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grid.cpp
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grid.cpp
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/******************************************************************************
* GRIDGEN: Grid Generating Compiler
* By: Andy Stone (aistone@gmail.com)
* (C) Copyright 2011 Colorado State University
*****************************************************************************/
#include "grid.hpp"
#include "binIO.hpp"
#include "utils.hpp"
#include "environment.hpp"
//#include <stdlib.h>
//#include <math.h>
using namespace std;
void initializeModule_grid() {
}
int x, y;
Subgrid *sg;
void GlobalCoordinate::print(std::ostream &out) const {
}
void GlobalCoordinate::printSimp(std::ostream &out) const {
out << "(" << sg->getID() << ", <" << x << ", " << y << ">)";
}
bool GlobalCoordinate::operator<(const struct GlobalCoordinate& rhs) const {
return (sg->getID() < rhs.sg->getID()) ||
(sg->getID() == rhs.sg->getID() && x < rhs.x) ||
(sg->getID() == rhs.sg->getID() && x == rhs.x && y < rhs.y);
}
Region::Region() :
mLowX(0), mLowY(0), mHighX(0), mHighY(0),
mOrientation(BL),
mEmpty(true)
{ }
Region::Region(int x1, int y1, int x2, int y2) {
reshape(x1, y1, x2, y2);
}
void Region::print(ostream &out) const {
printObj_start(out, "Region", "");
printObj_property(out, "lowX", mLowX);
printObj_property(out, "lowY", mLowY);
printObj_property(out, "highX", mHighX);
printObj_property(out, "highY", mHighY);
printObj_property(out, "empty", mEmpty);
printObj_property(out, "orientation", mOrientation);
printObj_end(out);
}
void Region::printSimp(ostream &out) const {
out << "(" << mLowX << "," << mLowY << " - "
<< mHighX << "," << mHighY << " ";
switch(mOrientation) {
case BL: out << "BL)"; break;
case BR: out << "BR)"; break;
case TL: out << "TL)"; break;
case TR: out << "TR)"; break;
}
}
void Region::output(ostream &out) const {
BinIO::out(out, mLowX);
BinIO::out(out, mLowY);
BinIO::out(out, mHighX);
BinIO::out(out, mHighY);
BinIO::out(out, mEmpty);
BinIO::out(out, (int)mOrientation);
}
void Region::input(istream &in) {
int iOrientation;
BinIO::in(in, mLowX);
BinIO::in(in, mLowY);
BinIO::in(in, mHighX);
BinIO::in(in, mHighY);
BinIO::in(in, mEmpty);
BinIO::in(in, iOrientation);
mOrientation = (Orientation)iOrientation;
}
int Region::keyX() const {
if(mOrientation == BL) { return mLowX; }
else if(mOrientation == BR) { return mHighX; }
else if(mOrientation == TL) { return mLowX; }
else if(mOrientation == TR) { return mHighX; }
}
int Region::keyY() const {
if(mOrientation == BL) { return mLowY; }
else if(mOrientation == BR) { return mLowY; }
else if(mOrientation == TL) { return mHighY; }
else if(mOrientation == TR) { return mHighY; }
}
bool Region::contains(int x, int y) const {
if(mEmpty) { return false; }
return(x >= lowX() && x <= highX() && y >= lowY() && y <= highY());
}
bool Region::isHorizFlipRelativeTo(const Region &rhs) const {
// If this region has a left to right orientation check if rhs
// has a right to left orientation
if(mOrientation == BL || mOrientation == TL) {
