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Anime4KDarkLinesEffect.h
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Anime4KDarkLinesEffect.h
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#pragma once
#include "pch.h"
#include <SimpleDrawTransform.h>
#include <EffectBase.h>
#include "Anime4KDarkLinesPass5Transform.h"
#include "EffectDefines.h"
class Anime4KDarkLinesEffect : public EffectBase {
public:
IFACEMETHODIMP Initialize(
_In_ ID2D1EffectContext* effectContext,
_In_ ID2D1TransformGraph* transformGraph
) {
HRESULT hr = SimpleDrawTransform<>::Create(
effectContext,
&_rgb2yuvTransform,
MAGPIE_RGB2YUV_SHADER,
GUID_MAGPIE_RGB2YUV_SHADER
);
if (FAILED(hr)) {
return hr;
}
hr = SimpleDrawTransform<>::Create(
effectContext,
&_pass1Transform,
MAGPIE_ANIME4K_DARKLINES_PASS1_SHADER,
GUID_MAGPIE_ANIME4K_DARKLINES_PASS1_SHADER
);
if (FAILED(hr)) {
return hr;
}
hr = SimpleDrawTransform<2>::Create(
effectContext,
&_pass2Transform,
MAGPIE_ANIME4K_DARKLINES_PASS2_SHADER,
GUID_MAGPIE_ANIME4K_DARKLINES_PASS2_SHADER
);
if (FAILED(hr)) {
return hr;
}
hr = SimpleDrawTransform<>::Create(
effectContext,
&_pass3Transform,
MAGPIE_ANIME4K_DARKLINES_PASS3_SHADER,
GUID_MAGPIE_ANIME4K_DARKLINES_PASS3_SHADER
);
if (FAILED(hr)) {
return hr;
}
hr = SimpleDrawTransform<>::Create(
effectContext,
&_pass4Transform,
MAGPIE_ANIME4K_DARKLINES_PASS4_SHADER,
GUID_MAGPIE_ANIME4K_DARKLINES_PASS4_SHADER
);
if (FAILED(hr)) {
return hr;
}
hr = Anime4KDarkLinesPass5Transform::Create(
effectContext,
&_pass5Transform
);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->AddNode(_rgb2yuvTransform.Get());
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->AddNode(_pass1Transform.Get());
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->AddNode(_pass2Transform.Get());
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->AddNode(_pass3Transform.Get());
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->AddNode(_pass4Transform.Get());
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->AddNode(_pass5Transform.Get());
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->ConnectToEffectInput(0, _rgb2yuvTransform.Get(), 0);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->ConnectNode(_rgb2yuvTransform.Get(), _pass1Transform.Get(), 0);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->ConnectNode(_rgb2yuvTransform.Get(), _pass2Transform.Get(), 0);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->ConnectNode(_rgb2yuvTransform.Get(), _pass5Transform.Get(), 0);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->ConnectNode(_pass1Transform.Get(), _pass2Transform.Get(), 1);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->ConnectNode(_pass2Transform.Get(), _pass3Transform.Get(), 0);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->ConnectNode(_pass3Transform.Get(), _pass4Transform.Get(), 0);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->ConnectNode(_pass4Transform.Get(), _pass5Transform.Get(), 1);
if (FAILED(hr)) {
return hr;
}
hr = transformGraph->SetOutputNode(_pass5Transform.Get());
if (FAILED(hr)) {
return hr;
}
return S_OK;
}
HRESULT SetStrength(FLOAT value) {
if (value <= 0) {
return E_INVALIDARG;
}
_pass5Transform->SetStrength(value);
return S_OK;
}
FLOAT GetStrength() const {
return _pass5Transform->GetStrength();
}
enum PROPS {
PROP_STRENGTH = 0 // 加深强度,值越大线条越深。默认值为 1
};
static HRESULT Register(_In_ ID2D1Factory1* pFactory) {
const D2D1_PROPERTY_BINDING bindings[] =
{
D2D1_VALUE_TYPE_BINDING(L"Strength", &SetStrength, &GetStrength)
};
HRESULT hr = pFactory->RegisterEffectFromString(CLSID_MAGPIE_ANIME4K_DARKLINES_EFFECT, XML(
<?xml version='1.0'?>
<Effect>
<!--System Properties-->
<Property name='DisplayName' type='string' value='Anime4K DarkLines'/>
<Property name='Author' type='string' value='Blinue'/>
<Property name='Category' type='string' value='Scale'/>
<Property name='Description' type='string' value='Anime4K DarkLines'/>
<Inputs>
<Input name='Source'/>
</Inputs>
<Property name='Strength' type='float'>
<Property name='DisplayName' type='string' value='Strength'/>
<Property name='Default' type='float' value='1'/>
</Property>
</Effect>
), bindings, ARRAYSIZE(bindings), CreateEffect);
return hr;
}
static HRESULT CALLBACK CreateEffect(_Outptr_ IUnknown** ppEffectImpl) {
// This code assumes that the effect class initializes its reference count to 1.
*ppEffectImpl = static_cast<ID2D1EffectImpl*>(new Anime4KDarkLinesEffect());
if (*ppEffectImpl == nullptr) {
return E_OUTOFMEMORY;
}
return S_OK;
}
private:
// Constructor should be private since it should never be called externally.
Anime4KDarkLinesEffect() {}
ComPtr<SimpleDrawTransform<>> _rgb2yuvTransform = nullptr;
ComPtr<SimpleDrawTransform<>> _pass1Transform = nullptr;
ComPtr<SimpleDrawTransform<2>> _pass2Transform = nullptr;
ComPtr<SimpleDrawTransform<>> _pass3Transform = nullptr;
ComPtr<SimpleDrawTransform<>> _pass4Transform = nullptr;
ComPtr<Anime4KDarkLinesPass5Transform> _pass5Transform = nullptr;
};