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script.py
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script.py
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def chooseHardLevel():
global S, X, lastCommandList
S = "S"
X = "X"
lastCommandList = [S, X]
while True:
basic.show_string("" + (lastCommandList._pick_random()))
basic.pause(2000)
if lastCommandList._pick_random() == S:
if input.button_is_pressed(Button.AB):
chooseToPlayHard()
elif input.button_is_pressed(Button.A) or input.button_is_pressed(Button.B):
basic.show_string(X)
basic.pause(2000)
elif lastCommandList._pick_random() == X:
if input.button_is_pressed(Button.AB):
chooseToExit()
elif input.button_is_pressed(Button.A) or input.button_is_pressed(Button.B):
basic.show_string(S)
basic.pause(2000)
def chooseToPlayHard():
global Heart, Diamant, Smiley, Square, LeftTriangle, Giraffe, hardImageList, incorrectChoiceCounter
Heart = images.icon_image(IconNames.HEART)
Diamant = images.icon_image(IconNames.DIAMOND)
Smiley = images.icon_image(IconNames.HAPPY)
Square = images.icon_image(IconNames.SQUARE)
LeftTriangle = images.icon_image(IconNames.LEFT_TRIANGLE)
Giraffe = images.icon_image(IconNames.GIRAFFE)
hardImageList = [Heart, Diamant, Smiley, Square, LeftTriangle, Giraffe]
game.set_score(0)
while True:
basic.clear_screen()
basic.show_string("Now it's your turn to choose the images you've seen")
basic.clear_screen()
index = 0
while index <= randint(0, len(hardImageList) - 1):
hardImageList[index].show_image(0)
basic.pause(2000)
index += 1
if ((hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe)):
if input.button_is_pressed(Button.AB):
basic.show_string("Correct")
game.add_score(1)
if game.score() == 2:
basic.show_string("Congratulations!")
else:
index2 = 0
while index2 <= randint(0, len(easyImageList) - 1):
easyImageList[index2].show_image(0)
basic.pause(2000)
index2 += 1
elif ((hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe) or
(hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe) or
(hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe) or
(hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Square and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe) or
(hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe) or
(hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle and hardImageList._pick_random() == Giraffe) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Heart) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Diamant) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Smiley) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Square) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == LeftTriangle) or (hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe and hardImageList._pick_random() == Giraffe)):
if input.button_is_pressed(Button.AB):
basic.show_string("Incorrect")
incorrectChoiceCounter = 0
incorrectChoiceCounter += 1
if incorrectChoiceCounter >= 2:
game.game_over()
led.stop_animation()
else:
index3 = 0
while index3 <= randint(0, len(easyImageList) - 1):
easyImageList[index3].show_image(0)
basic.pause(2000)
index3 += 1
def chooseEasyLevel():
global S, X, lastCommandList
S = "S"
X = "X"
lastCommandList = [S, X]
while True:
basic.show_string("" + (lastCommandList._pick_random()))
basic.pause(2000)
if lastCommandList._pick_random() == S:
if input.button_is_pressed(Button.AB):
chooseToPlayEasy()
elif input.button_is_pressed(Button.A) or input.button_is_pressed(Button.B):
basic.show_string(X)
basic.pause(2000)
elif lastCommandList._pick_random() == X:
if input.button_is_pressed(Button.AB):
chooseToExit()
elif input.button_is_pressed(Button.A) or input.button_is_pressed(Button.B):
basic.show_string(S)
basic.pause(2000)
def chooseToPlayEasy():
global Heart, Diamant, Smiley, Square, easyImageList, incorrectChoiceCounter
Heart = images.icon_image(IconNames.HEART)
Diamant = images.icon_image(IconNames.DIAMOND)
Smiley = images.icon_image(IconNames.HAPPY)
Square = images.icon_image(IconNames.SQUARE)
easyImageList = [Heart, Diamant, Smiley, Square]
game.set_score(0)
while True:
index4 = 0
while index4 <= len(easyImageList) - 1:
easyImageList[index4].show_image(0)
basic.pause(2000)
index4 += 1
basic.clear_screen()
basic.show_string("Now it's your turn to choose the images you've seen")
basic.clear_screen()
index5 = 0
while index5 <= randint(0, len(easyImageList) - 1):
easyImageList[index5].show_image(0)
basic.pause(2000)
index5 += 1
if ((easyImageList._pick_random() == Heart and easyImageList._pick_random() == Diamant) or (easyImageList._pick_random() == Diamant and easyImageList._pick_random() == Smiley) or (easyImageList._pick_random() == Smiley and easyImageList._pick_random() == Square)):
if input.button_is_pressed(Button.AB):
basic.show_string("Correct")
game.add_score(1)
if game.score() == 2:
basic.show_string("Congratulations!")
