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EffectDefines.h
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EffectDefines.h
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#pragma once
#include "pch.h"
#include <CommonEffectDefines.h>
// {82E4676F-F89C-4F36-8E45-100A78A30748}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_CONV_4x3x3x1_SHADER,
0x82e4676f, 0xf89c, 0x4f36, 0x8e, 0x45, 0x10, 0xa, 0x78, 0xa3, 0x7, 0x48);
// {508E9ACD-9999-4860-A16D-6DA85D034435}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_CONV_4x3x3x8_PASS1_SHADER,
0x508e9acd, 0x9999, 0x4860, 0xa1, 0x6d, 0x6d, 0xa8, 0x5d, 0x3, 0x44, 0x35);
// {CFCBC55B-CB70-43B6-B6AC-6D6CE0A84325}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_CONV_4x3x3x8_PASS2_SHADER,
0xcfcbc55b, 0xcb70, 0x43b6, 0xb6, 0xac, 0x6d, 0x6c, 0xe0, 0xa8, 0x43, 0x25);
// {8348A0A2-965C-45BF-90AA-EA2036788D89}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_CONV_4x3x3x8_PASS3_SHADER,
0x8348a0a2, 0x965c, 0x45bf, 0x90, 0xaa, 0xea, 0x20, 0x36, 0x78, 0x8d, 0x89);
// {0B52BFD0-072E-4C94-A209-066E83955DB2}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_CONV_4x3x3x8_PASS4_SHADER,
0xb52bfd0, 0x72e, 0x4c94, 0xa2, 0x9, 0x6, 0x6e, 0x83, 0x95, 0x5d, 0xb2);
// {E96F25DB-60A6-4BC7-B76F-77F49CA00B82}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_CONV_4x3x3x8_PASS5_SHADER,
0xe96f25db, 0x60a6, 0x4bc7, 0xb7, 0x6f, 0x77, 0xf4, 0x9c, 0xa0, 0xb, 0x82);
// {77E10B35-9C7C-472F-8D67-12B8901F3345}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_CONV_REDUCE_SHADER,
0x77e10b35, 0x9c7c, 0x472f, 0x8d, 0x67, 0x12, 0xb8, 0x90, 0x1f, 0x33, 0x45);
// {3AFA7F57-377E-430E-ABA0-B137061B03FD}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x1_SHADER,
0x3afa7f57, 0x377e, 0x430e, 0xab, 0xa0, 0xb1, 0x37, 0x6, 0x1b, 0x3, 0xfd);
// {DF8225CA-5047-4847-991D-49E0497275B7}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS1_SHADER,
0xdf8225ca, 0x5047, 0x4847, 0x99, 0x1d, 0x49, 0xe0, 0x49, 0x72, 0x75, 0xb7);
// {3B15A420-DE37-4CD3-8157-97D0454FD0EF}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS2_SHADER,
0x3b15a420, 0xde37, 0x4cd3, 0x81, 0x57, 0x97, 0xd0, 0x45, 0x4f, 0xd0, 0xef);
// {C2695D7B-CABE-4200-BCFC-ACA69FFBED17}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS3_SHADER,
0xc2695d7b, 0xcabe, 0x4200, 0xbc, 0xfc, 0xac, 0xa6, 0x9f, 0xfb, 0xed, 0x17);
// {DD2576FA-2C70-4792-A5D4-11D7C27C1911}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS4_SHADER,
0xdd2576fa, 0x2c70, 0x4792, 0xa5, 0xd4, 0x11, 0xd7, 0xc2, 0x7c, 0x19, 0x11);
// {64406857-29E4-4368-9AF1-138AF942FF6B}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS5_SHADER,
0x64406857, 0x29e4, 0x4368, 0x9a, 0xf1, 0x13, 0x8a, 0xf9, 0x42, 0xff, 0x6b);
// {D8FBD9F9-63C3-446B-B3F3-0612B418D3E9}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DENOISE_CONV_REDUCE_SHADER,
0xd8fbd9f9, 0x63c3, 0x446b, 0xb3, 0xf3, 0x6, 0x12, 0xb4, 0x18, 0xd3, 0xe9);
// {97DBF32E-065B-417A-9C2D-87753FB8EBBE}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_SHARPEN_COMBINE_SHADER,
0x97dbf32e, 0x65b, 0x417a, 0x9c, 0x2d, 0x87, 0x75, 0x3f, 0xb8, 0xeb, 0xbe);
