장같이 찬비가 몸을 적시고 뼛속까지 스미는 듯합니다. 우거진 오솔길 옆의 진창에 널브러진 당신의 주변에서는 어느 누구의 모습도 보이지 않습니다..." +"찢어지는 듯한 천둥소리가 또 한 번 울려 퍼지는 순간, 당신은 갑작스레 정신을 차립니다. 얼음장같이 찬비가 몸을 적시고 뼛속까지 스미는 듯합니다. 우거진 오솔길 옆의 진창에 널브러진 당신의 주변에서는 어느 누구의 모습도 보이지 않습니다…" msgid "When gathering The Devourer Below encounter set, only gather the 6 Arkham Woods locations. Do not gather any of the other cards from that encounter set." msgstr "지하 세계의 포식자 조우 세트의 카드를 모을 때, 해당 조우 세트에서 오직 ‘아컴의 숲’ 장소 6장만 모읍니다. 지하 세계의 포식자 조우 세트에 속한 그 외의 다른 카드는 모으지 않습니다." diff --git a/i18n/ko/campaigns/tcu/twist_of_fate.po b/i18n/ko/campaigns/tcu/twist_of_fate.po index 2b4fe7ff2..d398e9a8b 100644 --- a/i18n/ko/campaigns/tcu/twist_of_fate.po +++ b/i18n/ko/campaigns/tcu/twist_of_fate.po @@ -24,7 +24,7 @@ msgid "" "You stand underneath the breach, in awe of its presence. Everything the soothsayer predicted has come to pass. “This is a matter of life and death,” she had told you. How right she was. Beyond the cosmic ingress, the nucleus of the cosmos awaits. Now you understand what dwells on the other side, gnawing hungrily at the fabric of reality: the doom of all humanity; no, not just humanity. The doom of all life in the universe.\n" "There is a bitter taste in your mouth. Tears well in your eyes. You close your fist so hard your nails dig into your flesh. If you have to die, then die you will. But you’re not going to die sitting down." msgstr "" -"저 거대한 균열을 올려다보며 당신은 두려움에 전율합니다. “삶과 죽음이 달린 문제로군요”라던 점술가의 예언이 맞아떨어졌습니다. 야속하리만치 정확하게 말입니다. 저 드넓은 균열 너머에서 우주의 핵이 당신을 기다립니다. 이제 깨달았습니다. 현실의 결을 허기진 듯 갉아 먹고 있는 존재, 전 인류의 파멸을 야기할... 아니 인류뿐만이 아니라 온 우주에 존재하는 모두의 파멸을 초래할 존재가 저 너머에 도사리고 있음을.\n" +"저 거대한 균열을 올려다보며 당신은 두려움에 전율합니다. “삶과 죽음이 달린 문제로군요”라던 점술가의 예언이 맞아떨어졌습니다. 야속하리만치 정확하게 말입니다. 저 드넓은 균열 너머에서 우주의 핵이 당신을 기다립니다. 이제 깨달았습니다. 현실의 결을 허기진 듯 갉아 먹고 있는 존재, 전 인류의 파멸을 야기할… 아니 인류뿐만이 아니라 온 우주에 존재하는 모두의 파멸을 초래할 존재가 저 너머에 도사리고 있음을.\n" "입안에서 쓴맛이 느껴지고, 눈에는 눈물이 고입니다. 힘주어 쥔 주먹 탓에 손톱이 손바닥 살을 파고듭니다. 어차피 죽어야 한다면, 기꺼이 죽음을 맞이할 참입니다. 하지만 그저 앉은 채로 죽음의 손아귀를 맞이하진 않을 것입니다." msgid "In your Campaign Log, record the path winds before you. Next to this, record a number of tally marks based on the conditions below:" @@ -61,4 +61,4 @@ msgid "Azathoth’s maw begins to open. Record 2 tally marks." msgstr "아자토스의 아귀가 열리기 시작합니다. 빗금을 2개 긋습니다." msgid "For almost an hour, you stare up into the empty abyss, pondering your options and your fate. A flock of faceless winged creatures circle the field where you sit. They almost move like vultures, waiting for your demise so as to feast on your corpse. They draw ever nearer, and you begin to wonder if they can read the thoughts that hover on the surface of your mind. Rising to your feet, you raise your arm and call out to one of them. This may be the most foolish thing you have ever done, you think to yourself. But your instinct proves to be the right move: the creatures descend on black leathery wings, landing on the wet grass in front of you. One lowers itself until it reaches the height of your shoulders, offering its back to you. Swallowing the very last of your doubts and your fear, you climb aboard the creature. With a swift flap of its wings, it carries you off into the void, beyond the limits of space…to the domain of Azathoth." -msgstr "당신 앞에 놓인 선택지와 운명에 대해 골몰하며 머리 위의 저 텅 빈 심연을 응시한 지 거의 한 시간째, 얼굴 없고 날개 달린 생명체가 떼를 이루어 당신 주위를 빙빙 맴돕니다. 놈들은 당신이 죽고 나면 그 시체로 만찬을 즐기려는 독수리처럼 선회합니다. 조금씩 가까이로 날아드는 놈들을 보고 있으려니, 저것들이 당신 마음에 떠다니는 생각을 혹여나 읽을 수 있을지 궁금해집니다. 내친김에 당신은 벌떡 일어나 팔을 뻗으며 그중 하나를 불러봅니다. 살다 살다 이렇게 멍청한 짓까지 하게 될 줄이야, 라고 생각하던 찰나 놈들이 검은 가죽 날개를 접고서 당신 앞의 젖은 잔디밭에 내려 앉았습니다. 놀랍게도 당신의 직감이 옳았습니다. 한 놈이 마치 등에 타라는 듯이 당신 어깨높이까지 몸을 낮춥니다. 마지막 남은 의심과 공포를 꿀꺽 삼키며 놈의 등에 올라탑니다. 놈은 빠르게 날개짓하며 당신을 공간의 한계 너머에 존재하는 공허로 데려갑니다. 아자토스의 영역을 향하여..." +msgstr "당신 앞에 놓인 선택지와 운명에 대해 골몰하며 머리 위의 저 텅 빈 심연을 응시한 지 거의 한 시간째, 얼굴 없고 날개 달린 생명체가 떼를 이루어 당신 주위를 빙빙 맴돕니다. 놈들은 당신이 죽고 나면 그 시체로 만찬을 즐기려는 독수리처럼 선회합니다. 조금씩 가까이로 날아드는 놈들을 보고 있으려니, 저것들이 당신 마음에 떠다니는 생각을 혹여나 읽을 수 있을지 궁금해집니다. 내친김에 당신은 벌떡 일어나 팔을 뻗으며 그중 하나를 불러봅니다. 살다 살다 이렇게 멍청한 짓까지 하게 될 줄이야, 라고 생각하던 찰나 놈들이 검은 가죽 날개를 접고서 당신 앞의 젖은 잔디밭에 내려 앉았습니다. 놀랍게도 당신의 직감이 옳았습니다. 한 놈이 마치 등에 타라는 듯이 당신 어깨높이까지 몸을 낮춥니다. 마지막 남은 의심과 공포를 꿀꺽 삼키며 놈의 등에 올라탑니다. 놈은 빠르게 날개짓하며 당신을 공간의 한계 너머에 존재하는 공허로 데려갑니다. 아자토스의 영역을 향하여…" diff --git a/i18n/ko/campaigns/tcu/union_and_disillusion.po b/i18n/ko/campaigns/tcu/union_and_disillusion.po index ed71f56cc..d066fe9f1 100644 --- a/i18n/ko/campaigns/tcu/union_and_disillusion.po +++ b/i18n/ko/campaigns/tcu/union_and_disillusion.po @@ -19,7 +19,7 @@ msgid "" "The streets of Arkham are emptier and quieter than you have ever seen them before. A familiar grey mist has enveloped the town. The haze grows denser and thicker the closer you get to the river. You move with haste, not wanting to encounter any others on your way to the site of the ritual, whether they be living or dead. You find several rowboats moored by the docks and climb aboard one of them. With the waters unnaturally still and barely any current carrying the boat, rowing toward the island should be a simple endeavor. Even so, the dense fog makes it difficult for you to get your bearings. Soon, you are completely enclosed by the grey mist, unable to see the banks of the river or the coast of the island. Shapes emerge from the fog. Ripples appear on the surface of the water. The gaze of the watcher is upon you.\n" "Just then, a pillar of spectral energy ascends into the sky, clear as day even through the haze. The shapes all turn their attention to this beacon, and you sense the watcher’s gaze slipping from your soul. The rite has begun. You row faster, using the light to guide you. It is time to decide once and for all why you have come—are you here to aid the Silver Twilight Lodge? Or to disrupt them?" msgstr "" -"미스캐토닉 강 한가운데 자리한 인적 없는 섬은 강을 가로질러 아컴 번화가와 강변 지구를 연결하는 두 교각 사이에 있습니다. 덩굴, 가시, 부자연스러운 관목으로 뒤덮인 이 섬에는 거주자가 없음은 말할 필요도 없고 야생 동물조차 몇 없습니다. 섬 이곳저곳에는 나무보다도 더 높이 세워진 불가사의한 돌기둥들이 자리를 지키고 줄지어 서 있습니다. 이 돌기둥들에 대한 추측이야 파다하지만 이 돌기둥들이 어떤 역할을 하는지, 누가 만든 것인지 정확히 아는 이는 아무도 없습니다. 정신이 똑바로 박힌 사람이라면 이 수수께끼의 섬에 감히 발을 들이지도 않을뿐더러, 개중에 들어갔던 이들은 기묘한 이야기를 늘어놓곤 합니다. 달도 잠든 한밤중 숲속에 타오르는 모닥불, 해석할 수 없는 글귀가 아로새겨진 돌 제단, 다른 생물은 거의 흔적도 보이지 않는 텅 빈 숲속 곳곳의 나뭇가지에 앉아 섬을 거니는 이들을 뚫어져라 쳐다보는 칠흑같이 검은 갈가마귀와 쏙독새 등... 하지만 불행하게도, 이 무수한 경고에 귀를 기울이기 어려울 만큼 당신의 책임은 무겁습니다.\n" +"미스캐토닉 강 한가운데 자리한 인적 없는 섬은 강을 가로질러 아컴 번화가와 강변 지구를 연결하는 두 교각 사이에 있습니다. 덩굴, 가시, 부자연스러운 관목으로 뒤덮인 이 섬에는 거주자가 없음은 말할 필요도 없고 야생 동물조차 몇 없습니다. 섬 이곳저곳에는 나무보다도 더 높이 세워진 불가사의한 돌기둥들이 자리를 지키고 줄지어 서 있습니다. 이 돌기둥들에 대한 추측이야 파다하지만 이 돌기둥들이 어떤 역할을 하는지, 누가 만든 것인지 정확히 아는 이는 아무도 없습니다. 정신이 똑바로 박힌 사람이라면 이 수수께끼의 섬에 감히 발을 들이지도 않을뿐더러, 개중에 들어갔던 이들은 기묘한 이야기를 늘어놓곤 합니다. 달도 잠든 한밤중 숲속에 타오르는 모닥불, 해석할 수 없는 글귀가 아로새겨진 돌 제단, 다른 생물은 거의 흔적도 보이지 않는 텅 빈 숲속 곳곳의 나뭇가지에 앉아 섬을 거니는 이들을 뚫어져라 쳐다보는 칠흑같이 검은 갈가마귀와 쏙독새 등… 하지만 불행하게도, 이 무수한 경고에 귀를 기울이기 어려울 만큼 당신의 책임은 무겁습니다.\n" "아컴의 거리는 전례 없이 휑하고 적막합니다. 이제는 익숙하다시피 한 회색 안개가 마을을 완전히 휘감았으며 미스캐토닉 강가로 갈수록 점차 안개가 짙어집니다. 의식터로 가는 발걸음을 재촉하면서, 죽은 자는 물론이거니와 살아 있는 그 누구도 마주치고 싶지 않다는 생각밖에 들지 않습니다. 강변 부두에 도착한 당신은 거기에 정박된 주인 없는 나룻배 몇 척 중 하나에 올라탔습니다. 오늘따라 강물이 이상하다 싶을 만큼 잔잔한 데다 배를 밀어낼 물살도 거의 느껴지지 않아 인적 없는 섬으로 노 저어 가는 건 전혀 어렵지 않을 터였습니다. 그러나 정작 배에 올라보니 방향을 잡기는커녕 짙게 깔린 안개에 휩싸여 강둑도 섬도 볼 수가 없었습니다. 안개 속에서 어떤 형체가 어른거리고, 수면에는 파문이 일었으며, 당신을 바라보는 감시자의 시선마저 느껴집니다.\n" "바로 그때, 저 멀리서 혼령 에너지 기둥이 타오르듯 솟구쳐 안개 속에서도 대낮처럼 훤히 주변을 밝혔습니다. 어른거리던 형체들이 혼령 기둥을 향해 고개를 돌리면서, 당신의 영혼을 응시하던 감시자의 눈길도 가십니다. 이제 의식이 시작되었습니다. 저 멀리 보이는 혼령 기둥의 빛을 길잡이로 삼아 노 젓는 속도를 올립니다. 결정의 시간이 다가왔습니다. 은빛 황혼회를 돕겠습니까? 아니면 은빛 황혼회에 맞서겠습니까?" @@ -317,7 +317,7 @@ msgid "" "Your escape is a blur. Witches and spirits chase you relentlessly throughout the forsaken woods. You are only barely able to make it back to the shore before they catch up to you. Other members of the Lodge are perhaps not so fortunate. Having scattered in many directions, you’re not sure how many of them escaped, and you don’t see Carl Sanford anywhere, though you suspect he had a plan for this outcome." msgstr "" "애닛이 혼령에게로 다가가 얼굴을 마주합니다. “자매여! 우리가 필멸의 세상 너머 위대한 죽음의 영역으로부터 그대를 불렀습니다.” 흐트러진 망령이 애닛을 바라보자 나머지 마녀단이 열망에 차서 이 광경을 지켜봅니다\n" -"“뭘 하는 건가? 멍청한... 저 망령은 단순한 마녀가 아니라고!” 칼 샌포드가 소리치지만 이미 너무 늦었습니다. 애닛은 샌포드를 무시하고 혼령과 이야기를 이어갑니다. “수년간 우리는 부당함과 부조리함 속에서 고통받아 왔습니다. 그대의 비밀을 나눠주십시오, 자매여. 한마음, 한몸, 한 정신으로 합쳐져 새롭게 시작하는 겁니다.”\n" +"“뭘 하는 건가? 멍청한… 저 망령은 단순한 마녀가 아니라고!” 칼 샌포드가 소리치지만 이미 너무 늦었습니다. 애닛은 샌포드를 무시하고 혼령과 이야기를 이어갑니다. “수년간 우리는 부당함과 부조리함 속에서 고통받아 왔습니다. 그대의 비밀을 나눠주십시오, 자매여. 한마음, 한몸, 한 정신으로 합쳐져 새롭게 시작하는 겁니다.”\n" "유령은 애닛을 향해 길고 앙상한 팔을 뻗었습니다. 애닛이 앞으로 나와 그 앞에 무릎을 꿇고 자신을 바치자, 대사제의 자매들은 헉 하고 숨을 몰아쉽니다. 갑자기 혼령에서 에너지가 몰아치며 애닛에게 빨려들어가듯 쏟아지면서 애닛은 그 영적인 충격으로 밀려나 바닥에 나뒹굴더니 극심한 고통에 몸부림칩니다. 다른 마녀들은 두려움과 경탄이 뒤섞인 표정으로 보고만 있을 뿐 그 누구도 도우러 나서는 이가 없었습니다. 마침내 자리에서 일어난 애닛의 눈은 신비한 힘으로 타올랐습니다. “자매들이여, 기뻐하라. 내가 되살아났노라.” 그 음성은 더는 애닛의 목소리가 아니었습니다. 바로 케지아였습니다.\n" "칼 샌포드가 지팡이로 당신을 툭툭 두드리자, 눈앞에서 벌어진 일에 얼어붙었던 당신은 정신을 차립니다. 이제 와서 보니 나머지 황혼회 교단원들은 공터 바깥으로 슬금슬금 물러나고 있었습니다. 황혼회의 원로 한 명이 권총을 겨누었지만, 채 발포하기도 전에 대사제가 노려보는 것만으로도 총을 든 팔이 삐쩍 말라 썩어들어가기 시작합니다. 총이 쨍겅이며 바닥을 뒹굴고, 원로는 꺽꺽대는 소리를 끝으로 바닥에 고꾸라지며 썩어빠진 겉껍질만 남기고 말았습니다. “지금 즉시 여길 떠나야 하네. 저 존재는 생사를 좌우하는 힘을 가지고 있어. 더는 우리를 좌시하지 않을 걸세.” 샌포드가 냉정하게 말합니다.\n" "애닛, 아니 케지아가 당신을 바라보는 눈이 형형하게 빛납니다. “만난 적 있는 아이로구나. 이리 오렴. 무서워하지 마. 날 두려워해야 할 필요가 전혀 없단다.” 케지아의 입가에 심술궂은 함박웃음이 번집니다. 그 목소리가 당신의 영혼을 후벼파는 비수처럼 느껴졌습니다. 인정하기는 싫지만, 샌포드의 말이 맞습니다. 당신은 마녀의 사술보다 달음박질이 빠르길 간절히 바라며 남은 교단원들과 함께 도망쳤습니다.\n" @@ -353,4 +353,4 @@ msgid "Resolution 8" msgstr "결말 8" msgid "When you finally return to the banks of the Miskatonic River, you take stock of the situation…" -msgstr "마침내 미스캐토닉 강둑으로 돌아온 당신은, 상황을 하나하나 되짚어 봅니다..." +msgstr "마침내 미스캐토닉 강둑으로 돌아온 당신은, 상황을 하나하나 되짚어 봅니다…" diff --git a/i18n/ko/campaigns/zaw/a_sea_of_troubles.po b/i18n/ko/campaigns/zaw/a_sea_of_troubles.po index f3a04ebfb..5191aa7d9 100644 --- a/i18n/ko/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/ko/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "시나리오 II-A: 문제의 바다" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -98,7 +98,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" "어둠의 생물이 파괴되자 반동으로 충격파가 퍼져 나갑니다. 정적의 벽이 남은 잔해 위에 드리우고, 그림자가 당신 앞에서 증발하면서 당신은 그저 몇 분 동안 귀에 요동치는 맥박소리를 듣고 있습니다. 불어났던 바다는 천천히 되돌아가고, 짠 바닷바람이 당신의 감각을 깨웁니다. 당신의 뒤에 있는 해변은 이전보다 더 밝고 따듯해 보이며, 당신은 내륙으로 몇 발자국 이동하다 탈진했습니다.\n" "사초 잔디와 작은 사구로 둘러싸인 더 먼 곳에서, 당신은 바다코끼리와 목수가 형편없는 상태로 누워 있는 것을 발견합니다. 그들 주변의 모래는 그림자가 껴 있고, 그들의 입가에서 마지막 그림자 방울이 누출되자 그들이 신음을 내며 일어납니다. “상한 음식덩이… 조개로 인한 식중독인가… 내 그게 확실하다에 걸지…” 목수가 그의 배를 움켜잡으며 중얼거립니다. 바다코끼리는 그저 동의하며, 뒹굴다가 고통에 차서 신음을 낼 뿐입니다. 이 자들이 굴들에게, 그리고 당신에게 가한 모든 일들을 생각하면서 당신은 이들에게 무엇을 해야 할지 결정해야 할 것입니다." diff --git a/i18n/ko/campaigns/zaw/arkham_in_wonderland.po b/i18n/ko/campaigns/zaw/arkham_in_wonderland.po index 40a0dd2b1..38d88b052 100644 --- a/i18n/ko/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/ko/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "시나리오 I: 이상한 나라의 아컴" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" "당신은 아컴 정신병원으로 들어가 접수 담당자에게 접근했습니다. 긴 기다림과 허가증을 받아오라는 짜증나는 요구의 연속을 기다렸던 당신은, 의외로 자유롭게 앨리스를 면회할 수 있다는 사실에 놀랍니다. 리들 양은 그녀가 도착한 이래로 계속 협조적이었으며, 구속복 없이 가구 있는 방에 있는 것이 허가되었다고 합니다. 잡역부가 당신을 그다지 좋아 보이지 않는 복도를 거쳐 앨리스의 방으로 안내합니다. 그녀는 침대 끝에 손을 얌전히 포갠 채 앉아 있고, 당신이 들어오 자 불안에 찬 표정으로 고개를 돌려 바라봅니다. 당신이 그녀에게 자신이 그녀의 이야기를 믿는다고 말하자, 그녀는 눈에 띄게 안심했지만 아직 걱정이 남아있는 표정입니다.\n" "“당신이 본 것은 꿈이에요.” 그녀는 천천히 설명합니다, “이상한 나라라고 불리는 제 어린 시절의 꿈에서 나온 장소에서 온 것이죠. 그땐 얼마나 순진했는지…” 그녀의 목소리가 잦아들고 그녀는 떨기 시작합니다. “제가 어렸을 때, 저는 그곳이 실존하는 장소라고 믿었어요. 그것들은 저에게 너무 사실처럼 다가왔고, 그 믿음이 어둠에 속한 무언가의 이목을 끌었죠. 그림자 속에 거주하며 꿈을 탐식하는 크고 무시무시한 생물. 하지만 그것은 이상한 나라를 흡수하기 보다는, 그 세계를 강화했어요… 마치 가축을 키우듯이, 살찌웠죠. 이상한 나라는 제가 상상했던 것보다 더 다채로워지고 현실에 가까워졌어요. 그리고 제가 통제할 수 있는 범위를 넘어서 자라나기 시작했죠. 최근에 와서는, 제 꿈이 현실 세계에도 나타나기 시작했어요.\n" diff --git a/i18n/ko/campaigns/zaw/aw_prologue.po b/i18n/ko/campaigns/zaw/aw_prologue.po index cbb7f91ce..cbbee3126 100644 --- a/i18n/ko/campaigns/zaw/aw_prologue.po +++ b/i18n/ko/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/ko/campaigns/zaw/bleeding_hearts.po b/i18n/ko/campaigns/zaw/bleeding_hearts.po index bd16a80df..f64f4bc14 100644 --- a/i18n/ko/campaigns/zaw/bleeding_hearts.po +++ b/i18n/ko/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" "이상한 나라에서는 잘 정렬되거나 제복을 맞춰 입은 무언가를 보는 것은 드문 일입니다. 그래서 당신은 원래라면 불가능한 모양인 하트 모양으로 자란 나무들을 지나면서 더욱 기묘함을 느낍니다 공터 또한 하트 모양을 하고 있고 붉은색 문이 삽입된 큰 나무쪽으로 깎여 들어갑니다 이런 정원을 만든 누군가, 또는 그 무엇이 앨리스의 꿈을 안정화 하는데 도움을 줄 수 있을지도 모릅니다 당신은 지체없이 문을 열고 들어갑니다.\n" "문의 반대편에는 다른 세계가 형언할 수 없을 정도로 큰 성을 감싸는 정원이 펼쳐집니다 똑같은 하트 모양이 각 장식정원과 꽃 덤불을 장식하고 있으며 그 대부분이 밝은 적색으로 칠해져 있습니다 당신이 누가 이렇게 하트에 꽂혔는지 궁금해하는 짧은 시간 동안 기이한 모양의 군대가 당신에게 접근합니다 그 형체는 머리와 손발이 달린 플레잉 카드의 4 카드 슈트처럼 보입니다 그들이 당신에게 창을 보복적으로 휘두르는 사실이 그것의 형태와 더불어 웃음으로 다가옵니다 당신은 손을 들어올려 다가오는 카드 행에게 싸울 의사가 없음을 표시합니다.\n" @@ -97,7 +97,7 @@ msgstr "그림자를 잔혹하게 내쫓은 후에도, 여왕의 분노는 아 msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" "죽음이 당신을 노려보고 있더라도, 당신은 그림자를 파괴한 공의 지분은 잭과 그의 계획이 크게 점유하고 있다는 것을 인정해야 합니다. 그가 말하기 전에, 당신은 잭의 결백함을 보증하고 여왕을 진정시키려고 노력합니다. 하지만 그녀는 지금 이성을 잃었습니다. 그녀는 당신과 잭 둘에게 난폭하게 휘두르자, 당신은 그녀가 근위대를 부르는 사이에 흩어집니다. 당신은 궁전으로부터 도망쳐 여왕의 손아귀에서 어떻게 벗어날지 궁리하고 있자니, 잭이 당신을 생울타리 미로로 밀어 넣습니다. 그는 뱅뱅 도는 길로 경비의 순찰로를 피해 당신을 이끌어 점진적으로 나무에 난 문으로 데려갑니다.\n" "“난 네 생각을 이해하지 못하겠다. 그때 내가 따라가지 않으면 어쩌려고 그랬어?” 잭은 당신에게 불확신을 띈 목소리로 묻습니다. “어찌 되었던, 나는 이제 이 장원에서 다시는 환영 받지 못할 거야. 그리고… 확실히 하겠지만, 나는 너에게서 어떤 충성심도 기대하지 않을 거다. 그저 내가 할 수 있는 거라고는 상황을 되돌리는 것 뿐이니까.” 당신이 별로 내키지 않는 모략가 귀족인 동료를 얻은 것은 그다지 놀라운 일은 아닙니다. 그저 이번엔 그것이 놀라울 정도로 이득이었을 뿐이지요." @@ -107,7 +107,7 @@ msgstr "당신의 재빠른 변명에 여왕의 주의가 잭에게 돌아갑니 msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" "그림자들이 갈갈이 찢어진 후에도, 여왕은 그녀의 타르트를 언급하며 분노에 찬 공격을 지속해 그것들을 깍뚝 썰어버립니다. 당신과 잭은 여왕이 당신에게 다가오기 전에 스스로 지칠 때까지 기다리기로 합니다. 그녀는 뒤돌아서 당신을 만나러 왔지만 이번에 그녀의 얼굴에는 미소가 피어 있습니다. “하찮은 벌레들…, 내 추측으로는 그것들이 내 사랑스러운 타르트를 훔쳐간 것 같구나!” 잭은 재빨리 그녀의 잘못된 의심을 지지했고, 당신 또한 그녀가 더 이상 의심하지 않도록 동의하며 끄덕입니다. “내가 그들을 스스로 처리하지만 않았다면 좋았을 것인데, 새 처형인이 필요하구나!” 여왕의 눈은 당신에게 고정되었고, 그녀는 당신의 손에 도끼를 쥐여줍니다. 넌 내 감사를 받을 자격이 있다.” 그녀는 새로운 타르트를 요구하며, 되돌아 가버립니다.\n" "여왕이 시야에서 사라지자 잭이 당신을 옆으로 나자빠집니다. “이 정도 규모로 성공할 줄은 몰랐는데… 진짜로. 나는 그림자가 끌려 나오면 그저 도망칠 생각만 하고 있었는데, 내가 분명히 말하지만 너는 복잡한 일을 더 좋은 방향으로 해냈어. 내가 말한 대로 진행되었으니 나도 공이 조금은 있지만. 내가 너를 도울 수 있다면, 물론 아무 이유 없이는 아니지만, 내가 너의 에그- 렘이 되어줄게. 정말 그러고 싶어.” 그는 그러한 연유로 말합니다. 이상한 나라에서는 누구도 믿을 수 없지만 당신은 잭이 숨겨놓은 재능을 이용할 많은 기회가 있을 것입니다." diff --git a/i18n/ko/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/ko/campaigns/zaw/gryphon_and_mock_turtle.po index 4d25dc27c..9237570dc 100644 --- a/i18n/ko/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/ko/campaigns/zaw/gryphon_and_mock_turtle.po @@ -79,7 +79,7 @@ msgstr "슬프지만 현명하게" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" "당신에게는 구라트나카에 맞서는 것은 이러한 무관심을 방관하기에는 너무 중요한 일입니다. 당신은 그들의 저항을 무시하고 그림자의 위협에 대해 설명하기 위해 장광설을 늘어놓습니다. 당신은 그림자가 할 수 있는 권능, 가차없음, 그리고 악의적인 파괴에 대한 자세한 설명은 생략합니다. 그리폰은 각 음울한 이야기에 빗질을 해댔고, 가짜 거북은 겁에 질려 듣지 않으려고 고개를 떱니다. 그들에게 아컴의 파괴에 대해 이야기 하자 비로소 이 대화가 빛을 보기 시작합니다.\n" "당신은 마지막으로 본 도시가 혼돈과 광기에 휩싸이는 모습을 묘사합니다. 당신이 한때 반갑게 맞이했던 사람들과 장소들이 앨리스의 꿈에서 구라트나카를 뿌리뽑을 방법을 찾지 못한다면 영원히 소실될 것입니다. 그리폰이 분개해서 위를 쳐다보는 동안 가짜 거북은 새로운 눈물의 폭포를 쏟아냅니다. “충분해!” 그가 소리칩니다. “이 가련한 친구는 섬세한 감수성을 지니고 있어. 네가 알 듯이! 그리고 이제 너는…”\n" @@ -97,7 +97,7 @@ msgstr "무지가 축복이다" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" "“이제 더 이상 무례한 건 못참아!” 가짜 거북이 한쪽 날개에 숨자 그리폰이 외칩니다. “네가 우리가 일을 처리하는 방식을 못 즐기겠다면, 차라리 스스로를 배제해버려!” 두 망상에 빠진 생물은 더 이상 당신과 정보를 나누기를 거부하고 파도 속의 기묘한 춤을 보기 위해 돌아섭니다. 당신은 별수 없다는 몸짓을 하며, 해가 거의 뉘엿뉘엿 저물어갈 때쯤 길을 되찾아 돌아갑니다.\n" "그림자의 조각이 그리폰과 가짜 거북에게 땅을 타고 기어와, 물이 스펀지에 흡수되는 것처럼 그들의 내부로 흡수됩니다. 가짜 거북이 흘리는 눈물은 점점 거뭇거뭇해지더니 검은 액체로 흘러내립니다. 그러는 동안 그리폰은 그것의 과잉스러운 오만함에 걸맞게 부풀어 오르기 시작합니다. 또다시 공격당하는 위험을 감수하고 싶지 않은 당신은, 어둠이 드리우는 이곳을 등지고 도망칩니다.\n" diff --git a/i18n/ko/campaigns/zaw/humpty_dumpty.po b/i18n/ko/campaigns/zaw/humpty_dumpty.po index 26f6c7a2f..c116b8b2c 100644 --- a/i18n/ko/campaigns/zaw/humpty_dumpty.po +++ b/i18n/ko/campaigns/zaw/humpty_dumpty.po @@ -37,7 +37,7 @@ msgstr "\"너의 야단법석이 스스로의 상황을 더 안 좋게 만드 msgid "Unpredictability" msgstr "예측 불가능" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "“수용한다고?!” 험프티가 그의 장광설을 늘어놓으며 비웃습니다. “내가 왜 그곳으로 내려가 너에게 내가 왜 수용해야만 하는지 명확하게 보여주지!” 그는 벽을 타기 보다는 미끄러지면서, 몇 번 발을 헛디디며 기어 내려오기 시작합니다. 그러나 그는 지면에 아무런 상처없이 내려왔 습니다. 험프티는 손가락을 들어 당신을 향해 흔들면서 고함칩니다. “단순히 수용하지 않는 것이, 얼마나 허황된 생각인데! 내가 추락에서 살아남을 거라고 믿어야 하는 이성이 허황된 거라고! 저 위에서-” 그는 그가 이전에 앉아있던 자리를 가리키고는 갑자기 생각에 잠깁니다. “-위에서… 아래 …여기로?” 험프티는 그의 주변을 보고 충격을 받더니, 그의 신발 아래에 있는 풀들을 만져보고는 그가 진짜 내려왔다는 것을 실감합니다. “내가… 해냈어! 흔들리지 않고! 나를 산산조각 낼 추락이나 실패도 없었어!” 그는 기뻐서 방방 뛰며 그의 구두굽으로 신나게 탭댄스를 춥니다. 그동안 당신은 어안이 벙벙한 채로 서있습니다. 험프티는 몇 분 동안 환호성을 지르다가, 당신의 손을 붙잡고 발랄하게 흔들기 시작합니다. “결국 잘 만났네! 너는 장담하건데 내게 삶의 새 관점을 알려줬어. 왜 내가 스스로 만회할 많은 다른 것들을 해봐야할 이유를 말이지!” 당신은 험프티가 저돌적으로 변하기를 원치 않기에 진정하라고 말합니다, 그의 운명은 이제 스스로의 것입니다. 달걀은 그저 달걀일 뿐이지만 말입니다." msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/ko/campaigns/zaw/lucid_nightmare.po b/i18n/ko/campaigns/zaw/lucid_nightmare.po index dc796e7e6..db387d313 100644 --- a/i18n/ko/campaigns/zaw/lucid_nightmare.po +++ b/i18n/ko/campaigns/zaw/lucid_nightmare.po @@ -299,7 +299,7 @@ msgstr "앨리스는 그림자의 약진에 압도되어 더 이상 저항할 msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" "붕괴하는 틈의 힘에 의해 지면에 내팽개쳐져, 당신은 질풍이 당신을 휘감는 동안 아래로 몸을 숙입니다. 환상적인 사건과 함께 현실이 재구성되고, 짧게 나마 북부와 번화가 거리를 붕괴시켰던 혼돈이 완전히 반전됩니다. 당신은 길바닥의 틈새에 손가락을 꽂아넣고 혼돈 속에서 목숨을 부지하기 위해 버팁니다. 근처의 가로등 기둥으로부터, 앨리스는 불안하다는 눈으로 당신을 보 고 있고, 당신의 눈이 그녀와 마주치는 순간, 시야가 눈부신 빛에 의해 가려집니다.\n" "당신이 눈을 뜨자, 당신을 칙칙한 벽보와 세인트 메리 병원의 방 하나의 희미한 불빛이 반겨줍니다. 당신은 불안정하게 앉아, 흐릿하고 산산조각난 지난 전투의 순간에 대한 기억을 회상합니다. 당신의 생각이 완전히 정리되지 않은 시간에, 간호사가 음식을 전해주러 들어왔습니다. “이미 일어났군요! 당신에게 일어난 마지막 일을 기억하고 있나요?” 당신은 통상적인 질문을 몇 개 받았고, 아컴에서 무슨 일이 일어났던 것인지 알아내려고 했지만 간호사는 그런 것에 전혀 신경 쓰지 않고 있습니다. 그림자와 이상한 나라의 짧은 시간 동안의 혼입, 비틀린 혼돈에 대한 이야기는 그녀에게서 안타까움의 미소 밖에 끌어내지 못했습니다. “이제 제 일은 끝입니다만, 음… 만약 물보다 더 도수가 높은 것 마셨다면, 조심하시는 게 좋을 거 같네요. 다음 번엔 이와 같은 약간의 멍만으로 끝날지 않을 수도 있으니까요! 걱정하지 마세요. 여기서 당신의 비밀은 보장됩니다. 여유만 된다면 샴페인 한 병이라도 가져다 드릴 수 있어요.” 당신은 간호사를 납득시키려고 했지만, 그녀는 간단히 당신을 쓰다듬어주며 당신은 뭘 좀 먹어야 한다고 주장합니다. 현실에 당신의 당황이 뒷전으로 밀리고, 당신은 마지못해 음식을 섭취합니다. 비록 가능한한 빨리 자신에게 신문을 가져다 달라고 주장하면서 말이지요." diff --git a/i18n/ko/campaigns/zaw/sibling_rivalry.po b/i18n/ko/campaigns/zaw/sibling_rivalry.po index 0d2291daf..9eda062a1 100644 --- a/i18n/ko/campaigns/zaw/sibling_rivalry.po +++ b/i18n/ko/campaigns/zaw/sibling_rivalry.po @@ -82,7 +82,7 @@ msgstr "조사자들은 이 혼돈의 전투에 완전히 압도당해 버렸습 msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "전투가 전쟁으로 번집니다. 당신은 간신히 군대가 모두 쿵쿵거리며 경사를 내려가 서로 충돌하는 동안 골짜기에서 빠져나올 수 있었습니다. 당신은 회복을 위해 거리를 두고 멈춥니다. 그리고 돌연히 전투의 소음이 사라지기 전까지 당신은 몇 분 동안 공포에 질려 있었습니다. 당신은 고통스럽게, 망설이며 전역의 가장자리로 되돌아 갔지만, 오직 카드들과 체스 기물들이 어질러져 있는 장면만을 볼 수 있습니다. 트위들덤괴 트위들디의 시체가 서로의 멱살을 잡은 채 골짜기의 중앙에 구겨져 놓여있습니다. 당신은 험악하게 웃 으며 그들의 시체에서 왕방울을 찾으러 갔지만, 형체도 알아볼 수 없을 정도로 부숴진 것을 발견합니다. 불행한 차질이었지만, 당신은 한 명 정도는 살릴 수도 있었을지도 모릅니다." -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "트위들 쌍둥이 중 한쪽이 전장에서 죽자, 카드와 체스 기물이 즉시 전투를 멈춥니다. 당신은 실망한 표정으로 접근해서 그의 왕방울을 회수하려고 했지만, 그의 형제가 접근하는 것 때문에 방해를 받습니다. “그가… 그가 죽었어! 이 죽음이 걔한테 교훈을…” 그의 입술이 가볍게 떨리고 눈물을 삼킵니다. “이 전투는 내 탓이 아니었어! 전혀 아니었다고!” 살아남은 쌍둥이가 그가 가진 왕방울을 손에 쥐고 눈물과 사투를 벌입니다. “불공평해! 난 그저 왕방울만 원했을 뿐이고, 그 녀석 이 욕심을 부린 거야!” 당신이 그의 형제의 몸을 훑어보고 있다 그의 눈이 당신을 쏘아봅니다. 그리고 그의 눈에 분노에 찹니다. “너도 내 왕방울을 가져가려고 하는 거지! 그럴 수 없어!” 카드와 체스 기물들이 트위들 쌍둥이를 둘러싸고 당신의 결정을 기다리며 무기를 겨누고 있습니다." msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -93,7 +93,7 @@ msgstr "트위들 쌍둥이의 전투로 인한 모든 혼란이 가신 뒤, 당 msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" "당신은 괴물 같은 까마귀가 상공을 도는 동안 가능한한 빨리 왕방울의 조각을 합칩니다. 왕방울이 부숴졌더라도 이전처럼 잘 작동할까요? 강신은 남은 손의 손가락을 겹치며, 그림자 새가 당신을 향해 날아오기 전에 왕방울을 거세게 흔듭니다. 그것은 당신의 코 앞까지 뛰어들었고, 당신은 움츠렸지만, 그림자가 당신의 주변으로 흘러갔고, 사라진 까마귀의 깃털만이 무해하게 땅에 떨 어집니다.\n" "공포에 질려 울고 있는 쌍둥이가 당신을 바라보며, 서로 공포에 질려 껴안고는 당신의 주목을 끌고 있습니다. “저거슨 부자연스러워, 어떻게봐도!” 그들이 찡찡거리며 말합니다, “그리고 그 왕방울도…” 그들은 왕방울을 보더니 공포에 몸을 움츠립니다. 보아하니 왕방울은 이제 그들에게 까마귀의 기억을 떠올리게 하는 것 같습니다. 그들은 당신으로부터 몇 걸음 뒤로 후퇴하더니, 잠시 그들 끼리 대화합니다. 마침내, 둘은 서로 손을 맞잡고 어깨동무한 후 떠나갑니다. 의도하지 않았지만, 아마도 당신도 그들에게 어찌 보면 공포의 대상이었던 것 같습니다." diff --git a/i18n/ko/campaigns/zaw/tempest_in_a_teapot.po b/i18n/ko/campaigns/zaw/tempest_in_a_teapot.po index ea988664a..e82015367 100644 --- a/i18n/ko/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/ko/campaigns/zaw/tempest_in_a_teapot.po @@ -115,14 +115,14 @@ msgstr "" "겨울잠 쥐가 완전히 깨어나며, 희미한 미소와 함께 기지개를 켭니다. “저 녀석들이 미쳤을지라도 친구는 친구야. 네가 신경 써줘서, 그리고 저 녀석들이 일으킨 문제로 인해 저들을 몽둥이찜질하지 않은 것에 대해 고마워.”" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" "괴롭게 우는 소리가 당신을 상념에서 깨우고, 당신은 탁자의 끝에서 3월 토끼가 새로 따른 차 한 잔으로 모자장수의 시체를 깨우려고 노력하는 장면을 봅니다. “그렇게 나쁘지 않아, 그렇지? 다즐링이야. 너도… 알다시피… 매우…” 그는 그의 의자에 주저 앉아 흐느끼는 소리를 삼킵니다. 3월 토끼는 고통스러운 표정으로 미동도 없이 앉아서 흔들리는 눈동자로 먼 곳을 바라볼 뿐입니다. 동료의 죽음이 그의 마음을 완전히 부숴버린 것 같습니다.\n" "겨울잠 쥐가 3월 토끼를 바라보며 연민의 의미로 머리를 쓰다듬어줍니다. “불쌍한 친구들. 보다시피 그들은 이 모든 광기의 현장에서조차 떼어 놓을 수 없는 사이야.” 그는 억울함과 납득함이 섞인 표정으로 당신을 바라봅니다. “그들의 희생을 헛되게 하지 말아줘. 이 앞으로는 산더미 같은 일들이 있을 거고, 그건 모두 네가 여기서 살아남았기에 있을 수 있는 일이야.”" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" "구슬프게 우는 소리가 당신을 현재로 끌어들이고 당신은 모자장수가 3월 토끼의 시체를 바라보며 그의 손에서 모자를 짜내는 모습을 보았습니다. “넌 해답을 모를 거야. 그렇지! 그렇지! 답은 간단했는데! 추측해봐. 근데 네게는 추측할 시간이…” 그는 한순간 동안 서 있다가 이치에 맞지 않는 수수께끼들을 중얼거리며 그의 의자로 무너집니다. 동료의 죽음이 그의 마음을 완전히 부숴버린 것 같습니다.\n" diff --git a/i18n/ko/campaigns/zaw/the_dodo.po b/i18n/ko/campaigns/zaw/the_dodo.po index 8df9246a6..20ee04b4c 100644 --- a/i18n/ko/campaigns/zaw/the_dodo.po +++ b/i18n/ko/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "코커스 경주" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" "당신이 작은 사구를 지나 해안선을 내려다보자, 소란스러운 장면이 당신의 눈 앞에 펼쳐집니다. 잡다한 동물 무리가 아무런 방향이나 목적지 없이 달려나가고 있습니다. 중앙에서 한 도도새가 모래로 발을 내딛으며 출발 신호를 외칩니다. “그래, 그거야! 모래 언덕 위로 올라가! 반대편으로 내려가! 마른 땅에 도달하려면 그 길이 제일 빨라!”\n" "마른 땅? 그 말은 그들이 돌아다니는 대부분의 길이 파도로 젖어 있기에 우스꽝스럽게 느껴집니다. 당신이 이 기이한 사건을 조사하기 위해 내려갔고 동물들은 당신의 접근에 곤란한 모습을 합니다. 덜 튼튼한 생물 중 몇몇은 완전히 탈진해 쓰러졌고 나머지는 숨을 가쁘게 쉬고 있습니다. 도도새는 똑같은 말로 이미 탈진 직전인 것처럼 보이는 그들을 홀로 남아서 격려합니다. “경주는 지속되어야 해… 경주가 끝날 때까지… 이리와, 너도" @@ -52,7 +52,7 @@ msgid "Resting on Laurels" msgstr "월계수 아래 휴식" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" "당신은 도도새를 그 자리에서 붙잡고 그에게 경주가 끝났다고 설득합니다. “마침내!” 도도새가 환호성을 지릅니다. “경주가 끝났어… 그리고 모두가 승자다!” 다른 동물들은 안도의 한숨을 쉬며 쓰러졌기에, 이들을 멈추는 것은 쉬웠습니다. “승자에게는 전리품이 있어야해…” 도도새는 거친 소리를 내고는 당신을 탈진해서 노쇠한 몸에도 불구하고 야성이 살아있는 눈으로 바라봅니다. 당신은 주머니에 손을 넣어 무작위의 물건들을 제공했고, 동물들은 제각기 탐나는 손으로 그것을 잡아 갑니다.\n" @@ -67,7 +67,7 @@ msgstr "캠페인이 끝날 때까지 혼돈 주머니에 [skull] 토큰을 1개 msgid "A Dead Heat" msgstr "죽어버린 열기" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "당신은 도도새에게 단호하게 “아니”라고 말하고는, 그 이상한 동물들이 당신 없이 경주를 계속하는 것을 되돌아가 구경합니다. 당신은 무엇이 그들을 멈추게 할지, 그런 것이 있기는 할지 확신하지 못합니다. 그러나 당신은 이 우둔한 동물들에게 이성을 쓸 시간이 없습니다. 당신이 길을 가기 전에, 주자들에게 빠른 변화가 찾아옵니다. 각자의 제정신이 아닌 발걸음은 곧 뼈가 부러지는 소리로 바뀌었고, 그들의 수척한 몸은 더욱 시들어갑니다. 도도새는 몸이 백골화가 되어가는데도, 주자들을 계속해서 격려합니다. “위로… 좀더… 위-” 도도새의 마지막 격려는 그의 뼈가 마지막으로 움직이고 모랫바닥으로 부스러지면서 짧게 끝났습니다. 당신은 어리둥절한 상태로, 이 소란스러운 경주 소리를 고요하고 일정한 바다와 바람소리가 대체하는 것을 바라봅니다. 아마도 이상한 나라는 이런 점에서 아컴만큼 불안정한 것 같습니다." msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/ko/campaigns/zaw/the_duchess.po b/i18n/ko/campaigns/zaw/the_duchess.po index ebeeca37b..281fac873 100644 --- a/i18n/ko/campaigns/zaw/the_duchess.po +++ b/i18n/ko/campaigns/zaw/the_duchess.po @@ -19,7 +19,7 @@ msgstr "막간: 공작부인" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." @@ -30,7 +30,7 @@ msgstr "" "당신은 주방의 문을 박차고 들어갔다가 때맞춰 날아오는 그릇을 피합니다. 공작 부인에 걸맞은 복장을 입은 여성이 그녀의 요리사 옆에 서있습니다. 둘은 모두 형언할 수 없는 그림자 멧돼지를 노려보고 있으며, 당황하기보다는 화난 표정입니다. 요리사가 손에 잡히는 아무 요리도구나 집어서 막싸움을 하는 동안 공작 부인이 괴물을 여러번 꾸짖으며 단지와 무쇠 팬을 던집니다.\n" "“아직도 못 잡았어?” 공작부인이 더 많은 접시를 손에 쥐며 비명을 지릅니다. 요리사는 푸줏간 칼을 멧돼지에게 던집니다. 멧돼지는 무서운 울음소리를 내며 그것을 쳐내 버렸습니다. “후추! 후추를 짙게 뿌려야 해!” 영국 여귀족은 계속 후추를 찾으면서 국자 두개를 부딪혀 챙 소리를 냅니다. 요리사는 그녀가 후추를 찾기 시작하자 고기 저미는 칼을 쥐고 괴물을 회피합니다. 당신은 행동을 취하기 전에, 당신 옆 작업대 위에 홀로 놓여있는 후추 그라인더를 봐 둔 적이 있습니다." -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "“돼지에 후추를 뿌려? 음… 그래, 뭐 시도해볼 가치는 있지.”" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -44,7 +44,7 @@ msgstr "겁먹게 하다" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" "당신은 반쯤 당신의 행동에 의문을 가지며, 반쯤 당신이 도무지 이해하지 못하는 이상한 나라의 기묘한 논리에 따라 확신을 가지고 후추 그라인더를 잡습니다. 손잡이가 쉽게 돌아가며 후추를 갈아내자, 당신이 예상한 것 보다 더 자욱한 후추의 연막을 자아냅니다. 수 초가 지난 후, 주방 전체가 후추로 뒤덮입니다. 당신은 코를 틀어막지만 동시에 콧물도 당신으로부터 탈출합니다. 그림자 멧돼지 또한 사납게 콧물을 흘리고 있고, 반면에 전혀 영향을 받지 않는 것 같은 공작 부인과 요리사는 그 짐승에게 접시를 던지며 당신을 응원합니다. 당신은, 그 짐승의 콧물도 점점 더 광폭하게 흐르다가 그 그림자 짐승이 사라지면서 후추들을 날려버릴 때까지 아무것도 하지 못했습니다.\n" "괴물이 서있던 곳에 돼지 형상의 아이가 옷가지 사이에 누워 있습니다. 그 아이는 그를 되찾으러 공작부인이 활보하자, 아직 콧물을 흘리며 크게 웁니다. “거기까지! 그것이 네가 떼쓰는 것이 그저 우리를 짜증나게 할 뿐이라는 교훈을 배웠을 것이다!” 당신은 무기를 내려놓고 혼란에 빠져 등을 긁었지만, 공작부인은 완전히 즐거워 하고 있고 요리사는 맛없어 보이는 수프를 준비하러 되돌아갑니다. “이리 오렴, 우리와 노래하자꾸나! 크게 말하려무나 젊은이, 그리고 아기가 콧물을 흘리면 때리렴.”" diff --git a/i18n/ko/campaigns/zaw/the_white_queen.po b/i18n/ko/campaigns/zaw/the_white_queen.po index af4f6535d..8fd33a339 100644 --- a/i18n/ko/campaigns/zaw/the_white_queen.po +++ b/i18n/ko/campaigns/zaw/the_white_queen.po @@ -57,7 +57,7 @@ msgstr "캠페인 기록지의 “이상한 나라의 유쾌한 주민”에 msgid "Foreshadowed" msgstr "전조가 되다" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "하얀 여왕은 쓸쓸하게 끄덕이더니 떨기 시작합니다. “불쌍한 나 자신이여… 미래를 기억하지 못하는 자들은 그것을 반복하는 저주에 걸릴지어니…” 당신의 거부는 그녀에게서 생명력을 빨아간 것으로 보이고, 그녀는 공허한 감정만을 얼굴에 내비치며 잔디 위에 쓰러집니다. 여왕의 눈 가장자리에 있던 검은색은 안쪽으로 흘러 들어가, 그녀의 동공을 잠식하더니 분출되기 시작합니다. 그림자의 흐름이 당신을 감싸려고 분출되어, 허리케인과 같은 속도로 소용돌이 칩니다. 당신은 이 격류 속에 섬광처럼 흘러 들어온 아컴, 이상한 나라, 그리고 아직 어두워서 잘 구별이 안 되는 환상을 흘깃 목격하여 불안한 정적속에 서있습니다. 무엇이 진짜인 걸까요? 무엇이 이미 과거로 지나간 것일까요?" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/ko/campaigns/zaw/wild_snark_chase.po b/i18n/ko/campaigns/zaw/wild_snark_chase.po index f80e4b8b9..9e4ce95a8 100644 --- a/i18n/ko/campaigns/zaw/wild_snark_chase.po +++ b/i18n/ko/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "시나리오 II-D" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" "당신이 발을 내딛을 때마다 주변의 숲이 점점 더 어둡고 우거진 모습으로 변합니다. 