return(rhs.orientation() == BR || rhs.orientation() == TR);
}
// Otherwise this region has a right to left orientation so check if
// rhs has a left to right orientation
return(rhs.orientation() == BL || rhs.orientation() == TL);
}
bool Region::isVertFlipRelativeTo(const Region &rhs) const {
// If this region has a bottom to top orientation check if rhs
// has a top to bottom orientation
if(mOrientation == BL || mOrientation == BR) {
return(rhs.orientation() == TL || rhs.orientation() == TR);
}
// Otherwise this region has a top to bottom orientation so check if
// rhs has a bottom to top orientation
return(rhs.orientation() == BL || rhs.orientation() == BR);
}
bool Region::is90degFlip(const Region &rhs) const {
return ((highX() - lowX()) == (rhs.highY() - rhs.lowY()));
}
void Region::reorient(Region tgt, int &x, int &y, bool accountForSelf,
bool flip) const
{
int m11; int m12; int m21; int m22;
int n11; int n12; int n21; int n22;
int r11; int r12; int r21; int r22;
if(accountForSelf) {
switch(orientation()) {
case BL:
m11 = 1; m12 = 0;
m21 = 0; m22 = 1;
break;
case BR:
m11 = -1; m12 = 0;
m21 = 0; m22 = 1;
break;
case TL:
m11 = 1; m12 = 0;
m21 = 0; m22 = -1;
break;
case TR:
m11 = -1; m12 = 0;
m21 = 0; m22 = -1;
break;
}
} else {
m11 = 1; m12 = 0;
m21 = 0; m22 = 1;
}
switch(tgt.orientation()) {
case BL:
n11 = 1; n12 = 0;
n21 = 0; n22 = 1;
break;
case BR:
n11 = -1; n12 = 0;
n21 = 0; n22 = 1;
break;
case TL:
n11 = 1; n12 = 0;
n21 = 0; n22 = -1;
break;
case TR:
n11 = -1; n12 = 0;
n21 = 0; m22 = -1;
break;
}
if(flip) {
r11 = (m11 * n12) + (m12 * n22); r12 = (m11 * n11) + (m12 * n21);
r21 = (m21 * n12) + (m22 * n22); r22 = (m21 * n11) + (m22 * n21);
} else {
r11 = (m11 * n11) + (m12 * n21); r12 = (m11 * n12) + (m12 * n22);
r21 = (m21 * n11) + (m22 * n21); r22 = (m21 * n12) + (m22 * n22);
}
int oldX = x;
int oldY = y;
x = r11 * oldX + r12 * oldY;
y = r21 * oldX + r22 * oldY;
}
Region Region::intersect(const Region &rhs) const {
int x1, x2, y1, y2;
Region res;
x1 = MAX(lowX(), rhs.lowX());
y1 = MAX(lowY(), rhs.lowY());
x2 = MIN(highX(), rhs.highX());
y2 = MIN(highY(), rhs.highY());
// If there's an overlap return the overlapping region otherwise return an
// empty rectangle
if(x1 <= x2 && y1 <= y2) {
res.reshape(x1, y1, x2, y2);
}
return res;
}
Region Region::analogousRegion(const Region ®, const Region &tgt) const {
Region res;
int x1, y1, x2, y2;
// If the embedded region is empty or doesn't intersect with the source
// region return an empty region
if(isEmpty() || intersect(reg).isEmpty()) { return res; }
x1 = reg.mLowX - mLowX; x2 = reg.mHighX - mLowX;
y1 = reg.mLowY - mLowY; y2 = reg.mHighY - mLowY;
//cout << "x1/y1: " << x1 << " " << y1 << "\t"
// << "x2/y2: " << x2 << " " << y2 << endl;
if(is90degFlip(tgt)) {
reorient(tgt, x1,y1, true, true);
reorient(tgt, x2,y2, true, true);
}
else {
reorient(tgt, x1,y1);
reorient(tgt, x2,y2);
}
//cout << "Reoriented: " << endl;
//cout << "x1/y1: " << x1 << " " << y1 << "\t"
// << "x2/y2: " << x2 << " " << y2 << endl;
x1 += tgt.keyX(); x2 += tgt.keyX();
y1 += tgt.keyY(); y2 += tgt.keyY();
// reorient();
// Otherwise determine the analogy based on the targets orientation
