An import lib for Quake 3's BSP files
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Updated
Oct 8, 2021
An import lib for Quake 3's BSP files
Simple constructive solid geometry modeler application written with WebGL.
📐 Binary Space Partitions
A demo of binary-space-partitioning collision detection using JS
Unity tilemap editing tool. The tool uses BSP tree to generate completable dungeon floor layouts.
An experimental DOOM Node Builder, written in C++
A Quake3Arena BSP and MAP file parser written in Java
A project that uses the technique of "Subdividing" values in a data tree.
A set of command line .NET Core programs and a library for interacting with the Binary Space Partition .bsp file format in the Source Engine created by Valve.
A window manager for Windows🐱👤
Java implementation of Binary Space Partitions
This is a mirror of https://gitlab.devau.co/theo/opengl-transparency to demonstrate 3D transparency with OpenGL (Dual Depth Peeling, Linked List OIT and more)
Use Unity ECS to generate dungeon with BSP.
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
Rendering BSP v30 files from Halflife and it's modifications. (CSTRIKE, TFC, VALVE)
GLOBE_3D: a real-time 3D Engine written in Ada
A tiling window manager for Windows 10 based on binary space partitioning
A Python tool for 3D adaptive binary space partitioning and beyond
A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms.
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