그 러한 모습은 당신이 여러 면모에서 아컴의 끝자락에 있는 마녀의 숲을 떠올리게 만듭니 다. 울리는 각 소리들은 당신의 발걸음을 쫓는 공포스러운 생물체의 소리이거나, 당신의 존재에서 굶주림을 느낀 또다른 구라트나카의 그림자일 것입니다. 당신의 걱정은 반듯하 게 나 있던 길이 산딸기나무 앞에서 끊기자 더 고조됩니다. 당신은 우거진 숲에 또다른 길이 있나 살펴보았지만, 아무 것도 발견할 수 없었습니다. 당신은 이때까지 따라온 길을 되돌아봤지만, 이미 숲은 그 길을 아무런 흔적도 남기지 않은 채 삼켜버린 후였습니다. 마치 숲 스스로가 많은 다른 이상한 나라의 주민들처럼 당신에게 혼란을 주려고 활동적 으로 움직이는 것 같습니다. 방향을 잃은, 당신은 무작정 희미해지는 빛을 따라 거친 지 면을 해쳐 나갑니다. 숲을 지나는 매 순간마다, 점진적으로 그림자가 덤불에 잠복해 있을 까 하는 걱정에 당신의 공포가 극대화됩니다. 당신은 울퉁불퉁한 나무의 발 밑에 도달할 때까지 공포를 억누르다가, 마침내 떨어진 나뭇가지들을 주워 모닥불을 피우고 밤을 나기 로 합니다.\n" "당신이 쉬기 시작한지 한시간도 채 되지 않아, 당신은 종이 울리는 소리가 근처에서 들 려와서 깨어납니다. 당신은 서둘러 잠에서 깨어나, 당신의 모닥불이 어찌 된 일인지 사라 져 있고, 갸르릉거리는 웃음만이 당신의 머리 위에서 주의를 끌고 있는 것을 발견합니다. 체셔 고양이는 두 발바닥으로 불타는 통나무를 쥐고는 신호용 등불처럼 그것을 흔듭니다. 당신이 일어난 것을 알아차리며, 고양이는 씩 웃고는 불을 다시 내려 놓더니, 사라집니다. 열 명 정도의 군중이 나무를 정리하면서 열심히 달려오다가, 종소리와 신호에 맞춰 멈춥 니다. “이건 스나크가 전혀 아니다!” 자부심 있어 보이는 사내가 주의를 환기시키기 위해 종을 울리며 말합니다. “스나크가 불을 지필 손을 가지고 있지만, 이것은 누군가나 다른 무언가에 의해 지펴진 불이다.” 사냥꾼들은 당신의 모닥불에 둘러 앉습니다. 몇몇은 지친 모습입니다. “적어도 부줌조차 아니군…” 제 과장인의 모자를 쓴 남자가 이마에서 땀을 닦아내며 중얼거립니다.\n" diff --git a/i18n/ko/campaigns/zce/barors_gifts.po b/i18n/ko/campaigns/zce/barors_gifts.po index 1ec32550f..34863da17 100644 --- a/i18n/ko/campaigns/zce/barors_gifts.po +++ b/i18n/ko/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/ko/campaigns/zce/campaign.po b/i18n/ko/campaigns/zce/campaign.po index 6edbab75f..b3acddfb2 100644 --- a/i18n/ko/campaigns/zce/campaign.po +++ b/i18n/ko/campaigns/zce/campaign.po @@ -35,7 +35,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/ko/campaigns/zce/ce_epilogue.po b/i18n/ko/campaigns/zce/ce_epilogue.po index 877b99d31..9997ed970 100644 --- a/i18n/ko/campaigns/zce/ce_epilogue.po +++ b/i18n/ko/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -38,7 +38,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/ko/campaigns/zce/the_crown.po b/i18n/ko/campaigns/zce/the_crown.po index 480674021..6044ce199 100644 --- a/i18n/ko/campaigns/zce/the_crown.po +++ b/i18n/ko/campaigns/zce/the_crown.po @@ -25,7 +25,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -34,7 +34,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -89,7 +89,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/ko/campaigns/zce/the_fallen.po b/i18n/ko/campaigns/zce/the_fallen.po index d43a5dbaf..2b48dda6e 100644 --- a/i18n/ko/campaigns/zce/the_fallen.po +++ b/i18n/ko/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/ko/campaigns/zce/the_golden_circle.po b/i18n/ko/campaigns/zce/the_golden_circle.po index 206238314..7926f7ab6 100644 --- a/i18n/ko/campaigns/zce/the_golden_circle.po +++ b/i18n/ko/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/ko/campaigns/zce/the_warning.po b/i18n/ko/campaigns/zce/the_warning.po index 3251331b5..64f861a0f 100644 --- a/i18n/ko/campaigns/zce/the_warning.po +++ b/i18n/ko/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/ko/campaigns/zdm/dm_epilogue.po b/i18n/ko/campaigns/zdm/dm_epilogue.po index f52021938..ed6c0d59e 100644 --- a/i18n/ko/campaigns/zdm/dm_epilogue.po +++ b/i18n/ko/campaigns/zdm/dm_epilogue.po @@ -15,10 +15,10 @@ msgid "Check the Campaign Log. If Hope was shielded from the blast, or ‘희망’이 폭발에서 살아남았다거나 식민지 연방이 다른 은하계로 도망쳤다면:" msgid "Despite all odds, humanity survived the second apocalypse. Beneath the light of new stars and amidst the dust of the dead, humanity enters a golden era of scientific development and prosperity. When the white dwarf that used to be the sun extinguishes, mankind will have colonized half a galaxy worth of stars. Some of the worlds will succumb to the madness of the Ancient Ones, but most will survive — and thrive. And yet, after billions and billions of years, the net entropy of the universe continues to increase, slowly and steadily. The stars go dim, one by one, until what the beings that descended from what was once humanity must survive by extracting the negligible amount of radiation released by the only celestial bodies remaining in the universe — black holes. And still, after a finite but uncountable time, even the black holes will evaporate…" -msgstr "인류는 모든 역경을 이겨내고 두 번째 종말에서 살아남았습니다. 새로운 별빛 아래 죽은 이들의 먼지 사이로 인류는 과학 발전과 번영의 황금기를 맞이합니다. 한때는 태양이었던 백색 왜성이 소멸할 때쯤에는 인류는 은하계의 절반은 될 수의 별을 식민지로 삼을 것입니다. 일부 식민지는 고대의 존재의 광기에 굴복하겠지만, 대부분은 살아남아 번성할 것입니다. 그럼에도 수십억 년이 흐르고 나면 우주의 총 엔트로피는 천천히, 꾸준하게 증가해 나갈 것입니다. 별은 하나씩 하나씩 빛을 잃어 갈 것이고, 그 때까지 살아남은 인류의 자손 격 되는 종족은 우주에 유일하게 남았을 천체일 블랙홀에서 방출되는 얼마 되지 않는 양의 방사선을 추출하여 생존해야 할 것입니다. 그것도 끝이 아닙니다. 유한하지만 셀 수 없는 시간이 지나면 언젠가 블랙홀조차 증발할 것입니다..." +msgstr "인류는 모든 역경을 이겨내고 두 번째 종말에서 살아남았습니다. 새로운 별빛 아래 죽은 이들의 먼지 사이로 인류는 과학 발전과 번영의 황금기를 맞이합니다. 한때는 태양이었던 백색 왜성이 소멸할 때쯤에는 인류는 은하계의 절반은 될 수의 별을 식민지로 삼을 것입니다. 일부 식민지는 고대의 존재의 광기에 굴복하겠지만, 대부분은 살아남아 번성할 것입니다. 그럼에도 수십억 년이 흐르고 나면 우주의 총 엔트로피는 천천히, 꾸준하게 증가해 나갈 것입니다. 별은 하나씩 하나씩 빛을 잃어 갈 것이고, 그 때까지 살아남은 인류의 자손 격 되는 종족은 우주에 유일하게 남았을 천체일 블랙홀에서 방출되는 얼마 되지 않는 양의 방사선을 추출하여 생존해야 할 것입니다. 그것도 끝이 아닙니다. 유한하지만 셀 수 없는 시간이 지나면 언젠가 블랙홀조차 증발할 것입니다…" msgid "Humanity may have perished along with its star, but not all life in the universe is aligned with the Ancients Ones. The fungoid Mi-Go scientists escaped the solar system with the infinite trove of knowledge they collected from observing the humans. The descendants of the Mi-Go would live on, and colonize many galaxies in search of more knowledge to satisfy their ravenous curiosity. And yet, after billions and billions of years, the net entropy of the universe continues to increase, slowly and steadily. The stars go dim, one by one, until what the beings that descended from what was once the Mi-Go must survive by extracting the negligible amount of radiation released by the only celestial bodies remaining in the universe — black holes. And still, after a finite but uncountable time, even the black holes will evaporate…" -msgstr "인류는 태양과 함께 멸망했을지 몰라도, 온 우주의 모든 생명체가 고대의 존재의 편에 서지는 않았습니다. 진균류 미고 과학자들은 인류를 관찰하며 수집했던 무한한 지식을 가지고 태양계를 탈출했습니다. 미고의 후손들은 계속 살아남아, 그들의 굶주린 호기심을 충족시키기 위해 더 많은 지식을 갈구하며 수많은 은하계를 식민지로 삼을 것입니다. 그럼에도 수십억 년이 흐르고 나면 우주의 총 엔트로피는 천천히, 꾸준하게 증가해 나갈 것입니다. 별은 하나씩 하나씩 빛을 잃어 갈 것이고, 그 때까지 살아남은 미고의 자손 격 되는 종족은 우주에 유일하게 남았을 천체일 블랙홀에서 방출되는 얼마 되지 않는 양의 방사선을 추출하여 생존해야 할 것입니다. 그것도 끝이 아닙니다. 유한하지만 셀 수 없는 시간이 지나면 언젠가 블랙홀조차 증발할 것입니다..." +msgstr "인류는 태양과 함께 멸망했을지 몰라도, 온 우주의 모든 생명체가 고대의 존재의 편에 서지는 않았습니다. 진균류 미고 과학자들은 인류를 관찰하며 수집했던 무한한 지식을 가지고 태양계를 탈출했습니다. 미고의 후손들은 계속 살아남아, 그들의 굶주린 호기심을 충족시키기 위해 더 많은 지식을 갈구하며 수많은 은하계를 식민지로 삼을 것입니다. 그럼에도 수십억 년이 흐르고 나면 우주의 총 엔트로피는 천천히, 꾸준하게 증가해 나갈 것입니다. 별은 하나씩 하나씩 빛을 잃어 갈 것이고, 그 때까지 살아남은 미고의 자손 격 되는 종족은 우주에 유일하게 남았을 천체일 블랙홀에서 방출되는 얼마 되지 않는 양의 방사선을 추출하여 생존해야 할 것입니다. 그것도 끝이 아닙니다. 유한하지만 셀 수 없는 시간이 지나면 언젠가 블랙홀조차 증발할 것입니다…" msgid "And when all the black holes do disappear, and all that is left is a vacuum of vastly separated photons and electrons, life in the cosmos will cease to exist. Our universe succumbs to a cold and empty death, leaving behind a world of maximum decay and infinite dark matter — A world that was once known to some as Carcosa." msgstr "그렇게 블랙홀조차 모두 사라지고, 진공 속에서 하염없는 거리를 두고서 떠도는 광자와 전자밖에 남지 않는 날이 오면, 우주에는 생명체라고는 존재하지 않게 될 것입니다. 우리의 우주는 차갑고 공허한 죽음을 맞이하고, 붕괴와 무한한 암흑 물질의 세계만이, 한때 카르코사라고 알려졌던 세계만이 남을 것입니다." @@ -30,7 +30,7 @@ msgid "But humanity is not alone. They have encountered countless alien species msgstr "하지만 인류는 혼자가 아닙니다. 인류는 우주 전역에서 수많은 외계 종족을 만나 지식을 교류하고, 엔트로피를 역전시키는 방법을 찾기 위해 함께 연구를 이어 나갔습니다. 그 퍼즐의 마지막 조각은 고대의 존재가 처음 눈뜨기 전에, 지구의 어느 유치원 같은 반에 다녔던 여섯 아이의 뇌에 남아 있던 데이터였습니다. 유고스의 미고 과학자들이 간직하고 있었던 이 데이터를 사용하여 카르코사 왕실을 다시 한 번, 별들 사이 광기의 왕국 카르코사에 가두는 데 성공했습니다. 이와 함께 더욱 밝은 우주가 재탄생했고, 다시 노란 별들이 떠오르기 시작합니다." msgid "Hastur and Tassilda are imprisoned in Carcosa once more, and the universe vanquished the inevitable… For now." -msgstr "하스터와 타실다는 다시 한 번 카르코사에 갇혔고, 우주는 피할 수 없는 운명을 뛰어넘었습니다. 적어도 지금은..." +msgstr "하스터와 타실다는 다시 한 번 카르코사에 갇혔고, 우주는 피할 수 없는 운명을 뛰어넘었습니다. 적어도 지금은…" msgid "" "Hope you enjoyed this campaign! Creating it was quite a journey! This campaign originally began as a 3-part campaign, consisting of The Tatterdemalion, Electric Nightmare and Starfall, but I quickly realized, along with a few playtesters, that the setting and story was too interesting to leave so quickly.\n" diff --git a/i18n/ko/campaigns/zdm/dm_prologue.po b/i18n/ko/campaigns/zdm/dm_prologue.po index 2e36587ec..302b0b9b8 100644 --- a/i18n/ko/campaigns/zdm/dm_prologue.po +++ b/i18n/ko/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." -msgstr "서막...?" +msgid "Prologue…" +msgstr "서막…?" diff --git a/i18n/ko/campaigns/zdm/electric_nightmare.po b/i18n/ko/campaigns/zdm/electric_nightmare.po index 561423811..331e26e54 100644 --- a/i18n/ko/campaigns/zdm/electric_nightmare.po +++ b/i18n/ko/campaigns/zdm/electric_nightmare.po @@ -25,7 +25,7 @@ msgid "" msgstr "" "당신은 헐떡이며 작은 마을을 향해 뛰어가는 어린 소녀를 뒤쫓아갑니다. “저는 마자라고 해요. 함선의 기록 보관소를 관리하고 있죠.” 마자는 2045년 1월 16일에 ‘나쁜 사람들’이 학교에서 자신과 반 친구들을 납치했다고 다급하게 설명합니다. 그리고는 뇌를 적출해서 특수한 실험 장치에 보존했고, 이 장치가 결국 누더기호를 관리하는 강력한 슈퍼컴퓨터인 K2-PS187이 되었다고 합니다.\n" "마을을 걷다 보니 마치 최근에 폭동이라도 났던 듯 주위가 난장판입니다. 노란색 페인트로 기묘한 기호와 상형 문자를 갓 칠한 그라피티가 보이고, 질퍽한 혈흔과 떨어져 나온 탄피 그리고 창백한 가면 따위의 기괴한 것이 도처에 널려 있습니다. 이 지옥도 속에서도 시체 한 구 찾아볼 수 없었지만, 거리 너머 멀리서 비명이며 총성이며 사이렌 소리가 울려 퍼집니다. 근처에는 전복된 경찰차와 옆으로 쓰러진 새카만 트럭이 있습니다. 거대한 발톱이 트럭의 금속 부분을 찢어발긴 자국이 남아 있고 적재실 문은 경첩에서 떨어져 나가 대롱대롱 매달려 있습니다. 그 옆을 지나쳐 가자 트럭 안쪽에서 치지직거리는 무선 통신음이 울려 퍼졌습니다. “12번, 12번, 거기 있나? 응답 바란다.” 마자는 이 K2-PS187의 꿈속 세계가 자신들이 붙잡혔던 바로 그날, 바로 전 세계가 종말을 맞이한 그날에 영영 머물러 있다고 합니다. 먼 미래의 지구에서 대체 무슨 일이 일어난 것일까요? 아니 외려 먼 과거라고 해야 할까요?\n" -"마침내 큰 벽돌 건물 앞에 도착하자, 마자가 발걸음을 멈추더니 건물 쪽을 가리킵니다. “여기 제 친구들이 숨어 있어요. 나쁜 사람들이 저희 보고 무서운 이야기를 들려주고는 그걸로 영화를 만들라고 했어요. 하기 싫었지만, 억지로 해야 했어요. 며칠 뒤에, 범용 번역 담당이던 애니가... 애니가...” 눈물을 꾹꾹 집어삼키면서 말을 뱉으려는 애니의 눈에는 처절한 두려움이 서려 있었습니다. “믿지 못하시겠지만, 부기맨이... 진짜 부기맨이 애니를 잡아먹고 말았어요! 전 기록 보관소로 도망쳐서 도와줄 사람이 있을지 샅샅이 뒤졌어요. 한참 뒤에야, 누군가를 찾아내서 도와 달라고 소리쳤어요. 그 때, 그쪽이 깨어나신 거에요! 이제 시스템 안으로 들어오셨으니 저희를 구해 주세요!”\n" +"마침내 큰 벽돌 건물 앞에 도착하자, 마자가 발걸음을 멈추더니 건물 쪽을 가리킵니다. “여기 제 친구들이 숨어 있어요. 나쁜 사람들이 저희 보고 무서운 이야기를 들려주고는 그걸로 영화를 만들라고 했어요. 하기 싫었지만, 억지로 해야 했어요. 며칠 뒤에, 범용 번역 담당이던 애니가… 애니가…” 눈물을 꾹꾹 집어삼키면서 말을 뱉으려는 애니의 눈에는 처절한 두려움이 서려 있었습니다. “믿지 못하시겠지만, 부기맨이… 진짜 부기맨이 애니를 잡아먹고 말았어요! 전 기록 보관소로 도망쳐서 도와줄 사람이 있을지 샅샅이 뒤졌어요. 한참 뒤에야, 누군가를 찾아내서 도와 달라고 소리쳤어요. 그 때, 그쪽이 깨어나신 거에요! 이제 시스템 안으로 들어오셨으니 저희를 구해 주세요!”\n" "길 끝에 자리한 여닫이문 위에는 “공립학교 187”이라고 되어 있습니다. 그 바로 아래엔 누군가가 노란색 스프레이로 “하스터님이 깨어나신다!”라고 써 놓았습니다. 그때 학교 안에서 인간의 것이라 할 수 없는 무시무시한 괴성이 울려 퍼졌고, 공포에 질린 아이들의 비명 소리가 뒤잇습니다." msgid "Check Campaign Log. Each investigator with 3 or fewer \"Memories\" must read Desynchronization." diff --git a/i18n/ko/campaigns/zdm/fragment_of_carcosa.po b/i18n/ko/campaigns/zdm/fragment_of_carcosa.po index 7216a1f02..268ab69d9 100644 --- a/i18n/ko/campaigns/zdm/fragment_of_carcosa.po +++ b/i18n/ko/campaigns/zdm/fragment_of_carcosa.po @@ -36,7 +36,7 @@ msgstr "" "황금 원반들이 파르르 떨리기 시작하더니, 모두가 똑바로 서서 한 방향으로 가속하더니 제단 주변을 빙빙 돌기 시작했습니다. 양자 수정이 노란색 섬광을 잠깐 띄더니, 돌연 강렬하고 짙은 빨간 빛을 내뿜습니다. 원반들은 일정하지만 제각기 다른 속도로 빙그르르 주변을 돌다가, 결국엔 속도가 느려지더니 모두 동시에 쓰러집니다. 그러자, 의식이 시작되었을 때와 마찬가지로 급작스럽게 붉은색 조각이 희미한 가스 안개를 분출하여 눈앞을 완전히 가렸습니다.\n" "안개가 걷히자 양자 수정은 온데간데 없고, 바닥 여기저기 놓인 황금 원반들만이 보입니다. 황금 원반이 배치된 형태를 본 순간, 이것이 태양계의 행성 배치라는 것을 직감했습니다. 자세히 살펴보니, 목성과 토성의 궤도 사이에 자줏빛 수정 파편 하나가 보입니다. K2-PS187의 분석을 통해 황금 원반이 현재 태양계의 행성 배치와 정확히 일치한다는 것을 동일하다는 것을 확인하고서, “파편”으로 항로를 설정했습니다.\n" "파편을 향해 누더기호가 날아가는 사이, 당신은 현생과 전생에서 찾아갔던 수많은 행성과 이루 말할 수 없는 장대한 모험을 머릿속으로 되뇌입니다. 사람들을 만나고 이야기를 나누고 그들의 부탁을 들으면서도, 그 기저에서 싹트는 희망과 미래를 향한 기대를 엿보았습니다. 다가올 미래마저 광기어린 왕의 또 다른 장기말 따위로 전락하게 둘 순 없기에, 무슨 일이 있더라도 그런 일이 일어나지 못하게 막아야 합니다.\n" -"파편은 예상과는 완전히 다른 모습이었습니다. 타원형의 소행성은 장축의 길이가 약 4 km 가량 되는 너무나... 평범한 천체였습니다. 소행성에 감도는 노란빛은 금색보다는 어두운 갈색에 가깝고, 혹독한 우주에 이리저리 치이며 생긴 운석 화구와 균열이 표면 곳곳에 흩어져 있었습니다. 당신은 카르코사의 왕녀와 맞설 준비를 하고, 한치 고민 없이 파편으로 하강을 시작합니다." +"파편은 예상과는 완전히 다른 모습이었습니다. 타원형의 소행성은 장축의 길이가 약 4 km 가량 되는 너무나… 평범한 천체였습니다. 소행성에 감도는 노란빛은 금색보다는 어두운 갈색에 가깝고, 혹독한 우주에 이리저리 치이며 생긴 운석 화구와 균열이 표면 곳곳에 흩어져 있었습니다. 당신은 카르코사의 왕녀와 맞설 준비를 하고, 한치 고민 없이 파편으로 하강을 시작합니다." msgid "Gather all cards from the following encounter sets: Fragment of Carcosa and Inhabitants of Carcosa (from The Path to Carcosa)." msgstr "다음 조우 세트의 모든 카드를 모읍니다. 카르코사의 파편, 카르코사의 거주자. (카르코사의 거주자 조우 세트는 카르코사로 가는 길 딜럭스 확장에 있습니다.)" diff --git a/i18n/ko/campaigns/zdm/in_the_shadow_of_earth.po b/i18n/ko/campaigns/zdm/in_the_shadow_of_earth.po index 58de6c39c..eeb222e27 100644 --- a/i18n/ko/campaigns/zdm/in_the_shadow_of_earth.po +++ b/i18n/ko/campaigns/zdm/in_the_shadow_of_earth.po @@ -26,7 +26,7 @@ msgid "" "The planet Earth — what used to be humanity's sanctuary, is now abandoned to the madness of the Ancient Ones. There is very little information of what remains on the Earth, but if anyone would attempt to send out a transmission, survey vessels stationed around the planet such as the Nostalgia II would hear those calls.\n" "The trip itself was uneventful, and you spend your days watching the blue dot of Earth grow and grow in size. Around the time you can finally recognize a few of the continents, the Tatterdemalion picks up a lonely and distant beat — the echo of the Nostalgia II's distress beacon. You try to hail the crew with your radios, but there is no response. The Tatterdemalion begins its deceleration, and with no time to waste, you prepare to board the godforsaken ship." msgstr "" -"“21세기 중반, 지구는 그야말로 혼돈의 도가니가 되었다. 하루가 머다하고 발발하는 폭동, 범죄, 광기는 예삿일이 되었고, 그보다 더한 것까지 잇따랐다. [...] 인류는 최후의 방책으로 두 개의 방주를 완성했고, 세 번째 방주까지 건조하기 시작했으나 이내 세 번째 방주는 예비 부품을 얻기 위해 해체되었다. 완성된 우주선 두 척은 각각 동면 상태의 이주민 3,000명씩을 싣고 화성을 향해 출발했다. 그 중 하나인 자유호는 전력 시스템 이상으로 인해 화성에 도착하기도 전에 탑승자 전원이 사망했으나, 다른 방주인 희망호는 끝내 화성에 당도했다...”\n" +"“21세기 중반, 지구는 그야말로 혼돈의 도가니가 되었다. 하루가 머다하고 발발하는 폭동, 범죄, 광기는 예삿일이 되었고, 그보다 더한 것까지 잇따랐다. […] 인류는 최후의 방책으로 두 개의 방주를 완성했고, 세 번째 방주까지 건조하기 시작했으나 이내 세 번째 방주는 예비 부품을 얻기 위해 해체되었다. 완성된 우주선 두 척은 각각 동면 상태의 이주민 3,000명씩을 싣고 화성을 향해 출발했다. 그 중 하나인 자유호는 전력 시스템 이상으로 인해 화성에 도착하기도 전에 탑승자 전원이 사망했으나, 다른 방주인 희망호는 끝내 화성에 당도했다…”\n" "- 마자, 정보 기록 보관소\n" "지구는 한때 인류의 안식처였지만, 강림한 고대의 존재 앞에 광기로 스러지고 말았습니다. 인류는 결국 지구를 버렸으며 이제는 그곳에 무엇이 남아 있는지에 대한 정보마저 전무하다시피 합니다. 그러나 혹시라도 지구에 잔존 세력이 있어 외부로 교신을 시도한다면, 향수 2호와 같은 근지구 탐사선에서는 충분히 신호를 수신할 수 있을 것입니다.\n" "지구로의 여정은 평온했습니다. 조종실에서 공허한 우주를 배경으로 창백한 푸른 점이 서서히 커져가 지구가 되는 모습을 보는 것이 하루 일과가 되었습니다. 마침내 대륙 몇 개를 알아볼 수 있을 즈음, 누더기호가 멀리 외딴 곳에서 오는 신호 하나를 포착했습니다. 향수 2호에서 나오는 조난 신호였습니다. 그 즉시, 교신을 시도했지만 전혀 응답이 없었기에 직접 향수 2호에 승선해서 상황을 살펴보기로 결정했습니다. 누더기호가 도킹을 위해 속도를 늦추기 시작했고, 당신은 희망조차 저버린 함선에 승선할 준비를 합니다." diff --git a/i18n/ko/campaigns/zdm/introspection.po b/i18n/ko/campaigns/zdm/introspection.po index 046a3fa9e..b0be7dc36 100644 --- a/i18n/ko/campaigns/zdm/introspection.po +++ b/i18n/ko/campaigns/zdm/introspection.po @@ -22,9 +22,9 @@ msgid "" "Deep within your own subconscious, you can feel a shimmer of the cultist you embody — imprisoned in the edges between your thoughts. You know for certain that the other version of you remembers how to find Fragment.\n" "Entering one's own virtual mind is particularly dangerous as any small mistake could send you spiraling into insanity. But you are ready to confront your past once and for all. With the help of K2-PS187, the cryo-chamber's dream protocols are once again tinkered with to access your own personal memories this time. You lie back down in the cryo-chamber once more. With a flick of a switch, you begin to fall back into unconsciousness…" msgstr "" -"기묘한 양자 수정 조각, 미고에게 얻은 황금 원반, 지구로부터 전송된 뜻 모를 신호... 태양계 각지를 떠돌며 이처럼 퍼즐 조각은 모았다지만, 도저히 하나의 퍼즐로 완성할 수가 없습니다. 이 모든 것을 아귀가 맞게 합칠 결정적인 단서가 누락되었습니다. 물론, 이 문제에 대한 명쾌한 답을 찾을 수 있을 만한 장소가 아직 한 곳 있지만, 그곳에서 마주하게 될 것이 두렵습니다. 그곳은 바로 당신 자신의 정신 속입니다.\n" +"기묘한 양자 수정 조각, 미고에게 얻은 황금 원반, 지구로부터 전송된 뜻 모를 신호… 태양계 각지를 떠돌며 이처럼 퍼즐 조각은 모았다지만, 도저히 하나의 퍼즐로 완성할 수가 없습니다. 이 모든 것을 아귀가 맞게 합칠 결정적인 단서가 누락되었습니다. 물론, 이 문제에 대한 명쾌한 답을 찾을 수 있을 만한 장소가 아직 한 곳 있지만, 그곳에서 마주하게 될 것이 두렵습니다. 그곳은 바로 당신 자신의 정신 속입니다.\n" "당신의 잠재 의식 깊숙한 곳, 사념의 변두리에 아직 몸의 원래 주인이었던 사교도의 의식이 갇혀 있습니다. 그 “당신”이라면 분명 파편을 찾을 방법을 기억하고 있을 것입니다.\n" -"가상으로 구현된 스스로의 정신 속에 들어가는 것은, 아주 사소한 실수 하나만으로 당신이라는 존재 전체가 광기의 구렁텅이에 빠질 수 있기에 극도로 위험한 일입니다. 하지만 당신은 스스로의 과거와 마주해 결착을 지을 준비가 되어 있습니다. K2-PS187의 도움을 받아 동면 장비의 꿈 프로토콜을 당신 내면의 기억에 접근할 수 있도록 조정했습니다. 또 다시 당신은 관짝같은 동면 캡슐에 몸을 누입니다. 딸깍. 스위치 소리와 함께, 서서히 무의식 속으로 빠져듭니다..." +"가상으로 구현된 스스로의 정신 속에 들어가는 것은, 아주 사소한 실수 하나만으로 당신이라는 존재 전체가 광기의 구렁텅이에 빠질 수 있기에 극도로 위험한 일입니다. 하지만 당신은 스스로의 과거와 마주해 결착을 지을 준비가 되어 있습니다. K2-PS187의 도움을 받아 동면 장비의 꿈 프로토콜을 당신 내면의 기억에 접근할 수 있도록 조정했습니다. 또 다시 당신은 관짝같은 동면 캡슐에 몸을 누입니다. 딸깍. 스위치 소리와 함께, 서서히 무의식 속으로 빠져듭니다…" msgid "The investigators may choose to take their time to search the Tatterdemalion for any more important details they may have missed." msgstr "원한다면 혹여나 놓쳤을지 모르는 중요한 정보를 찾아서 누더기호를 수색해도 됩니다." diff --git a/i18n/ko/campaigns/zdm/lost_quantum.po b/i18n/ko/campaigns/zdm/lost_quantum.po index 855320bd7..1c86d69d3 100644 --- a/i18n/ko/campaigns/zdm/lost_quantum.po +++ b/i18n/ko/campaigns/zdm/lost_quantum.po @@ -26,10 +26,10 @@ msgid "" "When you arrive at the asteroid, you are absorbed by the fuchsia glow of Elbrus. Quantum materials have only recently been discovered, but may hold key properties that could be used to engineer devices that would have been impossible with classical materials. Unfortunately, quantum fields generated by these materials disrupt traditional radio communication, making it impossible for you to hail the scientists on Elbrus. Without further ado, you and your companions board one of the landing crafts and drift towards the asteroid…\n" "The purple aurora spreads over the viewport like distant milk, filling the room with an electric tinge. Your final approach vector takes you directly over one of the larger craters on the asteroid. The computer calculates the trajectories, and commences the final descent onto the rocky surface. It is just then that the short-range radios crackle into a man's terrified voice. \"Abort the landing procedure now! Abort! Before —\" But it is too late. The warning lights begin flashing on and off as the craft spins out of control. You grab onto anything you can, but the vessel increasingly spins and spins until your arms flail and darkness prevails…" msgstr "" -"“지구가 멸망하자, 화성과 목성 사이의 소행성대에 놓여 있는 다국적 과학 및 광산 조합은 인류의 존속을 보장하기 위한 협정을 맺었다. [...] 식민지 연방은 크기, 인구, 목적 모두가 제각각인 식민지 스무 곳으로 구성되어 있다. 그중에는 오로지 채굴만을 위해 존재하거나, 과학 연구 시설 내지 공업 중심지 역할을 하는 상주 인원 200명 미만의 소규모 식민지도 존재한다. 반면 거대한 수경 농장, 대학, 휴양지 등이 존재하는 인구 중심지 소행성도 곳곳에 있으며, 대개 천 명도 넘는 식민지인이 이러한 중심지 소행성을 삶의 터전으로 삼고 있다...”\n" +"“지구가 멸망하자, 화성과 목성 사이의 소행성대에 놓여 있는 다국적 과학 및 광산 조합은 인류의 존속을 보장하기 위한 협정을 맺었다. […] 식민지 연방은 크기, 인구, 목적 모두가 제각각인 식민지 스무 곳으로 구성되어 있다. 그중에는 오로지 채굴만을 위해 존재하거나, 과학 연구 시설 내지 공업 중심지 역할을 하는 상주 인원 200명 미만의 소규모 식민지도 존재한다. 반면 거대한 수경 농장, 대학, 휴양지 등이 존재하는 인구 중심지 소행성도 곳곳에 있으며, 대개 천 명도 넘는 식민지인이 이러한 중심지 소행성을 삶의 터전으로 삼고 있다…”\n" "- 마자, 정보 기록 보관소\n" -"엘브루스에 가까워지자 당신은 소행성이 발하는 자홍색 빛에 넋 놓고 매료됩니다. 양자 물질은 발견된 지 얼마 되지 않았지만, 인류는 이에 힘입어 고전적인 물질로 만들 수 없었던 장치를 설계할 수 있게 되었습니다. 하지만 양자 물질은 한 가지 심각한 문제점을 야기하기도 했습니다. 양자 물질이 생성하는 양자장이 재래식 무선 통신을 방해하는 탓에, 엘브루스 내부의 연구진과 교신할 수 없다는 것입니다. 당신과 동료들은 별 고민 없이, 착륙선 하나에 타고 엘브루스로 하강하여 직접 과학자들과 접촉하기로 했습니다...\n" -"보라색 오로라가 물 위에 떨어져 퍼져나가는 우유처럼 창문 너머로 뻗어나가면서, 착륙선 내에서도 파지직거리는 정전기가 맴돕니다. 당신은 최종 착륙지를 소행성의 대형 운석 화구 위로 설정했습니다. 컴퓨터가 착륙 궤적 계산을 마치고 소행성의 바위표면으로 최종 하강을 시작합니다. 바로 그때 단거리 무선 통신 장치가 치지직거리는 소음을 내더니 겁에 질린 남자 목소리가 들려옵니다. “즉시 착륙 절차를 멈추십시오! 당장 멈춰야 합니다! 안 그러...”그러나 너무 늦었습니다. 착륙선이 통제 불능 상태에 빠져 빙빙 돌고 경고등이 깜박이기 시작합니다. 당신은 뭐라도 붙잡으려고 발악했지만, 착륙선이 점차 빠르게 회전해갔고 끝내 당신은 팔에 힘을 잃으며 혼절하고 말았습니다..." +"엘브루스에 가까워지자 당신은 소행성이 발하는 자홍색 빛에 넋 놓고 매료됩니다. 양자 물질은 발견된 지 얼마 되지 않았지만, 인류는 이에 힘입어 고전적인 물질로 만들 수 없었던 장치를 설계할 수 있게 되었습니다. 하지만 양자 물질은 한 가지 심각한 문제점을 야기하기도 했습니다. 양자 물질이 생성하는 양자장이 재래식 무선 통신을 방해하는 탓에, 엘브루스 내부의 연구진과 교신할 수 없다는 것입니다. 당신과 동료들은 별 고민 없이, 착륙선 하나에 타고 엘브루스로 하강하여 직접 과학자들과 접촉하기로 했습니다…\n" +"보라색 오로라가 물 위에 떨어져 퍼져나가는 우유처럼 창문 너머로 뻗어나가면서, 착륙선 내에서도 파지직거리는 정전기가 맴돕니다. 당신은 최종 착륙지를 소행성의 대형 운석 화구 위로 설정했습니다. 컴퓨터가 착륙 궤적 계산을 마치고 소행성의 바위표면으로 최종 하강을 시작합니다. 바로 그때 단거리 무선 통신 장치가 치지직거리는 소음을 내더니 겁에 질린 남자 목소리가 들려옵니다. “즉시 착륙 절차를 멈추십시오! 당장 멈춰야 합니다! 안 그러…”그러나 너무 늦었습니다. 착륙선이 통제 불능 상태에 빠져 빙빙 돌고 경고등이 깜박이기 시작합니다. 당신은 뭐라도 붙잡으려고 발악했지만, 착륙선이 점차 빠르게 회전해갔고 끝내 당신은 팔에 힘을 잃으며 혼절하고 말았습니다…" msgid "Set aside both copies of the Erwin Simmons story asset, out of play." msgstr "‘어윈 시몬스’ 이야기 자산 사본 2장을 비플레이 상태로 치워 둡니다." @@ -93,7 +93,7 @@ msgid "" "The physicist is more than grateful for your help. \"All this vital research — thank god you came in time. If you ever need to get something done in the Colonial territories, I'll make sure to put in my good word.\" With a nod and an awkward handshake, you depart the facility and return to the Tatterdemalion. The cultists have stolen the quantum shards from Elbrus, but for what purpose, you are still unsure.\n" "You look into the ephemeral glow of the crystal shard Erwin has gifted you, wondering about the bizarre circumstances you have found yourself in. However, there's no time to waste on self-reflection — K2-PS187 awaits your next heading." msgstr "" -"물리학자는 당신의 도움에 연신 감사를 표했습니다. “이 중요한 연구 기록물이 죄다 날아갈 뻔 했습니다... 제 때 와 주셔서 얼마나 다행인지 몰라요. 식민지 연방에서 도와드릴 일이 생긴다면, 제가 말을 잘 해 두겠습니다.” 당신은 고개를 끄덕이고 어윈과 어색한 악수를 나눈 뒤, 누더기호로 돌아왔습니다. 사교도들이 엘브루스의 양자 수정 조각을 훔쳐갔다는 사실은 밝혀냈지만, 아직 그 목적까지는 불분명합니다.\n" +"물리학자는 당신의 도움에 연신 감사를 표했습니다. “이 중요한 연구 기록물이 죄다 날아갈 뻔 했습니다… 제 때 와 주셔서 얼마나 다행인지 몰라요. 식민지 연방에서 도와드릴 일이 생긴다면, 제가 말을 잘 해 두겠습니다.” 당신은 고개를 끄덕이고 어윈과 어색한 악수를 나눈 뒤, 누더기호로 돌아왔습니다. 사교도들이 엘브루스의 양자 수정 조각을 훔쳐갔다는 사실은 밝혀냈지만, 아직 그 목적까지는 불분명합니다.\n" "어윈이 선물해준 양자 수정 조각의 덧없는 빛을 바라보며, 당신이 처한 괴이한 상황을 이리저리 곱씹어 봅니다. 하지만 자기 성찰에 허비할 시간 따위 없습니다. K2-PS187이 다음 행선지를 결정하기만을 기다립니다." msgid "A few moments after you return to the Tatterdemalion, Elbrus implodes in a cacophony of ephemeral haze and pops out of existence. The physicist sighs in relief. \"Thank god you came in time. It's a shame about all that research that was lost, but at least everyone is safe. Now please explain to me why we are now in the very ship I remember came to pillage our facility.\" You brief Erwin on your quest and discuss what purposes the cultists could have had with the quantum shards. The physicist proposes several ideas of quantum weaponry or tools - but none of which makes any sense. Regardless, he is willing to join you on your quest — out of good will or curiosity, you are unsure. Still unsure of why the cultists have come, you prepare for the next destination, which may finally give a few answers rather than pose more questions." diff --git a/i18n/ko/campaigns/zdm/mission_briefing.po b/i18n/ko/campaigns/zdm/mission_briefing.po index 90094fb3f..d0da63e2d 100644 --- a/i18n/ko/campaigns/zdm/mission_briefing.po +++ b/i18n/ko/campaigns/zdm/mission_briefing.po @@ -18,10 +18,10 @@ msgid "Interlude I: Mission Briefing" msgstr "막간 I: 임무 브리핑" msgid "The virtual dreamscape around you swirls into a flurry of ephemeral blue code and dissipates into complete darkness. You find yourself back inside the Tatterdemalion. A sharp sting hurts you as a mechanical arm unplugs the cyber-cable out of the back of your head. K2-PS187 apologizes for the intrusive method it used to bring you into the virtual dreamlands and is now fully cooperative. The cybernetic supercomputer will help you in any way it can, starting with a summary of the recent events that have unfolded on the Tatterdemalion." -msgstr "가상현실 속 꿈의 풍경이 파란색 코드로 뒤섞이더니 완전한 어둠 속으로 사라집니다. 당신은 누더기호로 돌아왔습니다. 기계 팔이 머리 뒤에 체결되어 있던 사이버 케이블을 뽑자 찌르는 듯한 고통이 몰려옵니다. K2-PS187은 침습적인 방법으로 당신을 가상현실 속 몽환의 땅으로 데려간 일은 미안하다며 사과했고, 앞으로 당신에게 완전히 협력하겠다고 말합니다. 사이버네틱스 슈퍼 컴퓨터가 우선 누더기호에서 일어난 최근 사건부터 브리핑하기 시작합니다..." +msgstr "가상현실 속 꿈의 풍경이 파란색 코드로 뒤섞이더니 완전한 어둠 속으로 사라집니다. 당신은 누더기호로 돌아왔습니다. 기계 팔이 머리 뒤에 체결되어 있던 사이버 케이블을 뽑자 찌르는 듯한 고통이 몰려옵니다. K2-PS187은 침습적인 방법으로 당신을 가상현실 속 몽환의 땅으로 데려간 일은 미안하다며 사과했고, 앞으로 당신에게 완전히 협력하겠다고 말합니다. 사이버네틱스 슈퍼 컴퓨터가 우선 누더기호에서 일어난 최근 사건부터 브리핑하기 시작합니다…" msgid "The virtual dreamscape around you swirls into a flurry of ephemeral blue and dissipates away as you disconnect from the virtual dreamscape and stumble out of the all too familiar cryosleep chamber. K2-PS187 is now fully cooperative and will help you in any way it can. The supercomputer starts by briefing you on the recent events that have unfolded on the Tatterdemalion." -msgstr "당신 주변의 가상현실 속 꿈의 풍경이 파란색으로 뒤섞이더니 스러져 갑니다. 당신은 가상현실 속 몽환의 땅에서 접속을 끊고 이제는 익숙한 동면실로 비틀거리며 나옵니다. K2-PS187은 앞으로 당신에게 완전히 협력하겠다고 전하며, 우선 누더기호에서 일어난 최근 사건부터 브리핑하기 시작합니다..." +msgstr "당신 주변의 가상현실 속 꿈의 풍경이 파란색으로 뒤섞이더니 스러져 갑니다. 당신은 가상현실 속 몽환의 땅에서 접속을 끊고 이제는 익숙한 동면실로 비틀거리며 나옵니다. K2-PS187은 앞으로 당신에게 완전히 협력하겠다고 전하며, 우선 누더기호에서 일어난 최근 사건부터 브리핑하기 시작합니다…" msgid "" "The crew of Tatterdemalion was composed of worshippers of Hastur, one of the Ancient Ones that has descended upon Earth. The cultists recently undertook a mission to free Tassilda, daughter of Hastur, rumored to be imprisoned on an asteroid codenamed Fragment. The ship managed to rendezvous with Fragment and deployed several survey teams to search the caverns upon it. Before your current mind was implanted, you were one of these cultist explorers, destined to awaken Tassilda.\n" @@ -50,7 +50,7 @@ msgid "" "
His daughter Tassilda, who knew of her siblings’ plot but refused to take part in it, was spared. But she had done nothing to warn her father, choosing to wait and see if their plot was successful before committing to a course of action. For her silent betrayal, Tassilda was punished. Her father, He Who Should Not Be Named, sealed her into her home, which the Ancient One tore free of Carcosa and hurled out into space. Her father claimed that in an inevitable time, she will be released, and granted all that she desires.
