From 3eb6a9e701bbeec282b51016aa11b62f68845131 Mon Sep 17 00:00:00 2001 From: Motiejus Viltrakis <36502659+iM0ve@users.noreply.github.com> Date: Tue, 17 May 2022 12:48:28 +0300 Subject: [PATCH] HDRP template tutorial text fixes (#7431) * Fixed 3 issues in the tutorial text * Fixed 3 HDRP tutorial text issues * Typo Co-authored-by: Motiejus Viltrakis --- .../Tutorials/Pages/HDRPSettings_05.asset | 8 ++--- .../Tutorials/Pages/LightLayers_03.asset | 32 ++++++++++--------- .../Tutorials/Sections/ReflectionProbes.asset | 9 ++++-- .../Assets/Scenes/SampleScene.unity | 6 ++-- 4 files changed, 30 insertions(+), 25 deletions(-) diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_05.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_05.asset index ceb7be247cd..89966ef03b7 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_05.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_05.asset @@ -41,10 +41,10 @@ MonoBehaviour: and reflection probes can render, such as Rendering features, Post-Processing, Lighting, LODs, etc.\n\n1. Go to Edit > Project Settings > Graphics > HDRP Global Settings.\n\n2. Scroll down to the - Frame Settings section.\n\n3. Under Camera > Lighting - > Rendering, disable the Decals.\n\nNote that the water puddles - and other dirt decals have disappears, now that the feature has been disabled - for all cameras, by default.\n\n4. Re-enable the Decals.\n\n\nExpert + Frame Settings section.\n\n3. Under Camera > Rendering, + disable the Decals.\n\nNote that the water puddles and other dirt + decals have disappears, now that the feature has been disabled for all + cameras, by default.\n\n4. Re-enable the Decals.\n\n\nExpert Tips\n\nEach Camera and Reflection Probe component will let you override these default settings, via the Custom Frame Settings checkbox.\n\nFor instance, if a specific Reflection Probe in a Scene doesn't need to render diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightLayers_03.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightLayers_03.asset index 1a192aab0f2..e3d8c577467 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightLayers_03.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightLayers_03.asset @@ -56,30 +56,32 @@ MonoBehaviour: Notice that the Light Layer is set to Mixed... and once the dropdown - is expanded, see that the Lamp Only layer is disabled. + is expanded, see that the Lamp Only layer is disabled. If the property + is not visible, enable Show Additional Properties using the 3 dots in the + General section. - Because - the spotlights in the light fixture are unable to affect the Lamp Only - layer, the pieces of glass placed on the Lamps Only layer cannot - receive lighting nor shadowing from said spotlights. Thus, no unwanted - shadows are produced. + Because the spotlights in the light fixture + are unable to affect the Lamp Only layer, the pieces of glass placed + on the Lamps Only layer cannot receive lighting nor shadowing from + said spotlights. Thus, no unwanted shadows are produced. - Expert Tips + Expert + Tips - Obviously, - Light layers are not physically correct, because light cannot be blocked - this way in real-life. However, in practice, this feature is extremely - useful to avoid unwanted illumination, shadowing and light leaking in more - difficult lighting scenarios. + Obviously, Light layers are not physically correct, + because light cannot be blocked this way in real-life. However, in practice, + this feature is extremely useful to avoid unwanted illumination, shadowing + and light leaking in more difficult lighting scenarios. - Light layers can be used to fix - indoor and outdoor light leaking, and selectively light a character in - a cutscene without affecting the rest of the environment or other characters.' + Light + layers can be used to fix indoor and outdoor light leaking, and selectively + light a character in a cutscene without affecting the rest of the environment + or other characters.' m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Sections/ReflectionProbes.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Sections/ReflectionProbes.asset index f25ffda5724..18500eb6b19 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Sections/ReflectionProbes.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Sections/ReflectionProbes.asset @@ -14,11 +14,12 @@ MonoBehaviour: m_EditorClassIdentifier: TutorialTitle: m_Untranslated: Reflection Probes - m_TutorialTitle: m_ProgressTrackingEnabled: 1 m_LessonId: 1017 m_Version: 1 - m_Scene: {fileID: 102900000, guid: 3db1837cc97a95e4c98610966fac2b0b, type: 3} + m_SceneManagementBehavior: 0 + m_Scenes: + - {fileID: 102900000, guid: 3db1837cc97a95e4c98610966fac2b0b, type: 3} m_DefaultSceneCameraSettings: m_CameraMode: 0 m_FocusMode: 0 @@ -41,7 +42,7 @@ MonoBehaviour: - {fileID: 11400000, guid: f4d6b0802eb2b594fb9f50f7791c924c, type: 2} - {fileID: 11400000, guid: 6095fcfd0c49b0f47bb3279aa67391c5, type: 2} - {fileID: 11400000, guid: 11cf057090665424e8fbd5eed6307a53, type: 2} - - {fileID: 11400000, guid: 3eaea39409b7d6e4f944faa2a68245d9, type: 2} + - {fileID: 11400000, guid: ded30510e41cbb94c871232db0187e1c, type: 2} - {fileID: 11400000, guid: 3eaea39409b7d6e4f944faa2a68245d9, type: 2} Modified: m_PersistentCalls: @@ -61,3 +62,5 @@ MonoBehaviour: Quit: m_PersistentCalls: m_Calls: [] + m_Scene: {fileID: 0} + m_TutorialTitle: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene.unity b/com.unity.template-hd/Assets/Scenes/SampleScene.unity index 7d7297989ac..565f9cf1104 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene.unity +++ b/com.unity.template-hd/Assets/Scenes/SampleScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 1793.1008, g: 1931.4788, b: 2430.6096, a: 1} + m_IndirectSpecularColor: {r: 1639.9902, g: 1805.3046, b: 2249.7266, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -13649,7 +13649,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!4 &1086288951 Transform: m_ObjectHideFlags: 0 @@ -19697,7 +19697,7 @@ Camera: height: 1 near clip plane: 0.3 far clip plane: 1000 - field of view: 33.39849 + field of view: 33.398487 orthographic: 0 orthographic size: 5 m_Depth: 0