-
Notifications
You must be signed in to change notification settings - Fork 8
/
activity.py
executable file
·87 lines (68 loc) · 2.48 KB
/
activity.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from gettext import gettext as _
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
import pygame
import sugargame
import sugargame.canvas
from sugar3.activity import activity
from sugar3.graphics.toolbarbox import ToolbarBox
from sugar3.activity.widgets import ActivityToolbarButton
from sugar3.graphics.toolbutton import ToolButton
from sugar3.activity.widgets import StopButton
import game
class Activity(activity.Activity):
def __init__(self, handle):
activity.Activity.__init__(self, handle)
self.max_participants = 1
self.sound = True
self.game = game.Game()
self.build_toolbar()
self._pygamecanvas = sugargame.canvas.PygameCanvas(
self,
main=self.game.run,
modules=[pygame.display, pygame.mixer, pygame.font])
self.set_canvas(self._pygamecanvas)
self._pygamecanvas.grab_focus()
def build_toolbar(self):
toolbar_box = ToolbarBox()
self.set_toolbar_box(toolbar_box)
toolbar_box.show()
activity_button = ActivityToolbarButton(self)
toolbar_box.toolbar.insert(activity_button, -1)
activity_button.show()
separator = Gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(False)
toolbar_box.toolbar.insert(separator, -1)
separator.show()
button = ToolButton('speaker-muted-100')
button.set_tooltip(_('Sound'))
button.connect('clicked', self.sound_control)
button.show()
toolbar_box.toolbar.insert(button, -1)
separator = Gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
toolbar_box.toolbar.insert(separator, -1)
separator.show()
stop_button = StopButton(self)
toolbar_box.toolbar.insert(stop_button, -1)
stop_button.show()
stop_button.connect('clicked', self._stop_cb)
def _stop_cb(self, button):
self.game.running = False
def sound_control(self, button):
self.sound = not self.sound
self.game.sound = self.sound
if not self.sound:
button.set_icon_name('speaker-muted-000')
button.set_tooltip(_('No sound'))
else:
button.set_icon_name('speaker-muted-100')
button.set_tooltip(_('Sound'))
self.game.toggle_mute()
def get_preview(self):
return self._pygamecanvas.get_preview()