" msgstr "" "
위험을 각오하고 읽으시오
\n" -"
막이 오르고, 하스터의 화신인 황색의 왕 앞에 이틸의 왕가가 고개를 조아리는 장면이 펼쳐집니다. 그 뒤로 3시간 동안 배신, 음모, 공포로 가득 찬 끔찍한 공연이 이어졌습니다. 연극의 내용은 이러했습니다...
\n" +"
막이 오르고, 하스터의 화신인 황색의 왕 앞에 이틸의 왕가가 고개를 조아리는 장면이 펼쳐집니다. 그 뒤로 3시간 동안 배신, 음모, 공포로 가득 찬 끔찍한 공연이 이어졌습니다. 연극의 내용은 이러했습니다…
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이틸을 차지해 카르코사 왕국에 병합해버린 황색의 왕은 광기에 굴복한 왕녀 카밀라를 배우자로 삼았습니다. 죽음을 맞이하기 전에, 왕녀는 하스터와의 사이에서 아이 셋을 낳았습니다. 토트후트와 테이지록이라는 두 남자아이와 타실다라는 여자아이였습니다. 아이들은 처음에는 평범해 보였지만, 커 가면서 생김새며 능력까지 제 아비를 닮아가기 시작했습니다. 카밀리아는 변화하는 아이들을 바라보며 이또한 카르코사가 퍼트리는 수많은 타락의 여파 중 한 가지로 여겼습니다. 그것이 카밀리아의 심장에 꽂힌 마지막 비수가 되어, 그녀는 절망과 슬픔에 점철된 생을 마감하고 말았습니다.
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한동안 이틸의 세 왕족은 그 아비와 함께, 그리고 아비를 충직하게 섬기는 사악한 대신들과 함께 카르코사에서 기거하였습니다. 그러나 곧 그들의 어머니, 삼촌, 할머니가 그랬던 것처럼 카르코사의 왕자와 왕녀는 말다툼하고 간계를 꾸미기 시작했습니다. 그리고 종국엔 권력을 탐하고 왕위를 찬탈하고자 꿈꾸었습니다. 그중 토트후트와 테이지록은 어리석게도 역모를 실행에 옮기기 시작했습니다. 그러나 하스터는 두 아들의 역모를 낱낱이 알고 있었고, 그들의 함정 따위는 손쉽게 피해갔습니다. 그리고 자비란 없었습니다. 형용할 수 없을 정도로 끔찍한 방법으로, 하스터는 손수 두 아들의 목숨을 거두었습니다.
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왕자들의 역모를 알고 있었지만 이에 동조하지 않은 왕녀 타실다는 살아남았습니다. 그러나 타실다도 꿍꿍이가 없는 것은 아니었습니다. 그저 두 왕자의 역모가 어떤 결과를 빚을지 지켜보면서 섣부른 행동만 하지 않았을 뿐, 아비에게 경고하지 않았다는 죄목마저 면할 수는 없던 것입니다. 그 조용한 배신에 타실다에게도 다른 벌이 내렸습니다. 타실다의 아비, 이름을 입에 담아선 안 될 존재는 타실다를 그녀의 궁궐에 봉인했고, 이를 기반째로 카르코사에서 뜯어내 우주로 내던졌습니다. 언젠가 때가 되어 타실다가 풀려나 자신의 후계자가 되어 원하는 모든 것을 거머쥐질 때까지, 기나긴 유배를 선고한 것입니다.
" diff --git a/i18n/ko/campaigns/zdm/starfall.po b/i18n/ko/campaigns/zdm/starfall.po index b0d9ccb8f..dda3ba084 100644 --- a/i18n/ko/campaigns/zdm/starfall.po +++ b/i18n/ko/campaigns/zdm/starfall.po @@ -25,7 +25,7 @@ msgstr "" "이제 유일한 희망은 인류의 남은 식민지에 별의 죽음이 가속화되었다고 전하고, 사람들을 설득하여 초신성으로부터 살아남기 위해 필요한 자원과 기술을 모으도록 모든 방법을 동원해 돕는 것밖에 남지 않았습니다. 당신이 인류를 구하기 위해 태양계를 가로지르는 대장정에 대비하는 사이, K2-PS187가 항법 콘솔을 설정합니다." msgid "Perhaps there is another way. The ritual you've glimpsed in the halls of Tassilda's temple will take many months to prepare — and you still do not know where it must be performed, but if it is possible, it will surely give humanity enough time to develop the technology necessary to survive. Now to find the ritual site is another question altogether…" -msgstr "어쩌면 다른 방법이 있을지도 모릅니다. 타실다의 신전에서 목도한 의식은 준비하는 데 수 개월 이상 걸릴 것이고, 의식을 어디서 수행해야 하는지도 아직 불분명합니다. 그러나 의식을 수행할 수 있다면, 인류가 생존에 필요한 기술을 개발하는 데 충분한 시간을 벌어 줄 것입니다. 허나 의식 장소를 찾는 것은 인류의 식민지를 구하는 일과 완전히 다른 문제이기에 둘 다 달성하기는 대단히 힘들 것입니다..." +msgstr "어쩌면 다른 방법이 있을지도 모릅니다. 타실다의 신전에서 목도한 의식은 준비하는 데 수 개월 이상 걸릴 것이고, 의식을 어디서 수행해야 하는지도 아직 불분명합니다. 그러나 의식을 수행할 수 있다면, 인류가 생존에 필요한 기술을 개발하는 데 충분한 시간을 벌어 줄 것입니다. 허나 의식 장소를 찾는 것은 인류의 식민지를 구하는 일과 완전히 다른 문제이기에 둘 다 달성하기는 대단히 힘들 것입니다…" msgid "Set the following cards aside, out of play: the The Cassilda location, the Domaag T'eel enemy, the Mi-Go Sentinel enemy, the Yithian Guard enemy, and The Feaster from Afar." msgstr "‘카실다호’ 장소, ‘도마그 트일’ 적, ‘미고 파수꾼’ 적, ‘이스인 경비병’ 적, ‘아득한 곳에서 찾아온 행락객’ 적을 비플레이 상태로 치워 둡니다." @@ -67,7 +67,7 @@ msgid "Beyond Hope" msgstr "희망 너머에" msgid "After the blackout finally ended, you and your fellow companions left the underground shelters of Hope to witness a dazzling array of painterly gases, and a faint white sphere — the residual legacy of the sun. Colony researchers have claimed that it would have been impossible for the electromagnetic shield to protect the entire planet from the blast without the unexpected but embraced energy spike originating from the nearby alien ruins. It is the dawn of a new beginning for mankind, the age of the White Sun. You live the rest of your days helping the megapolis sustain itself and recounting the fantasy stories of your life on Earth. And yet you wonder, as you look up to the light of the white dwarf, how long until it too, inevitably decays and humanity will once more need to escape extinction…" -msgstr "마침내 전력이 복구되자, 당신은 희망의 지하 대피소에서 나와 휘황찬란한 그림처럼 얼룩진 대기와 희미한 흰색 구체를 목도합니다. 저것이 바로 태양이 남긴 유산일 것입니다. 식민지 연구자들은 때마침 근처의 외계 유적에서 발생한 에너지 증폭 현상이 없었더라면, 전자기 보호막도 행성 전체를 지킬 수 없었을 것이라고 주장했습니다. 이제 인류는 백색 태양의 시대라는 이름 아래, 새로운 출발선에 섰습니다. 당신은 거대 도시가 스스로 유지될 수 있도록 돕고, 전생에 지구에서 보냈던 환상적인 이야기를 풀어놓으면서 여생을 보냅니다. 그럼에도 백색 왜성의 빛을 바라볼 때면, 언젠가는 저 별도 저물어 인류가 다시 한 번 멸종을 피해야 할 때가 오리라는 생각에 잠깁니다..." +msgstr "마침내 전력이 복구되자, 당신은 희망의 지하 대피소에서 나와 휘황찬란한 그림처럼 얼룩진 대기와 희미한 흰색 구체를 목도합니다. 저것이 바로 태양이 남긴 유산일 것입니다. 식민지 연구자들은 때마침 근처의 외계 유적에서 발생한 에너지 증폭 현상이 없었더라면, 전자기 보호막도 행성 전체를 지킬 수 없었을 것이라고 주장했습니다. 이제 인류는 백색 태양의 시대라는 이름 아래, 새로운 출발선에 섰습니다. 당신은 거대 도시가 스스로 유지될 수 있도록 돕고, 전생에 지구에서 보냈던 환상적인 이야기를 풀어놓으면서 여생을 보냅니다. 그럼에도 백색 왜성의 빛을 바라볼 때면, 언젠가는 저 별도 저물어 인류가 다시 한 번 멸종을 피해야 할 때가 오리라는 생각에 잠깁니다…" msgid "In your Campaign Log, record that your investigator lived the remainder of their days, with Hope." msgstr "캠페인 기록지에 (당신의 조사자)는 희망과 함께 여생을 보냈다라고 기록합니다." @@ -76,7 +76,7 @@ msgid "Far, Far Away" msgstr "머나먼 곳에서" msgid "The scientists of Sinai activated the space-time warping device moments before the blast. The colony of New Brooklyn was jaunted along the folds of space time, towards a new galaxy, and a new future. The destination — a prospective binary system of many exoplanets — appears to be safe and far beyond the reach of the Ancient Ones of the old world. You live the rest of your days helping humanity build outposts under the virgin skies of a new home, a planet the settlers will call Paradise. You recount stories of your life on Earth to your descendants, stories that will become fairy tales and eventually legends. The inhabitants upon this new world live and work together in peace and prosperity. It is the dawn of a new beginning for mankind. And yet you wonder, as you look up to the light of your new stars, how long until they too, inevitably decay and humanity will once more need to escape extinction…" -msgstr "시나이의 과학자들은 폭발 일보 직전에 시공간 왜곡 장치를 작동시켰습니다. 뉴 브루클린의 식민지는 시공간 주름을 이리저리 튕겨나가 새로운 은하, 새로운 미래를 향했습니다. 쌍성계로 추정되는 목적지에는 수많은 행성이 돌고 있으며, 더욱이 안전한데다 옛 지구와는 달리 고대의 존재들이 닿지 못하는 거리에 있습니다. 당신은 훗날 이주민들이 “낙원”이라 부르게 될, 새로운 보금자리의 티없는 하늘 아래 전초지를 건설하는 일을 도우며 여생을 보냅니다. 당신은 전생에 지구에서 보냈던 환상적인 이야기를 풀어놓습니다. 그 이야기는 동화가 되고, 끝내는 전설이 될 것입니다. 이 새로운 행성의 주민들은 평화와 번영 속에서 함께 살아가고 함께 일합니다. 이제 인류의 신새벽이 터왔습니다. 그럼에도 불구하고, 생경한 별들의 빛을 바라볼 때면, 언젠가는 저 별들도 저물어 인류가 다시 한 번 멸종을 피해야 할 때가 오리라는 생각에 잠깁니다..." +msgstr "시나이의 과학자들은 폭발 일보 직전에 시공간 왜곡 장치를 작동시켰습니다. 뉴 브루클린의 식민지는 시공간 주름을 이리저리 튕겨나가 새로운 은하, 새로운 미래를 향했습니다. 쌍성계로 추정되는 목적지에는 수많은 행성이 돌고 있으며, 더욱이 안전한데다 옛 지구와는 달리 고대의 존재들이 닿지 못하는 거리에 있습니다. 당신은 훗날 이주민들이 “낙원”이라 부르게 될, 새로운 보금자리의 티없는 하늘 아래 전초지를 건설하는 일을 도우며 여생을 보냅니다. 당신은 전생에 지구에서 보냈던 환상적인 이야기를 풀어놓습니다. 그 이야기는 동화가 되고, 끝내는 전설이 될 것입니다. 이 새로운 행성의 주민들은 평화와 번영 속에서 함께 살아가고 함께 일합니다. 이제 인류의 신새벽이 터왔습니다. 그럼에도 불구하고, 생경한 별들의 빛을 바라볼 때면, 언젠가는 저 별들도 저물어 인류가 다시 한 번 멸종을 피해야 할 때가 오리라는 생각에 잠깁니다…" msgid "In your Campaign Log, record that your investigator lived the remainder of their days, on Paradise." msgstr "캠페인 기록지에 (당신의 조사자)는 낙원에서 여생을 보냈다라고 기록합니다." @@ -100,7 +100,7 @@ msgid "The End 3" msgstr "막이 내리다 3" msgid "A roar of applause startles you awake. The crowd of the theatre rises to their feet, cheering endlessly. Several patrons in the front row are throwing roses to the actors on stage, who are bowing with wide smiles across their faces. A searing headache crawls through your temples. How did you get back here? Were you in the theatre all along? What about the Tatterdemalion? K2-PS187? Fragment? …the entire future? Was it all just a terrible dream? You exit the auditorium before the crowd rushes to do the same. Dizziness and exhaustion harries your senses. The weight of your lengthy adventure is crushing your mind. By the time you finally reach the lobby, you are clawing your way across the ground. The ground… Earth. You are finally home. A few of your thoughts wander towards the idea that this might be another simulation or a trick of the mind, but you don't care anymore. You can live with that. At least now, there is hope for a brighter future." -msgstr "당신은 박수갈채 소리에 놀라 깨어납니다. 극장의 관객들이 자리에서 일어나 끊임없는 갈채를 퍼붓습니다. 앞줄에 있던 관객 가운데 몇몇은 무대 위의 배우를 향해 장미꽃을 던지고, 배우들은 만면에 미소를 띤 채로 인사를 합니다. 머리가 타들어 가는 듯한 두통이 관자놀이를 찌릅니다. 어떻게 극장으로 되돌아온 걸까요? 누더기호는 대체 뭐였을까요? 또 K2-PS187은 상상일 뿐이었을까요? 파편... 당신이 겪은 미래는 다 무엇이었을까요? 그게 전부 한낱 악몽에 불과했던 걸까요? 공연이 끝나 귀가하려는 관객들이 우르르 몰려나오기 전에, 당신은 한 발 먼저 객석에서 빠져나왔습니다. 피로와 현기증이 당신의 감각을 지배합니다. 기나긴 조사의 압박감이 정신을 짓누릅니다. 마침내 로비에 도착했을 즈음에는 거의 땅바닥을 기다시피합니다. 땅... 지구. 당신은 드디어 집에 돌아왔습니다. 이것이 시뮬레이션이거나 마음의 속임수일 수도 있다는 생각이 은연중에 들지만, 더 이상 신경쓰지 않기로 합니다. 그 정도는 감수할 수 있습니다. 적어도 지금은 더 밝은 미래에 대한 희망이 있으니..." +msgstr "당신은 박수갈채 소리에 놀라 깨어납니다. 극장의 관객들이 자리에서 일어나 끊임없는 갈채를 퍼붓습니다. 앞줄에 있던 관객 가운데 몇몇은 무대 위의 배우를 향해 장미꽃을 던지고, 배우들은 만면에 미소를 띤 채로 인사를 합니다. 머리가 타들어 가는 듯한 두통이 관자놀이를 찌릅니다. 어떻게 극장으로 되돌아온 걸까요? 누더기호는 대체 뭐였을까요? 또 K2-PS187은 상상일 뿐이었을까요? 파편… 당신이 겪은 미래는 다 무엇이었을까요? 그게 전부 한낱 악몽에 불과했던 걸까요? 공연이 끝나 귀가하려는 관객들이 우르르 몰려나오기 전에, 당신은 한 발 먼저 객석에서 빠져나왔습니다. 피로와 현기증이 당신의 감각을 지배합니다. 기나긴 조사의 압박감이 정신을 짓누릅니다. 마침내 로비에 도착했을 즈음에는 거의 땅바닥을 기다시피합니다. 땅… 지구. 당신은 드디어 집에 돌아왔습니다. 이것이 시뮬레이션이거나 마음의 속임수일 수도 있다는 생각이 은연중에 들지만, 더 이상 신경쓰지 않기로 합니다. 그 정도는 감수할 수 있습니다. 적어도 지금은 더 밝은 미래에 대한 희망이 있으니…" msgid "the investigators have finally escaped Hastur's grasp and prevented him from escaping his prison." msgstr "조사자들이 마침내 하스터의 손아귀에서 벗어났고 하스터가 감옥에서 탈출하지 못하도록 막았다" @@ -130,7 +130,7 @@ msgid "Is Project Origami in the victory display?" msgstr "‘오리가미 프로젝트’가 승점 더미에 있습니까?" msgid "The investigators win the campaign?" -msgstr "조사자가 캠페인에서 승리했을까요...?" +msgstr "조사자가 캠페인에서 승리했을까요…?" msgid "Because Hope was shielded from the blast, the investigators that resigned at Hope should read Beyond Hope." msgstr "‘희망’이 폭발에서 살아남았으므로 ‘희망’에서 후퇴한 조사자들은 희망 너머에를 읽습니다." diff --git a/i18n/ko/campaigns/zdm/strange_moons.po b/i18n/ko/campaigns/zdm/strange_moons.po index 2e6ed9b28..cf0db0665 100644 --- a/i18n/ko/campaigns/zdm/strange_moons.po +++ b/i18n/ko/campaigns/zdm/strange_moons.po @@ -26,10 +26,10 @@ msgid "" "You look out the view ports and can see only dense, orange clouds for most of the descent. Only after the landing shuttle dipped into the troposphere that the clouds are thin enough for you to peer at the ground below — miles and miles of windswept dunes of methane snow, broken by knife-like volcanic ridges of icy stone, open craters belching “lava flows” of liquid water, ammonia, and methane that freeze into fantastic shapes as they pour down the slopes. You could never have dreamed of anything like the beauty and alien landscape of Titan.\n" "The craft lands smoothly onto a flat slab of ice. After K2-PS187 confirms that this is the coordinates of the unusual \"business trips\" that the cultists were conducting, you suit up, open the hatch and step out into the harsh terrain. A large tunnel nestled between the orange cliffs greets you. A green glow pulsates from within, illuminating a strange figure, guarding the entrance…" msgstr "" -"“인류가 외계 존재와 처음으로 접촉한 것은 21세기 초의 일로, 달 탐사대가 우연히 표토층 아래서 외계 구조물들이 이루는 광대한 지하 연결망을 발견하면서인 것으로 알려졌다. “그레이”라는 별칭의 외계인은 초기 문명을 관찰하고 조사하기 위해 태양계에 발을 들인 호기심 많은 종족으로 보였다. 그러나 그들이 달에서 무엇을 하고 있었는지는 오랫동안 비밀에 싸여 있었다...”\n" +"“인류가 외계 존재와 처음으로 접촉한 것은 21세기 초의 일로, 달 탐사대가 우연히 표토층 아래서 외계 구조물들이 이루는 광대한 지하 연결망을 발견하면서인 것으로 알려졌다. “그레이”라는 별칭의 외계인은 초기 문명을 관찰하고 조사하기 위해 태양계에 발을 들인 호기심 많은 종족으로 보였다. 그러나 그들이 달에서 무엇을 하고 있었는지는 오랫동안 비밀에 싸여 있었다…”\n" "- 마자, 정보 기록 보관소\n" "타이탄으로 하강하는 내내 창밖을 내다 봐도, 사방이 짙은 주황색 구름뿐입니다. 착륙선이 대류권까지 내려온 후에야, 짙은 구름 아래로 펼쳐진 지면이 보입니다. 강한 바람이 부는 메탄 눈 언덕이 수 킬로미터에 걸쳐 펼쳐져 있고, 그 사이를 마치 칼처럼 날카로운 화산 능선이 가르고 있었습니다. 화산 분화구에서는 용암이 아니라 액체 상태의 물, 암모니아, 메탄이 분출되어 비탈길을 따라 쏟아져 내리다 환상적인 형태를 이루며 얼어붙는 장관이 펼쳐집니다. 타이탄의 생경한 풍경이 이토록 아름다우리라고는 꿈에도 생각지 못했습니다.\n" -"착륙선은 평평한 빙판 위에 부드럽게 착륙했습니다. K2-PS187를 통해 이 좌표가 사교도들이 특이한 “출장”을 다녀왔던 곳임을 최종 확인하고서, 장비를 차려 입고는 자동문을 열고 험한 타이탄 지표에 발을 내딛습니다. 주황색 절벽 사이를 파고든 커다란 터널이 당신을 맞이합니다. 터널 안쪽에서 뻗어 나오는 녹색 빛이 입구를 지키는 기묘한 형체를 비춥니다..." +"착륙선은 평평한 빙판 위에 부드럽게 착륙했습니다. K2-PS187를 통해 이 좌표가 사교도들이 특이한 “출장”을 다녀왔던 곳임을 최종 확인하고서, 장비를 차려 입고는 자동문을 열고 험한 타이탄 지표에 발을 내딛습니다. 주황색 절벽 사이를 파고든 커다란 터널이 당신을 맞이합니다. 터널 안쪽에서 뻗어 나오는 녹색 빛이 입구를 지키는 기묘한 형체를 비춥니다…" msgid "Set aside each [[Brain]] story asset, out of play." msgstr "모든 [[두뇌]] 이야기 자산을 비플레이 상태로 치워 둡니다." diff --git a/i18n/ko/campaigns/zdm/the_machine_in_yellow.po b/i18n/ko/campaigns/zdm/the_machine_in_yellow.po index 229f9654b..d2bd897be 100644 --- a/i18n/ko/campaigns/zdm/the_machine_in_yellow.po +++ b/i18n/ko/campaigns/zdm/the_machine_in_yellow.po @@ -18,7 +18,7 @@ msgid "Scenario IV: The Machine in Yellow" msgstr "시나리오 IV: 황색의 기계" msgid "You awaken with a start, as though shaken by an unseen force. There are only a few other patrons in the audience, and no performers on stage. The lights are dimmed, and the stage curtains are tattered and ripped. A foul but unrecognizable smell permeates the air. You are back in the Ward theatre — where it all began. Is this an artifact of your memory? Or have you been dreaming this entire time? Shaking off your drowsiness, you call out into the air for K2-PS187. To your relief, and slight disappointment, the digitalized voices respond in confirmation that the procedure behaved as planned. You have arrived inside of your own mind…" -msgstr "당신은 흠칫 놀라며 눈을 뜹니다. 마치 보이지 않는 힘이 당신을 흔들어 깨운 것만 같습니다. 객석에는 다른 관객이 몇 명 없고 무대에도 공연하는 사람이 아무도 없습니다. 조명은 어둑어둑하고 무대 커튼은 너덜너덜하고 찢어져 있습니다. 고약하지만 알아채기 어려운 냄새가 공기에 스며듭니다. 이 모든 것이 시작되었던 와드 극장으로 돌아왔습니다. 이것은 당신의 기억의 산물일까요? 아니면 이 모든 것이 계속 꿈속이었던 걸까요? 졸음을 떨쳐 버리고 허공에다 K2-PS187을 불러 봅니다. 다행히도, 어쩌면 약간 실망스럽게도, 모든 절차가 정상적으로 개시되었다는 낭랑한 기계음이 울려퍼집니다. 드디어 당신의 정신 속에 도착했습니다..." +msgstr "당신은 흠칫 놀라며 눈을 뜹니다. 마치 보이지 않는 힘이 당신을 흔들어 깨운 것만 같습니다. 객석에는 다른 관객이 몇 명 없고 무대에도 공연하는 사람이 아무도 없습니다. 조명은 어둑어둑하고 무대 커튼은 너덜너덜하고 찢어져 있습니다. 고약하지만 알아채기 어려운 냄새가 공기에 스며듭니다. 이 모든 것이 시작되었던 와드 극장으로 돌아왔습니다. 이것은 당신의 기억의 산물일까요? 아니면 이 모든 것이 계속 꿈속이었던 걸까요? 졸음을 떨쳐 버리고 허공에다 K2-PS187을 불러 봅니다. 다행히도, 어쩌면 약간 실망스럽게도, 모든 절차가 정상적으로 개시되었다는 낭랑한 기계음이 울려퍼집니다. 드디어 당신의 정신 속에 도착했습니다…" msgid "Gather all cards from the following encounter sets: Curtain Call, The Machine in Yellow, Dark Past, Delusions and Rats . (Curtain Call and Delusions are from The Path to Carcosa.)" msgstr "다음 조우 세트의 모든 카드를 모읍니다. 황색의 기계, 커튼콜, 어두운 과거, 망상, 쥐 떼. (커튼콜과 망상 조우 세트는 카르코사로 가는 길 딜럭스 확장에 있습니다.)" diff --git a/i18n/ko/campaigns/zdm/the_tatterdemalion.po b/i18n/ko/campaigns/zdm/the_tatterdemalion.po index 9c162f041..3bdf69da5 100644 --- a/i18n/ko/campaigns/zdm/the_tatterdemalion.po +++ b/i18n/ko/campaigns/zdm/the_tatterdemalion.po @@ -23,10 +23,10 @@ msgid "" "Cryosleep… Despite having never heard the word before, you instinctively know what this procedure must be. Your mind may not recollect, but your body has been through this cycle of freezing and thawing many times. The thought of being familiar with something so foreign to you disturbs you to the core.\n" "When the warmth eventually reaches your fingers, the glass window slides open and releases you into a dark, metallic room. The control panel next to your tomb delivers its computerized announcement: \"Welcome back aboard the Tatterdemalion. The current star date is April 4, 2147.\" You look out the nearest window, only to witness a black canvas of infinite stars and a colossal cerulean sphere — the planet Neptune. The thought of drifting through the infinite expanse of space does not frighten you, for you have lived your entire life in space — not in your past life in Arkham, but in the person you embody now. As you begin wondering how much stranger this dream of yours can become, a loud blaring alarm echoes through the vacant ship…" msgstr "" -"얼음과 눈더미 속에 생매장당한 기분을 느끼며 화들짝 잠에서 깨어났습니다. 피부며 장기며 심지어 뼛속까지 얼어붙은 것만 같습니다. 처음엔 움직이기는 커녕 이 상황을 타개하기 위한 논리적인 사고조차 할 수가 없었습니다... 그래도 서서히 온기가 혈관을 타고 온몸으로 퍼져나갑니다...\n" +"얼음과 눈더미 속에 생매장당한 기분을 느끼며 화들짝 잠에서 깨어났습니다. 피부며 장기며 심지어 뼛속까지 얼어붙은 것만 같습니다. 처음엔 움직이기는 커녕 이 상황을 타개하기 위한 논리적인 사고조차 할 수가 없었습니다… 그래도 서서히 온기가 혈관을 타고 온몸으로 퍼져나갑니다…\n" "천근만근 굳어버린 눈꺼풀을 마침내 간신히 들어 올려 보니, 뽀얗게 서리 낀 커다란 유리창만이 반깁니다. 무슨 일이 벌어진 걸까요? 여긴 대체 어딜까요? 분명 방금 전까지만 해도 와드 극장의 관객석에서 지루한 공연이나 보고 있었는데, 이젠 캡슐 속이라니.\n" -"인간 동면 기술이라... 그런 말을 들어 본 기억조차 없지만, 이게 어떤 절차인지는 본능적으로 알고 있습니다. 정신에는 오롯이 새겨지지 못했지만, 당신의 육신은 분명 냉동과 해동 과정을 골백번 거쳤을 겁니다. 이토록 이질적인 과정에서 친숙함을 느끼는 괴리감 때문인지 머릿속은 완전히 뒤죽박죽이 되어갑니다.\n" -"마침내 손가락 끝까지 온기가 퍼져나갔고, 동면 캡슐의 창이 미끄러지며 열리며 당신은 어둑한 금속질 선실로 내몰립니다. 이 ‘냉동 관짝’ 옆에 달린 제어판에서 낭랑한 컴퓨터 음성이 흘러나옵니다. “누더기호에 다시 승선하신 여러분을 진심으로 환영합니다. 오늘은 성력(星曆) 2147년 4월 4일입니다.” 가까운 유리창 너머로는 칠흑같이 시커먼 캔버스 위로 펼쳐진 무수한 별의 바다와 거대한 쪽빛 구체, 바로 해왕성만이 펼쳐져 있습니다. 아컴에서의 전생에서까진 아닐지라도, 현생의 당신은 평생을 우주에서 살아왔기에 무한히 넓은 공간을 표류한다고 할 지라도 두렵지는 않습니다. 이 꿈이 얼마나 더 기이해질 수 있을지 궁금해지기 시작하던 차에, 커다란 경보음이 빈 우주선에 쩌렁쩌렁 울려 퍼집니다..." +"인간 동면 기술이라… 그런 말을 들어 본 기억조차 없지만, 이게 어떤 절차인지는 본능적으로 알고 있습니다. 정신에는 오롯이 새겨지지 못했지만, 당신의 육신은 분명 냉동과 해동 과정을 골백번 거쳤을 겁니다. 이토록 이질적인 과정에서 친숙함을 느끼는 괴리감 때문인지 머릿속은 완전히 뒤죽박죽이 되어갑니다.\n" +"마침내 손가락 끝까지 온기가 퍼져나갔고, 동면 캡슐의 창이 미끄러지며 열리며 당신은 어둑한 금속질 선실로 내몰립니다. 이 ‘냉동 관짝’ 옆에 달린 제어판에서 낭랑한 컴퓨터 음성이 흘러나옵니다. “누더기호에 다시 승선하신 여러분을 진심으로 환영합니다. 오늘은 성력(星曆) 2147년 4월 4일입니다.” 가까운 유리창 너머로는 칠흑같이 시커먼 캔버스 위로 펼쳐진 무수한 별의 바다와 거대한 쪽빛 구체, 바로 해왕성만이 펼쳐져 있습니다. 아컴에서의 전생에서까진 아닐지라도, 현생의 당신은 평생을 우주에서 살아왔기에 무한히 넓은 공간을 표류한다고 할 지라도 두렵지는 않습니다. 이 꿈이 얼마나 더 기이해질 수 있을지 궁금해지기 시작하던 차에, 커다란 경보음이 빈 우주선에 쩌렁쩌렁 울려 퍼집니다…" msgid "Set aside the Virtual Access Key story asset, out of play." msgstr "‘가상 접속 열쇠’ 이야기 자산을 비플레이 상태로 치워 둡니다." @@ -100,7 +100,7 @@ msgid "" "Once again you are startled awake, this time by the small, cold hands of a young girl. \"It worked! You're here! Please, follow me quickly.\" You are surprised to find yourself standing in a field of grass. The sky is black and seething, the sun unable to penetrate the dark, rolling storm clouds… You are no longer on the Tatterdemalion, but you don't recognize this place either. Metallic cylinders with red, pulsating lights stand tall in the distance, looming above a small town. Behind you is a large obsidian door.\n" "You ask the little girl about your whereabouts. \"You are in a simulated dream. In fact, you are in my dream. Now follow me quickly before the monster eats my friends.\"" msgstr "" -"소녀의 차갑지만 고사리 같은 손이 당신을 다시 한번 잠에서 깨웁니다. “됐다! 오셨네요! 이쪽으로 따라오세요, 빨리요.” 놀랍게도 주변으로는 동면실이 아니라 잔디밭이 펼쳐져 있습니다. 태양이 밀려드는 먹구름을 뚫지 못한 탓에, 시커먼 하늘이 소용돌이치고 있습니다... 이곳이 더는 누더기호가 아니란 사실은 확실하지만, 어딘지 짐작이 가지 않는 건 매 마찬가지입니다. 저 멀리 작은 마을 위로 붉은빛으로 맥동하는 금속 원기둥이 우뚝 솟아 있으며, 등 뒤로는 커다란 흑요석 문이 우두커니 서 있습니다.\n" +"소녀의 차갑지만 고사리 같은 손이 당신을 다시 한번 잠에서 깨웁니다. “됐다! 오셨네요! 이쪽으로 따라오세요, 빨리요.” 놀랍게도 주변으로는 동면실이 아니라 잔디밭이 펼쳐져 있습니다. 태양이 밀려드는 먹구름을 뚫지 못한 탓에, 시커먼 하늘이 소용돌이치고 있습니다… 이곳이 더는 누더기호가 아니란 사실은 확실하지만, 어딘지 짐작이 가지 않는 건 매 마찬가지입니다. 저 멀리 작은 마을 위로 붉은빛으로 맥동하는 금속 원기둥이 우뚝 솟아 있으며, 등 뒤로는 커다란 흑요석 문이 우두커니 서 있습니다.\n" "당신은 소녀에게 여기는 어디고 뭐가 어떻게 된 건지 묻습니다. “여기는 시뮬레이션 된 꿈속이에요. 사실, 제 꿈속이죠. 괴물이 제 친구들을 잡아먹기 전에 빨리 따라와 주세요.”" msgid "" @@ -108,7 +108,7 @@ msgid "" "This system’s pocket dream reality is like nothing you have ever experienced. The colors, textures, sounds, and scents are startlingly realistic. Behind you is a large obsidian door, a virtual gateway to represent your arrival.\n" "You are surprised to see a little girl walking towards you. \"You got here just in time! Please, follow me quickly before the monster eats my friends.\"" msgstr "" -"정신을 차리자 당신은 놀랍게도 잔디밭에 서 있었습니다. 태양이 밀려드는 먹구름을 뚫지 못한 탓에, 시커먼 하늘이 소용돌이치고 있습니다... 이곳이 더는 누더기호가 아니란 사실은 확실하지만, 어딘지 짐작이 가지 않는 건 매 마찬가지입니다. 저 멀리 작은 마을 위로 붉은빛으로 맥동하는 금속 원기둥이 우뚝 솟아 있습니다.\n" +"정신을 차리자 당신은 놀랍게도 잔디밭에 서 있었습니다. 태양이 밀려드는 먹구름을 뚫지 못한 탓에, 시커먼 하늘이 소용돌이치고 있습니다… 이곳이 더는 누더기호가 아니란 사실은 확실하지만, 어딘지 짐작이 가지 않는 건 매 마찬가지입니다. 저 멀리 작은 마을 위로 붉은빛으로 맥동하는 금속 원기둥이 우뚝 솟아 있습니다.\n" "이 시스템의 독립된 꿈 차원은 지금껏 겪어본 그 무엇과도 비교할 수 없을 정도로 사실적입니다. 색상도, 질감도, 소리와 향기도 실제와 똑같습니다. 당신의 등 뒤로 이 가상현실에 도착했음을 알려주는 커다란 흑요석 관문만이 우두커니 서 있습니다.\n" "당신은 멀리서 소녀가 걸어오는 모습을 보고서 깜짝 놀랐습니다. “때마침 오셨군요! 괴물이 제 친구들을 잡아먹기 전에 빨리 따라와 주세요.”" diff --git a/i18n/ko/return_campaigns/rtdwl/campaign.po b/i18n/ko/return_campaigns/rtdwl/campaign.po index 005cc189c..25c9f6288 100644 --- a/i18n/ko/return_campaigns/rtdwl/campaign.po +++ b/i18n/ko/return_campaigns/rtdwl/campaign.po @@ -24,7 +24,7 @@ msgid "Complete “The Miskatonic Museum” without ever defeating the Hunting H msgstr "‘공포의 추격자’를 한 번도 쓰러뜨리지 않고 미스캐토닉 박물관을 완료하십시오." msgid "First Rule of Arkham" -msgstr "아컴의 첫 번째 규칙은..." +msgstr "아컴의 첫 번째 규칙은…" msgid "Burn The Necronomicon in “The Miskatonic Museum.”" msgstr "미스캐토닉 박물관에서 ‘네크로노미콘’을 불태우십시오." diff --git a/i18n/ko/return_campaigns/rtnotz/campaign.po b/i18n/ko/return_campaigns/rtnotz/campaign.po index 978e48941..a6861d06c 100644 --- a/i18n/ko/return_campaigns/rtnotz/campaign.po +++ b/i18n/ko/return_campaigns/rtnotz/campaign.po @@ -33,7 +33,7 @@ msgid "Burn your house to the ground in “The Gathering.”" msgstr "‘회합’에서 당신의 집을 붙태우십시오." msgid "…But Do I Have To?" -msgstr "진짜... 그래야 해요?" +msgstr "진짜… 그래야 해요?" msgid "In “The Midnight Masks,” have each investigator remain in Your House for the first three rounds." msgstr "‘한밤의 가면’에서 처음 세 라운드 동안 어느 조사자도 ‘당신의 집’을 떠나지 마십시오." diff --git a/i18n/ko/return_campaigns/rttfa/return_to_heart_of_the_elders_part_1.po b/i18n/ko/return_campaigns/rttfa/return_to_heart_of_the_elders_part_1.po index 2f619b8b4..8e16f8ee4 100644 --- a/i18n/ko/return_campaigns/rttfa/return_to_heart_of_the_elders_part_1.po +++ b/i18n/ko/return_campaigns/rttfa/return_to_heart_of_the_elders_part_1.po @@ -75,4 +75,4 @@ msgid "As you pass the pillars, intense pain wrenches its way through your body, msgstr "기둥의 경고를 무시하고 지나갔더니 참을 수 없는 고통이 온 몸을 쥐어짜고 끔찍한 저주가 내렸습니다. 중독된 모든 조사자는 정신적 트라우마를 1씩 겪습니다. 중독되지 않은 모든 조사자는 치워 두었던 ‘중독’ 약점 하나를 가져와 자신의 덱에 추가합니다." msgid "You haven't yet completed the puzzle of the six pillars that serve as the entrance to K'n-yan, but you don't wish to tarry any further in this hostile jungle. You decide to enter the cavern anyway, hoping that whatever \"wards\" the pillars represent are nothing but ancient superstition…" -msgstr "크느 얀의 관문 역할을 하는 여섯 기둥의 비밀을 완전히 밝혀내진 못했지만, 노골적인 적의를 내비치는 정글에서 추호도 더 머무르고 싶지 않았습니다. “수호 장치”라는 기둥이 단지 고대의 미신에 불과하길 바라며 동굴 입구로 발을 들입니다..." +msgstr "크느 얀의 관문 역할을 하는 여섯 기둥의 비밀을 완전히 밝혀내진 못했지만, 노골적인 적의를 내비치는 정글에서 추호도 더 머무르고 싶지 않았습니다. “수호 장치”라는 기둥이 단지 고대의 미신에 불과하길 바라며 동굴 입구로 발을 들입니다…" diff --git a/i18n/pl/campaigns/eoe/eoe_epilogue.po b/i18n/pl/campaigns/eoe/eoe_epilogue.po index 22d00b519..2a924b269 100644 --- a/i18n/pl/campaigns/eoe/eoe_epilogue.po +++ b/i18n/pl/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/pl/campaigns/eoe/fatal_mirage.po b/i18n/pl/campaigns/eoe/fatal_mirage.po index ef7013ef1..975c4da70 100644 --- a/i18n/pl/campaigns/eoe/fatal_mirage.po +++ b/i18n/pl/campaigns/eoe/fatal_mirage.po @@ -206,8 +206,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/pl/campaigns/eoe/ice_and_death_part_1.po b/i18n/pl/campaigns/eoe/ice_and_death_part_1.po index 6e05634d2..da8a5d9fc 100644 --- a/i18n/pl/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/pl/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/pl/campaigns/eoe/the_heart_of_madness.po b/i18n/pl/campaigns/eoe/the_heart_of_madness.po index 8829660ea..850951ef4 100644 --- a/i18n/pl/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/pl/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po index 27d1a3445..b742bb33b 100644 --- a/i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Each investigator is killed." diff --git a/i18n/pl/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/pl/campaigns/eoe/the_heart_of_madness_part_2.po index ff94c0442..9836d112a 100644 --- a/i18n/pl/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/pl/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -118,7 +118,7 @@ msgstr "" msgid "Each investigator is driven insane." msgstr "" -msgid "The investigators win the campaign...?" +msgid "The investigators win the campaign…?" msgstr "" msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." @@ -139,7 +139,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -152,7 +152,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -161,7 +161,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -171,7 +171,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/pl/campaigns/tcu/before_the_black_throne.po b/i18n/pl/campaigns/tcu/before_the_black_throne.po index 54f426a01..50d689ebe 100644 --- a/i18n/pl/campaigns/tcu/before_the_black_throne.po +++ b/i18n/pl/campaigns/tcu/before_the_black_throne.po @@ -118,9 +118,6 @@ msgstr "" msgid "Each investigator suffers 2 physical trauma and 2 mental trauma—the consequences of their pact with Azathoth’s messenger." msgstr "" -msgid "The investigators win the campaign…?" -msgstr "" - msgid "Your steed does not catch you when you fall. Down and down and down, through endless voids of sentient blackness, you fall. And fall. And fall. And fall. You beg and scream and plead and pray for an end, even for a floor upon which to crash upon, but it never comes. You will still be falling when the universe ends." msgstr "" diff --git a/i18n/pl/campaigns/zaw/a_sea_of_troubles.po b/i18n/pl/campaigns/zaw/a_sea_of_troubles.po index 4248096e3..be5f42e2b 100644 --- a/i18n/pl/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/pl/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/pl/campaigns/zaw/arkham_in_wonderland.po b/i18n/pl/campaigns/zaw/arkham_in_wonderland.po index 6b0039063..052de1dd5 100644 --- a/i18n/pl/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/pl/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/pl/campaigns/zaw/aw_prologue.po b/i18n/pl/campaigns/zaw/aw_prologue.po index f28a508ac..473e98aa6 100644 --- a/i18n/pl/campaigns/zaw/aw_prologue.po +++ b/i18n/pl/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/pl/campaigns/zaw/bleeding_hearts.po b/i18n/pl/campaigns/zaw/bleeding_hearts.po index a71009bc5..e5f03e83e 100644 --- a/i18n/pl/campaigns/zaw/bleeding_hearts.po +++ b/i18n/pl/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/pl/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/pl/campaigns/zaw/gryphon_and_mock_turtle.po index ca7585576..6cdb6d9ff 100644 --- a/i18n/pl/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/pl/campaigns/zaw/gryphon_and_mock_turtle.po @@ -75,7 +75,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -90,7 +90,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/pl/campaigns/zaw/humpty_dumpty.po b/i18n/pl/campaigns/zaw/humpty_dumpty.po index 9883612e9..fe4bf9f97 100644 --- a/i18n/pl/campaigns/zaw/humpty_dumpty.po +++ b/i18n/pl/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/pl/campaigns/zaw/lucid_nightmare.po b/i18n/pl/campaigns/zaw/lucid_nightmare.po index f0d9f7c3c..32941b806 100644 --- a/i18n/pl/campaigns/zaw/lucid_nightmare.po +++ b/i18n/pl/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/pl/campaigns/zaw/sibling_rivalry.po b/i18n/pl/campaigns/zaw/sibling_rivalry.po index 993fcdd09..039501cb5 100644 --- a/i18n/pl/campaigns/zaw/sibling_rivalry.po +++ b/i18n/pl/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/pl/campaigns/zaw/tempest_in_a_teapot.po b/i18n/pl/campaigns/zaw/tempest_in_a_teapot.po index 82570b319..e0697a35d 100644 --- a/i18n/pl/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/pl/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/pl/campaigns/zaw/the_dodo.po b/i18n/pl/campaigns/zaw/the_dodo.po index 4a5eccc35..3d32131f5 100644 --- a/i18n/pl/campaigns/zaw/the_dodo.po +++ b/i18n/pl/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/pl/campaigns/zaw/the_duchess.po b/i18n/pl/campaigns/zaw/the_duchess.po index 577def176..a84acb102 100644 --- a/i18n/pl/campaigns/zaw/the_duchess.po +++ b/i18n/pl/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/pl/campaigns/zaw/the_white_queen.po b/i18n/pl/campaigns/zaw/the_white_queen.po index 5d26c1918..cd521deeb 100644 --- a/i18n/pl/campaigns/zaw/the_white_queen.po +++ b/i18n/pl/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/pl/campaigns/zaw/wild_snark_chase.po b/i18n/pl/campaigns/zaw/wild_snark_chase.po index 8d90f7db0..579dc4ba1 100644 --- a/i18n/pl/campaigns/zaw/wild_snark_chase.po +++ b/i18n/pl/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/pl/campaigns/zce/barors_gifts.po b/i18n/pl/campaigns/zce/barors_gifts.po index 85186d34f..0d16ca721 100644 --- a/i18n/pl/campaigns/zce/barors_gifts.po +++ b/i18n/pl/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/pl/campaigns/zce/campaign.po b/i18n/pl/campaigns/zce/campaign.po index a0990ca5b..0c8603b62 100644 --- a/i18n/pl/campaigns/zce/campaign.po +++ b/i18n/pl/campaigns/zce/campaign.po @@ -35,7 +35,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/pl/campaigns/zce/ce_epilogue.po b/i18n/pl/campaigns/zce/ce_epilogue.po index 496e2a2bf..0da6ae211 100644 --- a/i18n/pl/campaigns/zce/ce_epilogue.po +++ b/i18n/pl/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -41,7 +41,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/pl/campaigns/zce/the_crown.po b/i18n/pl/campaigns/zce/the_crown.po index 1fa8f47d7..78dc24fdd 100644 --- a/i18n/pl/campaigns/zce/the_crown.po +++ b/i18n/pl/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.