// {52983E3E-B4C7-48D1-82B0-EA7BD0F4F5D0}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DARKLINES_PASS1_SHADER,
0x52983e3e, 0xb4c7, 0x48d1, 0x82, 0xb0, 0xea, 0x7b, 0xd0, 0xf4, 0xf5, 0xd0);
// {70CA0921-73DD-4C98-BB8A-0977B2EDAE37}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DARKLINES_PASS2_SHADER,
0x70ca0921, 0x73dd, 0x4c98, 0xbb, 0x8a, 0x9, 0x77, 0xb2, 0xed, 0xae, 0x37);
// {A97BD92B-4F8B-4741-AD98-C14847A8A65B}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DARKLINES_PASS3_SHADER,
0xa97bd92b, 0x4f8b, 0x4741, 0xad, 0x98, 0xc1, 0x48, 0x47, 0xa8, 0xa6, 0x5b);
// {367DD1E8-7A44-4714-88FB-B0068B8F4746}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DARKLINES_PASS4_SHADER,
0x367dd1e8, 0x7a44, 0x4714, 0x88, 0xfb, 0xb0, 0x6, 0x8b, 0x8f, 0x47, 0x46);
// {B52D9CEA-C23D-4775-8E66-0D408DA2E016}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DARKLINES_PASS5_SHADER,
0xb52d9cea, 0xc23d, 0x4775, 0x8e, 0x66, 0xd, 0x40, 0x8d, 0xa2, 0xe0, 0x16);
// {3C690282-521A-4065-935C-45810A280772}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_THINLINES_PASS1_SHADER,
0x3c690282, 0x521a, 0x4065, 0x93, 0x5c, 0x45, 0x81, 0xa, 0x28, 0x7, 0x72);
// {8C23C3C8-D3C9-4C5A-B0D0-4D5BD60DDE17}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_THINLINES_PASS2_SHADER,
0x8c23c3c8, 0xd3c9, 0x4c5a, 0xb0, 0xd0, 0x4d, 0x5b, 0xd6, 0xd, 0xde, 0x17);
// {C1DE9E4B-6569-4FCC-AEBF-28360D600779}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_THINLINES_PASS3_SHADER,
0xc1de9e4b, 0x6569, 0x4fcc, 0xae, 0xbf, 0x28, 0x36, 0xd, 0x60, 0x7, 0x79);
// {511142A7-8810-41C2-8204-DEDD223E9D67}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_THINLINES_PASS4_SHADER,
0x511142a7, 0x8810, 0x41c2, 0x82, 0x4, 0xde, 0xdd, 0x22, 0x3e, 0x9d, 0x67);
// {B7B766E5-7FB5-4F53-BA61-2C44F4DE0489}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_THINLINES_PASS5_SHADER,
0xb7b766e5, 0x7fb5, 0x4f53, 0xba, 0x61, 0x2c, 0x44, 0xf4, 0xde, 0x4, 0x89);
// {33F50634-CED4-487B-8EA2-229F808A0AF4}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_THINLINES_PASS6_SHADER,
0x33f50634, 0xced4, 0x487b, 0x8e, 0xa2, 0x22, 0x9f, 0x80, 0x8a, 0xa, 0xf4);
// {6ED4F973-C5A7-44B3-8CDC-C9BF5D35ADDA}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_THINLINES_PASS7_SHADER,
0x6ed4f973, 0xc5a7, 0x44b3, 0x8c, 0xdc, 0xc9, 0xbf, 0x5d, 0x35, 0xad, 0xda);
// {D4BDCB4B-636D-42AD-AD07-40C66B67D85A}
DEFINE_GUID(GUID_MAGPIE_ANIME4K_DENOISE_BILATERAL_SHADER,
0xd4bdcb4b, 0x636d, 0x42ad, 0xad, 0x7, 0x40, 0xc6, 0x6b, 0x67, 0xd8, 0x5a);
// {61162751-5095-441A-9242-8B1F5A45DFD2}
DEFINE_GUID(CLSID_MAGPIE_ANIME4K_EFFECT,
0x61162751, 0x5095, 0x441a, 0x92, 0x42, 0x8b, 0x1f, 0x5a, 0x45, 0xdf, 0xd2);
// {CFA0ACF9-65E9-40A6-9084-3290BBDEBC21}
DEFINE_GUID(CLSID_MAGPIE_ANIME4K_DARKLINES_EFFECT,
0xcfa0acf9, 0x65e9, 0x40a6, 0x90, 0x84, 0x32, 0x90, 0xbb, 0xde, 0xbc, 0x21);
// {CE4EF918-14B9-4C8D-9E8E-82D8859BD966}
DEFINE_GUID(CLSID_MAGPIE_ANIME4K_THINLINES_EFFECT,
0xce4ef918, 0x14b9, 0x4c8d, 0x9e, 0x8e, 0x82, 0xd8, 0x85, 0x9b, 0xd9, 0x66);
// {CCFDC525-A12D-44CC-B63A-645F6F321C79}
