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12:43
(UTC +08:00) - @yusonglai
unity
A categorized collection of awesome Unity open source on GitHub (800+)
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Converters of common Unity types for Newtonsoft.Json. Goes hand in hand with jilleJr/Newtonsoft.Json-for-Unity
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Zero Allocation StringBuilder for .NET and Unity.
The Google Play Plugins for Unity provide C# APIs for accessing various Play services
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
OpenUPM - Open Source Unity Package Registry (UPM)
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Provides an efficient allocation free async/await integration for Unity.
Demo Project using the Universal RP from Unity3D
Unity C# reference source code.
Definite useful and high performance serialization library for any C# projects, including but not limited to .NET Core apps or Unity/Godot games.
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
This components and shaders allows you to add rounded corners to UI elements!
Zero encoding extreme performance binary serializer for C# and Unity.
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.