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road.cpp
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road.cpp
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#include "road.h"
#include "sui.h"
#include "roadItem.h"
#include <iostream>
Road::Road(std::string streetName, double locX, double locY, double len, Heading hdg){
name = streetName;
length = len;
heading = hdg;
xlocation = locX;
ylocation = locY;
NumOfRoads++;
}
Road::Road(){
name = "";
length = 0;
heading = Heading::North;
xlocation = 0;
ylocation = 0;
NumOfRoads = 0;
}
void Road::initRoad(string streetName, double locX, double locY, double len, Heading hdg){
name = streetName;
length = len;
heading = hdg;
xlocation = locX;
ylocation = locY;
NumOfRoads++;
}
double Road::GetLength() { return length; }
double Road::GetXLocation() { return xlocation; }
double Road::GetYLocation() { return ylocation; }
Heading Road::GetHeading() { return heading; }
std::string Road::GetRoadName() { return name; }
void Road::AddRoadItem(RoadItem *roadItem) {
}
// void Road::InsertNewRoadItemBefore(RoadItem *currentRoadItem, RoadItem *previousItem){
// };
// void Road::InsertNewRoadItemAfter(RoadItem *currentRoadItem, RoadItem *nextItem){
// };
void Road::Print(IPrintDriver* print, Container* o){
print->PrintRoad(this, *o);
}
void Road::Save(JSONSave* sv, ostream& str){
sv->SaveRoad(this, str);
}
void Road::Load(JSONLoad* ld, istream& str){
ld->LoadRoad(this, str);
}
StopSign::StopSign(double dist) {
distance = dist;
}
SpeedLimit::SpeedLimit(double speed, double dist){
postedSpeed = speed;
distance = dist;
}
double SpeedLimit::GetSpeedLimit(){
return postedSpeed;
}
void SpeedLimit::Save(ISaveDriver *sd, ostream& stream){
sd->SaveSpeedLimit(this, stream);
}
void StopSign::Save(ISaveDriver *sd, ostream& stream){
sd->SaveStopSign(this, stream);
}
double StopSign::GetDistance(){
return distance;
}
double RoadItem::GetMileMarker(){
return mileMarker;
}
void RoadItem::SetMileMarker(double distance){
mileMarker = distance;
}
RoadItem* RoadItemsElement::GetRoadItem(){
return roadItem;
}
RoadItemsElement* RoadItemsElement::GetNext(){
return nextRoadItem;
}
RoadItemsElement* RoadItemsElement::GetPrev(){
return prevRoadItem;
}
void RoadItemsElement::AddNew(RoadItem* item){
roadItem = item;
}
TrafficLight::TrafficLight(int redT, int yellowT, int greenT, string startColor, double mm, string trafficLightNum) {
redTime = redT;
yellowTime = yellowT;
greenTime = greenT;
currentColor = startColor;
mileMarker = mm;
timeOn = 0;
name = trafficLightNum;
}
void TrafficLight::Save(ISaveDriver *sd, ostream& stream){
sd->SaveTrafficLight(this, stream);
}
void TrafficLight::Update(int seconds){
timeOn += seconds;
cout << "--> Current traffic light " << name << " from color: " << currentColor << "<--" << endl;
if ((currentColor == "red") && (timeOn >= redTime)){
currentColor = "green";
cout << "**New traffic light " << name << " to: "<< currentColor << "**" << endl;
timeOn = 0; // Re-visit this: only works if updates are 1 second
return;
} else if ((currentColor == "yellow") && (timeOn >= yellowTime)){
currentColor = "red";
cout << "**New traffic light " << name << " to: "<< currentColor << "**" << endl;
timeOn = 0; // Re-visit this: only works if updates are 1 second
return;
} else if ((currentColor == "green") && (timeOn >= greenTime)){
currentColor = "yellow";
cout << "**New traffic light " << name << " to: "<< currentColor << "**" << endl;
timeOn = 0; // Re-visit this: only works if updates are 1 second
return;
}
}
void DynamicRoadItem::Update(int seconds){
// displacement = CalcDisplacement(seconds);
// switch (this.nextItem) {
// case TrafficLight t:
// // physics stuff here!
// cout << "traffic light" << endl;
// break;
// case SpeedLimit s:
// // physics stuff here!
// cout << "speed limit" << endl;
// break;
// case Vehicle v:
// // physics stuff here!
// cout << "vehicle" << endl;
// break;
// case Intersection i:
// // physics stuff here!
// cout << "intersection" << endl;
// break;
// default:
// break;
// };
// UpdateLocation(displacement);
// UpdateSpeed(seconds);
// if (this.nextItem != null) {
// if (this.GetMileMarker() > this.nextItem.GetMileMarker()) {
// this.GetNext().SetPrevious(this.GetPrevious());
// this.GetPrevious().SetNext(this.GetNext());
// this.SetPrevious(this.GetNext());
// this.SetNext(this.GetNext().GetNext());
// this.GetPrevious().SetNext(this);
// }
// if (this.GetNext() != null) {
// this.GetNext().SetPrevious(this);
// }
// }
}