\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/pl/campaigns/zce/the_fallen.po b/i18n/pl/campaigns/zce/the_fallen.po index aeb4948e4..8c714b448 100644 --- a/i18n/pl/campaigns/zce/the_fallen.po +++ b/i18n/pl/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/pl/campaigns/zce/the_golden_circle.po b/i18n/pl/campaigns/zce/the_golden_circle.po index b8d5df3cf..d13190aa2 100644 --- a/i18n/pl/campaigns/zce/the_golden_circle.po +++ b/i18n/pl/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/pl/campaigns/zce/the_warning.po b/i18n/pl/campaigns/zce/the_warning.po index 70284ff17..ecce1dc14 100644 --- a/i18n/pl/campaigns/zce/the_warning.po +++ b/i18n/pl/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/pl/campaigns/zdm/dm_prologue.po b/i18n/pl/campaigns/zdm/dm_prologue.po index aaad71737..a605344cb 100644 --- a/i18n/pl/campaigns/zdm/dm_prologue.po +++ b/i18n/pl/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n/pt/campaigns/eoe/eoe_epilogue.po b/i18n/pt/campaigns/eoe/eoe_epilogue.po index 1da075be0..8df934d67 100644 --- a/i18n/pt/campaigns/eoe/eoe_epilogue.po +++ b/i18n/pt/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/pt/campaigns/eoe/fatal_mirage.po b/i18n/pt/campaigns/eoe/fatal_mirage.po index 3efe92eb3..ac84dd0e0 100644 --- a/i18n/pt/campaigns/eoe/fatal_mirage.po +++ b/i18n/pt/campaigns/eoe/fatal_mirage.po @@ -206,8 +206,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/pt/campaigns/eoe/ice_and_death_part_1.po b/i18n/pt/campaigns/eoe/ice_and_death_part_1.po index 04401850a..085bbfe1f 100644 --- a/i18n/pt/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/pt/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/pt/campaigns/eoe/the_heart_of_madness.po b/i18n/pt/campaigns/eoe/the_heart_of_madness.po index 04de1ced0..6ab87199f 100644 --- a/i18n/pt/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/pt/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po index de4384f76..3a08953e8 100644 --- a/i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late." diff --git a/i18n/pt/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/pt/campaigns/eoe/the_heart_of_madness_part_2.po index 3e23ff438..c0cd2c268 100644 --- a/i18n/pt/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/pt/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -115,7 +115,7 @@ msgstr "" msgid "the facility was destroyed." msgstr "" -msgid "The investigators win the campaign...?" +msgid "The investigators win the campaign…?" msgstr "" msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." @@ -136,7 +136,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -149,7 +149,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -158,7 +158,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -168,7 +168,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/pt/campaigns/tcu/before_the_black_throne.po b/i18n/pt/campaigns/tcu/before_the_black_throne.po index a71218c35..f40e7a0d4 100644 --- a/i18n/pt/campaigns/tcu/before_the_black_throne.po +++ b/i18n/pt/campaigns/tcu/before_the_black_throne.po @@ -115,9 +115,6 @@ msgstr "" msgid "Each investigator suffers 2 physical trauma and 2 mental trauma—the consequences of their pact with Azathoth’s messenger." msgstr "" -msgid "The investigators win the campaign…?" -msgstr "" - msgid "Your steed does not catch you when you fall. Down and down and down, through endless voids of sentient blackness, you fall. And fall. And fall. And fall. You beg and scream and plead and pray for an end, even for a floor upon which to crash upon, but it never comes. You will still be falling when the universe ends." msgstr "" diff --git a/i18n/pt/campaigns/zaw/a_sea_of_troubles.po b/i18n/pt/campaigns/zaw/a_sea_of_troubles.po index c9d433e4b..114df0032 100644 --- a/i18n/pt/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/pt/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/pt/campaigns/zaw/arkham_in_wonderland.po b/i18n/pt/campaigns/zaw/arkham_in_wonderland.po index 831b015e8..5e461a724 100644 --- a/i18n/pt/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/pt/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/pt/campaigns/zaw/aw_prologue.po b/i18n/pt/campaigns/zaw/aw_prologue.po index 0cc0e7636..05d2c010f 100644 --- a/i18n/pt/campaigns/zaw/aw_prologue.po +++ b/i18n/pt/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/pt/campaigns/zaw/bleeding_hearts.po b/i18n/pt/campaigns/zaw/bleeding_hearts.po index 166c88d8b..e0e7cb70c 100644 --- a/i18n/pt/campaigns/zaw/bleeding_hearts.po +++ b/i18n/pt/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/pt/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/pt/campaigns/zaw/gryphon_and_mock_turtle.po index fabe496fe..bb7a5bd1f 100644 --- a/i18n/pt/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/pt/campaigns/zaw/gryphon_and_mock_turtle.po @@ -72,7 +72,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -87,7 +87,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/pt/campaigns/zaw/humpty_dumpty.po b/i18n/pt/campaigns/zaw/humpty_dumpty.po index 26f678bb5..8212e000b 100644 --- a/i18n/pt/campaigns/zaw/humpty_dumpty.po +++ b/i18n/pt/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/pt/campaigns/zaw/lucid_nightmare.po b/i18n/pt/campaigns/zaw/lucid_nightmare.po index 101584ec1..f0fc11c5f 100644 --- a/i18n/pt/campaigns/zaw/lucid_nightmare.po +++ b/i18n/pt/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/pt/campaigns/zaw/sibling_rivalry.po b/i18n/pt/campaigns/zaw/sibling_rivalry.po index d070ffae3..c0bd4c0d9 100644 --- a/i18n/pt/campaigns/zaw/sibling_rivalry.po +++ b/i18n/pt/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/pt/campaigns/zaw/tempest_in_a_teapot.po b/i18n/pt/campaigns/zaw/tempest_in_a_teapot.po index 4b7982822..e6eb1cd83 100644 --- a/i18n/pt/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/pt/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/pt/campaigns/zaw/the_dodo.po b/i18n/pt/campaigns/zaw/the_dodo.po index 79282a3ed..bd0569fd3 100644 --- a/i18n/pt/campaigns/zaw/the_dodo.po +++ b/i18n/pt/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/pt/campaigns/zaw/the_duchess.po b/i18n/pt/campaigns/zaw/the_duchess.po index 7829e7956..9d2a5433b 100644 --- a/i18n/pt/campaigns/zaw/the_duchess.po +++ b/i18n/pt/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/pt/campaigns/zaw/the_white_queen.po b/i18n/pt/campaigns/zaw/the_white_queen.po index f3272323c..656161380 100644 --- a/i18n/pt/campaigns/zaw/the_white_queen.po +++ b/i18n/pt/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/pt/campaigns/zaw/wild_snark_chase.po b/i18n/pt/campaigns/zaw/wild_snark_chase.po index 041afbdcc..e7694bd8b 100644 --- a/i18n/pt/campaigns/zaw/wild_snark_chase.po +++ b/i18n/pt/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/pt/campaigns/zce/barors_gifts.po b/i18n/pt/campaigns/zce/barors_gifts.po index efe556b7c..d91184c49 100644 --- a/i18n/pt/campaigns/zce/barors_gifts.po +++ b/i18n/pt/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/pt/campaigns/zce/campaign.po b/i18n/pt/campaigns/zce/campaign.po index 5f421200a..32eaece7b 100644 --- a/i18n/pt/campaigns/zce/campaign.po +++ b/i18n/pt/campaigns/zce/campaign.po @@ -35,7 +35,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/pt/campaigns/zce/ce_epilogue.po b/i18n/pt/campaigns/zce/ce_epilogue.po index d4cb675bd..229a5dc78 100644 --- a/i18n/pt/campaigns/zce/ce_epilogue.po +++ b/i18n/pt/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -38,7 +38,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/pt/campaigns/zce/the_crown.po b/i18n/pt/campaigns/zce/the_crown.po index a985eee0c..212466976 100644 --- a/i18n/pt/campaigns/zce/the_crown.po +++ b/i18n/pt/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.
\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/pt/campaigns/zce/the_fallen.po b/i18n/pt/campaigns/zce/the_fallen.po index ade4aff76..c0fcc5f8c 100644 --- a/i18n/pt/campaigns/zce/the_fallen.po +++ b/i18n/pt/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/pt/campaigns/zce/the_golden_circle.po b/i18n/pt/campaigns/zce/the_golden_circle.po index 1143f652f..34ab3a04b 100644 --- a/i18n/pt/campaigns/zce/the_golden_circle.po +++ b/i18n/pt/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/pt/campaigns/zce/the_warning.po b/i18n/pt/campaigns/zce/the_warning.po index 716a18e02..7e82f82c1 100644 --- a/i18n/pt/campaigns/zce/the_warning.po +++ b/i18n/pt/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/pt/campaigns/zdm/dm_prologue.po b/i18n/pt/campaigns/zdm/dm_prologue.po index 71ef0dcb5..9b35552b8 100644 --- a/i18n/pt/campaigns/zdm/dm_prologue.po +++ b/i18n/pt/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n/ru/campaigns/eoe/eoe_epilogue.po b/i18n/ru/campaigns/eoe/eoe_epilogue.po index 65fe735f2..25980546c 100644 --- a/i18n/ru/campaigns/eoe/eoe_epilogue.po +++ b/i18n/ru/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/ru/campaigns/eoe/fatal_mirage.po b/i18n/ru/campaigns/eoe/fatal_mirage.po index 3e6ce1fd6..12d8fd5cc 100644 --- a/i18n/ru/campaigns/eoe/fatal_mirage.po +++ b/i18n/ru/campaigns/eoe/fatal_mirage.po @@ -203,8 +203,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/ru/campaigns/eoe/ice_and_death_part_1.po b/i18n/ru/campaigns/eoe/ice_and_death_part_1.po index f98ef6d99..0952eded9 100644 --- a/i18n/ru/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/ru/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/ru/campaigns/eoe/the_heart_of_madness.po b/i18n/ru/campaigns/eoe/the_heart_of_madness.po index abddba87e..f3745d174 100644 --- a/i18n/ru/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/ru/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po index a04d55103..1166b8575 100644 --- a/i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late." diff --git a/i18n/ru/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/ru/campaigns/eoe/the_heart_of_madness_part_2.po index 667aec25a..16a901129 100644 --- a/i18n/ru/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/ru/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -115,9 +115,6 @@ msgstr "" msgid "the facility was destroyed." msgstr "" -msgid "The investigators win the campaign...?" -msgstr "" - msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." msgstr "" @@ -136,7 +133,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -149,7 +146,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -158,7 +155,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -168,7 +165,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/ru/campaigns/side/meddling_of_meowlathotep.po b/i18n/ru/campaigns/side/meddling_of_meowlathotep.po index 4dfa72413..68dfb459e 100644 --- a/i18n/ru/campaigns/side/meddling_of_meowlathotep.po +++ b/i18n/ru/campaigns/side/meddling_of_meowlathotep.po @@ -81,7 +81,7 @@ msgid "Follow the cat to its lair." msgstr "Выследить кота до его логова." msgid "The investigation can wait. Bacon is eternal. You follow that lovely smell northeast to Velma’s Doghouse in Beasttown. The sounds of revelry and the sizzling of grilled food make your tail wag faster than the cracking of a whip. And yet, something else tugs at the back of your dog-brain… What was it you were doing before?" -msgstr "Расследование может подождать. Бекон — вот что важно. Вы следуете за этим чудесным запахом на северо-восток, к Будке Вельмы в Свисттауне. Шумное веселье и звук шипящего на гриле масла заставляют вас вилять хвостом всё быстрее. И всё же, что-то беспокоит ваш собачий мозг... Чем вы занимались чуть ранее?" +msgstr "Расследование может подождать. Бекон — вот что важно. Вы следуете за этим чудесным запахом на северо-восток, к Будке Вельмы в Свисттауне. Шумное веселье и звук шипящего на гриле масла заставляют вас вилять хвостом всё быстрее. И всё же, что-то беспокоит ваш собачий мозг… Чем вы занимались чуть ранее?" msgid "Nope, food." msgstr "Ну нет, тут еда." @@ -116,7 +116,7 @@ msgid "" "“What’s the matter?” you bark. They chitter and chirp in response, and it is only then that you remember that rats can’t talk. Still, you glean some of their story from their frantic pantomiming. The Order of Dead Rodents at the Doorstep, as evidenced by their very namesake, has been hunting rats for ages. But now it is not just cats hunting them, but horrid cat-abominations that defy all earthly logic. Sounds like the Order is up to its old tricks once again…" msgstr "" "Только когда ваш желудок наполняется вкусной едой, а пузико тщательно начёсано, вы вспоминаете, зачем вообще вышли на улицу. Вы патрулируете окрестности и замечаете несколько крыс, в панике бегущих из ближайшего водостока.\n" -"«В чём дело?» — лаете вы. Они скребутся и пищат в ответ, и тогда вы вспоминаете, что крысы не умеют говорить. И всё же, вы улавливаете крупицы информации из их отчаянной жестикуляции. Орден Мёртвых Грызунов на Пороге, как следует из его названия, веками охотился на крыс. Однако теперь их преследуют не только кошки, но ужасные кото-мерзости, отрицающие любую земную логику. Похоже, Орден снова взялся за старое..." +"«В чём дело?» — лаете вы. Они скребутся и пищат в ответ, и тогда вы вспоминаете, что крысы не умеют говорить. И всё же, вы улавливаете крупицы информации из их отчаянной жестикуляции. Орден Мёртвых Грызунов на Пороге, как следует из его названия, веками охотился на крыс. Однако теперь их преследуют не только кошки, но ужасные кото-мерзости, отрицающие любую земную логику. Похоже, Орден снова взялся за старое…" msgid "Proceed to Setup. You will begin play in Beasttown." msgstr "Перейдите к подготовке. Вы начинаете игру в Свисттауне." @@ -208,4 +208,4 @@ msgstr "" "\n" "\n" "\n" -"...Не стоит меня провожать." +"…Не стоит меня провожать." diff --git a/i18n/ru/campaigns/zaw/a_sea_of_troubles.po b/i18n/ru/campaigns/zaw/a_sea_of_troubles.po index 981efe30e..dbb1c9be1 100644 --- a/i18n/ru/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/ru/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/ru/campaigns/zaw/arkham_in_wonderland.po b/i18n/ru/campaigns/zaw/arkham_in_wonderland.po index 4ca7d8344..c2dd98c27 100644 --- a/i18n/ru/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/ru/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/ru/campaigns/zaw/aw_prologue.po b/i18n/ru/campaigns/zaw/aw_prologue.po index f12c9c198..b2812fc0f 100644 --- a/i18n/ru/campaigns/zaw/aw_prologue.po +++ b/i18n/ru/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/ru/campaigns/zaw/bleeding_hearts.po b/i18n/ru/campaigns/zaw/bleeding_hearts.po index dc83b35e2..9f60ae881 100644 --- a/i18n/ru/campaigns/zaw/bleeding_hearts.po +++ b/i18n/ru/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/ru/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/ru/campaigns/zaw/gryphon_and_mock_turtle.po index 1911f4a1c..93ea3a39a 100644 --- a/i18n/ru/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/ru/campaigns/zaw/gryphon_and_mock_turtle.po @@ -72,7 +72,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -87,7 +87,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/ru/campaigns/zaw/humpty_dumpty.po b/i18n/ru/campaigns/zaw/humpty_dumpty.po index b996a2387..65cdffe4b 100644 --- a/i18n/ru/campaigns/zaw/humpty_dumpty.po +++ b/i18n/ru/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/ru/campaigns/zaw/lucid_nightmare.po b/i18n/ru/campaigns/zaw/lucid_nightmare.po index 7529a5409..18a5d2f38 100644 --- a/i18n/ru/campaigns/zaw/lucid_nightmare.po +++ b/i18n/ru/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/ru/campaigns/zaw/sibling_rivalry.po b/i18n/ru/campaigns/zaw/sibling_rivalry.po index bac82b33f..b17469062 100644 --- a/i18n/ru/campaigns/zaw/sibling_rivalry.po +++ b/i18n/ru/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/ru/campaigns/zaw/tempest_in_a_teapot.po b/i18n/ru/campaigns/zaw/tempest_in_a_teapot.po index f8fe848b1..01a718126 100644 --- a/i18n/ru/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/ru/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/ru/campaigns/zaw/the_dodo.po b/i18n/ru/campaigns/zaw/the_dodo.po index 5d4715edc..6ca4e9223 100644 --- a/i18n/ru/campaigns/zaw/the_dodo.po +++ b/i18n/ru/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/ru/campaigns/zaw/the_duchess.po b/i18n/ru/campaigns/zaw/the_duchess.po index 6bd7dde86..76c82a38e 100644 --- a/i18n/ru/campaigns/zaw/the_duchess.po +++ b/i18n/ru/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/ru/campaigns/zaw/the_white_queen.po b/i18n/ru/campaigns/zaw/the_white_queen.po index 900fa9fed..db1944408 100644 --- a/i18n/ru/campaigns/zaw/the_white_queen.po +++ b/i18n/ru/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/ru/campaigns/zaw/wild_snark_chase.po b/i18n/ru/campaigns/zaw/wild_snark_chase.po index 32fc4cf5b..3504bdd6a 100644 --- a/i18n/ru/campaigns/zaw/wild_snark_chase.po +++ b/i18n/ru/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/ru/campaigns/zce/barors_gifts.po b/i18n/ru/campaigns/zce/barors_gifts.po index fafef18dd..3b9ace5a6 100644 --- a/i18n/ru/campaigns/zce/barors_gifts.po +++ b/i18n/ru/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/ru/campaigns/zce/campaign.po b/i18n/ru/campaigns/zce/campaign.po index d372a1a9c..2507749e5 100644 --- a/i18n/ru/campaigns/zce/campaign.po +++ b/i18n/ru/campaigns/zce/campaign.po @@ -35,7 +35,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/ru/campaigns/zce/ce_epilogue.po b/i18n/ru/campaigns/zce/ce_epilogue.po index 7cd0d2abb..fa5e7adb0 100644 --- a/i18n/ru/campaigns/zce/ce_epilogue.po +++ b/i18n/ru/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -38,7 +38,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/ru/campaigns/zce/the_crown.po b/i18n/ru/campaigns/zce/the_crown.po index 0bf48ee44..2df34fa09 100644 --- a/i18n/ru/campaigns/zce/the_crown.po +++ b/i18n/ru/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/ru/campaigns/zce/the_fallen.po b/i18n/ru/campaigns/zce/the_fallen.po index 724db9bd7..2c356ff07 100644 --- a/i18n/ru/campaigns/zce/the_fallen.po +++ b/i18n/ru/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/ru/campaigns/zce/the_golden_circle.po b/i18n/ru/campaigns/zce/the_golden_circle.po index 3bb2890d0..f7103536e 100644 --- a/i18n/ru/campaigns/zce/the_golden_circle.po +++ b/i18n/ru/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/ru/campaigns/zce/the_warning.po b/i18n/ru/campaigns/zce/the_warning.po index fe1c19bc0..dcf4a21a2 100644 --- a/i18n/ru/campaigns/zce/the_warning.po +++ b/i18n/ru/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/ru/campaigns/zdm/dm_prologue.po b/i18n/ru/campaigns/zdm/dm_prologue.po index 311ee396e..e9cdbdf07 100644 --- a/i18n/ru/campaigns/zdm/dm_prologue.po +++ b/i18n/ru/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n/uk/campaigns/eoe/eoe_epilogue.po b/i18n/uk/campaigns/eoe/eoe_epilogue.po index 0383e4416..ccad8125b 100644 --- a/i18n/uk/campaigns/eoe/eoe_epilogue.po +++ b/i18n/uk/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/uk/campaigns/eoe/fatal_mirage.po b/i18n/uk/campaigns/eoe/fatal_mirage.po index cac59878c..939f2c302 100644 --- a/i18n/uk/campaigns/eoe/fatal_mirage.po +++ b/i18n/uk/campaigns/eoe/fatal_mirage.po @@ -206,8 +206,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/uk/campaigns/eoe/ice_and_death_part_1.po b/i18n/uk/campaigns/eoe/ice_and_death_part_1.po index 27f1f1af1..3b292002f 100644 --- a/i18n/uk/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/uk/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/uk/campaigns/eoe/the_heart_of_madness.po b/i18n/uk/campaigns/eoe/the_heart_of_madness.po index ef9c2f8e7..123cf6312 100644 --- a/i18n/uk/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/uk/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po index 524c6247a..171b6f117 100644 --- a/i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Each investigator is killed." diff --git a/i18n/uk/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/uk/campaigns/eoe/the_heart_of_madness_part_2.po index 45595c392..1f7d745fb 100644 --- a/i18n/uk/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/uk/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -118,7 +118,7 @@ msgstr "" msgid "Each investigator is driven insane." msgstr "" -msgid "The investigators win the campaign...?" +msgid "The investigators win the campaign…?" msgstr "" msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." @@ -139,7 +139,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -152,7 +152,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -161,7 +161,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -171,7 +171,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/uk/campaigns/tcu/before_the_black_throne.po b/i18n/uk/campaigns/tcu/before_the_black_throne.po index 8a0d65602..27a8b54f5 100644 --- a/i18n/uk/campaigns/tcu/before_the_black_throne.po +++ b/i18n/uk/campaigns/tcu/before_the_black_throne.po @@ -118,9 +118,6 @@ msgstr "" msgid "Each investigator suffers 2 physical trauma and 2 mental trauma—the consequences of their pact with Azathoth’s messenger." msgstr "" -msgid "The investigators win the campaign…?" -msgstr "" - msgid "Your steed does not catch you when you fall. Down and down and down, through endless voids of sentient blackness, you fall. And fall. And fall. And fall. You beg and scream and plead and pray for an end, even for a floor upon which to crash upon, but it never comes. You will still be falling when the universe ends." msgstr "" diff --git a/i18n/uk/campaigns/zaw/a_sea_of_troubles.po b/i18n/uk/campaigns/zaw/a_sea_of_troubles.po index 8d97bc130..5231f937f 100644 --- a/i18n/uk/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/uk/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/uk/campaigns/zaw/arkham_in_wonderland.po b/i18n/uk/campaigns/zaw/arkham_in_wonderland.po index d3b3860cf..ddbdfc05e 100644 --- a/i18n/uk/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/uk/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/uk/campaigns/zaw/aw_prologue.po b/i18n/uk/campaigns/zaw/aw_prologue.po index 5f8b55e33..1c0256eec 100644 --- a/i18n/uk/campaigns/zaw/aw_prologue.po +++ b/i18n/uk/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/uk/campaigns/zaw/bleeding_hearts.po b/i18n/uk/campaigns/zaw/bleeding_hearts.po index b6e427282..337002ab2 100644 --- a/i18n/uk/campaigns/zaw/bleeding_hearts.po +++ b/i18n/uk/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/uk/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/uk/campaigns/zaw/gryphon_and_mock_turtle.po index d808e7bfd..3f5e382e3 100644 --- a/i18n/uk/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/uk/campaigns/zaw/gryphon_and_mock_turtle.po @@ -75,7 +75,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -90,7 +90,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/uk/campaigns/zaw/humpty_dumpty.po b/i18n/uk/campaigns/zaw/humpty_dumpty.po index 7bf57aaf9..01d499480 100644 --- a/i18n/uk/campaigns/zaw/humpty_dumpty.po +++ b/i18n/uk/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/uk/campaigns/zaw/lucid_nightmare.po b/i18n/uk/campaigns/zaw/lucid_nightmare.po index a4e613e59..524a0aa65 100644 --- a/i18n/uk/campaigns/zaw/lucid_nightmare.po +++ b/i18n/uk/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/uk/campaigns/zaw/sibling_rivalry.po b/i18n/uk/campaigns/zaw/sibling_rivalry.po index 30ed5039e..b7a2075ba 100644 --- a/i18n/uk/campaigns/zaw/sibling_rivalry.po +++ b/i18n/uk/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/uk/campaigns/zaw/tempest_in_a_teapot.po b/i18n/uk/campaigns/zaw/tempest_in_a_teapot.po index 30e0e49df..34c03e1ed 100644 --- a/i18n/uk/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/uk/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/uk/campaigns/zaw/the_dodo.po b/i18n/uk/campaigns/zaw/the_dodo.po index 3f2eb8682..f4f0dd075 100644 --- a/i18n/uk/campaigns/zaw/the_dodo.po +++ b/i18n/uk/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/uk/campaigns/zaw/the_duchess.po b/i18n/uk/campaigns/zaw/the_duchess.po index 917354e31..285e05470 100644 --- a/i18n/uk/campaigns/zaw/the_duchess.po +++ b/i18n/uk/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/uk/campaigns/zaw/the_white_queen.po b/i18n/uk/campaigns/zaw/the_white_queen.po index 7c9b114d9..ebc46187d 100644 --- a/i18n/uk/campaigns/zaw/the_white_queen.po +++ b/i18n/uk/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/uk/campaigns/zaw/wild_snark_chase.po b/i18n/uk/campaigns/zaw/wild_snark_chase.po index 742c5fa61..d57d254f4 100644 --- a/i18n/uk/campaigns/zaw/wild_snark_chase.po +++ b/i18n/uk/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/uk/campaigns/zce/barors_gifts.po b/i18n/uk/campaigns/zce/barors_gifts.po index 2627e21c9..3d69d657d 100644 --- a/i18n/uk/campaigns/zce/barors_gifts.po +++ b/i18n/uk/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/uk/campaigns/zce/campaign.po b/i18n/uk/campaigns/zce/campaign.po index 39b0db381..59e7ba33c 100644 --- a/i18n/uk/campaigns/zce/campaign.po +++ b/i18n/uk/campaigns/zce/campaign.po @@ -35,7 +35,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/uk/campaigns/zce/ce_epilogue.po b/i18n/uk/campaigns/zce/ce_epilogue.po index cbf070314..72edcedd0 100644 --- a/i18n/uk/campaigns/zce/ce_epilogue.po +++ b/i18n/uk/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -41,7 +41,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/uk/campaigns/zce/the_crown.po b/i18n/uk/campaigns/zce/the_crown.po index e32d84272..a57d98419 100644 --- a/i18n/uk/campaigns/zce/the_crown.po +++ b/i18n/uk/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/uk/campaigns/zce/the_fallen.po b/i18n/uk/campaigns/zce/the_fallen.po index fc2e269e7..540a4be17 100644 --- a/i18n/uk/campaigns/zce/the_fallen.po +++ b/i18n/uk/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/uk/campaigns/zce/the_golden_circle.po b/i18n/uk/campaigns/zce/the_golden_circle.po index 11a84237a..1a6052908 100644 --- a/i18n/uk/campaigns/zce/the_golden_circle.po +++ b/i18n/uk/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/uk/campaigns/zce/the_warning.po b/i18n/uk/campaigns/zce/the_warning.po index 768e71724..7d9fdba81 100644 --- a/i18n/uk/campaigns/zce/the_warning.po +++ b/i18n/uk/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/uk/campaigns/zdm/dm_prologue.po b/i18n/uk/campaigns/zdm/dm_prologue.po index 52e6619c6..82473c88e 100644 --- a/i18n/uk/campaigns/zdm/dm_prologue.po +++ b/i18n/uk/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n/zh/campaigns/eoe/eoe_epilogue.po b/i18n/zh/campaigns/eoe/eoe_epilogue.po index 9c0b48be9..543716116 100644 --- a/i18n/zh/campaigns/eoe/eoe_epilogue.po +++ b/i18n/zh/campaigns/eoe/eoe_epilogue.po @@ -38,7 +38,7 @@ msgstr "" msgid "" "Weeks later, you step into Professor Dyer's office, where he and Danforth study an array of old, musty tomes. Some kind of esoteric diagram, filled to the brim with bizarre symbols, adorns the professor's chalkboard. \"It could be this one,\" Dyer says quietly, pointing to a different diagram in one of the tomes. You recognize the book from Dr. Kensler's possessions, and several of the others from the restricted collection of the Orne Library.\n" -"Danforth closes his eyes. \"No, no, no...\" He moves to the chalkboard and begins to erase. \"It is different. Different, different...\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" +"Danforth closes his eyes. \"No, no, no…\" He moves to the chalkboard and begins to erase. \"It is different. Different, different…\" Only then do the two of them spot you in the entrance. You ask them what they're studying this time.\n" "\"'In a future existence, we shall look upon what we think our present existence, as a dream,'\" Danforth recites from Poe once more, as if in explanation." msgstr "" @@ -56,7 +56,7 @@ msgid "" "\"To me, ya blasted—to me!\"\n" "You smile to yourself as the back-and-forth continues. The unlikely duo seem more comfortable with one another than anybody else on the crew. Finally, a lull in the conversation gives you the opportunity to reveal yourself. They acknowledge your entrance with curt nods before going back to their work. You ask the pair what they intend to do when they get back to Arkham.\n" "\"Roko wants to—you tell 'em,\" Cookie says.\n" -"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I... I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" +"Takada sighs and sits up, wiping sweat from her brow with the back of her gloved hand. \"I… I want to try to look for my father. I have asked Mr. Fredericks to join me.\" The two of them share a knowing glance. \"It is a long shot, I know. He likely crashed into the ocean many years ago. Even so, I want—I need to know. I have his logs. We should be able to find evidence. Something.\"\n" "\"An' if not,\" Cookie adds, \"still better than sittin' around, waiting to be sent on another fool's errand like this one.\"\n" "You nod and excuse yourself. As long as they have each other, you think the two of them will be all right." msgstr "" diff --git a/i18n/zh/campaigns/eoe/fatal_mirage.po b/i18n/zh/campaigns/eoe/fatal_mirage.po index 9c5386595..f7f6fc05a 100644 --- a/i18n/zh/campaigns/eoe/fatal_mirage.po +++ b/i18n/zh/campaigns/eoe/fatal_mirage.po @@ -197,8 +197,11 @@ msgstr "" msgid "Cross off each location recorded under \"Memories Discovered\" for which the corresponding story card is also recorded under \"Memories Banished.\"" msgstr "" -msgid "You stumble wearily to your feet.A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgid "Add Frost token to chaos bag" msgstr "" -msgid "You tumble through the doorway, and onto your sleeping mat,flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" +msgid "You stumble wearily to your feet. A dream? You grip your temples, your mind aching. It feels as though a pneumatic drill has been taken to the inside of your skull. If this is what sleep is to be in this hellish place, you want no part of it." +msgstr "" + +msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "" diff --git a/i18n/zh/campaigns/eoe/ice_and_death_part_1.po b/i18n/zh/campaigns/eoe/ice_and_death_part_1.po index d9c1cfbe0..6cd762ddc 100644 --- a/i18n/zh/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/zh/campaigns/eoe/ice_and_death_part_1.po @@ -255,9 +255,6 @@ msgstr "" msgid "In your Campaign Log, write \"Camp -,\" and next to it, record the name of the location the investigators resigned at. This location is referred to as the investigators' camp for the remainder of Ice and Death." msgstr "" -msgid "Add Frost token to chaos bag" -msgstr "" - msgid "Recover Supplies" msgstr "" diff --git a/i18n/zh/campaigns/eoe/the_heart_of_madness.po b/i18n/zh/campaigns/eoe/the_heart_of_madness.po index 01657d07e..f45acab86 100644 --- a/i18n/zh/campaigns/eoe/the_heart_of_madness.po +++ b/i18n/zh/campaigns/eoe/the_heart_of_madness.po @@ -17,7 +17,7 @@ msgstr "" msgid "The next day, you plumb deeper into the caverns and pits beneath the icy crust of Antarctica. You pass under great archways of obsidian and primordial slate, through ornately-carven corridors and enormous, many-pillared halls, down into unknowable and unfathomable depths." msgstr "" -msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are... not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." +msgid "The team's leader pulls the group together for one last round of encouragement as you leave the relative safety of the surface behind. \"All right, everyone. I know these conditions are… not ideal,\" Dr. Kensler begins. \"But we are close. So very, very close. To getting answers. To making all of this effort, all of this madness worth something. Just a little further, and we will learn the truth.\" She sighs. \"This has been rough. On all of us. But please, bear with me a little while longer. I promise you, it will be worth it.\" Despite the otherwise grim mood, there is a murmuring of agreement among the survivors. You're not about to back down now." msgstr "" msgid "Step by step, you and the survivors trek further down the incline. The mood of your party is grim and hopeless. You feel as though there is no coming back from this place. You will likely meet your end here. The weight of this burdensome thought makes each of your steps heavy." @@ -32,7 +32,7 @@ msgstr "" msgid "After setup, before the next game begins, the lead investigator may look at the revealed side of any two Ancient Facility locations in play." msgstr "" -msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back..." +msgid "Eventually, you come to a fork in the cavern. To your left, the tunnel forks into a smaller, icy path with a steeper and more dangerous incline. To your right, the ramp simply continues onward without much change. With no other information to go off, you choose the larger of the two paths. It continues to fork along the way, taking you down a circuitous, lengthy route. You end up deeper within the caverns, though you're no longer sure how to get back…" msgstr "" msgid "Hours pass. Eventually, the passage seems to open into a larger corridor of worked stone, with one final archway marking the end of the titanic ramp you have been descending. Five unfamiliar glyphs adorn the archway, their meaning incomprehensible. The path on the other side seems more like a vast underground subway tunnel than a natural cavern formation - all smooth, angular stone punctuated by alien markings and covered faintly in putrid, multicolored ichor." @@ -58,7 +58,7 @@ msgstr "" msgid "" "Finally, at the end of this vast chamber, you come to a nexus within the dormant structure: a scaled gateway of immense size, emblazoned with the same five glyphs, along with a series of interlocking mechanisms. Channels and grooves mark a path from the door's surface back to each of the five glyphs.\n" -"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned..." +"Beyond the gate, you hear a familiar churning, the bubbling and frothing of miasma, and the seething of hateful mist. \"It is beyond this door,\" one of your party says, and you cannot help but agree. You can feel its presence or rather, you have felt its presence all along, ever since you set foot on Antarctica, only now its call is impossible to ignore. It whispers faintly to you. Along the surface of your mind, visions play out. Your wildest dreams and most joyful moments. Your darkest desires and hardest struggles. It is a mirage. The mirage. Sealed behind this door, likely for eons upon end, watched over, or perhaps even harnessed, by those who came before you. But it is escaping, bit by bit. The creatures you have encountered and fought are evidence enough of that. The Elder Things know it is breaking free, too. They built this place, and now it is abandoned…" msgstr "" msgid "Stay here and study the great door to learn more." diff --git a/i18n/zh/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/zh/campaigns/eoe/the_heart_of_madness_part_1.po index 9a6ff6d09..c15deb649 100644 --- a/i18n/zh/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/zh/campaigns/eoe/the_heart_of_madness_part_1.po @@ -73,7 +73,7 @@ msgstr "" msgid "Beause the victim is Dr. Amy Kensler:" msgstr "" -msgid "\"Why, yes... yes, of course...\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon...\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her..." +msgid "\"Why, yes… yes, of course…\" Dr. Kensler says, a smile spreading across her lips. \"I would love to see you again, Mala. Th-this Friday? So soon…\" She tucks a stray lock of hair behind her ear as a tendril of miasma in the shape of a hand reaches for her…" msgstr "" msgid "If Dr. Mala Sinha is still alive:" @@ -81,7 +81,7 @@ msgstr "" msgid "" "\"No!\" Dr. Sinha grabs Dr. Kensler first, swinging the woman around and into her arms. She places her palms firmly on Dr. Kensler's cheeks and forces her colleague to stare into her eyes, and only her eyes. \"I'm here, Amy. I'm right here.\"\n" -"Dr. Kensler's arms tremble. \"Mala! You were... I... I almost...\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." +"Dr. Kensler's arms tremble. \"Mala! You were… I… I almost…\" she shakes her head and crumples into the physician's arms, silently crying. The entity retreats, its ruse foiled." msgstr "" msgid "She reaches out and takes its hand. The entity pulls her into the mirage, into a world of counterfeit joy, and she is neither seen nor heard from ever again." @@ -93,7 +93,7 @@ msgstr "" msgid "Beause the victim is Professor William Dyer:" msgstr "" -msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey...\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent...\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Professor Lake?\" Dyer says, recognizing the figure within the miasma. \"Yes, I have read over your proposal. If you wish to cancel the expedition, I will not stop you. I agree, there are a great many things we have yet to consider about the journey…\" He turns to the carvings along the wall and examines them as if they were his own scribblings upon his chalkboard. \"Yes, I believe that would be most prudent…\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Dr. Amy Kensler is still alive:" @@ -101,7 +101,7 @@ msgstr "" msgid "" "\"Lake is dead,\" Dr. Kensler says, placing a hand on the professor's shoulder. \"We were at his funeral, together. Remember? At St. Mary's.\" The milky glaze over Dyer's eyes begin to fade as he realizes the truth.\n" -"\"Yes,\" he says at last. \"Yes, I... I remember. It...\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." +"\"Yes,\" he says at last. \"Yes, I… I remember. It…\" he takes a deep breath, closing his eyes to shut out the painful memory. \"It was a lovely service.\" The entity retreats, its ruse foiled." msgstr "" msgid "He reaches out and takes its hand. The entity pulls him into the mirage, into a world of counterfeit joy, and he is neither seen nor heard from ever again." @@ -113,7 +113,7 @@ msgstr "" msgid "Beause the victim is Danforth:" msgstr "" -msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"I see you\" the young man remarks, motioning to the mirage as if it were an old friend. \"Yes. Yes, I see you. I can see you!\" he raves, a beaming smile spreading across his face. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Professor William Dyer is still alive:" @@ -121,7 +121,7 @@ msgstr "" msgid "" "\"Danforth no!\" The elderly man steps in front of his student, blocking his view. \"You must look no more into that foul mirage!\"\n" -"\"But sir,\" Danforth cries, frantic. \"You do not understand. It... it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I... I...\"\n" +"\"But sir,\" Danforth cries, frantic. \"You do not understand. It… it has been here—all this time—\" he points to his temple. \"All this time, here. Waiting for me. Waiting. And I… I…\"\n" "\"Look at me!\" Dyer shouts firmly. The student tears his gaze away from the thing behind his mentor. Then his eyes roll into the back of his head, and he faints into Dyer's arms. The entity retreats, its ruse foiled." msgstr "" @@ -131,7 +131,7 @@ msgstr "" msgid "Beause the victim is Avery Claypool:" msgstr "" -msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like... a secret world. Tucked away, just for us. A hidden treasure...\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"It's beautiful,\" Claypool murmurs, his eyes reflecting a colorful aurora freckled white with gentle snow. \"Like… a secret world. Tucked away, just for us. A hidden treasure…\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Roald Ellsworth is still alive:" @@ -148,7 +148,7 @@ msgstr "" msgid "Beause the victim is Takada Hiroko:" msgstr "" -msgid "\"...Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were...\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her..." +msgid "\"…Dad?\" Takada says, her eyes wide. Tears flood her eyes as she drops her ice pick onto the stone floor. \"Is it really you? But they said… they told me you were…\" her voice quivers. A tendril of miasma in the shape of a hand reaches out for her…" msgstr "" msgid "If Eliyah Ashevak is still alive:" @@ -165,7 +165,7 @@ msgstr "" msgid "Beause the victim is Roald Ellsworth:" msgstr "" -msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him..." +msgid "Ellsworth barely hesitates to step forward. \"Where does it lead?\" he says quietly under his breath and fumbles for his flashlight. \"Deeper into the facility? Some kind of natural cavern? It could be the discovery of the millennium!\" He steps forward, and a tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If James \"Cookie\" Fredericks is still alive:" @@ -182,7 +182,7 @@ msgstr "" msgid "Beause the victim is James \"Cookie\" Fredericks:" msgstr "" -msgid "\"Lieutenant... you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought...\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough...!\" A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Lieutenant… you're alive!\" Cookie gasps, nearly collapsing to his knees. \"And the rest of the squad, too? But I thought…\" The roar of a plane engine overhead punctuates his startled words. \"Right, of course! I knew if we just held out long enough…!\" A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Takada Hiroko is still alive:" @@ -200,7 +200,7 @@ msgstr "" msgid "Beause the victim is Eliyah Ashevak:" msgstr "" -msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them ... they're all here... they're alive...!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him..." +msgid "\"Look, Anyu!\" Eliyah points into the murky mirage, seeing something within that you cannot. \"It's them … they're all here… they're alive…!\" Anyu tries to pull him away, biting at his backpack and tugging in the opposite direction, but he doesn't seem to notice. A tendril of miasma in the shape of a hand reaches out for him…" msgstr "" msgid "If Avery Claypool is still alive:" @@ -208,7 +208,7 @@ msgstr "" msgid "" "Claypool grabs Eliyah's arm just as Anyu tears his backpack off by its shoulder strap. \"Stop it, Eliyah!\" he shouts. \"Stop it! The rest of them are gone, Eliyah! They're gone! And the only one left—she needs you now more than ever!\"\n" -"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I... I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." +"Silence permeates the cavern. Eliyah blinks, his stupor ended. He peers down at Anyu, clenching his jaw. \"I… I'm sorry, girl,\" he says. The entity retreats, its ruse foiled." msgstr "" msgid "In the \"Expedition Team\" section, cross off Eliyah Ashevak. If he was in play, he is defeated and removed from the game." @@ -217,7 +217,7 @@ msgstr "" msgid "Beause the victim is Dr. Mala Sinha:" msgstr "" -msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering... \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her..." +msgid "\"A world without death,\" Dr. Sinha remarks, staring into the mirage. \"A world without pain. Without suffering… \" She takes a step forward, a tendril of miasma in the shape of a hand reaching out for her…" msgstr "" msgid "If Danforth is still alive:" @@ -239,7 +239,7 @@ msgstr "" msgid "Oops." msgstr "" -msgid "the seal was used... improperly." +msgid "the seal was used… improperly." msgstr "" msgid "Try as you might, you are unable to find and place all.five seals. These dark, dormant halls are home to much more than just giant penguins. The creatures that dwell within are the same that Dyer and Danforth described from their journey—shapeless monstrosities composed of viscous, bubbling jelly and covered in lidless eyes. You flee back to the gateway to rest and lick your wounds, but before you can decide what to do next, something slams against the ancient, massive doorway, scaring you nearly to death. It reverberates through the facility. Then another, and another. You try to flee, but it's too late." diff --git a/i18n/zh/campaigns/eoe/the_heart_of_madness_part_2.po b/i18n/zh/campaigns/eoe/the_heart_of_madness_part_2.po index 40aa7b670..ac9b729a2 100644 --- a/i18n/zh/campaigns/eoe/the_heart_of_madness_part_2.po +++ b/i18n/zh/campaigns/eoe/the_heart_of_madness_part_2.po @@ -16,7 +16,7 @@ msgstr "" msgid "" "The facility is even older—and stranger—beyond the threshold of the ancient gateway. Who knows how many eons this place has slept undisturbed while the Earth changed and developed on the other side? Perhaps it would have remained so forever, had the site not been disturbed. But it's too late to change the past. All you can do now is work to prevent a terrible future.\n" -"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality... or a mirage?\n" +"Dim luminescence fills the eerie halls, powered by some form of advanced energy, like electricity. Behind you, a kaleidoscopic wall of miasma stitches itself together to block your escape. You are trapped here, perhaps forever. A web of expansive halls extends outward from the gateway, carved from smooth stone and covered in ancient murals and alien heiroglyphs. The air here feels thinner. The light bends and oscillates, distorting your vision like an optical illusion. Is this reality… or a mirage?\n" "Your party studies the murals along the walls for many hours. They depict an ancient, unfamiliar history. An alternative history of the Earth. A very different history than any you could have possibly imagined." msgstr "" @@ -25,10 +25,10 @@ msgstr "" msgid "" "Dr. Kensler explains everything as she studies the ancient murals. \"The Elder Things were travelers. Colonizers. They came to the Earth over a billion years ago,\" she says, citing Professor Dyer's own notes. \"But they were not the first ones here. This place, all of this—it was ancient even then.