nv2a: Invalidate zeta when constructing non-matching color surface. #919
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Fixes #420
Fixes #841
Fixes #931
Test
HW results
Note that HW results differ substantially from xemu due to the fact that xemu treats the color surface format as the definitive output whereas this seems to be configured separately on nv2a (it's possible to instruct the HW to write to the backbuffer in R5G5B5 format but still display the content as ARGB, resulting in a squashed, color shifted framebuffer).