// if(! tgt.isHorizFlipRelativeTo(reg)) {
// x1 = tgt.mLowX + (mLowX - reg.mLowX);
// x2 = tgt.mLowX + (mHighX - reg.mLowX);
// } else {
// x1 = tgt.mHighX - (mLowX - reg.mLowX);
// x2 = tgt.mHighX - (mHighX - reg.mLowX);
// }
// if(! tgt.isVertFlipRelativeTo(reg)) {
// y1 = tgt.mLowY + (mLowY - reg.mLowY);
// y2 = tgt.mLowY + (mHighY - reg.mLowY);
// } else {
// y1 = tgt.mHighY - (mLowY - reg.mLowY);
// y2 = tgt.mHighY - (mHighY - reg.mLowY);
// }
res.reshape(x1, y1, x2, y2);
return res;
}
void Region::cutAnalogously(const Region &rhs, const Region &tgt,
Region &resInSrc, Region &resInTgt) const
{
int x1, y1, x2, y2;
// If the embedded region is empty or doesn't intersect with the source
// region return an empty region
if(isEmpty() || rhs.isEmpty() || intersect(rhs).isEmpty()) {
resInSrc.clear();
resInTgt.clear();
return;
}
// Do the cut on the source side
resInSrc = intersect(rhs);
// Do cut on the target side
//x1 = (MAX(lowX(), rhs.lowX()) - lowX());
//x2 = (MIN(highX(), rhs.highX()) - lowX());
//y1 = (MAX(lowY(), rhs.lowY()) - lowY());
//y2 = (MIN(highY(), rhs.highY()) - lowY());
//x1 = resInSrc.lowX() - keyX();
//y1 = resInSrc.lowY() - keyY();
//x2 = resInSrc.highX() - keyX();
//y2 = resInSrc.highY() - keyY();
x1 = resInSrc.lowX() - lowX();
y1 = resInSrc.lowY() - lowY();
x2 = resInSrc.highX() - lowX();
y2 = resInSrc.highY() - lowY();
if(is90degFlip(tgt)) {
reorient(tgt, x1,y1, false, true);
reorient(tgt, x2,y2, false, true);
}
else {
reorient(tgt, x1,y1, false);
reorient(tgt, x2,y2, false);
}
x1 += tgt.keyX(); x2 += tgt.keyX();
y1 += tgt.keyY(); y2 += tgt.keyY();
resInTgt.reshape(x1, y1, x2, y2);
// Keep orientation of what you're cutting from
resInSrc.mOrientation = mOrientation;
resInTgt.mOrientation = tgt.mOrientation;
// Do the cut on the target side; determine the analogy based on the targets
// orientation
//if(! isHorizFlipRelativeTo(rhs)) {
// x1 = tgt.mLowX + (MAX(lowX(), rhs.lowX()) - lowX());
// x2 = tgt.mLowX + (MIN(highX(), rhs.highX()) - lowX());
//} else {
// x1 = tgt.mHighX - (MAX(lowX(), rhs.lowX()) - lowX());
// x2 = tgt.mHighX - (MIN(highX(), rhs.highX()) - lowX());
//}
//if(! isVertFlipRelativeTo(rhs)) {
// y1 = tgt.mLowY + (MAX(lowY(), rhs.lowY()) - lowY());
// y2 = tgt.mLowY + (MIN(highY(), rhs.highY()) - lowY());
//} else {
// y1 = tgt.mHighY - (MAX(lowY(), rhs.lowY()) - lowY());
// y2 = tgt.mHighY - (MIN(highY(), rhs.highY()) - lowY());
//}
}
void Region::flipHoriz() {
switch(mOrientation) {
case BL: mOrientation = BR; break;
case BR: mOrientation = BL; break;
case TL: mOrientation = TR; break;
case TR: mOrientation = TL; break;
}
}
void Region::flipVert() {
switch(mOrientation) {
case BL: mOrientation = TL; break;
case BR: mOrientation = TR; break;
case TL: mOrientation = BL; break;
case TR: mOrientation = BR; break;
}
}
void Region::reshape(int x1, int y1, int x2, int y2) {
// Infer orientation from order of indices:
// Bottom to top orientations
if(x1 <= x2 && y1 <= y2) {
mOrientation = BL;
mLowX = x1; mHighX = x2; mLowY = y1; mHighY = y2;
}
else if(x2 <= x1 && y1 <= y2) {
mOrientation = BR;