\" She runs her hands along the mural as she explains what she has learned. \"But it is not an entity trapped within.\"\n" -"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to...\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" +"You ask what she means, alarmed by this new understanding. She turns to face you, her eyes aflame with inspiration. \"I had been studying their physiology, attempting to discern how they could exist the way they do, without shape, without matter, without state. But I was going about it all wrong. One cannot study the biology of something inorganic. See, it is not a creature, not truly. It is more akin to…\" she hesitates, attempting to find the right words. \"It is an alternate dimension. Another reality, superimposed on ours. A sentient microcosm of all that is. Not composed of organic life, but a mockery of it.\"\n" "This newfound understanding of the phantasms you have encountered and the mirages you have seen put everything into context. They were not monsters you were slaying, they were figments of a false reality. One that may yet come to pass. You ask Dr. Kensler if there is any hope to stop such a force from escaping.\n" -"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps...\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime...\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I... I must be off now. There is no time to spare.\"\n" -"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing... for all of your sakes." +"\"It is not a living thing. It cannot be killed. Only contained. The Elder Thing's facility held five pylons that used its essence to power their civilization, but after this long, I cannot imagine they still function. But perhaps…\" she trails off, formulating a plan. Finally, her eyes widen with realization. \"I know what must be done. I know how to stop it. You must find these pylons and destroy them—doing so will bring the entire compound down. In the meantime…\" she hefts her backpack off of her shoulder, dropping it to the ground. \"I… I must be off now. There is no time to spare.\"\n" +"You object to her sudden departure, but her mind is made up. She backs away, giving one last lingering glance at her companions, before sprinting away. You hope she knows what she's doing… for all of your sakes." msgstr "" msgid "In your Campaign Log, record Dr. Kensler has a plan. Dr. Amy Kensler cannot be chosen to accompany an investigator this game." @@ -106,7 +106,7 @@ msgstr "" msgid "the nameless madness escaped." msgstr "" -msgid "the nameless madness is contained safely within its host... for now." +msgid "the nameless madness is contained safely within its host… for now." msgstr "" msgid "the team escaped the facility." @@ -115,9 +115,6 @@ msgstr "" msgid "the facility was destroyed." msgstr "" -msgid "The investigators win the campaign...?" -msgstr "" - msgid "Each investigator earns 10 bonus experience, as they have saved reality from an unspeakable fate." msgstr "" @@ -136,7 +133,7 @@ msgstr "" msgid "In the \"Expedition Team\" section of the Campaign Log, cross off Dr. Amy Kensler's name. In its place, write \"The Entity.\"" msgstr "" -msgid "In your Campaign Log, record the survivors of the expedition were...and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." +msgid "In your Campaign Log, record the survivors of the expedition were…and list the names of each member of the Expedition Team who is not crossed off, along with each surviving investigator's name." msgstr "" msgid "the survivors of the expedition were:" @@ -149,7 +146,7 @@ msgid "" "When you awaken, the facility is dark and quiet once more. You pull your companions to their feet and retreat back to the surface, wondering if you are too late to stop the entity beyond the gate from escaping.It is quiet. Peaceful. There are no more signs of icy phantasms, eerie mirages, or alien entities.\n" "Back in the city nestled within the mountains, you take notes, photographs, and rubbings. The trip back to the ice shelf is swift and easy. Not even the cold weather fights you as you make your way back to the barrier camp. It is as if the entire continent of Antarctica has given itself over to you. You consider taking this time to continue studying the environment, but in the end, you decide to head back with your extensive findings. The sky is clear and beautiful as your ship departs from the ice shelf, heading north.\n" "Still, you are troubled. The entity that was once sealed beyond the Elder Thing's gateway was gone. There was almost no trace of it when you fled. Which can only mean it escaped, and could be anywhere. Or everywhere. Your thoughts turn dreadful. You remind yourself of the strange, vivid mirages the creature seemed to control. The lifelike hallucinations. You examine your palms and wonder if they are the same shape they always were, or a close facsimile. The air around you shimmers.\n" -"...Is any of this real?" +"…Is any of this real?" msgstr "" msgid "" @@ -158,7 +155,7 @@ msgid "" "At the last possible second, you hear another voice emanating from within the tunnel. \"Wait!\" Dr. Kensler emerges from the darkness, waving and hollering. \"Wait for me!\" She hops onto the sledge, and together, you race off into the foothills as the city collapses into the ice behind you.\n" "One of the crewmates explains that they fixed up the last of the aeroplanes and decided to use it to look it for you, even knowing the risks. \"When we spotted you entering that huge cavern without most of your gear, we thought you might need a rescue. Didn't expect that to be quite this literal,\" he says. You tell him his timing couldn't be more perfect.\n" "The moment you make it back to the ice shelf, Dr. Kensler instructs the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" -"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly... \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I... I made a deal,\" she whispers. \"It was the only way.\"" +"But still, you have questions. Once safely aboard the Theodosia, you confront Dr. Kensler and ask her what she did back in the facility. The entity was chasing you, and then, suddenly… \"I told you, it is not a living creature,\" she explains. \"As such, it cannot be killed. At least, not by our standards. But it has some semblance of sentience, yes? It knows our desires. Our hopes. Our fears.\" You note aloud that Dr. Kensler is using the present tense. She clenches her jaw. The slightest hint of distortion wavers in the air around her. \"I… I made a deal,\" she whispers. \"It was the only way.\"" msgstr "" msgid "" @@ -168,7 +165,7 @@ msgid "" "The moment you make it back to the ice shelf, you tell the crew to prepare for departure. You barely even break down the barrier camp. It doesn't matter anymore. All that matters is getting out of this place with your lives intact—and with all the evidence you have found, of course.\n" "The voyage home is quiet and peaceful, but your thoughts are anything but. To this day, you wonder about the true nature of the entity you encountered within the ancient Elder Thing facility. You have no idea what you are going to tell the greater academic community when you return. Your actions have ensured none can study or explore that nightmarish city ever again. But what of the Elder Things? Will those that survived remain in hiding? Or will they—like you—choose to learn more about this new age they find themselves in?\n" "Only time will tell. Until then, you can rest easy knowing that the creature that dwelled beneath the ice cannot possibly have survived. The air shimmers around your pen hand as you put the final touches on your notes regarding the expedition. Yes—it is finally over.\n" -"...Right?" +"…Right?" msgstr "" msgid "" diff --git a/i18n/zh/campaigns/zaw/a_sea_of_troubles.po b/i18n/zh/campaigns/zaw/a_sea_of_troubles.po index bb955e2b5..240259864 100644 --- a/i18n/zh/campaigns/zaw/a_sea_of_troubles.po +++ b/i18n/zh/campaigns/zaw/a_sea_of_troubles.po @@ -20,7 +20,7 @@ msgstr "" msgid "" "The scenery continues for mile after mile until at last you find an anomaly. Some distance up the beach from a saltwater pool and near the edge of a dense forest sit the remains of a quaint cottage. It looks like a disaster photograph, with the thatch roof exploding upward and the wooden walls splintering out, but with each piece suspended in air. You approach the house cautiously, and as you circle the building, you see the White Rabbit - the same one that traversed Arkham not long ago! The rabbit wails anxiously to two other figures that regard him sadly - a man and a lizard. \"My house, my poor house! Oh the monster that must have done this!\"\n" "The dirt-caked man shakes his head forlornly and strokes his chin as he surveys the damage. \"And a monster that didn't even finish what it started, your honor! It didn't think to let the pieces fall before it vanished away!\"\n" -"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be...\"\n" +"\"Never you mind the pieces, Pat!\" the White Rabbit snaps, \"Call someone to put it back together! Oh, how late I shall be…\"\n" "You take a half step forward, only for the grinning head of the Cheshire Cat to wink into existence before you. \"The poor rabbit, not a roof over his head to speak of.\" The cat's paw appears and gestures toward the shattered house. \"As Gurathnaka claws at your world with its front, its back nails gouge into Wonderland. The shadows crept at the corners until now, only seen by those who also lurk in the dark, solitary as oysters.\" Its eyes glance in the direction of the beach and vanish, leaving only its smile to linger a few moments after. You have only a few seconds to consider the cat's words.\n" "\"You there!\" You look down from the suspended grin to see the White Rabbit looking up at you haughtily. \"Standing with idle hands when there's a monster about! Come come, help Bill to find this beast and drag it back! It has much to answer for!\" His finger points to the lizard who tips his cap back at you hesitantly.\n" "Before you can reply in any fashion, the White Rabbit turns back to the cottage and resumes his despairing. You rub the back of your neck, at a loss for words as you weigh your options. Forced into work as you are, there's a chance you might learn something by venturing out into the surf." @@ -111,7 +111,7 @@ msgstr "" msgid "" "The dark creature's destruction sends out a force like the opposite of a shockwave. A wall of stillness sweeps outward from the remains, and for a minute you can hear the blood rushing in your ears as the shadows evaporate before you. The swell of the sea returns slowly, and the taste of the salt air rouses your senses. The beach behind you seems brighter and warmer than before, and you take exhausted steps back inland.\n" -"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch... it's shellfish poisoning, I'll wager...\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." +"Further back, amid the sedge grass and small dunes, you find the Walrus and the Carpenter lying in wretched states. The sand around them is stained with darkness, and the last driplets of shadow leak from the corners of their mouths as they lie groaning. \"A rotten bunch… it's shellfish poisoning, I'll wager…\" the Carpenter mumbles as he clutches his stomach. The Walrus can only grunt painfully in agreement as it rolls to one side. After everything this pair did to the oysters, and you besides, you must decide what to do with them." msgstr "" msgid "In spite of everything, the two gluttons are as much a part of Wonderland as the oysters are. Everyone has to eat something, after all. You take a small amount of time to help them recover from their possession. The Walrus and the Carpenter give you no thanks, but they do comment on their experience of being overtaken by the shadows with rather embellished details." diff --git a/i18n/zh/campaigns/zaw/arkham_in_wonderland.po b/i18n/zh/campaigns/zaw/arkham_in_wonderland.po index ea1307a5e..3d855550a 100644 --- a/i18n/zh/campaigns/zaw/arkham_in_wonderland.po +++ b/i18n/zh/campaigns/zaw/arkham_in_wonderland.po @@ -19,9 +19,9 @@ msgstr "" msgid "" "You enter the asylum and approach the receptionist, expecting a long and tedious chain of permissions, but are pleasantly surprised to find that Alice can be freely visited. Ms. Liddell was quite cooperative upon her arrival and was granted a furnished room without restraints. An orderly escorts you down one of the less unpleasant halls and into Alice's room. She sits on the edge of the bed with her hands folded, and her head snaps up as you enter, apprehension plastered on her face. Once you make it clear that you believe her story, however, Alice relaxes visibly, but her worried expression remains.\n" -"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was...\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it... no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" +"\"What you saw was a dream,\" she explains slowly, \"one from my childhood of a strange place called Wonderland. How innocent it once was…\" her voice trails off and she begins to tremble. \"When I was younger, I believed it to be a real place. It all seemed so real to me then, and it was that belief that drew the attention of something dark. A great and terrible creature that dwells in shadows and feeds on dreams. But rather than devour Wonderland, the creature strengthened it… no, raised it like cattle. Fattened it. Wonderland became more vivid and real than I ever imagined it could be, and it grew beyond my ability to control. Now, in recent months, my dreams have begun to manifest in the real world.\"\n" "Her story is utterly fantastical, but you find yourself drawn in even more. Alice continues with deep terror beginning to surface. \"The creature is using me to bridge the gap of reality. It wishes to merge the waking world with Wonderland in order to consume them both. It began in my hometown in England, where the world began to unravel around me. I fled, hoping to find a way to escape it, but it follows me no matter where I go.\" Alice looks to you with exhausted desperation in her eyes. \"And now that I cannot leave, it is only a matter of time until your own city of Arkham begins to unravel too. You must find a way to stop this being, for your own sake if not for mine. Please, you must find a way!\"\n" -"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is... and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" +"You reassure Alice to the best of your ability and depart the asylum, wondering how you can even begin this bizarre task. As you exit, the familiar sight of Arkham's downtown district ripples before your eyes like a band of hot air in the summer, slowly beginning to distort. Before you can act any further, a grinning mouth appears before you and a striped cat soon blossoms around it. \"Welcome to Wonderland,\" it suddenly purrs, \"or perhaps you had better welcome Wonderland instead. The longer you wait, the more of it there is… and the less of you there may be. Gurathnaka is hungry, and it is very nearly supper time.\"" msgstr "" msgid "Set the following cards aside, out of play: Abandoned House, The White Rabbit, and The Looking-Glass." diff --git a/i18n/zh/campaigns/zaw/aw_prologue.po b/i18n/zh/campaigns/zaw/aw_prologue.po index 7e9f1a915..eaa1a6379 100644 --- a/i18n/zh/campaigns/zaw/aw_prologue.po +++ b/i18n/zh/campaigns/zaw/aw_prologue.po @@ -12,7 +12,7 @@ msgstr "" "Content-Transfer-Encoding: \n" msgid "" -"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper... the goat and the beetle... you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance... how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" +"The incident was at first assumed to be a case of fatigue and paranoia. A traveling Englishwoman by the name of Alice Liddell collapsed screaming as the train arrived at Arkham's Northside station. Other passengers tried to console her, but Ms. Liddell was in a state of sheer panic. \"The man dressed in newspaper… the goat and the beetle… you saw them too, didn't you?\" she plead to the onlookers, but they only shook their heads in bewilderment. \"It's still following me, after all this distance… how far will be far enough?!\" The young woman's panic quickly mounted, and the passengers called for the conductor to escort her off the train. She begged them not to keep her, that she must continue her journey immediately, but her protests were ignored. Who could believe such a preposterous story? You yourself might have doubted her too had you not also seen these strange figures that Alice described in the brief moment before she collapsed.\n" "You depart the train as soon as possible, but find no trace of Ms. Liddell on the platform. Porters tell you that the police got involved and decided to take her to Arkham Asylum for temporary care. You wrinkle your nose at the prospect of the infamous sanitarium doing her any sort of good. Whatever Alice saw on the train must have existed, however briefly, and you must speak with her to find out what it was and why it fills her with such a powerful dread. You head home to prepare to have an in-depth talk with Ms. Liddell.\n" "Arkham has long been plagued by the weird, ghoulish, and arcane. It may not have been as big a shock to you as it might have been to others, but the fact that a foreigner was affected immediately upon arriving in Arkham strikes you especially oddly. As you gather your things at home, your mind runs over the hundreds of possible evils that could be haunting Ms. Liddell, each less pleasant than the last. You pocket some weapons and extra materials on the offchance that you'll have to confront anything sinister.\n" "Your own house lies across the city from the asylum, giving you plenty of time to speculate as you trek over to Arkham's downtown district. You hope that it's just your eyes playing on your fears, but the city seems darker than it should be for a summer afternoon." diff --git a/i18n/zh/campaigns/zaw/bleeding_hearts.po b/i18n/zh/campaigns/zaw/bleeding_hearts.po index 4567b0d2e..d32fc6667 100644 --- a/i18n/zh/campaigns/zaw/bleeding_hearts.po +++ b/i18n/zh/campaigns/zaw/bleeding_hearts.po @@ -24,7 +24,7 @@ msgid "" "Rarely in Wonderland do you see anything uniform or well-ordered, so it strikes you especially strangely when you happen across a grove of trees that have grown inexplicably into heart shapes. The glade itself is also shaped like a heart, tapering inward toward an especially large tree with a red door embedded in it. Whoever - or whatever - created this grove may be able to help you in stabilizing Alice's dreams. You step through the door without delay.\n" "The other side of the door might as well have been another world, as it leads to a vast garden surrounding an enormous castle. The same heart patterns adorn each flowerbed and topiary bush, most decorated in a bright red color. You have only a moment to consider who would be so fixated on hearts before a platoon of strange figures approach you. The figures look like playing cards in all four suits, but each with heads, hands and feet. The fact that they brandish spears at you vindictively takes some of the humor out of their appearance. You raise your hands to diffuse the situation just as the ranks of the cards part.\n" "Another regal figure walks proudly but aggressively toward you. From her appearance, and connecting the look of the castle around you, it could only be the Queen of Hearts. She keeps her jaw tightly clenched as she regards you with suspicion. After a few moments, she begins to speak in a tone that suggests inner rage. \"And who are you to intrude upon my castle?!\" she accuses gruffly, \"Just the sort of unseemly type to skulk and thieve!\" You try to smooth things over with the intimidating monarch, but she scoffs openly at you. \"Don't contradict a queen! You appear scant moments after my tarts were stolen away, on my unbirthday, no less, and you try to claim coincidence?! Rubbish and lies! Off with your head!\" She storms away, still bellowing for blood, and her entourage of soldiers merely bars your exit. You wait for a moment in confused silence as nobody attempts to take you away for execution. Either this is commonplace, or the executioner isn't a real go-getter.\n" -"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders... for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." +"The Cheshire Cat appears beside you once more, watching the queen and her soldiers depart. \"Heady times indeed,\" it purrs, \"and you have the great luck of being here at the crux of it. The queen does love her tarts so, nearly as much as she loves a good beheading.\" The cat's head floats away from its body as he speaks to punctuate his statement. \"They'll have a trial shortly, I should think, but were I you, I wouldn't want my name at the top of any lists. Blame is the name of the game at the Queen's court, and you would do well to learn it quickly. But I've every confidence in you. You've a good head on your shoulders… for now.\" It vanishes once more with a wide grin, leaving you to figure out how best to save your neck from the headsman's axe." msgstr "" msgid "Set The Knave of Hearts card aside, out of play." @@ -109,7 +109,7 @@ msgstr "" msgid "" "Even with death looming, you have to admit that owe the destruction of the shadows largely to the Knave and his plan. Before he can speak, you vouch for the Knave and try to calm the Queen, but unfortunately she's beyond reason. She swings wildly at you both, and you scatter while she screams for her guards. You flee through the palace, wondering how you might escape her clutches, when the Knave pulls you into the hedges. He leads you down a circuitous route that avoids the guard patrols and gradually winds its way to the door in the tree.\n" -"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and... I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." +"\"I don't suppose you'd mind if I tagged along for the time being?\" the Knave asks you with a hint of uncertainty in his voice, \"I won't be welcome in the court anymore by any means, and… I really must admit, I didn't expect any sort of loyalty from you. The least I can do is return it.\" One surprise deserves another as you've gained an unlikely ally in the scheming nobleman, though you're relieved for it to be a beneficial surprise this time." msgstr "" msgid "The Queen's attention snaps to the Knave at your quick accusation. The nobleman's nerve fails him as he tries to deflect blame back at you while the Queen advances. He finally tries to flee, but too late as the axe swings. In one clean motion, the Knave's head launches from his shoulder and rolls to a stop several yards away. You try to slip away as well, but the sudden arrival of a battalion of card guards hems you in close to the Queen. Tense seconds pass, but finally the Queen turns to you with a pleasant expression on her face, in contrast to the blood on her hands and dress. \"You've done me quite a service in finding the thief and saving us the trouble of a trial! And such service deserves a reward! Seeing as my executioner has been lax in his duties, I hereby award you the rank and responsibilities of royal executioner instead.\" She shoves the axe into your hands and strides demurely away, leaving you disturbed, but alive." @@ -117,7 +117,7 @@ msgstr "" msgid "" "Even after the shadows have been chopped to bits, the Queen keeps up her furious attacks, dicing them into yet finer bits while screaming about her tarts. You and the Knave wait until the Queen has worn herself out before you dare approach her. She whirls around to meet you, but her expression has lifted to a smile. \"Vermin of some sort, I might have guessed that they would steal my lovely tarts!\" The Knave quickly affirms her false suspicion and you nod in agreement, not wanting to provoke the Queen any further. \"If only I wasn't forced to dispose of them myself. I require a new executioner!\" The Queen's eyes settle on you at once and she shoves the axe into your hands. \"You will do, my congratulations.\" She marches off, calling for the fresh batch of tarts on the double as she goes.\n" -"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or... any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say... I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." +"The Knave pulls you aside as soon as the Queen is out of sight. \"I hadn't expected success on that scale, or… any scale, really. I had intended to take my leave as soon as the shadows had been drawn out, but you really did complicate things, for the better, I must say. All of this is I suppose to say… I do owe you quite a bit. If I can assist you - within reason, of course - then I shall be eag- erm, willing to do so.\" Within reason, he says. There's none of that to be had in Wonderland, but you'll have plenty of use for the Knave's underhanded talents all the same." msgstr "" msgid "You make a swift departure from the Queen's court with the knowledge and experience under your belt to help you combat the shadows wherever they may lurk." diff --git a/i18n/zh/campaigns/zaw/gryphon_and_mock_turtle.po b/i18n/zh/campaigns/zaw/gryphon_and_mock_turtle.po index fb1bf06ae..5f49790ef 100644 --- a/i18n/zh/campaigns/zaw/gryphon_and_mock_turtle.po +++ b/i18n/zh/campaigns/zaw/gryphon_and_mock_turtle.po @@ -72,7 +72,7 @@ msgstr "" msgid "" "The task of opposing Gurathnaka is too important for you to allow this apathy. You go to great lengths to explain the threat of the shadows, ignoring their protests. You spare no detail in the power, the relentlessness, and the wanton destruction the shadows are capable of. The Gryphon brushes off each grim retelling, and the Mock Turtle shakes his head woefully, trying not to listen. It is only when you begin talking about Arkham's destruction that the conversation seems to affect them.\n" "You describe the chaos and madness that engulfed the city when last you saw it. Each place and person you once held dear will be lost forever if you can't find a way to root Gurathnaka out of Alice's dreams. The Mock Turtle bursts into a fresh cascade of tears while the Gryphon draws upward indignantly. \"That is quite enough!\" he bellows, \"the poor fellow has delicate sensibilities, you know! And now that you've-\"\n" -"\"No...\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that... is that I've been so intolerably selfish... we both have...\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you... we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." +"\"No…\" the Mock Turtle blubbers, placing a flipper between the two of you, \"what's made me sad is that… is that I've been so intolerably selfish… we both have…\" the Gryphon's beak opens in shock and he stumbles over his words, but can't voice any protest to the statement. \"To think that such sorrow was inside you… we simply must help.\" The Gryphon regains his composure quickly, and though he still looks irritated at being made to look callous, he nods with a grumbling agreement." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record the Gryphon and the Mock Turtle." @@ -87,7 +87,7 @@ msgstr "" msgid "" "\"There's no need to be impertinent!\" the Gryphon snaps as it shelters the Mock Turtle under one wing, \"if you don't enjoy the ways that we handle our affairs, then you're welcome to exclude yourself from them!\" The two delusional creatures return to watching the strange dance in the surf, refusing to acknowledging you any further. With a resigned sigh, you turn away to rediscover the path, when you notice the daylight around you beginning to dim.\n" "Wisps of shadow creep along the ground toward the Gryphon and the Mock Turtle, seeping inside them like water to a sponge. You back away cautiously, hoping that they will continue to ignore you even as the shadows begin to corrupt them. The tears that drip down the Mock Turtle's face darken until he cries dark liquid rivulets, while the Gryphon swells in size to match its overflowing pride. Not wanting to risk another attack, you make a swift retreat from the darkening scene.\n" -"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go...\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there... come and sit...\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." +"Your steps are suddenly halted as you feel a tug at your back, as if you had been leashed. You look down and discover that your shadow stretches far behind you, as if tethered to the Gryphon and the Mock Turtle. They turn to you, the one with a predatory eye and the other with trickling darkness on his. \"You musn't go…\" the Mock Turtle moans with a distorted tone. \"There is only sorrow out there… come and sit…\" the Gryphon echoes hollowly. You struggle forward desperately as you feel yourself being reeled back toward them, until at last you jerk forward with a snap. With the tether gone, you waste no time in making your escape." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record the Gryphon and the Mock Turtle." diff --git a/i18n/zh/campaigns/zaw/humpty_dumpty.po b/i18n/zh/campaigns/zaw/humpty_dumpty.po index 52612ba42..ea72fcf12 100644 --- a/i18n/zh/campaigns/zaw/humpty_dumpty.po +++ b/i18n/zh/campaigns/zaw/humpty_dumpty.po @@ -33,7 +33,7 @@ msgstr "" msgid "Unpredictability" msgstr "" -msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to... here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm... vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." +msgid "\"Accept?!\" Humpty scoffs, steadying himself to continue his tirade. \"Why I've a good mind to come down there and show you precisely why I should accept it!\" He begins to clamber down the wall, more sliding than climbing and slipping at several points, but he reaches the ground unscathed. Humpty wags a finger up at you as he continues ranting. \"Simply don't accept it, what an utterly intangible thought! What reason should I have to believe that I should survive a fall from up-\" he points up to his former perch and pauses in thought, \"-up there. Down to… here?\" Humpty takes a quick stock of his surroundings and kneads the grass beneath his shoes as the truth dawns on him. \"I'm… vivacious! Undisturbed! There was no great fall or failure to repurpose my pieces!\" He leaps into the air and clicks his heels in joy as you simply stand by and watch, bemused. Humpty revels for a few moments longer before he grabs your hand and shakes it vigorously. \"Well met indeed, then! You've assuredly granted me a new perspective. Why, I might do a great many other things now that I've regained myself!\" You tell Humpty to take it easy for a while, not wanting to turn him into a daredevil. His fate is his own, but an egg's still an egg." msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record Humpty Dumpty." diff --git a/i18n/zh/campaigns/zaw/lucid_nightmare.po b/i18n/zh/campaigns/zaw/lucid_nightmare.po index 5aaff2c1a..90bd79522 100644 --- a/i18n/zh/campaigns/zaw/lucid_nightmare.po +++ b/i18n/zh/campaigns/zaw/lucid_nightmare.po @@ -312,5 +312,5 @@ msgstr "" msgid "" "Thrown to the ground from the force of the collapsing rift, you hunker down as a gale force whips around you. Reality is reordering in a fantastic event, a complete reversal of the chaos that briefly collapsed the Northside and Downtown districts. You dig your fingers into the gaps of the cobblestones, holding on for dear life amid the chaos. From a nearby lamppost, Alice looks to you with uncertainty, and your eyes meet for a brief second before your vision is blinded with dazzling light.\n" -"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm... drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." +"When your eyes open next, you are greeted by the drab wallpaper and dim lighting of one of St. Mary's hospital rooms. You sit up unsteadily, memories of your last moments of the battle hazy and scattered. Your thoughts aren't fully sorted by the time a nurse enters with a small meal for you. \"You're awake already! Can you remember the last thing that happened to you?\" You probe with general questions, trying to figure out just what has happened to Arkham, but the nurse isn't concerned in the least. The shadows, the brief overlap with Wonderland, and the distorting chaos all fail to get any reaction out of her, other than a suspicious smile. \"Now it's none of my business, but you really ought to be more careful if you're, erm… drinking anything stronger than water. Next time, you could end up with more than a few bruises! Don't worry, your secret is safe here.\" You attempt to reason with the nurse, but she simply pats you on the hand and insists you eat. Frustration takes a back seat to practicality, and you accept the food reluctantly, though you still insist that you be given a newspaper as soon as possible." msgstr "" diff --git a/i18n/zh/campaigns/zaw/sibling_rivalry.po b/i18n/zh/campaigns/zaw/sibling_rivalry.po index fb8b62400..2e9d809e8 100644 --- a/i18n/zh/campaigns/zaw/sibling_rivalry.po +++ b/i18n/zh/campaigns/zaw/sibling_rivalry.po @@ -99,7 +99,7 @@ msgstr "" msgid "The battle has escalated to a war. You are barely able to drag yourself out of the valley as the armies all stampede down the slopes to clash between. You pause a short distance away to recover, and scarcely a minute passes before the din of the battle ceases abruptly. You hesitantly and painfully make your way back to the edge of the basin, only to find that the cards and chess pieces have departed. Lying crumpled in the center of the valley are the corpses of Tweedledum and Tweedledee, hands at each others' throats. You swallow grimly and try to recover the rattle pieces from their bodies, but you find them battered beyond recognition. An unfortunate setback, but one you will have to live with." msgstr "" -msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's... he's dead! That'll teach him to...\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." +msgid "The cards and chess pieces immediately stop their fighting, some mid-swing as one of the Tweedles drops dead on the battlefield. You approach with a disappointed sigh, intending to retrieve his piece of the rattle, only to be interrupted by the approach of his brother. \"He's… he's dead! That'll teach him to…\" his lip quivers and he swallows a whimper. \"This battle wasn't my fault! Twasn't at all!\" The living twin takes out his piece of the rattle and clutches it in one fist as he fights tears. \"It wasn't fair! I only wanted the rattle, and he was being greedy!\" His eyes snap to you as you loom over his brother's body, and his brow sinks in fury. \"You want to take the rattle from me too! You shan't!\" The cards and chess pieces crowd around the Tweedles, raising their weapons towards you as you weigh your decisions carefully." msgstr "" msgid "The threat of the cards and chess pieces isn't enough to dissuade you from the rattle. You won't walk away from this battle empty-handed, after all this. Weapons out, you charge at the remaining Tweedle, who hollers at his soldiers to attack. He's nowhere near a match for you, but the soldiers beat and stab you severely amid your assault. As your attack hits home and the second Tweedle falls dead at your feet, the soldiers freeze in their tracks, their battle finally over with the deaths of both commanders." @@ -110,7 +110,7 @@ msgstr "" msgid "" "You assemble the pieces of the rattle as quickly as you can while the monstrous crow wheels upward. Would the rattle work as it did before it was broken? You cross the fingers of your free hand and shake the rattle wildly as the shadowy bird swoops down at you. It dives within inches of your face, and you nearly cringe, but the shadows flow around you, and the crow feathers drift harmlessly down to the ground as the beast disperses.\n" -"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle...\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." +"A pair of terrified whimpers directs your attention to Tweedledum and Tweedledee hugging each other fearfully as they stare in your direction. \"Tain't natural, not nohow!\" they mewl, \"and all for a rattle…\" They look to the rattle and cringe in fear, the very sight of it now reminding them of the crow. They retreat a short distance away from you and talk amongst themselves for a moment. Finally, the duo shakes hands and walks away with arms over each others' shoulders. It seems unlikely, but perhaps you've scared some sense into them after all." msgstr "" msgid "The rattle seems so ordinary, and yet you can feel some strange power within it. It's a simple feeling, that a childish object could banish your fears and nightmares, but in Alice's dreams, perhaps there's some tangible truth to it. Any possible weapon against the shadows is worth keeping a hold of, at any rate." diff --git a/i18n/zh/campaigns/zaw/tempest_in_a_teapot.po b/i18n/zh/campaigns/zaw/tempest_in_a_teapot.po index e2cc95e6b..ee8ddd953 100644 --- a/i18n/zh/campaigns/zaw/tempest_in_a_teapot.po +++ b/i18n/zh/campaigns/zaw/tempest_in_a_teapot.po @@ -112,12 +112,12 @@ msgid "" msgstr "" msgid "" -"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know... it really is...\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" +"The sound of labored sobbing rouses you from your thoughts, and you look down toward the end of the table to see the Hare trying to rouse the corpse of the Hatter with a fresh cup of tea. \"It isn't all that bad, is it? Darjeeling, you know… it really is…\" He collapses down into his chair, and soon all sounds of crying fade. The Hare sits motionless with a pained face, staring off into the distance, pupils twitching slightly. The loss of his companion seems to have cracked the Hare's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" msgid "" -"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well... well here's an easier one! You'll guess it... in no time...\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" +"The sound of pitiful wailing snaps your mind back to the present, and you look down toward the end of the table to see the Hatter wringing his hat in his hand as he looks over the corpse of the Hare. \"You don't know the answer, do you? Well… well here's an easier one! You'll guess it… in no time…\" He stands for only a moment longer before he collapses into his chair, murmuring nonsensical riddles to himself. The loss of his companion seems to have cracked the Hatter's mind entirely.\n" "The Dormouse shakes his head pityingly as he looks to the Hare. \"Poor fellow. They were inseparable, you know, even in the midst of all this madness.\" He looks up at you with a mix of resentment and acceptance on his face. \"Do make their sacrifice count. There is plenty of work ahead, and it all hinged on your survival here.\"" msgstr "" diff --git a/i18n/zh/campaigns/zaw/the_dodo.po b/i18n/zh/campaigns/zaw/the_dodo.po index e895de141..095373710 100644 --- a/i18n/zh/campaigns/zaw/the_dodo.po +++ b/i18n/zh/campaigns/zaw/the_dodo.po @@ -37,7 +37,7 @@ msgstr "" msgid "" "A scene of commotion catches your eye as you step over a small dune and look down toward the shoreline. A motley pack of animals dashes about, seemingly without direction or destination. From the center, a Dodo shouts words of action as he runs a short rut in the sand. \"Yes, that's it! Up that sandhill there, down the other side! There's no faster way to get dry!\"\n" -"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run... until the race is won... come, you must join us...\"" +"Dry? The suggestion seems absurd when most of their paths wander into and out of the surf. You walk over to investigate the bizarre event, and notice the animals are in a sorry state as you approach closer. Some of the less hardy creatures have collapsed completely, while others don't appear to be breathing whatsoever. The Dodo urges them onward all the same, seemingly oblivious to their exhaustion, let alone its own. \"The race must be run… until the race is won… come, you must join us…\"" msgstr "" msgid "\"We have to stop them from hurting themselves.\"" @@ -50,7 +50,7 @@ msgid "Resting on Laurels" msgstr "" msgid "" -"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over... and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners...\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" +"You hold the Dodo in place and assure him that the race is over. \"At last!\" the Dodo cries out, \"The race is over… and everybody has won!\" The other animals ease to a stop, collapsing onto the sand with relieved groans. \"There must be prizes for the winners…\" the Dodo rasps, and he looks to you with a wild look as his frail body shivers with exhaustion. You rifle through your pockets and produce a number of random items, which the animals grab covetously.\n" "As the surviving racers begin recovering, the Dodo hobbles back over to you. \"Fair play is satisfied! We have been running the Caucus Race ever since the pool of tears ran into a sea! Now at last, we are truly dry!\" You humor the bird with a polite nod. \"Finally, we can return to more academic pursuits. Perhaps I may educate you on several matters?\"" msgstr "" @@ -63,7 +63,7 @@ msgstr "" msgid "A Dead Heat" msgstr "" -msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward... ever... onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." +msgid "You give the Dodo a firm \"n\" and take a few steps back to let the strange animals continue their race without you. You're not sure what stopping them would accomplish, if anything, but you don't have time to reason with these deluded creatures. Before you can continue on your way, a rapid change sweeps over the runners. Each frantic step they take sends out a noise like a cracking bone, and their gaunt bodies begin to wither even further. The Dodo urges the racers to continue, even as his own body begins to skeletonize. \"Onward… ever… onwa-\" the Dodo's final urging is cut short as his bones take one final lurch forward and collapse onto the sand. You stare in bewilderment as the rhythmic sounds of the sea and wind replace the bedlam of the race. Perhaps Wonderland is just as unstable as Arkham at this point." msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The Dodo." diff --git a/i18n/zh/campaigns/zaw/the_duchess.po b/i18n/zh/campaigns/zaw/the_duchess.po index 54f9f6e10..8215a7344 100644 --- a/i18n/zh/campaigns/zaw/the_duchess.po +++ b/i18n/zh/campaigns/zaw/the_duchess.po @@ -19,13 +19,13 @@ msgstr "" msgid "" "It's a rare enough event to find any sort of hospitality in the vast expanse of Wonderland, so the sudden appearance of an English country manor gives you definite pause. You advance quickly to the manor and shout a greeting to the two figures seated outside the main door. Both are dressed in the fine uniforms of aristocratic servants, albeit one is a frog and one is a fish. They glance at you lazily but do not rise from their seats, only sighing wistfully.\n" -"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well...\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" +"An awful commotion sounds dully through the door, although the two footmen seem not to hear it. \"If you've more messages, you'll simply have to wait,\" the frog footman croaks at you, \"we've been waiting for weeks and we still can't get in.\" You ask if the door is locked. \"No,\" the fish footman burbles, \"but it's a footman's job to let people in, and if we're not inside, well…\" The two footmen sigh a second time and go back to staring up at the sky dumbly. You give the footmen a nominal thanks and open the door for yourself.\n" "The inside of the manor is utterly chaotic. Toppled furniture and display pieces litter the floors, and the wallpaper has been shredded systematically. Each step brings you closer to the source of the noise, which you can only guess is a monster of some kind by the shrieking, clanging and scrambling you hear emitting from the kitchen. Determined not to be caught by another of Wonderland's surprises, you ready yourself for a fight before you enter.\n" "You burst through the kitchen door just in time to dodge a thrown piece of crockery. A woman in the regal attire of a duchess stands beside her cook, both of them staring down an enormous shadowy boar, but both also looking more annoyed than frightened. The Duchess scolds the monster severely and hurls pots and pans while her Cook does the bulk of the fighting with any utensils at hand.\n" "\"You'll catch a beating yet!\" the Duchess shrieks as she grabs for more dishes. The Cook hurls a butcher's cleaver at the boar, who swats it out of the air with a feral cry. \"Pepper! The air must be thick with pepper!\" the brutish noblewoman clangs two ladles together as she calls again and again for pepper. The Cook staves off the monster with a carving knife as she joins in the calls for pepper. As you prepare to take action, you spy a lone pepper grinder sitting atop the counter next to you." msgstr "" -msgid "\"Pepper the pig? I mean... sure, might as well try it.\"" +msgid "\"Pepper the pig? I mean… sure, might as well try it.\"" msgstr "" msgid "\"Pepper won't do a damn thing against this monster.