diff --git a/Assets/Scripts/Managers/SaveManager.cs b/Assets/Scripts/Managers/SaveManager.cs
index 0b5052a..3b5bd5a 100644
--- a/Assets/Scripts/Managers/SaveManager.cs
+++ b/Assets/Scripts/Managers/SaveManager.cs
@@ -16,7 +16,7 @@ public class SaveManager : MonoBehaviour
/// Save float array (height map) to a .dat file.
public void SaveFloatArray()
{
- //? Also need to save the terrain image.
+ //TODO Save the terrain image as well.
var arrayToSave = terrainManager.HeightMap;
string filePath = EditorUtility.SaveFilePanel("Save Height Map as...", "", fileName, "dat");
diff --git a/Assets/Scripts/Managers/TerrainGenerationManager.cs b/Assets/Scripts/Managers/TerrainGenerationManager.cs
index e44733e..9282c77 100644
--- a/Assets/Scripts/Managers/TerrainGenerationManager.cs
+++ b/Assets/Scripts/Managers/TerrainGenerationManager.cs
@@ -24,6 +24,7 @@ public class TerrainGenerationManager : MonoBehaviour
private List gradients;
private AlgorithmType selectedAlgorithmType = AlgorithmType.None;
+ //TODO Add this tooltip as a warning to UI.
[Tooltip("Values below 128 are not recommended as this will result in low quality textures. \nValues above 2048 may lead to poor performance on some devices.")]
private Size selectedSize = Size._256;
private GradientType selectedGradientType = GradientType.Grayscale;
diff --git a/Assets/Scripts/Managers/UIManager.cs b/Assets/Scripts/Managers/UIManager.cs
index 5d84579..338a9bb 100644
--- a/Assets/Scripts/Managers/UIManager.cs
+++ b/Assets/Scripts/Managers/UIManager.cs
@@ -47,7 +47,7 @@ void OnEnable()
void OnDisable()
{
- //? This is not working.
+ //? This is not working. Need to unsubscribe.
//root.Q