mLowX = x2; mHighX = x1; mLowY = y1; mHighY = y2;
}
// Top to top orientations
else if(x1 <= x2 && y2 <= y1) {
mOrientation = TL;
mLowX = x1; mHighX = x2; mLowY = y2; mHighY = y1;
}
else if(x2 <= x1 && y2 <= y1) {
mOrientation = TR;
mLowX = x2; mHighX = x1; mLowY = y2; mHighY = y1;
}
mEmpty = false;
}
void Region::expand(
int deltaLowX, int deltaLowY, int deltaHighX, int deltaHighY)
{
mLowX += deltaLowX;
mLowY += deltaLowY;
mHighX += deltaHighX;
mHighY += deltaHighY;
}
void Region::expandToMultiple(int multipleX, int multipleY) {
mLowX = ROUND_DOWN_BLK(mLowX, multipleX);
mLowY = ROUND_DOWN_BLK(mLowY, multipleY);
mHighX = ROUND_UP_BLK(mHighX, multipleX);
mHighY = ROUND_UP_BLK(mHighY, multipleY);
}
void Region::cut(const Region &rhs) {
if(isEmpty() || rhs.isEmpty()) {
mEmpty = true;
return;
}
mLowX = MAX(mLowX, rhs.lowX());
mLowY = MAX(mLowY, rhs.lowY());
mHighX = MIN(mHighX, rhs.highX());
mHighY = MIN(mHighY, rhs.highY());
// Flip if necessary
if(isHorizFlipRelativeTo(rhs)) { flipHoriz(); }
if(isVertFlipRelativeTo(rhs)) { flipVert(); }
}
void Region::translate(int deltaX, int deltaY) {
mLowX += deltaX;
mLowY += deltaY;
mHighX += deltaX;
mHighY += deltaY;
}
void Region::clear() {
mLowX = 0;
mLowY = 0;
mHighX = 0;
mHighY = 0;
mOrientation = BL;
mEmpty = true;
}
Neighbor::Neighbor(const string &name) :
mName(name) { }
void Neighbor::print(ostream &out) const {
printObj_start(out, "Neighbor", mName);
printObj_property(out, "x", mX);
printObj_property(out, "y", mY);
printObj_end(out);
}
void Neighbor::printSimp(ostream &out) const {
out << mName;
}
void Neighbor::output(ostream &out) const {
BinIO::out(out, mName);
BinIO::out(out, mX);
BinIO::out(out, mY);
}
void Neighbor::input(istream &in) {
BinIO::in(in, mName);
BinIO::in(in, mX);
BinIO::in(in, mY);
}
Subgrid::Subgrid(const string &name, int sgid) :
mName(name),
mW(0),
mH(0),
mSGID(sgid)
{ }
void Subgrid::print(ostream &out) const {
printObj_start(out, "Subgrid", mName);
printObj_property(out, "w", mW);
printObj_property(out, "h", mH);
printObj_end(out);
}
void Subgrid::printSimp(ostream &out) const {
out << mName;
}
void Subgrid::output(ostream &out) const {
BinIO::out(out, mName);
BinIO::out(out, mW);
BinIO::out(out, mH);
}
void Subgrid::input(istream &in) {
BinIO::in(in, mName);
BinIO::in(in, mW);
BinIO::in(in, mH);
}
Region Subgrid::topRegion() const {
return Region(1, h(), w(), h());
}
Region Subgrid::bottomRegion() const {
return Region(1, 1, w(), 1);
}
Region Subgrid::leftRegion() const {
return Region(1, 1, 1, h());
}
Region Subgrid::rightRegion() const {
return Region(w(), 1, w(), h());
}
Region Subgrid::topGhostRegion() const {
return Region(1, h()+1, w(), h()+1);
}
Region Subgrid::bottomGhostRegion() const {
return Region(1, 0, w(), 0);
}
Region Subgrid::leftGhostRegion() const {
return Region(0, 1, 0, h());
}
Region Subgrid::rightGhostRegion() const {
return Region(w()+1, 1, w()+1, h());
}
bool Subgrid::contains(int x, int y) {
return (x >= 1 && y >= 1 && x <= mW && y <= mH);
}
Region Subgrid::region() const {
return Region(1, 1, w(), h());
}
Grid::Grid(const string &name) :
mName(name) { }