\"" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You grab the pepper grinder, half-questioning your own actions and half-assuring yourself that Wonderland has its own bizarre logic, even if you can't make heads or tails of it. The handle whirls around easily, grinding the peppercorns and sending out a cloud of spice far denser than you expected. Seconds later, the entire kitchen is blanketed with pepper. You hold your nose, but the sneezes escape you all the same. The shadowy boar joins you in wild sneezing while the Duchess and Cook, who are completely unaffected, cheer, still hurling dishes at the beast. You can't make out a thing, but you can tell that the sneezes of the beast are growing more and more frenzied, until a single mighty expulsion clears the room of pepper, along with a fading shadow creature.\n" -"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes...\"" +"In the spot where the monster once stood, a baby with pig-like features lies in a bundle of cloth. It wails loudly, still sneezing as the Duchess prances over to pick him back up. \"There! That will teach you to throw a tantrum just to annoy us!\" You lower your weapons and scratch the back of your head in confusion, but the Duchess is completely delighted and the Cook has returned to preparing some unappealing soup. \"Come now, sing with us, dear! Speak roughly to your little boy, and beat him when he sneezes…\"" msgstr "" msgid "In your Campaign Log under \"Wonderland Boons,\" record The Duchess." diff --git a/i18n/zh/campaigns/zaw/the_white_queen.po b/i18n/zh/campaigns/zaw/the_white_queen.po index 84ba4669c..d71845588 100644 --- a/i18n/zh/campaigns/zaw/the_white_queen.po +++ b/i18n/zh/campaigns/zaw/the_white_queen.po @@ -52,7 +52,7 @@ msgstr "" msgid "Foreshadowed" msgstr "" -msgid "The White Queen nods solemnly and begins to tremble. \"Dear me... those who cannot remember the future are condemned to repeat it...\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" +msgid "The White Queen nods solemnly and begins to tremble. \"Dear me… those who cannot remember the future are condemned to repeat it…\" The rejection seems to drain the life out of her, and she collapses to the grass, looking up with a hollow expression. The blackness at the edges of the queen's eyes begins to flow inward, erupting up as her pupils are consumed. The shadowy flow splashes up to surround you, whirling with hurricane speed. You stand in anxious stillness as glimpses of Arkham, Wonderland, and other yet darker visions all flash through the torrent. Which are real? Which have already come to pass?" msgstr "" msgid "In your Campaign Log under \"Wonderland Banes,\" record The White Queen." diff --git a/i18n/zh/campaigns/zaw/wild_snark_chase.po b/i18n/zh/campaigns/zaw/wild_snark_chase.po index 508261325..61b41eb14 100644 --- a/i18n/zh/campaigns/zaw/wild_snark_chase.po +++ b/i18n/zh/campaigns/zaw/wild_snark_chase.po @@ -22,8 +22,8 @@ msgstr "" msgid "" "The forest around you grows darker and more tangled with each step. It reminds you of the witch-haunted woods on the outskirts of Arkham in several respects. Each echoing sound might be some eerie creature stalking your steps, or another of Gurathnaka's shadows hungering for your essence. Your worries escalate as the clear path you'd been following dead-ends in a bramble patch. You scan the tangle for any sign of a way through or around, but without any promise. Your eyes return to the path you arrived by, only to find that the forest has swallowed it without any trace. It's almost as if the woods themselves were actively working to confuse you, like many of Wonderland's other denizens. Now at a loss for direction, you stumble forward through the rough terrain as long as the fading light allows. Each passing moment gradually amplifies your fear of being ambushed out from the darkness. You press on until finally, at the foot of a gnarled tree, you make a campfire from the fallen branches to wait out the night.\n" -"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum...\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" -"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search... pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" +"Not an hour into your rest, you are awoken by the clanging of a bell and the clamor of nearby voices. You rouse yourself from sleep and find that your campfire is somehow missing, though a purring chuckle directs your attention above your head. The Cheshire Cat holds the burning logs in two paws, waving them like signal lanterns. Noticing that you've awoken, the cat grins and sets the fire back down before disappearing once more. A crowd of ten figures rushes eagerly into the clearing around the tree, only to stop with groans and sighs. \"Tisn't a Snark at all!\" a proud looking man cries, waving his bell for attention. \"Though Snarks are handy for striking a light, this one's been lit by someone or other.\" The hunters seat themselves around your fire with several shows of exhaustion. \"At least it wasn't a Boojum…\" a man with a baker's hat mutters as he wipes the sweat from his brow thankfully.\n" +"\"We'd all have vanished away were that the case!\" the Bellman retorts, seating himself beside you. He looks you over for a moment as if just noticing you and stands once more. \"By chance, would you also be hunting a Snark?\" You shake your head and explain that you've gotten lost in the woods here. \"What luck, we're lost as well!\" he exclaims with a smile, \"but a Snark's the cure for that! A Snark is useful for a great many things, and finding one's way surely might be one of them. You're quite welcome to join our search… pending your profession.\" You look to the hunters and see a banker, a butcher, a beaver, and others all with jobs beginning with \"b.\" You think for a moment and tell the Bellman that you could be considered a bodyguard, and he leads his fellows in a cheer. \"Just what we chiefly need! We'll find the Snark in no time at all now! The Tulgey Wood may be dense as a dunce and thicker than thieves, but we'll find the Snark in spite of it!\"" msgstr "" msgid "Place The Jabberwock next to the agenda deck, out of play. Set the rest of the Jabberwocky encounter aside, out of play." diff --git a/i18n/zh/campaigns/zce/barors_gifts.po b/i18n/zh/campaigns/zce/barors_gifts.po index 20a9313b8..a42304268 100644 --- a/i18n/zh/campaigns/zce/barors_gifts.po +++ b/i18n/zh/campaigns/zce/barors_gifts.po @@ -26,7 +26,7 @@ msgstr "" msgid "The Ward" msgstr "" -msgid "\"The power in runes... is passed down through story... as words become wards.\"" +msgid "\"The power in runes… is passed down through story… as words become wards.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Runes of Protection.\" Additionally, any one investigator may add the Runes of Protection asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [cultist] token to the chaos bag for the remainder of the campaign." @@ -41,7 +41,7 @@ msgstr "" msgid "The Cursed Blade" msgstr "" -msgid "\"Egil did not deserve... the generosity of noble Arinbjörn... The blade forged with honor... now yearns for blood.\"" +msgid "\"Egil did not deserve… the generosity of noble Arinbjörn… The blade forged with honor… now yearns for blood.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Dragvandil.\" Additionally, any one investigator may add the Dragvandil asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [tabet] token to the chaos bag for the remainder of the campaign." @@ -56,7 +56,7 @@ msgstr "" msgid "Memento Mori" msgstr "" -msgid "\"A reminder... of the light to Egil's dark... his brother's goodness shines... centuries anon.\"" +msgid "\"A reminder… of the light to Egil's dark… his brother's goodness shines… centuries anon.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Thorolf's Bracelet\" Additionally, any one investigator may add the Thorolf's Bracelet asset to their deck. This card does not count toward that investigator’s deck size. Add 1 [elder_thing] token to the chaos bag for the remainder of the campaign." @@ -71,7 +71,7 @@ msgstr "" msgid "Perfect Disguise" msgstr "" -msgid "\"Egil deceived many... his guile precedes him... but even the trickster may be fooled.\"" +msgid "\"Egil deceived many… his guile precedes him… but even the trickster may be fooled.\"" msgstr "" msgid "In your Campaign Log, under Traces of Egil, record \"Egil's Hood.\" Additionally, any one investigator may add the Egil's Hood asset to their deck. This card does not count toward that investigator’s deck size. Add 1 \"-6\" token to the chaos bag for the remainder of the campaign." @@ -86,7 +86,7 @@ msgstr "" msgid "Bárðr's Will" msgstr "" -msgid "\"I cannot join you below... but you are too weak in this mortal form... Egil must meet... his equal.\"" +msgid "\"I cannot join you below… but you are too weak in this mortal form… Egil must meet… his equal.\"" msgstr "" msgid "Choose an investigator to take 1 physical trauma and 1 mental trauma. They have acquired the Berserker's Fury weakness and must add 1 copy of it to their deck. This card does not count toward that investigator’s deck size." diff --git a/i18n/zh/campaigns/zce/campaign.po b/i18n/zh/campaigns/zce/campaign.po index b8903edf4..c6bb89a41 100644 --- a/i18n/zh/campaigns/zce/campaign.po +++ b/i18n/zh/campaigns/zce/campaign.po @@ -32,7 +32,7 @@ msgstr "" msgid "Additional Rules - Saga" msgstr "" -msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost..." +msgid "The [[Saga]] keyword indicates that an encounter card effect will alter the narrative of the campaign, allowing the players to write their own saga. Successful saga actions will yield experience and other rewards, but everything has a cost…" msgstr "" msgid "Recommended Listening" diff --git a/i18n/zh/campaigns/zce/ce_epilogue.po b/i18n/zh/campaigns/zce/ce_epilogue.po index 02bde9c3f..db8151b21 100644 --- a/i18n/zh/campaigns/zce/ce_epilogue.po +++ b/i18n/zh/campaigns/zce/ce_epilogue.po @@ -11,7 +11,7 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Check Chaos Bag. If the investigators have added or removed..." +msgid "Check Chaos Bag. If the investigators have added or removed…" msgstr "" msgid "2 [per_investigator] or fewer tokens:" @@ -38,7 +38,7 @@ msgstr "" msgid "" "When you finally return Egil's collapsed skull to Professor Day Morris, she seems astonished.\n" "\"The sagas all depicted Egil as having a giant, deformed head. Some doctors believe it was evidence of some form of Piaget's disease that causes craniofacial gigantism. But here, we have proof.\"\n" -"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it... to protect it... forever..." +"Together, you and Professor Day Morris complete your forensic analysis and present your findings to a grateful Icelandic Historical Society. You leverage your success into a permanent position at the Culture House where you teach the truth about Egil, the bad and the good in equal measure. But above all, you are compelled to be near the hideous skull. To watch it… to protect it… forever…" msgstr "" msgid "Enlightenment" diff --git a/i18n/zh/campaigns/zce/the_crown.po b/i18n/zh/campaigns/zce/the_crown.po index 5ea5a0780..d36899f8c 100644 --- a/i18n/zh/campaigns/zce/the_crown.po +++ b/i18n/zh/campaigns/zce/the_crown.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You thank Bárðr for his generosity and stare into the dark tunnel past the gate. The brutal cold outside swirls with the rising heat from the volcano's core.\n" -"\"A great evil... lies at the heart of the volcano. Descend into... the darkness... and you will find Egil.\"\n" +"\"A great evil… lies at the heart of the volcano. Descend into… the darkness… and you will find Egil.\"\n" "You know how the saga must end. Whatever power lies in this crown must be destroyed, and Egil must not be brought back to the living world. Determined, you bid farewell to the mysterious half-troll and step through the gate." msgstr "" @@ -31,7 +31,7 @@ msgstr "" msgid "" "Bárðr stands before you, deep in thought.\n" -"\"You may be weak... but you don't deserve the fate... of the wretched within the volcano. Take this... Harðfiskur to keep the spirit... of the sea beside you.\"\n" +"\"You may be weak… but you don't deserve the fate… of the wretched within the volcano. Take this… Harðfiskur to keep the spirit… of the sea beside you.\"\n" "Bárðr hands you a pack of dried fish wrapped in leather. Judging from its packaging, this could be hundreds of years old." msgstr "" @@ -86,7 +86,7 @@ msgstr "" msgid "Each investigator earns 5 bonus experience from their harrowing ordeal." msgstr "" -msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)... wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." +msgid "You collapse on the cavern floor and feel the sordid heat rising to match your body temperature. The mist that had abated at the mouth of the cave has fully replaced the stale air. Your vision dims as your eyes adjust to the darkness. Ethereal shapes emerge from the mist: a warrior with a halberd, a mother and child hand in hand, an old man (or is it a wolf?)… wielding a large hammer. You feel untethered from reality as your body rises from the hard floor. You can feel the change spreading inside your body as you become lighter than air. The people before you bring comfort, and you can only hope that you will maintain the same dignity as a denizen of the mist." msgstr "" msgid "After finishing his grotesque laugh, Egil procures a horn of ale, seemingly from the ether, and invites you to drink. The mist inside you demands to be sated, so you down the ale greedily, foam sloshing and sizzling on the fiery stones below. Your eyes alight with the same flame as Egil, and your insides rage with fire. You finally feel comfortable in your own skin, as you are engulfed in sickly green flame. There is no pain as the skin sloughs off your skull, revealing your true form, a lieutenant of Egil Skallagrímsson." diff --git a/i18n/zh/campaigns/zce/the_fallen.po b/i18n/zh/campaigns/zce/the_fallen.po index 3206ccae2..2f3c9da5a 100644 --- a/i18n/zh/campaigns/zce/the_fallen.po +++ b/i18n/zh/campaigns/zce/the_fallen.po @@ -23,7 +23,7 @@ msgstr "" msgid "" "You spend much of the next morning trying to understand the purpose of these runic sites. Without any photographic evidence, you have to piece together what you saw with Professor Day Morris. The relics felt more like treasures to be guarded than keys to the ritual.\n" "Around noon, you hear a commotion from outside. Villagers in Borgarnes have gathered in the town square, petrified and pointing toward the east. An unusual, pale mist has begun to blanket the town, rolling in from the mountainside.\n" -"The professor chimes in, \"Snæfellsjökull. It all makes sense...\"" +"The professor chimes in, \"Snæfellsjökull. It all makes sense…\"" msgstr "" msgid "Place 2 doom on agenda 1A." @@ -47,7 +47,7 @@ msgstr "" msgid "Set aside each of the four double-sided [[Saga]] story cards." msgstr "" -msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed..." +msgid "Gather each other location, Eerie Mist side up. Check Campaign Log. If you photographed…" msgstr "" msgid "Thingvellir" @@ -120,17 +120,17 @@ msgstr "" msgid "" "The half-troll eyes you suspiciously as you writhe on the outcropping next to the gate.\n" -"\"You... are weak... But you have suffered... to come here.\"\n" +"\"You… are weak… But you have suffered… to come here.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave. You gasp it in greedily, grateful to breathe something other than the foul mist.\n" -"\"You aren't like... the hateful ones who came... before. You will prove yourselves... within... or die... as so many of the fallen... who cross Egil.\"" +"\"You aren't like… the hateful ones who came… before. You will prove yourselves… within… or die… as so many of the fallen… who cross Egil.\"" msgstr "" msgid "" "\"So be it.\"\n" "Bárðr leads you to an ancient stone gate, the thick walrus-rope dragging behind him in the snow. He begins to tap the rock methodically with his staff.\n" -"\"Egil Skallagrímsson was always the dark brother... bent by rage... greed... ambition... But even he had... a heart... Those who have come... to raise him... know only hatred.\"\n" +"\"Egil Skallagrímsson was always the dark brother… bent by rage… greed… ambition… But even he had… a heart… Those who have come… to raise him… know only hatred.\"\n" "You ask about the Crown of Egil, the motif you have seen across each of the runic sites.\n" -"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king... nor would Egil dream of becoming... what he has always hated.\"\n" +"\"Egil? A crown?\" A wry smile slowly spreads across the half-troll's face. \"No Icelander would bow to a king… nor would Egil dream of becoming… what he has always hated.\"\n" "The gate opens inward with a loud grinding of stone and you feel warm air escape the dark recesses of the cave.\n" -"\"I trust... you will know what to do... when you meet him.\"" +"\"I trust… you will know what to do… when you meet him.\"" msgstr "" diff --git a/i18n/zh/campaigns/zce/the_golden_circle.po b/i18n/zh/campaigns/zce/the_golden_circle.po index c58acbde4..b84b60786 100644 --- a/i18n/zh/campaigns/zce/the_golden_circle.po +++ b/i18n/zh/campaigns/zce/the_golden_circle.po @@ -22,7 +22,7 @@ msgstr "" msgid "" "You spend the next morning trying to piece together the notes from your first day. The strange occurrences feel linked, but you don't have much to go on. At the Culture House, Professor Day Morris has a map of Reykjavik laid out.\n" -"\"No... she says. We need to think bigger.\"\n" +"\"No… she says. We need to think bigger.\"\n" "She approaches an ancient desk made of ashen wood and pulls out a map of the surrounding areas.\n" "\"The runes we found appear to indicate these geographical features in the area around Reykjavik: The Golden Circle. It's not much to go on, but we've lost enough time as it is.\"" msgstr "" @@ -116,7 +116,7 @@ msgstr "" msgid "" "Professor Day Morris ponders your discoveries in the passenger seat.\n" -"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual...\"\n" +"\"These locations served to hide Egil's relics in plain sight, under the protection of trolls and spirits of the land,\" she says. \"They don't appear to be part of the ritual…\"\n" "You ask why the cultists didn't follow you out of Reykjavik.\n" -"Professor Day Morris replies, \"It could be a diversion... or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection... and it's happening soon.\"" +"Professor Day Morris replies, \"It could be a diversion… or perhaps Egil has already drawn power from these relics. Most of the runes acted as signposts for the ritual at Snæfellsjökull, but one of them was more telling. It was written in fresh blood and read, 'The Crown of Egil will shine its dull brilliance atop a mountain of bone. The eternal lawspeaker will judge the world at the Althing.' This speaks to Egil's resurrection… and it's happening soon.\"" msgstr "" diff --git a/i18n/zh/campaigns/zce/the_warning.po b/i18n/zh/campaigns/zce/the_warning.po index 2b78c802e..bbfe6854e 100644 --- a/i18n/zh/campaigns/zce/the_warning.po +++ b/i18n/zh/campaigns/zce/the_warning.po @@ -76,5 +76,5 @@ msgstr "" msgid "The peaceful streets of Reykjavik have become a parade of angry cultists in grey cowls. You find safety in the winding alleys and make your way back to the Culture House. \"This is about how well I thought this would go,\" says Professor Day Morris. \"The cultists must be getting more confident. They're not usually this brazen in the middle of the day. Whatever they're planning must be coming to fruition. Let's collect ourselves and figure out our next steps.\"" msgstr "" -msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists... but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." +msgid "\"This is the Gulfoss Waterfall,\" Professor Day Morris says, pointing at the runic message you copied down, \"and this is the Great Geysir.\" Each of these locations sits along the famed Golden Circle, which traces a route just outside of Reykjavik, connecting some of the most important historical and geological features of Iceland. These must mean something to the cultists… but what? Egil's Saga barely mentions this part of the country. In any case, we know where we have to go.\" You've seen the violent rage of the Disciples and you know they will stop at nothing to derail your investigation. You secure the map in your pocket and set out for the Golden Circle." msgstr "" diff --git a/i18n/zh/campaigns/zdm/dm_prologue.po b/i18n/zh/campaigns/zdm/dm_prologue.po index f1daa4f2b..61f815479 100644 --- a/i18n/zh/campaigns/zdm/dm_prologue.po +++ b/i18n/zh/campaigns/zdm/dm_prologue.po @@ -11,5 +11,5 @@ msgstr "" "Content-Type: \n" "Content-Transfer-Encoding: \n" -msgid "Prologue..." +msgid "Prologue…" msgstr "" diff --git a/i18n_status.txt b/i18n_status.txt index 497f46b9b..deba605ac 100644 --- a/i18n_status.txt +++ b/i18n_status.txt @@ -1,18 +1,29 @@ Checking translations for de i18n/de/campaigns/eoe/campaign.po (0 / 52) +i18n/de/campaigns/eoe/city_of_the_elder_things.po (0 / 87) i18n/de/campaigns/eoe/eoe_1.po (0 / 1) -i18n/de/campaigns/eoe/eoe_prologue.po (0 / 6) -i18n/de/campaigns/eoe/ice_and_death_part_1.po (0 / 54) -i18n/de/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/de/campaigns/eoe/the_attack.po (0 / 19) +i18n/de/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/de/campaigns/eoe/eoe_prologue.po (0 / 12) +i18n/de/campaigns/eoe/fatal_mirage.po (0 / 56) +i18n/de/campaigns/eoe/ice_and_death.po (0 / 2) +i18n/de/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/de/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/de/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/de/campaigns/eoe/restful_night.po (0 / 42) +i18n/de/campaigns/eoe/the_attack.po (0 / 17) i18n/de/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/de/campaigns/eoe/the_heart_of_madness.po (0 / 20) +i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 72) +i18n/de/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 44) +i18n/de/campaigns/eoe/the_other_side.po (0 / 24) +i18n/de/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/de/campaigns/side/by_the_book.po (0 / 45) i18n/de/campaigns/side/consternation_on_the_constellation.po (0 / 42) i18n/de/campaigns/zaw/a_sea_of_troubles.po (0 / 34) i18n/de/campaigns/zaw/arkham_in_wonderland.po (0 / 22) i18n/de/campaigns/zaw/aw_epilogue.po (0 / 21) i18n/de/campaigns/zaw/aw_prologue.po (0 / 1) -i18n/de/campaigns/zaw/bleeding_hearts.po (0 / 34) +i18n/de/campaigns/zaw/bleeding_hearts.po (0 / 33) i18n/de/campaigns/zaw/campaign.po (0 / 11) i18n/de/campaigns/zaw/fools_mate.po (0 / 37) i18n/de/campaigns/zaw/gryphon_and_mock_turtle.po (0 / 26) @@ -31,7 +42,7 @@ i18n/de/campaigns/zce/campaign.po (0 / 12) i18n/de/campaigns/zce/ce_epilogue.po (0 / 12) i18n/de/campaigns/zce/ce_prologue.po (0 / 1) i18n/de/campaigns/zce/egils_relics.po (0 / 18) -i18n/de/campaigns/zce/the_crown.po (0 / 30) +i18n/de/campaigns/zce/the_crown.po (0 / 29) i18n/de/campaigns/zce/the_fallen.po (0 / 36) i18n/de/campaigns/zce/the_golden_circle.po (0 / 30) i18n/de/campaigns/zce/the_warning.po (0 / 22) @@ -41,7 +52,7 @@ i18n/de/campaigns/zdm/dm_epilogue.po (0 / 9) i18n/de/campaigns/zdm/dm_prologue.po (0 / 1) i18n/de/campaigns/zdm/electric_nightmare.po (0 / 35) i18n/de/campaigns/zdm/fragment_of_carcosa.po (0 / 23) -i18n/de/campaigns/zdm/in_the_shadow_of_earth.po (0 / 56) +i18n/de/campaigns/zdm/in_the_shadow_of_earth.po (0 / 55) i18n/de/campaigns/zdm/introspection.po (0 / 12) i18n/de/campaigns/zdm/introspection_continued.po (0 / 2) i18n/de/campaigns/zdm/lost_quantum.po (0 / 24) @@ -54,12 +65,23 @@ i18n/de/packs.po (0 / 4) i18n/de/return_campaigns/rttcu/twist_of_fate.po (4 / 5) Checking translations for es i18n/es/campaigns/eoe/campaign.po (0 / 51) +i18n/es/campaigns/eoe/city_of_the_elder_things.po (0 / 87) i18n/es/campaigns/eoe/eoe_1.po (0 / 1) -i18n/es/campaigns/eoe/eoe_prologue.po (0 / 6) -i18n/es/campaigns/eoe/ice_and_death_part_1.po (0 / 54) -i18n/es/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/es/campaigns/eoe/the_attack.po (0 / 19) +i18n/es/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/es/campaigns/eoe/eoe_prologue.po (0 / 12) +i18n/es/campaigns/eoe/fatal_mirage.po (0 / 56) +i18n/es/campaigns/eoe/ice_and_death.po (0 / 2) +i18n/es/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/es/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/es/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/es/campaigns/eoe/restful_night.po (0 / 42) +i18n/es/campaigns/eoe/the_attack.po (0 / 17) i18n/es/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/es/campaigns/eoe/the_heart_of_madness.po (0 / 20) +i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 72) +i18n/es/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 44) +i18n/es/campaigns/eoe/the_other_side.po (0 / 24) +i18n/es/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/es/campaigns/side/consternation_on_the_constellation.po (0 / 42) i18n/es/campaigns/tfa/the_city_of_archives.po (0 / 37) i18n/es/campaigns/tic/a_light_in_the_fog.po (2 / 68) @@ -75,7 +97,7 @@ i18n/es/campaigns/zaw/a_sea_of_troubles.po (0 / 34) i18n/es/campaigns/zaw/arkham_in_wonderland.po (0 / 22) i18n/es/campaigns/zaw/aw_epilogue.po (0 / 21) i18n/es/campaigns/zaw/aw_prologue.po (0 / 1) -i18n/es/campaigns/zaw/bleeding_hearts.po (0 / 34) +i18n/es/campaigns/zaw/bleeding_hearts.po (0 / 33) i18n/es/campaigns/zaw/campaign.po (0 / 8) i18n/es/campaigns/zaw/fools_mate.po (0 / 37) i18n/es/campaigns/zaw/gryphon_and_mock_turtle.po (0 / 26) @@ -94,7 +116,7 @@ i18n/es/campaigns/zce/campaign.po (0 / 11) i18n/es/campaigns/zce/ce_epilogue.po (0 / 12) i18n/es/campaigns/zce/ce_prologue.po (0 / 1) i18n/es/campaigns/zce/egils_relics.po (0 / 18) -i18n/es/campaigns/zce/the_crown.po (0 / 30) +i18n/es/campaigns/zce/the_crown.po (0 / 29) i18n/es/campaigns/zce/the_fallen.po (0 / 36) i18n/es/campaigns/zce/the_golden_circle.po (0 / 30) i18n/es/campaigns/zce/the_warning.po (0 / 22) @@ -104,7 +126,7 @@ i18n/es/campaigns/zdm/dm_epilogue.po (0 / 9) i18n/es/campaigns/zdm/dm_prologue.po (0 / 1) i18n/es/campaigns/zdm/electric_nightmare.po (0 / 35) i18n/es/campaigns/zdm/fragment_of_carcosa.po (0 / 23) -i18n/es/campaigns/zdm/in_the_shadow_of_earth.po (0 / 56) +i18n/es/campaigns/zdm/in_the_shadow_of_earth.po (0 / 55) i18n/es/campaigns/zdm/introspection.po (0 / 12) i18n/es/campaigns/zdm/introspection_continued.po (0 / 2) i18n/es/campaigns/zdm/lost_quantum.po (0 / 24) @@ -115,12 +137,23 @@ i18n/es/campaigns/zdm/the_machine_in_yellow.po (0 / 12) i18n/es/campaigns/zdm/the_tatterdemalion.po (0 / 25) Checking translations for fr i18n/fr/campaigns/eoe/campaign.po (0 / 51) +i18n/fr/campaigns/eoe/city_of_the_elder_things.po (0 / 87) i18n/fr/campaigns/eoe/eoe_1.po (0 / 1) -i18n/fr/campaigns/eoe/eoe_prologue.po (0 / 6) -i18n/fr/campaigns/eoe/ice_and_death_part_1.po (0 / 54) -i18n/fr/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/fr/campaigns/eoe/the_attack.po (0 / 19) +i18n/fr/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/fr/campaigns/eoe/eoe_prologue.po (0 / 12) +i18n/fr/campaigns/eoe/fatal_mirage.po (0 / 56) +i18n/fr/campaigns/eoe/ice_and_death.po (0 / 2) +i18n/fr/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/fr/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/fr/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/fr/campaigns/eoe/restful_night.po (0 / 42) +i18n/fr/campaigns/eoe/the_attack.po (0 / 17) i18n/fr/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/fr/campaigns/eoe/the_heart_of_madness.po (0 / 20) +i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 72) +i18n/fr/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 44) +i18n/fr/campaigns/eoe/the_other_side.po (0 / 24) +i18n/fr/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/fr/campaigns/side/by_the_book.po (0 / 45) i18n/fr/campaigns/side/consternation_on_the_constellation.po (35 / 42) i18n/fr/campaigns/tfa/eztli.po (39 / 42) @@ -133,7 +166,7 @@ i18n/fr/campaigns/zaw/a_sea_of_troubles.po (0 / 34) i18n/fr/campaigns/zaw/arkham_in_wonderland.po (0 / 22) i18n/fr/campaigns/zaw/aw_epilogue.po (0 / 21) i18n/fr/campaigns/zaw/aw_prologue.po (0 / 1) -i18n/fr/campaigns/zaw/bleeding_hearts.po (0 / 34) +i18n/fr/campaigns/zaw/bleeding_hearts.po (0 / 33) i18n/fr/campaigns/zaw/campaign.po (0 / 8) i18n/fr/campaigns/zaw/fools_mate.po (0 / 37) i18n/fr/campaigns/zaw/gryphon_and_mock_turtle.po (0 / 26) @@ -152,7 +185,7 @@ i18n/fr/campaigns/zce/campaign.po (0 / 11) i18n/fr/campaigns/zce/ce_epilogue.po (0 / 12) i18n/fr/campaigns/zce/ce_prologue.po (0 / 1) i18n/fr/campaigns/zce/egils_relics.po (0 / 18) -i18n/fr/campaigns/zce/the_crown.po (0 / 30) +i18n/fr/campaigns/zce/the_crown.po (0 / 29) i18n/fr/campaigns/zce/the_fallen.po (0 / 36) i18n/fr/campaigns/zce/the_golden_circle.po (0 / 30) i18n/fr/campaigns/zce/the_warning.po (0 / 22) @@ -162,7 +195,7 @@ i18n/fr/campaigns/zdm/dm_epilogue.po (0 / 9) i18n/fr/campaigns/zdm/dm_prologue.po (0 / 1) i18n/fr/campaigns/zdm/electric_nightmare.po (0 / 35) i18n/fr/campaigns/zdm/fragment_of_carcosa.po (0 / 23) -i18n/fr/campaigns/zdm/in_the_shadow_of_earth.po (0 / 56) +i18n/fr/campaigns/zdm/in_the_shadow_of_earth.po (0 / 55) i18n/fr/campaigns/zdm/introspection.po (0 / 12) i18n/fr/campaigns/zdm/introspection_continued.po (0 / 2) i18n/fr/campaigns/zdm/lost_quantum.po (0 / 24) @@ -190,14 +223,25 @@ i18n/it/campaigns/dwl/the_miskatonic_museum.po (23 / 27) i18n/it/campaigns/dwl/undimensioned_and_unseen.po (0 / 28) i18n/it/campaigns/dwl/where_doom_awaits.po (0 / 25) i18n/it/campaigns/eoe/campaign.po (0 / 52) +i18n/it/campaigns/eoe/city_of_the_elder_things.po (0 / 93) i18n/it/campaigns/eoe/eoe_1.po (0 / 1) -i18n/it/campaigns/eoe/eoe_prologue.po (0 / 7) -i18n/it/campaigns/eoe/ice_and_death_part_1.po (0 / 57) -i18n/it/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/it/campaigns/eoe/the_attack.po (0 / 19) +i18n/it/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/it/campaigns/eoe/eoe_prologue.po (0 / 13) +i18n/it/campaigns/eoe/fatal_mirage.po (0 / 59) +i18n/it/campaigns/eoe/ice_and_death.po (0 / 2) +i18n/it/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/it/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/it/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/it/campaigns/eoe/restful_night.po (0 / 42) +i18n/it/campaigns/eoe/the_attack.po (0 / 17) i18n/it/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/it/campaigns/eoe/the_heart_of_madness.po (0 / 20) +i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 73) +i18n/it/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 46) +i18n/it/campaigns/eoe/the_other_side.po (0 / 24) +i18n/it/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/it/campaigns/ptc/a_phantom_of_truth.po (0 / 56) -i18n/it/campaigns/ptc/black_stars_rise.po (0 / 38) +i18n/it/campaigns/ptc/black_stars_rise.po (0 / 37) i18n/it/campaigns/ptc/campaign.po (0 / 12) i18n/it/campaigns/ptc/curtain_call.po (0 / 28) i18n/it/campaigns/ptc/dim_carcosa.po (0 / 43) @@ -211,7 +255,7 @@ i18n/it/campaigns/ptc/the_pallid_mask.po (0 / 43) i18n/it/campaigns/ptc/the_unspeakable_oath.po (0 / 29) i18n/it/campaigns/side/all_or_nothing.po (0 / 40) i18n/it/campaigns/side/bad_blood.po (0 / 33) -i18n/it/campaigns/side/blob_that_ate_everything.po (0 / 109) +i18n/it/campaigns/side/blob_that_ate_everything.po (0 / 108) i18n/it/campaigns/side/by_the_book.po (0 / 46) i18n/it/campaigns/side/campaign.po (0 / 1) i18n/it/campaigns/side/carnevale_of_horrors.po (0 / 35) @@ -219,17 +263,17 @@ i18n/it/campaigns/side/consternation_on_the_constellation.po (0 / 42) i18n/it/campaigns/side/curse_of_the_rougarou.po (0 / 13) i18n/it/campaigns/side/in_the_labyrinths_of_lunacy.po (0 / 72) i18n/it/campaigns/side/meddling_of_meowlathotep.po (0 / 52) -i18n/it/campaigns/side/murder_at_the_excelsior_hotel.po (0 / 97) +i18n/it/campaigns/side/murder_at_the_excelsior_hotel.po (0 / 95) i18n/it/campaigns/side/read_or_die.po (0 / 28) i18n/it/campaigns/side/the_eternal_slumber.po (0 / 39) i18n/it/campaigns/side/the_nights_usurper.po (0 / 20) -i18n/it/campaigns/side/war_of_the_outer_gods.po (0 / 74) +i18n/it/campaigns/side/war_of_the_outer_gods.po (0 / 73) i18n/it/campaigns/tcu/at_deaths_doorstep.po (0 / 41) -i18n/it/campaigns/tcu/before_the_black_throne.po (0 / 38) +i18n/it/campaigns/tcu/before_the_black_throne.po (0 / 37) i18n/it/campaigns/tcu/campaign.po (0 / 3) i18n/it/campaigns/tcu/disappearance_at_the_twilight_estate.po (0 / 112) i18n/it/campaigns/tcu/epilogue.po (0 / 5) -i18n/it/campaigns/tcu/for_the_greater_good.po (0 / 30) +i18n/it/campaigns/tcu/for_the_greater_good.po (0 / 28) i18n/it/campaigns/tcu/in_the_clutches_of_chaos.po (0 / 47) i18n/it/campaigns/tcu/the_inner_circle.po (0 / 30) i18n/it/campaigns/tcu/the_price_of_progress.po (0 / 31) @@ -238,7 +282,7 @@ i18n/it/campaigns/tcu/the_wages_of_sin.po (0 / 21) i18n/it/campaigns/tcu/the_witching_hour.po (0 / 36) i18n/it/campaigns/tcu/twist_of_fate.po (0 / 15) i18n/it/campaigns/tcu/union_and_disillusion.po (0 / 92) -i18n/it/campaigns/tdea/a_black_cat.po (0 / 31) +i18n/it/campaigns/tdea/a_black_cat.po (0 / 30) i18n/it/campaigns/tdea/a_epilogue.po (0 / 52) i18n/it/campaigns/tdea/a_great_ones.po (0 / 35) i18n/it/campaigns/tdea/a_oneironauts.po (0 / 29) @@ -293,7 +337,7 @@ i18n/it/campaigns/zaw/a_sea_of_troubles.po (0 / 34) i18n/it/campaigns/zaw/arkham_in_wonderland.po (0 / 22) i18n/it/campaigns/zaw/aw_epilogue.po (0 / 21) i18n/it/campaigns/zaw/aw_prologue.po (0 / 1) -i18n/it/campaigns/zaw/bleeding_hearts.po (0 / 34) +i18n/it/campaigns/zaw/bleeding_hearts.po (0 / 33) i18n/it/campaigns/zaw/campaign.po (0 / 11) i18n/it/campaigns/zaw/fools_mate.po (0 / 37) i18n/it/campaigns/zaw/gryphon_and_mock_turtle.po (0 / 26) @@ -312,7 +356,7 @@ i18n/it/campaigns/zce/campaign.po (0 / 12) i18n/it/campaigns/zce/ce_epilogue.po (0 / 12) i18n/it/campaigns/zce/ce_prologue.po (0 / 1) i18n/it/campaigns/zce/egils_relics.po (0 / 18) -i18n/it/campaigns/zce/the_crown.po (0 / 30) +i18n/it/campaigns/zce/the_crown.po (0 / 29) i18n/it/campaigns/zce/the_fallen.po (0 / 36) i18n/it/campaigns/zce/the_golden_circle.po (0 / 30) i18n/it/campaigns/zce/the_warning.po (0 / 22) @@ -322,7 +366,7 @@ i18n/it/campaigns/zdm/dm_epilogue.po (0 / 9) i18n/it/campaigns/zdm/dm_prologue.po (0 / 1) i18n/it/campaigns/zdm/electric_nightmare.po (0 / 35) i18n/it/campaigns/zdm/fragment_of_carcosa.po (0 / 23) -i18n/it/campaigns/zdm/in_the_shadow_of_earth.po (0 / 56) +i18n/it/campaigns/zdm/in_the_shadow_of_earth.po (0 / 55) i18n/it/campaigns/zdm/introspection.po (0 / 12) i18n/it/campaigns/zdm/introspection_continued.po (0 / 2) i18n/it/campaigns/zdm/lost_quantum.po (0 / 25) @@ -381,14 +425,25 @@ Checking translations for ko i18n/ko/campaigns/dwl/blood_on_the_altar.po (37 / 38) i18n/ko/campaigns/dwl/the_miskatonic_museum.po (26 / 27) i18n/ko/campaigns/eoe/campaign.po (0 / 51) +i18n/ko/campaigns/eoe/city_of_the_elder_things.po (0 / 88) i18n/ko/campaigns/eoe/eoe_1.po (0 / 1) -i18n/ko/campaigns/eoe/eoe_prologue.po (0 / 6) -i18n/ko/campaigns/eoe/ice_and_death_part_1.po (0 / 54) -i18n/ko/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/ko/campaigns/eoe/the_attack.po (0 / 19) +i18n/ko/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/ko/campaigns/eoe/eoe_prologue.po (0 / 12) +i18n/ko/campaigns/eoe/fatal_mirage.po (0 / 55) +i18n/ko/campaigns/eoe/ice_and_death.po (0 / 2) +i18n/ko/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/ko/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/ko/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/ko/campaigns/eoe/restful_night.po (0 / 42) +i18n/ko/campaigns/eoe/the_attack.po (0 / 17) i18n/ko/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/ko/campaigns/eoe/the_heart_of_madness.po (0 / 19) +i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 72) +i18n/ko/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 44) +i18n/ko/campaigns/eoe/the_other_side.po (0 / 24) +i18n/ko/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/ko/campaigns/ptc/the_last_king.po (28 / 31) -i18n/ko/campaigns/side/blob_that_ate_everything.po (1 / 109) +i18n/ko/campaigns/side/blob_that_ate_everything.po (1 / 108) i18n/ko/campaigns/side/by_the_book.po (33 / 46) i18n/ko/campaigns/side/carnevale_of_horrors.po (2 / 35) i18n/ko/campaigns/side/consternation_on_the_constellation.po (0 / 41) @@ -396,7 +451,7 @@ i18n/ko/campaigns/side/curse_of_the_rougarou.po (1 / 13) i18n/ko/campaigns/side/the_eternal_slumber.po (1 / 34) i18n/ko/campaigns/side/the_nights_usurper.po (1 / 20) i18n/ko/campaigns/side/war_of_the_outer_gods.po (8 / 71) -i18n/ko/campaigns/tdea/a_black_cat.po (0 / 32) +i18n/ko/campaigns/tdea/a_black_cat.po (0 / 31) i18n/ko/campaigns/tdea/a_epilogue.po (0 / 52) i18n/ko/campaigns/tdea/a_great_ones.po (0 / 36) i18n/ko/campaigns/tdea/a_oneironauts.po (0 / 30) @@ -469,18 +524,29 @@ i18n/pl/campaigns/dwl/the_miskatonic_museum.po (0 / 28) i18n/pl/campaigns/dwl/undimensioned_and_unseen.po (0 / 29) i18n/pl/campaigns/dwl/where_doom_awaits.po (0 / 26) i18n/pl/campaigns/eoe/campaign.po (0 / 54) +i18n/pl/campaigns/eoe/city_of_the_elder_things.po (0 / 95) i18n/pl/campaigns/eoe/eoe_1.po (0 / 2) -i18n/pl/campaigns/eoe/eoe_prologue.po (0 / 7) -i18n/pl/campaigns/eoe/ice_and_death_part_1.po (0 / 59) -i18n/pl/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/pl/campaigns/eoe/the_attack.po (0 / 19) +i18n/pl/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/pl/campaigns/eoe/eoe_prologue.po (0 / 13) +i18n/pl/campaigns/eoe/fatal_mirage.po (0 / 59) +i18n/pl/campaigns/eoe/ice_and_death.po (0 / 3) +i18n/pl/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/pl/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/pl/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/pl/campaigns/eoe/restful_night.po (0 / 42) +i18n/pl/campaigns/eoe/the_attack.po (0 / 17) i18n/pl/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/pl/campaigns/eoe/the_heart_of_madness.po (0 / 20) +i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 73) +i18n/pl/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 46) +i18n/pl/campaigns/eoe/the_other_side.po (0 / 24) +i18n/pl/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/pl/campaigns/notz/arkham.po (0 / 25) i18n/pl/campaigns/notz/campaign.po (0 / 4) i18n/pl/campaigns/notz/tentacles.po (0 / 28) i18n/pl/campaigns/notz/torch.po (0 / 19) i18n/pl/campaigns/ptc/a_phantom_of_truth.po (0 / 57) -i18n/pl/campaigns/ptc/black_stars_rise.po (0 / 39) +i18n/pl/campaigns/ptc/black_stars_rise.po (0 / 38) i18n/pl/campaigns/ptc/campaign.po (0 / 19) i18n/pl/campaigns/ptc/curtain_call.po (0 / 29) i18n/pl/campaigns/ptc/dim_carcosa.po (0 / 44) @@ -494,7 +560,7 @@ i18n/pl/campaigns/ptc/the_pallid_mask.po (0 / 44) i18n/pl/campaigns/ptc/the_unspeakable_oath.po (0 / 30) i18n/pl/campaigns/side/all_or_nothing.po (0 / 40) i18n/pl/campaigns/side/bad_blood.po (0 / 33) -i18n/pl/campaigns/side/blob_that_ate_everything.po (0 / 109) +i18n/pl/campaigns/side/blob_that_ate_everything.po (0 / 108) i18n/pl/campaigns/side/by_the_book.po (0 / 46) i18n/pl/campaigns/side/campaign.po (0 / 1) i18n/pl/campaigns/side/carnevale_of_horrors.po (0 / 36) @@ -502,17 +568,17 @@ i18n/pl/campaigns/side/consternation_on_the_constellation.po (0 / 42) i18n/pl/campaigns/side/curse_of_the_rougarou.po (0 / 13) i18n/pl/campaigns/side/in_the_labyrinths_of_lunacy.po (0 / 72) i18n/pl/campaigns/side/meddling_of_meowlathotep.po (0 / 52) -i18n/pl/campaigns/side/murder_at_the_excelsior_hotel.po (0 / 97) +i18n/pl/campaigns/side/murder_at_the_excelsior_hotel.po (0 / 95) i18n/pl/campaigns/side/read_or_die.po (0 / 28) i18n/pl/campaigns/side/the_eternal_slumber.po (0 / 39) i18n/pl/campaigns/side/the_nights_usurper.po (0 / 20) -i18n/pl/campaigns/side/war_of_the_outer_gods.po (0 / 74) +i18n/pl/campaigns/side/war_of_the_outer_gods.po (0 / 73) i18n/pl/campaigns/tcu/at_deaths_doorstep.po (0 / 42) -i18n/pl/campaigns/tcu/before_the_black_throne.po (0 / 39) +i18n/pl/campaigns/tcu/before_the_black_throne.po (0 / 38) i18n/pl/campaigns/tcu/campaign.po (0 / 9) i18n/pl/campaigns/tcu/disappearance_at_the_twilight_estate.po (0 / 113) i18n/pl/campaigns/tcu/epilogue.po (0 / 5) -i18n/pl/campaigns/tcu/for_the_greater_good.po (0 / 32) +i18n/pl/campaigns/tcu/for_the_greater_good.po (0 / 29) i18n/pl/campaigns/tcu/in_the_clutches_of_chaos.po (0 / 48) i18n/pl/campaigns/tcu/the_inner_circle.po (0 / 31) i18n/pl/campaigns/tcu/the_price_of_progress.po (0 / 32) @@ -521,7 +587,7 @@ i18n/pl/campaigns/tcu/the_wages_of_sin.po (0 / 22) i18n/pl/campaigns/tcu/the_witching_hour.po (0 / 37) i18n/pl/campaigns/tcu/twist_of_fate.po (0 / 16) i18n/pl/campaigns/tcu/union_and_disillusion.po (0 / 93) -i18n/pl/campaigns/tdea/a_black_cat.po (0 / 32) +i18n/pl/campaigns/tdea/a_black_cat.po (0 / 31) i18n/pl/campaigns/tdea/a_epilogue.po (0 / 52) i18n/pl/campaigns/tdea/a_great_ones.po (0 / 36) i18n/pl/campaigns/tdea/a_oneironauts.po (0 / 30) @@ -576,7 +642,7 @@ i18n/pl/campaigns/zaw/a_sea_of_troubles.po (0 / 34) i18n/pl/campaigns/zaw/arkham_in_wonderland.po (0 / 22) i18n/pl/campaigns/zaw/aw_epilogue.po (0 / 21) i18n/pl/campaigns/zaw/aw_prologue.po (0 / 1) -i18n/pl/campaigns/zaw/bleeding_hearts.po (0 / 34) +i18n/pl/campaigns/zaw/bleeding_hearts.po (0 / 33) i18n/pl/campaigns/zaw/campaign.po (0 / 11) i18n/pl/campaigns/zaw/fools_mate.po (0 / 37) i18n/pl/campaigns/zaw/gryphon_and_mock_turtle.po (0 / 27) @@ -595,7 +661,7 @@ i18n/pl/campaigns/zce/campaign.po (0 / 12) i18n/pl/campaigns/zce/ce_epilogue.po (0 / 13) i18n/pl/campaigns/zce/ce_prologue.po (0 / 1) i18n/pl/campaigns/zce/egils_relics.po (0 / 18) -i18n/pl/campaigns/zce/the_crown.po (0 / 30) +i18n/pl/campaigns/zce/the_crown.po (0 / 29) i18n/pl/campaigns/zce/the_fallen.po (0 / 36) i18n/pl/campaigns/zce/the_golden_circle.po (0 / 30) i18n/pl/campaigns/zce/the_warning.po (0 / 22) @@ -605,7 +671,7 @@ i18n/pl/campaigns/zdm/dm_epilogue.po (0 / 9) i18n/pl/campaigns/zdm/dm_prologue.po (0 / 1) i18n/pl/campaigns/zdm/electric_nightmare.po (0 / 35) i18n/pl/campaigns/zdm/fragment_of_carcosa.po (0 / 23) -i18n/pl/campaigns/zdm/in_the_shadow_of_earth.po (0 / 56) +i18n/pl/campaigns/zdm/in_the_shadow_of_earth.po (0 / 55) i18n/pl/campaigns/zdm/introspection.po (0 / 12) i18n/pl/campaigns/zdm/introspection_continued.po (0 / 2) i18n/pl/campaigns/zdm/lost_quantum.po (0 / 25) @@ -667,12 +733,23 @@ i18n/pt/campaigns/dwl/essex_county_express.po (22 / 23) i18n/pt/campaigns/dwl/lost_in_time_and_space.po (29 / 30) i18n/pt/campaigns/dwl/the_house_always_wins.po (22 / 23) i18n/pt/campaigns/eoe/campaign.po (0 / 53) +i18n/pt/campaigns/eoe/city_of_the_elder_things.po (0 / 94) i18n/pt/campaigns/eoe/eoe_1.po (0 / 1) -i18n/pt/campaigns/eoe/eoe_prologue.po (0 / 7) -i18n/pt/campaigns/eoe/ice_and_death_part_1.po (0 / 57) -i18n/pt/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/pt/campaigns/eoe/the_attack.po (0 / 19) +i18n/pt/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/pt/campaigns/eoe/eoe_prologue.po (0 / 13) +i18n/pt/campaigns/eoe/fatal_mirage.po (0 / 59) +i18n/pt/campaigns/eoe/ice_and_death.po (0 / 2) +i18n/pt/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/pt/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/pt/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/pt/campaigns/eoe/restful_night.po (0 / 42) +i18n/pt/campaigns/eoe/the_attack.po (0 / 17) i18n/pt/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/pt/campaigns/eoe/the_heart_of_madness.po (0 / 20) +i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 72) +i18n/pt/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 45) +i18n/pt/campaigns/eoe/the_other_side.po (0 / 24) +i18n/pt/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/pt/campaigns/ptc/a_phantom_of_truth.po (1 / 56) i18n/pt/campaigns/ptc/black_stars_rise.po (0 / 37) i18n/pt/campaigns/ptc/campaign.po (0 / 12) @@ -688,24 +765,24 @@ i18n/pt/campaigns/ptc/the_pallid_mask.po (0 / 43) i18n/pt/campaigns/ptc/the_unspeakable_oath.po (0 / 29) i18n/pt/campaigns/side/all_or_nothing.po (0 / 40) i18n/pt/campaigns/side/bad_blood.po (0 / 33) -i18n/pt/campaigns/side/blob_that_ate_everything.po (0 / 109) +i18n/pt/campaigns/side/blob_that_ate_everything.po (0 / 108) i18n/pt/campaigns/side/by_the_book.po (0 / 46) i18n/pt/campaigns/side/campaign.po (0 / 1) i18n/pt/campaigns/side/carnevale_of_horrors.po (38 / 39) i18n/pt/campaigns/side/consternation_on_the_constellation.po (0 / 42) i18n/pt/campaigns/side/in_the_labyrinths_of_lunacy.po (0 / 72) i18n/pt/campaigns/side/meddling_of_meowlathotep.po (0 / 52) -i18n/pt/campaigns/side/murder_at_the_excelsior_hotel.po (0 / 97) +i18n/pt/campaigns/side/murder_at_the_excelsior_hotel.po (0 / 95) i18n/pt/campaigns/side/read_or_die.po (0 / 28) i18n/pt/campaigns/side/the_eternal_slumber.po (0 / 39) i18n/pt/campaigns/side/the_nights_usurper.po (0 / 20) i18n/pt/campaigns/side/war_of_the_outer_gods.po (0 / 73) i18n/pt/campaigns/tcu/at_deaths_doorstep.po (0 / 41) -i18n/pt/campaigns/tcu/before_the_black_throne.po (0 / 38) +i18n/pt/campaigns/tcu/before_the_black_throne.po (0 / 37) i18n/pt/campaigns/tcu/campaign.po (0 / 3) i18n/pt/campaigns/tcu/disappearance_at_the_twilight_estate.po (0 / 112) i18n/pt/campaigns/tcu/epilogue.po (0 / 5) -i18n/pt/campaigns/tcu/for_the_greater_good.po (0 / 31) +i18n/pt/campaigns/tcu/for_the_greater_good.po (0 / 28) i18n/pt/campaigns/tcu/in_the_clutches_of_chaos.po (0 / 47) i18n/pt/campaigns/tcu/the_inner_circle.po (0 / 30) i18n/pt/campaigns/tcu/the_price_of_progress.po (0 / 31) @@ -714,7 +791,7 @@ i18n/pt/campaigns/tcu/the_wages_of_sin.po (0 / 21) i18n/pt/campaigns/tcu/the_witching_hour.po (0 / 36) i18n/pt/campaigns/tcu/twist_of_fate.po (0 / 15) i18n/pt/campaigns/tcu/union_and_disillusion.po (0 / 92) -i18n/pt/campaigns/tdea/a_black_cat.po (0 / 31) +i18n/pt/campaigns/tdea/a_black_cat.po (0 / 30) i18n/pt/campaigns/tdea/a_epilogue.po (0 / 52) i18n/pt/campaigns/tdea/a_great_ones.po (0 / 35) i18n/pt/campaigns/tdea/a_oneironauts.po (0 / 29) @@ -769,7 +846,7 @@ i18n/pt/campaigns/zaw/a_sea_of_troubles.po (0 / 34) i18n/pt/campaigns/zaw/arkham_in_wonderland.po (0 / 22) i18n/pt/campaigns/zaw/aw_epilogue.po (0 / 21) i18n/pt/campaigns/zaw/aw_prologue.po (0 / 1) -i18n/pt/campaigns/zaw/bleeding_hearts.po (0 / 34) +i18n/pt/campaigns/zaw/bleeding_hearts.po (0 / 33) i18n/pt/campaigns/zaw/campaign.po (0 / 11) i18n/pt/campaigns/zaw/fools_mate.po (0 / 37) i18n/pt/campaigns/zaw/gryphon_and_mock_turtle.po (0 / 26) @@ -788,7 +865,7 @@ i18n/pt/campaigns/zce/campaign.po (0 / 12) i18n/pt/campaigns/zce/ce_epilogue.po (0 / 12) i18n/pt/campaigns/zce/ce_prologue.po (0 / 1) i18n/pt/campaigns/zce/egils_relics.po (0 / 18) -i18n/pt/campaigns/zce/the_crown.po (0 / 30) +i18n/pt/campaigns/zce/the_crown.po (0 / 29) i18n/pt/campaigns/zce/the_fallen.po (0 / 36) i18n/pt/campaigns/zce/the_golden_circle.po (0 / 30) i18n/pt/campaigns/zce/the_warning.po (0 / 22) @@ -798,7 +875,7 @@ i18n/pt/campaigns/zdm/dm_epilogue.po (0 / 9) i18n/pt/campaigns/zdm/dm_prologue.po (0 / 1) i18n/pt/campaigns/zdm/electric_nightmare.po (0 / 35) i18n/pt/campaigns/zdm/fragment_of_carcosa.po (0 / 23) -i18n/pt/campaigns/zdm/in_the_shadow_of_earth.po (0 / 56) +i18n/pt/campaigns/zdm/in_the_shadow_of_earth.po (0 / 55) i18n/pt/campaigns/zdm/introspection.po (0 / 12) i18n/pt/campaigns/zdm/introspection_continued.po (0 / 2) i18n/pt/campaigns/zdm/lost_quantum.po (0 / 25) @@ -855,21 +932,32 @@ i18n/pt/return_campaigns/rttfa/return_to_threads_of_fate.po (0 / 40) i18n/pt/return_campaigns/rttfa/return_to_turn_back_time.po (0 / 3) Checking translations for ru i18n/ru/campaigns/eoe/campaign.po (0 / 52) +i18n/ru/campaigns/eoe/city_of_the_elder_things.po (0 / 88) i18n/ru/campaigns/eoe/eoe_1.po (0 / 1) -i18n/ru/campaigns/eoe/eoe_prologue.po (0 / 6) -i18n/ru/campaigns/eoe/ice_and_death_part_1.po (0 / 54) -i18n/ru/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/ru/campaigns/eoe/the_attack.po (0 / 19) +i18n/ru/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/ru/campaigns/eoe/eoe_prologue.po (0 / 12) +i18n/ru/campaigns/eoe/fatal_mirage.po (0 / 58) +i18n/ru/campaigns/eoe/ice_and_death.po (0 / 2) +i18n/ru/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/ru/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/ru/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/ru/campaigns/eoe/restful_night.po (0 / 42) +i18n/ru/campaigns/eoe/the_attack.po (0 / 17) i18n/ru/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/ru/campaigns/eoe/the_heart_of_madness.po (0 / 20) +i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 72) +i18n/ru/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 44) +i18n/ru/campaigns/eoe/the_other_side.po (0 / 24) +i18n/ru/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/ru/campaigns/side/all_or_nothing.po (0 / 39) i18n/ru/campaigns/side/bad_blood.po (0 / 32) -i18n/ru/campaigns/side/blob_that_ate_everything.po (0 / 109) +i18n/ru/campaigns/side/blob_that_ate_everything.po (0 / 108) i18n/ru/campaigns/side/by_the_book.po (0 / 45) i18n/ru/campaigns/side/consternation_on_the_constellation.po (0 / 42) -i18n/ru/campaigns/side/murder_at_the_excelsior_hotel.po (1 / 97) +i18n/ru/campaigns/side/murder_at_the_excelsior_hotel.po (1 / 96) i18n/ru/campaigns/side/war_of_the_outer_gods.po (0 / 73) i18n/ru/campaigns/tcu/at_deaths_doorstep.po (43 / 49) -i18n/ru/campaigns/tdea/a_black_cat.po (0 / 32) +i18n/ru/campaigns/tdea/a_black_cat.po (0 / 31) i18n/ru/campaigns/tdea/a_epilogue.po (0 / 52) i18n/ru/campaigns/tdea/a_great_ones.po (0 / 36) i18n/ru/campaigns/tdea/a_oneironauts.po (0 / 30) @@ -906,7 +994,7 @@ i18n/ru/campaigns/zaw/a_sea_of_troubles.po (0 / 34) i18n/ru/campaigns/zaw/arkham_in_wonderland.po (0 / 22) i18n/ru/campaigns/zaw/aw_epilogue.po (0 / 21) i18n/ru/campaigns/zaw/aw_prologue.po (0 / 1) -i18n/ru/campaigns/zaw/bleeding_hearts.po (0 / 34) +i18n/ru/campaigns/zaw/bleeding_hearts.po (0 / 33) i18n/ru/campaigns/zaw/campaign.po (0 / 11) i18n/ru/campaigns/zaw/fools_mate.po (0 / 37) i18n/ru/campaigns/zaw/gryphon_and_mock_turtle.po (0 / 26) @@ -925,7 +1013,7 @@ i18n/ru/campaigns/zce/campaign.po (0 / 12) i18n/ru/campaigns/zce/ce_epilogue.po (0 / 12) i18n/ru/campaigns/zce/ce_prologue.po (0 / 1) i18n/ru/campaigns/zce/egils_relics.po (0 / 18) -i18n/ru/campaigns/zce/the_crown.po (0 / 30) +i18n/ru/campaigns/zce/the_crown.po (0 / 29) i18n/ru/campaigns/zce/the_fallen.po (0 / 36) i18n/ru/campaigns/zce/the_golden_circle.po (0 / 30) i18n/ru/campaigns/zce/the_warning.po (0 / 22) @@ -935,7 +1023,7 @@ i18n/ru/campaigns/zdm/dm_epilogue.po (0 / 9) i18n/ru/campaigns/zdm/dm_prologue.po (0 / 1) i18n/ru/campaigns/zdm/electric_nightmare.po (0 / 35) i18n/ru/campaigns/zdm/fragment_of_carcosa.po (0 / 23) -i18n/ru/campaigns/zdm/in_the_shadow_of_earth.po (0 / 56) +i18n/ru/campaigns/zdm/in_the_shadow_of_earth.po (0 / 55) i18n/ru/campaigns/zdm/introspection.po (0 / 12) i18n/ru/campaigns/zdm/introspection_continued.po (0 / 2) i18n/ru/campaigns/zdm/lost_quantum.po (0 / 25) @@ -1005,18 +1093,29 @@ i18n/uk/campaigns/dwl/the_miskatonic_museum.po (0 / 28) i18n/uk/campaigns/dwl/undimensioned_and_unseen.po (0 / 29) i18n/uk/campaigns/dwl/where_doom_awaits.po (0 / 26) i18n/uk/campaigns/eoe/campaign.po (0 / 54) +i18n/uk/campaigns/eoe/city_of_the_elder_things.po (0 / 95) i18n/uk/campaigns/eoe/eoe_1.po (0 / 2) -i18n/uk/campaigns/eoe/eoe_prologue.po (0 / 7) -i18n/uk/campaigns/eoe/ice_and_death_part_1.po (0 / 59) -i18n/uk/campaigns/eoe/ice_and_death_part_2.po (0 / 39) -i18n/uk/campaigns/eoe/the_attack.po (0 / 19) +i18n/uk/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/uk/campaigns/eoe/eoe_prologue.po (0 / 13) +i18n/uk/campaigns/eoe/fatal_mirage.po (0 / 59) +i18n/uk/campaigns/eoe/ice_and_death.po (0 / 3) +i18n/uk/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/uk/campaigns/eoe/ice_and_death_part_2.po (0 / 49) +i18n/uk/campaigns/eoe/ice_and_death_part_3.po (0 / 47) +i18n/uk/campaigns/eoe/restful_night.po (0 / 42) +i18n/uk/campaigns/eoe/the_attack.po (0 / 17) i18n/uk/campaigns/eoe/the_disappearance.po (0 / 15) +i18n/uk/campaigns/eoe/the_heart_of_madness.po (0 / 20) +i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po (0 / 73) +i18n/uk/campaigns/eoe/the_heart_of_madness_part_2.po (0 / 46) +i18n/uk/campaigns/eoe/the_other_side.po (0 / 24) +i18n/uk/campaigns/eoe/to_the_forbidden_peaks.po (0 / 40) i18n/uk/campaigns/notz/arkham.po (0 / 25) i18n/uk/campaigns/notz/campaign.po (0 / 4) i18n/uk/campaigns/notz/tentacles.po (0 / 28) i18n/uk/campaigns/notz/torch.po (0 / 19) i18n/uk/campaigns/ptc/a_phantom_of_truth.po (0 / 57) -i18n/uk/campaigns/ptc/black_stars_rise.po (0 / 39) +i18n/uk/campaigns/ptc/black_stars_rise.po (0 / 38) i18n/uk/campaigns/ptc/campaign.po (0 / 19) i18n/uk/campaigns/ptc/curtain_call.po (0 / 29) i18n/uk/campaigns/ptc/dim_carcosa.po (0 / 44) @@ -1030,7 +1129,7 @@ i18n/uk/campaigns/ptc/the_pallid_mask.po (0 / 44) i18n/uk/campaigns/ptc/the_unspeakable_oath.po (0 / 30) i18n/uk/campaigns/side/all_or_nothing.po (0 / 40) i18n/uk/campaigns/side/bad_blood.po (0 / 33) -i18n/uk/campaigns/side/blob_that_ate_everything.po (0 / 109) +i18n/uk/campaigns/side/blob_that_ate_everything.po (0 / 108) i18n/uk/campaigns/side/by_the_book.po (0 / 46) i18n/uk/campaigns/side/campaign.po (0 / 1) i18n/uk/campaigns/side/carnevale_of_horrors.po (0 / 36) @@ -1038,17 +1137,186 @@ i18n/uk/campaigns/side/consternation_on_the_constellation.po (0 / 42) i18n/uk/campaigns/side/curse_of_the_rougarou.po (0 / 13) i18n/uk/campaigns/side/in_the_labyrinths_of_lunacy.po (0 / 72) i18n/uk/campaigns/side/meddling_of_meowlathotep.po (0 / 52) +i18n/uk/campaigns/side/murder_at_the_excelsior_hotel.po (0 / 95) +i18n/uk/campaigns/side/read_or_die.po (0 / 28) +i18n/uk/campaigns/side/the_eternal_slumber.po (0 / 39) +i18n/uk/campaigns/side/the_nights_usurper.po (0 / 20) +i18n/uk/campaigns/side/war_of_the_outer_gods.po (0 / 73) +i18n/uk/campaigns/tcu/at_deaths_doorstep.po (0 / 42) +i18n/uk/campaigns/tcu/before_the_black_throne.po (0 / 38) +i18n/uk/campaigns/tcu/campaign.po (0 / 9) +i18n/uk/campaigns/tcu/disappearance_at_the_twilight_estate.po (0 / 113) +i18n/uk/campaigns/tcu/epilogue.po (0 / 5) +i18n/uk/campaigns/tcu/for_the_greater_good.po (0 / 29) +i18n/uk/campaigns/tcu/in_the_clutches_of_chaos.po (0 / 48) +i18n/uk/campaigns/tcu/the_inner_circle.po (0 / 31) +i18n/uk/campaigns/tcu/the_price_of_progress.po (0 / 32) +i18n/uk/campaigns/tcu/the_secret_name.po (0 / 37) +i18n/uk/campaigns/tcu/the_wages_of_sin.po (0 / 22) +i18n/uk/campaigns/tcu/the_witching_hour.po (0 / 37) +i18n/uk/campaigns/tcu/twist_of_fate.po (0 / 16) +i18n/uk/campaigns/tcu/union_and_disillusion.po (0 / 93) +i18n/uk/campaigns/tdea/a_black_cat.po (0 / 31) +i18n/uk/campaigns/tdea/a_epilogue.po (0 / 52) +i18n/uk/campaigns/tdea/a_great_ones.po (0 / 36) +i18n/uk/campaigns/tdea/a_oneironauts.po (0 / 30) +i18n/uk/campaigns/tdea/beyond_the_gates_of_sleep.po (0 / 69) +i18n/uk/campaigns/tdea/campaign.po (0 / 15) +i18n/uk/campaigns/tdea/dark_side_of_the_moon.po (0 / 29) +i18n/uk/campaigns/tdea/prologue.po (0 / 1) +i18n/uk/campaigns/tdea/the_search_for_kadath.po (0 / 80) +i18n/uk/campaigns/tdea/where_the_gods_dwell.po (0 / 49) +i18n/uk/campaigns/tdeb/a_thousand_shapes_of_horror.po (0 / 24) +i18n/uk/campaigns/tdeb/b_black_cat.po (0 / 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/ 6) +i18n/uk/return_campaigns/rttfa/return_to_the_depths_of_yoth.po (0 / 11) +i18n/uk/return_campaigns/rttfa/return_to_the_doom_of_eztli.po (0 / 11) +i18n/uk/return_campaigns/rttfa/return_to_the_untamed_wilds.po (0 / 4) +i18n/uk/return_campaigns/rttfa/return_to_threads_of_fate.po (0 / 41) +i18n/uk/return_campaigns/rttfa/return_to_turn_back_time.po (0 / 3) Checking translations for zh i18n/zh/campaigns/eoe/campaign.po (0 / 51) +i18n/zh/campaigns/eoe/city_of_the_elder_things.po (0 / 88) i18n/zh/campaigns/eoe/eoe_1.po (0 / 1) -i18n/zh/campaigns/eoe/eoe_prologue.po (0 / 6) -i18n/zh/campaigns/eoe/ice_and_death_part_1.po (0 / 54) -i18n/zh/campaigns/eoe/the_disappearance.po (0 / 23) +i18n/zh/campaigns/eoe/eoe_epilogue.po (0 / 10) +i18n/zh/campaigns/eoe/eoe_prologue.po (0 / 12) +i18n/zh/campaigns/eoe/fatal_mirage.po (0 / 56) +i18n/zh/campaigns/eoe/ice_and_death.po (0 / 2) +i18n/zh/campaigns/eoe/ice_and_death_part_1.po (0 / 70) +i18n/zh/campaigns/eoe/ice_and_death_part_2.po (0 / 49) 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i18n/zh/campaigns/zaw/aw_epilogue.po (0 / 21) i18n/zh/campaigns/zaw/aw_prologue.po (0 / 1) -i18n/zh/campaigns/zaw/bleeding_hearts.po (0 / 34) +i18n/zh/campaigns/zaw/bleeding_hearts.po (0 / 33) i18n/zh/campaigns/zaw/campaign.po (0 / 8) i18n/zh/campaigns/zaw/fools_mate.po (0 / 37) i18n/zh/campaigns/zaw/gryphon_and_mock_turtle.po (0 / 26) @@ -1104,7 +1372,7 @@ i18n/zh/campaigns/zce/campaign.po (0 / 11) i18n/zh/campaigns/zce/ce_epilogue.po (0 / 12) i18n/zh/campaigns/zce/ce_prologue.po (0 / 1) i18n/zh/campaigns/zce/egils_relics.po (0 / 18) -i18n/zh/campaigns/zce/the_crown.po (0 / 30) +i18n/zh/campaigns/zce/the_crown.po (0 / 29) i18n/zh/campaigns/zce/the_fallen.po (0 / 36) i18n/zh/campaigns/zce/the_golden_circle.po (0 / 30) i18n/zh/campaigns/zce/the_warning.po (0 / 22) @@ -1114,7 +1382,7 @@ i18n/zh/campaigns/zdm/dm_epilogue.po (0 / 9) i18n/zh/campaigns/zdm/dm_prologue.po (0 / 1) i18n/zh/campaigns/zdm/electric_nightmare.po (0 / 35) i18n/zh/campaigns/zdm/fragment_of_carcosa.po (0 / 23) -i18n/zh/campaigns/zdm/in_the_shadow_of_earth.po (0 / 56) +i18n/zh/campaigns/zdm/in_the_shadow_of_earth.po (0 / 55) i18n/zh/campaigns/zdm/introspection.po (0 / 12) i18n/zh/campaigns/zdm/introspection_continued.po (0 / 2) i18n/zh/campaigns/zdm/lost_quantum.po (0 / 25) diff --git a/rules/es/rules.json b/rules/es/rules.json index f6f411f04..5480c8c26 100644 --- a/rules/es/rules.json +++ b/rules/es/rules.json @@ -109,7 +109,7 @@ { "id": "As_if", "title": "Como si…", - "text": "Los efectos de algunas cartas permiten a un investigador resolver una capacidad o realizar una acción como si un determinado aspecto del estado del juego estuviera alterado, empleando la expresión “como si...” para indicar la diferencia. La capacidad o acción indicada se resuelve teniendo en cuenta el estado del juego alterado, pero el estado del juego real no cambia.\n- El estado del juego se considera alterado mientras dure la capacidad o acción indicadas, desde su inicio (incluido el pago de sus costes, los ataques de oportunidad, etc.) hasta su finalización, pasando por la resolución de cada aspecto de su efecto.\n- Otras capacidades de cartas o efectos de juego resueltos durante esta duración también se resuelven teniendo en cuenta el estado del juego alterado.\n- El estado del juego no se altera de forma física en modo alguno (por ejemplo, si se considera que estás en un Lugar, no mueves tu carta pequeña a ese Lugar, ni los Enemigos de ese Lugar se mueven automáticamente a tu zona de amenaza).\nEjemplo: Luke Robinson quiere jugar Bocetos absurdos, pero está en un Lugar que no tiene pistas. Uno de los Lugares conectados tiene una pista, así que usa su capacidad para jugar los Bocetos absurdos como si estuviera en ese Lugar y enfrentado con todos los Enemigos de ese Lugar. El estado del juego se considera alterado de este modo mientras se estén jugando los Bocetos absurdos, desde su inicio hasta su resolución. Entre otras cosas, esto podría suponer: (a) si hay un Enemigo en ese Lugar, jugar los Bocetos absurdos provocaría un ataque de oportunidad, (b) si ese Lugar tiene una capacidad que pudiera alterar el coste de jugar la carta, lo haría, y (c) podrían activarse otras capacidades de cartas por el robo de 1 o más cartas de Luke y lo harían como si estuviese en ese Lugar conectado y enfrentado con ese Enemigo, y así sucesivamente. Después de que los Bocetos absurdos hayan terminado de resolverse y hayan acabado en la pila de descartes, Luke dejará de considerarse como si estuviera en ese Lugar y enfrentado con cada Enemigo de ese Lugar." + "text": "Los efectos de algunas cartas permiten a un investigador resolver una capacidad o realizar una acción como si un determinado aspecto del estado del juego estuviera alterado, empleando la expresión “como si…” para indicar la diferencia. La capacidad o acción indicada se resuelve teniendo en cuenta el estado del juego alterado, pero el estado del juego real no cambia.\n- El estado del juego se considera alterado mientras dure la capacidad o acción indicadas, desde su inicio (incluido el pago de sus costes, los ataques de oportunidad, etc.) hasta su finalización, pasando por la resolución de cada aspecto de su efecto.\n- Otras capacidades de cartas o efectos de juego resueltos durante esta duración también se resuelven teniendo en cuenta el estado del juego alterado.\n- El estado del juego no se altera de forma física en modo alguno (por ejemplo, si se considera que estás en un Lugar, no mueves tu carta pequeña a ese Lugar, ni los Enemigos de ese Lugar se mueven automáticamente a tu zona de amenaza).\nEjemplo: Luke Robinson quiere jugar Bocetos absurdos, pero está en un Lugar que no tiene pistas. Uno de los Lugares conectados tiene una pista, así que usa su capacidad para jugar los Bocetos absurdos como si estuviera en ese Lugar y enfrentado con todos los Enemigos de ese Lugar. El estado del juego se considera alterado de este modo mientras se estén jugando los Bocetos absurdos, desde su inicio hasta su resolución. Entre otras cosas, esto podría suponer: (a) si hay un Enemigo en ese Lugar, jugar los Bocetos absurdos provocaría un ataque de oportunidad, (b) si ese Lugar tiene una capacidad que pudiera alterar el coste de jugar la carta, lo haría, y (c) podrían activarse otras capacidades de cartas por el robo de 1 o más cartas de Luke y lo harían como si estuviese en ese Lugar conectado y enfrentado con ese Enemigo, y así sucesivamente. Después de que los Bocetos absurdos hayan terminado de resolverse y hayan acabado en la pila de descartes, Luke dejará de considerarse como si estuviera en ese Lugar y enfrentado con cada Enemigo de ese Lugar." }, { "id": "Asset_Cards", @@ -354,7 +354,7 @@ { "id": "Effects", "title": "Efectos", - "text": "Un efecto de una carta es cualquier efecto que surja de la resolución del texto de una capacidad impresa en una carta u obtenida por ésta. Un efecto de estructura es cualquier efecto que surja de la resolución de un evento de estructura (ver \"[Detalles de los eventos de estructura](#Framework_Event_Details)\").\n- Los efectos de las cartas pueden venir precedidos por costes, condiciones de activación, restricciones de juego y/o permisos de juego; estos elementos no se consideran efectos (ver \"[Capacidad](#Ability)\").\n- Una vez iniciado, los jugadores deben resolver cada aspecto de un efecto hasta donde les sea posible, a menos que el efecto use la palabra “puede”.\n- Cuando un efecto que no tenga objetivo intente interactuar con un número de entidades (como “roba 3 cartas” o “busca entre las 5 primeras cartas de tu mazo”) que supere la cantidad de entidades que existan en ese momento en la zona de juego especificada, el efecto interactúa con tantas entidades como sea posible.\n- La finalización de un efecto persistente (o el cese de una capacidad continua) no se considera como la generación de un cambio del estado de la partida mediante el efecto de una carta.\n- Todos los aspectos de un efecto tienen prioridad de orden de resolución sobre todas las condiciones de activación “después” que puedan surgir como consecuencia de dicho efecto. (Por ejemplo: si un efecto dice “Obtén 3 recursos y roba 3 cartas”, resuelve ambos aspectos del efecto (obtener recursos y robar cartas) antes de iniciar una capacidad que diga “Después de robar una carta...”)\nConsulta también: \"[Efectos postergados](#Delayed_Effects)\", \"[Efectos persistentes](#Lasting_Effects)\", \"[Prioridad de resolución simultánea](#Priority_of_Simultaneous_Resolution)\"." + "text": "Un efecto de una carta es cualquier efecto que surja de la resolución del texto de una capacidad impresa en una carta u obtenida por ésta. Un efecto de estructura es cualquier efecto que surja de la resolución de un evento de estructura (ver \"[Detalles de los eventos de estructura](#Framework_Event_Details)\").\n- Los efectos de las cartas pueden venir precedidos por costes, condiciones de activación, restricciones de juego y/o permisos de juego; estos elementos no se consideran efectos (ver \"[Capacidad](#Ability)\").\n- Una vez iniciado, los jugadores deben resolver cada aspecto de un efecto hasta donde les sea posible, a menos que el efecto use la palabra “puede”.\n- Cuando un efecto que no tenga objetivo intente interactuar con un número de entidades (como “roba 3 cartas” o “busca entre las 5 primeras cartas de tu mazo”) que supere la cantidad de entidades que existan en ese momento en la zona de juego especificada, el efecto interactúa con tantas entidades como sea posible.\n- La finalización de un efecto persistente (o el cese de una capacidad continua) no se considera como la generación de un cambio del estado de la partida mediante el efecto de una carta.\n- Todos los aspectos de un efecto tienen prioridad de orden de resolución sobre todas las condiciones de activación “después” que puedan surgir como consecuencia de dicho efecto. (Por ejemplo: si un efecto dice “Obtén 3 recursos y roba 3 cartas”, resuelve ambos aspectos del efecto (obtener recursos y robar cartas) antes de iniciar una capacidad que diga “Después de robar una carta…”)\nConsulta también: \"[Efectos postergados](#Delayed_Effects)\", \"[Efectos persistentes](#Lasting_Effects)\", \"[Prioridad de resolución simultánea](#Priority_of_Simultaneous_Resolution)\"." }, { "id": "Elimination", @@ -509,7 +509,7 @@ { "id": "If", "title": "Si", - "text": "Algunas capacidades tienen condiciones de activación que emplean las palabras “al” o “si” en lugar de especificar “cuando” o “después”, como por ejemplo “al final de la ronda” o “si el Sacerdote gul es derrotado”. Estas capacidades se activan entre las capacidades “cuando...” y las capacidades “después...” que tengan la misma condición de activación.\nConsulta también: \"[Al](#At)\"." + "text": "Algunas capacidades tienen condiciones de activación que emplean las palabras “al” o “si” en lugar de especificar “cuando” o “después”, como por ejemplo “al final de la ronda” o “si el Sacerdote gul es derrotado”. Estas capacidades se activan entre las capacidades “cuando…” y las capacidades “después…” que tengan la misma condición de activación.\nConsulta también: \"[Al](#At)\"." }, { "id": "Immune", @@ -665,7 +665,7 @@ { "id": "Nested_Sequences", "title": "Secuencias anidadas", - "text": "Cada vez que ocurra una condición de activación, se sigue esta secuencia: (1) ejecuta los efectos “cuando...” que interrumpan esa condición de activación, (2) resuelve la condición de activación y luego (3) ejecuta los efectos “después...” como respuesta a esa condición de activación.\nDentro de esa secuencia, si el uso de una capacidad [reaction] u Obligado da lugar a una nueva condición de activación, la partida se interrumpe y comienza una nueva secuencia: (1) ejecuta los efectos “cuando...” que interrumpan la nueva condición de activación, (2) resuelve la nueva condición de activación y luego (3) ejecuta los efectos “después...” como respuesta a la nueva condición de activación. A esto se le llama una secuencia anidada. Cuando se complete esta secuencia anidada, la partida vuelve al punto donde se interrumpió y se continúa con la secuencia de la condición de activación original.\nEs posible que una secuencia anidada genere más condiciones de activación (y, por lo tanto, más secuencias anidadas). No hay límite a la cantidad de secuencias anidadas que pueden tener lugar, pero es necesario completar cada secuencia anidada antes de volver a la secuencia que la generó. En la práctica, estas secuencias se resuelven mediante el método LIFO (última en entrar, primera en salir).\nPor ejemplo: Roland y Agnes están inmersos en un feroz combate. Roland tiene un Perro guardián en su zona de juego, y está enfrentado con un Engendro cabrío que tiene 2 puntos de daño. Agnes está enfrentada con un Secuaz gul. Roland quiere jugar una Automática del .45, lo que provoca un ataque de oportunidad del Engendro cabrío, que inflige 1 punto de daño a Roland. Roland asigna este daño a su Perro guardián, que tiene una capacidad [reaction]: “Cuando un ataque enemigo inflija daño al Perro guardián: Inflige 1 punto de daño al Enemigo atacante.”. Antes de resolver la puesta en juego de la Automática del .45 de Roland, se resuelve la capacidad del Perro guardián y se inflige 1 punto de daño al Engendro cabrío, que es suficiente para derrotarlo. El Engendro cabrío tiene la siguiente capacidad Obligado: “Cuando el Engendro cabrío sea derrotado: Cada investigador que esté en este Lugar recibe 1 punto de horror.”. Antes de resolver el daño infligido al Perro guardián, se inflige 1 punto de horror a cada investigador que esté en ese Lugar, lo cual incluye a Agnes, que tiene una capacidad [reaction]: “Después de que se coloquen 1 o más puntos de horror sobre Agnes Baker: Inflige 1 punto de daño a un Enemigo que esté en tu Lugar.”. Antes de resolver la derrota del Engendro cabrío, Agnes inflige 1 punto de daño al Secuaz gul enfrentado con ella. Ahora que no hay más capacidades [reaction] u para activarse, los jugadores vuelven a la condición de activación anterior y resuelven la derrota del Engendro cabrío y resuelven cualquier efecto “Después...” que puedan tener lugar cuando sea derrotado. A continuación, los jugadores resuelven el daño infligido al Perro guardián y resuelven cualquier efecto “Después...” que puedan tener lugar por ese daño. Por último, los jugadores vuelven a la condición de activación original y Roland puede poner en juego su Automática del .45." + "text": "Cada vez que ocurra una condición de activación, se sigue esta secuencia: (1) ejecuta los efectos “cuando…” que interrumpan esa condición de activación, (2) resuelve la condición de activación y luego (3) ejecuta los efectos “después…” como respuesta a esa condición de activación.\nDentro de esa secuencia, si el uso de una capacidad [reaction] u Obligado da lugar a una nueva condición de activación, la partida se interrumpe y comienza una nueva secuencia: (1) ejecuta los efectos “cuando…” que interrumpan la nueva condición de activación, (2) resuelve la nueva condición de activación y luego (3) ejecuta los efectos “después…” como respuesta a la nueva condición de activación. A esto se le llama una secuencia anidada. Cuando se complete esta secuencia anidada, la partida vuelve al punto donde se interrumpió y se continúa con la secuencia de la condición de activación original.\nEs posible que una secuencia anidada genere más condiciones de activación (y, por lo tanto, más secuencias anidadas). No hay límite a la cantidad de secuencias anidadas que pueden tener lugar, pero es necesario completar cada secuencia anidada antes de volver a la secuencia que la generó. En la práctica, estas secuencias se resuelven mediante el método LIFO (última en entrar, primera en salir).\nPor ejemplo: Roland y Agnes están inmersos en un feroz combate. Roland tiene un Perro guardián en su zona de juego, y está enfrentado con un Engendro cabrío que tiene 2 puntos de daño. Agnes está enfrentada con un Secuaz gul. Roland quiere jugar una Automática del .45, lo que provoca un ataque de oportunidad del Engendro cabrío, que inflige 1 punto de daño a Roland. Roland asigna este daño a su Perro guardián, que tiene una capacidad [reaction]: “Cuando un ataque enemigo inflija daño al Perro guardián: Inflige 1 punto de daño al Enemigo atacante.”. Antes de resolver la puesta en juego de la Automática del .45 de Roland, se resuelve la capacidad del Perro guardián y se inflige 1 punto de daño al Engendro cabrío, que es suficiente para derrotarlo. El Engendro cabrío tiene la siguiente capacidad Obligado: “Cuando el Engendro cabrío sea derrotado: Cada investigador que esté en este Lugar recibe 1 punto de horror.”. Antes de resolver el daño infligido al Perro guardián, se inflige 1 punto de horror a cada investigador que esté en ese Lugar, lo cual incluye a Agnes, que tiene una capacidad [reaction]: “Después de que se coloquen 1 o más puntos de horror sobre Agnes Baker: Inflige 1 punto de daño a un Enemigo que esté en tu Lugar.”. Antes de resolver la derrota del Engendro cabrío, Agnes inflige 1 punto de daño al Secuaz gul enfrentado con ella. Ahora que no hay más capacidades [reaction] u para activarse, los jugadores vuelven a la condición de activación anterior y resuelven la derrota del Engendro cabrío y resuelven cualquier efecto “Después…” que puedan tener lugar cuando sea derrotado. A continuación, los jugadores resuelven el daño infligido al Perro guardián y resuelven cualquier efecto “Después…” que puedan tener lugar por ese daño. Por último, los jugadores vuelven a la condición de activación original y Roland puede poner en juego su Automática del .45." }, { "id": "Nested_Skill_Tests", @@ -759,12 +759,12 @@ }, { "id": "Record_in_your_Campaign", - "title": "“Anota en el registro de campaña...”", + "title": "“Anota en el registro de campaña…”", "text": "A menudo, los jugadores tendrán que anotar una frase clave en el registro de campaña. Esto debe hacerse en la sección “Notas de campaña” a menos que se indique algo distinto. Puesto que los jugadores podrían tener que comprobar si esa frase está en el registro de campaña en un momento posterior de la campaña, la frase debe anotarse exactamente como se indica, sin ninguna alteración.\nPor ejemplo: si los jugadores deben anotar en el registro de campaña que “los investigadores llegaron cuatro horas tarde”, no se debe cambiar a algo como “los investigadores llegaron bastante tarde”, porque el número exacto de horas podría ser importante en un escenario posterior." }, { "id": "Remember_that", - "title": "“Recuerda que...”", + "title": "“Recuerda que…”", "text": "A veces, una carta de Escenario indicará a los investigadores que “recuerden” una frase clave que a menudo resulta de una acción realizada o de una decisión tomada durante ese escenario. Esta frase podría aparecer en un momento posterior de ese escenario y podría activar efectos adicionales o distintos. No es necesario anotar esta frase en el registro de campaña, porque sólo se empleará durante ese escenario o durante la resolución del mismo. Los jugadores no tienen que “recordar” una instrucción de ese tipo más allá del final del escenario en el que aparezca.\nSi un efecto “recuerda que” emplea la segunda persona en otro verbo que no sea el “recuerda”, se trata de un efecto específico del investigador que lo está resolviendo." }, { @@ -843,7 +843,7 @@ { "id": "Skill_Test_Results_and_Advanced_Timing", "title": "Resultados de pruebas de habilidad y orden de resolución avanzado", - "text": "Durante el paso 7 del orden de resolución de las pruebas de habilidad (“Aplica los resultados de la prueba de habilidad”), se determinan y resuelven todos los efectos del éxito de la prueba de habilidad, de uno en uno. Esto incluye los efectos de la propia prueba (como la pista descubierta al investigar o el daño infligido en un ataque), así como cualquier efecto “Si esta prueba tiene éxito...” de capacidades de cartas o de cartas de Habilidad asignadas a la prueba.\n Las capacidades [reaction] u Obligado con una condición de activación que dependa de que la prueba de habilidad tenga éxito o no (como “Después de que investigues con éxito” o “Después de que fracases en una prueba de habilidad por 2 o más”) no se activan en este momento. Estas actividades se activan durante el paso 6 (“Determina el éxito o fracaso de la prueba de habilidad”)." + "text": "Durante el paso 7 del orden de resolución de las pruebas de habilidad (“Aplica los resultados de la prueba de habilidad”), se determinan y resuelven todos los efectos del éxito de la prueba de habilidad, de uno en uno. Esto incluye los efectos de la propia prueba (como la pista descubierta al investigar o el daño infligido en un ataque), así como cualquier efecto “Si esta prueba tiene éxito…” de capacidades de cartas o de cartas de Habilidad asignadas a la prueba.\n Las capacidades [reaction] u Obligado con una condición de activación que dependa de que la prueba de habilidad tenga éxito o no (como “Después de que investigues con éxito” o “Después de que fracases en una prueba de habilidad por 2 o más”) no se activan en este momento. Estas actividades se activan durante el paso 6 (“Determina el éxito o fracaso de la prueba de habilidad”)." }, { "id": "Skill_Tests", @@ -915,7 +915,7 @@ { "id": "Then", "title": "Después", - "text": "Si el efecto de una capacidad incluye la expresión “a continuación”, el texto que precede a la expresión “a continuación” debe resolverse por completo y con éxito antes de que pueda resolverse el resto del efecto descrito tras la expresión “a continuación”.\n- Si la parte anterior a “a continuación” de un efecto se resuelve por completo y con éxito, entonces la parte posterior a “a continuación” del efecto también debe resolverse.\n- La parte posterior a “a continuación” de un efecto tiene prioridad de orden de resolución sobre todas las demás consecuencias indirectas de la resolución de la parte anterior a “a continuación”. Por ejemplo, si un efecto dice: “Roba una carta de Encuentro. A continuación, coge 1 ficha de Horror.”, y un jugador controla una capacidad que dice “Después de que robes una carta de Encuentro...”, la parte “coge 1 ficha de Horror” posterior a “a continuación” tendrá lugar antes de que pueda iniciarse la capacidad “Después de que robes una carta de Encuentro...”.\n- Si la parte anterior a “a continuación” de un efecto no se resuelve por completo y con éxito, la parte posterior a “a continuación” no se resuelve." + "text": "Si el efecto de una capacidad incluye la expresión “a continuación”, el texto que precede a la expresión “a continuación” debe resolverse por completo y con éxito antes de que pueda resolverse el resto del efecto descrito tras la expresión “a continuación”.\n- Si la parte anterior a “a continuación” de un efecto se resuelve por completo y con éxito, entonces la parte posterior a “a continuación” del efecto también debe resolverse.\n- La parte posterior a “a continuación” de un efecto tiene prioridad de orden de resolución sobre todas las demás consecuencias indirectas de la resolución de la parte anterior a “a continuación”. Por ejemplo, si un efecto dice: “Roba una carta de Encuentro. A continuación, coge 1 ficha de Horror.”, y un jugador controla una capacidad que dice “Después de que robes una carta de Encuentro…”, la parte “coge 1 ficha de Horror” posterior a “a continuación” tendrá lugar antes de que pueda iniciarse la capacidad “Después de que robes una carta de Encuentro…”.\n- Si la parte anterior a “a continuación” de un efecto no se resuelve por completo y con éxito, la parte posterior a “a continuación” no se resuelve." }, { "id": "Threat_Area", @@ -1008,7 +1008,7 @@ { "id": "You_Your", "title": "Tú/tu(s)", - "text": "TLas siguientes directrices se emplean para interpretar a qué investigador se hace referencia con las palabras “tú” y “tu(s)” (o con otras formas de segunda persona, como “ti”). A lo largo de toda esta sección, y para evitar que el texto se vuelva demasiado largo y farragoso, cuando se hable de “tú/tu(s)” se está haciendo referencia también a cualesquier otras formas de segunda persona del idioma.\n- Una capacidad Revelación que haga referencia a “tú/tu(s)” se refiere al investigador que robó la carta y está resolviendo la capacidad.\n- Al resolver una capacidad activada (capacidad ([fast], [reaction], o [action]), “tú/tu(s)” se refiere al investigador que activa la capacidad.\n- Si una capacidad contiene una expresión que identifique los objetivos de la misma, los términos “tú/tu(s)” que aparezcan en esa capacidad se refieren a los investigadores identificados por esa expresión. Por ejemplo, Detective tenaz (Básico 103) dice: “Mientras el Detective tenaz esté en tu Lugar...”; esta expresión identifica “tú/tu(s)” como cualquier investigador que esté en su Lugar. El Profundo joven dice: “Después de que el Profundo joven se enfrente a ti...”; esta expresión identifica “tú/tu(s)” como cualquier investigador que se enfrente al Profundo joven.\n- Cualquier otro caso de “tú/tu(s)” que no se englobe en las categorías anteriores hace referencia al investigador que controle la carta, que tenga la carta en su zona de amenaza o que esté interactuando con la carta en ese momento.\nUna carta puede tener varias capacidades distintas en las que “tú/tu(s)” puedan interpretarse de forma distinta. “Tú/tu(s)” puede referirse a un investigador distinto en cada capacidad.\nPor ejemplo: Sueños de R’lyeh dice:\nRevelación - Pon los Sueños de R’lyeh en juego en tu zona de amenaza.\nRecibes –1 [willpower] y –1 de cordura.\n[action]: Realiza una prueba de [willpower] (3). Si tienes éxito, descarta los Sueños de R’lyeh.”\nEstas tres capacidades hacen referencia a la segunda persona de distintas formas. En la capacidad Revelación, “tu” se refiere al investigador que robó los Sueños de R’lyeh y que está resolviendo su Revelación. En su capacidad continua, la segunda persona se refiere al investigador que tiene los Sueños de R’lyeh en su zona de amenaza. En cuanto a su capacidad [action], la segunda persona se refiere al investigador que está realizando la capacidad [action]." + "text": "TLas siguientes directrices se emplean para interpretar a qué investigador se hace referencia con las palabras “tú” y “tu(s)” (o con otras formas de segunda persona, como “ti”). A lo largo de toda esta sección, y para evitar que el texto se vuelva demasiado largo y farragoso, cuando se hable de “tú/tu(s)” se está haciendo referencia también a cualesquier otras formas de segunda persona del idioma.\n- Una capacidad Revelación que haga referencia a “tú/tu(s)” se refiere al investigador que robó la carta y está resolviendo la capacidad.\n- Al resolver una capacidad activada (capacidad ([fast], [reaction], o [action]), “tú/tu(s)” se refiere al investigador que activa la capacidad.\n- Si una capacidad contiene una expresión que identifique los objetivos de la misma, los términos “tú/tu(s)” que aparezcan en esa capacidad se refieren a los investigadores identificados por esa expresión. Por ejemplo, Detective tenaz (Básico 103) dice: “Mientras el Detective tenaz esté en tu Lugar…”; esta expresión identifica “tú/tu(s)” como cualquier investigador que esté en su Lugar. El Profundo joven dice: “Después de que el Profundo joven se enfrente a ti…”; esta expresión identifica “tú/tu(s)” como cualquier investigador que se enfrente al Profundo joven.\n- Cualquier otro caso de “tú/tu(s)” que no se englobe en las categorías anteriores hace referencia al investigador que controle la carta, que tenga la carta en su zona de amenaza o que esté interactuando con la carta en ese momento.\nUna carta puede tener varias capacidades distintas en las que “tú/tu(s)” puedan interpretarse de forma distinta. “Tú/tu(s)” puede referirse a un investigador distinto en cada capacidad.\nPor ejemplo: Sueños de R’lyeh dice:\nRevelación - Pon los Sueños de R’lyeh en juego en tu zona de amenaza.\nRecibes –1 [willpower] y –1 de cordura.\n[action]: Realiza una prueba de [willpower] (3). Si tienes éxito, descarta los Sueños de R’lyeh.”\nEstas tres capacidades hacen referencia a la segunda persona de distintas formas. En la capacidad Revelación, “tu” se refiere al investigador que robó los Sueños de R’lyeh y que está resolviendo su Revelación. En su capacidad continua, la segunda persona se refiere al investigador que tiene los Sueños de R’lyeh en su zona de amenaza. En cuanto a su capacidad [action], la segunda persona se refiere al investigador que está realizando la capacidad [action]." }, { "id": "Appendix_I_Initiation_Sequence", diff --git a/rules/fr/rules.json b/rules/fr/rules.json index b05f44a61..c017c0b99 100644 --- a/rules/fr/rules.json +++ b/rules/fr/rules.json @@ -11,13 +11,13 @@ }, { "id": "unless_all_clues_have_been_discovered", - "title": "« ...à moins que tous les indices sur (tel lieu) n'aient été découverts ».", + "title": "« …à moins que tous les indices sur (tel lieu) n'aient été découverts ».", "text": "Certains lieux possèdent une capacité qui empêche d’y entrer ou d’utiliser un ennemi en particulier tant que tous les indices n’ont pas été découverts sur un lieu spécifié, comme la [Locomotive](/card/02175), par exemple. Lorsque vous faites face à une telle capacité, si le lieu spécifié n’est pas révélé (et n’a donc pas d’indices sur lui), cela ne satisfait pas la condition de la capacité ; le lieu doit d’abord avoir été révélé à un moment donné." }, { "id": "At", "title": "« À »", - "text": "Certaines capacités ont une condition de déclenchement qui utilise les mots « à » ou « si » au lieu d’utiliser, respectivement, « quand » ou\n« après », comme par exemple « à la fin du\nround » ou « si le Prêtre Goule est vaincu. » Ces effets se déclenchent entre toute capacité\n« quand... » et toute capacité « après... » possédant la même condition de déclenchement.\nVoir aussi : [Si](#If)." + "text": "Certaines capacités ont une condition de déclenchement qui utilise les mots « à » ou « si » au lieu d’utiliser, respectivement, « quand » ou\n« après », comme par exemple « à la fin du\nround » ou « si le Prêtre Goule est vaincu. » Ces effets se déclenchent entre toute capacité\n« quand… » et toute capacité « après… » possédant la même condition de déclenchement.\nVoir aussi : [Si](#If)." }, { "id": "Resign", @@ -106,7 +106,7 @@ { "id": "Abilities_Forced_Abilities", "title": "Capacités Forcées", - "text": "Une capacité forcée est identifiable au marqueur « Forcé – » en gras. Les capacités forcées sont initiées et interagissent automatiquement avec l’état de la partie au moment spécifié. Ces moments sont en général indiqués par des mots comme « quand », « après », « si » ou « à/au. »\n- Si une capacité forcée ne peut pas modifier l’état de la partie, alors cette capacité n’est pas initiée.\n- Si une capacité forcée peut modifier l’état de la partie, il est obligatoire d’initier cette capacité.\n- Une capacité forcée qui débute par\n« quand... » est automatiquement initiée dès que le moment spécifié se présente, mais avant que ne soient résolus ses effets sur l’état de la partie.\n- Une capacité forcée qui débute par\n« après... » est automatiquement initiée immédiatement après que les effets du moment spécifié ont été résolus.\n- Pour un moment spécifié donné, toutes les capacités forcées initiées en référence à ce moment spécifié doivent être résolues avant d’initier les capacités [reaction] (voir ci-dessous) qui se réfèrent au même moment spécifié.\nVoir [Priorité en Cas de Résolutions Simultanées](#Priority_of_Simultaneous_Resolution)." + "text": "Une capacité forcée est identifiable au marqueur « Forcé – » en gras. Les capacités forcées sont initiées et interagissent automatiquement avec l’état de la partie au moment spécifié. Ces moments sont en général indiqués par des mots comme « quand », « après », « si » ou « à/au. »\n- Si une capacité forcée ne peut pas modifier l’état de la partie, alors cette capacité n’est pas initiée.\n- Si une capacité forcée peut modifier l’état de la partie, il est obligatoire d’initier cette capacité.\n- Une capacité forcée qui débute par\n« quand… » est automatiquement initiée dès que le moment spécifié se présente, mais avant que ne soient résolus ses effets sur l’état de la partie.\n- Une capacité forcée qui débute par\n« après… » est automatiquement initiée immédiatement après que les effets du moment spécifié ont été résolus.\n- Pour un moment spécifié donné, toutes les capacités forcées initiées en référence à ce moment spécifié doivent être résolues avant d’initier les capacités [reaction] (voir ci-dessous) qui se réfèrent au même moment spécifié.\nVoir [Priorité en Cas de Résolutions Simultanées](#Priority_of_Simultaneous_Resolution)." }, { "id": "Abilities_Revelation_Abilities", @@ -116,7 +116,7 @@ { "id": "Abilities_Triggered_Abilities", "title": "Capacités Déclenchées", - "text": "Une capacité déclenchée est précédée d’une icône [free], [reaction] ou [action]. Si une telle capacité a un ou plusieurs prérequis (coûts et/ou conditions), ceux-ci sont précisés dans le texte situé juste après l’icône. Un joueur doit toujours satisfaire les prérequis d’une capacité déclenchée pour pouvoir la déclencher. Il existe trois types de capacités déclenchées :\nLes capacités déclenchées gratuites ([free]) – Une capacité déclenchée [free] peut être activée en tant que capacité de joueur pendant n’importe quelle fenêtre de joueur (voir [Appendice II : Timing et Mécanismes de Jeu](#Appendix_II_Timing_and_Gameplay) pour une liste complète des fenêtres de joueur).\nLes capacités déclenchées de réaction ([reaction]) – Une capacité déclenchée [reaction] avec une condition de déclenchement spécifiée peut être déclenchée à chaque fois que la condition de déclenchement est satisfaite. Par exemple : « [reaction] Après que vous avez vaincu un ennemi : »\n- Une capacité [reaction] avec une condition de déclenchement qui débute par « quand... » peut être utilisée après que la condition de déclenchement a été initiée, mais avant que ne soient résolus ses effets sur l’état de la partie.\n- Une capacité [reaction] avec une condition de déclenchement qui débute par « après...» peut être utilisée immédiatement après que les effets de cette condition de déclenchement ont été résolus.\n- Chaque capacité [reaction] peut être déclenchée une seule fois à chaque fois que la condition spécifiée est satisfaite. Par exemple : une capacité qui est déclenchée « Après que X se produit » peut être utilisée à chaque fois que « X » se produit.\nLes capacités déclenchées d’action ([action]) – Une capacité déclenchée [action] peut être déclenchée pendant le tour d’un joueur lors de la phase d’Investigation, par l’intermédiaire de l’action Activer, uniquement si le joueur utilise une action pour chaque [action] indiquée dans le coût de la capacité.\nToutes les capacités déclenchées obéissent aux règles suivantes :\n- Les capacités déclenchées présentes sur une carte contrôlée par un joueur peuvent être déclenchées (ou non) de manière optionnelle par ce joueur au moment spécifié, indiqué par la capacité.\n- Une capacité déclenchée ne peut être initiée que si son effet peut modifier l’état de la partie et que son coût (si elle en a un) peut être payé en entier, en prenant en compte tous les modificateurs de coût actifs. Cette possibilité est évaluée sans prendre en compte les conséquences de paiement du coût ou de toute autre interaction.\n- Une fois qu’une capacité est initiée, les joueurs doivent résoudre son effet autant qu’il est possible de le faire, sauf si l’effet contient les mots « a le droit de » (voir [Avoir le Droit de](#May)).