diff --git a/Assets/Scripts/Managers/SaveManager.cs b/Assets/Scripts/Managers/SaveManager.cs index 0b5052a..3b5bd5a 100644 --- a/Assets/Scripts/Managers/SaveManager.cs +++ b/Assets/Scripts/Managers/SaveManager.cs @@ -16,7 +16,7 @@ public class SaveManager : MonoBehaviour /// Save float array (height map) to a .dat file. public void SaveFloatArray() { - //? Also need to save the terrain image. + //TODO Save the terrain image as well. var arrayToSave = terrainManager.HeightMap; string filePath = EditorUtility.SaveFilePanel("Save Height Map as...", "", fileName, "dat"); diff --git a/Assets/Scripts/Managers/TerrainGenerationManager.cs b/Assets/Scripts/Managers/TerrainGenerationManager.cs index e44733e..9282c77 100644 --- a/Assets/Scripts/Managers/TerrainGenerationManager.cs +++ b/Assets/Scripts/Managers/TerrainGenerationManager.cs @@ -24,6 +24,7 @@ public class TerrainGenerationManager : MonoBehaviour private List gradients; private AlgorithmType selectedAlgorithmType = AlgorithmType.None; + //TODO Add this tooltip as a warning to UI. [Tooltip("Values ​​below 128 are not recommended as this will result in low quality textures. \nValues ​​above 2048 may lead to poor performance on some devices.")] private Size selectedSize = Size._256; private GradientType selectedGradientType = GradientType.Grayscale; diff --git a/Assets/Scripts/Managers/UIManager.cs b/Assets/Scripts/Managers/UIManager.cs index 5d84579..338a9bb 100644 --- a/Assets/Scripts/Managers/UIManager.cs +++ b/Assets/Scripts/Managers/UIManager.cs @@ -47,7 +47,7 @@ void OnEnable() void OnDisable() { - //? This is not working. + //? This is not working. Need to unsubscribe. //root.Q