else:
index6 = 0
while index6 <= randint(0, len(easyImageList) - 1):
easyImageList[index6].show_image(0)
basic.pause(2000)
index6 += 1
elif ((easyImageList._pick_random() == Heart and easyImageList._pick_random() == Heart) or (easyImageList._pick_random() == Heart and easyImageList._pick_random() == Smiley) or (easyImageList._pick_random() == Heart and easyImageList._pick_random() == Square) or (easyImageList._pick_random() == Diamant and easyImageList._pick_random() == Diamant) or (easyImageList._pick_random() == Diamant and easyImageList._pick_random() == Heart) or (easyImageList._pick_random() == Diamant and easyImageList._pick_random() == Square) or (easyImageList._pick_random() == Smiley and easyImageList._pick_random() == Smiley) or (easyImageList._pick_random() == Smiley and easyImageList._pick_random() == Heart) or (easyImageList._pick_random() == Smiley and easyImageList._pick_random() == Diamant) or (easyImageList._pick_random() == Square and easyImageList._pick_random() == Square) or (easyImageList._pick_random() == Square and easyImageList._pick_random() == Diamant) or (easyImageList._pick_random() == Square and easyImageList._pick_random() == Smiley)):
if input.button_is_pressed(Button.AB):
basic.show_string("Incorrect")
incorrectChoiceCounter = 0
incorrectChoiceCounter += 1
if incorrectChoiceCounter >= 2:
game.game_over()
led.stop_animation()
else:
index7 = 0
while index7 <= randint(0, len(easyImageList) - 1):
easyImageList[index7].show_image(0)
basic.pause(2000)
index7 += 1
def chooseTheDifficultyLevel():
global E, H, secondCommandsList
E = "E"
H = "H"
secondCommandsList = [E, H]
while True:
basic.show_string("" + (secondCommandsList._pick_random()))
basic.pause(2000)
if secondCommandsList._pick_random() == E:
if input.button_is_pressed(Button.AB):
chooseEasyLevel()
elif input.button_is_pressed(Button.A) or input.button_is_pressed(Button.B):
basic.show_string(H)
basic.pause(2000)
elif secondCommandsList._pick_random() == H:
if input.button_is_pressed(Button.AB):
pass
elif input.button_is_pressed(Button.A) or input.button_is_pressed(Button.B):
basic.show_string(E)
basic.pause(2000)
def chooseToExit():
basic.show_string("Bye")
led.stop_animation()
secondCommandsList: List[str] = []
H = "H"
E = "E"
incorrectChoiceCounter = 0
easyImageList: List[Image] = []
hardImageList: List[Image] = []
Giraffe: Image = None
LeftTriangle: Image = None
Square: Image = None
Smiley: Image = None
Diamant: Image = None
Heart: Image = None
lastCommandList: List[str] = []
S = "S"
X = "X"
D = "D"
X = "X"
firstCommandsList = [D, X]
while True:
basic.show_string("" + (firstCommandsList._pick_random()))
basic.pause(2000)
if firstCommandsList._pick_random() == X:
if input.button_is_pressed(Button.AB):
chooseToExit()
elif input.button_is_pressed(Button.A) or input.button_is_pressed(Button.B):
basic.show_string(D)
basic.pause(2000)
elif firstCommandsList._pick_random() == D:
if input.button_is_pressed(Button.AB):
chooseTheDifficultyLevel()
elif input.button_is_pressed(Button.A) or input.button_is_pressed(Button.B):
basic.show_string(X)
basic.pause(2000)