Text rendering using FreeType and OpenGL with instanced rendering.
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Updated
Feb 5, 2024 - C++
Text rendering using FreeType and OpenGL with instanced rendering.
Rendering vector graphics by calculating the analytical coverage using Green's Theorem
a small cuda game engine
PDF From Formatted Text: very lightweight markdown-to-PDF converter
New and improved font tutorial which makes better use of instancing.
A port of Vertex Engine Engine GPU Font Cache for the Odin programming language
The OpenGL_Text_Rendering repository offers a highly optimized method for rendering text in OpenGL. By utilizing a font atlas and binding textures only once for an entire group of text, this approach significantly improves efficiency compared to rendering characters individually.
Ada Fonts is a minimal example of using freetype fonts in OpenGL Ada applications
A terminal-like text library for XO-CHIP in assembly
Make ILSpy text view font smooth and glossy
Cross-platform library for displaying text using OpenGL (Created by Roman Podobedov)
Experimental Offline C++ Ray Tracer.
An example of how to implement bitmap text in OpenGL 3
Javanese text support for Unity TextMeshPro
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