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Key management/tracking #330
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(1) "automatically by looking in my inventory" belongs in an external plugin - the rest is in place |
Markers don't cover well key transfers. Planner/operator won't define for players a location for every exchanges, specially when the keys travel from agent to agent across a country/the globe. |
since the top "on hand" is just the sum of the values in the capsule arrays, isn't it redundant? What purpose does it serve other than what we could get from adding the values in the capsule array? |
It is not the total keys on hand for that portal, but rather the number of keys for that portal that are NOT in a capsule, ie. in Keys list ready to link. I agree poor naming on my part. Any better ideas? |
That's helpful. Do we need to distinguish between capsules and lockers? Or for our purposes are they the same (except lockers cannot be dropped....). What does CORE do here? |
One part of an operation is managing keys. This usually happens early on and usually is a stealthy action. In large operations, as a team gets closer to the operation, keys need to be distributed to other agents. The ability for a planner/operator to track who has what keys is very important. There is some functionality in place to enter key counts, but that is all. There is even a plugin to automatically add keys from an agents inventory. This is addressed in the first 2 user stories below. Here is a start to a list user stories to help guide the development of this enhancement.
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