var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
handler.setInputAction(function (movement) {
var pick = viewer.scene.pick(movement.endPosition); //获取的pick对象
var pickedEntity = Cesium.defined(pick) ? pick.id : undefined; //pick.id即为entity
//
console.log('选取的模型');
console.log(pickedEntity)
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);