Ferrum3D is a modular Vulkan graphics engine and data-oriented game framework written in C++ and C#.
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Updated
Dec 3, 2023 - C++
Ferrum3D is a modular Vulkan graphics engine and data-oriented game framework written in C++ and C#.
Renders solids using triangle mesh
The Initium Game Engine is a proof of concept 3d graphics programming platform designed to be easily extendable and highly intuitive. Primary features of the platform include, a script controlled graphics pipeline, API agnostic rendering interfaces, and a plugin based feature model
Raytracer in C using the MLX final grade 70/100
Kotlin binding for [vkg](https://github.com/wumo/vkg)
This is an implementation of a Software Rasterizer written in Python
Simple c++ raytracer, built from scratch.
A modular and scalable graphics engine
The goal of this project is to build from scratch a 3D graphic system, using javascript and html canvas element to render the 2D scene. Hope you like it :p
AI Image generation and variation desktop GUI
The uCanvas Rendering Engine API provides a set of functions for initializing and controlling a rendering engine, creating tasks for animations and user interactions, managing scenes, and creating 2D shapes and objects. The API is designed to be simple and versatile for creating graphical applications.
DirectX 12 Rendering Engine Personal Project/Playground
Ray-tracing environment for planets and stars.
A simple 3d graphics engine that renders directly to the terminal
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