Repo for lab assignments in to course TDDC17 - Artificial Intelligence, taught at Linkoping University, Sweden.
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Updated
Dec 19, 2022 - Java
Repo for lab assignments in to course TDDC17 - Artificial Intelligence, taught at Linkoping University, Sweden.
My personal implementation of the Q-Learning algorithm.
Deep Learning, Reinforcement Learning
An anthill using JaCaMo.
QLearning graphical example
QLearning implementation reinforced by norms in a multi-agent simulation
Implementação em java para o desafio Pac-Maze.
Board game with a variety of AI algorithms
My solutions to assignments of CE 417 (Artificial Intelligence) course.
A Reinforcement learning agent based on Q-learning that plays RAF-Deep-RPG 2D game.
This repository serves as a learning resource for reinforcement learning techniques, specifically Q-learning, applied to a simplified version of the Blackjack game. It encourages exploration of different agent strategies and parameter settings to understand their impact on learning and decision-making.
Deep Learning Final Project using Q Learning!
Reinforcement learning with PacMan-like game
Implementation of Reinforcement Learning
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