DEFINE_GUID(CLSID_MAGPIE_ANIME4K_DENOISE_BILATERAL_EFFECT,
0xccfdc525, 0xa12d, 0x44cc, 0xb6, 0x3a, 0x64, 0x5f, 0x6f, 0x32, 0x1c, 0x79);
constexpr auto MAGPIE_ANIME4K_CONV_4x3x3x1_SHADER = L"shaders/Anime4KConv4x3x3x1Shader.cso";
constexpr auto MAGPIE_ANIME4K_CONV_4x3x3x8_PASS1_SHADER = L"shaders/Anime4KConv4x3x3x8Pass1Shader.cso";
constexpr auto MAGPIE_ANIME4K_CONV_4x3x3x8_PASS2_SHADER = L"shaders/Anime4KConv4x3x3x8Pass2Shader.cso";
constexpr auto MAGPIE_ANIME4K_CONV_4x3x3x8_PASS3_SHADER = L"shaders/Anime4KConv4x3x3x8Pass3Shader.cso";
constexpr auto MAGPIE_ANIME4K_CONV_4x3x3x8_PASS4_SHADER = L"shaders/Anime4KConv4x3x3x8Pass4Shader.cso";
constexpr auto MAGPIE_ANIME4K_CONV_4x3x3x8_PASS5_SHADER = L"shaders/Anime4KConv4x3x3x8Pass5Shader.cso";
constexpr auto MAGPIE_ANIME4K_CONV_REDUCE_SHADER = L"shaders/Anime4KConvReduceShader.cso";
constexpr auto MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x1_SHADER = L"shaders/Anime4KDenoiseConv4x3x3x1Shader.cso";
constexpr auto MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS1_SHADER = L"shaders/Anime4KDenoiseConv4x3x3x8Pass1Shader.cso";
constexpr auto MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS2_SHADER = L"shaders/Anime4KDenoiseConv4x3x3x8Pass2Shader.cso";
constexpr auto MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS3_SHADER = L"shaders/Anime4KDenoiseConv4x3x3x8Pass3Shader.cso";
constexpr auto MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS4_SHADER = L"shaders/Anime4KDenoiseConv4x3x3x8Pass4Shader.cso";
constexpr auto MAGPIE_ANIME4K_DENOISE_CONV_4x3x3x8_PASS5_SHADER = L"shaders/Anime4KDenoiseConv4x3x3x8Pass5Shader.cso";
constexpr auto MAGPIE_ANIME4K_DENOISE_CONV_REDUCE_SHADER = L"shaders/Anime4KDenoiseConvReduceShader.cso";
constexpr auto MAGPIE_ANIME4K_SHARPEN_COMBINE_SHADER = L"shaders/Anime4KSharpenCombineShader.cso";
constexpr auto MAGPIE_ANIME4K_DARKLINES_PASS1_SHADER = L"shaders/Anime4KDarkLinesPass1Shader.cso";
constexpr auto MAGPIE_ANIME4K_DARKLINES_PASS2_SHADER = L"shaders/Anime4KDarkLinesPass2Shader.cso";
constexpr auto MAGPIE_ANIME4K_DARKLINES_PASS3_SHADER = L"shaders/Anime4KDarkLinesPass3Shader.cso";
constexpr auto MAGPIE_ANIME4K_DARKLINES_PASS4_SHADER = L"shaders/Anime4KDarkLinesPass4Shader.cso";
constexpr auto MAGPIE_ANIME4K_DARKLINES_PASS5_SHADER = L"shaders/Anime4KDarkLinesPass5Shader.cso";
constexpr auto MAGPIE_ANIME4K_THINLINES_PASS1_SHADER = L"shaders/Anime4KThinLinesPass1Shader.cso";
constexpr auto MAGPIE_ANIME4K_THINLINES_PASS2_SHADER = L"shaders/Anime4KThinLinesPass2Shader.cso";
constexpr auto MAGPIE_ANIME4K_THINLINES_PASS3_SHADER = L"shaders/Anime4KThinLinesPass3Shader.cso";
constexpr auto MAGPIE_ANIME4K_THINLINES_PASS4_SHADER = L"shaders/Anime4KThinLinesPass4Shader.cso";
constexpr auto MAGPIE_ANIME4K_THINLINES_PASS5_SHADER = L"shaders/Anime4KThinLinesPass5Shader.cso";
constexpr auto MAGPIE_ANIME4K_THINLINES_PASS6_SHADER = L"shaders/Anime4KThinLinesPass6Shader.cso";
constexpr auto MAGPIE_ANIME4K_THINLINES_PASS7_SHADER = L"shaders/Anime4KThinLinesPass7Shader.cso";
constexpr auto MAGPIE_ANIME4K_DENOISE_BILATERAL_SHADER = L"shaders/Anime4KDenoiseBilateralShader.cso";