Лео — простой голосовой помощник для Windows. Написанный на C#. Создается на полном энтузиазме без спонсорской поддержки. Четко распознает команды с помощью Vosk API.
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Updated
Jun 15, 2024 - C#
Лео — простой голосовой помощник для Windows. Написанный на C#. Создается на полном энтузиазме без спонсорской поддержки. Четко распознает команды с помощью Vosk API.
Windows-based MAME Front-end built in WPF
Vosk4Unity is a module for the Unity Engine that provides a simple way to integrate speech recognition into your application. It is based on and powered by the Vosk speech recognition engine.
Interactive voice-controlled 360 VR prototype of an inclusive multi-patient hospital room
Voice-Assistant is C# program that uses Microsoft's Speech Platform for voice recognition and text-to-speech capabilities, providing a seamless way to interact with a computer using voice commands 🎙️
C# Voice/speaker recognition tool using WinFormApp .Net Framework with the ability to receive and interpret dictation and carry out a few spoken commands such as: "What date or time is it?"
Voice assistant for Koikatsu and Koikatsu Sunshine
.NET library to easily create Voice Command Control feature.
Desktop application using speech-to-text feature for translating voice commands into UML diagrams and code
Application for controlling SCPSL using voice commands
Macro for VoiceMacro that helps with Coding Macros
A Quiet Place in VR: Generate any 3D object with your voice. It's magic!
A voice-controlled spin on "Who Wants to Be a Millionaire?", made with Unity
Using C# and .NET Framework to create a solution that recognizes voice through the default user input device and speaks back using a voice synthesizer.
Panda Tech; Voice Command Software Source Code.
Demo game with voice recognition for child education startup.
This is a template for how to register custom Cortana commands on Windows 10.
Xamarin Android Mobile App : Upload File | Text to Speech | Voice Command | Saving on Local Database
"Follow the path" game in the modern way. The aim of this project was to learn and master the development environment while developing the game. Visual studio and Unity 3D was used for C# programming. This game includes voice-recognition for navigation.
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