void Grid::print(ostream &out) const {
printObj_start(out, "Grid", mName);
printObj_property(out, "subgrids");
printPtrs(out, mSubgrids.begin(), mSubgrids.end());
printObj_property(out, "srcRegions");
printObjs(out, mBorderSrcRegions.begin(), mBorderSrcRegions.end());
printObj_property(out, "srcSubgrids");
printPtrs(out, mBorderSrcSubgrids.begin(), mBorderSrcSubgrids.end());
printObj_property(out, "tgtRegions");
printObjs(out, mBorderTgtRegions.begin(), mBorderTgtRegions.end());
printObj_property(out, "tgtSubgrids");
printPtrs(out, mBorderTgtSubgrids.begin(), mBorderTgtSubgrids.end());
printObj_property(out, "rotations");
printVals(out, mBorderRotation.begin(), mBorderRotation.end());
printObj_end(out);
}
void Grid::printSimp(ostream &out) const {
out << mName;
}
void Grid::output(ostream &out) const {
BinIO::out(out, mName);
BinIO::outIdents(out, mSubgrids.begin(), mSubgrids.end());
BinIO::out(out, mBorderSrcRegions.begin(), mBorderSrcRegions.end());
BinIO::outIdents(out, mBorderSrcSubgrids.begin(),
mBorderSrcSubgrids.end());
BinIO::out(out, mBorderTgtRegions.begin(), mBorderTgtRegions.end());
BinIO::outIdents(out, mBorderTgtSubgrids.begin(),
mBorderTgtSubgrids.end());
BinIO::out(out, mBorderRotation.begin(), mBorderRotation.end());
}
void Grid::input(istream &in) {
int tmp;
BinIO::in(in, mName);
BinIO::inIdents(in, back_inserter(mSubgrids),
&Environment::getSubgrid);
BinIO::in(in, back_inserter(mBorderSrcRegions), Region());
BinIO::inIdents(in, back_inserter(mBorderSrcSubgrids),
&Environment::getSubgrid);
BinIO::in(in, back_inserter(mBorderTgtRegions), Region());
BinIO::inIdents(in, back_inserter(mBorderTgtSubgrids),
&Environment::getSubgrid);
BinIO::in(in, back_inserter(mBorderRotation), tmp);
}
Subgrid *Grid::subgrid(int sgid) const {
// Perform a bounds check
if(sgid <= 0 || sgid > mSubgrids.size()) {
error(ERR_SG__INVALID_SGID, str(sgid));
}
return mSubgrids[sgid-1];
}
bool Grid::containsSubgrid(Subgrid *sg) const {
// Iterate through all subgrids and see if one matches sg
for(vector<Subgrid*>::const_iterator i = mSubgrids.begin();
i != mSubgrids.end(); i++)
{
if(*i == sg) {
return true;
}
}
return false;
}
GlobalCoordinate Grid::resolveBMap(const GlobalCoordinate &src) const {
for(int i = 0; i < mBorderSrcRegions.size(); i++) {
if(mBorderSrcSubgrids[i] != src.sg) continue;
if(mBorderSrcRegions[i].contains(src.x, src.y)) {
Region srcRegion(src.x,src.y,src.x,src.y);
Region res =
mBorderSrcRegions[i].analogousRegion(
srcRegion, mBorderTgtRegions[i]);
return GlobalCoordinate(
mBorderTgtSubgrids[i],
res.lowX(),
res.lowY());
}
}
return src;
}
void Grid::addSubgrid(Subgrid *sg) {
mSubgrids.push_back(sg);
}
void Grid::addBorder(const Region &srcRegion, Subgrid *srcSG,
const Region &tgtRegion, Subgrid *tgtSG,
int rotation)
{
// Check validity of parameters
if(!containsSubgrid(srcSG) || !containsSubgrid(tgtSG)) {
error(ERR_GRID__UNKNOWN_SUBGRID);
}
// Add the border
mBorderSrcRegions.push_back(srcRegion);
mBorderSrcSubgrids.push_back(srcSG);
mBorderTgtRegions.push_back(tgtRegion);
mBorderTgtSubgrids.push_back(tgtSG);
mBorderRotation.push_back(rotation);
}