game engine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Ryzom Core is the open-source project related to the Ryzom game. This community repository is synchronized with the Ryzom Forge repository, based on the Core branch.
A refreshingly simple data-driven game engine built in Rust
An easy to use, Open-Source, 3D game engine for iOS/macOS game development.
High Performance Game Engine for Production Pipeline
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
💥 A modern cross-platform game engine (WIP)
2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support
This is the original "Build" engine code released by Ken Silverman.
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan