Cross-platform library for displaying text using OpenGL (Created by Roman Podobedov)
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Updated
Sep 20, 2019 - C
Cross-platform library for displaying text using OpenGL (Created by Roman Podobedov)
a python3 module for rasterising font glyphs into a texture atlas and kerning data and a C loader
Simple and extended printing to PSP screen
The OpenGL_Text_Rendering repository offers a highly optimized method for rendering text in OpenGL. By utilizing a font atlas and binding textures only once for an entire group of text, this approach significantly improves efficiency compared to rendering characters individually.
Standalone text engine for iOS aimed to be free from platform limitations
Standalone text engine for Android aimed to be free from platform limitations
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
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