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scrollbar.cpp
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scrollbar.cpp
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#include "scrollbar.h"
#include "main.h"
#include "gui/gui.h"
#include "game/game.h"
bool CScrollbar::OnTouchEvent(int type, bool multi, int x, int y)
{
float fX = (float)x;
float fY = (float)y;
static float fClickY;
static bool bMove = false;
if (!m_bDrawState)
{
return true;
}
switch (type)
{
case TOUCH_PUSH:
if (!( (fX >= m_fX) &&
(fX <= m_fX + m_fWidthBox) &&
(fY >= m_fY) &&
(fY <= m_fY + m_fHeightBox) ) )
{
bMove = false;
return true;
}
fClickY = fY;
bMove = true;
return false;
case TOUCH_MOVE:
{
if (!bMove) return true;
m_fY -= fClickY - y;
fClickY = y;
if (m_fY + m_fHeightBox > m_fDownY)
{
m_fY = m_fDownY - m_fHeightBox;
}
if (m_fY < m_fUpY)
{
m_fY = m_fUpY;
}
float fRelativeY = m_fY - m_fUpY;
float m_fDistance = m_fDownY - m_fUpY - m_fHeightBox;
if (m_fDistance == 0.0f)
{
return false;
}
float m_fValue = fRelativeY / m_fDistance;
m_iValue = (int)((m_fValue * (100.0f / (float)m_iMaxValue)) * 100.0f);
return false;
}
case TOUCH_POP:
bMove = false;
break;
}
return true;
}
bool CScrollbar::IsClickedOnBar(int x, int y)
{
return (x >= m_fX && x <= m_fX + m_fWidthBox && y >= m_fY && y <= m_fY + m_fHeightBox);
}
void CScrollbar::Draw()
{
if (!m_bDrawState)
{
return;
}
ImVec2 a(m_fX, m_fY);
ImVec2 b(m_fX + m_fWidthBox, m_fY + m_fHeightBox);
ImGui::GetOverlayDrawList()->AddRectFilled(a, b, ImU32(0xFF0000FF), 5.0f);
}
int CScrollbar::GetValue() const
{
return m_iValue;
}
void CScrollbar::SetOnPos(int iPos)
{
float fPerc = (float)iPos / (float)m_iMaxValue;
float fDistance = m_fDownY - m_fUpY - m_fHeightBox;
float fValue = fPerc * fDistance;
m_fY = m_fUpY + fValue;
m_iValue = iPos;
}
CScrollbar::CScrollbar()
{
m_bDrawState = false;
m_iValue = 0;
}
CScrollbar::~CScrollbar()
{
m_bDrawState = false;
}
CScrollbar* pScrollbar = nullptr;