\nUn investigateur a le droit d’utiliser des capacités déclenchées ([fast], [reaction] et [action]) à partir des sources suivantes :\n- Une carte en jeu et sous son contrôle. Cela inclut sa carte Investigateur.\n- Une carte Scénario qui est en jeu et dans le même lieu que l’investigateur. Cela inclut le lieu lui-même, les cartes Rencontre placées dans ce lieu et toutes les cartes Rencontre dans la zone de menace de tout investigateur situé dans ce lieu.\n- Les cartes Acte et Intrigue en cours.\n- Toute carte qui autorise explicitement l’investigateur à l’activer." + "text": "Une capacité déclenchée est précédée d’une icône [free], [reaction] ou [action]. Si une telle capacité a un ou plusieurs prérequis (coûts et/ou conditions), ceux-ci sont précisés dans le texte situé juste après l’icône. Un joueur doit toujours satisfaire les prérequis d’une capacité déclenchée pour pouvoir la déclencher. Il existe trois types de capacités déclenchées :\nLes capacités déclenchées gratuites ([free]) – Une capacité déclenchée [free] peut être activée en tant que capacité de joueur pendant n’importe quelle fenêtre de joueur (voir [Appendice II : Timing et Mécanismes de Jeu](#Appendix_II_Timing_and_Gameplay) pour une liste complète des fenêtres de joueur).\nLes capacités déclenchées de réaction ([reaction]) – Une capacité déclenchée [reaction] avec une condition de déclenchement spécifiée peut être déclenchée à chaque fois que la condition de déclenchement est satisfaite. Par exemple : « [reaction] Après que vous avez vaincu un ennemi : »\n- Une capacité [reaction] avec une condition de déclenchement qui débute par « quand… » peut être utilisée après que la condition de déclenchement a été initiée, mais avant que ne soient résolus ses effets sur l’état de la partie.\n- Une capacité [reaction] avec une condition de déclenchement qui débute par « après…» peut être utilisée immédiatement après que les effets de cette condition de déclenchement ont été résolus.\n- Chaque capacité [reaction] peut être déclenchée une seule fois à chaque fois que la condition spécifiée est satisfaite. Par exemple : une capacité qui est déclenchée « Après que X se produit » peut être utilisée à chaque fois que « X » se produit.\nLes capacités déclenchées d’action ([action]) – Une capacité déclenchée [action] peut être déclenchée pendant le tour d’un joueur lors de la phase d’Investigation, par l’intermédiaire de l’action Activer, uniquement si le joueur utilise une action pour chaque [action] indiquée dans le coût de la capacité.\nToutes les capacités déclenchées obéissent aux règles suivantes :\n- Les capacités déclenchées présentes sur une carte contrôlée par un joueur peuvent être déclenchées (ou non) de manière optionnelle par ce joueur au moment spécifié, indiqué par la capacité.\n- Une capacité déclenchée ne peut être initiée que si son effet peut modifier l’état de la partie et que son coût (si elle en a un) peut être payé en entier, en prenant en compte tous les modificateurs de coût actifs. Cette possibilité est évaluée sans prendre en compte les conséquences de paiement du coût ou de toute autre interaction.\n- Une fois qu’une capacité est initiée, les joueurs doivent résoudre son effet autant qu’il est possible de le faire, sauf si l’effet contient les mots « a le droit de » (voir [Avoir le Droit de](#May)).\nUn investigateur a le droit d’utiliser des capacités déclenchées ([fast], [reaction] et [action]) à partir des sources suivantes :\n- Une carte en jeu et sous son contrôle. Cela inclut sa carte Investigateur.\n- Une carte Scénario qui est en jeu et dans le même lieu que l’investigateur. Cela inclut le lieu lui-même, les cartes Rencontre placées dans ce lieu et toutes les cartes Rencontre dans la zone de menace de tout investigateur situé dans ce lieu.\n- Les cartes Acte et Intrigue en cours.\n- Toute carte qui autorise explicitement l’investigateur à l’activer." }, { "id": "Abilities_Keywords", @@ -234,8 +234,8 @@ }, { "id": "As_if", - "title": "« Comme si... »", - "text": "Certains effets de cartes autorisent un investigateur à résoudre une capacité ou effectuer une action comme si un aspect de l’état du jeu était modifié ; cette différence est signalée par les termes « comme si... ». La capacité ou l’action indiquée est résolue en gardant à l’esprit que l’état du jeu est altéré, bien qu’il reste en vérité inchangé.\n- On considère que l’état de la partie est altéré pendant toute la durée de la capacité ou de l’action considérée, depuis son initiation (ce qui inclut le paiement de ses coûts, les attaques d’opportunité, etc.), lors de la résolution de tous les aspects de son effet et jusqu’à sa complétion.\n- Toute capacité de carte ou effet de jeu qui est résolu pendant cette durée est résolu en tenant compte de cet état altéré de la partie.\n- L’état de la partie n’est pas physiquement modifié. (exemple : si vous êtes considéré comme étant dans un lieu, vous ne déplacez pas votre mini-carte vers ce lieu, les ennemis situés dans ce lieu ne viennent pas automatiquement dans votre zone de menace, etc.)\nExemple : [Luke Robinson](/card/06004) veut jouer [Croquis Absurdes](/card/02186), mais il se trouve dans un lieu sans indices. Un lieu adjacent possède un indice, il utilise donc sa capacité pour jouer Croquis Absurdes comme s’il était dans ce lieu et engagé avec chaque ennemi dans ce lieu. L’état de la partie est considéré comme altéré pendant toute la durée où il joue Croquis Absurdes, depuis son initiation jusqu’à sa résolution. Cela signifie, entre autres, que : (a) s’il y a un ennemi dans ce lieu, Luke subit une attaque d’opportunité, (b) si ce lieu possède une capacité qui altère le coût pour jouer la carte, il doit le payer et (c) d’autres capacités de carte qui peuvent se déclencher quand Luke pioche 1 ou plusieurs cartes le feront en considérant qu’il est dans ce lieu connexe et engagé avec cet ennemi, etc. Après que Croquis Absurdes a été résolu et placé dans la défausse, Luke n’est plus considéré comme étant dans ce lieu ni engagé avec chaque ennemi de ce lieu." + "title": "« Comme si… »", + "text": "Certains effets de cartes autorisent un investigateur à résoudre une capacité ou effectuer une action comme si un aspect de l’état du jeu était modifié ; cette différence est signalée par les termes « comme si… ». La capacité ou l’action indiquée est résolue en gardant à l’esprit que l’état du jeu est altéré, bien qu’il reste en vérité inchangé.\n- On considère que l’état de la partie est altéré pendant toute la durée de la capacité ou de l’action considérée, depuis son initiation (ce qui inclut le paiement de ses coûts, les attaques d’opportunité, etc.), lors de la résolution de tous les aspects de son effet et jusqu’à sa complétion.\n- Toute capacité de carte ou effet de jeu qui est résolu pendant cette durée est résolu en tenant compte de cet état altéré de la partie.\n- L’état de la partie n’est pas physiquement modifié. (exemple : si vous êtes considéré comme étant dans un lieu, vous ne déplacez pas votre mini-carte vers ce lieu, les ennemis situés dans ce lieu ne viennent pas automatiquement dans votre zone de menace, etc.)\nExemple : [Luke Robinson](/card/06004) veut jouer [Croquis Absurdes](/card/02186), mais il se trouve dans un lieu sans indices. Un lieu adjacent possède un indice, il utilise donc sa capacité pour jouer Croquis Absurdes comme s’il était dans ce lieu et engagé avec chaque ennemi dans ce lieu. L’état de la partie est considéré comme altéré pendant toute la durée où il joue Croquis Absurdes, depuis son initiation jusqu’à sa résolution. Cela signifie, entre autres, que : (a) s’il y a un ennemi dans ce lieu, Luke subit une attaque d’opportunité, (b) si ce lieu possède une capacité qui altère le coût pour jouer la carte, il doit le payer et (c) d’autres capacités de carte qui peuvent se déclencher quand Luke pioche 1 ou plusieurs cartes le feront en considérant qu’il est dans ce lieu connexe et engagé avec cet ennemi, etc. Après que Croquis Absurdes a été résolu et placé dans la défausse, Luke n’est plus considéré comme étant dans ce lieu ni engagé avec chaque ennemi de ce lieu." }, { "id": "Triggering_Condition", @@ -281,7 +281,7 @@ }, { "id": "Record_in_your_Campaign", - "title": "« Dans votre Carnet de Campagne, indiquez... »", + "title": "« Dans votre Carnet de Campagne, indiquez… »", "text": "Les joueurs sont régulièrement invités à consigner une phrase clé dans le Carnet de Campagne. Inscrivez-la dans la section « Notes de\nCampagne » sauf si on vous dit explicitement autre chose. La phrase en question doit être inscrite telle qu’elle apparaît sans aucune modification puisque les joueurs pourront être amenés à vérifier ultérieurement leur Carnet de Campagne à la recherche de cette phrase spécifique.\nExemple : S’il est demandé aux joueurs d’indiquer dans leur Carnet de Campagne que « les investigateurs ont quatre heures de retard, » il ne faut pas écrire « les investigateurs sont très en retard, » car le nombre exact d’heures peut être important dans un scénario ultérieur." }, { @@ -358,7 +358,7 @@ { "id": "Effects", "title": "Effets", - "text": "Un effet de carte désigne n’importe quel effet qui provient de la résolution d’un texte de capacité imprimé sur ou gagné par une carte. Un effet structurel désigne n’importe quel effet qui provient de la résolution d’un événement structurel (voir [Événements Structurels Détaillés](#Framework_Event_Details)).\n- Les effets de carte peuvent être précédés de coûts, de conditions de déclenchement, de restrictions de jeu et/ou de permissions de jeu. De tels éléments ne sont pas considérés comme faisant partie de l’effet (voir [Capacité](#Ability).\n- Une fois qu’il est initié, les joueurs doivent résoudre autant que possible chaque partie de l’effet, à moins que celui-ci ne contienne la locution « a le droit de » ou ses dérivés.\n- Quand un effet non-ciblant tente d’interagir avec un nombre d’éléments (comme « piochez 3 cartes » ou « cherchez parmi les 5 premières cartes de votre deck ») qui excède le nombre d’éléments actuellement présents dans la zone de jeu spécifiée, l’effet interagit avec autant d’éléments que possible.\n- L’expiration d’un effet persistant (ou d’une capacité permanente) n’est pas considérée comme créant un changement d’état de la partie par un effet de carte.\n- Toutes les parties d’un effet ont une priorité de timing sur toutes les conditions de déclenchement « Après... » qui pourraient survenir comme conséquence de cet effet. (Par exemple : si un effet dit « Gagnez 3 ressources et piochez 3 cartes, » résolvez les deux parties de cet effet (gagner des ressources et piocher des cartes) avant d’initier une capacité qui débute par « Après que vous avez pioché une carte... »)\nVoir aussi : [Effets Retardés](#Delayed_Effects), [Effets Persistants](#Lasting_Effects) et [Priorité en Cas de Résolutions Simultanées](#Priority_of_Simultaneous_Resolution)." + "text": "Un effet de carte désigne n’importe quel effet qui provient de la résolution d’un texte de capacité imprimé sur ou gagné par une carte. Un effet structurel désigne n’importe quel effet qui provient de la résolution d’un événement structurel (voir [Événements Structurels Détaillés](#Framework_Event_Details)).\n- Les effets de carte peuvent être précédés de coûts, de conditions de déclenchement, de restrictions de jeu et/ou de permissions de jeu. De tels éléments ne sont pas considérés comme faisant partie de l’effet (voir [Capacité](#Ability).\n- Une fois qu’il est initié, les joueurs doivent résoudre autant que possible chaque partie de l’effet, à moins que celui-ci ne contienne la locution « a le droit de » ou ses dérivés.\n- Quand un effet non-ciblant tente d’interagir avec un nombre d’éléments (comme « piochez 3 cartes » ou « cherchez parmi les 5 premières cartes de votre deck ») qui excède le nombre d’éléments actuellement présents dans la zone de jeu spécifiée, l’effet interagit avec autant d’éléments que possible.\n- L’expiration d’un effet persistant (ou d’une capacité permanente) n’est pas considérée comme créant un changement d’état de la partie par un effet de carte.\n- Toutes les parties d’un effet ont une priorité de timing sur toutes les conditions de déclenchement « Après… » qui pourraient survenir comme conséquence de cet effet. (Par exemple : si un effet dit « Gagnez 3 ressources et piochez 3 cartes, » résolvez les deux parties de cet effet (gagner des ressources et piocher des cartes) avant d’initier une capacité qui débute par « Après que vous avez pioché une carte… »)\nVoir aussi : [Effets Retardés](#Delayed_Effects), [Effets Persistants](#Lasting_Effects) et [Priorité en Cas de Résolutions Simultanées](#Priority_of_Simultaneous_Resolution)." }, { "id": "Lasting_Effects", @@ -408,7 +408,7 @@ { "id": "Then", "title": "Ensuite", - "text": "Si l’effet d’une capacité inclut le mot « ensuite », le texte qui précède le mot « ensuite » doit être résolu en intégralité avec succès avant que le reste de l’effet décrit après le mot « ensuite » ne puisse être résolu.\n- Si la partie d’un effet qui précède le mot\n« ensuite » est intégralement résolue avec succès, la partie qui suit le mot « ensuite » doit elle aussi être résolue.\n- La partie de l’effet qui suit le mot\n« ensuite » a une priorité de timing sur toutes les autres conséquences indirectes de la résolution de la partie qui précède le mot « ensuite ». (Par exemple : si un effet dit : « Piochez une carte Rencontre. Ensuite, subissez 1 horreur » et qu’un joueur contrôle une capacité qui dit « Après que vous avez pioché une carte Rencontre... », la partie « subissez 1 horreur » se produit avant que la capacité « Après que vous avez pioché une carte Rencontre... » ne puisse être initiée.)\n- Si la partie d’un effet qui précède le mot\n« ensuite » n’est pas intégralement résolue avec succès, la partie qui suit le mot « ensuite » n’est pas résolue." + "text": "Si l’effet d’une capacité inclut le mot « ensuite », le texte qui précède le mot « ensuite » doit être résolu en intégralité avec succès avant que le reste de l’effet décrit après le mot « ensuite » ne puisse être résolu.\n- Si la partie d’un effet qui précède le mot\n« ensuite » est intégralement résolue avec succès, la partie qui suit le mot « ensuite » doit elle aussi être résolue.\n- La partie de l’effet qui suit le mot\n« ensuite » a une priorité de timing sur toutes les autres conséquences indirectes de la résolution de la partie qui précède le mot « ensuite ». (Par exemple : si un effet dit : « Piochez une carte Rencontre. Ensuite, subissez 1 horreur » et qu’un joueur contrôle une capacité qui dit « Après que vous avez pioché une carte Rencontre… », la partie « subissez 1 horreur » se produit avant que la capacité « Après que vous avez pioché une carte Rencontre… » ne puisse être initiée.)\n- Si la partie d’un effet qui précède le mot\n« ensuite » n’est pas intégralement résolue avec succès, la partie qui suit le mot « ensuite » n’est pas résolue." }, { "id": "Enters_Play", @@ -634,7 +634,7 @@ { "id": "Transferring_Investigators_to_a_New_Campaign", "title": "Transférer des Investigateurs d'une Campagne à une Autre", - "text": "Cette section détaille la manière de transférer des investigateurs d’une campagne à une autre tel qu’indiqué à la fin de la campagne La Nuit de la Zélatrice dans le chapitre « La Fin... ou Pas ? »\nNote : les règles standards stipulent que les joueurs débutent chaque campagne avec de nouveaux decks et 0 point d’expérience. Les règles ci-dessous proposent une variante qui peut modifier l’équilibre du jeu. Cette variante est destinée aux joueurs les plus téméraires qui n’ont pas peur d’affronter des situations chaotiques et désespérées !\nQuand vous souhaitez transférer un ou plusieurs investigateurs d’une campagne terminée à une autre campagne, respectez les points suivants :\n- Vous n’êtes pas obligés de transférer tous les investigateurs survivants. Vous pouvez en transférer certains et utiliser de nouveaux investigateurs tout « neufs ».\n- Le deck Investigateur reste le même. Il comprend les faiblesses et les soutiens d’histoire obtenus lors de la campagne précédente, ainsi que l’expérience acquise et les traumatismes subis. Tout ce qui est inscrit dans le Carnet de Campagne sous la rubrique Soutiens d’histoire / Faiblesses obtenu(e)s de l’investigateur est à noter dans le nouveau Carnet de Campagne.\n- Toutes les autres notes du Carnet de Campagne sont à ignorer et ne sont pas transférées au nouveau Carnet de Campagne.\n- La réserve du Chaos est réinitialisée. Cela inclut d’enlever tous les pions qui ont pu y être rajoutés au cours de la précédente campagne.\n- Les cartes et les Carnets de Campagne sont rédigés sans prendre en compte que des investigateurs ont pu être transférés d’une campagne précédente. Parfois, des expressions peuvent se référer aux mots « la\ncampagne » (par exemple, « ...pour le reste de la campagne... ») ; quand vous avez affaire à ce type d’expression, considérez que chaque campagne est distincte de la précédente. Cependant, certains effets devraient être interprétés comme si les campagnes étaient liées entre-elles et ne formaient qu’une seule et même campagne. Cela comprend les règles qui expliquent le fonctionnement d’une faiblesse ou d’un soutien d’histoire, ou des règles supplémentaire que devraient respecter un investigateur spécifique. (Par exemple, « pour le reste de la campagne, le détenteur de X faiblesses ne peut parler qu’en Vieux François. »)" + "text": "Cette section détaille la manière de transférer des investigateurs d’une campagne à une autre tel qu’indiqué à la fin de la campagne La Nuit de la Zélatrice dans le chapitre « La Fin… ou Pas ? »\nNote : les règles standards stipulent que les joueurs débutent chaque campagne avec de nouveaux decks et 0 point d’expérience. Les règles ci-dessous proposent une variante qui peut modifier l’équilibre du jeu. Cette variante est destinée aux joueurs les plus téméraires qui n’ont pas peur d’affronter des situations chaotiques et désespérées !\nQuand vous souhaitez transférer un ou plusieurs investigateurs d’une campagne terminée à une autre campagne, respectez les points suivants :\n- Vous n’êtes pas obligés de transférer tous les investigateurs survivants. Vous pouvez en transférer certains et utiliser de nouveaux investigateurs tout « neufs ».\n- Le deck Investigateur reste le même. Il comprend les faiblesses et les soutiens d’histoire obtenus lors de la campagne précédente, ainsi que l’expérience acquise et les traumatismes subis. Tout ce qui est inscrit dans le Carnet de Campagne sous la rubrique Soutiens d’histoire / Faiblesses obtenu(e)s de l’investigateur est à noter dans le nouveau Carnet de Campagne.\n- Toutes les autres notes du Carnet de Campagne sont à ignorer et ne sont pas transférées au nouveau Carnet de Campagne.\n- La réserve du Chaos est réinitialisée. Cela inclut d’enlever tous les pions qui ont pu y être rajoutés au cours de la précédente campagne.\n- Les cartes et les Carnets de Campagne sont rédigés sans prendre en compte que des investigateurs ont pu être transférés d’une campagne précédente. Parfois, des expressions peuvent se référer aux mots « la\ncampagne » (par exemple, « …pour le reste de la campagne… ») ; quand vous avez affaire à ce type d’expression, considérez que chaque campagne est distincte de la précédente. Cependant, certains effets devraient être interprétés comme si les campagnes étaient liées entre-elles et ne formaient qu’une seule et même campagne. Cela comprend les règles qui expliquent le fonctionnement d’une faiblesse ou d’un soutien d’histoire, ou des règles supplémentaire que devraient respecter un investigateur spécifique. (Par exemple, « pour le reste de la campagne, le détenteur de X faiblesses ne peut parler qu’en Vieux François. »)" } ] }, @@ -759,7 +759,7 @@ { "id": "Resolving_Multiple_Revealed_Chaos_Tokens", "title": "Résoudre Plusieurs Pions Chaos Révélés", - "text": "Si un investigateur est invité à « résoudre » plusieurs pions Chaos révélés, tout effet de carte ou de jeu qui fait référence au « pion Chaos révélé » au singulier doit être interprété comme s’appliquant à chacun des pions Chaos révélés. Par exemple, lorsque vous appliquez les effets des symboles du Chaos pendant l’Étape 4 d’un test de compétence (ou les modificateurs à la valeur de compétence d’un investigateur pendant l’Étape 5), les effets et modificateurs de tous les pions Chaos résolus doivent s’appliquer même si la règle indique « le pion Chaos révélé ». De la même manière, tout effet de carte qui se réfère au\n« pion Chaos révélé » s’applique en réalité à tous les pions Chaos résolus.\nExemple : un investigateur joue [Prémonition](/card/04199), qui indique « Mettez en jeu Prémonition, révélez un pion Chaos pris au hasard dans la réserve du Chaos et scellez-le sur Prémonition. » Cet investigateur utilise ensuite [Olive McBride](/card/04197) pour « révéler 3 pions Chaos au lieu de 1, en choisir 2 à résoudre et ignorer l’autre. » Dans ce cas, les deux pions Chaos résolus devraient être scellés sur Prémonition, même si l’effet de cette carte emploie le singulier et considère qu’un seul pion Chaos est révélé. De même, quand Prémonition indique à cet investigateur\n« résolvez le pion Chaos scellé ici comme s’il venait d’être révélé de la réserve du Chaos à la place », l’investigateur doit alors résoudre les deux pions scellés sur cette carte.\nEn outre, quand vous résolvez plusieurs pions Chaos, tout effet de carte ou de jeu déclenché par la révélation d’un certain type de pion Chaos – comme le texte « Si le pion Chaos nommé est révélé lors de ce test... » du soutien [Se Souvenir du Futur](/card/04158) – se déclenche si n’importe lequel des pions Chaos résolus remplit les conditions spécifiées. Toutefois, ce genre d’effet ne se déclenche pas une seconde fois si deux des pions résolus remplissent ces conditions.\nNote : cette entrée ne s’applique que dans le cas où plusieurs pions Chaos sont « résolus ». En revanche, elle n’a pas lieu d’être lorsque plusieurs pions Chaos sont révélés mais que tous sauf 1 sont annulés ou ignorés." + "text": "Si un investigateur est invité à « résoudre » plusieurs pions Chaos révélés, tout effet de carte ou de jeu qui fait référence au « pion Chaos révélé » au singulier doit être interprété comme s’appliquant à chacun des pions Chaos révélés. Par exemple, lorsque vous appliquez les effets des symboles du Chaos pendant l’Étape 4 d’un test de compétence (ou les modificateurs à la valeur de compétence d’un investigateur pendant l’Étape 5), les effets et modificateurs de tous les pions Chaos résolus doivent s’appliquer même si la règle indique « le pion Chaos révélé ». De la même manière, tout effet de carte qui se réfère au\n« pion Chaos révélé » s’applique en réalité à tous les pions Chaos résolus.\nExemple : un investigateur joue [Prémonition](/card/04199), qui indique « Mettez en jeu Prémonition, révélez un pion Chaos pris au hasard dans la réserve du Chaos et scellez-le sur Prémonition. » Cet investigateur utilise ensuite [Olive McBride](/card/04197) pour « révéler 3 pions Chaos au lieu de 1, en choisir 2 à résoudre et ignorer l’autre. » Dans ce cas, les deux pions Chaos résolus devraient être scellés sur Prémonition, même si l’effet de cette carte emploie le singulier et considère qu’un seul pion Chaos est révélé. De même, quand Prémonition indique à cet investigateur\n« résolvez le pion Chaos scellé ici comme s’il venait d’être révélé de la réserve du Chaos à la place », l’investigateur doit alors résoudre les deux pions scellés sur cette carte.\nEn outre, quand vous résolvez plusieurs pions Chaos, tout effet de carte ou de jeu déclenché par la révélation d’un certain type de pion Chaos – comme le texte « Si le pion Chaos nommé est révélé lors de ce test… » du soutien [Se Souvenir du Futur](/card/04158) – se déclenche si n’importe lequel des pions Chaos résolus remplit les conditions spécifiées. Toutefois, ce genre d’effet ne se déclenche pas une seconde fois si deux des pions résolus remplissent ces conditions.\nNote : cette entrée ne s’applique que dans le cas où plusieurs pions Chaos sont « résolus ». En revanche, elle n’a pas lieu d’être lorsque plusieurs pions Chaos sont révélés mais que tous sauf 1 sont annulés ou ignorés." } ] }, @@ -837,7 +837,7 @@ { "id": "Skill_Test_Results_and_Advanced_Timing", "title": "Résultats d'un Test de Compétence et Timing Avancé", - "text": "Lors de l’étape 7 du Timing d’un test de compétence (« Appliquer les résultats du test de compétence »), tous les effets de la réussite du test de compétence sont déterminés et résolus un à la fois. Cela inclut les effets du test lui-même (comme la découverte d’indice lors d’une enquête ou les dégâts infligés lors d’une attaque) mais aussi les effets « En cas de réussite... » des capacités de carte ou des cartes Compétence attribuées à ce test.\nLes capacités [reaction] ou Forcé avec une condition de déclenchement dépendant de la réussite ou non du test (comme les « Après que vous avez enquêté avec succès » ou « Après avoir échoué à un test de compétence avec une différence de 2 ou plus » ne se déclenchent pas à ce moment. Ces capacités sont déclenchées lors de l’étape 6, « Déterminer la réussite/l’échec du test de compétence. »" + "text": "Lors de l’étape 7 du Timing d’un test de compétence (« Appliquer les résultats du test de compétence »), tous les effets de la réussite du test de compétence sont déterminés et résolus un à la fois. Cela inclut les effets du test lui-même (comme la découverte d’indice lors d’une enquête ou les dégâts infligés lors d’une attaque) mais aussi les effets « En cas de réussite… » des capacités de carte ou des cartes Compétence attribuées à ce test.\nLes capacités [reaction] ou Forcé avec une condition de déclenchement dépendant de la réussite ou non du test (comme les « Après que vous avez enquêté avec succès » ou « Après avoir échoué à un test de compétence avec une différence de 2 ou plus » ne se déclenchent pas à ce moment. Ces capacités sont déclenchées lors de l’étape 6, « Déterminer la réussite/l’échec du test de compétence. »" }, { "id": "Removed_from_Game", @@ -878,7 +878,7 @@ { "id": "Nested_Sequences", "title": "Séquences Imbriquées", - "text": "Chaque fois qu’un déclenchement de condition se produit, suivez la séquence suivante :\n(1) Exécutez les effets « Quand... » qui interrompent cette condition de déclenchement, (2) résolvez la condition de déclenchement, et ensuite, (3) exécutez les effets « Après... » en réponse à cette condition de déclenchement.\nAu sein de cette séquence, si l’utilisation d’une capacité [reaction] ou Forcé entraîne l’apparition d’une nouvelle condition de déclenchement, la partie se met en pause et débute une nouvelle séquence : (1) Exécutez les effets\n« Quand... » qui interrompent la nouvelle condition de déclenchement, (2) résolvez la nouvelle condition de déclenchement, et ensuite, (3) exécutez les effets « Après... » en réponse à la nouvelle condition de déclenchement. Cette séquence est appelée séquence imbriquée. Une fois cette séquence imbriquée achevée, la partie revient là où elle s’était arrêtée et l’on poursuit la séquence de la condition de déclenchement initiale.\nIl est possible qu’une séquence imbriquée génère elle-même d’autres conditions de déclenchement (et donc d’autres séquences imbriquées). Il n’existe aucune limite au nombre de séquences imbriquées qui peuvent se produire mais chaque séquence imbriquée doit être achevée avant de pouvoir retourner à la séquence qui l’a générée. En effet, ces séquences sont résolues à la manière d’un « Dernier Arrivée, Premier Sorti » (LIFO en anglais : Last In, First Out).\nExemple : [Roland](/card/01001) et [Agnes](/card/01004) mènent une féroce bataille. Roland a un [Chien de Garde](/card/01021) dans sa zone de jeu et est engagé avec un [Rejeton de la Chèvre](/card/01180) qui a subi 2 dégâts. Agnes est engagée avec un [Serviteur Goule](/card/01160). Roland souhaite jouer un [.45 Automatique](/card/01016), ce qui provoque une attaque d’opportunité du Rejeton de la Chèvre infligeant 1 dégât à Roland. Roland assigne ce dégât à son Chien de Garde qui dispose d’une capacité [reaction] : « Quand une attaque ennemie inflige des dégâts au Chien de Garde : infligez 1 dégât à l’ennemi attaquant. » Avant de résoudre l’entrée en jeu du .45 Automatique, la capacité du Chien de Garde est résolue et 1 dégât est infligé au Rejeton de la Chèvre qui est vaincu. Le Rejeton de la Chèvre dispose de la capacité [[Forcé]] suivante : « Quand le Rejeton de la Chèvre est vaincu : chaque investigateur dans ce lieu subit 1 horreur. » Avant de résoudre le dégât infligé au Chien de Garde, 1 horreur est infligée à chaque investigateur dans le lieu, ce qui inclut Agnes qui dispose d’une capacité [reaction] : « Après qu’au moins 1 horreur a été placée sur Agnes Baker : infligez 1 dégât à un ennemi dans votre lieu. » Avant de résoudre la défaite du Rejeton de la Chèvre, Agnes inflige 1 dégât au Serviteur Goule engagé avec elle. Maintenant qu’il n’y a plus de capacités [reaction] ou [[Forcé]] à déclencher, les joueurs retournent à la condition de déclenchement précédente et résolvent la défaite du Rejeton de la Chèvre ainsi que les effets\n« Après... » qui pourraient se produire lorsqu’il est vaincu. Ensuite, les joueurs résolvent le dégât infligé au Chien de Garde ainsi que les effets « Après... » qui pourraient se produire suite à ce dégât. Enfin, les joueurs retournent à la condition de déclenchement initiale et Roland peut enfin mettre en jeu son .45 Automatique." + "text": "Chaque fois qu’un déclenchement de condition se produit, suivez la séquence suivante :\n(1) Exécutez les effets « Quand… » qui interrompent cette condition de déclenchement, (2) résolvez la condition de déclenchement, et ensuite, (3) exécutez les effets « Après… » en réponse à cette condition de déclenchement.\nAu sein de cette séquence, si l’utilisation d’une capacité [reaction] ou Forcé entraîne l’apparition d’une nouvelle condition de déclenchement, la partie se met en pause et débute une nouvelle séquence : (1) Exécutez les effets\n« Quand… » qui interrompent la nouvelle condition de déclenchement, (2) résolvez la nouvelle condition de déclenchement, et ensuite, (3) exécutez les effets « Après… » en réponse à la nouvelle condition de déclenchement. Cette séquence est appelée séquence imbriquée. Une fois cette séquence imbriquée achevée, la partie revient là où elle s’était arrêtée et l’on poursuit la séquence de la condition de déclenchement initiale.\nIl est possible qu’une séquence imbriquée génère elle-même d’autres conditions de déclenchement (et donc d’autres séquences imbriquées). Il n’existe aucune limite au nombre de séquences imbriquées qui peuvent se produire mais chaque séquence imbriquée doit être achevée avant de pouvoir retourner à la séquence qui l’a générée. En effet, ces séquences sont résolues à la manière d’un « Dernier Arrivée, Premier Sorti » (LIFO en anglais : Last In, First Out).\nExemple : [Roland](/card/01001) et [Agnes](/card/01004) mènent une féroce bataille. Roland a un [Chien de Garde](/card/01021) dans sa zone de jeu et est engagé avec un [Rejeton de la Chèvre](/card/01180) qui a subi 2 dégâts. Agnes est engagée avec un [Serviteur Goule](/card/01160). Roland souhaite jouer un [.45 Automatique](/card/01016), ce qui provoque une attaque d’opportunité du Rejeton de la Chèvre infligeant 1 dégât à Roland. Roland assigne ce dégât à son Chien de Garde qui dispose d’une capacité [reaction] : « Quand une attaque ennemie inflige des dégâts au Chien de Garde : infligez 1 dégât à l’ennemi attaquant. » Avant de résoudre l’entrée en jeu du .45 Automatique, la capacité du Chien de Garde est résolue et 1 dégât est infligé au Rejeton de la Chèvre qui est vaincu. Le Rejeton de la Chèvre dispose de la capacité [[Forcé]] suivante : « Quand le Rejeton de la Chèvre est vaincu : chaque investigateur dans ce lieu subit 1 horreur. » Avant de résoudre le dégât infligé au Chien de Garde, 1 horreur est infligée à chaque investigateur dans le lieu, ce qui inclut Agnes qui dispose d’une capacité [reaction] : « Après qu’au moins 1 horreur a été placée sur Agnes Baker : infligez 1 dégât à un ennemi dans votre lieu. » Avant de résoudre la défaite du Rejeton de la Chèvre, Agnes inflige 1 dégât au Serviteur Goule engagé avec elle. Maintenant qu’il n’y a plus de capacités [reaction] ou [[Forcé]] à déclencher, les joueurs retournent à la condition de déclenchement précédente et résolvent la défaite du Rejeton de la Chèvre ainsi que les effets\n« Après… » qui pourraient se produire lorsqu’il est vaincu. Ensuite, les joueurs résolvent le dégât infligé au Chien de Garde ainsi que les effets « Après… » qui pourraient se produire suite à ce dégât. Enfin, les joueurs retournent à la condition de déclenchement initiale et Roland peut enfin mettre en jeu son .45 Automatique." }, { "id": "Encounter_Set", @@ -888,7 +888,7 @@ { "id": "If", "title": "« Si »", - "text": "Certaines capacités ont une condition de déclenchement qui utilise les mots « à » ou « si » au lieu d’utiliser, respectivement, « quand » ou\n« après », comme par exemple « à la fin du\nround » ou « si le Prêtre Goule est vaincu. » Ces effets se déclenchent entre toute capacité\n« quand... » et toute capacité « après... » possédant la même condition de déclenchement.\nVoir aussi : [À](#At)." + "text": "Certaines capacités ont une condition de déclenchement qui utilise les mots « à » ou « si » au lieu d’utiliser, respectivement, « quand » ou\n« après », comme par exemple « à la fin du\nround » ou « si le Prêtre Goule est vaincu. » Ces effets se déclenchent entre toute capacité\n« quand… » et toute capacité « après… » possédant la même condition de déclenchement.\nVoir aussi : [À](#At)." }, { "id": "Heal", @@ -897,7 +897,7 @@ }, { "id": "Remember_that", - "title": "« Souvenez-vous que... »", + "title": "« Souvenez-vous que… »", "text": "Parfois, une carte Scénario demandera aux investigateurs de se souvenir d’une phrase clé, souvent basée sur une action qu’ils ont faite ou une décision qu’ils ont prise durant ce scénario. Cette phrase peut resurgir plus tard au cours du scénario et déclencher des effets différents ou supplémentaires. Il n’est nul besoin d’inscrire cette phrase dans le Carnet de Campagne dans la mesure où elle ne joue un rôle qu’au cours de ce scénario ou lors de sa conclusion. Les joueurs n’ont pas besoin de « se souvenir » d’une telle phrase après la fin du scénario au cours duquel elle apparaît.\nSi un effet « souvenez-vous que » utilise le mot « vous » dans la suite de la phrase, il s’applique spécifiquement à l’investigateur qui est en train de le résoudre." }, { @@ -984,7 +984,7 @@ { "id": "You_Your", "title": "Vous/Votre", - "text": "Les paragraphes ci-dessous ont pour but de vous aider à déterminer l’investigateur qui est désigné par les mots « vous » ou « votre ».\n- Une capacité Révélation qui indique « vous/votre » se réfère à l’investigateur qui a pioché la carte et résout la capacité.\n- Lors de la résolution d’une capacité déclenchée ([fast], [reaction] ou [action]), « vous/votre » se réfère à l’investigateur qui déclenche la capacité.\n- Si une capacité contient une mention identifiant qui est ciblé, « vous/votre » se réfère à ce ou ces investigateur(s). Par exemple, [Détective Obstiné](/card/01103) indique : « Tant que le Détective Obstiné est dans votre lieu... », cette mention identifie « vous » comme étant tout investigateur dans son lieu. [Jeune Profond](/card/01181) indique « Après que le Jeune Profond vous a\nengagé... », cette mention identifie « vous » comme étant tout investigateur qui engage le Jeune Profond.\n- Toute autre mention de « vous/votre » qui ne correspond à aucun des cas présentés ci-dessus se réfère à l’investigateur qui contrôle la carte, qui a la carte dans sa zone de menace ou qui est actuellement en train d’interagir avec la carte.\nUne carte peut posséder plusieurs capacités différentes dans lesquelles les termes « vous/\nvotre » peuvent être interprétés de manière différentes. « Vous/votre » peut se référer à différents investigateurs dans chacune de ces capacités.\nExemple : [Rêves de R’lyeh](/card/01182) indique :\n« RévélationMettez Rêves de R’lyeh en jeu dans votre zone de menace. Vous perdez -1 [willpower] et -1 santé mentale.\n[action] : effectuez un test de [willpower] (3). En cas de réussite, défaussez Rêves de R’lyeh. »\nCes trois capacités se réfèrent à « vous/votre » de différentes manières. Pour la capacité [[Révélation]],\n« votre » se réfère à l’investigateur qui a pioché Rêves de R’lyeh et est en train de résoudre sa capacité [[Révélation]]. Pour la capacité permanente, « Vous » se réfère à l’investigateur qui a Rêves de R’lyeh dans sa zone de menace. Pour sa capacité [action], le « vous » implicite\n(« défausser » étant conjugué à la deuxième personne du pluriel de l’impératif) se réfère à l’investigateur qui effectue la capacité [action]." + "text": "Les paragraphes ci-dessous ont pour but de vous aider à déterminer l’investigateur qui est désigné par les mots « vous » ou « votre ».\n- Une capacité Révélation qui indique « vous/votre » se réfère à l’investigateur qui a pioché la carte et résout la capacité.\n- Lors de la résolution d’une capacité déclenchée ([fast], [reaction] ou [action]), « vous/votre » se réfère à l’investigateur qui déclenche la capacité.\n- Si une capacité contient une mention identifiant qui est ciblé, « vous/votre » se réfère à ce ou ces investigateur(s). Par exemple, [Détective Obstiné](/card/01103) indique : « Tant que le Détective Obstiné est dans votre lieu… », cette mention identifie « vous » comme étant tout investigateur dans son lieu. [Jeune Profond](/card/01181) indique « Après que le Jeune Profond vous a\nengagé… », cette mention identifie « vous » comme étant tout investigateur qui engage le Jeune Profond.\n- Toute autre mention de « vous/votre » qui ne correspond à aucun des cas présentés ci-dessus se réfère à l’investigateur qui contrôle la carte, qui a la carte dans sa zone de menace ou qui est actuellement en train d’interagir avec la carte.\nUne carte peut posséder plusieurs capacités différentes dans lesquelles les termes « vous/\nvotre » peuvent être interprétés de manière différentes. « Vous/votre » peut se référer à différents investigateurs dans chacune de ces capacités.\nExemple : [Rêves de R’lyeh](/card/01182) indique :\n« RévélationMettez Rêves de R’lyeh en jeu dans votre zone de menace. Vous perdez -1 [willpower] et -1 santé mentale.\n[action] : effectuez un test de [willpower] (3). En cas de réussite, défaussez Rêves de R’lyeh. »\nCes trois capacités se réfèrent à « vous/votre » de différentes manières. Pour la capacité [[Révélation]],\n« votre » se réfère à l’investigateur qui a pioché Rêves de R’lyeh et est en train de résoudre sa capacité [[Révélation]]. Pour la capacité permanente, « Vous » se réfère à l’investigateur qui a Rêves de R’lyeh dans sa zone de menace. Pour sa capacité [action], le « vous » implicite\n(« défausser » étant conjugué à la deuxième personne du pluriel de l’impératif) se réfère à l’investigateur qui effectue la capacité [action]." }, { "id": "The_letter_X", diff --git a/rules/ko/rules.json b/rules/ko/rules.json index dc83ad063..68244c5a7 100644 --- a/rules/ko/rules.json +++ b/rules/ko/rules.json @@ -166,7 +166,7 @@ { "id": "You_Your", "title": "당신/당신의", - "text": "플레이 상태인 카드의 기능에 \"당신\" 또는 \"당신의\"가 언급되었다면, 이는 그 카드를 조종하는 조사자 또는 그 카드와 교전하는 조사자 또는 현재 그 카드와 상호작용하고 있는 조사자를 말합니다.\n- 폭로 기능에 \"당신\" 또는 \"당신의\"가 언급되었다면, 그 카드를 뽑고 그 기능을 해결하는 조사자를 말합니다.\n- 행동 활성화에 의해 개시된 기능을 해결하는 동안, \"당신\" 또는 \"당신의\"는 그 행동을 수행하는 조사자를 말합니다.\n- 플레이어 카드에 있어 \"자신/자신의\"는 기본적으로 \"당신/당신의\"와 동일하게 해석합니다. 이 문구는 동어 반복을 피하기 위해서 삽입된 것이기 때문입니다. 하지만 적 카드에서의 \"자신/자신의\"는 그 적 자기자신을 칭합니다.\n- 폭로 기능에서 언급된 \"당신/당신의\"는 해당 카드를 뽑아서 기능을 해결하고 있는 조사자를 지칭합니다.\n- 격발 기능을 해결하는 동안([free], [reaction], [action] 기능), \"당신/당신의\"는 해당 기능을 격발한 조사자를 지칭합니다.\n- 기능 상에 대상을 특정짓는 문구가 포함된 경우, \"당신/당신의\"는 해당 기능에 의해 특정된 대상을 지칭합니다. 예를 들어, '고지식한 탐정 (기본판, 103)'의 문구인 \"'고지식한 탐정'이 당신이 위치한 장소에 있는 동안...\"에서 당신은 '고지식한 탐정'과 같은 장소에 있는 모든 조사자를 지칭합니다. '어린 심해인'의 문구인 \"'어린 심해인'이 당신과 교전한 후\"에서 당신은 '어린 심해인'과 교전한 조사자를 지칭합니다.\n- 위의 경우에 하나도 포함되지 않는다면, \"당신/당신의\"는 해당 카드를 조종하고 있는 조사자 (또는) 해당 카드를 위협 영역에 두고 있는 조사자 (또는) 해당 카드와 상호작용 하고 있는 조사자를 지칭합니다.\n하나의 카드가 여러개의 \"당신/당신의\"를 포함하는 기능을 가지고 있을 수 있으며, 이 기능의 \"당신/당신의\"는 각기 다르게 해석되거나 각기 다른 조사자를 지칭하기도 합니다.\n예시: '르리예의 꿈' 카드는 아래의 문구를 갖습니다.\n 폭로 - '르리예의 꿈'을 플레이 영역 중 당신의 위협 영역에 둡니다.\n 당신은 -1 [willpower] 와 -1 정신력을 얻습니다.\n [action]: [willpower](3)를 테스트합니다. 당신이 성공하면, '르리예의 꿈'을 버립니다.\n세가지 기능의 \"당신/당신의\"는 전부 다른 방식으로 활용됩니다.\n- 폭로 기능에서, \"당신의\"는 '르리예의 꿈' 카드를 뽑아서 해당 카드의 폭로 기능을 해결해야 하는 조사자를 의미합니다.\n- 상시 기능에서, \"당신\"은 '르리예의 꿈'을 위협 영역에 둔 조사자를 의미합니다.\n- [action] 기능에서, \"당신\"은 해당 [action] 기능을 수행하는 조사자를 의미합니다. (주: 해당 문장의 \"당신\"은 카드에서는 생략되어 있지만, 명확히 하기 위해 본 예시에서는 포함하였습니다.)" + "text": "플레이 상태인 카드의 기능에 \"당신\" 또는 \"당신의\"가 언급되었다면, 이는 그 카드를 조종하는 조사자 또는 그 카드와 교전하는 조사자 또는 현재 그 카드와 상호작용하고 있는 조사자를 말합니다.\n- 폭로 기능에 \"당신\" 또는 \"당신의\"가 언급되었다면, 그 카드를 뽑고 그 기능을 해결하는 조사자를 말합니다.\n- 행동 활성화에 의해 개시된 기능을 해결하는 동안, \"당신\" 또는 \"당신의\"는 그 행동을 수행하는 조사자를 말합니다.\n- 플레이어 카드에 있어 \"자신/자신의\"는 기본적으로 \"당신/당신의\"와 동일하게 해석합니다. 이 문구는 동어 반복을 피하기 위해서 삽입된 것이기 때문입니다. 하지만 적 카드에서의 \"자신/자신의\"는 그 적 자기자신을 칭합니다.\n- 폭로 기능에서 언급된 \"당신/당신의\"는 해당 카드를 뽑아서 기능을 해결하고 있는 조사자를 지칭합니다.\n- 격발 기능을 해결하는 동안([free], [reaction], [action] 기능), \"당신/당신의\"는 해당 기능을 격발한 조사자를 지칭합니다.\n- 기능 상에 대상을 특정짓는 문구가 포함된 경우, \"당신/당신의\"는 해당 기능에 의해 특정된 대상을 지칭합니다. 예를 들어, '고지식한 탐정 (기본판, 103)'의 문구인 \"'고지식한 탐정'이 당신이 위치한 장소에 있는 동안…\"에서 당신은 '고지식한 탐정'과 같은 장소에 있는 모든 조사자를 지칭합니다. '어린 심해인'의 문구인 \"'어린 심해인'이 당신과 교전한 후\"에서 당신은 '어린 심해인'과 교전한 조사자를 지칭합니다.\n- 위의 경우에 하나도 포함되지 않는다면, \"당신/당신의\"는 해당 카드를 조종하고 있는 조사자 (또는) 해당 카드를 위협 영역에 두고 있는 조사자 (또는) 해당 카드와 상호작용 하고 있는 조사자를 지칭합니다.\n하나의 카드가 여러개의 \"당신/당신의\"를 포함하는 기능을 가지고 있을 수 있으며, 이 기능의 \"당신/당신의\"는 각기 다르게 해석되거나 각기 다른 조사자를 지칭하기도 합니다.\n예시: '르리예의 꿈' 카드는 아래의 문구를 갖습니다.\n 폭로 - '르리예의 꿈'을 플레이 영역 중 당신의 위협 영역에 둡니다.\n 당신은 -1 [willpower] 와 -1 정신력을 얻습니다.\n [action]: [willpower](3)를 테스트합니다. 당신이 성공하면, '르리예의 꿈'을 버립니다.\n세가지 기능의 \"당신/당신의\"는 전부 다른 방식으로 활용됩니다.\n- 폭로 기능에서, \"당신의\"는 '르리예의 꿈' 카드를 뽑아서 해당 카드의 폭로 기능을 해결해야 하는 조사자를 의미합니다.\n- 상시 기능에서, \"당신\"은 '르리예의 꿈'을 위협 영역에 둔 조사자를 의미합니다.\n- [action] 기능에서, \"당신\"은 해당 [action] 기능을 수행하는 조사자를 의미합니다. (주: 해당 문장의 \"당신\"은 카드에서는 생략되어 있지만, 명확히 하기 위해 본 예시에서는 포함하였습니다.)" }, { "id": "Target", @@ -671,7 +671,7 @@ { "id": "Transferring_Investigators_to_a_New_Campaign", "title": "조사자를 새로운 캠페인에서 사용하기", - "text": "'광신도의 밤' 캠페인 안내서에 수록된 \"끝...일까요?\" 항목에서 다루었던, 끝마친 캠페인에 참여했던 조사자를 다른 캠페인에서 사용하는 규칙을 상세히 다뤄보겠습니다.\n알아두기: 통상적인 규칙에 따르면 매 캠페인마다 플레이어가 새로운(새 덱과 경험치 0) 조사자를 구성하여 시작하라고 합니다. 다음 규칙은 선택 규칙이며, 게임의 유불리에 영향을 미칠 가능성이 높습니다. 혼돈을 포용하기를 원하는 용감무쌍한 조사자들만이 이 선택 규칙을 적용하기를 바랍니다.\n끝마친 캠페인에서 한 명 이상의 조사자를 새로운 캠페인으로 넘겨서 사용하고자 한다면, 다음과 같은 규칙을 따르도록 합니다:\n- 기존 캠페인에서 생존한 조사자 모두를 새로운 캠페인으로 넘겨서 사용할 필요는 없습니다. 일부 조사자만 넘겨서 사용하고, 일부는 새로운 조사자로 구성해도 됩니다.\n- 조사자 덱은 유지합니다. 모든 이야기 자산, 기존 캠페인에서 얻은 약점들, 육체적/정신적 트라우마도 그대로 유지합니다. 캠페인 기록지에서 조사자의 \"얻은 이야기 자산/약점\" 항목에 기록된 모든 사항도 새로운 캠페인으로 넘깁니다.\n- 캠페인 기록지에 기록된 '캠페인 중요 사항' 및 모든 다른 항목을 지웁니다. 이러한 항목은 새로운 캠페인으로 넘기지 않습니다.\n- 혼돈 주머니는 초기화합니다. 이번 캠페인을 진행하면서 추가되었던 혼돈 토큰 역시 초기화합니다.\n- 카드와 캠페인 가이드에 있는 문구는, 조사자들이 새로운 캠페인으로 즐기는 것을 상정하고 기록되어 있습니다. 특히, 몇몇 문구에는 \"캠페인\"이라는 용어가 언급되어 있기도 합니다 있습니다(예를 들어, \"캠페인이 끝날 때까지...\"). 일반적으로 이러한 효과를 해석할 때는, 각각의 캠페인이 분리된 것으로 간주합니다. 하지만, 다음과 같은 몇몇 효과는 각 캠페인이 이렇게 분리된 것이 아니라 하나의 연속적인 캠페인으로 간주하여 해석해야 합니다: 획득한 약점, 이야기 자산에 관한 규칙. 특정 조사자가 따라야만 하는 추가적인 규칙(예시: \"이번 캠페인이 끝날 때 까지, X 약점의 보유자는 영어로만 말해야 합니다.\")" + "text": "'광신도의 밤' 캠페인 안내서에 수록된 \"끝…일까요?\" 항목에서 다루었던, 끝마친 캠페인에 참여했던 조사자를 다른 캠페인에서 사용하는 규칙을 상세히 다뤄보겠습니다.\n알아두기: 통상적인 규칙에 따르면 매 캠페인마다 플레이어가 새로운(새 덱과 경험치 0) 조사자를 구성하여 시작하라고 합니다. 다음 규칙은 선택 규칙이며, 게임의 유불리에 영향을 미칠 가능성이 높습니다. 혼돈을 포용하기를 원하는 용감무쌍한 조사자들만이 이 선택 규칙을 적용하기를 바랍니다.\n끝마친 캠페인에서 한 명 이상의 조사자를 새로운 캠페인으로 넘겨서 사용하고자 한다면, 다음과 같은 규칙을 따르도록 합니다:\n- 기존 캠페인에서 생존한 조사자 모두를 새로운 캠페인으로 넘겨서 사용할 필요는 없습니다. 일부 조사자만 넘겨서 사용하고, 일부는 새로운 조사자로 구성해도 됩니다.\n- 조사자 덱은 유지합니다. 모든 이야기 자산, 기존 캠페인에서 얻은 약점들, 육체적/정신적 트라우마도 그대로 유지합니다. 캠페인 기록지에서 조사자의 \"얻은 이야기 자산/약점\" 항목에 기록된 모든 사항도 새로운 캠페인으로 넘깁니다.\n- 캠페인 기록지에 기록된 '캠페인 중요 사항' 및 모든 다른 항목을 지웁니다. 이러한 항목은 새로운 캠페인으로 넘기지 않습니다.\n- 혼돈 주머니는 초기화합니다. 이번 캠페인을 진행하면서 추가되었던 혼돈 토큰 역시 초기화합니다.\n- 카드와 캠페인 가이드에 있는 문구는, 조사자들이 새로운 캠페인으로 즐기는 것을 상정하고 기록되어 있습니다. 특히, 몇몇 문구에는 \"캠페인\"이라는 용어가 언급되어 있기도 합니다 있습니다(예를 들어, \"캠페인이 끝날 때까지…\"). 일반적으로 이러한 효과를 해석할 때는, 각각의 캠페인이 분리된 것으로 간주합니다. 하지만, 다음과 같은 몇몇 효과는 각 캠페인이 이렇게 분리된 것이 아니라 하나의 연속적인 캠페인으로 간주하여 해석해야 합니다: 획득한 약점, 이야기 자산에 관한 규칙. 특정 조사자가 따라야만 하는 추가적인 규칙(예시: \"이번 캠페인이 끝날 때 까지, X 약점의 보유자는 영어로만 말해야 합니다.\")" } ] }, @@ -913,7 +913,7 @@ { "id": "Skill_Test_Results_and_Advanced_Timing", "title": "능력 테스트 결과 및 효과 적용 시점", - "text": "\"7단계. 능력 테스트의 결과를 적용합니다\"의 시점에, 성공한 능력 테스트의 모든 결과가 하나씩 차례차례 적용됩니다. 능력 테스트 그 자체의 효과(조사를 성공해 단서 얻기, 공격을 성공해 피해 입히기 등)뿐 아니라, \"능력 테스트에 성공하면...\" 따위의 카드 기능이나 소모된 카드의 효과도 이 시점에 적용됩니다.능력 테스트가 성공하거나 실패하는 것이 격발 조건인 [reaction] 및 강제 기능(\"당신이 조사를 성공한 후\" 또는 \"난이도보다 2 이상 높은 차이로 능력 테스트에 실패한 후\" 등)은 이 시점에 적용되지 않습니다. 이러한 기능들은 \"6단계. 능력 테스트의 성공/실패를 결정합니다\"의 시점에 적용됩니다." + "text": "\"7단계. 능력 테스트의 결과를 적용합니다\"의 시점에, 성공한 능력 테스트의 모든 결과가 하나씩 차례차례 적용됩니다. 능력 테스트 그 자체의 효과(조사를 성공해 단서 얻기, 공격을 성공해 피해 입히기 등)뿐 아니라, \"능력 테스트에 성공하면…\" 따위의 카드 기능이나 소모된 카드의 효과도 이 시점에 적용됩니다.능력 테스트가 성공하거나 실패하는 것이 격발 조건인 [reaction] 및 강제 기능(\"당신이 조사를 성공한 후\" 또는 \"난이도보다 2 이상 높은 차이로 능력 테스트에 실패한 후\" 등)은 이 시점에 적용되지 않습니다. 이러한 기능들은 \"6단계. 능력 테스트의 성공/실패를 결정합니다\"의 시점에 적용됩니다." }, { "id": "Multiclass_Cards",