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D3D12 Device Remove : Device Hung #623
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Sorry, I couldn't repro this, but I have Win10. |
I am trying to create a simplest window with engine, like the ImGUI example, even simplier, without anything about ImGUI, just the teapot rendered with RenderPath3D. When I replace RenderPath3D with RenderPath3D_PathTracing, I come to the same error. I am also on Windows 11, RTX 2070s.
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I think the pathTracing error is not the same issue... 2024-09-19.23-08-16.mp42024-09-19.23-12-11.mp4 |
The terrain hang is fixed here: 098d7f6 |
Sended a private message on discord because this model is not free. |
Should be fixed with that model you sent, thanks. |
This bug is not fixed, 2024-09-22.16-14-37.mp4 |
Please try the above commit and see if the hang still persists. |
Fixed !!! Many thanks and keep up the good work :) |
There is a bug in the engine with dx12.
Sometimes that work sometimes that crash with D3D12 Device Remove : DXGI_ERROR_DEVICE_HUNG.
I have noticed this crash arrived when I remove meshes with entity_remove. Tested with two differents computers on Win11 with RTX 2080S and Win11 RTX3070TI.
That appear to be working well on Win10 ???
Other users have reported this bug on discord that arrived when loading scene like Sponza with a Radeon 6800U and updated drivers.
If anyone have this bug, that was cool to report this here to find where it is and how to fix it.
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